Mythology Gag / Video Games

Games with their own pages:

Examples:

  • In Scribblenauts, typing "scribblenaut" will call up the original player character design, which is also unlockable to play as.
  • Jump Ultimate Stars. Every single action taken by every single character, whether it's a normal punch or one of their super moves, is lifted directly from a certain panel from their respective series.
  • At one point in the game The Darkness, you can hear someone discuss a fictional movie that he idly mentions has "That chick from Witchblade." In the comics, Witchblade and The Darkness are part of the same universe, and have had crossovers.
  • Kid Icarus: Uprising, being developed and released about twenty-five years after the NES original, has a variety of Mythology Gags and Call Backs. In one instance, Palutena jokes with Pit about how he used to cry "I'm Finished!" all the time, to which Pit replies "I...still say that...a lot." And sure enough, the top screen does read "I'M FINISHED!" in the event of a Game Over.
  • Cody in Street Fighter Alpha 3 mentions that "It's good to know more than two moves", a reference to his role as the hero in Final Fight.
    • Cody's Super in the same game is a reference to his game breaking infinite-stun loop punch glitch from Final Fight.
      • Another end battle quote by Cody is "No matter what happens, this will not be my Final Fight!"
    • In the same game, Sakura Kasugano says she likes "street fighting" as compared to "sparring in Rival Schools". Sakura made a playable cameo appearance in the first Rival Schools.
    • Dan Hibiki also claims that "I hate the art of fighting, but I want to be king of fighters!" In a previous game, he asked Ken whether he knew "the art of fighting", as well. Dan is based on Ryo and Yuri Sakazaki and Robert Garcia of SNK's Art of Fighting and The King of Fighters games.
      • Street Fighter IV's incarnation of Dan features him performing the Hao Sho Kou Ken motion from Art of Fighting very slowly if he is left standing still long enough. And in Super Street Fighter IV he gets an Ultra move that is a blatant copy of the HSKK.
    • One of Chun-Li's winquotes in Street Fighter III 3rd Strike has her spout the random and rather pointless phrase "Leave me alone! I'm a fighter, not a news reporter!" In the live-action film of Street Fighter, Chun-Li was just that, a news anchor.
    • Another reference to Chun-Li being a news anchor is on the opening scene from Mega Man 9 when Chun-Li appears... as a news anchor
    • A translation error in the original Street Fighter II arcade game had one of Ryu's win quotes as "You must defeat Sheng-Long to stand a chance." Sheng Long is the Chinese reading of the first two characters in Shōryūken, one of Ryu's signature techniques, and Sheng Long was turned into an April Fools' joke by EGM. In a trailer for Super Street Fighter II Turbo: HD Remix, at the end, after Ryu attempts to chase Akuma, it shows a cryptic, soundless piece of text, simply saying, "You must defeat Sheng-Long to stand a chance..."
      • And then when Ryu and Ken's actual master, Gouken, was added as a playable character in the home versions of Street Fighter IV, he ended up having, in one way or another, every single move the original April Fools' joke claimed he had.
    • In the Street Fighter movie, Blanka and Charlie were turned into a Composite Character. In X-Men vs. Street Fighter, Blanka appears in the background of one stage, but if you play as Charlie, Blanka is replaced with Beast.
    • The alternate costumes in Street Fighter IV are occasionally Mythology Gags. For example, Zangief's alternate costume is Mike Haggar. Super Street Fighter IV seems to be going even further into it: Zangief gets Mecha-Gief, and, one of the most clever connections in the series, Bruce Lee homage Fei Long gets Kato as an alternate costume.
  • Super Smash Bros. is an entire game series built on Mythology Gags. Many of them are obvious, but the sheer amount of reference to Nintendo's origins is baffling. Everything from random items in the background of stages, to the particular designs of items and character's individual moves. Just look at the History Behind Smash Bros series.
    • In Brawl, Snake's Codec conversations are full of references to Metal Gear Solid that weren't present in his stage. In addition to whole slew of other things, he compares Ness to Psycho Mantis, Pikachu's electricity to Revolver Ocelot's torture device, and references Big Boss and Liquid when talking about Link's Legacy Character status. His alternate colours are camouflage patterns used in Metal Gear Solid 3.
    • In the Subspace Emissary mode of Brawl, Ness uses PK Flash to blow up the seemingly invincible King Statue in a cutscene. This is a nod to the fact that said move was one of the few ways it could actually be defeated in MOTHER 3.
    • In Metroid: Other M, one of Ridley's attacks involves grinding Samus against the wall. This is how he introduced himself in Brawl, released at least a year prior.
    • Sonic's pose in the character select for Sonic and the Black Knight and one of Classic Sonic's level clear poses in Sonic Generations both look like Sonic's official render in Brawl.
    • One of Brawl's music tracks is a medley of the map screen and bonus room themes from the original Donkey Kong Country, the latter possibly because of Donkey Kong Land using the theme for its map screen.
    • Little Mac's trailer includes him standing next to Samus, where she compares her size with his. When you look at his Assist Trophy page on Brawl's Dojo, it mentions how short Mac is, and standing right behind him for a comparison is Samus. His artwork for the fourth game shows him in a Punch-Out!! arcade machine fighting Donkey Kong, who was the bonus boxer in the series' Wii reboot.
