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For other examples, return to the main page [[OddlyNamedSequel2ElectricBoogaloo here.]]

* The ''VideoGame/{{Battlefield}}'' series goes as thus: ''Battlefield 1942'', ''Battlefield: Vietnam'', ''Battlefield 2'' (which was spun off onto consoles as ''Battlefield 2: Modern Combat''), ''Battlefield 2142'', ''VideoGame/BattlefieldBadCompany'', ''VideoGame/BattlefieldHeroes'', ''Battlefield 1943'', ''Battlefield: Bad Company 2'' (which now has an ExpansionPack titled ''[[ColonCancer Battlefield: Bad Company 2: Vietnam]]''), ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/{{Battlefield 3}}'', [[SubvertedTrope and now]] ''VideoGame/{{Battlefield 4}}'', [[DoubleSubversion and as of 2014,]] Battlefield: Hardline. The numbers don't indicate proper order at all, and there's bound to be a lot of confusion over the two games set in UsefulNotes/TheVietnamWar now.

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For other examples, return to the main page [[OddlyNamedSequel2ElectricBoogaloo here.]]

here]].

* The ''VideoGame/{{Battlefield}}'' series goes as thus: ''Battlefield 1942'', ''Battlefield: Vietnam'', ''Battlefield 2'' (which was spun off onto consoles as ''Battlefield 2: Modern Combat''), ''Battlefield 2142'', ''VideoGame/BattlefieldBadCompany'', ''VideoGame/BattlefieldHeroes'', ''Battlefield 1943'', ''Battlefield: Bad Company 2'' (which now has an ExpansionPack titled ''[[ColonCancer Battlefield: Bad Company 2: Vietnam]]''), ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/{{Battlefield 3}}'', [[SubvertedTrope and now]] ''VideoGame/{{Battlefield 4}}'', [[DoubleSubversion and as of 2014,]] Battlefield: Hardline.2014]], ''Battlefield: Hardline''. The numbers don't indicate proper order at all, and there's bound to be a lot of confusion over the two games set in UsefulNotes/TheVietnamWar now.



** ''VideoGame/KingdomHearts358DaysOver2'' is a perfect example. Just so you know, that's pronounced Kingdom Hearts Three-Five-Eight Days Over Two. Some people just call it Kingdom Hearts Three hundered fifty eight and a half days. Or just "Kingdom Hearts: Days", for short.
** Not that the series hadn't gotten itself into trouble with numbers before. Due to the fact that ''ChainOfMemories'' is ''not'' a GaidenGame, a side story, nor even a FillerArc. It's a full-blown continuation of the plot, just with a different battle system. ''VideoGame/KingdomHeartsII'' is the third game of the series.
** ''Kingdom Hearts χ [chi]'' is another great example. Worse than ''358/2 Days'', it's a VisualPun title. The Greek letter "χ" is transliterated as "chi," but pronounced "key," as in [[IconicItem keyblade]]. The game delves into the so-called "Keyblade War," a significant chapter from the series' lore.
* ''[[Franchise/{{Halo}} Halo 3:ODST]]'' actually takes place concurrent with ''Halo 2'' and has next-to-nothing to do with ''Halo 3'', but because it was built on the ''Halo 3'' engine it got ''Halo 3'''s number.
** That said, throughout ODST, there are references to the fact that the Covenant has established a dig-site in New Mombasa to uncover...something they want really badly. [[spoiler:Turns out, it's an artifact that creates a portal to The Ark, which is a major plot point for Halo 3. The Legendary version of the epilogue even gives an up-close view of the Artifact.]]

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** ''VideoGame/KingdomHearts358DaysOver2'' is a perfect example. Just so you know, that's pronounced Kingdom "Kingdom Hearts Three-Five-Eight Days Over Two. Two." Some people just call it Kingdom "Kingdom Hearts Three hundered fifty eight Hundered Fifty-Eight and a half days. Half Days." Or just "Kingdom Hearts: Days", Days," for short.
** Not that the series hadn't gotten itself into trouble with numbers before. Due to the fact that ''ChainOfMemories'' ''Chain of Memories'' is ''not'' a GaidenGame, a side story, nor even a FillerArc. It's a full-blown continuation of the plot, just with a different battle system. ''VideoGame/KingdomHeartsII'' is the third game of the series.
** ''Kingdom Hearts χ [chi]'' ''VideoGame/KingdomHeartsX'' is another great example. Worse than ''358/2 Days'', it's a VisualPun title. The Greek letter "χ" is transliterated as "chi," but pronounced "key," as in [[IconicItem keyblade]].Keyblade]]. The game delves into the so-called "Keyblade War," a significant chapter from the series' lore.
* ''[[Franchise/{{Halo}} Halo 3:ODST]]'' ''VideoGame/Halo3ODST'' actually takes place concurrent with ''Halo 2'' ''VideoGame/{{Halo 2}}'' and has next-to-nothing to do with ''Halo 3'', ''VideoGame/{{Halo 3}}'', but because it was built on the ''Halo 3'' engine it got ''Halo 3'''s 3''[='s=] number.
** That said, throughout ODST, ''ODST'', there are references to the fact that the Covenant has established a dig-site in New Mombasa to uncover...uncover... something they want really badly. [[spoiler:Turns out, it's an artifact that creates a portal to The Ark, which is a major plot point for Halo 3.''Halo 3''. The Legendary version of the epilogue even gives an up-close view of the Artifact.]]



* The ''HarvestMoon'' series has done this almost to an extreme. Except for some versions on Nintendo portables (which are simply named ''Harvest Moon 1'', ''2'', ''3'' and ''DS'') and the PSP version, every sequel has a new name: ''Harvest Moon: Back to Nature'', ''Harvest Moon: Friends of Mineral Town'', ''Harvest Moon: A Wonderful Life'', ''Harvest Moon: Save the Homeland'', ''Harvest Moon: Magical Melody'', ''Harvest Moon: Tree of Tranquility'', ''Harvest Moon: Island of Happiness'', ''Harvest Moon: Animal Parade'', and ''Harvest Moon: Sunshine Islands''. Also, many of these have a ''For Girls'' version, with a twisted name (such as ''Harvest Moon: Another Wonderful Life''); the Japanese versions of these just tacked on a [[GratuitousEnglish "For Girl"]].

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* The ''HarvestMoon'' ''Franchise/HarvestMoon'' series has done this almost to an extreme. Except for some versions on Nintendo portables (which are simply named ''Harvest Moon 1'', ''2'', ''3'' and ''DS'') and the PSP version, every sequel has a new name: ''Harvest Moon: Back to Nature'', ''Harvest Moon: Friends of Mineral Town'', ''Harvest Moon: A Wonderful Life'', ''Harvest Moon: Save the Homeland'', ''Harvest Moon: Magical Melody'', ''Harvest Moon: Tree of Tranquility'', ''Harvest Moon: Island of Happiness'', ''Harvest Moon: Animal Parade'', and ''Harvest Moon: Sunshine Islands''. Also, many of these have a ''For Girls'' version, with a twisted name (such as ''Harvest Moon: Another Wonderful Life''); the Japanese versions of these just tacked on a [[GratuitousEnglish "For Girl"]].



** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'' and ''-REVELATOR-'', which mixes this trope with SequelNumberSnarl (the Xrd, pronounced "igzird", can be read as "X third", and thus "three Xs", following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]'').

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** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'' and ''-REVELATOR-'', which mixes this trope with SequelNumberSnarl (the Xrd, pronounced "igzird", "Igzird," can be read as "X third", third," and thus "three Xs", Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]'').''[=GG3=]''). This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' will adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]].



* ''{{Trackmania}}, Trackmania Sunrise, Trackmania Nations, Trackmania United Forever, Trackmania Nations Forever...'' and the brand new ''Trackmania 2!'' (Not counting console spinoffs)
* The GuitarHero saga, only counting home consoles releases *deep breath*: ''Guitar Hero'', ''Guitar Hero II'', ''Guitar Hero: Rocks the 80's'' (spin-off), ''Guitar Hero III: Legends of Rock''', ''Guitar Hero: Aerosmith''(band-focused), ''Guitar Hero: World Tour'', ''Guitar Hero: Metallica'' (again, band-focused), ''Guitar Hero: Smash Hits'' (another spin-off), ''Guitar Hero 5'', ''Band Hero'' ([[RuleOfThree yet another spin-off]]), ''Guitar Hero: Van Halen'' ([[RuleOfThree yep, band-focused again]]) and ''Guitar Hero Warriors of Rock''.

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* ''{{Trackmania}}, Trackmania Sunrise, Trackmania Nations, Trackmania ''VideoGame/{{TrackMania}}, ''[=TrackMania=] Sunrise'', ''[=TrackMania=] Nations'', ''[=TrackMania=] United Forever, Trackmania Forever'', ''[=TrackMania=] Nations Forever...'' Forever''... and the brand new ''Trackmania 2!'' (Not 2''! This isn't counting console spinoffs)
spin-offs, either.
* The GuitarHero ''VIdeoGame/GuitarHero'' saga, only counting home consoles releases *deep breath*: ''Guitar Hero'', ''Guitar Hero II'', ''Guitar Hero: Rocks the 80's'' (spin-off), ''Guitar Hero III: Legends of Rock''', ''Guitar Hero: Aerosmith''(band-focused), ''Guitar Hero: World Tour'', ''Guitar Hero: Metallica'' (again, band-focused), ''Guitar Hero: Smash Hits'' (another spin-off), ''Guitar Hero 5'', ''Band Hero'' ([[RuleOfThree yet another spin-off]]), ''Guitar Hero: Van Halen'' ([[RuleOfThree yep, band-focused again]]) and ''Guitar Hero Warriors of Rock''.
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** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''ppVideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V]]'' (switching from Arabic to Roman numerals), which got [[DividedForPublication split into two releases]], a stand-alone prologue titled ''Ground Zeroes'' and the main game ''The Phantom Pain''.

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** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''ppVideoGame/MetalGearSolidVThePhantomPain Metal ''Metal Gear Solid V]]'' V'' (switching from Arabic to Roman numerals), which got [[DividedForPublication split into two releases]], a stand-alone prologue titled ''Ground Zeroes'' ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' and the main game ''The ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain''.Pain]]''.
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** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''VideoGame/MetalGearSolidVThePhantomPain'' (switching from Arabic to Roman numerals), before which ''Metal Gear Solid Ground Zeroes'' was thought to be the next game in the series until it was revealed to just be the prologue chapter for ''Phantom Pain''.

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** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''VideoGame/MetalGearSolidVThePhantomPain'' ''ppVideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V]]'' (switching from Arabic to Roman numerals), before which ''Metal Gear Solid Ground got [[DividedForPublication split into two releases]], a stand-alone prologue titled ''Ground Zeroes'' was thought to be and the next main game in the series until it was revealed to just be the prologue chapter for ''Phantom ''The Phantom Pain''.

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* Not counting the {{spinoff}}s Sonic seemed to make sense with ''Franchise/SonicTheHedgehog'' [[VideoGame/SonicTheHedgehog 1]], [[VideoGame/SonicTheHedgehog2 2]] and [[VideoGame/Sonic3AndKnuckles 3]]. Then ''Sonic & Knuckles'' came out which was basically [[OneGameForThePriceOfTwo the second half]] of Sonic 3. Then things got confusing when they jumped over into 3D it was ''VideoGame/SonicAdventure'' and then ''VideoGame/SonicAdventure2''; however the Adventure title got dropped when ''VideoGame/SonicHeroes'' appeared which was then followed up by [[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]. After that point the games have been a series of very loosely connected games with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'', ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'', ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''. Not forgetting the downloadable series ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]: Episode 1'' and ''Sonic 4: Episode 2''.

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* Not counting the {{spinoff}}s Sonic seemed to make sense with ''Franchise/SonicTheHedgehog'' [[VideoGame/SonicTheHedgehog 1]], [[VideoGame/SonicTheHedgehog2 2]] and [[VideoGame/Sonic3AndKnuckles 3]]. Then ''Sonic & Knuckles'' came out which was basically [[OneGameForThePriceOfTwo the second half]] of Sonic 3. Then things got confusing when they jumped over into 3D it was ''VideoGame/SonicAdventure'' and then ''VideoGame/SonicAdventure2''; however the Adventure title got dropped when ''VideoGame/SonicHeroes'' appeared which was then followed up by [[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]. After that point the games have been a series of very loosely connected games with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'', ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'', ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'' ''VideoGame/SonicColors'', ''VideoGame/SonicGenerations'' and ''VideoGame/SonicGenerations''.''VideoGame/SonicLostWorld''. Not forgetting the downloadable series ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]: Episode 1'' and ''Sonic 4: Episode 2''.

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* No less a video game personage than {{Mario}} has been responsible for this, multiple times. First, the sequel to ''VideoGame/MarioBros'' was named ''VideoGame/SuperMarioBros'' This was numbered sanely until the SuperNintendo came along, when his fifth console game became ''VideoGame/SuperMarioWorld'' (although it was actually known as ''Super Mario Bros. 4: Super Mario World'' in Japan). The sequel to that was called ''Super Mario World 2: VideoGame/YoshisIsland'', and then the series split - the ''Yoshi's Island'' games became their own series, while Mario stopped even bothering with numbering them in sequence (until ''VideoGame/SuperMarioGalaxy2''). Something similar to the ''Yoshi's Island'' rename happened to the ''VideoGame/SuperMarioLand'' games for the GameBoy, in which the third game was ''Super Mario Land 3: Wario Land'', which spun off into the ''VideoGame/WarioLand'' series.

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* No less a video game personage than {{Mario}} has been responsible for this, multiple times. First, the sequel to ''VideoGame/MarioBros'' was named ''VideoGame/SuperMarioBros'' This was numbered sanely until the SuperNintendo came along, when his fifth console game became ''VideoGame/SuperMarioWorld'' (although it was actually known as ''Super Mario Bros. 4: Super Mario World'' in Japan). The sequel to that next game was called ''Super Mario World 2: VideoGame/YoshisIsland'', VideoGame/YoshisIsland'' (originally known as Super Mario: Yoshi's Island in Japan) and is ''a prequel to the whole series'', and then the series split - the ''Yoshi's Island'' games became their own series, while Mario stopped even bothering with numbering them in sequence (until ''VideoGame/SuperMarioGalaxy2''). Something similar to the ''Yoshi's Island'' rename happened to the ''VideoGame/SuperMarioLand'' games for the GameBoy, in which the third game was ''Super Mario Land 3: Wario Land'', which spun off into the ''VideoGame/WarioLand'' series.
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* ''VideoGame/ResidentEvilCodeVeronica'' was intended to be the true sequel to ''VideoGame/ResidentEvil2'', but since the game was originally being developed on the {{Dreamcast}} instead of the PlayStation like the previous games, Sony threw a hissy fit, forcing Capcom to relabel the game as a spin-off and leave it off the numbered series. At the same time, ''Resident Evil: Nemesis'', a side-story game that was being developed on the ''Resident Evil 2'' engine, ended up being released as ''VideoGame/ResidentEvil3Nemesis'' instead. Funnily enough, ''VideoGame/ResidentEvil4'' ended up being developed for the NintendoGameCube when Capcom eventually got around to making it.

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* ''VideoGame/ResidentEvilCodeVeronica'' was intended to be the true sequel to ''VideoGame/ResidentEvil2'', but since the game was originally being developed on the {{Dreamcast}} instead of the PlayStation like the previous games, Sony threw a hissy fit, forcing Capcom to relabel the game as a spin-off and leave it off the numbered series. At the same time, ''Resident Evil: Nemesis'', a side-story game that was being developed on the ''Resident Evil 2'' engine, ended up being released as ''VideoGame/ResidentEvil3Nemesis'' instead. Funnily enough, ''VideoGame/ResidentEvil4'' ended up being developed for the NintendoGameCube UsefulNotes/NintendoGameCube when Capcom eventually got around to making it.



* The ''VideoGame/MarioKart'' series started out with ''[[SuperNintendoEntertainmentSystem Super]] Mario Kart'', followed by ''Mario Kart [[{{Nintendo 64}} 64]]''. Then it went to subtitles with ''Mario Kart: Super Circuit'' (for GameBoyAdvance) and ''Mario Kart: Double Dash[[ExcitedShowTitle !!]]'' (for NintendoGameCube). It then returned to SuperTitle64Advance with ''Mario Kart [[NintendoDS DS]]'' and ''Mario Kart {{Wii}}'' before finally falling into NumberedSequels with ''Mario Kart 7'' (for Nintendo3DS) and ''Mario Kart 8'' (for WiiU).

