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** Making matters worse is the fact that these [=ReDeads=] are explicitly ''undead'' and not just golems fashioned out of clay. They're emaciated, found in tombs or underground and that pinkish part of their mouths that looks like lips? Look closer, ''that's where it's lips used to be.''
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** On that note, remember ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''? How you got to be friends with most of the Kokiri? Well, one of them was chosen to be the Sage, and Molgera '''ate him alive!'''
*** It may soften it a tiny bit that you never met that particular one (unless the Fado you met decided to start looking like a boy instead of continuing to look like a girl for some reason), but still...

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** On that note, remember ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''? How you got to be friends with most of the Kokiri? Kokiri tribe? Well, one of them was chosen to be the Sage, and Molgera '''ate him alive!'''
*** It may soften it a tiny bit that you never met that particular one (unless -- unless the Fado you met decided to start looking like a boy instead of continuing to look like a girl for some reason), reason -- but still...



** Or perhaps not. [[spoiler: WordOfGod is that being TakenForGranite was really just for show - Ganondorf is dead, plain and simple...Not that that isn't better than the alternative, though]]

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** Or perhaps not. [[spoiler: WordOfGod is that being TakenForGranite was really just for show - -- Ganondorf is dead, plain and simple...Not simple... not that that isn't better than the alternative, though]]



** Even approaching the thing is horrible. The atmosphere will notably change around the cyclone, which is clearly visible from, judging in-game distance, more than a mile away--to the standard overcast wind and sometimes rain. Everything about the situation blatantly screams "get the hell away". And if you ignore that feeling--even with the bow and arrow--you're in trouble. Unlike other whirlpools in the game, Cyclos sucks you '''directly into the center''' and spits you out. You have a matter of seconds before this happens. Good luck.

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** Even approaching the thing is horrible. The atmosphere will notably change around the cyclone, which is clearly visible from, judging in-game distance, more than a mile away--to the standard overcast wind and sometimes rain. Everything about the situation blatantly screams "get the hell away". And if you ignore that feeling--even feeling -- even with the bow and arrow--you're arrow -- you're in trouble. Unlike other whirlpools in the game, Cyclos sucks you '''directly into the center''' and spits you out. You have a matter of seconds before this happens. Good luck.



* When the King makes his wish on the Triforce and disrupts Ganondorf's century of planning, the King of Evil ''very calmly'' pulls out a pair of katanas...before lurching around to face the screen and flashing a huge SlasherSmile [[TheFourthWallWillNotProtectYou at the player]]. He then proceeds to [[WouldHurtAChild attack both Zelda and Link as Hyrule drowns]]. It's abundantly clear that Ganondorf has literally nothing to lose at this point, and that he's dedicated the last few minutes of his life to trying to hack his enemies apart.

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* When the King makes his wish on the Triforce and disrupts Ganondorf's century of planning, the King of Evil ''very calmly'' pulls out a pair of katanas... before lurching around to face the screen and flashing a huge SlasherSmile [[TheFourthWallWillNotProtectYou at the player]]. He then proceeds to [[WouldHurtAChild attack both Zelda and Link as Hyrule drowns]]. It's abundantly clear that Ganondorf has literally nothing to lose at this point, and that he's dedicated the last few minutes of his life to trying to hack his enemies apart.
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* When the King makes his wish on the Triforce and disrupt's Ganondorf's century of planning, the King of Evil ''very calmly'' pulls out a pair of katanas...before lurching around to face the screen and flashing a huge SlasherSmile [[TheFourthWallWillNotProtectYou at the player]]. He then proceeds to [[WouldHurtAChild attack both Zelda and Link as Hyrule drowns]]. It's abundantly clear that Ganondorf has literally nothing to lose at this point, and that he's dedicated the last few minutes of his life to trying to hack his enemies apart.