    • The 3DS version of the fourth game has an exclusive multiplayer mode, "Smash Run", where up to four players run about a large open dungeon and fight various enemies to collect power-ups that are tallied at the end of five minutes for a one-minute long winner-take-all fight. This mode combines elements of Brawl's "Subspace Emissary" with the City Trial mode from Kirby Air Ride, another game Masahiro Sakurai developed.
      • The mobs found in Smash Run draw from almost every game represented in Super Smash Bros., plus a few other games not represented. These include (but most certainly do not limit to) Kremlings, Eggrobos, Mettools, Sneaky Spirit, and even a few enemies from Brawl 's Subspace Emissary.
    • The theme song for the multiplayer results screen following the winner's victory fanfare is an arrangement of the character select screen from the original SSB.
    • One of Mega Man's victory poses is a match for the pose he struck on the title screen of the original Japanese version of Mega Man.
    • This screenshot of an 8-player battle from the Wii U version displays the 8 starter characters from the original Smash Bros. for the N64. From left to right, the order of their images at the bottom of the screen is the same order they appear in the intro of the original game.
    • The trophy description of Luigi contains a reference to his Memetic Mutation nickname Weegee.
    • Cloud's alternate costumes include the SOLDIER 2nd Class and SOLDIER 3rd Class uniforms as seen in the original Final Fantasy VII (not the ones from Crisis Core, which changed the colours), and his redesign from Final Fantasy VII: Advent Children. His attack sounds are recreations of his PSX sound effects and his taunts include his PSX spell-casting animation and his 'SOLDIER pose' Character Tic from the original game's field mode.
  • Star Wars: Battlefront II has some of these in the random dialogue that comes up during battles. Of note are:
    • Imperial Stormtrooper: "It's Obi-wan! Shall we put a disturbance in his Force?" (A reference to his famed 'disturbance in the force', of Episode 4)
    • Imperial Stormtrooper: "It's Solo! And he's shooting first! That's not fair!" (A reference to the Han Shot First debate)
    • Clone Trooper: "Its Darth Maul! What's he going to do, bleed on us?" (A reference to Maul's unfortunate demise before doing anything more significant than killing one maverick Jedi, as well as being a Shout-Out to Monty Python's Black Knight)
    • Imperial Officer: "You Rebel scum!" (direct quote from Return of the Jedi)
    • Rebel Soldier: "Rebel scum this!" (a rebuttal to the above)
  • Knights of the Old Republic is absolutely in love with this:
    • Held captive and asked where the Jedi enclave where you received your Jedi training, you can say it's on Alderaan, when it's really on Dantooine; an inversion of Leia claiming the Rebel base was on Dantooine in an attempt to spare her home planet of Alderaan.
    • At one point a character mentions that her husband's Sith-killing days were "a long time ago, in a war far, far away."
    • On Tatooine, you need to use bantha fodder to lure banthas into a cave as bait for the Krayt dragon living inside, and you can tell the NPC you're working with, "Look, I have your fodder."
    • In the sequel, you can at one point say "A lie is a lie, even from 'a certain point of view'."
    • The sequel was created by former Black Isle Studios employees. It contained the line "The weak suffer. The strong endure", echoing a line in the Black Isle game Planescape: Torment.
    • "My name is [Your name here]. I'm here to rescue you."
    • There is also an easter egg (after getting the Light Side and Dark Side endings, then starting another game as a female character) where Atton says something like "Are you an angel? Wow that was bad, I hope some stupid kid doesn't end up using it." when you enter the cell block on Peragus.
      • There was another one that was cut from the game, where Atton says he shouldn't even be in the game and was meant to star in a spin-off of Jedi Knight - namely, Jedi Academy, which came out around the same time.
    • Once you've trained Mira to be a Jedi, it is possible to tell her that she has "taken [her] first step into a much larger world," which is the same thing Obi-Wan says to Luke in Episode IV.
    • When you've influenced Handmaiden to become a Jedi, she says "I want you to teach me the ways of the Force. To become a Jedi Knight like my mother," which is very similar to a line spoken by Luke.
    • Also in the second game, when General Vaklu expresses his shock that you are still alive, one of the possible replies is "You'll find I'm full of surprises" (a reference to The Empire Strikes Back).
    • In the comic, Mandalore has the same mask which the random Mandalorian soldier was seen picking up in the last pages of the penultimate Tales of the Jedi story arc.
    • On Taris, you have the chance to fight a Mandalorian going by "Bendak Starkiller".
    • At various points on Paragus, the player has an option to quote lines Luke, Han, or Leia made in the original movie. You can ask a droid if he can "teleport me off this rock"(Luke), ask Atton if he would prefer it back in his cell(Han), and comment on going into danger that "somebody has to save our skins"(Leia).
  • All LucasArts games had Star Wars references.
    • For example, in Full Throttle, nosey reporter Miranda begs main character Ben to help her:
      Miranda: Well, I tarcked the guy to Melonweed. But I'm not going near the place! They'd kill me! Get my editor! He's got to get me out of this! Take one of these fake IDs to get through the roadblocks. My career is riding on those pictures! Help me, Ben, you're my only hope!
  • Almost ALL of the Monkey Island games have an option to say "I'm selling these fine leather jackets", from the Indiana Jones Last Crusade game.
    • And the man who drives the fertilizer truck has the Imperial insignia tattooed on his arm.