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* The ''VideoGame/MarioKart'' series started out with ''[[SuperNintendoEntertainmentSystem Super]] Mario Kart'', followed by ''Mario Kart [[{{Nintendo 64}} 64]]''. Then it went to subtitles with ''Mario Kart: Super Circuit'' (for GameBoyAdvance) UsefulNotes/GameBoyAdvance) and ''Mario Kart: Double Dash[[ExcitedShowTitle !!]]'' (for NintendoGameCube).UsefulNotes/NintendoGameCube). It then returned to SuperTitle64Advance with ''Mario Kart [[NintendoDS DS]]'' and ''Mario Kart {{Wii}}'' before finally falling into NumberedSequels with ''Mario Kart 7'' (for Nintendo3DS) and ''Mario Kart 8'' (for WiiU).
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Updated with newer titles


** ''VideoGame/StreetFighterIV'' was followed by ''Super Street Fighter IV'', which was followed by ''Super Street Fighter IV: Arcade Edition''. There's also the ''3D Edition'' of ''Super'' for the [=3DS=].

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** ''VideoGame/StreetFighterIV'' was followed by ''Super Street Fighter IV'', which was followed by ''Super Street Fighter IV: Arcade Edition''.Edition'' and ''Ultra Street Fighter IV''. There's also the ''3D Edition'' of ''Super'' for the [=3DS=].



* The ''VideoGame/CallOfDuty'' franchise is actually handed back and forth between two developers, after the fourth installment the sequels changed as each went in their separate directions. ''Call of Duty 4: VideoGame/ModernWarfare'' begat ''Call of Duty: Modern Warfare 2'' (the "Call of Duty" was largely omitted from advertising) which begat ''Call of Duty: Modern Warfare 3''. ''Call of Duty: World at War'' followed ''4'', then ''VideoGame/CallOfDutyBlackOps'', and then ''VideoGame/CallOfDutyBlackOps2''.

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* The ''VideoGame/CallOfDuty'' franchise is actually handed back and forth between two developers, after the fourth installment the sequels changed as each went in their separate directions. ''Call of Duty 4: VideoGame/ModernWarfare'' begat ''Call of Duty: Modern Warfare 2'' (the "Call of Duty" was largely omitted from advertising) which begat ''Call of Duty: Modern Warfare 3''. ''Call of Duty: World at War'' followed ''4'', then ''VideoGame/CallOfDutyBlackOps'', then ''VideoGame/CallOfDutyBlackOpsII'', then ''VideoGame/CallOfDutyGhosts'', then ''VideoGame/CallOfDutyAdvancedWarfare'', and then ''VideoGame/CallOfDutyBlackOps2''.''VideoGame/CallOfDutyBlackOpsIII''.



** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'', which mixes this trope with SequelNumberSnarl (the Xrd, pronounced "igzird", can be read as "X third", and thus "three Xs", following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]'').

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** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'', -SIGN-'' and ''-REVELATOR-'', which mixes this trope with SequelNumberSnarl (the Xrd, pronounced "igzird", can be read as "X third", and thus "three Xs", following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]'').



* The sequel to ''VisualNovel/DanganRonpa'' is ''VisualNovel/SuperDanganRonpa2''. While either the "super" or the "2" would not be unusual, the presence of both is odd.

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* The sequel sequels to ''VisualNovel/DanganRonpa'' is ''VisualNovel/SuperDanganRonpa2''. ''VisualNovel/SuperDanganRonpa2'' and ''VisualNovel/NewDanganRonpaV3''. While either the "super" "super", "new" or the "2" and "V3" would not be unusual, the presence of both is odd.
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* In the case of ''NeedForSpeed'', ordering the ''Hot Pursuit'' subseries while give you a headache: ''Need For Speed III: Hot Pursuit'', then ''Need For Speed: Hot Pursuit II'', and then ''Need for Speed: Hot Pursuit''. Yes, the completely unnumbered title is the sequel to the game that's number two.

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* In the case of ''NeedForSpeed'', ''VideoGame/NeedForSpeed'', ordering the ''Hot Pursuit'' subseries while give you a headache: ''Need For Speed III: Hot Pursuit'', then ''Need For Speed: Hot Pursuit II'', and then ''Need for Speed: Hot Pursuit''. Yes, the completely unnumbered title is the sequel to the game that's number two.

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please stop abusing copy and paste


** A little historical background: the first two ''DN'' games were [[PlatformGame 2D platformers]] and the third one gaining an extra dimension was part of the general [[VideoGame3DLeap transition of games into 3D]] in the [[TheNineties late 1990s]]. For whatever reason, said transition [[ThirdIs3D often happened in the third installment of a given series and the many devs slapped the word "3D" onto its title]] (geddit?). It started all the way back with ''VideoGame/Wolfenstein3D'' in 1992, and was merely continued with ''[=DN3D=]'' in 1996, as well as later games (e.g. ''PrinceOfPersia 3D'' and ''SimonTheSorcerer 3D'', both third installments in their respective series). As for ''Forever'', the fourth installment of the main series, it also makes sense if you write it this way: ''Duke Nukem [[Letters2Numbers 4ever]]''.

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** A little historical background: the first two ''DN'' games were [[PlatformGame 2D platformers]] and the third one gaining an extra dimension was part of the general [[VideoGame3DLeap transition of games into 3D]] in the [[TheNineties late 1990s]]. For whatever reason, said transition [[ThirdIs3D often happened in the third installment of a given series and the series, so many devs slapped the word "3D" onto its title]] (geddit?). title]]. It started all the way back with ''VideoGame/Wolfenstein3D'' in 1992, and was merely continued with ''[=DN3D=]'' in 1996, as well as later games (e.g. ''PrinceOfPersia 3D'' and ''SimonTheSorcerer 3D'', both third installments in their respective series). 1996. As for ''Forever'', the fourth installment of the main series, it also makes sense if you write it this way: ''Duke Nukem [[Letters2Numbers 4ever]]''.4ever]]'' (of course, it also ended up having [[VaporWare an entirely different meaning]]).



* ''VideoGame/MetalGearSolid'' was actually the third official entry in the Franchise/MetalGear series, being preceded by the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''. The word "Solid" on the title was a way of signifying that it was the third installment without actually being called "Metal Gear 3." Since ''MGS'' ended up being [[SequelDisplacement more popular than its 2D predecessors]], it spawned off [[MorePopularSpinoff its own series of numbered sequels]] in the forms of ''VideoGame/MetalGearSolid2SonsOfLiberty'', ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[ArtifactTitle reducing the original meaning of "Solid" into an artifact.]]
** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''VideoGame/MetalGearSolidVThePhantomPain'' (switching from Arabic to Roman numerals), before which ''Metal Gear Solid Ground Zeroes'' was thought to be the next game in the series until it was revealed to just be the prologue chapter.

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* ''VideoGame/MetalGearSolid'' was actually the third official entry in the Franchise/MetalGear series, being preceded by the original ''VideoGame/MetalGear'' ''VideoGame/{{Metal Gear|1}}'' and ''VideoGame/MetalGear2SolidSnake''. The word "Solid" on in the title was a way of signifying that it was the third installment without actually being called "Metal Gear 3." Since ''MGS'' ended up being [[SequelDisplacement more popular than its 2D predecessors]], it spawned off [[MorePopularSpinoff its own series of numbered sequels]] in the forms of ''VideoGame/MetalGearSolid2SonsOfLiberty'', ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[ArtifactTitle reducing the original meaning of "Solid" into an artifact.]]
** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''VideoGame/MetalGearSolidVThePhantomPain'' (switching from Arabic to Roman numerals), before which ''Metal Gear Solid Ground Zeroes'' was thought to be the next game in the series until it was revealed to just be the prologue chapter.chapter for ''Phantom Pain''.



* ''VideoGame/{{Marathon}}'' was followed by ''Marathon 2: Durandal'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring/continuing sequential numbering at the expense of not being understandable by anyone who wasn't a math major. (Partially justified in that much of the "plot" of ''Infinity'' was based on [[TheMultiverse universe hopping]] and the game was released with the creators' level-design, physics-editing, and graphics-editing tools so that players could make their own stories, making the game "infinite.")
* ''VideoGame/{{Banjo-Kazooie}}'' was followed by ''Banjo-Tooie'', which made in-game mention of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being called ''Banjo-Kazooie: Nuts & Bolts''.

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* ''VideoGame/{{Marathon}}'' was followed by ''Marathon 2: Durandal'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring/continuing sequential numbering at the expense of not being understandable by anyone who wasn't a math major. (Partially This is partially justified in that much of the "plot" of ''Infinity'' was based on [[TheMultiverse universe hopping]] and the game was released with the creators' level-design, physics-editing, and graphics-editing tools so that players could make their own stories, making the game "infinite.")
"
* ''VideoGame/{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' was followed by ''Banjo-Tooie'', which made in-game mention of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being called ''Banjo-Kazooie: Nuts & Bolts''.



** ''VideoGame/FinalFantasyCrystalChronicles: [[VideoGame/FinalFantasyCrystalChroniclesRingOfFates Ring of Fates]]/[[VideoGame/FinalFantasyCrystalChronicles My Life as a King]]/[[VideoGame/FinalFantasyCrystalChroniclesCrystalBearers The Crystal Bearers]]''. Too many subtitles.

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** ''VideoGame/FinalFantasyCrystalChronicles: [[VideoGame/FinalFantasyCrystalChroniclesRingOfFates Ring of Fates]]/[[VideoGame/FinalFantasyCrystalChronicles My Fates]][=/=]My Life as a King]]/[[VideoGame/FinalFantasyCrystalChroniclesCrystalBearers King[=/=][[VideoGame/FinalFantasyCrystalChroniclesCrystalBearers The Crystal Bearers]]''. Too many subtitles.



** Though ''VideoGame/FinalFantasyVII'' might challenge that title. The sequel (which was a movie) was ''Anime/FinalFantasyVIIAdventChildren'' (And not just ''Franchise/FinalFantasy: Advent Children'', despite what some people think). Then there's the numerous prequels, ''Before Crisis: VideoGame/FinalFantasyVII'', ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' and ''Last Order: VideoGame/FinalFantasyVII'', which add to the confusion by reversing the title and subtitles. And then add on the side game ''Dirge of Cerberus: VideoGame/FinalFantasyVII'', the Japan-only side game expansion ''Dirge of Cerberus Lost Episode: VideoGame/FinalFantasyVII'' and the Blu-ray remake of the movie, ''VideoGame/FinalFantasyVII: Advent Children Complete''. '''Not to mention''' ''On the Way to a Smile'' (which doesn't have the words VideoGame/FinalFantasyVII anywhere in the title, but is still part of the series), a series of novels that acts as a sort of interquel between ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVII: Advent Children''. Whew!

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** Though ''VideoGame/FinalFantasyVII'' might challenge that title. The sequel (which was a movie) was ''Anime/FinalFantasyVIIAdventChildren'' (And not (not just ''Franchise/FinalFantasy: Advent Children'', despite what some people think). Then there's the numerous prequels, ''Before Crisis: VideoGame/FinalFantasyVII'', Final Fantasy VII'', ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' Final Fantasy VII'' and ''Last Order: VideoGame/FinalFantasyVII'', Final Fantasy VII'', which add to the confusion by reversing the title and subtitles. And then add on the side game ''Dirge of Cerberus: VideoGame/FinalFantasyVII'', ''VideoGame/DirgeOfCerberus: Final Fantasy VII'', the Japan-only side game expansion ''Dirge of Cerberus Lost Episode: VideoGame/FinalFantasyVII'' Final Fantasy VII'' and the Blu-ray remake of the movie, ''VideoGame/FinalFantasyVII: ''Final Fantasy VII: Advent Children Complete''. '''Not to mention''' ''On the Way to a Smile'' (which doesn't have the words VideoGame/FinalFantasyVII Final Fantasy VII anywhere in the title, but is still part of the series), a series of novels that acts as a sort of interquel between ''VideoGame/FinalFantasyVII'' ''Final Fantasy VII'' and ''VideoGame/FinalFantasyVII: Advent ''Advent Children''. Whew!



** ''[[VideoGame/BubbleBobble Puzzle Bobble]]'' aka Bust-A-Move, [=PB2 aka Bust-A-Move Again, PB3 = BAM '99, PB4=BAM4=]. Not to mention an UpdatedRerelease [[NoExportForYou of Puzzle Bobble 2 named 2X]].

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** ''[[VideoGame/BubbleBobble Puzzle Bobble]]'' ''Puzzle Bobble'' aka Bust-A-Move, [=PB2 aka Bust-A-Move Again, PB3 = BAM '99, PB4=BAM4=]. Not to mention an UpdatedRerelease [[NoExportForYou of Puzzle Bobble 2 named 2X]].



* In the ''TalesSeries'', ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfSymphonia'' both had gaiden sequels named ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'', ''VideoGame/TalesOfPhantasia: Summoner's Lineage'', and, depending on where you live, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' or ''Knight of Ratatosk''.
** (Add the fact that ''Symphonia'' is a {{prequel}} to ''Phantasia'' and we start entering MindScrew territory.)
** Another interesting issue is that there is a VideoGame/TalesOfDestiny II and a VideoGame/TalesOfDestiny 2; the former is the North American rename of VideoGame/TalesOfEternia for purposes of WritingAroundTrademarks, and the latter is the actual sequel to VideoGame/TalesOfDestiny.
** And then there's VideoGame/TalesOfVesperia. Considering that there is little to no (besides bonus bosses) relation to the other Tales games.
* Despite five entries (split in 19 games) in the main series, there has never been a ''{{Pokemon}} 2'', let alone 3, 4 or 5, despite the fact that the second generation was indeed a direct sequel to the first one, and that the Sinnoh games (Generation IV) were a semisequel to Generation II. Every game after the first generation (whose games were named after colors) is merely titled "Pokémon" plus a precious material (gold, silver, crystal, ruby, sapphire, emerald, diamond, pearl and platinum) for subtitle. Since Pokemon games come in pairs (and by the end of the generation they end up being a trio), non-hard-core fans might have a hard time when trying to figure out which versions are paired with each other and distinguish the generations. Generation V switching back to colors (Black and White) sort of made things easier, but still is a non-indicative name (and after three generations of metal/jewel based titles, it becomes itself an odd theme). For those wondering, terms like the "second generation" or "Generation V" are only {{Fan Nickname}}s for groups of games and the Pokémon within them (which also distinguish remakes from the originals).
** Among the spinoffs, the original ''VideoGame/PokemonRanger'' is followed by ''Pokémon Ranger: Shadows of Almia'' and ''Pokémon Ranger: Guardian Signs'', ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' had its ''first'' games bear the subtitles "Red Rescue Team" and "Blue Rescue Team: (which, even more confusingly, aren't even on the same system as one another), followed up by "Explorers of Time/Darkness/Sky" and then the [[NoExportForYou Japan-exclusive]] "Adventure Squad", and ''VideoGame/PokemonColosseum'''s sequel is called ''Pokémon XD: Gale of Darkness''.

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* In the ''TalesSeries'', ''Franchise/TalesSeries'', ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfSymphonia'' both had gaiden sequels named ''VideoGame/TalesOfPhantasia: ''Tales of Phantasia: Narikiri Dungeon'', ''VideoGame/TalesOfPhantasia: ''Tales of Phantasia: Summoner's Lineage'', and, depending on where you live, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' or ''Knight of Ratatosk''.
** (Add
Ratatosk''. Add the fact that ''Symphonia'' is a {{prequel}} to ''Phantasia'' and we start entering MindScrew territory.)
territory.
** Another interesting issue is that there is a VideoGame/TalesOfDestiny II and a VideoGame/TalesOfDestiny Tales of Destiny 2; the former is the North American rename of VideoGame/TalesOfEternia for purposes of WritingAroundTrademarks, and the latter is the actual sequel to VideoGame/TalesOfDestiny.
Tales of Destiny.
** And then there's VideoGame/TalesOfVesperia. Considering that VideoGame/TalesOfVesperia, considering that, besides bonus bosses, there is little to no (besides bonus bosses) relation to the other Tales games.
* Despite five entries (split in 19 games) in the main series, there has never been a ''{{Pokemon}} ''VideoGame/{{Pokemon}} 2'', let alone 3, 4 or 5, despite the fact that the second generation was indeed a direct sequel to the first one, and that the Sinnoh games (Generation IV) were a semisequel to Generation II. Every game after the first generation (whose games were named after colors) is merely titled "Pokémon" plus a precious material (gold, silver, crystal, ruby, sapphire, emerald, diamond, pearl and platinum) for subtitle. Since Pokemon Pokémon games come in pairs (and by the end of the generation they end up being a trio), non-hard-core fans might have a hard time when trying to figure out which versions are paired with each other and distinguish the generations. Generation V switching back to colors (Black and White) sort of made things easier, but still is a non-indicative name (and after three generations of metal/jewel based titles, it becomes itself an odd theme). For those wondering, terms like the "second generation" or "Generation V" are only {{Fan Nickname}}s for groups of games and the Pokémon within them (which also distinguish remakes from the originals).
** Among the spinoffs, the original ''VideoGame/PokemonRanger'' is followed by ''Pokémon Ranger: Shadows of Almia'' and ''Pokémon Ranger: Guardian Signs'', ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' ''VideoGame/PokemonMysteryDungeon'' had its ''first'' games bear the subtitles "Red Rescue Team" and "Blue Rescue Team: (which, even more confusingly, aren't even on the same system as one another), followed up by "Explorers of Time/Darkness/Sky" and then the [[NoExportForYou Japan-exclusive]] "Adventure Squad", and ''VideoGame/PokemonColosseum'''s sequel is called ''Pokémon XD: Gale of Darkness''.



