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** ''NightmareFuel/MarioAndLuigiPaperJam''



* In the Shiverburn Galaxy, if you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy figures on the cliff, watching you, and following you. The file names? ''[=BeyondHellValleySky=]'' is where they reside, and ''[=HellValleySkyTree=]'' is the names; the ominousness of the trees were enough, but ''those names'' make them worse. The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a large hill to mountain-sized.
* The black hole that spawns at certain places, waiting to suck Mario in if he falls off within range. The [[HellIsThatNoise sound too doesn't help matters at all]].

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* In The black holes, much like in the first game, can be found in many places just waiting to suck Mario in if he falls off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].
* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=fiPYVJ_KC0o a menacing theme that combines the underground theme with the original overworld theme.]]
** Bear in mind it also [[NothingIsScarier isn't explained how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply they have no affiliation with Bowser and are simply created by some kind of mysterious force that naturally exists within the galaxies.
* Digga-Leg is essentially a smaller version of the first game's Megaleg boss, sharing several of the same menacing qualities such as its gas mask-like face. Compared to its big brother, it's ''far'' less imposing in size and can't crush Mario instantly, but it still dwarfs the Mario bros, has [[RedEyesTakeWarning red eyes]] and emits smoke from its "mask" on top of being far more mobile than Megaleg, being able to ''leap'' off-screen. It also has to be fought [[OneHitPointWonder under the conditions of a Daredevil Comet]].
* Mattermouths, new enemies to the series, appear as large and disembodied Dry Bones heads surrounded by dark purple aura that somehow consume matter itself, eating through parts of levels and leave gaping holes behind them. They can't be defeated or harmed, and the only thing Mario can do to them is stomp on them to make them eat in the opposite direction. The trails they leave behind have a similar appearance to Dark Matter in the first game, which combined with their names implies they're ''made'' from Dark Matter.
* Sorbetti, the boss of Freezy Flake Galaxy, a giant spiky [[SlasherSmile grinning]] snowball creature [[MonsterClown with a freaky clownish face]] that produces almost nothing but shrill giggles. It's big enough that Mario actually walks around on its body before launching to the arena planet, and in the fight it constantly rolls after Mario, only stopping when it hits him, which causes it to laugh before rolling at him from the opposite direction. After two hits, both it and the music will stop abruptly before starting up again at a faster pace as Sorbetti begins ''[[TurnsRed furiously]]'' rolling after the plumber, all the while sporting a terrifying grimace and making constant maniacal grunting sounds. It's difficult to outrun the thing even ''with'' the snow structures and trees which slow it down, and even then it mows through them relatively effortlessly.
** Speaking of Sorbetti, the planet leading up to it is quite a spooky area. It's engulfed in a blizzard which very suddenly kicks in as it's approached, and it obscures much of Mario's surroundings, leaving the entire place floating in a misty white void. It also uses [[https://www.youtube.com/watch?v=I6k7y_GkX1w a pretty mysterious and lonely theme]] that provides a major contrast with the galaxy's usual upbeat tune and atmosphere.
* Haunty Halls Galaxy is a [[SarcasmMode delightful little place]] which features pathways that move between ghostly portals, forcing Mario to hurry along rapidly-moving platforms fading in and out of existence, and the first mission has an entire area where Yoshi's Bulb Berry power-up is needed to traverse - get knocked off of Yoshi, and the entire level will vanish, leaving the plumber to fall to his doom in the endless abyss. It's worth mentioning that the level also features the aforementioned Mattermouths, as well as ghostly Octoombas that are bigger than Mario.
** The game's main ghost-themed galaxies continue to make use of the [[LifeStream ominous background featuring ghostly faces floating towards a light]] used in much of Galaxy 1's, but now they also include [[https://www.youtube.com/watch?v=FXu_N5HZVUU a very menacing remix]] of ''Super Mario World's'' already creepy Ghost House theme, which sounds even more oppressive with the higher quality instruments than it did on the SNES.
** There's also the ''giant'' Boo and its lackeys which will suddenly appear behind Mario and give chase. Thankfully, they don't appear in the Prankster Comet mission... [[FromBadToWorse because the comet mission for this galaxy is a Clone Comet, and Cosmic Clones will give chase throughout the entire level instead.]] Have fun!
* The slide segment of Slipsand Galaxy features Rhomps, giant rolling stone enemies which roll towards Mario from behind and need to be avoided. They're very comparable to Spindels from ''64'', except unlike them and their toothy grin, Rhomps only have an emotionless, unchanging smiley face carved into them, something which [[DissonantSerenity presents a bit of an unnerving contrast]] with the fact they instantly flatten and kill Mario on contact.
*
Shiverburn Galaxy, if Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures on the cliff, (pictured above), watching you, and following you. No matter where you are in the Galaxy, [[ParanoiaFuel they will always be there, and they will always be watching.]] [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=LWhqKaV1Yhg The eerily tranquil music used for the galaxy really doesn't help matters either.]]
** The figures are frightening enough on their own, but the file names for Shiverburn Galaxy's textures somehow make them ten times worse.
The file names? ''[=BeyondHellValleySky=]'' ''[=BeyondHellValley=]'' is where they reside, and ''[=HellValleySkyTree=]'' is the names; name of the texture featuring the figures themselves; the ominousness of the trees were "trees" was already enough, but ''those names'' make them worse. The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a large ''large hill to mountain-sized.
mountain-sized.''
* The black hole Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that spawns at certain places, waiting to suck occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=6tf3xgSeG3E an ominous remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark nighttime forest with a large tower-like structure in if he falls off within range. The [[HellIsThatNoise sound too doesn't help matters at all]].
the distance.
* Boss Blitz Galaxy, a BossRush against five of the first game's bosses, features [[https://www.youtube.com/watch?v=jDCqMZDtFU0 a rather quiet but urgent-sounding track]] that lends the stage a frighteningly lonely atmosphere and gives the periods before each fight an incredibly prominent sense of danger. Not helped by the galaxy's nearly pitch-black space background that stands in sharp contrast to both games' largely colorful takes on cosmic backdrops, or the fact that the stage includes the likes of Bouldergeist, a boss who already provides the image for the first game's NightmareFuel page.
** Even worse? You have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!

