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** Tana is a LawfulGood hero who wouldn't dream of passing up a request to help those in need.
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** The player is allowed to write a response. Maria treats everything as affirmative, potentially leading to situations like this:

to:

** The player is allowed to write a their own response. Maria treats everything as affirmative, potentially leading to situations like this:


* '''Straight''': At some time in ''Tropeland Chronicles'', [[EverythingsBetterWithPrincesses Princess]] Maria asks [[TheHero Tana]] if she wants to help her FindTheCure to a mysterious illness that's spreading across her kingdom. You are given a multiple-choice question and a DialogueTree. The four options are "Yes", "Of course I'll do it for you", "Sure", and "Anything for you, Your Highness"

to:

* '''Straight''': At some time in ''Tropeland Chronicles'', [[EverythingsBetterWithPrincesses Princess]] Princess Maria asks [[TheHero Tana]] if she wants to help her FindTheCure to a mysterious illness that's spreading across her kingdom. You are given a multiple-choice question and a DialogueTree. The four options are "Yes", "Of course I'll do it for you", "Sure", and "Anything for you, Your Highness"
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Renamed trope


** Tana has to ShootTheDog, and there really is no other option for her. People resort to BlamingTheRailroadedPlayerCharacter, progressing the story.

to:

** Tana has to ShootTheDog, and there really is no other option for her. People resort to BlamingTheRailroadedPlayerCharacter, This results in her being BlamedForBeingRailroaded, progressing the story.
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** Tana has to ShootTheDog, and there really is no other option for her. People resort to BlamingTheRailroadedPlayer, progressing the story.

to:

** Tana has to ShootTheDog, and there really is no other option for her. People resort to BlamingTheRailroadedPlayer, BlamingTheRailroadedPlayerCharacter, progressing the story.
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** Tana has to ShootTheDog, and there really is no other option for her.

to:

** Tana has to ShootTheDog, and there really is no other option for her. People resort to BlamingTheRailroadedPlayer, progressing the story.
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** Refusing the Princess is ''just not done''.[[note]]Protocol, honour, [[BreadEggsMilkSquick and self-preservation instinct due to the threat of being executed for treason]] demand such.[[/note]]

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** Refusing the Princess is ''just not done''.[[note]]Protocol, honour, [[BreadEggsMilkSquick and self-preservation instinct due to the threat of being executed for treason]] demand such.no less than willing acquiescence to Her Highness' wishes.[[/note]]
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** Refusing the Princess is ''just not done''. (Protocol, honour, [[BreadEggsMilkSquick and the self-preservation instinct due to threat of being executed for treason]] demand such.)

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** Refusing the Princess is ''just not done''. (Protocol, [[note]]Protocol, honour, [[BreadEggsMilkSquick and the self-preservation instinct due to the threat of being executed for treason]] demand such.)[[/note]]
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** Refusing the Princess is ''just not done''. (Protocol, honour, [[BreadEggsMilkSquick and the self-preservation instinct due to threat of being executed for treason]] demand such.)
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** One of the developers steps in as a cameo and says: "I'd give you the freedom of choice, but it's better that we relieve you from the burden of choice."
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** You get a huge DialogueTree with ten choices the first time, each leading to ten new choices that [[RuleOfThree each lead to ten new choices]]. No matter which of the 1000 combinations you end up choosing, you'll end up agreeing to help Maria.

to:

** You get a huge DialogueTree with ten choices the first time, each leading to ten new choices that [[RuleOfThree each lead to ten new choices]]. No matter which of the 1000 combinations you end up choosing, [[MortonsFork you'll end up agreeing agreeing]] [[UpToEleven to help Maria.Maria in a complicated mess.]]
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%%* '''Deconstructed''': ???

to:

%%* * '''Deconstructed''': ???Tana is given all affirmative options, only it turns out that a specific, unmentioned button combination must be done to say a negative response. The narrator mocks her when she chooses positive responses.