** The ''VideoGame/UnrealTournament'' series was an odd one - the first two sequels were numbered by year (in the vein of sports releases, given [[BloodSport the games were a different kind of sport]]), ''[=UT2003=]'' and ''[=UT2004=]'' - but then after lying dormant for a while as Epic started on ''VideoGame/GearsOfWar'', they decided the fourth ''UT'' should also be ''Unreal 3'', and so we got ''VideoGame/UnrealTournamentIII''.
* ''VideoGame/SplinterCell'', as the picture above indicates, has some idiosyncratic titling. The series goes as thus: ''Tom Clancy's Splinter Cell'', ''Tom Clancy's Splinter Cell: Pandora Tomorrow'', ''Tom Clancy's Splinter Cell: Chaos Theory'', ''Tom Clancy's Splinter Cell: Double Agent'', ''Tom Clancy's Splinter Cell: Essentials'' (which, despite the name, isn't a remake package with the original games), and ''Tom Clancy's Splinter Cell: Conviction''.

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** The ''VideoGame/UnrealTournament'' series was an odd one - the first two sequels were numbered by year (in the vein of sports releases, given [[BloodSport the games were a different kind of sport]]), sport]] and they were planning on making it a yearly release like ''VideoGame/MaddenNFL''), ''[=UT2003=]'' and ''[=UT2004=]'' - but then after lying dormant for a while as Epic started on ''VideoGame/GearsOfWar'', they decided the fourth ''UT'' should also be ''Unreal 3'', and so we got ''VideoGame/UnrealTournamentIII''.
* ''VideoGame/SplinterCell'', as the picture above indicates, has some idiosyncratic titling. The series goes as thus: ''Tom Clancy's Splinter Cell'', ''Tom Clancy's Splinter Cell: Pandora Tomorrow'', ''Tom Clancy's Splinter Cell: Chaos Theory'', ''Tom Clancy's Splinter Cell: Double Agent'', ''Tom Clancy's Splinter Cell: Essentials'' (which, despite the name, isn't a remake package with the original games), ''Tom Clancy's Splinter Cell: Conviction'', and ''Tom Clancy's Splinter Cell: Conviction''.Blacklist''.



** This was actually caused by ExecutiveMeddling. Originally Chaos Theory was supposed to be the sequel to Splinter Cell and thus known as Splinter Cell 2. Pandora Tomorrow was only supposed to be an expansion pack to the original. When it was decided that Pandora Tomorrow would be a stand-alone title they released it without any numbering to avoid confusing people.
* ''VideoGame/GrandTheftAuto'', ''VideoGame/GrandTheftAutoII'', ''VideoGame/III'', then ''VideoGame/GrandTheftAutoViceCity'', ''VideoGame/GrandTheftAutoSanAndreas'', ''VideoGame/GrandTheftAutoLibertyCityStories'', ''VideoGame/GrandTheftAutoViceCityStories'', and then ''[[CapcomSequelStagnation finally]] VideoGame/GrandTheftAutoIV''. And after that, ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' and ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' before ''VideOGame/GrandTheftAutoV''.

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** This was actually caused by ExecutiveMeddling. Originally Chaos Theory Originally, ''Chaos Theory'' was supposed to be the sequel to Splinter Cell ''Splinter Cell'' and thus known as Splinter ''Splinter Cell 2. Pandora Tomorrow 2''. ''Pandora Tomorrow'' was only supposed to be an expansion pack to the original. When it was decided that Pandora Tomorrow [[MissionPackSequel would be a stand-alone title title]] they released it without any numbering to avoid confusing people.
* ''VideoGame/GrandTheftAuto'', ''VideoGame/GrandTheftAutoII'', ''VideoGame/III'', ''VideoGame/GrandTheftAutoIII'', then ''VideoGame/GrandTheftAutoViceCity'', ''VideoGame/GrandTheftAutoSanAndreas'', ''VideoGame/GrandTheftAutoLibertyCityStories'', ''VideoGame/GrandTheftAutoViceCityStories'', and then ''[[CapcomSequelStagnation finally]] VideoGame/GrandTheftAutoIV''. And after that, ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' and ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' before ''VideOGame/GrandTheftAutoV''. This has resulted in all of the oddly-named sequels to ''III'' being referred to as the "GTAIII Era", since unlike the prior two games they are all connected in one continuous story spanning most of two decades.



* ''Franchise/PrinceOfPersia''. The first game was followed by the Sequel ''Prince of Persia 2: The Shadow and the Flame'' then ''Prince of Persia [[ThirdIs3D 3D]]'' followed, when the series [[PolygonCeiling jumped to 3D]] and a new story was begun. Four years later came ''VideoGame/PrinceOfPersiaTheSandsOfTime'', starting a new story yet again, which continues in the direct sequels ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones''. Then, the story resets again, with ''VideoGame/{{Prince of Persia|2008}}'' in 2008, followed by an {{interquel}} between ''Sands of Time'' and ''Warrior Within'' with ''VideoGame/PrinceOfPersiaForgottenSands''.
* The early ''VideoGame/MegaMan'' sequels were numbered with Roman numerals (at least on the title screens), but this became problematic when Capcom released a spin-off game for the SNES named ''VideoGame/MegaManX'' (as in the letter "X", not a Roman numeral 10), which was followed by its own series of numbered sequels. Because of this, Capcom switched to Arabic numerals for both the box art and title screens in the original series starting with ''VideoGame/MegaMan8'' in order to avoid any confusion, as the franchise eventually had a real ''VideoGame/MegaMan10''. This was never a problem in Japan, where the original ''Rockman'' games always used Arabic numerals.
** While the games for the GameBoy shared the same names as the ones that were released for the NES (except the first one, which was titled ''Mega Man in Dr. Wily's Revenge''), there were not actually ports of their corresponding NES games, but remixed versions that combined bosses from the corresponding NES game with those from its succeeding installment (i.e. ''Dr. Wily's Revenge'' has bosses from the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] NES games, the Game Boy version of ''II'' has bosses from the NES version of ''II'' and ''III'', and so on). The only exception was the Game Boy version of ''Mega Man V'', which features all new bosses instead of borrowing the ones from the NES games. The Japanese versions of these games were released under the ''Rockman World'' name, helping Japanese fans tell them apart.

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* ''Franchise/PrinceOfPersia''. The first game was followed by the Sequel sequel ''Prince of Persia 2: The Shadow and the Flame'' then ''Prince of Persia [[ThirdIs3D 3D]]'' followed, when the series [[PolygonCeiling jumped to 3D]] and a new story was begun. Four years later came ''VideoGame/PrinceOfPersiaTheSandsOfTime'', starting a new story yet again, which continues in the direct sequels ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones''. Then, the story resets again, with ''VideoGame/{{Prince of Persia|2008}}'' in 2008, followed by an {{interquel}} between ''Sands of Time'' and ''Warrior Within'' with ''VideoGame/PrinceOfPersiaForgottenSands''.
* The early ''VideoGame/MegaMan'' sequels were numbered with Roman numerals (at least on the title screens), but this became problematic when Capcom released a spin-off game for the SNES named ''VideoGame/MegaManX'' (as in the letter "X", [[http://www.penny-arcade.com/comic/2006/02/24/ not a Roman numeral 10), 10]]), which was followed by its own series of numbered sequels. Because of this, Capcom switched to Arabic numerals for both the box art and title screens in the original series starting with ''VideoGame/MegaMan8'' in order to avoid any confusion, as the franchise eventually had a real ''VideoGame/MegaMan10''. This was never a problem in Japan, where the original ''Rockman'' games always used Arabic numerals.
** While the games for the GameBoy shared the same names as the ones that were released for the NES (except the first one, which was titled ''Mega Man in Dr. Wily's Revenge''), there were not actually ports of their corresponding NES games, but remixed versions that combined bosses from the corresponding NES game with those from its succeeding installment (i.e.(e.g. ''Dr. Wily's Revenge'' has bosses from the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] NES games, the Game Boy version of ''II'' has bosses from the NES version of ''II'' ''2'' and ''III'', ''3'', and so on). The only exception was the Game Boy version of ''Mega Man V'', which features all new bosses instead of borrowing the ones from the NES games.''5'' and ''6''. The Japanese versions of these games were released under the ''Rockman World'' name, helping Japanese fans tell them apart.



** Bethesda have explained that ''New Vegas'' isn't a sequel to ''3'', so it doesn't follow in number (if anything, it's more of a sequel to the [[VaporWare never-released]] ''VideoGame/FalloutVanBuren''). Bethesda are apparently planning their own sequel at some point, so presumably that'll be ''4''.

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** Bethesda have explained that ''New Vegas'' isn't a sequel to ''3'', so it doesn't follow in number (if anything, it's more of a sequel to the [[VaporWare never-released]] ''VideoGame/FalloutVanBuren''). ''VideoGame/FalloutVanBuren'', which is itself an example only ''because'' [[WorkingTitle it wasn't released]]). Bethesda are apparently planning their own sequel at some point, so presumably that'll that will be numbered ''4''.
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* The ''VideoGame/CallOfDuty'' franchise is actually handed back and forth between two developers, after the fourth installment the sequels changed as each went in their separate directions. ''Call of Duty 4: ModernWarfare'' begat ''Call of Duty: Modern Warfare 2'' (the "Call of Duty" was largely omitted from advertising) which begat ''Call of Duty: Modern Warfare 3''. ''Call of Duty: World at War'' followed ''4'', then ''VideoGame/CallOfDutyBlackOps'', and then ''VideoGame/CallOfDutyBlackOps2''.

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* The ''VideoGame/CallOfDuty'' franchise is actually handed back and forth between two developers, after the fourth installment the sequels changed as each went in their separate directions. ''Call of Duty 4: ModernWarfare'' VideoGame/ModernWarfare'' begat ''Call of Duty: Modern Warfare 2'' (the "Call of Duty" was largely omitted from advertising) which begat ''Call of Duty: Modern Warfare 3''. ''Call of Duty: World at War'' followed ''4'', then ''VideoGame/CallOfDutyBlackOps'', and then ''VideoGame/CallOfDutyBlackOps2''.
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* The sequel of ''Videogame/HotlineMiami'' is titled ''Videogame/HotlineMiami2WrongNumber'', though storywise the game jumps all over the timeline.

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* The sequel of ''Videogame/HotlineMiami'' is titled ''Videogame/HotlineMiami2WrongNumber'', though storywise the game jumps all over the timeline.timeline.
* The full title of the sequel to ''VideoGame/ProjectXZone'' in Japan will be called ''Project X Zone 2: [[VideoGame/NamcoXCapcom Brave New World]]'', where in the West it will be called just ''Project X Zone 2''.
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* The game series now known as ''LegacyOfKain'' started with the game ''Blood Omen: Legacy of Kain'' with the weighting making it apparent the 'Legacy of Kain' part was a subtitle. A few years later the next game came out called ''Legacy of Kain: Soul Reaver'' (blood no longer being much of a big deal to the wraithlike new hero Raziel). It was followed by ''Legacy of Kain: Soul Reaver 2''...but then came ''Legacy of Kain: Blood Omen 2'', which thoroughly confused everyone. The 2 sub-series finally converged in the final game, ''Legacy of Kain: Defiance''- to everyone's great relief.

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* The game series now known as ''LegacyOfKain'' ''VideoGame/LegacyOfKain'' started with the game ''Blood Omen: Legacy of Kain'' with the weighting making it apparent the 'Legacy of Kain' part was a subtitle. A few years later the next game came out called ''Legacy of Kain: Soul Reaver'' (blood no longer being much of a big deal to the wraithlike new hero Raziel). It was followed by ''Legacy of Kain: Soul Reaver 2''...but then came ''Legacy of Kain: Blood Omen 2'', which thoroughly confused everyone. The 2 sub-series finally converged in the final game, ''Legacy of Kain: Defiance''- to everyone's great relief.
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* ''TheLegendOfZelda'' series only had one numbered sequel: ''VideoGame/ZeldaIITheAdventureOfLink''. The remainder of the series are distinguished by their subtitles (i.e: ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker''). Sort of justified since ''Zelda II'' was the only true sequel to the first ''VideoGame/TheLegendOfZelda'' in the series' fictional chronology and every game since then has been a relative NonLinearSequel, with only a few of them having their own direct (and still non-numbered) sequels.

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* ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series only had one numbered sequel: ''VideoGame/ZeldaIITheAdventureOfLink''. The remainder of the series are distinguished by their subtitles (i.e: subtitles, e.g., ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker'').''VideoGame/TheLegendOfZeldaTheWindWaker''. Sort of justified since ''Zelda II'' was the only true sequel to the first ''VideoGame/TheLegendOfZelda'' in the series' fictional chronology and every game since then has been a relative NonLinearSequel, with only a few of them having their own direct (and still non-numbered) sequels.
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Please don\'t refer to yourself in the main page. The wiki isn\'t about you.


** And then there's VideoGame/TalesOfVesperia. Considering that, from what this troper can tell, there is little to no (besides bonus bosses) relation to the other Tales games.

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** And then there's VideoGame/TalesOfVesperia. Considering that, from what this troper can tell, that there is little to no (besides bonus bosses) relation to the other Tales games.
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* ''VideoGame/SuperSmashBros.'' was followed up with ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. The upcoming release(s) being "Super Smash Bros. for Wii U" or "for 3DS" (but when you think about it for and four are pronounced the same)

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* ''VideoGame/SuperSmashBros.'' was followed up with ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. The upcoming release(s) being "Super fourth game was a MultiPlatform release, ''Super Smash Bros. for Nintendo 3DS'' / ''for Wii U" or "for 3DS" (but when you think about it for and four are pronounced the same)U''.

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Changed: 6

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* Invoked with ''Barkley2CurseOfCuchulainn'', the full name of which being ''"The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley [=SaGa=]"''.

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* Invoked with ''Barkley2CurseOfCuchulainn'', ''Videogame/Barkley2CurseOfCuchulainn'', the full name of which being ''"The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley [=SaGa=]"''.[=SaGa=]"''.
* The sequel of ''Videogame/HotlineMiami'' is titled ''Videogame/HotlineMiami2WrongNumber'', though storywise the game jumps all over the timeline.
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kinda redundant to have both Humongous Mecha and Real Robot together


* The ''{{VideoGame/Starsiege}}'' HumongousMecha RealRobot series began with ''[=MetalTech: Earthsiege=]'', then moved to ''[=EarthSiege II=]''. The sequel to [=ES2=] was ''{{VideoGame/Starsiege}}''. After ''[=Starsiege=]'' came ''[[{{VideoGame/Tribes}} Starsiege: Tribes]]'', which was related to the previous games InNameOnly, dropping the mechs entirely for fast paced infantry combat in which you use {{JetPack}}s and [[AbnormalAmmo shoot exploding blue frisbees]] at enemies. The sequel to ''[=Starsiege: Tribes=]'' dropped the "[=Starsiege=]" tag entirely, simply becoming ''[[{{VideoGame/Tribes}} Tribes 2]]''. The prequel (which actually has a plot!) to ''Starsiege: Tribes'' is ''[[{{VideoGame/TribesVengeance}} Tribes: Vengeance]]''. The latest ''Tribes'' game is ''[[{{VideoGame/Tribes}} Tribes: Ascend]]''.

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* The ''{{VideoGame/Starsiege}}'' HumongousMecha RealRobot series simulators began with ''[=MetalTech: Earthsiege=]'', then moved to ''[=EarthSiege II=]''. The sequel to [=ES2=] was ''{{VideoGame/Starsiege}}''. After ''[=Starsiege=]'' came ''[[{{VideoGame/Tribes}} Starsiege: Tribes]]'', which was related to the previous games InNameOnly, dropping the mechs entirely for fast paced infantry combat in which you use {{JetPack}}s and [[AbnormalAmmo shoot exploding blue frisbees]] at enemies. The sequel to ''[=Starsiege: Tribes=]'' dropped the "[=Starsiege=]" tag entirely, simply becoming ''[[{{VideoGame/Tribes}} Tribes 2]]''. The prequel (which actually has a plot!) to ''Starsiege: Tribes'' is ''[[{{VideoGame/TribesVengeance}} Tribes: Vengeance]]''. The latest ''Tribes'' game is ''[[{{VideoGame/Tribes}} Tribes: Ascend]]''.
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* The ''VideoGame/TotalWar'' ''Series'' is an interesting take on this, not only does it usually put the series name after the subtitle but it uses numbers and/or sub-subtitles for some games but not for others. In order of release the games go, ''Shogun: Total War'', ''Shogun: Total War: Mongol Invasion'', ''Medieval: Total War'', ''Medieval: Total War: Viking Invasion'', ''Rome: Total War'', ''Rome: Total War: Barbarian Invasion'', ''Rome: Total War: Alexander'', ''Medieval II: Total War'', ''Medieval II: Total War: Kingdoms'', ''Empire: Total War'', ''Napoleon: Total War'' and just to make the naming even more confusing ''[[{{VideoGame/Total War Shogun 2}} Total War: Shogun 2]]'' and ''[[{{VideoGame/Total War Rome II}} Total War: Rome II]]''.