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Even Mario has run into his share of frights, as these examples will attest to. [[Administrivia/SpoilersOff Per wiki policy]], '''all spoilers are unmarked'''.

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Even Mario has run into his share of frights, as these examples will attest to.

'''All spoilers are UNMARKED
[[Administrivia/SpoilersOff Per per wiki policy]], '''all spoilers are unmarked'''.
policy]]. Read at your own risk! Administrivia/YouHaveBeenWarned.'''
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** The [[https://www.youtube.com/watch?v=7kAkh0s4UGc Kero Sewers]] theme. Backed by an OminousPipeOrgam, it's very eerie and gives a feeling of desolation in such a dark, underground area. It also plays in Land's End, which is a {{Palette Swap}}ped- Kero Sewers, and in the depths of the Moleville Coal Mines that have become infested with enemies.

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** The [[https://www.youtube.com/watch?v=7kAkh0s4UGc Kero Sewers]] theme. Backed by an OminousPipeOrgam, OminousPipeOrgan, it's very eerie and gives a feeling of desolation in such a dark, underground area. It also plays in Land's End, which is a {{Palette Swap}}ped- Kero Sewers, and in the depths of the Moleville Coal Mines that have become infested with enemies.

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** The [[https://www.youtube.com/watch?v=7kAkh0s4UGc Kero Sewers]] theme. Backed by an OminousPipeOrgam, it's very eerie and gives a feeling of desolation in such a dark, underground area. It also plays in Land's End, which is a {{Palette Swap}}ped- Kero Sewers, and in the depths of the Moleville Coal Mines that have become infested with enemies.



** The factory's basement where the final battle takes place, the floor is made of nothing but several Smithy's heads, and some particularly interesting ones seems to be looking at the player.

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** The factory's basement where the final battle takes place, the floor is made of nothing but several Smithy's heads, and some particularly interesting with Smithy. Never mind that he hammers his own ''skull'' into new weapons; he's a massive war machine in a playful fantasy world. A massive war machine that not only makes simpler ones seems to be looking at in bulk, but (going by whatever the player.hell is going on with the Factory Basement in the second phase) is apparently ''self-replicating'' too, and the Smithy you fight is just the one currently active.
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Brought back for one reason and one reason only. Still does seem to qualify as "Accidental" but whatever.