  • The protagonist of Star Wars: The Force Unleashed goes by the codename "Starkiller" — a fanwink to the working name for Luke Skywalker.
  • Crescendo ~Eien Dato Omotte Ita Ano Koro~ includes a wonderfully self deprecating reference to the company's previous game Kana: Little Sister when two characters watch a film obviously based on it, criticising its emotional manipulation and Deus Angst Machina. Kana sold extremely well and received excellent reviews but later received quite a bit of Hype Backlash over its wangst, something that the developers seem to have taken in good humour.
  • While filming Raiders of the Lost Ark in Cairo, the producers had everyone take down their TV antennas so they wouldn't show up anachronistically in a rooftop scene. In the corresponding level of the Lego Indiana Jones video game, you can find a secret room filled wall-to-wall with satellite dishes.
    • Similarly, in Lego Star Wars, there is a secret room where you can put on Indy's fedora. Naturally, Han Solo can do this as Harrison Ford played both characters.
  • Castlevania loves this trope:
    • In Dawn of Sorrow you can collect Konami Man, a Bell, and a Crown, which all have descriptions telling you how many points they're worth. All three come from the very first Castlevania, where they were hidden items that you obtained by performing certain actions in certain places, which is the same way you obtain them in Dawn of Sorrow. You can also obtain a rosary as an equippable item: in the old games, it was an item that wiped out all enemies on screen if you touched it.
    • In Aria of Sorrow, the save room contains a half-buried coffin — it's the same coffin Alucard uses in Castlevania: Symphony of the Night as part of the game-saving animation.
    • Various games of the series also include skeletons of bosses of other episodes as wall decorations every now and then, with Slogra and Gaibon being the most popular.
    • In Castlevania: Harmony of Dissonance, the player can find Carmilla from Castlevania II: Simon's Quest embedded in the wall.
    • Castlevania: Symphony of the Night also features another of these "remember that older game?" jokes — when Alucard meets Maria for the first time, she mentions that she's looking for Richter Belmont. We are then shown two comic-book style 'thought bubbles', Maria's containing a sprite of Richter, and Alucard's — of Trevor in all his 8-bit glory from their team-up in Castlevania III: Dracula's Curse.
    • Shanoa has a catchphrase that she uses in both Order of Ecclesia and Judgment: "I am the morning sun come to vanquish this horrible night". This is heavily based on the message that appears when the sun rises in Simon's Quest.
  • The name of the Bionic Commando podcast is a mythology gag — it's called "Top Secret", which was the original Japanese name of the Arcade and NES games that started the franchise.
    • The overhead encounters in the Rearmed remake substitute a remix of the Commando theme in place of the NES BGM, which instead plays in the now side-scrolling underground passages. Furthermore, the scenery in the desert overhead stages resembles that of Gun Smoke.
    • Two of 'em in the 2009 game:
      • At the Avenue of Heroes. The statues of "RAD" Spencer and "Super Joe" Gibson are dated 1989 and 1991 respectively — one year after the release of the NES Bionic Commando, and Mercs. (The first game to refer to "Super Joe" by the name Joseph Gibson)
      • Near the end of the game, a frustrated General Armstrong asks Spencer if he thinks he's a "damn fool", in reference to one of Hitler/Master D's lines in the NES game.
    • Bionic Commando Rearmed 2 has a sign for "Club Explod", in reference to an infamous typo in the English translation of the NES game.
  • In Star Fox Command, one possible ending references the planet Papetoon, from the Canon Discontinued Nintendo Power comic series.
    • Papetoon was mentioned in the Japanese manual for Star Fox 64.
  • Every game in the Dragon Quest series contains some variation on either "No response. Looks like a corpse." (Translations for Dragon Quest VII and earlier), or "No reply. It's just a corpse." (Newer translations, because consistency in mythology gags is for losers) This is a call back to the original Dragon Quest, where, during the now-traditional Playable Epilogue, you could visit a soldier who had been injured for the rest of the game and receive this response — the one downer element of the Happily Ever After.
    • The English translation of the DS version of Dragon Quest IV features some mythology gags regarding the name changes in the translation of the original NES version. The character Ragnar, who was named Ryan in the Japanese, now has the full name Ragnar McRyan, while the full name of Torneko, who was renamed to Taloon in the NES version, is now Torneko Taloon.
  • Mario & Luigi: Superstar Saga and Paper Mario: The Thousand-Year Door both had Luigi infiltrate an enemy hideout by wearing a dress, which is derived from the Super Mario Adventures comic in the Nintendo Power magazine. The first Paper Mario also took the idea that Bowser kidnaps Peach all the time because he has a crush on her from this comic.
  • Sonic the Hedgehog:
    • In the Xbox 360/PS3 versions of Sonic Unleashed, you can buy chili dogs, Sonic's favorite food from the animated series of the '90s.
    • And then, the intro scene of Sonic and the Black Knight has him landing in the realm of King Arthur... holding chili dogs, effectively turning this from Mythology Gag to Canon Immigrant.
    • Used as a Brick Joke in Sonic Generations, where Sonic's special present is a chili dog, but he doesn't get to eat it before the Big Bad attacks. At the end of the game, he returns to his time and catches the dog, which is still warm.
    • In the IOS remake of Sonic the Hedgehog 2, one can place a green Grounder robot into a level using Debug Mode. Wonder where that's from?
