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** Used as a BrickJoke in ''Generations'', where Sonic's special present is a chili dog, but he doesn't get to eat it before the BigBad attacks. At the end of the game, he returns to his time and catches the dog, which is still warm.
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** All of the trophies/achievements are references to lines from the movies, as well.
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* In {{Scribblenauts}}, typing "scribblenaut" will call up the original player character design, which is also unlockable to play as.

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* In {{Scribblenauts}}, VideoGame/{{Scribblenauts}}, typing "scribblenaut" will call up the original player character design, which is also unlockable to play as.



* In the [[PokemonDiamondAndPearl Gen IV]] ''{{Pokemon}}'' games, you have the news report on a red Gyarados, as well as a reporter who claims he covered the story. Also, before Jasmine's cameo in the Gen IV games, you can see her in the audience of Pokémon Contests in [[VideoGame/PokemonRubyAndSapphire Gen III]].
** That's more of a ContinuityNod, actually. In the games, certain character elements have been brought over from the anime, along with other stuff. Brock asks for a Bonsly in the remakes of ''PokemonGoldAndSilver'', Togepi cry whenever they enter Misty's Gym and you talk to them, Misty acts {{Tsundere}} in the Johto games, etc.

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* In the [[PokemonDiamondAndPearl [[VideoGame/PokemonDiamondAndPearl Gen IV]] ''{{Pokemon}}'' games, you have the news report on a red Gyarados, as well as a reporter who claims he covered the story. Also, before Jasmine's cameo in the Gen IV games, you can see her in the audience of Pokémon Contests in [[VideoGame/PokemonRubyAndSapphire Gen III]].
** That's more of a ContinuityNod, actually. In the games, certain character elements have been brought over from the anime, along with other stuff. Brock asks for a Bonsly in the remakes of ''PokemonGoldAndSilver'', ''VideoGame/PokemonGoldAndSilver'', Togepi cry whenever they enter Misty's Gym and you talk to them, Misty acts {{Tsundere}} in the Johto games, etc.
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* In the [[PokemonDiamondAndPearl Gen IV]] ''{{Pokemon}}'' games, you have the news report on a red Gyarados, as well as a reporter who claims he covered the story. Also, before Jasmine's cameo in the Gen IV games, you can see her in the audience of Pokémon Contests in [[PokemonRubyAndSapphire Gen III]].

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* In the [[PokemonDiamondAndPearl Gen IV]] ''{{Pokemon}}'' games, you have the news report on a red Gyarados, as well as a reporter who claims he covered the story. Also, before Jasmine's cameo in the Gen IV games, you can see her in the audience of Pokémon Contests in [[PokemonRubyAndSapphire [[VideoGame/PokemonRubyAndSapphire Gen III]].
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* The ''{{Peanuts}}'' iPhone/iPad game "Snoopy's Street Fair" has plenty of these, especially with regard to minor characters who have their own booths. Frieda has a cat-petting booth featuring her cat Faron (who [[BrotherChuck disappeared after only a few strips]]), Emily (who met Charlie Brown at a dance studio) is selling dance supplies, Lydia (the girl who constantly changed her name) has a "Guess the Name" booth, and Shermy, who sold root beer in one of the early strips, is back in business.
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*** The Covenant cruisers look just like the Pfhor ships from that series.
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* In Rockstar's ''{{Bully}}'', one of the classes that the protagonist takes is an autoshop class. While only allowed to work on bicycles himself, the cars that the seniors are working on are strikingly similar models to cars that appeared in ''GrandTheftAutoViceCity''.

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* In Rockstar's ''{{Bully}}'', ''VideoGame/{{Bully}}'', one of the classes that the protagonist takes is an autoshop class. While only allowed to work on bicycles himself, the cars that the seniors are working on are strikingly similar models to cars that appeared in ''GrandTheftAutoViceCity''.

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Howling Stone explanation


**** One is from ''[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', and one debuted in MajorasMask. The former of which is kind of ironic - considering that the two games are generally accepted to be in separate timelines.

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**** One is from ''[VideoGame/TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', and one debuted in MajorasMask. The former of which is kind of ironic - considering that the two games are generally accepted to be in separate timelines.timelines.
***** The one melody is "Ballad of the Gales", the bulk of which is derived from "Minuet of Forest". Each Howling Stone song seems to share emotional significance to OoT Link. "Song of Healing" is the central melody of "Saria's Song" backwards and is important in Majora's Mask. "Requiem of Spirit" is the warp song to the final (in storyline order) Temple in OoT. "Prelude of Light" is the first warp song and likely the one used right before the final dungeon. "Zelda's Lullaby" can be considered the most important in-story theme in the series. And the "Light Spirit's Theme" is the theme of the Shade's protege, TP Link.
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* In ''Game/TheGodfather'' game there is a character called the Trojan who gives you hits to carry out and then [[WhatHappenedToTheMouse vanishes without a trace]] after the last contract hit. In ''TheGodfather Part II'', the Trojan's name ([[NoNameGiven not his real one though]]) briefly appeared on a diagram of the Corleone family tree and he is listed as serving time in jail.

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* In ''Game/TheGodfather'' ''VideoGame/TheGodfather'' game there is a character called the Trojan who gives you hits to carry out and then [[WhatHappenedToTheMouse vanishes without a trace]] after the last contract hit. In ''TheGodfather Part II'', the Trojan's name ([[NoNameGiven not his real one though]]) briefly appeared on a diagram of the Corleone family tree and he is listed as serving time in jail.
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* In ''Game/TrinityUniverse'' upon hearing that Lucius and Violet are not into anime, Flonne tries to introduce them into one. The series in question? {{Disgaea}}.

