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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Dan always uses spells or skills about 5 levels too high for the average player to be at by that cutscene
to:
* '''Downplayed''': '''Downplayed''':
** Dan always uses spells or skills about 5 levels too high for the average player to be at by that cutscene
** Dan always uses spells or skills about 5 levels too high for the average player to be at by that cutscene
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Changed line(s) 12 (click to see context) from:
** Dan can shrug off massives ammounts of physical punishment with ease in gameplay ([[CriticalExistenceFailure as long as it doesn't completely drain his hitpoints]]), but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
to:
** Dan can shrug off massives ammounts massive amounts of physical punishment with ease in gameplay ([[CriticalExistenceFailure as long as it doesn't completely drain his hitpoints]]), hit points]]), but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
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Added DiffLines:
** The attacks used in the cutscene have too long of a charge-up to be useful when there is at least one foe that isn't down.
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Added DiffLines:
** Dan doesn't break the rules in cutscenes, all his attacks, dodges, and other feats are possible in regular gameplay, and can even be duplicated... They are just so ridiculously unlikely only a BornLucky player or a SpeedRunner abusing RNG Manipulation could pull them off.
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Changed line(s) 7 (click to see context) from:
** Dan has to keep his rare and dangerous power of telekinesis, which would make him a target for all sorts of villains, hence he only uses it when he has no other choice, and those situations only ever come up in cutscenes.
to:
** Dan has to keep hide his rare and dangerous power of telekinesis, which would make him a target for all sorts of villains, hence villains. Hence he only uses it when he has no other choice, and those situations only ever come up in cutscenes.
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Changed line(s) 23 (click to see context) from:
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but I seem to be unable to".
to:
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome ''[[SugarWiki/MomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but I seem to be unable to".
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Redirected wick to proper namespace.
Changed line(s) 24 (click to see context) from:
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn {{egregious}}".
to:
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn {{egregious}}".JustForFun/{{egregious}}".
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Changed line(s) 20 (click to see context) from:
* '''Defied''': Dan doesn't use any ability in cutscenes that he couldn't already use elsewhere, and he points out that no, he can't suddenly pull massive amount of power and competence from nowhere.
to:
* '''Defied''': '''Defied''':
** Dan doesn't use any ability in cutscenes that he couldn't already use elsewhere, and he points out that no, he can't suddenly pull massive amount of power and competence from nowhere.
** Dan doesn't use any ability in cutscenes that he couldn't already use elsewhere, and he points out that no, he can't suddenly pull massive amount of power and competence from nowhere.
Changed line(s) 33,34 (click to see context) from:
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Plotted A Good Waste''': ???
to:
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''':???
%%* '''Plotted A Good Waste''':
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Changed line(s) 21 (click to see context) from:
** Dan is about to unleash the cut-scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and presses the [[SkippableCutscenes "Skip Cutscene"]] [[ [[PaintingTheMedium button before the player can.]]
to:
** Dan is about to unleash the cut-scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and presses the [[SkippableCutscenes "Skip Cutscene"]] [[ [[PaintingTheMedium "Skip Cutscene" button before the player can.]]
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Changed line(s) 21 (click to see context) from:
** Dan is about the cut scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and [[PaintingTheMedium presses the "Skip cut-scene" button before the player can.]]
to:
** Dan is about about to unleash the cut scene cut-scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and presses the [[SkippableCutscenes "Skip Cutscene"]] [[ [[PaintingTheMedium presses the "Skip cut-scene" button before the player can.]]
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Changed line(s) 20,21 (click to see context) from:
* '''Defied''': Dan doesn't use any ability in cutscenes that he couldn't already use elsewhere.
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but i seem to be unable to".
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but i seem to be unable to".
to:
* '''Defied''': Dan doesn't use any ability in cutscenes that he couldn't already use elsewhere.
elsewhere, and he points out that no, he can't suddenly pull massive amount of power and competence from nowhere.
**Dan is about the cut scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and [[PaintingTheMedium presses the "Skip cut-scene" button before the player can.]]
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, buti I seem to be unable to".
**Dan is about the cut scene whoop-ass, but Evulz says "OH NO YOU DON'T!" and [[PaintingTheMedium presses the "Skip cut-scene" button before the player can.]]
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but
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minor indentation fix
Changed line(s) 8 (click to see context) from:
* '''Inverted''': CutsceneIncompetence.
to:
* '''Inverted''': '''Inverted''':
** CutsceneIncompetence.
** CutsceneIncompetence.
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Changed line(s) 9 (click to see context) from:
** Dan can shrug off massives ammounts of physical punishment with ease in gameplay, but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
to:
** Dan can shrug off massives ammounts of physical punishment with ease in gameplay, gameplay ([[CriticalExistenceFailure as long as it doesn't completely drain his hitpoints]]), but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
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Changed line(s) 8 (click to see context) from:
* '''Inverted''': CutsceneIncompetence
to:
* '''Inverted''': CutsceneIncompetenceCutsceneIncompetence.
** Dan can shrug off massives ammounts of physical punishment with ease in gameplay, but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
** Dan can shrug off massives ammounts of physical punishment with ease in gameplay, but when he gets a TapOnTheHead in a cutscene it knocks him out instantly.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Dan always uses spells or skills about 5 levels too high for the average player to be at by that cutscene
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Added standarized \'Playing With Wiki\' template
* '''Downplayed''': ???
Deleted line(s) 11,12 (click to see context) :
* '''Deconstructed''': Dan enjoys the raw power that he can use, and begins to seek out more opportunities to wield it. After growing dependent on these bursts, he slowly loses the ability to fight normally, and is eventually taken down by a move that he knowingly parried a thousand times. After this defeat, even his bursts of power start to drop in efficiency as well.