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* The ''VideoGame/TotalWar'' ''Series'' is an interesting take on this, not only does it usually put the series name after the subtitle but it uses numbers and/or sub-subtitles for some games but not for others. In order of release the games go, ''Shogun: Total War'', ''Shogun: Total War: ''VideoGame/ShogunTotalWar'', ''VideoGame/ShogunTotalWar: Mongol Invasion'', ''Medieval: Total War'', ''Medieval: Total War: ''VideoGame/MedievalTotalWar'', ''VideoGame/MedievalTotalWar: Viking Invasion'', ''Rome: Total War'', ''Rome: Total War: ''VideoGame/RomeTotalWar'', ''VideoGame/RomeTotalWar: Barbarian Invasion'', ''Rome: Total War: ''VideoGame/RomeTotalWar: Alexander'', ''Medieval II: Total War'', ''Medieval II: Total War: ''VideoGame/MedievalIITotalWar'', ''MVideoGame/MedievalIITotalWar: Kingdoms'', ''Empire: Total War'', ''Napoleon: Total War'' ''VideoGame/EmpireTotalWar'', ''VideoGame/NapoleonTotalWar'' and just to make the naming even more confusing ''[[{{VideoGame/Total War Shogun 2}} Total War: Shogun 2]]'' ''VideoGame/TotalWarShogun2'', ''VideoGame/TotalWarRomeII'' and ''[[{{VideoGame/Total War Rome II}} Total War: Rome II]]''.''VideoGame/TotalWarAttila''.
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* ''VideoGame/{{Crazd}}'' has a SpiritualSequel called ''[[VideoGame/{{Two}} 2]]''. Yes, '''just''' ''2'' instead of ''Craz'd! 2''.

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* ''VideoGame/{{Crazd}}'' has a SpiritualSequel called ''[[VideoGame/{{Two}} 2]]''. Yes, '''just''' ''2'' instead of ''Craz'd! 2''.2''.
* Invoked with ''Barkley2CurseOfCuchulainn'', the full name of which being ''"The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley [=SaGa=]"''.
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* The first sequel to ''VideoGame/{{Myst}}'' was called ''Riven: The Sequel to Myst''. Later games adopted a more conventional numbering scheme, resulting in ''Myst III: Exile'', ''Myst IV: Revelation'', and ''Myst V: End of Ages''. A spinoff also exists, which went through enough name changes between its development, release, the cancellation of its online component, the resurrection of its online component through [=GameTap=] and its second cancellation that it probably deserves its own trope. The last name it had was ''Myst Online: Uru Live''.

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* The first sequel to ''VideoGame/{{Myst}}'' was called ''Riven: The Sequel to Myst''. ''VideoGame/RivenTheSequelToMyst''. Later games adopted a more conventional numbering scheme, resulting in ''Myst III: Exile'', ''Myst IV: Revelation'', ''VideoGame/MystIIIExile'', ''VideoGame/MystIVRevelation'', and ''Myst V: End of Ages''.''VideoGame/MystVEndOfAges''. A spinoff also exists, which went through enough name changes between its development, release, the cancellation of its online component, the resurrection of its online component through [=GameTap=] and its second cancellation that it probably deserves its own trope. The last name it had was ''Myst Online: ''VideoGame/MystOnline : Uru Live''.



** As a side note, ''Myst V: End of Ages'', although named in the Myst continuity, actually continues (and ends) the ''Uru'' storyline.

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** As a side note, ''Myst V: End of Ages'', although named in the Myst continuity, actually continues (and ends) the ''Uru'' ''VideoGame/{{Uru}}'' storyline.
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* The ''Divinity'' series gets to be oddly named from the very beginning, but the sequels make their own kind of nonsense. In order: ''VideoGame/DivineDivinity'', ''VideoGame/BeyondDivinity'', ''VideoGame/DivinityIITheDragonKnightSaga'' (which is itself made up of ''Divinity II: Ego Draconis'' and ''Divinity II: Flames of Vengeance''). ''Divine Divinity'' was meant to be ''Divinity: Sword of Lies'', and ''Beyond Divinity'' was a spinoff; ''Ego Draconis'' was the original ''Divinity II'' game, which was rereleased as ''The Dragon Knight Saga'' as a bundle or as just the expansion, ''Flames of Vengeance''.

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* The ''Divinity'' series gets to be oddly named from the very beginning, but the sequels make their own kind of nonsense. In order: ''VideoGame/DivineDivinity'', ''VideoGame/BeyondDivinity'', ''VideoGame/DivinityIITheDragonKnightSaga'' (which is itself made up of ''Divinity II: Ego Draconis'' and ''Divinity II: Flames of Vengeance''). ''Divine Divinity'' was meant to be ''Divinity: Sword of Lies'', and ''Beyond Divinity'' was a spinoff; ''Ego Draconis'' was the original ''Divinity II'' game, which was rereleased as ''The Dragon Knight Saga'' as a bundle or as just the expansion, ''Flames of Vengeance''. Then you add in ''VideoGame/DivinityDragonCommander'' and ''VideoGame/DivinityOriginalSin'' as well, making the prospect of what order the games are in a little tricky.
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** Nintendo seems to have completely thrown in the towel regarding any kind of logic and continuity, with Generation VI's non-remakes being named X and Y.
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* ''VideoGame/{{Crazd}}'' has a sequel called ''[[VideoGame/{{Two}} 2]]''. Yes, just ''2'', ''[[UpToEleven not]]'' ''Craz'd! 2''.

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* ''VideoGame/{{Crazd}}'' has a sequel SpiritualSequel called ''[[VideoGame/{{Two}} 2]]''. Yes, just ''2'', ''[[UpToEleven not]]'' '''just''' ''2'' instead of ''Craz'd! 2''.
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* ''VideoGame/BallRevamped'' has ''Ball Revamped 2: Metaphysik'', ''Ball Revamped 3: Andromeda'', ''Ball Revamped 3: Gemini'', ''Ball Revamped 4: Amplitude'' and ''Ball Revamped 5: Synergy''. The odd subtitles are sometimes left out of the titles, leading to NumberedSequels instead.

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* ''VideoGame/BallRevamped'' has ''Ball Revamped 2: Metaphysik'', ''Ball Revamped 3: Andromeda'', ''Ball Revamped 3: Gemini'', ''Ball Revamped 4: Amplitude'' and ''Ball Revamped 5: Synergy''. The odd subtitles are sometimes left out of the titles, leading to NumberedSequels instead.instead.
* ''VideoGame/{{Crazd}}'' has a sequel called ''[[VideoGame/{{Two}} 2]]''. Yes, just ''2'', ''[[UpToEleven not]]'' ''Craz'd! 2''.
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* While the standard ''FinalFantasy'' games are regularly named, its side-game names are getting progressively weirder.

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* While the standard ''FinalFantasy'' ''Franchise/FinalFantasy'' games are regularly named, its side-game names are getting progressively weirder.



** ''FinalFantasyCrystalChronicles: Ring of Fates/My Life as a King/The Crystal Bearers''. Too many subtitles.

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** ''FinalFantasyCrystalChronicles: ''VideoGame/FinalFantasyCrystalChronicles: [[VideoGame/FinalFantasyCrystalChroniclesRingOfFates Ring of Fates/My Fates]]/[[VideoGame/FinalFantasyCrystalChronicles My Life as a King/The King]]/[[VideoGame/FinalFantasyCrystalChroniclesCrystalBearers The Crystal Bearers''.Bearers]]''. Too many subtitles.



** Though ''VideoGame/FinalFantasyVII'' might challenge that title. The sequel (which was a movie) was ''FinalFantasyVIIAdventChildren'' (And not just ''FinalFantasy: Advent Children'', despite what some people think). Then there's the numerous prequels, ''Before Crisis: VideoGame/FinalFantasyVII'', ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' and ''Last Order: VideoGame/FinalFantasyVII'', which add to the confusion by reversing the title and subtitles. And then add on the side game ''Dirge of Cerberus: VideoGame/FinalFantasyVII'', the Japan-only side game expansion ''Dirge of Cerberus Lost Episode: VideoGame/FinalFantasyVII'' and the Blu-ray remake of the movie, ''VideoGame/FinalFantasyVII: Advent Children Complete''. '''Not to mention''' ''On the Way to a Smile'' (which doesn't have the words VideoGame/FinalFantasyVII anywhere in the title, but is still part of the series), a series of novels that acts as a sort of interquel between ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVII: Advent Children''. Whew!

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** Though ''VideoGame/FinalFantasyVII'' might challenge that title. The sequel (which was a movie) was ''FinalFantasyVIIAdventChildren'' ''Anime/FinalFantasyVIIAdventChildren'' (And not just ''FinalFantasy: ''Franchise/FinalFantasy: Advent Children'', despite what some people think). Then there's the numerous prequels, ''Before Crisis: VideoGame/FinalFantasyVII'', ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' and ''Last Order: VideoGame/FinalFantasyVII'', which add to the confusion by reversing the title and subtitles. And then add on the side game ''Dirge of Cerberus: VideoGame/FinalFantasyVII'', the Japan-only side game expansion ''Dirge of Cerberus Lost Episode: VideoGame/FinalFantasyVII'' and the Blu-ray remake of the movie, ''VideoGame/FinalFantasyVII: Advent Children Complete''. '''Not to mention''' ''On the Way to a Smile'' (which doesn't have the words VideoGame/FinalFantasyVII anywhere in the title, but is still part of the series), a series of novels that acts as a sort of interquel between ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVII: Advent Children''. Whew!
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* [[Creator/StuartAshen Ashens]] [[http://youtu.be/jnrDI_Bn3rA?t=3m18s reviewed a game]] called ''Oriental Hero'' on the ZX Spectrum in his "''Terrible Old Games You've Probably Never Heard Of''" series. ''Oriental Hero'' is the sequel to a ZX game called "''Ninja Master''" but doesn't use the word "ninja" anywhere in its title, despite being made by the same developer with the purpose of following on its original title in order to seize upon its success.

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* [[Creator/StuartAshen Ashens]] [[http://youtu.be/jnrDI_Bn3rA?t=3m18s reviewed a game]] called ''Oriental Hero'' on the ZX Spectrum in his "''Terrible Old Games You've Probably Never Heard Of''" series. ''Oriental Hero'' is the sequel to a ZX game called "''Ninja Master''" but doesn't use the word "ninja" anywhere in its title, despite being made by the same developer with the purpose of following on its original title in order to seize upon its success.success.
* ''VideoGame/BallRevamped'' has ''Ball Revamped 2: Metaphysik'', ''Ball Revamped 3: Andromeda'', ''Ball Revamped 3: Gemini'', ''Ball Revamped 4: Amplitude'' and ''Ball Revamped 5: Synergy''. The odd subtitles are sometimes left out of the titles, leading to NumberedSequels instead.
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* ''VisualNovel/AceAttorney'' has this. While the Japanese sequels are ''Gyakuten Saiban 2-4'' and ''Gyakuten Kenji'' for the spinoff, they were translated as ''Phoenix Wright: Ace Attorney'', ''Phoenix Wright: Ace Attorney: Justice for All'', ''Phoenix Wright: Ace Attorney: Trials and Tribulations'', ''Apollo Justice: Ace Attorney'', and ''Ace Attorney Investigations: Miles Edgeworth''. [[ColonCancer We may need an oncologist in here.]]

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* ''VisualNovel/AceAttorney'' ''Franchise/AceAttorney'' has this. While the Japanese sequels are ''Gyakuten Saiban 2-4'' and ''Gyakuten Kenji'' for the spinoff, they were translated as ''Phoenix Wright: Ace Attorney'', ''Phoenix Wright: Ace Attorney: Justice for All'', ''Phoenix Wright: Ace Attorney: Trials and Tribulations'', ''Apollo Justice: Ace Attorney'', and ''Ace Attorney Investigations: Miles Edgeworth''. [[ColonCancer We may need an oncologist in here.]]



* No less a video game personnage than {{Mario}} has been responsible for this, multiple times. First, the sequel to ''VideoGame/MarioBros.'' was named ''VideoGame/SuperMarioBros.'' This was numbered sanely until the SuperNintendo came along, when his fifth console game became ''VideoGame/SuperMarioWorld'' (although it was actually known as ''Super Mario Bros. 4: Super Mario World'' in Japan). The sequel to that was called ''Super Mario World 2: VideoGame/YoshisIsland'', and then the series split - the ''Yoshi's Island'' games became their own series, while Mario stopped even bothering with numbering them in sequence (until ''VideoGame/SuperMarioGalaxy2''). Something similar to the ''Yoshi's Island'' rename happened to the ''VideoGame/SuperMarioLand'' games for the GameBoy, in which the third game was ''Super Mario Land 3: Wario Land'', which spun off into the ''VideoGame/WarioLand'' series.
** The initial ''Super Mario Bros.'' series is numbered sanely only in the Western markets: the game released in the West as ''VideoGame/SuperMarioBros2'' was released as "Super Mario Bros. USA" in Japan -- the game known in Japan as ''Super Mario Bros. 2'' was released as part of a compilation game in the West years later under the title ''VideoGame/SuperMarioBrosTheLostLevels''.

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* No less a video game personnage personage than {{Mario}} has been responsible for this, multiple times. First, the sequel to ''VideoGame/MarioBros.'' ''VideoGame/MarioBros'' was named ''VideoGame/SuperMarioBros.'' ''VideoGame/SuperMarioBros'' This was numbered sanely until the SuperNintendo came along, when his fifth console game became ''VideoGame/SuperMarioWorld'' (although it was actually known as ''Super Mario Bros. 4: Super Mario World'' in Japan). The sequel to that was called ''Super Mario World 2: VideoGame/YoshisIsland'', and then the series split - the ''Yoshi's Island'' games became their own series, while Mario stopped even bothering with numbering them in sequence (until ''VideoGame/SuperMarioGalaxy2''). Something similar to the ''Yoshi's Island'' rename happened to the ''VideoGame/SuperMarioLand'' games for the GameBoy, in which the third game was ''Super Mario Land 3: Wario Land'', which spun off into the ''VideoGame/WarioLand'' series.
** The initial ''Super Mario Bros.'' Bros'' series is numbered sanely only in the Western markets: the game released in the West as ''VideoGame/SuperMarioBros2'' was released as "Super Mario Bros. USA" in Japan -- the game known in Japan as ''Super Mario Bros. 2'' was released as part of a compilation game in the West years later under the title ''VideoGame/SuperMarioBrosTheLostLevels''.
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* The VideoGame/KingsField series can be confusing, because the first game was [[NoExportForYou only released in Japan]], so "King's Field" and "King's Field II" outside Japan are "King's Field II" and "King's Field III" in Japan. The last one is variously called "King's Field: the Ancient City" or KF III or KF IV.