    • Once Classic Sonic appears in the trailer for Sonic Forces, he strikes a pose very similar to Sonic Adventure's box art. (It also resembles his pose after beating Metal Sonic in Generations.)
    • At the beginning of the animated trailer for Sonic Mania, a sketched Sonic initially appears with rabbit ears before they are erased and replaced with his more familiar spines. One of the earliest ideas pitched for Sega's new mascot entering the 1990's was a rabbit character named Feel.
  • Prince of Persia (2008) begins with the Prince looking for his donkey, Farah; Farah is the name of the Action Girl love interest in Prince of Persia: The Sands of Time.
  • The Elder Scrolls IV: Oblivion simplified Morrowind's armor system by combining the pauldron slot with the cuirass. They nod to this in the Shivering Isles expansion, where a local smith's shop is called The Missing Pauldron. This also refers to how Morrowind's Daedric set was, for quite a while, missing one of its available pauldrons until an expansion came out.
    • There's also M'aiq the Liar, whose entire dialogue is filled with mythology gags.
  • StarCraft has Jim Raynor seeing the purple goo stuff that emanates from Zerg colonies and saying "What the hell is that!? Looks like the ground there is alive!". Warcraft III, meanwhile, has Jaina seeing the corrupted stuff that emanates from Undead colonies and saying "It looks like the land around the granary is... dying.".
  • In Silent Hill 3, the player is given the option of having the protagonist reach into a filthy (even by Silent Hill standards) toilet to search for anything useful. She refuses to, and a cutscene plays in which she looks directly at the camera and says "Who could do something so disgusting?", referencing the protagonist of the previous game who did do without hesitation, which remains a frequent joke at his expense among the fandom.
  • 'In The Legend of Zelda: Twilight Princess, Link takes special lessons from a character known only as the Hero's Shade, a skeletal figure accessible in a sort of dream world. It's never directly stated in-game, but it was eventually confirmed that this is the Hero of Time, the Link from Ocarina of Time.
    • Also in Twilight Princess, the six Sages found in the desert have the same symbols as their Ocarina of Time counterparts did, even though they are completely different. The Temple of Time also has the same music in the entry area as its older version, despite being located somewhere else.
    • Not to mention that some of the melodies you have to howl as a wolf to obtain the secret techniques are, ostensibly, the ocarina melodies.
    • One is from The Wind Waker, and one debuted in Majora's Mask. The former of which is kind of ironic - considering that the two games are generally accepted to be in separate timelines.
    • The one melody is "Ballad of the Gales", the bulk of which is derived from "Minuet of Forest". Each Howling Stone song seems to share emotional significance to OoT Link. "Song of Healing" is the central melody of "Saria's Song" backwards and is important in Majora's Mask. "Requiem of Spirit" is the warp song to the final (in storyline order) Temple in OoT. "Prelude of Light" is the first warp song and likely the one used right before the final dungeon. "Zelda's Lullaby" can be considered the most important in-story theme in the series. The "Song of Heroes", the only song not based on a previously existing tune, is the theme of the Hero of Time/Hero's Shade. And the "Light Spirit's Theme" is the theme of the Shade's protege, TP Link.
      • Also, that you get to visit a ruined version of the exact same Temple of Time from OoT; when you go into its past, you get to see a graphically improved version, complete with the same music, that contains an expansive dungeon.
      • Considering that the Temple of Light was originally supposed to be a playable dungeon in Ocarina of Time, the dungeon in Twilight Princess itself might as well be another example.
    • Much easier to miss, the Goron on the observation deck in Hyrule Castle Town says "It's a secret to everybody."
    • A subtle one appears in Phantom Hourglass. When you approach the villain's hideout while roaming the overworld, the sky goes dark. The same happened years before in Ocarina.
    • Skyward Sword has so many Mythology Gags that it has its own subpage.
    • A Link Between Worlds has Majora's Mask hanging on the right wall of Ravio's shop.
    • It also has stuff like two seperate characters that say 'It's a secret to everybody' as a reference to the first game and a ton of remixed music played by Kakariko Village's bard among other things (including the Ballad of the Goddess from Skyward Sword). The game's littered with these.
  • In the intro of Super Mario 64 DS, Yoshi is first seen sleeping on the roof of the castle. The roof was where Yoshi was found in the original Super Mario 64.
  • I Have No Mouth and I Must Scream includes a mention of the insane supercomputer AM torturing one of the protagonists by coaxing him into walking through a thousands of kilometers of ice to reach a pile of canned fruit, only to discover that AM didn't give him a can opener. This is nearly the entire plot of the original short story the game is based on.
    • At the beginning of Ted's scenario, an enormous bird can be seen flying past. The short story had AM manifesting itself as great, bird-like monsters to torment the humans as they crossed the frozen wastes.
  • Fist Of The North Star Twin Blue Stars Of Judgement lets the player recreate some of the anime series' most famous events. For example, if Shin is losing to Kenshiro on the Southern Cross stage, Shin can pull off a self-inflicted Fatal KO, a recreation of Shin's death in the series.
