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Playing With: Idiosyncratic Difficulty Levels
Basic Trope: Difficulty levels labelled other than standard variations of "easy" "medium" and "hard".
  • Straight: From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit".
  • Exaggerated: From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.
  • Downplayed: Only one of the difficulty levels has a quirky name.
  • Justified:
    • Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
    • The names are related to the setting or the plot of the game.
  • Inverted: The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy".
  • Subverted: The difficulty levels look odd but are actually a different language for "easy" "medium" "hard"
  • Double Subverted: They look like a different language, but when translated is "safe" "questionable" "explicit"
  • Parodied: From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
  • Zig Zagged: From the easiest to hardest, the game has difficulty levels "child", "easy", "simple", "hard", "hellish"
  • Averted: The game has difficulty levels of "easy", "normal" and "difficult"
  • Enforced: The makers wanted to maintain player immersion into the game's atmosphere, even down to the erstwhile bureaucratic aspects of selecting difficulty levels of gameplay.
  • Lampshaded: "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
  • Invoked: ???
  • Exploited: ???
  • Defied: ???
  • Discussed: ???
  • Conversed: ???

Back to Idiosyncratic Difficulty Levels

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