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* The VideoGame/KingsField series can be confusing, because the first game was [[NoExportForYou only released in Japan]], so "King's Field" and "King's Field II" outside Japan are "King's Field II" and "King's Field III" in Japan. The last one is variously called "King's Field: the Ancient City" or KF III or KF IV.IV.
* [[Creator/StuartAshen Ashens]] [[http://youtu.be/jnrDI_Bn3rA?t=3m18s reviewed a game]] called ''Oriental Hero'' on the ZX Spectrum in his "''Terrible Old Games You've Probably Never Heard Of''" series. ''Oriental Hero'' is the sequel to a ZX game called "''Ninja Master''" but doesn't use the word "ninja" anywhere in its title, despite being made by the same developer with the purpose of following on its original title in order to seize upon its success.
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Non-videogame examples: ''Main/OddlyNamedSequel2ElectricBoogaloo''


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Non-videogame examples: ''Main/OddlyNamedSequel2ElectricBoogaloo''

For other examples, return to the main page [[OddlyNamedSequel2ElectricBoogaloo here.]]
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Non-videogame examples: ''Main/OddlyNamedSequel2ElectricBoogaloo''


* The ''VideoGame/{{Battlefield}}'' series goes as thus: ''Battlefield 1942'', ''Battlefield: Vietnam'', ''Battlefield 2'' (which was spun off onto consoles as ''Battlefield 2: Modern Combat''), ''Battlefield 2142'', ''VideoGame/BattlefieldBadCompany'', ''VideoGame/BattlefieldHeroes'', ''Battlefield 1943'', ''Battlefield: Bad Company 2'' (which now has an ExpansionPack titled ''[[ColonCancer Battlefield: Bad Company 2: Vietnam]]''), ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/{{Battlefield 3}}'', [[SubvertedTrope and now]] ''VideoGame/{{Battlefield 4}}'', [[DoubleSubversion and as of 2014,]] Battlefield: Hardline. The numbers don't indicate proper order at all, and there's bound to be a lot of confusion over the two games set in UsefulNotes/TheVietnamWar now.
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsChainOfMemories''
** ''VideoGame/KingdomHearts358DaysOver2'' is a perfect example. Just so you know, that's pronounced Kingdom Hearts Three-Five-Eight Days Over Two. Some people just call it Kingdom Hearts Three hundered fifty eight and a half days. Or just "Kingdom Hearts: Days", for short.
** Not that the series hadn't gotten itself into trouble with numbers before. Due to the fact that ''ChainOfMemories'' is ''not'' a GaidenGame, a side story, nor even a FillerArc. It's a full-blown continuation of the plot, just with a different battle system. ''VideoGame/KingdomHeartsII'' is the third game of the series.
** ''Kingdom Hearts χ [chi]'' is another great example. Worse than ''358/2 Days'', it's a VisualPun title. The Greek letter "χ" is transliterated as "chi," but pronounced "key," as in [[IconicItem keyblade]]. The game delves into the so-called "Keyblade War," a significant chapter from the series' lore.
* ''[[Franchise/{{Halo}} Halo 3:ODST]]'' actually takes place concurrent with ''Halo 2'' and has next-to-nothing to do with ''Halo 3'', but because it was built on the ''Halo 3'' engine it got ''Halo 3'''s number.
** That said, throughout ODST, there are references to the fact that the Covenant has established a dig-site in New Mombasa to uncover...something they want really badly. [[spoiler:Turns out, it's an artifact that creates a portal to The Ark, which is a major plot point for Halo 3. The Legendary version of the epilogue even gives an up-close view of the Artifact.]]
* The ''VideoGame/SuperRobotWars'' series does this for each AlternateContinuity; ''Super Robot Wars F'', ''Super Robot Wars Alpha'', and ''Super Robot Wars: Original Generation'' are among the variations.
** ''Super Robot Wars: Original Generation'', and ''Super Robot Wars: Original Generation 2'' were combined as a remake ''Super Robot Wars: Original Generations''. Now, the ''combined remake'' is getting a sequel: ''2nd Super Robot Wars: Original Generation''. So the second game is the 4th release and set after the one numbered 2. Okay.
* The ''HarvestMoon'' series has done this almost to an extreme. Except for some versions on Nintendo portables (which are simply named ''Harvest Moon 1'', ''2'', ''3'' and ''DS'') and the PSP version, every sequel has a new name: ''Harvest Moon: Back to Nature'', ''Harvest Moon: Friends of Mineral Town'', ''Harvest Moon: A Wonderful Life'', ''Harvest Moon: Save the Homeland'', ''Harvest Moon: Magical Melody'', ''Harvest Moon: Tree of Tranquility'', ''Harvest Moon: Island of Happiness'', ''Harvest Moon: Animal Parade'', and ''Harvest Moon: Sunshine Islands''. Also, many of these have a ''For Girls'' version, with a twisted name (such as ''Harvest Moon: Another Wonderful Life''); the Japanese versions of these just tacked on a [[GratuitousEnglish "For Girl"]].
** Also,"Harvest Moon ''DS'' Cute".
*** Because as you know, Cute = girl.
* The ''VideoGame/DukeNukem'' series: not counting spinoffs, ''Duke Nukem, Duke Nukem II, VideoGame/DukeNukem3D'' and ''VideoGame/DukeNukemForever''. As a funny note, it started out as Duke Nuk'''e'''m, but was quickly released as Duke Nuk'''u'''m because of a ''CaptainPlanetAndThePlaneteers'' character with the "Duke Nukem" name. When the sequel was being developed, the developers discovered that the Captain Planet character's name had not been registered, so the sequels all use the original Duke Nukem name.
** A little historical background: the first two ''DN'' games were [[PlatformGame 2D platformers]] and the third one gaining an extra dimension was part of the general [[VideoGame3DLeap transition of games into 3D]] in the [[TheNineties late 1990s]]. For whatever reason, said transition [[ThirdIs3D often happened in the third installment of a given series and the many devs slapped the word "3D" onto its title]] (geddit?). It started all the way back with ''VideoGame/Wolfenstein3D'' in 1992, and was merely continued with ''[=DN3D=]'' in 1996, as well as later games (e.g. ''PrinceOfPersia 3D'' and ''SimonTheSorcerer 3D'', both third installments in their respective series). As for ''Forever'', the fourth installment of the main series, it also makes sense if you write it this way: ''Duke Nukem [[Letters2Numbers 4ever]]''.
* ''VideoGame/NoOneLivesForever'': the original game was titled ''The Operative in No One Lives Forever'' however for the sequel they turned the original subtitle into the main title, resulting in ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''.
** Let's not even mention the terrible [[{{Interquel}} sequel/prequel]] known simply as ''Contract J.A.C.K.''
* ''VideoGame/MetalGearSolid'' was actually the third official entry in the Franchise/MetalGear series, being preceded by the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''. The word "Solid" on the title was a way of signifying that it was the third installment without actually being called "Metal Gear 3." Since ''MGS'' ended up being [[SequelDisplacement more popular than its 2D predecessors]], it spawned off [[MorePopularSpinoff its own series of numbered sequels]] in the forms of ''VideoGame/MetalGearSolid2SonsOfLiberty'', ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[ArtifactTitle reducing the original meaning of "Solid" into an artifact.]]
** There's also the portable side-game, ''VideoGame/MetalGearSolidPeaceWalker'' (which at one point was considered ''Metal Gear Solid 5'' by the development team), as well as the {{multiplatform}} release ''VideoGame/MetalGearSolidVThePhantomPain'' (switching from Arabic to Roman numerals), before which ''Metal Gear Solid Ground Zeroes'' was thought to be the next game in the series until it was revealed to just be the prologue chapter.
** The series also spawned other titles, including remakes and expanded editions of the main entries, an "unofficial" (i.e. developed by Konami without Kojima's involvement) NES sequel titled ''VideoGame/SnakesRevenge'' and numerous official spinoffs such as ''VideoGame/MetalGearGhostBabel'', ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearRisingRevengeance''.
* ''VideoGame/{{Marathon}}'' was followed by ''Marathon 2: Durandal'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring/continuing sequential numbering at the expense of not being understandable by anyone who wasn't a math major. (Partially justified in that much of the "plot" of ''Infinity'' was based on [[TheMultiverse universe hopping]] and the game was released with the creators' level-design, physics-editing, and graphics-editing tools so that players could make their own stories, making the game "infinite.")
* ''VideoGame/{{Banjo-Kazooie}}'' was followed by ''Banjo-Tooie'', which made in-game mention of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being called ''Banjo-Kazooie: Nuts & Bolts''.
* ''VideoGame/PanzerDragoon'' was followed by ''Panzer Dragoon [[DepartmentOfRedundancyDepartment II Zwei]]'', ''Panzer Dragoon Mini'', ''Panzer Dragoon Saga'', and ''Panzer Dragoon Orta''.
* In ''VideoGame/WorldOfWarcraft'', after doing the quest "Here Fishy Fishy", you get a followup involving an eel egg booby trapped with explosives. The quest name? Why, "Here Fishy Fishy 2: Eel-egg-trick Boogaloo," of course.
** Also, [[ItMakesSenseInContext there is a quest to use an explosive eel egg to save a surprisingly buoyant Dwarf from certain death]]. The quest is named The Brothers Digsong 2: Eel-Egg-Trick Boogaloo. There is no Brothers Digsong 1.
* While the standard ''FinalFantasy'' games are regularly named, its side-game names are getting progressively weirder.
** The problem developed when they started making sequels when [[NonLinearSequel they hadn't before]]. The trend started with ''VideoGame/FinalFantasyX2'', which is pronounced, according to WordOfGod, as "Final Fantasy Ten Two."
** ''FinalFantasyCrystalChronicles: Ring of Fates/My Life as a King/The Crystal Bearers''. Too many subtitles.
** The worst offender is, without a doubt, ''VideoGame/FinalFantasyTacticsA2: Grimoire of the Rift''. It's a SpiritualSuccessor to ''VideoGame/FinalFantasyTacticsAdvance'', which is a spiritual successor to ''VideoGame/FinalFantasyTactics''. But because the new game isn't ''on'' the GameboyAdvance the way [[SuperTitle64Advance Tactics Advance]] was, they couldn't call it Final Fantasy Tactics Advance 2, so instead they dropped the -dvance but kept the A, ''[[SerialEscalation AND THEN]]'' added the subtitle ''Grimoire of the Rift'', leaving us with the absolutely bonkers WordSaladTitle we have today.
** Though ''VideoGame/FinalFantasyVII'' might challenge that title. The sequel (which was a movie) was ''FinalFantasyVIIAdventChildren'' (And not just ''FinalFantasy: Advent Children'', despite what some people think). Then there's the numerous prequels, ''Before Crisis: VideoGame/FinalFantasyVII'', ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' and ''Last Order: VideoGame/FinalFantasyVII'', which add to the confusion by reversing the title and subtitles. And then add on the side game ''Dirge of Cerberus: VideoGame/FinalFantasyVII'', the Japan-only side game expansion ''Dirge of Cerberus Lost Episode: VideoGame/FinalFantasyVII'' and the Blu-ray remake of the movie, ''VideoGame/FinalFantasyVII: Advent Children Complete''. '''Not to mention''' ''On the Way to a Smile'' (which doesn't have the words VideoGame/FinalFantasyVII anywhere in the title, but is still part of the series), a series of novels that acts as a sort of interquel between ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVII: Advent Children''. Whew!
** Also ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIIRevenantWings''.
** ''VideoGame/DissidiaFinalFantasy'' started off as merely suffering from GratuitousLatin. But then the sequel is named ''Dissidia 012: Final Fantasy'' (where ''Dissidias 2'' through ''11'' went we'll never know). Except it's supposed to be pronounced ''Dissidia Duodecim: Final Fantasy'', because once again, GratuitousLatin. To really drive the point home and avoid another ''358/2 Days'' confusion, they've helpfully included the correct pronunciation in the game's logo. Only now it actually gets MORE confusing because the logo now reads ''Dissidia [duodecim] 012: Final Fantasy''. ''Just calling it Dissidia 2 would have been perfectly fine, Square-Enix.''
*** The first ''Dissidia'' is ''Dissidia 13''; that is, in ''Dissidia'', the war between Cosmos and Chaos is an endlessly repeating cycle, with the original ''Dissidia'' chronicling the thirteenth repetition of said cycle. ''Duodecim'' is a prequel covering the twelfth repetition. [[SarcasmMode Which is not confusing at all]].
** ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' make perfect sense (at least from a past precedent standpoint). The third game in the series, however, was not titled ''XIII-3'', but instead became ''VideoGame/LightningReturnsFinalFantasyXIII''.
* ''VideoGame/SuperSmashBros.'' was followed up with ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. The upcoming release(s) being "Super Smash Bros. for Wii U" or "for 3DS" (but when you think about it for and four are pronounced the same)
** The Japanese naming conventions are even weirder. ''Nintendo All-Star: Dairantou Smash Brothers'' [sic], ''Dairantou Smash Bros. DX'' (DX is short for "Deluxe"), and ''Dairantou Smash Bros. X''. All words in English in the title are actually that way, by the way. "Dairantou" roughly translates to "Melee" or "Brawl."
* ''VideoGame/BubbleBobble'': More a case of [[OddlyNamedSequel Oddly Named]] [[NonLinearSequel Non Linear]] [[NumberedSequel Numbered Sequels]], there are three second-installments (''Rainbow Islands'', ''Bubble Symphony'', '''''Part''' 2'') and two third-installments (''Parasol Stars'', ''Bubble Memories'') in the series.
** ''[[VideoGame/BubbleBobble Puzzle Bobble]]'' aka Bust-A-Move, [=PB2 aka Bust-A-Move Again, PB3 = BAM '99, PB4=BAM4=]. Not to mention an UpdatedRerelease [[NoExportForYou of Puzzle Bobble 2 named 2X]].
* In North America, the sequel to ''VideoGame/RivalSchools: United By Fate'' was named simply ''Project Justice''. In all other regions, the connection was made more clear - in Japan, the game was titled ''Moero! Justice Gakuen'' (the original game was ''Shiritsu Justice Gakuen'') while other regions used the ''Project Justice'' name but tacked on ''Rival Schools 2'' at the end.
** It didn't help that the Japan-only UpdatedRerelease of the original game was titled ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2''. The number was for the updated character creation mode (the ''Nekketsu Seisyun Nikki'' part of the title) included in the game, but the number's inclusion caused everyone outside of Japan to mistake it for a sequel.
* In the ''TalesSeries'', ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfSymphonia'' both had gaiden sequels named ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'', ''VideoGame/TalesOfPhantasia: Summoner's Lineage'', and, depending on where you live, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' or ''Knight of Ratatosk''.
** (Add the fact that ''Symphonia'' is a {{prequel}} to ''Phantasia'' and we start entering MindScrew territory.)
** Another interesting issue is that there is a VideoGame/TalesOfDestiny II and a VideoGame/TalesOfDestiny 2; the former is the North American rename of VideoGame/TalesOfEternia for purposes of WritingAroundTrademarks, and the latter is the actual sequel to VideoGame/TalesOfDestiny.
** And then there's VideoGame/TalesOfVesperia. Considering that, from what this troper can tell, there is little to no (besides bonus bosses) relation to the other Tales games.
* Despite five entries (split in 19 games) in the main series, there has never been a ''{{Pokemon}} 2'', let alone 3, 4 or 5, despite the fact that the second generation was indeed a direct sequel to the first one, and that the Sinnoh games (Generation IV) were a semisequel to Generation II. Every game after the first generation (whose games were named after colors) is merely titled "Pokémon" plus a precious material (gold, silver, crystal, ruby, sapphire, emerald, diamond, pearl and platinum) for subtitle. Since Pokemon games come in pairs (and by the end of the generation they end up being a trio), non-hard-core fans might have a hard time when trying to figure out which versions are paired with each other and distinguish the generations. Generation V switching back to colors (Black and White) sort of made things easier, but still is a non-indicative name (and after three generations of metal/jewel based titles, it becomes itself an odd theme). For those wondering, terms like the "second generation" or "Generation V" are only {{Fan Nickname}}s for groups of games and the Pokémon within them (which also distinguish remakes from the originals).