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* In ''Game/TrinityUniverse'' ''VideoGame/TrinityUniverse'' upon hearing that Lucius and Violet are not into anime, Flonne tries to introduce them into one. The series in question? {{Disgaea}}.
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**** One is from WindWaker, and one debuted in MajorasMask. The former of which is kind of ironic - considering that the two games are generally accepted to be in separate timelines.

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**** One is from WindWaker, ''[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', and one debuted in MajorasMask. The former of which is kind of ironic - considering that the two games are generally accepted to be in separate timelines.



** And ''The WindWaker'' shows the Sages on ''stained glass windows'' in Hyrule Castle. However, this one is an explicit sequel.

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** And ''The WindWaker'' ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' shows the Sages on ''stained glass windows'' in Hyrule Castle. However, this one is an explicit sequel.
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* Cody in ''StreetFighterAlpha 3'' mentions that "It's good to know more than two moves", a reference to his role as the hero in ''FinalFight''.

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* Cody in ''StreetFighterAlpha ''VideoGame/StreetFighterAlpha 3'' mentions that "It's good to know more than two moves", a reference to his role as the hero in ''FinalFight''.
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** ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' has so many Mythology Gags that it [[MythologyGag/LegendOfZeldaSkywardSword has its own subpage]].

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** ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' has so many Mythology Gags that it [[MythologyGag/LegendOfZeldaSkywardSword [[MythologyGag/TheLegendOfZeldaSkywardSword has its own subpage]].
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** ''[[TheLegendOfZeldaSkywardSword Skyward Sword]]'' has so many Mythology Gags that it [[MythologyGag/LegendOfZeldaSkywardSword has its own subpage]].
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I\'m pretty sure he did use his gun for a few moves, meaning this is just ill-informed complaining.


** In ''VideoGame/MortalKombat3'', Stryker was TheScrappy, for being both cheap and unplayable if you didn't play cheap, [[HaveAGayOldTime having the same name as a gay porn star]], looking like Woody Harrelson, and '''having a gun, but not using it'''. In ''Ultimate VideoGame/MortalKombat3'', he uses it.
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**** Considering that - according to this troper's knowledge - [[spoiler:the Temple of Light was originally supposed to be a playable dungeon in Ocarina of Time, the dungeon in ''Twilight Princess'' itself]] might as well be another example.

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**** Considering that - according to this troper's knowledge - [[spoiler:the Temple of Light was originally supposed to be a playable dungeon in Ocarina of Time, the dungeon in ''Twilight Princess'' itself]] might as well be another example.



** Many commando units in the series will have similar lines to the first commando in Tiberium Dawn, including Havok making a reference in Renegade, "Just doesn't seem fair does it? [[IAmNotLeftHanded Maybe I'll use my left hand."]]

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** Many commando units in the series will have similar lines to the first commando in Tiberium Dawn, including Havok making a reference in Renegade, "Just doesn't seem fair fair, does it? [[IAmNotLeftHanded Maybe I'll use my left hand.shoot left-handed."]]



* ''Romancing SaGa: Minstrel Song'' has these in the Children's Section in the Melvir Library. Having a tale reference the infamous Saw glitch from the first SaGa (''The Final Fantasy Legend''), another one reference the 7 heroes from ''RomancingSaGa2'', and another possibly referencing one of the Frontier games or ''RomancingSaGa3''. This troper isn't 100% sure.

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* ''Romancing SaGa: Minstrel Song'' has these in the Children's Section in the Melvir Library. Having a tale reference the infamous Saw glitch from the first SaGa (''The Final Fantasy Legend''), another one reference the 7 heroes from ''RomancingSaGa2'', and another possibly referencing one of the Frontier games or ''RomancingSaGa3''. This troper isn't 100% sure.

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*** There was another one that was cut from the game, where Atton says he shouldn't even be in the game and was meant to star in a spin-off of [[DarkForcesSaga Jedi Knight]] - namely, ''Jedi Academy'', which came out around the same time.



* First game, it's possible to find a belt confiscated off of someone with the last name Calrissian, and armor taken from Cassus Fett. Jolee Bindo talks about Exar Kun's Sith War and the hero Nomi Sunrider, both of them from the comics. On Taris, you have the chance to fight a Mandalorian going by "Bendak Starkiller."
** Cassus Fett and the references to the First Sith War aren't [[MythologyGag Mythology Gags]], they're meant to reinforce the game's ties with the rest of the StarWars canon.
* ''All'' [=LucasArts=] games had ''StarWars'' references.

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* First game, it's possible to find a belt confiscated off of someone with the last name Calrissian, and armor taken from Cassus Fett. Jolee Bindo talks about Exar Kun's Sith War and the hero Nomi Sunrider, both of them from the comics. ** On Taris, you have the chance to fight a Mandalorian going by "Bendak Starkiller."
** Cassus Fett and the references to the First Sith War aren't [[MythologyGag Mythology Gags]], they're meant to reinforce the game's ties with the rest of the StarWars canon.
Starkiller".
* ''All'' [=LucasArts=] {{LucasArts}} games had ''StarWars'' references.
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** Also in Mother 3, guess what one of Lucas's best weapons is? [[spoiler: A baseball bat]]
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** Also when Prinny asks if it's okay to do the "Next Episode" bit, Etna mockingly says, "[[{{ptitlei5vi1q72}} Can I Really be the Hero?]]"