    • There are others, as well. Ken's timed-death move does not work on Souther, Rei's instant kill is different when done to Juda or Mamiya, Mamiya's instant kill is different when done to Rei, Jagi's instant kill is different when done to Ken, Ken's instant kill is different when done to Jagi, and so on. But then, considering that about 75% of the special moves are taken from specific scenes in the series (such as Raoh's foot-stab or Jagi's pillar attack), the whole game really is a series of massive shout outs and mythology gags.
  • The good endings' credit sequences in Bubble Memories has Bub and Bob using their parasols, which they've also used in Parasol Stars. Both games are in the Bubble Bobble series. Although both may be Non Linear Sequels, Memories apparently takes place after Parasol Stars but before Bubble Symphony.
  • Though the various settings in Command & Conquer are quite different, with confusingly varying timelines, there are often references to events that have taken place in previous games.
    • In Red Alert II, General Carville remarks that the Soviet Union is sending a naval force to take Pearl Harbor, and then snickers at the thought of anyone ever succeeding at attacking the base. This is a reference to the first Red Alert, which had a completely alternate World War II where the Japanese never attacked Pearl Harbor.
      • But when you actually play the mission, the sunken Arizona, complete with memorial, lays in the harbor...
    • In Red Alert 3, another mission is set at Pearl Harbour... only this time, you're the Japanese, defending it against a surprise Allied Strikeforce. The mission intro even has George Takei expressing his vehement disbelief that anybody would ever attack the heavily fortified Pearl Harbour.
      • Also from Red Alert 3 (which takes place in a different timeline than the earlier games), the last Soviet mission starts by showing Tanya destroying dreadnaughts and talking about "old times", exactly the same way the Allied campaign starts in Red Alert 2.
      • The Allies' Mission Control is always named Eva, as a reference to the mission control AI EVA (or Electronic Video Agent) from the Tiberian series of games. Likewise, she has a rivalry with Allied commando Tanya over the affection of the Allied commander.
    • In Tiberium Wars, though the insidious Tiberium has evolved into completely new forms with new methods of expansion, nods to the original Blossom Trees from earlier Tiberium games can be seen throughout the Red Zone maps, in the form of withered but recognizable Blossom Tree husks.
      • Also, the game's entire Database holds subtle references to characters and events from the previous games. The game also has a statue of Havoc, the commando from Renegade. The Novelization also makes references to Tiberian Sun, even going so far as having the GDI player character, Micheal Mcneil, as a character. In a "criminal dossier" from the game designer's, a even subtle reference to Red Alert is made.
    • In Tiberian Sun you can find an abandoned GDI base made from buildings found in the first game, as well as functional mammoth tanks.
    • In Renegade a cutscene shows that the GDI controls their troops with the exact interface the player used. In fact, it shows part of an actual mission in the original game, then switches to the game level with the exact same layout. Several audios were also taken over, such as the death sounds of Nod infantry or EVA lines like "reinforcements have arrived". During the credits, the same "news" that were shown during the GDI ending also play here.
    • Many of the same units in the various sequels end up being Expies of themselves — for example, you can pretty much count on any future Red Alert sequel having the Kirov airship, and the Devil's Tongue flame tank down to its name is a link from the first and second Tiberium games in the form of a continuity nod.
    • Many commando units in the series will have similar lines to the first commando in Tiberium Dawn, including Havok making a reference in Renegade, "Just doesn't seem fair, does it? Maybe I'll shoot left-handed."
  • Fire Emblem's arena themes are for the most part, remixes of the main battle themes of previous games. For example, the 11th game (Shadow Dragon) uses the 9th game's (Path of Radiance) while the 8th (Sacred Stones) uses the 2nd's (Gaiden).
  • When playing "Yellow Submarine" in Rock Band: The Beatles, the dreamscape depicts the band wearing the same clothes as their animated versions in the film of the same name. Similarly, the song "Sgt. Pepper's Lonely Hearts Club Band" depicts the eponymous band performing in Pepperland.
  • A literal example occurs in Grim Fandango, when Manny can examine a statue of the first boss at the Department of Death, who was before his time, but supposedly a "real slave driver." Since the game takes place in a very strange version of the Aztec afterlife, this first boss would be Mictlantecuhtli, who was, to put it mildly, a greedy, sadistic Manipulative Bastard.
  • The Spaceship Victory movie in Civilization IV has a black man who looks suspiciously like Nwabudike Morgan falling out of his cryopod and looking out over the new planet.
    • The Spaceship itself is the exact same ship as the one launched in the Civilization III Space Victory.
  • Early in Fallout 3, a bully and his gang demand you turn over a sweetroll you received as a present. This is a recurring situation from the The Elder Scrolls's character generation process.
    • Fallout 2 contained many nods and references to its prequel, but some of the funniest were in the water chips. In the first game: MacGuffin. In the second: They come in packs of five, you can find over 100 in an area barely a quarter into the game, and a portal into the past causes the PC to create a Stable Time Loop by breaking the chip from the first one...
      • And in Fallout 3, you can render Vault 101 uninhabitable by sabotaging its water chip.
    • Fallout 4, calling back to Fallout 3's The Terrible Shotgun, has a unique Combat Shotgun named Le Fusil Terribles. And MacCready will sometimes say "Tunnel Snakes Rule!", Butch Deloria's catchphrase.
  • Ghostbusters: The Video Game includes tons of subtle references to the past movies — for instance, you can find Vigo's painting and listen to him talk smack to you — as well as other Ghostbusters-related media: If you look closely at the computer at the Ghostbusters' headquarters, you can see the infamous A Winner Is You ending screen from the Ghostbusters NES game on the monitor.