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* In the first game, whenever you access a sky bonus area, the cheerful invincibility theme plays. In this game, however, such areas, as well as the World 5 sky area and [[WarpZone "World 9"]], get a [[https://www.youtube.com/watch?v=ibjNly0E_gk very eerie and ethereal theme]], which is [[https://www.youtube.com/watch?v=DOeFxirk94o doubled down on]] in the ''All-Stars'' version.
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That isn't nightmarish at all. Even if considered so, then it's more like Accidental Nightmare Fuel since it is certain that it was never intended that way.


* In the first game, whenever you access a sky bonus area, the cheerful invincibility theme plays. In this game, however, such areas, as well as the World 5 sky area and [[WarpZone "World 9"]], get a [[https://www.youtube.com/watch?v=ibjNly0E_gk very eerie and ethereal theme]], which is [[https://www.youtube.com/watch?v=DOeFxirk94o doubled down on]] in the ''All-Stars'' version.
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* World 6, Ice Land, has [[https://www.youtube.com/watch?v=c8LnHIODRMM an incredibly eerie theme]] which stands out from the rest of the game's soundtrack. In stark contrast to the jolly and peaceful music and atmosphere most ice levels in the series seem to be made with in mind, it has a terrifying feeling of isolation that sounds appropriate for being trapped and lost in a blizzard. The [[https://www.youtube.com/watch?v=HPJ14CtNN24 All-Stars version]] isn't any better, and it's appropriate [[https://www.youtube.com/watch?v=_5CnaZemxA4 it'd be remixed again]] for when Mario receives threatening emails from an unknown stalker in ''The Thousand-Year Door''.
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* World 7's first mini-fortress is [[NothingIsScarier completely abandoned]], save for the Boom-Boom at the end. There's one room where you can see enemy-related infrastructure, such as the center posts for the Rotodiscs, but of course the enemies themselves are missing. It makes you wonder just ''why'' the fortress is the way it is. Also the exit is non-obvious, and someone who doesn't think to use Raccoon or Tanuki form may get stuck and die of time over all alone.

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* World 7's first mini-fortress is [[NothingIsScarier completely abandoned]], save for the Boom-Boom at the end. There's one room where you can see enemy-related infrastructure, such as the center posts for the Rotodiscs, Rotodiscs and the lanerns for the Hot Feet, but of course the enemies themselves are missing. It makes you wonder just ''why'' the fortress is the way it is. Also the exit is non-obvious, and someone who doesn't think to use Raccoon or Tanuki form to fly up to the Warp Pipe may get stuck and die of time over all alone.

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* The laser-shooting Bowser statues in his castle. They look nothing more than typical castle decorations, until you approach them and they suddenly start firing lasers at you. Worse yet, there are no visual differences between the laser-shooting statues and the harmless ones, so you can easily be caught off-guard.




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* World 7's first mini-fortress is [[NothingIsScarier completely abandoned]], save for the Boom-Boom at the end. There's one room where you can see enemy-related infrastructure, such as the center posts for the Rotodiscs, but of course the enemies themselves are missing. It makes you wonder just ''why'' the fortress is the way it is. Also the exit is non-obvious, and someone who doesn't think to use Raccoon or Tanuki form may get stuck and die of time over all alone.
* The laser-shooting Bowser statues in his castle. They look nothing more than typical castle decorations, until you approach them and they suddenly start firing lasers at you. Worse yet, there are no visual differences between the laser-shooting statues and the harmless ones, so you can easily be caught off-guard.
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* In the first game, whenever you access a sky bonus area, the cheerful invincibility theme plays. In this game, however, such areas, as well as the World 5 sky area and [[WarpZone "World 9"]], get a [[https://www.youtube.com/watch?v=ibjNly0E_gk very eerie and ethereal theme]], which is [[https://www.youtube.com/watch?v=DOeFxirk94o doubled down on]] in the ''All-Stars'' version.
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[[quoteright:325:To make matters worse, [[ParanoiaFuel this doesn't always have blank eyes.]]]]

