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Changed line(s) 21 (click to see context) from:
* '''Lampshaded''': "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
to:
* '''Lampshaded''': "Wait a minute! Aren't these supposed '''Lampshaded''':
--> '''[[ExpositionFairy Buddy:]]''' Welcome tobe "easy", "normal" the "Nightmare" Mode, brave adventurer. In this playthrough, monsters will deal 20% more damage than the "Bad Dream" Mode, and "difficult"?"your health will not [[AfterBossRecovery regenerate after Boss battles]]. Please proceed only if you have a high confidence in your abilities.
--> '''[[ExpositionFairy Buddy:]]''' Welcome to
Changed line(s) 28 (click to see context) from:
* '''Conversed''': ???
to:
* '''Conversed''': ???"Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
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Added DiffLines:
** There are multiple dimensions of difficulty levels, one pertaining to puzzle complexity, another to melee combat, a third to firearms. All of them have their own unique labels of difficulty.
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Changed line(s) 6 (click to see context) from:
** Not only do the difficulty levels have quirky and non-standard name, the descriptions are so vague it enters NonIndicativeDifficulty territory.
to:
** Not only do the difficulty levels have quirky and non-standard name, names, the descriptions are so also very unclear and vague to the point it enters NonIndicativeDifficulty territory.
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Added DiffLines:
** Not only do the difficulty levels have quirky and non-standard name, the descriptions are so vague it enters NonIndicativeDifficulty territory.
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Changed line(s) 11,12 (click to see context) from:
* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit"
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit"
to:
* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
"hard".
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable""explicit""explicit".
* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable"
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Changed line(s) 8 (click to see context) from:
** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
to:
** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from "bullet hell" give hints about how tough it is.
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Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.
to:
* '''Exaggerated''': '''Exaggerated''':
** From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react andplay.play.
** The difficulty levels are [[EdibleThemeNaming named after fruits]] with no other distinction on the menu other than being listed from easiest to hardest.
** From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and
** The difficulty levels are [[EdibleThemeNaming named after fruits]] with no other distinction on the menu other than being listed from easiest to hardest.
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Changed line(s) 11 (click to see context) from:
* '''Parodied''': From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
to:
* '''Parodied''': '''Parodied''':
** From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
** From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
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* '''Invoked''': Various SelfImposedChallenges are made by the community, each with it's own odd name.
to:
* '''Invoked''': '''Invoked''':
** VariousSelfImposedChallenges {{Self Imposed Challenge}}s are made by the community, each with it's own odd name.
** Various
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**One of the difficulties is called impossible. [[UnwinnableByDesign They aren't kidding.]]
Changed line(s) 16 (click to see context) from:
* '''Invoked''': ???
to:
* '''Invoked''': ???Various SelfImposedChallenges are made by the community, each with it's own odd name.
** You can adjust your own difficulty and give it the name of your choice.
** You can adjust your own difficulty and give it the name of your choice.
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* '''Defied''': ???
* '''Discussed''': ???
* '''Discussed''': ???
to:
* '''Defied''': ???
"The difficulty levels are called easy, mediums and hard... because they're easy, medium and hard. No need to complicate things."
* '''Discussed''':???"Oh, it's like one of those difficulty cookup things where it goes from "rare" to "medium rare" to "well done" to "currently on fire."
* '''Discussed''':
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Only one of the difficulty levels has a quirky name.
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minor indentation fix
Changed line(s) 5 (click to see context) from:
* '''Justified''': Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
to:
* '''Justified''': '''Justified''':
** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
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Added DiffLines:
**The names are related to the setting or the plot of the game.
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Added standarized \'Playing With Wiki\' template
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.
to:
* '''Exaggerated''': From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. play.
* '''Downplayed''': ???
* '''Downplayed''': ???
Changed line(s) 6 (click to see context) from:
* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
to:
* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard" "hard"
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* '''Deconstructed''':???
* '''Reconstructed''': ???
* '''Reconstructed''': ???
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Added DiffLines:
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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Changed line(s) 11 (click to see context) from:
* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???From the easiest to hardest, the game has difficulty levels "child", "easy", "simple", "hard", "hellish"
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Changed line(s) 13 (click to see context) from:
* '''Enforced''': ???
to:
* '''Enforced''': ???The makers wanted to maintain player immersion into the game's atmosphere, even down to the erstwhile bureaucratic aspects of selecting difficulty levels of gameplay.
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Changed line(s) 14 (click to see context) from:
* '''Lampshaded''': ???
to:
* '''Lampshaded''': ???"Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
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Changed line(s) 4 (click to see context) from:
* '''Justified''': ???
to:
* '''Justified''': ???Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
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added Inverted
Changed line(s) 5 (click to see context) from:
* '''Inverted''': ???
to:
* '''Inverted''': ???The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy".
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Moved exaggerated example to Parodied (Pretty silly) and added new exaggerated, subverted and double subverted
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
to:
* '''Exaggerated''': From the easiest to hardest, there are 12 different modes, each a paragraph explaining how the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" opponents react and "foisejkeqwpdocmowije".play.
Changed line(s) 6,8 (click to see context) from:
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
to:
* '''Subverted''': ???
The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard"
* '''Double Subverted''':???
They look like a different language, but when translated is "safe" "questionable" "explicit"
* '''Parodied''':???From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
* '''Double Subverted''':
* '''Parodied''':