** Among the spinoffs, the original ''VideoGame/PokemonRanger'' is followed by ''Pokémon Ranger: Shadows of Almia'' and ''Pokémon Ranger: Guardian Signs'', ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' had its ''first'' games bear the subtitles "Red Rescue Team" and "Blue Rescue Team: (which, even more confusingly, aren't even on the same system as one another), followed up by "Explorers of Time/Darkness/Sky" and then the [[NoExportForYou Japan-exclusive]] "Adventure Squad", and ''VideoGame/PokemonColosseum'''s sequel is called ''Pokémon XD: Gale of Darkness''.
** Within the series' context, the main series titles have their own Oddly Named Sequels in the form of ''[[NumberedSequels Black 2 & White 2]]''.
*** And the trope is even parodied in the latter: in the game you can find a pile of "old rejected movie scripts". One of them is titled "Galvantula's Travels 2: Eelektrik Boogaloo".
* All three ''VideoGame/{{Xenosaga}}'' games take their subtitles from Nietzche: ''Der wille zur Macht'', ''Jenseits von Gut und Bose'', and ''Also Sprach Zarathustra''. They also precisely reversed the order Nietzche originally wrote them in - ''Also Sprach Zarathustra'' was first published from 1883-1885, ''Jenseits von Gut und Bose'' in 1886, and ''Der Wille Zur Macht'' was compiled, edited, and published post-humously by his sister. Presumably, the planned Episodes 4-6 would have continued to borrow from his earlier and earlier works for titles as well.
* ''VisualNovel/AceAttorney'' has this. While the Japanese sequels are ''Gyakuten Saiban 2-4'' and ''Gyakuten Kenji'' for the spinoff, they were translated as ''Phoenix Wright: Ace Attorney'', ''Phoenix Wright: Ace Attorney: Justice for All'', ''Phoenix Wright: Ace Attorney: Trials and Tribulations'', ''Apollo Justice: Ace Attorney'', and ''Ace Attorney Investigations: Miles Edgeworth''. [[ColonCancer We may need an oncologist in here.]]
** Probably has to do with the fact that the localization staff chose the title for the first game before learning that the fourth game would have a new protagonist. Thus, the ''Ace Attorney'' part was promoted as the main title for the rest of the series, while ''Phoenix Wright'' was demoted to a subtitle in the sequels.
* No less a video game personnage than {{Mario}} has been responsible for this, multiple times. First, the sequel to ''VideoGame/MarioBros.'' was named ''VideoGame/SuperMarioBros.'' This was numbered sanely until the SuperNintendo came along, when his fifth console game became ''VideoGame/SuperMarioWorld'' (although it was actually known as ''Super Mario Bros. 4: Super Mario World'' in Japan). The sequel to that was called ''Super Mario World 2: VideoGame/YoshisIsland'', and then the series split - the ''Yoshi's Island'' games became their own series, while Mario stopped even bothering with numbering them in sequence (until ''VideoGame/SuperMarioGalaxy2''). Something similar to the ''Yoshi's Island'' rename happened to the ''VideoGame/SuperMarioLand'' games for the GameBoy, in which the third game was ''Super Mario Land 3: Wario Land'', which spun off into the ''VideoGame/WarioLand'' series.
** The initial ''Super Mario Bros.'' series is numbered sanely only in the Western markets: the game released in the West as ''VideoGame/SuperMarioBros2'' was released as "Super Mario Bros. USA" in Japan -- the game known in Japan as ''Super Mario Bros. 2'' was released as part of a compilation game in the West years later under the title ''VideoGame/SuperMarioBrosTheLostLevels''.
*** And then there are the remakes for the GBA. Super Mario Bros. 2 became Super Mario Advance. The worst offender is the GBA remake of Super Mario Bros. 3, titled "Super Mario Advance 4: Super Mario Bros 3".
* ''VideoGame/ResidentEvilCodeVeronica'' was intended to be the true sequel to ''VideoGame/ResidentEvil2'', but since the game was originally being developed on the {{Dreamcast}} instead of the PlayStation like the previous games, Sony threw a hissy fit, forcing Capcom to relabel the game as a spin-off and leave it off the numbered series. At the same time, ''Resident Evil: Nemesis'', a side-story game that was being developed on the ''Resident Evil 2'' engine, ended up being released as ''VideoGame/ResidentEvil3Nemesis'' instead. Funnily enough, ''VideoGame/ResidentEvil4'' ended up being developed for the NintendoGameCube when Capcom eventually got around to making it.
** Another oddity is that the logo of ''VideoGame/ResidentEvil4'' actually gives the number first, making it technically "4 Resident Evil."
** ''VideoGame/ResidentEvil6'' is the ninth main-series game.
* The game series now known as ''LegacyOfKain'' started with the game ''Blood Omen: Legacy of Kain'' with the weighting making it apparent the 'Legacy of Kain' part was a subtitle. A few years later the next game came out called ''Legacy of Kain: Soul Reaver'' (blood no longer being much of a big deal to the wraithlike new hero Raziel). It was followed by ''Legacy of Kain: Soul Reaver 2''...but then came ''Legacy of Kain: Blood Omen 2'', which thoroughly confused everyone. The 2 sub-series finally converged in the final game, ''Legacy of Kain: Defiance''- to everyone's great relief.
* The numerous ''StreetFighter'' installments by Capcom with their various adjectives, suffixes, and subtitles can be a bit confusing to first-time fans of the series. This is because {{Capcom}} considers every Roman numbered entry in the franchise after the [[Videogame/StreetFighter first game]] to be its own sub-series, making it a bit harder to number specific entries in each sub-series.
** ''VideoGame/StreetFighterII: The World Warrior'' was followed by ''Street Fighter II ([[MarketBasedTitle Dash]]): Champion Edition'', ''Street Fighter II ([[MarketBasedTitle Dash Turbo]]): Hyper Fighting'', ''Super Street Fighter II: The New Challengers'', and ''Super Street Fighter II Turbo'' (aka ''[[MarketBasedTitle Super Street Fighter II X: Grand Master Challenge]]''). Those are just the original arcade releases. Some of the console-specific variants include ''Street Fighter II Turbo'' for the SNES, ''Street Fighter II: Special Champion Edition'' for the Genesis (both were compilations of ''Champion Edition'' and ''Hyper Fighting''), ''Super Street Fighter II Turbo Revival'' for the GBA (a portable version of ''Super Turbo''), ''Hyper Street Fighter II: The Anniversary Edition'' for the [=PS2=] and Xbox (a pseudo-compilation of the five arcade games), and ''Super Street Fighter II Turbo HD Remix'' for the [=PS3=] and Xbox 360.
** ''VideoGame/StreetFighterAlpha: Warriors' Dream'' (aka ''[[MarketBasedTitle Street Fighter 0]]'') was followed by ''Alpha 2'' and ''Alpha 3'' on the arcades. ''Alpha 2'' and ''Alpha 3'' both had their share of minor upgrades. ''Alpha 2'' had ''Alpha 2 Gold'' for the [=PS1=] and Saturn (aka ''[[MarketBasedTitle 0 2 Dash]]'', which in turn was based on a minor Asia-only arcade upgrade called ''0 2 Alpha''), while ''Alpha 3'' was followed by ''Alpha 3 Upper'' for the GBA (which took its title from ''0 3 Upper'', a Japan-only arcade upgrade with the roster additions from the console ports) and ''Alpha 3 MAX'' (aka ''[[MarketBasedTitle 0 3 Double Upper]]'').
** The ''VideoGame/StreetFighterEX'' series consists of ''EX'', ''EX Plus'', ''EX Plus Alpha'' (a [=PS1=] port of the previous game), ''EX 2'', ''EX 2 Plus'' (which also had a [=PS1=] port), and ''EX 3'' (a [=PS2=]-exclusive).
** ''VideoGame/StreetFighterIII: New Generation'' was followed by ''Street Fighter III 2nd Impact: Giant Attack'' and ''Street Fighter III 3rd Strike: Fight for the Future''. Sometimes, the ''2nd Impact'' and ''3rd Strike'' portions of their respective titles are treated as subtitles rather part of the main titles (in such cases, the actual subtitles of ''Giant Attack'' and ''Fight for the Future'' are omitted).
** ''VideoGame/StreetFighterIV'' was followed by ''Super Street Fighter IV'', which was followed by ''Super Street Fighter IV: Arcade Edition''. There's also the ''3D Edition'' of ''Super'' for the [=3DS=].
* In Japan, the ''[[VideoGame/SaturdayNightSlamMasters Slam Masters]]'' (or ''Muscle Bomber'') series is comprised of ''Muscle Bomber'', ''Muscle Bomber Duo'', and ''Super Muscle Bomber''. The corresponding English versions of these three games are ''Saturday Night Slam Masters'', ''Muscle Bomber Duo'', and ''Ring of Destruction: Slam Masters II''. In other words, the series got its title changed to ''Slam Master'' for the English version of the first game, and then changed back to ''Muscle Bomber'' for the second, only to be changed back to ''Slam Masters'' for the third.
* ''TheLegendOfZelda'' series only had one numbered sequel: ''VideoGame/ZeldaIITheAdventureOfLink''. The remainder of the series are distinguished by their subtitles (i.e: ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker''). Sort of justified since ''Zelda II'' was the only true sequel to the first ''VideoGame/TheLegendOfZelda'' in the series' fictional chronology and every game since then has been a relative NonLinearSequel, with only a few of them having their own direct (and still non-numbered) sequels.
* ''SamuraiShodown: Warriors Rage'' for the PlayStation is not a port, but a distant sequel to the similarly titled Hyper Neo Geo 64 arcade game ''Samurai Shodown 64: Warriors Rage'' (which itself was a sequel to the original ''[[SuperTitle64Advance Samurai Shodown 64]]''). The Japanese versions averted this by being named differently.
* The European/Japanese-only sequel to ''Trace Memory'' (''Another Code'' in those regions) was titled ''Another Code R: A Journey Into Lost Memories'' (''Gateway of Memory'' in Japan.)
* Due to legal issues, the [=PlayStation=] version of ''[[SoulSeries Soul Edge]]'' was renamed ''Soul Blade'' in America and Europe. To sidestep this legal hurdle, the sequels were released under the ''[=Soul Calibur=]'' name instead. Thus ''[=Soulcalibur V=]'' is actually the '''sixth''' game in the series.
** It gets even more confusing in terms of capitalization. The "Soulcalibur" series started off as ''Soul Calibur'', and its sequel, ''Soul Calibur II'' reflects this. With the game's third entry, the series was renamed ''Soulcalibur'' (all one word), so the the title of the game became ''Soulcalibur III''. In addition, the previous two games were retroactively renamed under this system (''Soulcalibur'' and ''Soulcalibur II'', respectively). Thankfully, the nomenclature has remained since III.
** The SoulSeries isn't immune to subtitles, too - the arcade revision of ''Soulcalibur III'' was named (you guessed it) "''Soulcalibur III: Arcade Edition''". The re-release of ''Soulcalibur IV'' for the PSP was titled "''Soulcalibur: Broken Destiny''".
** Averted in a different way with ''Soulcalibur V'': series director Daishi Odashima [[http://www.vg247.com/2011/05/16/soul-calibur-v-was-almost-soul-edge-2/ very nearly named the game ''Soul Edge 2'']], but was shut down by Namco.
* The sequel to ''BattleClash'' is titled ''Metal Combat: Falcon's Revenge''. The only indicator on the title that ''Metal Combat'' is a sequel is the fact that the hero's mecha in both games is called the "ST Falcon".
* ''VideoGame/{{Darkstalkers}}'' (aka ''Vampire'' in Japan) was followed by ''Night Warriors'' (''Vampire Hunter'') and ''Vampire Savior'' (which was almost titled ''Jedah's Damnation'' in America until they decided to stick with ''Vampire Savior''). To make matters more confusing, Japan received two simultaneously released {{updated rerelease}}s of ''Vampire Savior'' titled ''Vampire Savior 2'' and ''Vampire Hunter 2''; [[OneGameForThePriceOfTwo the main difference between the three games are in their character roster]]. The [=PlayStation=] game ''Darkstalker 3'' (aka ''Vampire Savior: EX Edition'') is actually a pseudo compilation of ''Vampire Savior'', ''Vampire Savior 2'', and ''Vampire Hunter 2''.
* ''VideoGame/{{Wolfenstein}}''. The 2009 sequel of ''ReturnToCastleWolfenstein''.
** Not to be confused with ''VideoGame/Wolfenstein3D'', which in itself received a sequel titled ''Spear of Destiny''.
*** Which were inspired by the original ''CastleWolfenstein'' and ''BeyondCastleWolfenstein''.
* Capcom's first ''Manga/JoJosBizarreAdventure'' fighting game for the arcades was released internationally under the shortened title of ''Jojo's Venture''. The sequel, which was titled ''Jojo's Bizarre Adventure: Heritage for the Future'' in Japan, was released under the manga's full title of ''Jojo's Bizarre Adventure'' internationally. The [=PlayStation=] and Dreamcast ports had no such titling issues.
* The ''AnnoDomini'' series of historical city builders (known as ''A.D.'' in some markets) goes back and forth between the centuries. First there was ''Anno 1602'', followed by ''Anno 1503'', then ''Anno 1701'', ''Anno 1404'' and finally ''Anno 2070''. Even odder since the numeration could lead a newbie to think ''1701'' is the first, with the series going backwards 99 years with each installment.
** In addition to all this in some markets the latest installment ''Anno 1404'' is sold as ''Dawn of Discovery''. This in turn has an expansion pack which is known as both ''Anno 1404: Venice'' and ''Dawn of Discovery: Venice''.
** Interestingly, the dates always add up to the number nine.
* ''Shinobi III'' may sound like a sensible name for a sequel, until you realize it's not literally the third game in the {{Shinobi}} series at all. Although, it is the third Shinobi game for the SegaGenesis, the first two Genesis games were already sequels to previous Shinobi games. The first Genesis game, ''The Revenge of Shinobi'', is a sequel to the MasterSystem version of the first ''Shinobi'', which itself was based on an arcade game, while ''Shadow Dancer: The Secret of Shinobi'', the second Genesis game, was itself a loose sequel to the arcade's ''Shadow Dancer'', which was the arcade sequel to ''Shinobi''. That's not even counting ''The Cyber Shinobi: Shinobi Part 2'', the European-exclusive Master System sequel to the first ''Shinobi''. So which game could be considered the "true Shinobi II"? The game system of ''Shinobi III'' is clearly based on ''The Revenge of Shinobi'' and the Japanese versions of both games makes their relation a lot less ambiguous, since they're titled ''The Super Shinobi'' and ''The Super Shinobi II''.
* Tradewest's fighting game based on the ''WesternAnimation/DoubleDragon'' cartoon was titled ''Double Dragon V: The Shadow Falls'', which was released for the SNES and Genesis (as well as the Jaguar), even though it had nothing to do with the previous Technos-developed games and there was no "Double Dragon IV". While technically there was a fourth ''Double Dragon'' game, it was an SNES-exclusive installment titled ''Super Double Dragon'', meaning that the owners of the other consoles would've not been aware of it.
* The second ''TetrisTheGrandMaster'' game's name is a source of minor confusion; fans have a hard time decising whether it's ''Tetris: The Grand Master 2 - The Absolute'' or ''Tetris: The Absolute - The Grand Master 2''. Then there's ''Tetris: The Grand Master 3 - [[WordSaladTitle Terror-Instinct]]'', ''Tetris: The Grand Master ACE'' (a spinoff of TGM), and ''Tetris: The Grand Master 4 - [[{{Engrish}} The Masters of Round]]'' (technically the fifth game in the series).
* ''{{DJMAX}} Portable'', ''[[NumberedSequels DJMAX Portable 2]]'', ''[[LicensedGame DJMAX Portable Clazziquai Edition]]'', ''DJMAX Portable Black Square'', and the [[NoExportForYou US-only]] ''DJMAX [[strike:Portable]] Fever''.
* The sequel to ''{{Galaga}}'' was called ''Gaplus'', then was rereleased under the name ''[[MarketBasedTitle Galaga 3]]''. There is no ''Galaga 2''.
** And then, of course, ''Galaga '88''. Does the absence of intervening numbers need to be brought up again?
* The virtually unknown RealTimeStrategy ''Earth 2140'' has a much more successful sequel named ''{{Earth 2150}}'' (or ''Earth 2150: Escape from the Blue Planet''), which itself has 2 stand-alone [[ExpansionPack Expansion Packs]] named ''Earth 2150: The Moon Project'' (some editions drop ''Earth 2150'') and ''Earth 2150: Lost Souls''. The third full game in the series is, consequently, named ''Earth 2160'', even though Earth itself is gone by that point in an EarthShatteringKaboom, and the entire game takes place on other planets. Apparently, it is a rule in the series that a major conflict has to take place every 10 years.
* ''VideoGame/MushihimeSama'''s sequel is called ''Mushihime-sama Futari''. "Futari" means "''two'' people."
* The ''Divinity'' series gets to be oddly named from the very beginning, but the sequels make their own kind of nonsense. In order: ''VideoGame/DivineDivinity'', ''VideoGame/BeyondDivinity'', ''VideoGame/DivinityIITheDragonKnightSaga'' (which is itself made up of ''Divinity II: Ego Draconis'' and ''Divinity II: Flames of Vengeance''). ''Divine Divinity'' was meant to be ''Divinity: Sword of Lies'', and ''Beyond Divinity'' was a spinoff; ''Ego Draconis'' was the original ''Divinity II'' game, which was rereleased as ''The Dragon Knight Saga'' as a bundle or as just the expansion, ''Flames of Vengeance''.