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** Also when Prinny asks if it's okay to do the "Next Episode" bit, Etna mockingly says, "[[{{ptitlei5vi1q72}} "[[VideoGame/PrinnyCanIReallyBeTheHero Can I Really be the Hero?]]"
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* ''UltimaUnderworld 2'' has the Trilkhai, who share their felinity, their backstory and [[SignificantAnagram the letters in their name]] with the Kilrathi of the ''WingCommander'' series.

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* ''UltimaUnderworld 2'' has the Trilkhai, who share their felinity, their backstory and [[SignificantAnagram the letters in their name]] with the Kilrathi of the ''WingCommander'' ''Videogame/WingCommander'' series.
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** The description for the song "Chocobo Chocobo" in the ''VideoGame/FinalFantasyIV DS'' Music Player says "They're probably all off playing in some mysterious dungeon now." A comparatively long-running spinoff series for ''FinalFantasy'' is ''Chocobo No Fushigi Dungeon'' -- which translates as "Chocobo's Mysterious Dungeon", although it's usually just called ''[=~Chocobo's Dungeon~=]'' in the US. The randomly-generated dungeons in the series are consistently called "mysterious dungeons" in either version.

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** The description for the song "Chocobo Chocobo" in the ''VideoGame/FinalFantasyIV DS'' Music Player says "They're probably all off playing in some mysterious dungeon now." A comparatively long-running spinoff series for ''FinalFantasy'' is ''Chocobo No Fushigi Dungeon'' -- which translates as "Chocobo's Mysterious Dungeon", although it's usually just called ''[=~Chocobo's Dungeon~=]'' ''ChocobosDungeon'' in the US. The randomly-generated dungeons in the series are consistently called "mysterious dungeons" in either version.



** ''[=~Chocobo's Dungeon~=]'' has a dungeon filled with Cactuars and Iron Giants. The song playing in the background is a remix of the song playing in the Thunder Plains from ''VideoGame/FinalFantasyX'', an area filled with said monsters.
** The number of these gags in ''[=~Dissidia: Final Fantasy~=]'' can only be described as "staggering".

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** ''[=~Chocobo's Dungeon~=]'' ''ChocobosDungeon'' has a dungeon filled with Cactuars and Iron Giants. The song playing in the background is a remix of the song playing in the Thunder Plains from ''VideoGame/FinalFantasyX'', an area filled with said monsters.
** The number of these gags in ''[=~Dissidia: Final Fantasy~=]'' ''DissidiaFinalFantasy'' can only be described as "staggering".



** Also, in ''MassEffect2'', several of [[TheEngineer Tali's]] battle quotes are "Go for the Optics, chiktikka!" which is a ShoutOut to the [=~Baldur's Gate~=] character Minsc, who sometimes will shout, "Go for the Eyes, Boo" before battle, as well as "Nothing is faster than Chiktikka vas Paus", which is a pun on one of Aerie's, another Baldur's Gate character, battle quotes, where she says "Nothing is faster than Chiktikka fastpaws." Another gag is found on the Citadel, where one can purchase a "Space Hamster", which is the name of the species which Boo (purportedly) belongs too. Another example: If importing a ''MassEffect1'' character to ''Mass Effect 2'', when Shepard first reunites with Liara on Ilium, she will tell the man she is speaking to "Have you ever faced an asari commando? Few have!" which is the same thing Matriarch Benezia tells Shepard when you faced off against her in the first ''MassEffect''.

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** Also, in ''MassEffect2'', several of [[TheEngineer Tali's]] battle quotes are "Go for the Optics, chiktikka!" which is a ShoutOut to the [=~Baldur's Gate~=] BaldursGate character Minsc, who sometimes will shout, "Go for the Eyes, Boo" before battle, as well as "Nothing is faster than Chiktikka vas Paus", which is a pun on one of Aerie's, another Baldur's Gate character, battle quotes, where she says "Nothing is faster than Chiktikka fastpaws." Another gag is found on the Citadel, where one can purchase a "Space Hamster", which is the name of the species which Boo (purportedly) belongs too. Another example: If importing a ''MassEffect1'' character to ''Mass Effect 2'', when Shepard first reunites with Liara on Ilium, she will tell the man she is speaking to "Have you ever faced an asari commando? Few have!" which is the same thing Matriarch Benezia tells Shepard when you faced off against her in the first ''MassEffect''.



* ''[=~Marvel vs. Capcom 3: Fate of Two Worlds~=]'' has this in friggin' ''spades''. From CaptainAmerica and IronMan referring to ''Comicbook/CivilWar'', to [[SheHulk She-Hulk]] telling {{Deadpool}} that she'd be attacking him [[LeaningOnTheFourthWall with a health bar]] if the game was set in the right era, this game really gets its jollies off on continuity and mythology.

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* ''[=~Marvel vs. Capcom 3: Fate of Two Worlds~=]'' ''MarvelVsCapcom3FateOfTwoWorlds'' has this in friggin' ''spades''. From CaptainAmerica and IronMan referring to ''Comicbook/CivilWar'', to [[SheHulk She-Hulk]] telling {{Deadpool}} that she'd be attacking him [[LeaningOnTheFourthWall with a health bar]] if the game was set in the right era, this game really gets its jollies off on continuity and mythology.
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* The boss of the Tutorial in ''DarkSouls'' is the Asylum Demon, which bears a more than passing resemblance to the Vanguard that ended the tutorial in ''DemonsSouls''. In contrast to the HeadsIWinTailsYouLose near HopelessBossFight scenario of the Vanguard, after initially having to flee from the Asylum Demon, you come back with a proper weapon and a vantage point for a DynamicEntry and utterly destroy it -- this is ''hugely'' satisfying to anyone who played the earlier game.

