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Added: 317

Changed: 157

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* '''Lampshaded''': "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"

to:

* '''Lampshaded''': "Wait a minute! Aren't these supposed '''Lampshaded''':
--> '''[[ExpositionFairy Buddy:]]''' Welcome
to be "easy", "normal" the "Nightmare" Mode, brave adventurer. In this playthrough, monsters will deal 20% more damage than the "Bad Dream" Mode, and "difficult"?"your health will not [[AfterBossRecovery regenerate after Boss battles]]. Please proceed only if you have a high confidence in your abilities.



* '''Conversed''': ???

to:

* '''Conversed''': ???"Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
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Added DiffLines:

** There are multiple dimensions of difficulty levels, one pertaining to puzzle complexity, another to melee combat, a third to firearms. All of them have their own unique labels of difficulty.
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** Not only do the difficulty levels have quirky and non-standard name, the descriptions are so vague it enters NonIndicativeDifficulty territory.

to:

** Not only do the difficulty levels have quirky and non-standard name, names, the descriptions are so also very unclear and vague to the point it enters NonIndicativeDifficulty territory.
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Added DiffLines:

** Not only do the difficulty levels have quirky and non-standard name, the descriptions are so vague it enters NonIndicativeDifficulty territory.
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* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit"

to:

* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
"hard".
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit""explicit".
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** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.

to:

** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from "bullet hell" give hints about how tough it is.

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* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.

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* '''Exaggerated''': '''Exaggerated''':
**
From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.play.
** The difficulty levels are [[EdibleThemeNaming named after fruits]] with no other distinction on the menu other than being listed from easiest to hardest.

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* '''Parodied''': From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".

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* '''Parodied''': '''Parodied''':
**
From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".



* '''Invoked''': Various SelfImposedChallenges are made by the community, each with it's own odd name.

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* '''Invoked''': '''Invoked''':
**
Various SelfImposedChallenges {{Self Imposed Challenge}}s are made by the community, each with it's own odd name.

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**One of the difficulties is called impossible. [[UnwinnableByDesign They aren't kidding.]]



* '''Invoked''': ???

to:

* '''Invoked''': ???Various SelfImposedChallenges are made by the community, each with it's own odd name.
** You can adjust your own difficulty and give it the name of your choice.



* '''Defied''': ???
* '''Discussed''': ???

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* '''Defied''': ???
"The difficulty levels are called easy, mediums and hard... because they're easy, medium and hard. No need to complicate things."
* '''Discussed''': ???"Oh, it's like one of those difficulty cookup things where it goes from "rare" to "medium rare" to "well done" to "currently on fire."
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???Only one of the difficulty levels has a quirky name.

Added: 172

Changed: 170

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minor indentation fix


* '''Justified''': Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.

to:

* '''Justified''': '''Justified''':
**
Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
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Added DiffLines:

**The names are related to the setting or the plot of the game.

Added: 101

Changed: 2

Removed: 51

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Added standarized \'Playing With Wiki\' template


* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.

to:

* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. play.
* '''Downplayed''': ???



* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"

to:

* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard" "hard"



* '''Deconstructed''':???
* '''Reconstructed''': ???





Added DiffLines:

%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???From the easiest to hardest, the game has difficulty levels "child", "easy", "simple", "hard", "hellish"
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* '''Enforced''': ???

to:

* '''Enforced''': ???The makers wanted to maintain player immersion into the game's atmosphere, even down to the erstwhile bureaucratic aspects of selecting difficulty levels of gameplay.
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* '''Lampshaded''': ???

to:

* '''Lampshaded''': ???"Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
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None


* '''Justified''': ???

to:

* '''Justified''': ???Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
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added Inverted


* '''Inverted''': ???

to:

* '''Inverted''': ???The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy".
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Moved exaggerated example to Parodied (Pretty silly) and added new exaggerated, subverted and double subverted


* '''Exaggerated''': From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".

to:

* '''Exaggerated''': From the easiest to hardest, there are 12 different modes, each a paragraph explaining how the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" opponents react and "foisejkeqwpdocmowije".play.



* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???

to:

* '''Subverted''': ???
The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
* '''Double Subverted''': ???
They look like a different language, but when translated is "safe" "questionable" "explicit"
* '''Parodied''': ???From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".

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