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* When the King makes his wish on the Triforce and disrupt's disrupts Ganondorf's century of planning, the King of Evil ''very calmly'' pulls out a pair of katanas...before lurching around to face the screen and flashing a huge SlasherSmile [[TheFourthWallWillNotProtectYou at the player]]. He then proceeds to [[WouldHurtAChild attack both Zelda and Link as Hyrule drowns]]. It's abundantly clear that Ganondorf has literally nothing to lose at this point, and that he's dedicated the last few minutes of his life to trying to hack his enemies apart.
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* When the King makes his wish on the Triforce and disrupt's Ganondorf's century of planning, the King of Evil ''very calmly'' pulls out a pair of katanas...before lurching around to face the screen and flashing a huge SlasherSmile [[TheFourthWallWillNotProtectYou at the player]]. He then proceeds to [[WouldHurtAChild attack both Zelda and Link as Hyrule drowns]]. It's abundantly clear that Ganondorf has literally nothing to lose at this point, and that he's dedicated the last few minutes of his life to trying to hack his enemies apart.
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** Even worse in that there's a distinct possibility it could've been a child who wrote that message. As it's required for each of them to journey to visit Valoo in order to grow their wings, that makes them the most likely to be traversing Dragon Roost Cavern.
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** Or perhaps not. [[spoiler: WordOfGod is that being TakenForGranite was really just for show - Ganondorf is dead, plain and simple...Not that that isn't better than the alternative, though]]
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** And when you defeat the Helmaroc King and gain access to Ganondorf's chamber, you find the wall outside splattered with something that looks suspiciously like dried blood, with skulls and machetes strung up over the door. Considering this "rival gang" of Tetra's was probably ''the Gerudo'', it's not hard to imagine what Ganondorf might've done them once he made his return.


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* Your first sight of Greatfish Isle is pretty horrifying, especially as it's never made clear ''what'' Ganondorf did to it. All that's left is a few pieces of land jutting up from the water at extremely unnatural angles, debris scattered this way and that, and two wrecked canoes sitting on the shore - a far cry from the troubled, but thriving settlements on Dragon Roost and the Forest Haven. You don't even get a chance to discover who lived here before it was destroyed, as the implications are pretty heavy that there were ''no survivors.''
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* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes''… before turning back harmlessly to stare into the ground again. It's surprisingly horrifying, especially if you're standing less than two yards behind one of them.

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* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes''… before turning back harmlessly to stare into the ground again. It's surprisingly horrifying, especially if you're standing less than two yards behind one of them.
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* Wizzrobes use the fine line between Nightmare Fuel and NightmareRetardant as a jump rope. On one hand, they have a rather goofy appearance, resembling wall-eyed toucans. On the other hand, they can teleport at the player when they least expect it, attack them, and teleport away before the player can kill them, leaving them to wonder where the hell they'll pop out of next. Then there's the fact that their teleporting animation consists of them spinning around slowly with a silly yet somewhat creepy sound. And later on in the game, they [[MookMaker start summoning enemies...]].
** And then there's the one on the Ghost Ship which can summon ReDeads. This is the only Wizzrobe in the whole game that can do this, but players that don't know this will spend the rest of the game [[ParanoiaFuel worrying about Wizzrobes popping out of nowhere to hurl ReDeads at them.]]
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Removing This Troper.


*** Wind Waker was this troper's first Zelda game, and when they encountered the Bokoblin standing guard at the foot of the cliff leading up to the Fairy Fountain, it scared them out of continuing the game for weeks. Not a good time for a jumpy seven-year old...

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* The game opens with an ApocalypseHow of the confirmed continental, possibly planetary, scale due to the Flood. To top it off it's possible species extinction happened for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah and Deku Scrubs.

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* The game opens with an ApocalypseHow of the confirmed continental, possibly planetary, scale due to the Flood. To top it off it's possible species extinction happened for several races who either don't appear at all all, or at least in very small numbers-- numbers -- like the Gorons, Zora, Gerudo, Sheikah and Deku Scrubs.



* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes''… before turning back harmlessly to stare into the ground again. Pretty horrifying if you're standing less than two yards behind one of them.

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* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes''… before turning back harmlessly to stare into the ground again. Pretty horrifying It's surprisingly horrifying, especially if you're standing less than two yards behind one of them.



** In this game, they have one of the freakier screams. Some think it sounds like a high-pitched elephant, but compared to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', where they let out a little shriek, in this game they let out a ''very loud'' banshee-like wail.

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** In this game, they have one of the freakier screams. Some think it sounds like a high-pitched elephant, but compared to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', where they let out a little shriek, shriek -- in this game they let out a ''very loud'' banshee-like wail.