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* The boss of the Tutorial in ''DarkSouls'' is the Asylum Demon, which bears a more than passing resemblance to the Vanguard that ended the tutorial in ''DemonsSouls''. In contrast to the HeadsIWinTailsYouLose near HopelessBossFight scenario of the Vanguard, after initially having to flee from the Asylum Demon, you come back with a proper weapon and a vantage point for a DynamicEntry and utterly destroy it -- this is ''hugely'' satisfying to anyone who played the earlier game.game.
* ''UltimaUnderworld 2'' has the Trilkhai, who share their felinity, their backstory and [[SignificantAnagram the letters in their name]] with the Kilrathi of the ''WingCommander'' series.
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* While filming ''IndianaJones and the Raiders of the Lost Ark'' in Cairo, the producers had everyone take down their TV antennas so they wouldn't show up anachronistically in a rooftop scene. In the corresponding level of the ''[[LegoCrossoverGame Lego Indiana Jones]]'' video game, you can find a secret room filled wall-to-wall with satellite dishes.

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* While filming ''IndianaJones and the Raiders of the Lost Ark'' in Cairo, the producers had everyone take down their TV antennas so they wouldn't show up anachronistically in a rooftop scene. In the corresponding level of the ''[[LegoCrossoverGame ''[[LegoAdaptationGame Lego Indiana Jones]]'' video game, you can find a secret room filled wall-to-wall with satellite dishes.
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** ''VideoGame/FinalFantasyII'' features a Dragoon, the first in the series, named Richard Highwind; later, ''VideoGame/FinalFantasyIV'' would feature a Dragoon named Kain Highwind, and while the curmudgeonly airship mechanic Cid Highwind of ''VideoGame/FinalFantasyVII'' (himself being FFVII's incarnation of recurring character Cid) certainly doesn't resemble the traditional ''FinalFantasy'' Dragoon, his use of spears and the Jump ability in combat cement him as a Highwind in the mold of his immediate predecessor. Later translations of ''VideoGame/FinalFantasyII'' incorporate a new Mythology Gag in the form of Richard's son being named Kain (even though the continuity of the games, or lack thereof, means he cannot possibly be ''VideoGame/FinalFantasyIV'''s Kain Highwind), and the most recent translation of ''VideoGame/FinalFantasyIV'' brings the reference full circle with a brand-new scene where Kain mentions that his father's name is Richard.

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** ''VideoGame/FinalFantasyII'' features a Dragoon, the first in the series, named Richard [[SpellMyNameWithAnS Richard/Ricard]] Highwind; later, ''VideoGame/FinalFantasyIV'' would feature a Dragoon named Kain Highwind, and while the curmudgeonly airship mechanic Cid Highwind of ''VideoGame/FinalFantasyVII'' (himself being FFVII's incarnation of recurring character Cid) certainly doesn't resemble the traditional ''FinalFantasy'' Dragoon, his use of spears and the Jump ability in combat cement him as a Highwind in the mold of his immediate predecessor. Later translations of ''VideoGame/FinalFantasyII'' incorporate a new Mythology Gag in the form of Richard's son being named Kain (even though the continuity of the games, or lack thereof, means he cannot possibly be ''VideoGame/FinalFantasyIV'''s Kain Highwind), and the most recent translation of ''VideoGame/FinalFantasyIV'' brings the reference full circle with a brand-new scene where Kain mentions that his father's name is Richard.
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** A translation error in the original ''StreetFighterII'' arcade game had one of Ryu's win quotes as "You must defeat Sheng-Long to stand a chance." Sheng Long is the Chinese reading of the first two characters in ''Shōryūken'', one of Ryu's signature techniques, and Sheng Long was turned into an April Fools' joke by EGM. In a trailer for ''[[CapcomSequelStagnation Super Street Fighter II Turbo: HD Remix]]'', at the end, after Ryu attempts to chase Akuma, it shows a cryptic, soundless piece of text, simply saying, [[CrowningMomentOfAwesome "You must defeat Sheng-Long to stand a chance..."]]

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** A translation error in the original ''StreetFighterII'' ''VideoGame/StreetFighterII'' arcade game had one of Ryu's win quotes as "You must defeat Sheng-Long to stand a chance." Sheng Long is the Chinese reading of the first two characters in ''Shōryūken'', one of Ryu's signature techniques, and Sheng Long was turned into an April Fools' joke by EGM. In a trailer for ''[[CapcomSequelStagnation Super Street Fighter II Turbo: HD Remix]]'', at the end, after Ryu attempts to chase Akuma, it shows a cryptic, soundless piece of text, simply saying, [[CrowningMomentOfAwesome "You must defeat Sheng-Long to stand a chance..."]]



** The alternate costumes in ''StreetFighterIV'' are occasionally Mythology Gags. For example, Zangief's alternate costume is [[FinalFight Mike Haggar]]. ''Super StreetFighter IV'' seems to be going even further into it: Zangief gets [[CapcomVsWhatever Mecha-Gief]], and, one of the most clever connections in the series, Bruce Lee homage Fei Long gets [[TheGreenHornet Kato]] as an alternate costume.