* ''[[VideoGame/{{Deception}} Tecmo's Deception]]'' was followed by ''Kagero: Deception II'' and ''Deception III: Dark Delusion''. Okay, at least they're numbered. Then Tecmo calls the fourth game ''Trapt''. Now they're publishing the newest game abroad as ''Deception IV: Blood Ties''.
* The ''VideoGame/PanzerGeneral'' series, as released in Germany. The first one was still ''Panzer General'', the (''Panzer General II'') became ''Panzer General 3D'' (even though it wasn't 3D), and then the actual ''Panzer General 3D'' became ''Panzer General 4''. [[{{Facepalm}} Faces where palmed]].
* ''VideoGame/ParasiteEve'' gets a normal numbering for its first sequel ''VideoGame/ParasiteEve2'', but the next game is named ''VideoGame/{{The 3rd Birthday}}''. Not ''Parasite Eve: The 3rd Birthday''. Just... ''The 3rd Birthday''.
** According to the developers, this is due to it being set in the same universe, but having few connections to the previous games besides the main character.
* In the case of ''NeedForSpeed'', ordering the ''Hot Pursuit'' subseries while give you a headache: ''Need For Speed III: Hot Pursuit'', then ''Need For Speed: Hot Pursuit II'', and then ''Need for Speed: Hot Pursuit''. Yes, the completely unnumbered title is the sequel to the game that's number two.
* ''LovePlus'' then Love Plus+ and now for the 3DS Project Love Plus.
* In Japan, the third game of the ''{{Strikers 1945}}'' series is called ''Strikers 1999'' to reference the SettingUpdate. Everywhere else, it's called ''Strikers 1945 III''.
* ''Franchise/WonderBoy'' probably has the most confusing series of sequels out of all the examples listed here thanks to the numerous alternate titles the games had between different platform ports and regional releases.
** [[VideoGame/WonderBoy The first game]] itself, originally an arcade release, is also known as ''Super Wonder Boy'' on the Japanese MasterSystem (since it has a few enhancements from the arcade version and there was also an earlier ''Wonder Boy'' port released in Japan for the SG-1000, Sega's first game console) and ''Revenge of Dracon'' on the American GameGear (it was still called ''Wonder Boy'' everywhere else).
** The second entry in the series was ''Wonder Boy: Monster Land'' for the arcade, which was ported to the MasterSystem in Japan under the name of ''Super Wonder Boy: Monster World'' and that particular version was released in the west as ''VideoGame/WonderBoyInMonsterLand'' (the "in" was not present in the arcade version's title).
** The third and last of the arcade releases was titled ''VideoGame/WonderBoyIIIMonsterLair''. The console ports for the TurboGrafx16 and MegaDrive both kept the same name this time, although the cover artwork for the [=TG16=] version omits the "Wonder Boy III" portion.
** The fourth entry is when things start to get confusing. The game was released for the Master System in the west as ''VideoGame/WonderBoyIIITheDragonsTrap'' (titled as such since it was the third Master System game in the series), which is a distinct game from the aforementioned ''Wonder Boy III: Monster Lair''. The Master System version was supposed to be released in Japan as ''Monster World II'', but that version got canceled. Instead, the later GameGear port (which was simply titled ''Wonder Boy: The Dragon's Trap'' in the west, dropping the numeral altogether) came out there as ''Monster World II: Dragon no Wana''.
** The next entry was ''Wonder Boy V: Monster World III'' for the MegaDrive (simply titled ''VideoGame/WonderBoyInMonsterWorld'' in the west, not to be confused with the aforementioned ''Super Wonder Boy: Monster World'', the Sega Mark III version of ''Wonder Boy in Monster Land''). Despite its Japanese title, ''Monster World III'' is actually the fourth game in the series released in Japan, since ''Monster World II'' (which fills the position of "Wonder Boy IV") [[SequelFirst was only released a few months later in Japan]], unless we count the ''Dragon's Curse''/''Adventure Island'' remake by Hudson Soft (which opens a whole 'nother can of worms).
** ''VideoGame/MonsterWorldIV'' is the sixth and final game in the series. It drops the ''Wonder Boy'' name completely since the protagonist in this one is a girl.
* The ''VideoGame/CallOfDuty'' franchise is actually handed back and forth between two developers, after the fourth installment the sequels changed as each went in their separate directions. ''Call of Duty 4: ModernWarfare'' begat ''Call of Duty: Modern Warfare 2'' (the "Call of Duty" was largely omitted from advertising) which begat ''Call of Duty: Modern Warfare 3''. ''Call of Duty: World at War'' followed ''4'', then ''VideoGame/CallOfDutyBlackOps'', and then ''VideoGame/CallOfDutyBlackOps2''.
* Upon the success of ''VideoGame/CommandAndConquerRedAlert'', the original ''VideoGame/CommandAndConquer'' was subtitled ''Tiberian Dawn'' to differentiate it from the ''Red Alert'' games and from its own sequel, ''Tiberian Sun''.
** The name ''Tiberian Dawn'' had been used by Westwood in pre-release materials, and even appeared in the readme.txt file, but didn't appear anywhere in the original game or its packaging, so didn't see widespread use among fans until it became necessary to differentiate the first game from the series as a whole.
** While not oddly named by general standards, ''VideoGame/CommandAndConquerTiberiumWars'' and later ''VideoGame/CommandAndConquer4TiberianTwilight'' were oddly named in the context of the series, since [[VideoGame/CommandAndConquerRedAlert2 the only game of the five previous C&C games that had been released]] to have put a sequel-indicating number in the title had put it ''after'' the subtitle (3's very subtitle was also a retcon to previously established nomenclature).
* Sega's ''VideoGame/HouseOfTheDead'' series played off Romero's ''Dawn of the Dead'' series, including ''Typing of the Dead'' and ''VideoGame/ThePinballOfTheDead''.
** The main series has always had {{Numbered Sequel}}s, up until the prequel ''[[VideoGame/TheHouseOfTheDeadOverkill OVERKILL]]''. There's also the small oddity of ''3'' being set ''after 4'' (apparently huge {{time skip}}s were all the rage at the time of ''3'''s release, only for Sega, like everyone else in that bandwagon, to realize now there was nowhere left to go except backwards).
* The ''Franchise/StarWars: [[VideoGame/DarkForcesSaga Dark Forces]]'' games have a strange number sequence. They start with ''Dark Forces'', followed by ''Jedi Knight: Dark Forces II'', then ''Jedi Knight II: Jedi Outcast'' and finally ''Jedi Knight: Jedi Academy''. [[ColonCancer Even worse]] when you see that [=LucasArts=] (and no one else) considers the full titles to all be prefixed with "Star Wars."
* The first sequel to ''VideoGame/{{Myst}}'' was called ''Riven: The Sequel to Myst''. Later games adopted a more conventional numbering scheme, resulting in ''Myst III: Exile'', ''Myst IV: Revelation'', and ''Myst V: End of Ages''. A spinoff also exists, which went through enough name changes between its development, release, the cancellation of its online component, the resurrection of its online component through [=GameTap=] and its second cancellation that it probably deserves its own trope. The last name it had was ''Myst Online: Uru Live''.
** This is largely because "Riven: The Sequel to Myst" is five words, and [[ArcNumber the game has a thing about five.]]
** As a side note, ''Myst V: End of Ages'', although named in the Myst continuity, actually continues (and ends) the ''Uru'' storyline.
* ''VideoGame/{{Heretic}}'' was followed by ''VideoGame/{{Hexen}}'', ''Hexen II'' and ''Heretic II''.
** Originally, ''Hexen II'' was to be named ''Hecatomb'' - the trilogy's names was apparently decided by John Carmack himself. ''Heretic II'' is a sidestory unrelated to the larger Serpent Riders StoryArc.
* Many game franchises were simply given the subtitle "3-D" for their first 3-D title. (As were quite a few that ''started'' around this time.) [[ThirdIs3D Even more likely if this also happened to be the third installment.]]
** One such series was ''VideoGame/DukeNukem''. Continuing this, the title "VideoGame/DukeNukemForever" was meant to be a play on the number four. Little did they know it would come to have [[HilariousInHindsight unexpected symbolism]] [[VaporWare of another kind]].
** See also: [[SuperTitle64Advance 64]]. [[SarcasmMode Even more likely if this also happened to be the sixty-fourth installment.]]
* Apparently the English-speaking world ''needs'' their sequels to have subtitles. ''VideoGame/ShadowHearts 2'', as it is called in Japan, was changed to ''Shadow Hearts: Covenant'' for the English version. The third game followed suit, and was called ''Shadow Hearts: From the New World'' in all versions.
** And let's not forget that they're all sequels to a game called ''Koudelka''.
* In the ''VideoGame/{{Unreal}}'' series, the second installment of the main line (after ''VideoGame/UnrealI'', not counting the ExpansionPack) is called ''VideoGame/UnrealIITheAwakening''. Likewise, the successor of ''[[VideoGame/UnrealTournament2004 Unreal Championship]]'' is called ''VideoGame/UnrealChampionship2TheLiandriConflict''.
** The ''VideoGame/UnrealTournament'' series was an odd one - the first two sequels were numbered by year (in the vein of sports releases, given [[BloodSport the games were a different kind of sport]]), ''[=UT2003=]'' and ''[=UT2004=]'' - but then after lying dormant for a while as Epic started on ''VideoGame/GearsOfWar'', they decided the fourth ''UT'' should also be ''Unreal 3'', and so we got ''VideoGame/UnrealTournamentIII''.
* ''VideoGame/SplinterCell'', as the picture above indicates, has some idiosyncratic titling. The series goes as thus: ''Tom Clancy's Splinter Cell'', ''Tom Clancy's Splinter Cell: Pandora Tomorrow'', ''Tom Clancy's Splinter Cell: Chaos Theory'', ''Tom Clancy's Splinter Cell: Double Agent'', ''Tom Clancy's Splinter Cell: Essentials'' (which, despite the name, isn't a remake package with the original games), and ''Tom Clancy's Splinter Cell: Conviction''.
** Though to their credit, they never tried to mix numbers in with their subtitles. Considering how the naming schemes of some other series turn out, that is probably a good thing.
** This was actually caused by ExecutiveMeddling. Originally Chaos Theory was supposed to be the sequel to Splinter Cell and thus known as Splinter Cell 2. Pandora Tomorrow was only supposed to be an expansion pack to the original. When it was decided that Pandora Tomorrow would be a stand-alone title they released it without any numbering to avoid confusing people.
* ''VideoGame/GrandTheftAuto'', ''VideoGame/GrandTheftAutoII'', ''VideoGame/III'', then ''VideoGame/GrandTheftAutoViceCity'', ''VideoGame/GrandTheftAutoSanAndreas'', ''VideoGame/GrandTheftAutoLibertyCityStories'', ''VideoGame/GrandTheftAutoViceCityStories'', and then ''[[CapcomSequelStagnation finally]] VideoGame/GrandTheftAutoIV''. And after that, ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' and ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' before ''VideOGame/GrandTheftAutoV''.
* The ''VideoGame/SaintsRow'' series goes through several changes in formatting across the series: ''VideoGame/{{Saints Row|1}}'', ''VideoGame/SaintsRow2'', ''VideoGame/SaintsRowTheThird'' and finally ''VideoGame/SaintsRowIV''.
* The original ''Franchise/TombRaider'' series consists of ''VideoGame/TombRaider'', ''Tomb Raider II'', ''Tomb Raider III'', then ''Tomb Raider: The Last Revelation'', ''Tomb Raider Chronicles'' and ''VideoGame/TombRaiderAngelOfDarkness''. The Crystal Dynamics ContinuityReboot of the franchise continues this trend, with ''VideoGame/TombRaiderLegend'', ''VideoGame/TombRaiderAnniversary'', and ''Tomb Raider: Underworld''. Then it was rebooted ''again'', with just "VideoGame/{{Tomb Raider|2013}}".
* The ''Franchise/SilentHill'' series has ''VideoGame/{{Silent Hill|1}}'', ''VideoGame/SilentHill2'', ''VideoGame/SilentHill3'', then ''VideoGame/SilentHill4: The Room'', ''[[VideoGame/SilentHillOrigins Silent Hill: Ørigins]]'' (which is called ''Silent Hill Zero'' in Japan), ''VideoGame/SilentHillHomecoming'', ''VideoGame/SilentHillShatteredMemories'', and ''VideoGame/SilentHillDownpour''.
* ''Franchise/PrinceOfPersia''. The first game was followed by the Sequel ''Prince of Persia 2: The Shadow and the Flame'' then ''Prince of Persia [[ThirdIs3D 3D]]'' followed, when the series [[PolygonCeiling jumped to 3D]] and a new story was begun. Four years later came ''VideoGame/PrinceOfPersiaTheSandsOfTime'', starting a new story yet again, which continues in the direct sequels ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones''. Then, the story resets again, with ''VideoGame/{{Prince of Persia|2008}}'' in 2008, followed by an {{interquel}} between ''Sands of Time'' and ''Warrior Within'' with ''VideoGame/PrinceOfPersiaForgottenSands''.
* The early ''VideoGame/MegaMan'' sequels were numbered with Roman numerals (at least on the title screens), but this became problematic when Capcom released a spin-off game for the SNES named ''VideoGame/MegaManX'' (as in the letter "X", not a Roman numeral 10), which was followed by its own series of numbered sequels. Because of this, Capcom switched to Arabic numerals for both the box art and title screens in the original series starting with ''VideoGame/MegaMan8'' in order to avoid any confusion, as the franchise eventually had a real ''VideoGame/MegaMan10''. This was never a problem in Japan, where the original ''Rockman'' games always used Arabic numerals.
** While the games for the GameBoy shared the same names as the ones that were released for the NES (except the first one, which was titled ''Mega Man in Dr. Wily's Revenge''), there were not actually ports of their corresponding NES games, but remixed versions that combined bosses from the corresponding NES game with those from its succeeding installment (i.e. ''Dr. Wily's Revenge'' has bosses from the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] NES games, the Game Boy version of ''II'' has bosses from the NES version of ''II'' and ''III'', and so on). The only exception was the Game Boy version of ''Mega Man V'', which features all new bosses instead of borrowing the ones from the NES games. The Japanese versions of these games were released under the ''Rockman World'' name, helping Japanese fans tell them apart.
* Lampshaded in the fourth chapter of ''VideoGame/TalesOfMonkeyIsland'', with a souvenir pin reading "Trial of the Century II: Electric Voodooloo".
** ''VideoGame/MonkeyIsland'' itself does this. The first game was called ''VideoGame/TheSecretOfMonkeyIsland'', then ''VideoGame/MonkeyIsland2LeChucksRevenge'', followed by ''VideoGame/TheCurseOfMonkeyIsland'' and ''VideoGame/EscapeFromMonkeyIsland''. According to WordOfGod, ''Tales of Monkey Island'' takes place "sometime after an imaginary ''Monkey Island 5''", so ''Tales'' is [[NoodleIncident actually the sixth game in the series]].
* You would think ''Franchise/DragonAge'' would be going this way with the first game being called ''VideoGame/DragonAgeOrigins'' and the expansion being called ''VideoGame/DragonAgeOriginsAwakening''. But nope, in a reversal of Michael Bay's thoughts, the devs opted to call the sequel ''VideoGame/DragonAgeII'' just to make things less complicated on the audience. Next up is ''VideoGame/DragonAgeInquisition''. It was originally announced as ''Dragon Age III: Inquisition'', but the III was dropped at E3 2013.
* The ''VideoGame/{{Fallout}}'' series had been getting on just fine without the need for any if these fancy subtitles: ''VideoGame/{{Fallout|1}}'', ''VideoGame/{{Fallout 2}}'', ''VideoGame/{{Fallout 3}}'' and... ''VideoGame/FalloutNewVegas''. Oh. There was also a game with different gameplay that didn't fit into the chronology called ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', and another, with yet a different style of gameplay, called just ''VideoGame/FalloutBrotherhoodOfSteel''.
** Bethesda have explained that ''New Vegas'' isn't a sequel to ''3'', so it doesn't follow in number (if anything, it's more of a sequel to the [[VaporWare never-released]] ''VideoGame/FalloutVanBuren''). Bethesda are apparently planning their own sequel at some point, so presumably that'll be ''4''.
* Oh, boy. ''VideoGame/GuiltyGear'' is chock full of these, too. The second ''Guilty Gear'' game is ''Guilty Gear X'', and the X sure doesn't stand for the Roman numeral (apparently it's pronounced "Zex"). After that, it's ''Guilty Gear XX'' (pronounced "Igzex"). And then come its [[CapcomSequelStagnation re-releases]], ''#Reload'' (pronounced Sharp-Reload), ''Slash'', and ''Λ Core'' (Accent Core). And ''Accent Core Plus'', the updated release of an updated release (that's right, the full title is "Guilty Gear Igzex Accent Core Plus"). There's also the spin-offs ''Isuka'', ''Judgment'', and ''Dust Strikers'' (they aren't preceded by the XX, though), but they're more like {{Mission Pack Sequel}}s. ''Guilty Gear X [By your side "G. Gear"]'' too.