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[[quoteright:325:To make matters worse, [[caption-width-right:325:The cherry on top: [[ParanoiaFuel this doesn't always have blank eyes.]]]]also has moving eyes!]]]]
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[[quoteright:325:To make matters worse, [[ParanoiaFuel this doesn't always have blank eyes.]]]]
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* Koopa coming on to Daisy. With his face and tongue getting... [[UncannyValley less human]]. (Early drafts suggest he was attempting to ''rape'' her.)

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* Koopa coming on attempts to Daisy. With his face seduce Daisy in an incredibly creepy manner, talking about how fresh and tongue getting... clean she is while telling her she really belongs in the world of dinosaurs. His appearance gradually gets [[UncannyValley less human]].human]] over time, including a more prominent forehead and a long lizard tongue, and when he moves in to kiss her Daisy, understandably, screams and forces him away. (Early drafts suggest he was attempting to ''rape'' her.)
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cuttign per NF cleanup thread


* When you get past the door to confront Wart -- and the music changes to this creepy, disturbing horror/techno mix that just messes with your concentration while you have to catch vegetables in midair and throw them into Wart's open mouth (as opposed to the other bosses where you just had to hit them with weapons). Even Wart himself is creepy due to his NonStandardCharacterDesign for the Mario series. His booming voice in the [=GBA=] remake certainly doesn't help.
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-->Obey me, Wario! ''Destroy Mario!''

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-->Obey me, Wario! ''Destroy Mario!''

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* The [[https://www.youtube.com/watch?v=gZm5cXRShO4 U.S. commercial]] for ''VideoGame/SuperMarioLand2SixGoldenCoins''. To some it may be Narm but before Wario was portrayed as the greedy character he is today, the U.S. portrayed him in a way that made most young gamers rather afraid of him. It depicts Wario hypnotizing the denizens of Mario Land to follow him and turn against Mario (and thus kicking off the game's plot), all set to a creepy "hypnosis" sound effect.

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* The [[https://www.youtube.com/watch?v=gZm5cXRShO4 U.S. commercial]] for ''VideoGame/SuperMarioLand2SixGoldenCoins''. To some it may be Narm but before Before Wario was portrayed as the greedy AntiHero character he is today, the U.S. portrayed him in a way that made most young gamers rather afraid of him. It depicts Wario hypnotizing the denizens of Mario Land to follow him and turn against Mario (and thus kicking off the game's plot), all set to a creepy "hypnosis" sound effect.effect.
-->Obey me, Wario! ''Destroy Mario!''
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I forgot to remove this example during clean-up. It's honestly not scary.


* Perry devours baddies to recover the Vibe Gauge. If there are no enemies nearby, one can stand still for a few seconds, cuing an idle animation where Perry ''latches onto Peach's head'', to her vocal displeasure, regaining Vibe Gauge that way.
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* After Yoshi helps Daisy escape, she runs down a hallway and into Goomba!Toad, who is shot by another Goomba's flamethrower and set on fire. Daisy is horrified, and it's made worse by the practical effects used and that despite being turned into a mindless brute Toad is clearly in pain and scared.

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* After Yoshi helps Daisy escape, she runs down a hallway and into Goomba!Toad, Toad the Goomba, who is shot by another Goomba's flamethrower and set on fire. Daisy is horrified, and it's made worse by the practical effects used and that despite being turned into a mindless brute Toad is clearly in pain and scared.
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deleting a non-scary example


* [[GasMaskMooks The Snifits]], due to those weird noises they were constantly making.
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* Boss Bass, a hungry, fast-moving fish that constantly chases you as you race against time to get to high-ground as the water level rises... if you don't make it to high ground in time, or worse, ''fall'' in the water, he will ''[[SwallowedWhole swallow Mario in one gulp]]'', no matter how big you are, and [[OneHitKill you instantly lose a life]]. Unlike the Angry Sun, you cannot get rid of him for good — even if you do kill him, he will return just a few seconds afterwards, ready, willing, and very much able to kill you.