*** Which begs the question of WHY there are two [=ReDeads=] down there...
** Don't use your Hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')
* Molgera. Imagine walking into a ''massive'' room full of sand. Then you hear a flutey tune play, and sand starts pouring out of the ceiling, and the Triforce disappears under a sea of sand. Then an ''enormous'' fleshy worm-thing erupts out of the ground and starts flying around. The worst part is its mouth -- the jaws are just whipping around like crazy -- and the noise it makes. It sounds like a cross between a donkey braying loudly and an agonized scream. See it [[http://www.youtube.com/watch?v=enSXbSwFEG8 here]].

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*** [[FridgeHorror Which begs the question of WHY there are two [=ReDeads=] down there...
there]].
** Don't use your Hookshot on them, either, [[DeadlyEuphemism unless you really want a hug.hug]]. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. way.]] ('''Warning: loud''')
* Molgera. Imagine walking into a ''massive'' room full of sand. Then you hear a flutey tune play, and sand starts pouring out of the ceiling, and the Triforce disappears under a sea of sand. Then an ''enormous'' fleshy worm-thing erupts out of the ground and starts flying around. The worst part is its mouth -- the jaws are just whipping around like crazy -- [[HellIsThatNoise and the noise it makes.makes]]. It sounds like a cross between a donkey braying loudly and an agonized scream. See it [[http://www.youtube.com/watch?v=enSXbSwFEG8 here]].here.]]



*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either crushed or burned to death-- or possibly impaled on the spikes lining Jalhalla's chamber.

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*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either crushed or burned to death-- death -- or possibly impaled on the spikes lining Jalhalla's chamber.



* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have its own music - if you can even call it that. It's basically this faint, muffled echo of the Hyrule Castle theme's melody.
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The Tingle Tuner can provide some very creepy bits when you are in dungeons. For example, in Dragon Roost Cavern, Tingle will state on the [=GBA=] "There seems to be something written under the skull. "It looks like my life will end in this heat, I shall leave one last message here". Pretty dark for a Zelda game.

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* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have [[https://www.youtube.com/watch?v=kg3kZaEnvBw its own music - music]] -- if you can even call it that. It's basically this a faint, muffled mournful echo of the Hyrule Castle theme's melody.
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melody played on reeds, interspersed with distant muffled banging and scattering noises that really drive in the emptiness and despair of the once-great kingdom.
*
The Tingle Tuner can provide some very creepy bits when you are in dungeons. For example, in Dragon Roost Cavern, Tingle will state on the [=GBA=] "There [=GBA=]; ''There seems to be something written under the skull. "It looks like my life will end in this heat, I shall leave one last message here". here"''. Pretty dark for a Zelda game.game.
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* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have its own music - if you can even call it that. It's basically this faint, muffled echo of the Hyrule Castle theme's melody.
Is there an issue? Send a MessageReason:
None


* The game opens with an ApocalypseHow of the confirmed Continental, possibly Planetary, scale due to the Flood. To top it off it's possible Species Extinction for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah & Deku Scrubs.

to:

* The game opens with an ApocalypseHow of the confirmed Continental, continental, possibly Planetary, planetary, scale due to the Flood. To top it off it's possible Species Extinction species extinction happened for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah & and Deku Scrubs.



** There's a notable moment in the Wind Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.

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** There's a notable moment in the Wind Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster Floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.



** Don't use your hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')

to:

** Don't use your hookshot Hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')



** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.

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** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran run out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.



*** God, help you if you're sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.

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*** God, God help you if you're sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.



** To top off all the horror already surrounding Big Octos, the southernmost one [[spoiler: has eaten the Great Fairy that resided in its region. You have to kill it in order to free her. Luckily, it's only got four eyes, so it's easier to beat than the eight- or twelve-eyed ones]].

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** To top off all the horror already surrounding Big Octos, the southernmost one [[spoiler: has [[spoiler:has eaten the Great Fairy that resided in its region. You have to kill it in order to free her. Luckily, it's only got four eyes, so it's easier to beat than the eight- or twelve-eyed ones]].



*** And to top it off? After you get the Triforce chart, there's a loud shrieking cackle that comes out of nowhere, and then you're booted back onto your ship.
*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again...NothingIsScarier, indeed.

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*** And to top it off? After you get the Triforce chart, Chart, there's a loud shrieking cackle that comes out of nowhere, and then you're booted back onto your ship.
*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again... NothingIsScarier, indeed.