    • All of the trophies/achievements are references to lines from the movies, as well.
  • The third Spider-Man movie game has references to the Baxter Building (HQ of the Fantastic Four in Marvel canon) and the classic ads in which superheroes would Deus ex Machina their way out of trouble with Hostess Twinkies and Delicious Fruit Pies.
  • In Pokémon Diamond and Pearl, you have the news report on a red Gyarados, as well as a reporter who claims he covered the story. Also, before Jasmine's cameo in the Gen IV games, you can see her in the audience of Pokémon Contests in Gen III.
    • In the games, certain character elements have been brought over from the anime, along with other stuff. Brock asks for a Bonsly in the remakes of Pokémon Gold and Silver, Togepi cry whenever they enter Misty's Gym and you talk to them, Misty acts Tsundere in the Johto games, etc.
    • The games have lots of recurring elements. There's the basic plot which revolves around getting eight badges and such, but there are also other minor elements, either straight from Gen I or from Gen II onwards:
      • Trio of legendary Pokémon of different typings, and several other legendary Pokémon not belonging to the trio
      • Pseudo-legendary Pokémon: they have specific stat totals - higher than other Pokémon, lower than all legendaries; they are catchable in any amounts but only in one location, they rely on Magikarp Power and evolving them takes long.
      • Some of the older Pokémon, even the ignored ones like Aipom, suddenly getting new evolutions in later generations, is very explicitly a mythology gag as well.
      • There are numerous recurring NPC Trainer themes, from helpless trainers getting pulled all over the country by their energetic pokemon, to unlucky (female) Swimmers who have suffered wardrobe malfunctions or ask where they could keep their pokeballs while they're in their swimwear, Youngsters who have a fixation on wearing shorts that are comfy and easy to wear, and even Psychics who try to divine you and your team's strength.
    • In Black 2 and White 2, Bianca uses a Musharna, a Mienfoo, and a Stoutland when she fights alongside you at Reverse Mountain. Her Musharna appeared in the previous game, but her use of Mienfoo and Stoutland appear to reference her anime counterpart's infatuation with Fighting-type and cute Pokémon (respectively).
    • In Pokémon Sun and Moon, the Alolan variation of Exeggutor heavily resembles the one featured on the Jungle booster box for the Japanese trading card game, which has a long body and is drawn closer in size to an actual palm tree.
    • The Alolan Raichu's depiction as a blue-eyed surfer is almost definitely a reference to Puka, the blue-eyed surfing Pikachu from the anime episode "The Pi-Kahuna".
    • Also from Sun and Moon, in the Pokemon Graveyard off Route 2 you can fight a Pokemon Breeder named Ikue, who fights with a Pikachu and goes "Pikaa..." when you defeat her. This is a reference to Ikue Otani, who provides the voice of Pikachu in the anime (and in the games since X and Y).
    • Yet another one from Pokémon Sun and Moon, we have the final battle, surprisingly enough! The final battle of the main game is the Alola region's own Professor Kukui! This is a nod to a Dummied Out fight with Professor Oak back in Pokémon Red and Blue, which can be accessed via the famous Missingno glitch.
    • An Easter Egg from My Pokémon Ranch (developped by Ambrella) features Munchlax, Pikachu, Bulbasaur, Meowth, and Teddiursa racing one another. These species all appeared in one of Ambrella's previous games, Pokémon Dash.
  • In Backyard Sports: Sandlot Sluggers, Kiesha Phillips, Pablo Sanchez, and Vicki Kawaguchi have their nicknames from the first games, before the Continuity Reboot.
  • Ecco the Dolphin: Defender of the Future features occasional references to the original games; Hanging Waters in particular is packed with them. The level itself is the 3D version of the Skyway, the squid may be referencing both the Eight-Arms and the flying medusa all in one go, and the giant bird towards the end calls the helpful pteranodon to mind, right down to how he's summoned with song.
  • In Kasumi's DLC mission for Mass Effect 2 there is a statue of a Dragon Age Ogre in an art-filled vault.
    • The same room also has the head of the Statue of Liberty. "Damn you, Hock!"
    • Also, in Mass Effect 2, several of Tali's battle quotes are "Go for the Optics, Chiktikka!" which is a Shout-Out to the Baldur's Gate character Minsc, who sometimes will shout, "Go for the Eyes, Boo" before battle, as well as "Nothing is faster than Chiktikka vas Paus", which is a pun on one of Aerie's, another Baldur's Gate character, battle quotes, where she says "Nothing is faster than Chiktikka fastpaws." Another gag is found on the Citadel, where one can purchase a "Space Hamster", which is the name of the species which Boo (purportedly) belongs too. The hamster even gets a special appearance in the Citadel DLC for Mass Effect 3, assuming you caught it on the Normandy...where, if you interact with it enough, Shepard will advise it to go for the eyes if anyone messes with it.
    • Another example: If importing a Mass Effect character to Mass Effect 2, when Shepard first reunites with Liara on Ilium, she will tell the man she is speaking to "Have you ever faced an asari commando? Few humans have!" which is the same thing Matriarch Benezia tells Shepard when you faced off against her in the first game.