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* [[https://www.mariowiki.com/Boss_Bass Boss Bass, Bass]], a hungry, fast-moving fish that constantly chases you as you race against time to get to high-ground as the water level rises... if you don't make it to high ground in time, or worse, ''fall'' in the water, he will ''[[SwallowedWhole swallow Mario in one gulp]]'', no matter how big you are, and [[OneHitKill you instantly lose a life]]. Unlike the Angry Sun, you cannot get rid of him for good — even if you do kill him, he will return just a few seconds afterwards, ready, willing, and very much able to kill you.
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* Boss Bass, a hungry, fast-moving fish that constantly chases you as you race against time to get to high-ground as the water level rises... if you don't make it to high ground in time, or worse, ''fall'' in the water, he will ''[[SwallowedWhole swallow Mario in one gulp]]'', no matter how big you are, and [[OneHitKill you instantly lose a life]]. Unlike the Angry Sun, killing him does not get rid of him for good — he will return just a few seconds afterwards, ready, willing, and very much able to kill you.

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* Boss Bass, a hungry, fast-moving fish that constantly chases you as you race against time to get to high-ground as the water level rises... if you don't make it to high ground in time, or worse, ''fall'' in the water, he will ''[[SwallowedWhole swallow Mario in one gulp]]'', no matter how big you are, and [[OneHitKill you instantly lose a life]]. Unlike the Angry Sun, killing him does not you cannot get rid of him for good — even if you do kill him, he will return just a few seconds afterwards, ready, willing, and very much able to kill you.
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* The [[http://www.mariowiki.com/Angry_Sun Angry Sun]] made some too scared to play past World 2. It just floats in the sky with an angry scowl on its face... only to suddenly swoop in and attack you halfway into the level. Even worse in 8-2, when it comes after you from ''behind a hill''. Oddly enough, though, you can get rid of it with a mere ''Koopa shell'' of all things.

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* The [[http://www.mariowiki.com/Angry_Sun Angry Sun]] made some too scared to play past World 2. It just floats in the sky with an angry scowl on its face... only to suddenly swoop in and attack you halfway into the level. Even worse if you do get past World 2, it makes a surprise appearance again in stage 8-2, when it comes after you from ''behind a hill''. Oddly enough, though, you can get rid of it with a mere ''Koopa shell'' of all things.



%%* The laser-shooting Bowser statues in his castle.

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%%* * Chain Chomps are scary enough as-is. Then you learn that they can actually ''[[https://www.youtube.com/watch?v=_4THDnt3wSA break loose from their chains]]'' if left alone long enough. Have fun.
*
The laser-shooting Bowser statues in his castle.
castle. They look nothing more than typical castle decorations, until you approach them and they suddenly start firing lasers at you. Worse yet, there are no visual differences between the laser-shooting statues and the harmless ones, so you can easily be caught off-guard.



* Unagi the Eel returns from Super Mario 64 and is a regular type of enemy in this game. And there's also a ''giant'', unkillable [[http://www.mariowiki.com/images/3/3f/NSMB_World_8-3.png version]] of it, which is easily the most terrifying enemy in the game.

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* Unagi the Eel returns from Super Mario 64 and is a regular type of enemy in this game. And In World 8-3, there's also a ''giant'', unkillable invincible [[http://www.mariowiki.com/images/3/3f/NSMB_World_8-3.png version]] of it, which is easily the most terrifying enemy in the game.
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* The [[http://www.mariowiki.com/Angry_Sun Angry Sun]] made some too scared to play past World 2. He just floats in the sky with an angry scowl on his face only to suddenly swoop in and attack you halfway into the level.
* The Boss Bass that constantly chase you as you race against time to get to high-ground as the water level rises.... if you don't make it to high ground in time, or worse, ''fall'' in the water, they will ''swallow Mario in one gulp'', no matter how big you are, and insta-kill you.

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* The [[http://www.mariowiki.com/Angry_Sun Angry Sun]] made some too scared to play past World 2. He It just floats in the sky with an angry scowl on his face its face... only to suddenly swoop in and attack you halfway into the level.
level. Even worse in 8-2, when it comes after you from ''behind a hill''. Oddly enough, though, you can get rid of it with a mere ''Koopa shell'' of all things.
* The Boss Bass Bass, a hungry, fast-moving fish that constantly chase chases you as you race against time to get to high-ground as the water level rises.... rises... if you don't make it to high ground in time, or worse, ''fall'' in the water, they he will ''swallow ''[[SwallowedWhole swallow Mario in one gulp'', gulp]]'', no matter how big you are, and insta-kill [[OneHitKill you instantly lose a life]]. Unlike the Angry Sun, killing him does not get rid of him for good — he will return just a few seconds afterwards, ready, willing, and very much able to kill you.