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** The alternate costumes in ''StreetFighterIV'' ''VideoGame/StreetFighterIV'' are occasionally Mythology Gags. For example, Zangief's alternate costume is [[FinalFight Mike Haggar]]. ''Super StreetFighter IV'' seems to be going even further into it: Zangief gets [[CapcomVsWhatever Mecha-Gief]], and, one of the most clever connections in the series, Bruce Lee homage Fei Long gets [[TheGreenHornet Kato]] as an alternate costume.
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*** ''StreetFighterIV'''s incarnation of Dan features him performing the Hao Sho Kou Ken motion from ''Art of Fighting'' very slowly if he is left standing still long enough. And in ''Super Street Fighter IV'' he gets an Ultra move that is a blatant copy of the HSKK.
** One of Chun-Li's winquotes in ''StreetFighterIII 3rd Strike'' has her spout the [[LeftFielder random and rather pointless]] phrase "Leave me alone! I'm a fighter, not a news reporter!" In [[VideoGameMoviesSuck the live-action film]] of ''Film/StreetFighter'', Chun-Li was just that, a news anchor.

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*** ''StreetFighterIV'''s ''VideoGame/StreetFighterIV'''s incarnation of Dan features him performing the Hao Sho Kou Ken motion from ''Art of Fighting'' very slowly if he is left standing still long enough. And in ''Super Street Fighter IV'' he gets an Ultra move that is a blatant copy of the HSKK.
** One of Chun-Li's winquotes in ''StreetFighterIII ''VideoGame/StreetFighterIII 3rd Strike'' has her spout the [[LeftFielder random and rather pointless]] phrase "Leave me alone! I'm a fighter, not a news reporter!" In [[VideoGameMoviesSuck the live-action film]] of ''Film/StreetFighter'', Chun-Li was just that, a news anchor.
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*** Of course, [[DisContinuity people would rather forget]]/[[SoBadItsGood enjoy]] that.

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*** Of course, [[DisContinuity [[FanonDisContinuity people would rather forget]]/[[SoBadItsGood enjoy]] that.
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* The ''FinalFantasy'' games are ''filled'' with (depending on your perspective) recurring characters and/or Mythology Gags. With the series steadily entering the [[strike:XIII]] [[FinalFantasyXIV XIVth]] title, and sprawling countless spinoffs, ''FinalFantasy'' will have a lot of Mythology Gags to count on.
** ''FinalFantasyII'' features a Dragoon, the first in the series, named Richard Highwind; later, ''FinalFantasyIV'' would feature a Dragoon named Kain Highwind, and while the curmudgeonly airship mechanic Cid Highwind of ''FinalFantasyVII'' (himself being FFVII's incarnation of recurring character Cid) certainly doesn't resemble the traditional ''FinalFantasy'' Dragoon, his use of spears and the Jump ability in combat cement him as a Highwind in the mold of his immediate predecessor. Later translations of ''FinalFantasyII'' incorporate a new Mythology Gag in the form of Richard's son being named Kain (even though the continuity of the games, or lack thereof, means he cannot possibly be ''FinalFantasyIV'''s Kain Highwind), and the most recent translation of ''FinalFantasyIV'' brings the reference full circle with a brand-new scene where Kain mentions that his father's name is Richard.

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* The ''FinalFantasy'' games are ''filled'' with (depending on your perspective) recurring characters and/or Mythology Gags. With the series steadily entering the [[strike:XIII]] [[FinalFantasyXIV [[VideoGame/FinalFantasyXIV XIVth]] title, and sprawling countless spinoffs, ''FinalFantasy'' will have a lot of Mythology Gags to count on.
** ''FinalFantasyII'' ''VideoGame/FinalFantasyII'' features a Dragoon, the first in the series, named Richard Highwind; later, ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' would feature a Dragoon named Kain Highwind, and while the curmudgeonly airship mechanic Cid Highwind of ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' (himself being FFVII's incarnation of recurring character Cid) certainly doesn't resemble the traditional ''FinalFantasy'' Dragoon, his use of spears and the Jump ability in combat cement him as a Highwind in the mold of his immediate predecessor. Later translations of ''FinalFantasyII'' ''VideoGame/FinalFantasyII'' incorporate a new Mythology Gag in the form of Richard's son being named Kain (even though the continuity of the games, or lack thereof, means he cannot possibly be ''FinalFantasyIV'''s ''VideoGame/FinalFantasyIV'''s Kain Highwind), and the most recent translation of ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' brings the reference full circle with a brand-new scene where Kain mentions that his father's name is Richard.