    • Miranda's loyalty mission contains a scene in which she punches the control panel in a slow cargo elevator and demands to know why it won't go faster, a reference to the infamously slow elevators in the first game.
      • Similarly, Garrus will reminisce with Tali about the long elevator rides and the conversations they used to have, to which Tali threatens him with her shotgun. The final DLC for Mass Effect 3 confirms that Garrus was the only member of the original squad to enjoy the elevator talks. The rest share Tali's opinion.
  • Dragon Age: Origins has, among other things, "When in doubt, go for the eyes!" in the otherwise serious hints section on the loading screens and a piece of paper sitting around near the end of the Deep Roads mission containing clear Mass Effect references.
    • Near the end of Leliana's romance arc, you can tell her "You're cute when you're embarrassed," if you feel like making a Knights of the Old Republic reference.
    • There is also a woman by the name Edwina running a tavern in Denerim, which is a reference to Edwin's ending in Baldur's Gate 2, In which he gets turned into a woman by Elminster and ends up running a tavern under the name Edwina
    • Dragon Age: Origins – Awakening has party banter involving Oghren hitting on Sigrun in increasingly more crude and unpleasant manner. This seems to be a reference to exactly the same situation from Baldur's Gate II involving Korgan and Mazzy.
  • Dragon Age II contains a dwarf named Varric bearing a crossbow by the name of Bianca. One of the designers commented in an interview that Mirabelle was already taken.
    • This made it into a bit of party banter; Merril asks about the origin of the name, and says she must have been named after someone. Varric replies that Mirabelle was already taken.
    • During Merrill's romance in Dragon Age II, she interjects "is it getting hot in here?" into her dialogue in the exact same way Tali does in similar circumstances in Mass Effect 2.
    • When telling Bethany about her sexual escapades, Isabella lists men, women, elves... and a dwarf in drag, referencing one of the surprise options at The Pearl in Dragon Age: Origins.
  • Romancing SaGa: Minstrel Song has these in the Children's Section in the Melvir Library. One tale references the infamous Saw glitch from Makai Toshi SaGa (aka The Final Fantasy Legend), another one reference the 7 heroes from Romancing SaGa 2, and another possibly referencing one of the SaGa Frontier games or Romancing SaGa 3.
  • If you get a chance to look closely at the back of one of the "Chocobites!" cereal boxes in Left 4 Dead, you'll notice it advertises a six-inch Team Fortress 2 action figure inside. "Collect all 10!"
    • And of course the "I love steam" line in "Crash Course."
    • In development, Bill was to share his last name with Half-Life's Barney Calhoun.
  • Transformers: War for Cybertron has some G1 nods. At one point, in the Kaon prison, an Autobot prisoner is pronounced guilty and thrown into a casket. He responds with "Spare me this mockery of justice!", the same quote from when the Quintessons sentenced Kranix the Lithone to Sharkticons in the original movie.
    • In the Soundwave boss fight, Rumble repeats one of his lines from the original movie: "First we crack the shell, then we crack the nuts inside!"
    • When Optimus and company have a face-to-face encounter with a space slug (It Makes Sense in Context... sort of.), Ironhide tries the Universal Greeting.
    • More or less every line and every achievement in the game is a reference to some previous character, characterization, line, song, toy gimmick, or storyline. Every slagin' one.
  • Saints Row 2, as seen in one of the advertising screenshots, has a billboard advertising a military-themed restaurant called "Company of Gyros".
  • In Trinity Universe, upon hearing that Lucius and Violet are not into anime, Flonne tries to introduce them into one. The series in question? Disgaea.
  • Nippon Ichi has managed to include a few small gags in the Disgaeaverse, regarding Etna's standard pose portrait in the original game. Whenever she wasn't talking or was in a neutral mood, the game would show her leaning forwards in a somewhat awkward position; in the PSP port she complains about back pains, and in the prinny games she constantly rubs her back when stunned.
  • In the Disgaea 3 DLC, one of Gig's Evilties (abilities) is that he can Magichange into a weapon, and then when his turn runs out; he turns back into a humanoid; while the person who wielded him is temporarily replaced. In Soul Nomad & the World Eaters Gig spends most of his time as a magic weapon trying to do this.
  • The back wall of the pawn shop in King's Quest VI holds many items that would have been very helpful to players of previous King's Quest games.
  • Dynasty Warriors 5 had a nod back to the previous installment during the Wu Zhang Plains stage: After seeing Zhuge Liang's star fall, Sima Yi gleefully rushes the Shu camp, but stops when he gets there, spooked at the sight of Zhuge Liang. Unlike the last game, it's not just a ploy; he shakes his head, and realizes it's actually Jiang Wei, who has taken up Zhuge's mantle.
    • You were told in the third game 'Do not pursue Lu Bu.', which became a bit of a meme. The achievement for beating him the first time he appears in number seven is 'Ok, you can pursue Lu Bu.'
  • In the The Godfather game there is a character called the Trojan who gives you hits to carry out and then vanishes without a trace after the last contract hit. In The Godfather Part II, the Trojan's name (not his real one though) briefly appeared on a diagram of the Corleone family tree and he is listed as serving time in jail.
  • In Metal Gear Solid 4: Guns of the Patriots, the description of the Five-seveN states that it was Snake's main weapon 'when he infiltrated Galuade in 2003'. Galuade is the fortress from Metal Gear: Ghost Babel, a non-canon "alternate sequel" to the original Metal Gear.