** Technically, the true sequel to ''Guilty Gear'' is ''Guilty Gear 2: Overture''.
** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'', which mixes this trope with SequelNumberSnarl (the Xrd, pronounced "igzird", can be read as "X third", and thus "three Xs", following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]'').
* Ever wondered why the ''VideoGame/LeisureSuitLarry'' series jumped from ''III'' to ''V''? After making ''III'', series creator Al Lowe famously stated that [[UnInstallment there would never be a Larry IV]]. [[ExactWords He kept his word.]] Kinda.
** After ''Leisure Suit Larry 7: Love for Sail!'', the series was spun-off into a new direction with a new character (Larry's nephew, also named Larry), and the numbering scheme was abandoned. The nephew's games (which sometimes have the original Larry voice letters sent to his nephew) include ''Leisure Suit Larry: Magna Cum Laude'', ''Leisure Suit Larry: Box Office Bust'', and the cancelled ''Leisure Suit Larry: Cocoa Butter''.
* After ''VideoGame/DwarfFortress'' retroactively sequelized to follow the defunct ''Slaves to Armok: God of Blood'', it is now ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'', subverting ExactlyWhatItSaysOnTheTin since it doesn't feature Armok in any way and dwarves do not keep slaves.
** Technically ''Dwarf Fortress'' is followed by yet [[ColonCancer another random subtitle]], ''Histories of <synonym of greed> and <synonym of hard work>'', ie. ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress: Histories of Gluttony and Determination''.
* ''Franchise/StarOcean'' games have ''Star Ocean'', ''Star Ocean: The Second Story'', ''Star Ocean: Blue Sphere'', ''Star Ocean: Till the End of Time'' and ''Star Ocean: The Last Hope'' (simply titled ''Star Ocean 4'' in Japan). The first two games were later remade under the titles ''Star Ocean: First Departure'' and ''Star Ocean: Second Evolution''. Not to mention TheAnimeOfTheGame, ''Star Ocean EX'', which is apparently based on ''The Second Story''.
* There were actually two ''Wonder Boy III'' games. The first, ''Monster Lair'', is an InNameOnly ShootEmUp sequel to the arcade version of ''Wonder Boy in Monster Land'', which has a different ending than the SMS version, while the second, ''The Dragon's Trap'' (''Dragon's Curse'' on the TurboGrafx16), is a direct sequel to the SMS version of ''Monster Land''.
* ''VideoGame/{{Contra}}: Hard Corps'' was eventually followed by a "''Contra''"-less ''VideoGame/HardCorpsUprising''.
* The ''VideoGame/TotalWar'' ''Series'' is an interesting take on this, not only does it usually put the series name after the subtitle but it uses numbers and/or sub-subtitles for some games but not for others. In order of release the games go, ''Shogun: Total War'', ''Shogun: Total War: Mongol Invasion'', ''Medieval: Total War'', ''Medieval: Total War: Viking Invasion'', ''Rome: Total War'', ''Rome: Total War: Barbarian Invasion'', ''Rome: Total War: Alexander'', ''Medieval II: Total War'', ''Medieval II: Total War: Kingdoms'', ''Empire: Total War'', ''Napoleon: Total War'' and just to make the naming even more confusing ''[[{{VideoGame/Total War Shogun 2}} Total War: Shogun 2]]'' and ''[[{{VideoGame/Total War Rome II}} Total War: Rome II]]''.
* ''{{Trackmania}}, Trackmania Sunrise, Trackmania Nations, Trackmania United Forever, Trackmania Nations Forever...'' and the brand new ''Trackmania 2!'' (Not counting console spinoffs)
* The GuitarHero saga, only counting home consoles releases *deep breath*: ''Guitar Hero'', ''Guitar Hero II'', ''Guitar Hero: Rocks the 80's'' (spin-off), ''Guitar Hero III: Legends of Rock''', ''Guitar Hero: Aerosmith''(band-focused), ''Guitar Hero: World Tour'', ''Guitar Hero: Metallica'' (again, band-focused), ''Guitar Hero: Smash Hits'' (another spin-off), ''Guitar Hero 5'', ''Band Hero'' ([[RuleOfThree yet another spin-off]]), ''Guitar Hero: Van Halen'' ([[RuleOfThree yep, band-focused again]]) and ''Guitar Hero Warriors of Rock''.
** And there's the portable games: ''Guitar Hero: On Tour'', ''Guitar Hero On Tour: Decades'' and ''Guitar Hero On Tour: Modern Hits''.
* The ''WWF Smackdown'' games start off with the first one and the second ones using numbers (Smackdown 2: Know Your Role), but as of the third one stopped using numbers, as of the sixth one started using the title "Smackdown vs. Raw" instead, and as of the seventh one started including the year a la Madden.
* In Japan, the ''SamuraiSpirits'' games in general have their own WordSaladTitle such as II being "Shin Samurai Spirits: Haohmaru Jigokuhen" (True Samurai Spirits: Haohmaru's Vision of Hell), III is Samurai Spirits: Zankuro Musouken (Peerless Sword of Zankuro), IV is Samurai Spirits: Amakusa Kourin (Amakusa's Advent), and V is actually known as "Samurai Spirits Rei" (Samurai Spirits Zero). It helps to know that the order of the main games (I-V) is V, I, III, IV, II. The two SS64 games take place after II, and Sen takes place after the 64 games.
* The ''Franchise/ShinMegamiTensei'' series isn't exactly the most understandable in terms of naming, but ''VideoGame/{{Persona 2}}'' was released as a duology, ''Innocent Sin'' and ''Eternal Punishment'', making ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' the 4th and 5th in the series respectively. ''VideoGame/ShinMegamiTenseiIIINocturne'' got the subtitle ''Lucifer's Call'', which admittedly made far more sense.
* ''Theme Park'' was ExactlyWhatItSaysOnTheTin: a management game in which you run a theme park. The title of the SpiritualSuccessor, ''Theme Hospital'', made less sense.
* ''GargoylesQuest'' and ''Gargoyle's Quest II'' came out for the Game Boy and NES, respectively. They were followed by ''Demon's Crest'' on the Super NES. Their Japanese names weren't any better, the first two games being named ''Red Arremer I'' and ''II'', and then the third game being called ''Demon's Blazon''.
* The ''VideoGame/MarioKart'' series started out with ''[[SuperNintendoEntertainmentSystem Super]] Mario Kart'', followed by ''Mario Kart [[{{Nintendo 64}} 64]]''. Then it went to subtitles with ''Mario Kart: Super Circuit'' (for GameBoyAdvance) and ''Mario Kart: Double Dash[[ExcitedShowTitle !!]]'' (for NintendoGameCube). It then returned to SuperTitle64Advance with ''Mario Kart [[NintendoDS DS]]'' and ''Mario Kart {{Wii}}'' before finally falling into NumberedSequels with ''Mario Kart 7'' (for Nintendo3DS) and ''Mario Kart 8'' (for WiiU).
* ''VideoGame/{{Assassins Creed|I}}''s sequels are: ''VideoGame/AssassinsCreedII'', ''VideoGame/AssassinsCreedBrotherhood'', ''VideoGame/AssassinsCreedRevelations'', ''VideoGame/AssassinsCreedIII'', and finally ''VideoGame/AssassinsCreedIVBlackFlag''.
** It seems that the developers want to keep changing the numbers only for games when a new main character is introduced. On the other hand, some naming choices, such as ''Assassin's Creed III: Liberation'', which features a completely different character unrelated to the others (except also being an ancestor of Desmond), do help throw off some people.
* ''{{Gex}}'' was followed up by ''Gex[[SequelNumberSnarl :]] Enter the Gecko'' and then ''Gex 3: Deep Cover Gecko''.
* The PuzzleGame ''Tant-R'' had sequels named ''Ichidant-R'' and ''Sando-R''. "Ichidan" means "more" and "sando" means "three times."
* The ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games, whose first and second games were "The Battle of Aces" and "The Gears of Destiny" respectively.
* During the 90s, ElectronicArts released a series of helicopter-based shooters named the "Strike series". The series consists of ''DesertStrike'', ''Jungle Strike'', ''Urban Strike'', ''Soviet Strike'' and ''Nuclear Strike''.
* Not counting the {{spinoff}}s Sonic seemed to make sense with ''Franchise/SonicTheHedgehog'' [[VideoGame/SonicTheHedgehog 1]], [[VideoGame/SonicTheHedgehog2 2]] and [[VideoGame/Sonic3AndKnuckles 3]]. Then ''Sonic & Knuckles'' came out which was basically [[OneGameForThePriceOfTwo the second half]] of Sonic 3. Then things got confusing when they jumped over into 3D it was ''VideoGame/SonicAdventure'' and then ''VideoGame/SonicAdventure2''; however the Adventure title got dropped when ''VideoGame/SonicHeroes'' appeared which was then followed up by [[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]. After that point the games have been a series of very loosely connected games with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'', ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'', ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''. Not forgetting the downloadable series ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]: Episode 1'' and ''Sonic 4: Episode 2''.
* The ''Dranchise/MortalKombat'' series started off with fairly standard numbering, even if it did switch from Roman numerals to numbers between the second and third games, but it became more and more this trope as the series went on. The main games are: ''VideoGame/{{Mortal Kombat|1}}'', ''VideoGame/MortalKombat2'', ''VideoGame/MortalKombat3'' (re-released as ''Ultimate Mortal Kombat 3'', and then the first three games were combined to make ''Mortal Kombat Trilogy''), ''VideoGame/MortalKombat4'' (re-released as ''Mortal Kombat Gold''), ''VideoGame/MortalKombatDeadlyAlliance'', ''VideoGame/MortalKombatDeception'', ''VideoGame/MortalKombatArmageddon'', ''VideoGame/MortalKombatVsDCUniverse''. The most recent game in the series is just called ''[[VideoGame/MortalKombat9 Mortal Kombat]]'', as it's a ContinuityReboot, although [[FanNickname fans]] (and this wiki) have taken to calling it ''Mortal Kombat 9'' for disambiguation purposes. This, of course isn't getting into the side-games, ''VideoGame/MortalKombatMythologiesSubZero'', ''VideoGame/MortalKombatSpecialForces'' and ''VideoGame/MortalKombatShaolinMonks'', which only serve to create even more confusion for new fans of the series. To further increase the problem, the [[Film/MortalKombat film]], and [[WesternAnimation/MortalKombatTheJourneyBegins its]] [[Film/MortalKombatAnnihilation sequels]] all had their own (number-free) names, as did the [[Series/MortalKombatConquest live-action series]], the [[WesternAnimation/MortalKombatDefendersOfTheRealm animated series]] and the [[WebVideo/MortalKombatLegacy web series]]. If all ''that'' wasn't confusing enough, the sequel to 2011's rebooted ''[[VideoGame/MortalKombat9 Mortal Kombat]]'' is being developed under the working title ''Mortal Kombat 2''. It'd later be announced as ''VideoGame/MortalKombatX''.
* ''VideoGame/NewSuperMarioBros'' has three sequels so far: ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBros2'', and ''VideoGame/NewSuperMarioBrosU''. ''[=NSMB2=]'' is actually the third game.
* ''VideoGame/MagicalDrop F: Daibouken mo Rakujanai!'', where "F" stands for four.
* The ''VideoGame/ClockTower'' series gets this, mainly due to localisation:
** The first game, known as just ''Clock Tower'' in Japan, remained untranslated on the Super Famicom, and was not released internationally until the year after it came out, as a port on the Playstation, being named ''Clock Tower: The First Fear''. This was considered necessary, because...
** Not much later, another game, called ''Clock Tower 2'' in Japan, was released internationally as just ''Clock Tower''.
** Later, an offshoot game with little to do with the previous games, called ''Clock Tower: Ghost Head'' in Japan, was named ''Clock Tower II: The Struggle Within'' in international releases.
** Thankfully, this ended with ''Clock Tower 3'', which has the same name for everyone.
* ''[[SeriousSam Serious Sam: The Second Encounter]]'' (or "''TSE''") and ''[[SeriousSam Serious Sam 2]]'' (sometimes referred to as "''[=SS2=]''"" or "''II''") are actually two different games. The former is a MissionPackSequel to the original, while the latter is a completely new installment—released well after ''The Second Encounter''—with its own art style, setting and story line. Both of these were followed by ''[[SeriousSam Serious Sam 3: BFE]]'' ("''Before the First Encounter''") a prequel to the original game (referred heretofore as "''TFE''", or "''The First Encounter''"). And that's not counting ''Serious Sam HD'' and ''Serious Sam: The Second Counter HD'' which are {{Updated Rerelease}}s of ''TFE'' and ''TSE'', respectively.
* The arcade version of ''VideoGame/SilentScope 2'' was titled ''Dark Sillhouette: Silent Scope 2'', although the PS2 version switched the titles back around.
* The ''[[VideoGame/{{X}} X-Universe]]'' usually uses the structure ''X#: Subtitle''. We have ''X: Beyond the Frontier'' and its ExpansionPack ''[[StealthPun X: Tension]]'', ''X2: The Threat'', ''X3: Reunion'', and ''X3: Terran Conflict'' and its ExpansionPack ''X3: Albion Prelude''. The latest game breaks the pattern and is simply titled ''VideoGame/XRebirth''.
* The ''{{VideoGame/Starsiege}}'' HumongousMecha RealRobot series began with ''[=MetalTech: Earthsiege=]'', then moved to ''[=EarthSiege II=]''. The sequel to [=ES2=] was ''{{VideoGame/Starsiege}}''. After ''[=Starsiege=]'' came ''[[{{VideoGame/Tribes}} Starsiege: Tribes]]'', which was related to the previous games InNameOnly, dropping the mechs entirely for fast paced infantry combat in which you use {{JetPack}}s and [[AbnormalAmmo shoot exploding blue frisbees]] at enemies. The sequel to ''[=Starsiege: Tribes=]'' dropped the "[=Starsiege=]" tag entirely, simply becoming ''[[{{VideoGame/Tribes}} Tribes 2]]''. The prequel (which actually has a plot!) to ''Starsiege: Tribes'' is ''[[{{VideoGame/TribesVengeance}} Tribes: Vengeance]]''. The latest ''Tribes'' game is ''[[{{VideoGame/Tribes}} Tribes: Ascend]]''.
* VampireTheMasqueradeBloodlines contains an InUniverse example and ShoutOut to the TropeNamer: The in-game radio station runs an ad for a movie named ''Hoover 2: Hydroelectric Boogaloo''.
* The ''VideoGame/{{Elite}}'' series seemingly follows no naming convention whatsoever. It started with ''Elite'', then the sequel was ''[[SequelTheOriginalTitle Frontier: Elite II]]'', followed by ''Frontier: First Encounters'', and now ''Elite: Dangerous'' is in the works.
* ''Videogame/{{Sacred}} 2: Fallen Angel'' has no FallenAngel in the entire game, [[NonindicativeName nor its theme has something to do with the fallen angel concept]]. The only character that could be considered one is the relatively minor dark Seraphim in Seraphim's side quest.
* The sequel to ''VisualNovel/DanganRonpa'' is ''VisualNovel/SuperDanganRonpa2''. While either the "super" or the "2" would not be unusual, the presence of both is odd.
* The sequel to ''[[VideoGame/AmnesiaTheDarkDescent Amnesia: The Dark Descent]]'' is titled ''[[VideoGame/AmnesiaAMachineForPigs Amnesia: A Machine for Pigs]]''. The developers even mentioned how the name stuck just because of how ''odd'' and memorable it was.
* A slight example in ''SpaceQuest''. Each game is consistently named with a Roman numeral followed by a subtitle (except the first game that doesn't feature a number, of course). Starting with the fourth game, the developers have decided to include the main character's name in the subtitles, even when removing it would sound better (e.g. ''Space Quest IV: Roger Wilco and the Time Rippers'', ''Space Quest V: Roger Wilco – The Next Mutation''). The sixth game uses an Arabic numeral out of the blue (''Space Quest 6: Roger Wilco in The Spinal Frontier''). The working title for the cancelled seventh game was ''Space Quest VII: Return to Roman Numerals'' as a nod to the break in numbering.
* The [[{{VideoGame/BitTrip}} BIT.TRIP series]] was named consistently, starting with ''BIT.TRIP BEAT'', then ''BIT.TRIP CORE'', ''BIT.TRIP VOID'', ''BIT.TRIP RUNNER'', ''BIT.TRIP FATE'' and ''BIT.TRIP FLUX'', until came ''BIT.TRIP Presents... Runner2: Future Legend Of Rhythm Alien'', justified since the latter can be considered a spin-off, but can also be considered a sequel to RUNNER.
* The sequel to ''Speedball'' was titled ''Speedball 2: Brutal Deluxe'', where "Brutal Deluxe" was the name of the player team. (The subtitle could have been something like "Electrobounce Boogaloo"; mercifully it wasn't.)
* In Japan, Creator/{{Toaplan}}'s sequel to ''Tatsujin'' (''Truxton'' elsewhere) was titled ''Tatsujin-Oh'' ("Expert King"), written in kanji rather than romaji as with the first game.
* ''VideoGame/SolomonsKey 2'' was subtitled ''Coolmin Tou Kyuushutsu Sakusen'' [[labelnote:Translation]]"Coolmin Tower Rescue Mission"[[/labelnote]] in Japan.
* The sequel to ''Videogame/HotlineMiami'' is titled ''Hotline Miami 2: Wrong Number''.
* ''VideoGame/IkariWarriors'' was followed by ''Ikari Warriors II: Victory Road'' and ''Ikari III: The Rescue''. Though only the NintendoEntertainmentSystem version of ''Victory Road'' carried the ''Ikari Warriors II'' title, the original Japanese title, ''Dogosoken'', had a kanji title beginning with the same character as "ikari."
* The VideoGame/KingsField series can be confusing, because the first game was [[NoExportForYou only released in Japan]], so "King's Field" and "King's Field II" outside Japan are "King's Field II" and "King's Field III" in Japan. The last one is variously called "King's Field: the Ancient City" or KF III or KF IV.

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