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* The Boss Bass that constantly chase you as you race against time to get to high-ground as the water level rises.... if you don't make it to high ground in time, or worse, '''fall''' in the water, they will ''swallow Mario in one gulp'', no matter how big you are and, insta-kiling you. No chewing, no biting, just '''gulp''' and you're gone.

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* The Boss Bass that constantly chase you as you race against time to get to high-ground as the water level rises.... if you don't make it to high ground in time, or worse, '''fall''' ''fall'' in the water, they will ''swallow Mario in one gulp'', no matter how big you are and, insta-kiling you. No chewing, no biting, just '''gulp''' are, and you're gone.insta-kill you.






* An EasterEgg: In the yard at the end of any ghost house, waiting long enough causes a ghostly figure to appear in the background just behind the fence and will vanish after a few seconds. This figure doesn't actually do anything and cannot be interacted with, but what makes it creepy is that the thing resembles the Shiverburn Galaxy figures. They're not trees. They're still watching. And they're getting closer

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* An EasterEgg: In the yard at the end of any ghost house, waiting long enough causes a ghostly figure to appear in the background just behind the fence and will vanish after a few seconds. This figure doesn't actually do anything and cannot be interacted with, but what makes it creepy is that the thing resembles the Shiverburn Galaxy figures. They're not trees. They're still watching. And they're getting closer
closer.



* In a certain set of haunted levels in the Soda Jungle, you can see a giant, painted, Mega Bowser in the background (pictured at the top). He has [[BodyHorror blank, milky-white eyes]] and just sits there looking like he wants to [[EatenAlive eat you]], [[ParanoiaFuel sometimes moving his eyes]]. There's even a Bowser Jr. version...

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* In a certain set of haunted levels in the Soda Jungle, you can see a giant, painted, Mega Bowser in the background (pictured at the top). He has [[BodyHorror blank, milky-white eyes]] and just sits there looking like he wants to [[EatenAlive eat you]], [[ParanoiaFuel sometimes moving his eyes]]. There's even also a Bowser Jr. version...
version with the same properties.



%%* The wall of Langolier-like Boos that you can only escape from while crying because it makes you run faster.

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%%* * The wall of Langolier-like Blindfold Boos that in Bowser's Villa is so fast you can only escape from them while crying because it makes you run faster.crying, and if they catch Peach they move on to swarm the rest of the screen before her position is reset.
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* [[http://www.mariowiki.com/Phanto Phanto]]. Creepy pumpkin masks that guard keys; when you pick up a key, they come to live and move really fast and chase you. Then just when you think you're safe after leaving the room, they follow you into the room you escape in.

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* [[http://www.mariowiki.com/Phanto Phanto]]. Creepy pumpkin masks that guard keys; when you pick up a key, they come to live and move really fast and chase you. Then just when you think you're safe after leaving the room, they follow you into the room you escape in. The GBA remake made him even worse by adding sound effects and making him grow as he chases you, and in the Satellaview version, big Phantos twice the normal size appear and chase the player without keys needing to be there.

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deleting redlinks


* ''NightmareFuel/SuperMarioRPG''



* ''NightmareFuel/YoshisWoollyWorld''

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* ''NightmareFuel/YoshisWoollyWorld''

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Adding context to the movie entries


%%* Daniella and Daisy's kidnappings are played to scary effect, and as far as the residents of Brooklyn knew, they and the other girls were missing and probably dead.

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%%* * Daniella and Daisy's kidnappings are played to scary effect, as Iggy and as far as Spike grab them when they think they're safe; Daniella's is worse because it happens just after Mario leaves and her screams are cut off when they gag her. Worse, Iggy and Spike had been kidnapping other girls off-screen, and the residents of Brooklyn knew, they have no idea who took them and the other girls were missing and probably dead.why.