The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for example, in Dragon Roost Cavern, Tingle will state on the gba "There seems to be something written under the skull.. "It looks like my life will end in this heat, I shall leave on last message here".. pretty dark for a zelda game

to:

The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for dungeons. For example, in Dragon Roost Cavern, Tingle will state on the gba [=GBA=] "There seems to be something written under the skull.. skull. "It looks like my life will end in this heat, I shall leave on one last message here".. pretty here". Pretty dark for a zelda gameZelda game.
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[[caption-width-right:285: [[FanDumb And they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy was a]] [[WhatDoYouMeanItsForKids kiddie game.]]]]

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[[caption-width-right:285: [[FanDumb And they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy And they said this was a]] [[WhatDoYouMeanItsForKids a kiddie game.]]]]
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** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.
Is there an issue? Send a MessageReason:
For Massive Damage is not a trope


** It's very possible to encounter the one near Fire Mountain before getting the boomerang, leaving you no choice but to let it swallow you and your boat and spit you out, sending you flying ridiculously far and giving you [[ForMassiveDamage massive damage]].

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** It's very possible to encounter the one near Fire Mountain before getting the boomerang, leaving you no choice but to let it swallow you and your boat and spit you out, sending you flying ridiculously far and giving you [[ForMassiveDamage massive damage]].damage.
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----

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The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for example, in Dragon Roost Cavern, Tingle will state on the gba "There seems to be something written under the skull.. "It looks like my life will end in this heat, I shall leave on last message here".. pretty dark for a zelda game
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again...NothingIsScarier, indeed.
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Despite its art style, ''The Wind Waker'' sure does have its share of horrors.

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[[ArtStyleDissonance Despite its art style, style]], ''The Wind Waker'' sure does have its share of horrors.[[NightmareFuel horrors]].
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** On that note, remember ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''? How you got to be friends with most of the Kokiri? Well, one of them was chosen to be the Sage, and Molgera '''ate him!'''

to:

** On that note, remember ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''? How you got to be friends with most of the Kokiri? Well, one of them was chosen to be the Sage, and Molgera '''ate him!'''him alive!'''



*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either roasted or smashed to death. Or possibly impaled on the spikes in Jalhalla's chamber.

to:

*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either roasted crushed or smashed burned to death. Or death-- or possibly impaled on the spikes in lining Jalhalla's chamber.

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[[caption-width-right:285: And [[FanDumb they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy was a]] [[WhatDoYouMeanItsForKids kiddie game…]]]]

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[[caption-width-right:285: And [[FanDumb And they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy was a]] [[WhatDoYouMeanItsForKids kiddie game…]]]]game.]]]]



* The game opens with an ApocalypseHow of the confirmed Continental, possibly Planetary, scale due to the Flood. To top it off it's possible Species Extinction for several races who either don't appear at all or in very small numbers like the Gorons, Gerudo, Sheikah & Deku Scrubs.

to:

* The game opens with an ApocalypseHow of the confirmed Continental, possibly Planetary, scale due to the Flood. To top it off it's possible Species Extinction for several races who either don't appear at all or in very small numbers numbers-- like the Gorons, Zora, Gerudo, Sheikah & Deku Scrubs.



* [[spoiler:The KING COMMITS SUICIDE RIGHT IN FRONT OF YOU!]]
* [[spoiler:[[AndIMustScream Ganon is stuck in the bottom of the ocean possibly aware of everything]]!]]
* [[spoiler: Ganon's hauntingly deranged laughter when the King steals the Triforce right out from under him, the laugh of a man who's just lost his very last hope after everything. He just breaks completely, and depending on your beliefs about the Zelda timeline, this is also the ''last time'' this Ganon ever resurrects.]]