** Another example is the Job System in ''FinalFantasyIII''. You got jobs from each of the Crystals. The first Crystal bestowed the jobs of Fighter, Black Belt, Thief, Black Mage, White Mage, and Red Mage. The ''exact same jobs'' that were your choices in the original FinalFantasy. In addition, the final Crystal bestowed 4 of the six upgraded jobs from FinalFantasy, with the mages gaining snazzy new names: Ninja, Warlock, Devout, and Master (Knight was on the second Crystal, and Red Wizard was replaced by the one-man magical arsenal known as the Sage).
** The description for the song "Chocobo Chocobo" in the ''FinalFantasyIV DS'' Music Player says "They're probably all off playing in some mysterious dungeon now." A comparatively long-running spinoff series for ''FinalFantasy'' is ''Chocobo No Fushigi Dungeon'' -- which translates as "Chocobo's Mysterious Dungeon", although it's usually just called ''[=~Chocobo's Dungeon~=]'' in the US. The randomly-generated dungeons in the series are consistently called "mysterious dungeons" in either version.
*** ''FinalFantasyX'' features a "Spoony bard" too, while the Warrior Monks are in Luca. A townsperson will tell you that he asked one of them out, "but she called me a spoony bard! Can you believe it?"
** Character Job Classes (most noticeably Bartz as a Dragoon featuring a near-identical sprite to Kain from ''FinalFantasyIV'') in ''FinalFantasyV'' often feature cues from ''FinalFantasyIII'' in at least one design. Subsequently, ''FinalFantasyTactics'' features a similar amount of nods, with several generic character sprites featuring identical design features... Most notably the male Monk and male Thief (Bartz) and the female Lancer and Ninja (Faris).
** The OptionalPartyMember Gogo in ''FinalFantasyVI'' is a direct nod to the boss of the same name who guarded the Mimic class crystal in ''FinalFantasyV''. Even his battle menu is customizable in the same way as a Mimic in ''FinalFantasyV.''
*** The Advance Remake has Gilgamesh as an Esper. He is once again a sword-collector; he falls for Excalipoor again, and in battle, he uses the same trick he did in ''FinalFantasyV''; namely casting Protect, Shell, Haste, and Jumping.
*** And another new Esper is [[FinalFantasyVIII Diabolos]]. His specialty is, yet again, Gravity spells.
** This was arguably the entire point behind ''FinalFantasyIX''.
*** The play in the ending sequence of ''FinalFantasyIX'' includes the line "No [[FinalFantasyVII cloud]], no [[FinalFantasyVIII squall]] shall hinder us!" This is one of many such references to the game's predecessors.
*** When the main character is in a weapon shop he sees a sword on the wall. He remarks that he remembers "a guy with [[AnimeHair spiky hair]]" who used a sword like that. The sword looks very similar to Cloud's Buster sword from ''FinalFantasyVII''.
*** In fact, the game was ''filled'' with these, since it was basically a reference to the series as a whole, to wit: the return of the BattleThemeMusic that had been last heard in ''FinalFantasyVI'', a sidequest involving characters named [[FinalFantasyIII Doga and Une]], the in-game band's performance of the Rufus march from ''FinalFantasyVII'', the appearances of black mages as faceless people with glowing eyes underneath wide-brimmed hats, which had been avoided (at least for player characters) after ''FinalFantasyV'', and the general return to cartoonish proportions in the character design, which had been eschewed in ''FinalFantasyVII'' and ''FinalFantasyVIII''.
*** Ramuh has you gather and piece together the pieces of a story before he will allow you to summon him. The story is about a quest in ''FinalFantasyII''.
*** And of course, the Trance powerup, which turns the characters into furred versions of themselves for an incredible power boost, is a reference to ''FinalFantasyVI'''s Terra.
** In ''FinalFantasyX'', Lulu's weapons are dolls of characters from previous FinalFantasy games.

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** Another example is the Job System in ''FinalFantasyIII''.''VideoGame/FinalFantasyIII''. You got jobs from each of the Crystals. The first Crystal bestowed the jobs of Fighter, Black Belt, Thief, Black Mage, White Mage, and Red Mage. The ''exact same jobs'' that were your choices in the original FinalFantasy. In addition, the final Crystal bestowed 4 of the six upgraded jobs from FinalFantasy, with the mages gaining snazzy new names: Ninja, Warlock, Devout, and Master (Knight was on the second Crystal, and Red Wizard was replaced by the one-man magical arsenal known as the Sage).
** The description for the song "Chocobo Chocobo" in the ''FinalFantasyIV ''VideoGame/FinalFantasyIV DS'' Music Player says "They're probably all off playing in some mysterious dungeon now." A comparatively long-running spinoff series for ''FinalFantasy'' is ''Chocobo No Fushigi Dungeon'' -- which translates as "Chocobo's Mysterious Dungeon", although it's usually just called ''[=~Chocobo's Dungeon~=]'' in the US. The randomly-generated dungeons in the series are consistently called "mysterious dungeons" in either version.
*** ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' features a "Spoony bard" too, while the Warrior Monks are in Luca. A townsperson will tell you that he asked one of them out, "but she called me a spoony bard! Can you believe it?"
** Character Job Classes (most noticeably Bartz as a Dragoon featuring a near-identical sprite to Kain from ''FinalFantasyIV'') ''VideoGame/FinalFantasyIV'') in ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' often feature cues from ''FinalFantasyIII'' ''VideoGame/FinalFantasyIII'' in at least one design. Subsequently, ''FinalFantasyTactics'' features a similar amount of nods, with several generic character sprites featuring identical design features... Most notably the male Monk and male Thief (Bartz) and the female Lancer and Ninja (Faris).
** The OptionalPartyMember Gogo in ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' is a direct nod to the boss of the same name who guarded the Mimic class crystal in ''FinalFantasyV''. ''VideoGame/FinalFantasyV''. Even his battle menu is customizable in the same way as a Mimic in ''FinalFantasyV.''VideoGame/FinalFantasyV.''
*** The Advance Remake has Gilgamesh as an Esper. He is once again a sword-collector; he falls for Excalipoor again, and in battle, he uses the same trick he did in ''FinalFantasyV''; ''VideoGame/FinalFantasyV''; namely casting Protect, Shell, Haste, and Jumping.
*** And another new Esper is [[FinalFantasyVIII [[VideoGame/FinalFantasyVIII Diabolos]]. His specialty is, yet again, Gravity spells.
** This was arguably the entire point behind ''FinalFantasyIX''.
''VideoGame/FinalFantasyIX''.
*** The play in the ending sequence of ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' includes the line "No [[FinalFantasyVII [[VideoGame/FinalFantasyVII cloud]], no [[FinalFantasyVIII [[VideoGame/FinalFantasyVIII squall]] shall hinder us!" This is one of many such references to the game's predecessors.
*** When the main character is in a weapon shop he sees a sword on the wall. He remarks that he remembers "a guy with [[AnimeHair spiky hair]]" who used a sword like that. The sword looks very similar to Cloud's Buster sword from ''FinalFantasyVII''.
''VideoGame/FinalFantasyVII''.
*** In fact, the game was ''filled'' with these, since it was basically a reference to the series as a whole, to wit: the return of the BattleThemeMusic that had been last heard in ''FinalFantasyVI'', ''VideoGame/FinalFantasyVI'', a sidequest involving characters named [[FinalFantasyIII [[VideoGame/FinalFantasyIII Doga and Une]], the in-game band's performance of the Rufus march from ''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', the appearances of black mages as faceless people with glowing eyes underneath wide-brimmed hats, which had been avoided (at least for player characters) after ''FinalFantasyV'', ''VideoGame/FinalFantasyV'', and the general return to cartoonish proportions in the character design, which had been eschewed in ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' and ''FinalFantasyVIII''.
''VideoGame/FinalFantasyVIII''.
*** Ramuh has you gather and piece together the pieces of a story before he will allow you to summon him. The story is about a quest in ''FinalFantasyII''.
''VideoGame/FinalFantasyII''.
*** And of course, the Trance powerup, which turns the characters into furred versions of themselves for an incredible power boost, is a reference to ''FinalFantasyVI'''s ''VideoGame/FinalFantasyVI'''s Terra.
** In ''FinalFantasyX'', ''VideoGame/FinalFantasyX'', Lulu's weapons are dolls of characters from previous FinalFantasy games.