%%* Lena's head motions and hisses invoke the UncannyValley, and she's intensely jealous of Daisy.
%%* The brothers dissolving between dimensions. Mario was conscious of the fact that he ''disintegrated''.
* Koopa's TransformationRay, especially in the [[https://www.youtube.com/watch?v=VgmABs0_JYI deleted scene]] where a guy gets devolved into primordial slime and sloshes out of the chair and onto the floor. As Koopa puts it, it's worse than death--it's being undone.

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%%* Lena's head motions and hisses invoke the UncannyValley, and she's intensely jealous of Daisy.
%%*
* The brothers dissolving between dimensions. Mario was conscious of the fact that he ''disintegrated''.
''disintegrated'', and there's a lengthy shot of him falling between worlds without any solid ground above or beneath him.
* Koopa's TransformationRay, TransformationRay that can de-evolve his prisoners into their evolutionary ancestors or worse, especially in the [[https://www.youtube.com/watch?v=VgmABs0_JYI deleted scene]] where a guy gets devolved into primordial slime and sloshes out of the chair and onto the floor. As Koopa puts it, it's worse than death--it's being undone.



%%* Lena stabbing Yoshi after trying to kill Daisy.
%%* Goomba!Toad getting set on fire.
%%* Lena shoving a guy out of the way by grabbing his face, then getting electrocuted when she dives for the meteorite piece seconds later.
%%* Lena being fossilized by the meteor energy.
%%* The JumpScare of the Tyrannosaurus lunging out.
%%* Koopa devolving into slime.

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%%* * Halfway through the movie, Lena stabbing Yoshi after trying is fed up with Daisy and Koopa's interest in her and attempts to kill Daisy.
%%* Goomba!Toad getting set on fire.
%%* Lena shoving
her with a guy out of knife. Daisy is barely able to stop the way blade from going in, and when Yoshi rescues Daisy by grabbing Lena with his face, then tongue, she retaliates by stabbing him in the neck and getting electrocuted when away. It's very intense, especially for kids, and is made worse by the MoodWhiplash of jumping back and forth from this scene to a funny scene of dancing Goombas in the elevator.
* After Yoshi helps Daisy escape,
she dives for runs down a hallway and into Goomba!Toad, who is shot by another Goomba's flamethrower and set on fire. Daisy is horrified, and it's made worse by the practical effects used and that despite being turned into a mindless brute Toad is clearly in pain and scared.
* After Lena succeeds in reuniting
the meteorite piece seconds later.
%%* Lena being
with the meteor, energy flows across her, briefly showing her skeleton. Then she's suddenly flung into the wall and disintegrates into a skeleton, literally fossilized by the meteor energy.
%%* The * When the Bob-Omb blows up, Koopa is already half de-evolved into a dinosaur by this point and looks ''very'' freaky as he has claws, a reptilian head, and a too-wide mouth with MoreTeethThanTheOsmondFamily but still retains a humanoid body. When he's launched into the bucket, there's a very effective pause as all you can hear are faint rattling noises, before a sudden JumpScare of the his Tyrannosaurus form lunging out.
%%* Koopa devolving into slime.
out, its mouth filling the screen.
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Super Mario Maker get cut.


* ''NightmareFuel/SuperMarioMaker''
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[[quoteright:325:[[VideoGame/NewSuperMarioBrosU https://static.tvtropes.org/pmwiki/pub/images/rsz_smbnf.png]]

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[[quoteright:325:[[VideoGame/NewSuperMarioBrosU https://static.tvtropes.org/pmwiki/pub/images/rsz_smbnf.png]]png]]]]
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[[quoteright:325:[[VideoGame/NewSuperMarioBrosU https://static.tvtropes.org/pmwiki/pub/images/rsz_smbnf.png]][[caption-width-right:325:''[[BlankWhiteEyes Those eyes. Those goddamn eyes...]]]]''

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[[quoteright:325:[[VideoGame/NewSuperMarioBrosU https://static.tvtropes.org/pmwiki/pub/images/rsz_smbnf.png]][[caption-width-right:325:''[[BlankWhiteEyes Those eyes. Those goddamn eyes...]]]]''png]]

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