History NightmareFuel / TheLegendOfZeldaTheWindWaker

12th Dec '17 9:31:26 PM Galaxithea
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* Wizzrobes use the fine line between Nightmare Fuel and NightmareRetardant as a jump rope. On one hand, they have a rather goofy appearance, resembling wall-eyed toucans. On the other hand, they can teleport at the player when they least expect it, attack them, and teleport away before the player can kill them, leaving them to wonder where the hell they'll pop out of next. Then there's the fact that their teleporting animation consists of them spinning around slowly with a silly yet somewhat creepy sound. And later on in the game, they [[MookMaker start summoning enemies...]].
** And then there's the one on the Ghost Ship which can summon ReDeads. This is the only Wizzrobe in the whole game that can do this, but players that don't know this will spend the rest of the game [[ParanoiaFuel worrying about Wizzrobes popping out of nowhere to hurl ReDeads at them.]]
13th Oct '17 2:32:44 PM ArgonianLorekeeper
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*** Wind Waker was this troper's first Zelda game, and when they encountered the Bokoblin standing guard at the foot of the cliff leading up to the Fairy Fountain, it scared them out of continuing the game for weeks. Not a good time for a jumpy seven-year old...
13th Oct '17 10:54:37 AM GF93
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* The game opens with an ApocalypseHow of the confirmed continental, possibly planetary, scale due to the Flood. To top it off it's possible species extinction happened for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah and Deku Scrubs.

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* The game opens with an ApocalypseHow of the confirmed continental, possibly planetary, scale due to the Flood. To top it off it's possible species extinction happened for several races who either don't appear at all all, or at least in very small numbers-- numbers -- like the Gorons, Zora, Gerudo, Sheikah and Deku Scrubs.



* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes'' before turning back harmlessly to stare into the ground again. Pretty horrifying if you're standing less than two yards behind one of them.

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* The [=ReDeads=]. The scary part isn't that they're hard to fight; they're actually rather easy. It's that if you try to shoot them from afar or from behind, they'll look up and ''stare into your fucking soul with their empty eyes'' before turning back harmlessly to stare into the ground again. Pretty horrifying It's surprisingly horrifying, especially if you're standing less than two yards behind one of them.



** In this game, they have one of the freakier screams. Some think it sounds like a high-pitched elephant, but compared to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', where they let out a little shriek, in this game they let out a ''very loud'' banshee-like wail.

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** In this game, they have one of the freakier screams. Some think it sounds like a high-pitched elephant, but compared to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', where they let out a little shriek, shriek -- in this game they let out a ''very loud'' banshee-like wail.



*** Which begs the question of WHY there are two [=ReDeads=] down there...
** Don't use your Hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')
* Molgera. Imagine walking into a ''massive'' room full of sand. Then you hear a flutey tune play, and sand starts pouring out of the ceiling, and the Triforce disappears under a sea of sand. Then an ''enormous'' fleshy worm-thing erupts out of the ground and starts flying around. The worst part is its mouth -- the jaws are just whipping around like crazy -- and the noise it makes. It sounds like a cross between a donkey braying loudly and an agonized scream. See it [[http://www.youtube.com/watch?v=enSXbSwFEG8 here]].

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*** [[FridgeHorror Which begs the question of WHY there are two [=ReDeads=] down there...
there]].
** Don't use your Hookshot on them, either, [[DeadlyEuphemism unless you really want a hug.hug]]. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. way.]] ('''Warning: loud''')
* Molgera. Imagine walking into a ''massive'' room full of sand. Then you hear a flutey tune play, and sand starts pouring out of the ceiling, and the Triforce disappears under a sea of sand. Then an ''enormous'' fleshy worm-thing erupts out of the ground and starts flying around. The worst part is its mouth -- the jaws are just whipping around like crazy -- [[HellIsThatNoise and the noise it makes.makes]]. It sounds like a cross between a donkey braying loudly and an agonized scream. See it [[http://www.youtube.com/watch?v=enSXbSwFEG8 here]].here.]]



*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either crushed or burned to death-- or possibly impaled on the spikes lining Jalhalla's chamber.

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*** Same thing with Laruto, who was the Sage of the Earth Temple and also the only Zora seen in this game. The thing that killed her was the monstrous king of the Poes, Jalhalla, who enjoys flinging around fire and body slamming his enemies. So Laruto, who just may have been the last Zora, was either crushed or burned to death-- death -- or possibly impaled on the spikes lining Jalhalla's chamber.



* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have its own music - if you can even call it that. It's basically this faint, muffled echo of the Hyrule Castle theme's melody.
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The Tingle Tuner can provide some very creepy bits when you are in dungeons. For example, in Dragon Roost Cavern, Tingle will state on the [=GBA=] "There seems to be something written under the skull. "It looks like my life will end in this heat, I shall leave one last message here". Pretty dark for a Zelda game.