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* [[spoiler:The KING COMMITS SUICIDE RIGHT IN FRONT OF YOU!]]
King essentially ''commits suicide'' right in front of you.]]
* [[spoiler:[[AndIMustScream Ganon [[spoiler:After his defeat, Ganondorf is stuck turned to stone with the Master Sword still embedded in his forehead, as the ocean crashes down on top of him. Given that characters who are TakenForGranite in the ''Zelda'' series are often still aware of everything, [[AndIMustScream it's likely that he's still conscious and trapped forever at the bottom of the ocean possibly aware of everything]]!]]
ocean]].]]
* [[spoiler: Ganon's [[spoiler:[[https://www.youtube.com/watch?v=NUzsVy9HdL4 Ganondorf's hauntingly deranged laughter laughter]] when the King steals the Triforce right out from under him, him-- the laugh of a man who's just lost his very last hope after everything. He just breaks completely, and depending on your beliefs about the Zelda timeline, this is also the ''last time'' this Ganon Ganondorf ever resurrects.]]]]
-->'''Princess Zelda:''' What are you laughing at, Ganondorf?! YoureInsane
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*** God, help you if your sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.

to:

*** God, help you if your you're sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.



* The places where you get the [[spoiler:Triforce Charts]] in general are horrifying. We have; a holiday home with a flooded basement full of rats, [=Redeads=] and claustrophobic crawlspaces, a ghost ship, the Savage Labyrinth, other creepy basements full of enemies, a maze full of [[DemonicSpiders Floormasters that chuck you back to the beginning if they grab you]]…might be FridgeBrilliance seeing as Link's Triforce piece is the Triforce of Courage.

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* The places where you get the [[spoiler:Triforce Charts]] in general are horrifying. We have; a holiday home with a flooded basement full of rats, [=Redeads=] and claustrophobic crawlspaces, a ghost ship, the Savage Labyrinth, other creepy basements full of enemies, a maze full of [[DemonicSpiders Floormasters that chuck you back to the beginning if they grab you]]…might you]], [[ArsonMurderAndJaywalking and a series of islands infested with those ear-destroying birds]]. This might be FridgeBrilliance seeing as Link's Triforce piece is the Triforce of Courage.
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** You can turn off the blue smoke in one room... but only by opening a chest on the other side of the room from where you came in. In other words, you have to get past the Floormasters without the benefit of items to do so.


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*** It may soften it a tiny bit that you never met that particular one (unless the Fado you met decided to start looking like a boy instead of continuing to look like a girl for some reason), but still...
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* The Great Sea itself can be rather unnerving to traverse if you know what you're in for. Think you're in for a relaxing sail? Have fun trying to avoid [[GiantSquid Big Octos]], giant cyclones, a ghost ship, and giant flying propeller... ''Things'' along the way! Hope you don't have hydrophobia on top of it! The random torrential downpours don't help, either.
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** To top it off, you ''will'' have one forced encounter with him before you can get a hold of the bow and arrows, at [[spoiler: Northern Triangle Island]]. You can avoid him and get to the island quickly, however, if you pay close attention to the cyclone, you'll notice that it's ''actively chasing Link'', albeit ever so slowly. This means you only have a certain amount of time on the island before he catches you. [[ParanoiaFuel Try not to panic!]]
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** There's a notable moment in the Earth Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.

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** There's a notable moment in the Earth Wind Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.
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** There's a notable moment in the Earth Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.
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* [[spoiler: Ganon's hauntingly deranged laughter when the King steals the Triforce right out from under him, the laugh of a man who's just lost his very last hope after everything. He just breaks completely, and depending on your beliefs about the Zelda timeline, this is also the ''last time'' this Ganon ever resurrects.]]
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*** Something horrifying happens ''even after you kill them''. Instead of immediately disappearing into a puff of smoke after hitting the ground, they just lie on the ground for ''what seems like an eternity'' before disappearing. You can't help but worry that it'll suddenly get back up and scream at you again.
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* Sea Octoroks. They tend to appear out of nowhere RIGHT IN FRONT OF YOU with no warning while you are sailing and knock you off your boat, and as you try to get back on your boat, tons of them start popping up all around you surrounding you and firing at you. Not to mention they are also huge and make the screen shake every time they attack, and the music… never go west of Six Eye Reef or near Northern Triangle Island after placing the pearl and getting the treasure…

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* Sea Octoroks. They tend to appear out of nowhere RIGHT IN FRONT OF YOU with no warning while you are sailing and knock you off your boat, and as you try to get back on your boat, tons of them start popping up all around you surrounding you and firing at you. Not to mention they are also huge huge, have glowing yellow eyes and heads and make the screen shake every time they attack, and the music… never go west of Six Eye Reef or near Northern Triangle Island after placing the pearl and getting the treasure…

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