* '''Reconstructed''': Dan is inspired by the outpour of power he just felt, and now trains to be as strong as that time whenever he needs to be, in order to avoid becoming dependent on a randomly-occuring force.
* '''Reconstructed''': Dan is inspired by the outpour of power he just felt, and now trains to be as strong as that time whenever he needs to be, in order to avoid becoming dependent on a randomly-occuring force.
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* '''Lampshaded''': "You just wait for when fighting stops and talking starts."
to:
* '''Lampshaded''': "You just wait for when fighting stops and talking starts."starts".
* '''Exploited''': No one plays as Dan. NO ONE. But they do use him as a partner character because he always manages to trump over the opponents on cutscenes, (maybe due to a GoodBadBug) something that [[LuckBasedMission no other character can consistently perform]].
Changed line(s) 19,20 (click to see context) from:
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but i seem to be unable to."
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn {{egregious}}."
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn {{egregious}}."
to:
* '''Discussed''': "Whoa, that was ''[[CrowningMomentOfAwesome totally awesome]]''! Do that again!" "Sorry, but i seem to be unable to."
to".
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn{{egregious}}."{{egregious}}".
* '''Deconstructed''': Dan enjoys the raw power that he can use, and begins to seek out more opportunities to wield it. After growing dependent on these bursts, he slowly loses the ability to fight normally, and is eventually taken down by a move that he knowingly parried a thousand times. After this defeat, even his bursts of power start to drop in efficiency as well.
* '''Reconstructed''': Dan is inspired by the outpour of power he just felt, and now trains to be as strong as that time whenever he needs to be, in order to avoid becoming dependent on a randomly-occuring force.
* '''Conversed''': "Oh great, they're at it again. They're always omnipotent in cutscenes, but suddenly lose their god-likeness when it comes to gameplay. So damn
* '''Deconstructed''': Dan enjoys the raw power that he can use, and begins to seek out more opportunities to wield it. After growing dependent on these bursts, he slowly loses the ability to fight normally, and is eventually taken down by a move that he knowingly parried a thousand times. After this defeat, even his bursts of power start to drop in efficiency as well.
* '''Reconstructed''': Dan is inspired by the outpour of power he just felt, and now trains to be as strong as that time whenever he needs to be, in order to avoid becoming dependent on a randomly-occuring force.
Deleted line(s) 23 (click to see context) :
* '''Exploited''': No one plays as Dan. NO ONE. But they do use him as a partner character.
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----
to:
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
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Changed line(s) 2 (click to see context) from:
* '''Straight''': In gameplay, Dan is an [[TierList average fighter]]. In cutscenes, he is the best fighter on his team.
to:
* '''Straight''': In gameplay, Dan is an [[TierList [[TierLists average fighter]]. In cutscenes, he is the best fighter on his team.
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Changed line(s) 2 (click to see context) from:
* '''Straight''': In gameplay, Dan is an [[TierLists average fighter]]. In cutscenes, he is the best fighter on his team.
to:
* '''Straight''': In gameplay, Dan is an [[TierLists [[TierList average fighter]]. In cutscenes, he is the best fighter on his team.
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Changed line(s) 2 (click to see context) from:
* '''Straight''': In gameplay, Dan is an average fighter. In cutscenes, he is the best fighter on his team.
to:
* '''Straight''': In gameplay, Dan is an [[TierLists average fighter.fighter]]. In cutscenes, he is the best fighter on his team.
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Indentaion
Changed line(s) 4 (click to see context) from:
* '''Justified''': All characters are powerful magic users, and are NighInvulnerable. Before the actual fight, they have to launch a wave of preemptive attacks on the enemy and take down their defenses, but he always manages to take down theirs as well.
to:
* '''Justified''': '''Justified''':
** All characters are powerful magic users, and are NighInvulnerable. Before the actual fight, they have to launch a wave of preemptive attacks on the enemy and take down their defenses, but he always manages to take down theirs as well.
** All characters are powerful magic users, and are NighInvulnerable. Before the actual fight, they have to launch a wave of preemptive attacks on the enemy and take down their defenses, but he always manages to take down theirs as well.
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Changed line(s) 2,3 (click to see context) from:
* '''Straight''': In gameplay, Dan fights with a sword. In cutscenes, he can use telekinesis.
* '''Exaggerated''': In gameplay, Dan fights with a [[JokeItem swordfish]]. In cutscenes, he can bend the fabric of reality itself.
* '''Exaggerated''': In gameplay, Dan fights with a [[JokeItem swordfish]]. In cutscenes, he can bend the fabric of reality itself.
to:
* '''Straight''': In gameplay, Dan fights with a sword. is an average fighter. In cutscenes, he can use telekinesis.
is the best fighter on his team.
* '''Exaggerated''': In gameplay, Danfights with is unable to squash a [[JokeItem swordfish]]. fly. In cutscenes, he can bend kill the fabric of reality itself.BigBad in one punch.
* '''Exaggerated''': In gameplay, Dan
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Added DiffLines:
** Dan has to keep his rare and dangerous power of telekinesis, which would make him a target for all sorts of villains, hence he only uses it when he has no other choice, and those situations only ever come up in cutscenes.
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Changed line(s) 1 (click to see context) from:
'''Basic Trope''': Character are immensely more powerful in cutscenes than in actual gameplay.
to:
'''Basic Trope''': Character are A character is immensely more powerful in cutscenes than in actual gameplay.when not playing them.
Added DiffLines:
* '''Exploited''': No one plays as Dan. NO ONE. But they do use him as a partner character.
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Changed line(s) 20 (click to see context) from:
* '''Played For Drama''': ???
to:
* '''Played For Drama''': ???The cutscenes always put Bob in dangerous scenarios that he just barely gets out of.