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* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have [[https://www.youtube.com/watch?v=kg3kZaEnvBw its own music - music]] -- if you can even call it that. It's basically this a faint, muffled mournful echo of the Hyrule Castle theme's melody.
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melody played on reeds, interspersed with distant muffled banging and scattering noises that really drive in the emptiness and despair of the once-great kingdom.
*
The Tingle Tuner can provide some very creepy bits when you are in dungeons. For example, in Dragon Roost Cavern, Tingle will state on the [=GBA=] "There [=GBA=]; ''There seems to be something written under the skull. "It looks like my life will end in this heat, I shall leave one last message here". here"''. Pretty dark for a Zelda game.game.
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5th Oct '17 6:11:39 AM UltimateJasper
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* First visiting Hyrule Castle frozen in time, having been completely overtaken by monsters, is incredibly creepy. If you listen closely, it actually does have its own music - if you can even call it that. It's basically this faint, muffled echo of the Hyrule Castle theme's melody.
23rd Sep '17 10:54:49 PM PrincessGwen
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* The game opens with an ApocalypseHow of the confirmed Continental, possibly Planetary, scale due to the Flood. To top it off it's possible Species Extinction for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah & Deku Scrubs.

to:

* The game opens with an ApocalypseHow of the confirmed Continental, continental, possibly Planetary, planetary, scale due to the Flood. To top it off it's possible Species Extinction species extinction happened for several races who either don't appear at all or in very small numbers-- like the Gorons, Zora, Gerudo, Sheikah & and Deku Scrubs.



** There's a notable moment in the Wind Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.

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** There's a notable moment in the Wind Temple where you're controlling Makar and planting trees. Immediately after the last tree is planted, a surprise floormaster Floormaster pops out from right behind him and grabs him. It comes out of nowhere and you can't do anything to help.



** Don't use your hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')

to:

** Don't use your hookshot Hookshot on them, either, unless you really want a hug. LetsPlay/{{Chuggaaconroy}} [[http://youtu.be/5XV8RGcgw8U?t=5m11s learned this the hard way]]. ('''Warning: loud''')



** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.

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** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran run out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.



*** God, help you if you're sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.

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*** God, God help you if you're sailing through a storm during the night. The atmosphere turns really dark and ominous, which makes it hard to see. The music also starts to play faster. However, the scariest is after visiting Greatfish Isle for the first time, which sets off a never ending storm with eerie music playing until you find Jabun, and it's not the usual sailing music playing faster, but the tune actually sounds like the rain is going to flood the rest of the world if you don't hurry. It doesn't help that your first Seahat encounter will likely be during the storm.



** To top off all the horror already surrounding Big Octos, the southernmost one [[spoiler: has eaten the Great Fairy that resided in its region. You have to kill it in order to free her. Luckily, it's only got four eyes, so it's easier to beat than the eight- or twelve-eyed ones]].

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** To top off all the horror already surrounding Big Octos, the southernmost one [[spoiler: has [[spoiler:has eaten the Great Fairy that resided in its region. You have to kill it in order to free her. Luckily, it's only got four eyes, so it's easier to beat than the eight- or twelve-eyed ones]].



*** And to top it off? After you get the Triforce chart, there's a loud shrieking cackle that comes out of nowhere, and then you're booted back onto your ship.
*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again...NothingIsScarier, indeed.

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*** And to top it off? After you get the Triforce chart, Chart, there's a loud shrieking cackle that comes out of nowhere, and then you're booted back onto your ship.
*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again... NothingIsScarier, indeed.



The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for example, in Dragon Roost Cavern, Tingle will state on the gba "There seems to be something written under the skull.. "It looks like my life will end in this heat, I shall leave on last message here".. pretty dark for a zelda game

to:

The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for dungeons. For example, in Dragon Roost Cavern, Tingle will state on the gba [=GBA=] "There seems to be something written under the skull.. skull. "It looks like my life will end in this heat, I shall leave on one last message here".. pretty here". Pretty dark for a zelda gameZelda game.
27th Jul '17 12:34:46 PM Ferot_Dreadnaught
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[[caption-width-right:285: [[FanDumb And they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy was a]] [[WhatDoYouMeanItsForKids kiddie game.]]]]

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[[caption-width-right:285: [[FanDumb And they]] [[ArtStyleDissonance said this]] [[SurpriseCreepy And they said this was a]] [[WhatDoYouMeanItsForKids a kiddie game.]]]]
27th Jul '17 12:25:49 PM sugaricequeen
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** [[KingMook Every boss in the game follows the trend of resembling a common dungeon enemy...]] [[TheLastOfTheseIsNotLikeTheOthers Except Molgera.]] It's just some strange sort of deformed sandworm-thing, and the only creatures in the game that it resembles are its own young that it regurgitates to help fight you. It makes one wonder if Ganondorf had simply ran out of ideas at this point and just birthed the most terrifying and freakish monstrosity he could come up with.
15th Jul '17 7:45:15 AM SeptimusHeap
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** It's very possible to encounter the one near Fire Mountain before getting the boomerang, leaving you no choice but to let it swallow you and your boat and spit you out, sending you flying ridiculously far and giving you [[ForMassiveDamage massive damage]].

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** It's very possible to encounter the one near Fire Mountain before getting the boomerang, leaving you no choice but to let it swallow you and your boat and spit you out, sending you flying ridiculously far and giving you [[ForMassiveDamage massive damage]].damage.
23rd Jun '17 4:21:09 PM AVoraciousLatias
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The Tingle Tuner can provide some very creepy bits when you are in dungeons.. for example, in Dragon Roost Cavern, Tingle will state on the gba "There seems to be something written under the skull.. "It looks like my life will end in this heat, I shall leave on last message here".. pretty dark for a zelda game
19th Jun '17 9:17:31 PM sugaricequeen
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*** The most horrifying thing about the Ghost Ship by far is how little you actually know about it - the game gives next to no information about what it's doing or why, very few characters know anything about it at all, it just...appears and disappears, drifting listlessly past an island each night before vanishing as it moves on to the next one. Even after you've managed to board it and are expecting to discover some answers inside, there are none to be found. Once you've claimed the treasure from inside it, you're returned automatically to the safety of your own boat, and the Ghost Ship vanishes without a trace, never to be seen or heard from again...NothingIsScarier, indeed.
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