** ''{{Final Fantasy X-2}}'' contains several references to other games in the series, including, on Ultima Weapon's [[EnemyScan scan data]], "Whatever you do, don't call it [[FinalFantasyVI Atma]]."

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** ''{{Final Fantasy X-2}}'' ''VideoGame/FinalFantasyX2'' contains several references to other games in the series, including, on Ultima Weapon's [[EnemyScan scan data]], "Whatever you do, don't call it [[FinalFantasyVI [[VideoGame/FinalFantasyVI Atma]]."



*** When Shinra tells them of the huge amount of energy from the Farplane and how, if used, would change a lot in their world, Yuna talks about [[FinalFantasyVII a huge city that would never sleep]]...
** ''FinalFantasyXI'' has a bit more elaborate nod to ''FFI'' with what are called Artifact Armor. Some of the classes in the game can gain special armor that makes them look like characters from the older games: Fighters got bulky red platemail, White Mages got red-trimmed white robes, Black Mages got the pointy hats, and Red Mages got the distinct red jerkin-cloak-armor and the pimp hat.
*** On top of that, the 6 jobs new ''FinalFantasyXI'' characters initially have available are the same as the 6 possible party members in ''FFI'': Warrior (Fighter), Monk (Black Belt), Thief, Red Mage, White Mage, and Black Mage.
** When Gilgamesh fights you in ''FinalFantasyXII'', he breaks out a number of other ''Final Fantasy'' swords over the course of the battle. His version of the [[FinalFantasyVII Buster Sword]] is marked "Replica" in kanji on its side, which makes a lot of sense for someone best known for wielding the "[[JokeItem Excalipoor]]".

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*** When Shinra tells them of the huge amount of energy from the Farplane and how, if used, would change a lot in their world, Yuna talks about [[FinalFantasyVII [[VideoGame/FinalFantasyVII a huge city that would never sleep]]...
** ''FinalFantasyXI'' ''VideoGame/FinalFantasyXI'' has a bit more elaborate nod to ''FFI'' with what are called Artifact Armor. Some of the classes in the game can gain special armor that makes them look like characters from the older games: Fighters got bulky red platemail, White Mages got red-trimmed white robes, Black Mages got the pointy hats, and Red Mages got the distinct red jerkin-cloak-armor and the pimp hat.
*** On top of that, the 6 jobs new ''FinalFantasyXI'' ''VideoGame/FinalFantasyXI'' characters initially have available are the same as the 6 possible party members in ''FFI'': Warrior (Fighter), Monk (Black Belt), Thief, Red Mage, White Mage, and Black Mage.
** When Gilgamesh fights you in ''FinalFantasyXII'', ''VideoGame/FinalFantasyXII'', he breaks out a number of other ''Final Fantasy'' swords over the course of the battle. His version of the [[FinalFantasyVII [[VideoGame/FinalFantasyVII Buster Sword]] is marked "Replica" in kanji on its side, which makes a lot of sense for someone best known for wielding the "[[JokeItem Excalipoor]]".



*** And there is Hurdy, a Moogle bard. His starting abilities include hiding at low health. It would seem that his mentor was SpoonyBard Edward of ''FinalFantasyIV'' fame.

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*** And there is Hurdy, a Moogle bard. His starting abilities include hiding at low health. It would seem that his mentor was SpoonyBard Edward of ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' fame.



** ''[=~Chocobo's Dungeon~=]'' has a dungeon filled with Cactuars and Iron Giants. The song playing in the background is a remix of the song playing in the Thunder Plains from ''FinalFantasyX'', an area filled with said monsters.

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** ''[=~Chocobo's Dungeon~=]'' has a dungeon filled with Cactuars and Iron Giants. The song playing in the background is a remix of the song playing in the Thunder Plains from ''FinalFantasyX'', ''VideoGame/FinalFantasyX'', an area filled with said monsters.



*** Some character intros will have clear references to events in the other games: for example, both [[FinalFantasyIV Cecil and Golbez]] will make reference to the fact that [[FinalFantasyXII Gabranth]] is going through the same pain they have. On the lighter side of things, [[FinalFantasyVI Kefka]] will tell [[FinalFantasyX Tidus]] to "go back to the beach already..."