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[-[[ButThouMust E) Why say no? You're going to force me anyway.]]-]

to:

[-[[ButThouMust E) Why say no? You're going to force me anyway.]]-]\\
[-[[TakeAThirdOption F) No thank you.
]]-]

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Removed: 125

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A meta-Justification is a case of an Enforced trope. (Real-life circumstances write the plot)


** Meta example: Making a CYOA is hard enough, dealing with people going OffTheRails is too much for the poor game designers.



* '''Enforced''': "So, how can we [[{{Railroading}} railroad]] the player to help Maria?"

to:

* '''Enforced''': '''Enforced''':
**
"So, how can we [[{{Railroading}} railroad]] {{railroad|ing}} the player to help Maria?"Maria?"
** Making a CYOA is hard enough, dealing with people going OffTheRails is too much for the poor game designers.
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** Meta example: Making a CYOA is hard enough, dealing with people going OffTheRails is too much for the poor game designers.
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* '''Plotted A Good Waste''': This is done to show that the narrator is actually a deity that loves to use his powers to control others. Said deity pretends to be benevolent at first, but his true nature gradually starts showing, and Tana has to fight him throughout the second half of the game.

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* '''Plotted A Perfectly Good Waste''': This is done to show that the narrator is actually a deity that loves to use his powers to control others. Said deity pretends to be benevolent at first, but his true nature gradually starts showing, and Tana has to fight him throughout the second half of the game.
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** The only option is "Yes", but after choosing it, you're free to do whatever out want.

to:

** The only option is "Yes", but after choosing it, you're free to do whatever out you want.

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%%* '''Plotted A Good Waste''': ???
* '''Played For Laughs''': Every option is affirmative, but some of them are unwilling/reluctant ("Ugh, another stupid princess in need? I thought I could finally take a holiday and play games all day."), some are wordy ("[[TranslationYes Affirmative]]"), some are confusing ("[[ConfusingMultipleNegatives I won't say that I'm not going to refrain from failing to help you]]"), etc.
* '''Played For Drama''': The trope is used as a way of telling that YouCantFightFate.

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%%* * '''Plotted A Good Waste''': ???
This is done to show that the narrator is actually a deity that loves to use his powers to control others. Said deity pretends to be benevolent at first, but his true nature gradually starts showing, and Tana has to fight him throughout the second half of the game.
* '''Played For Laughs''': Laughs''':
**
Every option is affirmative, but some of them are unwilling/reluctant ("Ugh, another stupid princess in need? I thought I could finally take a holiday and play games all day."), some are wordy ("[[TranslationYes Affirmative]]"), some are confusing ("[[ConfusingMultipleNegatives I won't say that I'm not going to refrain from failing to help you]]"), etc.
** If you choose an incorrect option, Tana and/or Maria will say something funny, then Maria will ask again.
* '''Played For Drama''': Drama''':
**
The trope is used as a way of telling that YouCantFightFate.YouCantFightFate.
** Tana has to ShootTheDog, and there really is no other option for her.
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** Every single decision in the game is like this.

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Changed: 295

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* '''Zig Zagged''': Sometimes you get nothing but affirmative/negative responses, sometimes you get multiple responses, but choosing incorrectly leads to a NonstandardGameOver, sometimes the [[NonPlayerCharacter NPCs]] will ask repetitively until you choose the right answer, sometimes you actually get a choice...

to:

* '''Zig Zagged''': Zagged''':
**
Sometimes you get nothing but affirmative/negative responses, sometimes you get multiple responses, but choosing incorrectly leads to a NonstandardGameOver, sometimes the [[NonPlayerCharacter NPCs]] will ask repetitively until you choose the right answer, sometimes you actually get a choice...choice...
** The visible options are all affirmative, but scrolling down reveals some negative responses. Choosing a negative response leads to Maria asking again and again... until you reach [[ThirteenIsUnlucky 13]] refusals, after which she says [[WhatTheHellPlayer "Fine! Just let everyone in my kingdom die slowly and painfully, you selfish bastard!"]] As Tana tries to leave the castle afterward, a guard tells her he won't let her leave before she has agreed to help Maria, but the guard is easily defeated. Then a witch curses Tana so that she can't leave the castle before she has made a MagicallyBindingContract to help Maria... but it turns out that there's an alternative way to break it. However, by the time the curse is broken with the alternative method, the disease has spread all across the kingdom. If Tana tries to leave the castle through the kingdom, she'll get [[NonStandardGameOver infected and die]], [[{{Unwinnable}} and there's no other way to leave the castle]].
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Another Exaggerated example.


* '''Exaggerated''': There are 50 different options, all of which are affirmative.

to:

* '''Exaggerated''': '''Exaggerated''':
**
There are 50 different options, all of which are affirmative.affirmative.
** You get a huge DialogueTree with ten choices the first time, each leading to ten new choices that [[RuleOfThree each lead to ten new choices]]. No matter which of the 1000 combinations you end up choosing, you'll end up agreeing to help Maria.
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Justified the \"Maria respecting Tana slightly less\" bit.


* '''Downplayed''': There are two options, "Yes" and "I guess I have to". The latter leads to [[RelationshipValues Maria respecting Tana slightly less]].

to:

* '''Downplayed''': There are two options, "Yes" "Yes, of course! After all, it's a duty to help those in need" and "I "Sigh. I guess I have to". The latter leads to [[RelationshipValues Maria respecting Tana slightly less]].

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* '''Inverted''': All the choices are refusals.

to:

* '''Inverted''': '''Inverted''':
**
All the choices are refusals.refusals and offer different possible paths. You can even change your mind later.
** The only option is "Yes", but after choosing it, you're free to do whatever out want.



--> '''Tana:''' NO WAY! Screw you and your stupid kingdom!\\

to:

--> '''Tana:''' NO WAY! HELL NO! Screw you and your stupid kingdom!\\



* '''Averted''': The player is free to choose whether to help Maria.

to:

* '''Averted''': '''Averted''':
**
The player is free to choose whether to help Maria.Maria.
** In a cutscene, Tana agrees to help Maria. There's no choice, but no illusion of choice either.



%%* '''Played For Laughs''': ???

to:

%%* * '''Played For Laughs''': ???Every option is affirmative, but some of them are unwilling/reluctant ("Ugh, another stupid princess in need? I thought I could finally take a holiday and play games all day."), some are wordy ("[[TranslationYes Affirmative]]"), some are confusing ("[[ConfusingMultipleNegatives I won't say that I'm not going to refrain from failing to help you]]"), etc.
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* '''Downplayed''': There are two options, "Yes" and "I guess I have to". The latter leads to Maria respecting Tana slightly less.

to:

* '''Downplayed''': There are two options, "Yes" and "I guess I have to". The latter leads to [[RelationshipValues Maria respecting Tana slightly less.less]].

Added: 163

Changed: 162

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* '''Downplayed''': There are two options, "Yes" and "I guess I have to".

to:

* '''Downplayed''': There are two options, "Yes" and "I guess I have to". The latter leads to Maria respecting Tana slightly less.



** Maria interprets any response as affirmative, even "No way I'm doing that. It's not my problem".
** The player is allowed to write a response. Maria treats everything as affirmative.

to:

** There are all kinds of responses, but Maria interprets any response everything as affirmative, even "No way I'm doing that. It's not my problem".
** The player is allowed to write a response. Maria treats everything as affirmative.affirmative, potentially leading to situations like this:
--> '''Tana:''' NO WAY! Screw you and your stupid kingdom!\\
'''Maria:''' I knew a good girl like you would agree to help me out! We should be best friends forever!
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* '''Inverted''': ???

to:

* '''Inverted''': ???All the choices are refusals.
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-->[-Go back to the main page?-]
-->[-[[ButThouMust Yes!]]-]
-->[-[[ButThouMust Of course!]]-]
-->[-[[ButThouMust Indeed!]]-]
-->[-[[ButThouMust Uh, OK, I guess...]]-]
-->[-[[ButThouMust Why say no? You're going to force me anyway.]]-]

to:

-->[-Go ->[-Go back to the main page?-]
-->[-[[ButThouMust Yes!]]-]
-->[-[[ButThouMust
page?-]\\
[-[[ButThouMust A) Yes!]]-]\\
[-[[ButThouMust B)
Of course!]]-]
-->[-[[ButThouMust Indeed!]]-]
-->[-[[ButThouMust
course!]]-]\\
[-[[ButThouMust C) Indeed!]]-]\\
[-[[ButThouMust D)
Uh, OK, I guess...]]-]
-->[-[[ButThouMust
]]-]\\
[-[[ButThouMust E)
Why say no? You're going to force me anyway.]]-]
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* '''Lampshaded''': "Tana, did you really have a choice there?"

to:

* '''Lampshaded''': "Tana, did I don't think you really have a choice there?"there."
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'''Basic Trope''': A game seems to give you several route options, but

to:

'''Basic Trope''': A game seems to give you several route options, but there's really just one option.
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Added DiffLines:

'''Basic Trope''': A game seems to give you several route options, but
* '''Straight''': At some time in ''Tropeland Chronicles'', [[EverythingsBetterWithPrincesses Princess]] Maria asks [[TheHero Tana]] if she wants to help her FindTheCure to a mysterious illness that's spreading across her kingdom. You are given a multiple-choice question and a DialogueTree. The four options are "Yes", "Of course I'll do it for you", "Sure", and "Anything for you, Your Highness"
* '''Exaggerated''': There are 50 different options, all of which are affirmative.
* '''Downplayed''': There are two options, "Yes" and "I guess I have to".
* '''Justified''':
** Tana adores Maria and wants to help her. The player gets more freedom when Tana's opinion is more unclear.
** A spell forces Tana to accept any command given to her.
* '''Inverted''': ???
* '''Subverted''': The visible options are all affirmative, but scrolling down reveals some negative responses.
* '''Double Subverted''':
** Choosing a negative response leads to Maria asking again and again until you finally agree.
** Choosing a negative response causes a NonstandardGameOver.
* '''Parodied''':
** Maria interprets any response as affirmative, even "No way I'm doing that. It's not my problem".
** The player is allowed to write a response. Maria treats everything as affirmative.
* '''Zig Zagged''': Sometimes you get nothing but affirmative/negative responses, sometimes you get multiple responses, but choosing incorrectly leads to a NonstandardGameOver, sometimes the [[NonPlayerCharacter NPCs]] will ask repetitively until you choose the right answer, sometimes you actually get a choice...
* '''Averted''': The player is free to choose whether to help Maria.
* '''Enforced''': "So, how can we [[{{Railroading}} railroad]] the player to help Maria?"
* '''Lampshaded''': "Tana, did you really have a choice there?"
* '''Invoked''': One of Maria's servants curses Tana, forcing her to obey Maria's commands.
* '''Exploited''': Maria starts asking for more favours from Tana because she has to accept them.
* '''Defied''': Tana says "Screw these options, I won't do this only because [[BreakingTheFourthWall the developers wanted me to]]!"
* '''Discussed''': "Sometimes I wonder if I have free will or everything is pretermined. Was helping Maria my choice or was I fated to help her?"
* '''Conversed''': "Another game that only gives you an illusion of choice."
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
* '''Played For Drama''': The trope is used as a way of telling that YouCantFightFate.
----
-->[-Go back to the main page?-]
-->[-[[ButThouMust Yes!]]-]
-->[-[[ButThouMust Of course!]]-]
-->[-[[ButThouMust Indeed!]]-]
-->[-[[ButThouMust Uh, OK, I guess...]]-]
-->[-[[ButThouMust Why say no? You're going to force me anyway.]]-]
----

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