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*** Some character intros will have clear references to events in the other games: for example, both [[FinalFantasyIV [[VideoGame/FinalFantasyIV Cecil and Golbez]] will make reference to the fact that [[FinalFantasyXII [[VideoGame/FinalFantasyXII Gabranth]] is going through the same pain they have. On the lighter side of things, [[FinalFantasyVI [[VideoGame/FinalFantasyVI Kefka]] will tell [[FinalFantasyX [[VideoGame/FinalFantasyX Tidus]] to "go back to the beach already..."



**** The [[FinalFantasyI Elemental Fiends]] have pretty much the same effects as the [[FinalFantasyIV Elemental Archfiends]]

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**** The [[FinalFantasyI [[VideoGame/FinalFantasyI Elemental Fiends]] have pretty much the same effects as the [[FinalFantasyIV [[VideoGame/FinalFantasyIV Elemental Archfiends]]



** In ''FinalFantasyVII'', take a good look [[http://finalfantasy.wikia.com/wiki/File:CloseJenovaHead.jpg at Jenova's headplate]]. [[spoiler:"MADE IN HONG KONG. ALL RIGHTS RESERVED 1996. SQUER COMPANY LIMITED."]] Later games and TheMovie changed the plate to be much less of a StealthPun and to make sense in-universe.
** The kitchen knife being the [[InfinityPlusOneSword ultimate weapon]]. It made its debut in FinalFantasyIV, where [[{{Ninja}} Edge]] could throw it for [[MassiveDamage massive damage]]. From the [[FinalFantasyV next installment]] onwards, the [[BossInMookClothing Tonberries]] would use these to maim your party with a [[FingerPokeOfDoom gentle poke]]. The gag was lost since the translation of IV turned it into a Spoon for [[{{Macekre}} no good reason]].

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** In ''FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', take a good look [[http://finalfantasy.wikia.com/wiki/File:CloseJenovaHead.jpg at Jenova's headplate]]. [[spoiler:"MADE IN HONG KONG. ALL RIGHTS RESERVED 1996. SQUER COMPANY LIMITED."]] Later games and TheMovie changed the plate to be much less of a StealthPun and to make sense in-universe.
** The kitchen knife being the [[InfinityPlusOneSword ultimate weapon]]. It made its debut in FinalFantasyIV, VideoGame/FinalFantasyIV, where [[{{Ninja}} Edge]] could throw it for [[MassiveDamage massive damage]]. From the [[FinalFantasyV [[VideoGame/FinalFantasyV next installment]] onwards, the [[BossInMookClothing Tonberries]] would use these to maim your party with a [[FingerPokeOfDoom gentle poke]]. The gag was lost since the translation of IV turned it into a Spoon for [[{{Macekre}} no good reason]].
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* ''{{Castlevania}}'' loves this trope: in ''DawnOfSorrow'' you can collect Konami Man, a Bell, and a Crown, which all have descriptions telling you how many points they're worth. All three come from the very first ''Game/{{Castlevania}}'', where they were hidden items that you obtained by performing certain actions in certain places, which is the same way you obtain them in ''[[CastlevaniaChroniclesOfSorrow Sorrow]]''. You can also obtain a rosary as an equippable item: in the old games, it was an item that wiped out all enemies on screen if you touched it.

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* ''{{Castlevania}}'' loves this trope: in ''DawnOfSorrow'' you can collect Konami Man, a Bell, and a Crown, which all have descriptions telling you how many points they're worth. All three come from the very first ''Game/{{Castlevania}}'', ''VideoGame/{{Castlevania}}'', where they were hidden items that you obtained by performing certain actions in certain places, which is the same way you obtain them in ''[[CastlevaniaChroniclesOfSorrow Sorrow]]''. You can also obtain a rosary as an equippable item: in the old games, it was an item that wiped out all enemies on screen if you touched it.



** In ''PortraitOfRuin'', the "Greatest Five" Dual Crush attack summons [[spoiler: the five Belmonts: [[CastlevaniaRondoOfBlood Richter]], [[CastlevaniaLamentOfInnocence Leon]], [[CastlevaniaIIIDraculasCurse Trevor]], [[CastlevaniaHarmonyOfDissonance Juste]], and [[{{Game/Castlevania}} Simon]]]] to attack all enemies. Occasionally, [[spoiler:Trevor and Simon]] would appear in [[{{Retraux}} their original NES sprites.]]

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** In ''PortraitOfRuin'', the "Greatest Five" Dual Crush attack summons [[spoiler: the five Belmonts: [[CastlevaniaRondoOfBlood Richter]], [[CastlevaniaLamentOfInnocence Leon]], [[CastlevaniaIIIDraculasCurse Trevor]], [[CastlevaniaHarmonyOfDissonance Juste]], and [[{{Game/Castlevania}} [[{{VideoGame/Castlevania}} Simon]]]] to attack all enemies. Occasionally, [[spoiler:Trevor and Simon]] would appear in [[{{Retraux}} their original NES sprites.]]
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*** Additionally, the Ronso tell Yuna that they'll build her a statue with big horn on her head. Yuna is a summoner. In previous games (III and V, as well as one of the summoners from IX), the summoner class had horns.

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*** Additionally, the Ronso tell Yuna that they'll build her a statue with big horn on her head. Yuna is a summoner. In previous games (III and V, as well as one of the summoners from IX), IX-- [[spoiler: the other had hers cut off]]), the summoner class had horns.

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