  • During the ending of Earthbound, Ness' mother refers to Giygas using an incorrect name that bears resemblance to prototype names for Gyiyg/Giegue/Giygas for back when MOTHER was going to be officially released in English.
  • Aside all the Legend of Mana references in Sword of Mana there are twins in the town of Ish practicing summonings. One speaks "Klnka Irma Myron Tinqua" which are the words in the original Final Fantasy Adventure to reverse the Waterfall. The book the kid lost in Topple is about Magical Vacation which was another game produced by the developers. Finally in game there is the Brown Brownie which gives the Brownie Ring a staple item in game produced by Brownie Brown that is often dummied out.
  • Sam & Max: The Devil's Playhouse features a scene inside Max's inventory. The inventory room contains several items from earlier parts of the series, but also from Sam & Max Hit the Road. It's a nice nod and establishes that games from both companies are in the same continuity.
    • Sam & Max Beyond Time And Space has a Max puppet made out of a paper bag and glued-on bits of white paper pinned to the message board in Sam's office. The Max puppet was from a No Fourth Wall make-and-do segment from the comics; it was later adapted for the ending of one of the episodes in the Sam & Max: Freelance Police animated series.
    • The office in the Telltale games is full of references to Hit The Road, aside from looking very similar to its predecessor.
    • In the Season 1 episode "Reality 2.0", when Sam and Max get flattened, Sam remarks, "This seems familiar..." Just to drive the point home, their movements will also change to match the animations from Hit the Road.
    • Not to mention characters mentioning that they sounded different in the past.
  • DC Universe Online returns the favor to Smallville by including a Global Alert in its endgame content that takes place in Smallville, Kansas.
  • Marvel vs. Capcom 3: Fate of Two Worlds has this in friggin' spades. From Captain America and Iron Man referring to Civil War, to She-Hulk telling Deadpool that she'd be attacking him with a health bar if the game was set in the right era, this game really gets its jollies off on continuity and mythology.
    • In a reference doubling as a reference to Devil May Cry 3 and to itself, Vergil's opening line if Dante is the lead on the opposing team says "Sorry I'm late to the party", referencing the pre-boss banter from their first fight in DMC3, and to the fact that Vergil was not present in the original game, only being added in Ultimate Marvel vs. Capcom 3.
  • The Halo series is rife with references to other Bungie games and meta-elements. In the words of former Bungie public liaison Matt Soell, "Anyone can enjoy Halo, but it will be the old-school Bungie fans who enjoy it the most."
    • The Marathon logo is visible in many places, particularly in the first game, but most notably on the eye/lens of 343 Guilty Spark and the other Monitors.
    • The Covenant cruisers look just like the Pfhor ships from Marathon.
    • Any time an NPC in the game yells "They're everywhere!" or "Thank god it's you!" is a reference to the first Marathon's limited NPC reactions.
    • Several mid-mission chapter names are also references to older Bungie games, such as "If I Had a Super Weapon..."
    • Visible from Halo 3 onward is the logo of the in-universe company Traxus Heavy Manufacturing, named for an AI in Marathon.
    • The Security armor variation is heavily based on the protagonist of Marathon, with the logo just above the visor for good measure.
    • Several of the mining facilities in Halo: Reach are owned by the BXR company, a reference to a well-known exploitable glitch in Halo 2 that involved pressing several controller buttons at once.
  • Wario is often seen using an Ultra Hand as a special attack because Nintendo engineer Gunpei Yokoi invented the device.
  • In Inazuma Eleven 3, several of the original Raimon team members from the first game get Put on a Bus early on by not getting picked for the Inazuma Japan team. Starting in Chapter 5, a team of four of the aforementioned characters become one of the mini-battle Random Encounters in Liocott Island's Japan Area. If they show up to challenge you, the ensuing battle will have a couple cosmetic elements revert to the first game's style, particularly the background music.
  • If you're a Japanese who's huge lover of classic Shoot Em Ups and Konami, you might claim Parodius to be actually the Smash Bros of Shoot Em Ups, with lots of Japanese craziness and LSD, and is also a huge tribute to Konami's Shoot Em Ups as well as its other famous game series. At first it was meant to parody Gradius, but as the series evolved on, characters like Goemon and Ebisumaru, Twinbee and Kid Dracula started to show up, each equipped with weapon sets taken from many Shoot Em Ups of the time. The inclusion of some bosses and villains from other Konami games and classic music medleys along with Konami's music (mainly from Gradius) doesn't help.
  • In the Geneforge series, servant minds are immobile creatures that act somewhat like organic Magitek computers. Since the first game takes place on an island abandoned for about two hundred years, you would frequently have to find preserved jars of nutrient paste and feed the minds for them to be able to interact with you coherently. In the fourth game you can find a cupboard full of jars of mind food, and the narration notes that
    You consider taking one of them with you, but decide against it. What use could a self-respecting adventurer have for this stuff?
  • The boss of the Tutorial in Dark Souls is the Asylum Demon, which bears a more than passing resemblance to the Vanguard that ended the tutorial in Demon's Souls. In contrast to the Heads I Win, Tails You Lose near-Hopeless Boss Fight scenario of the Vanguard, after initially having to flee from the Asylum Demon, you come back with a proper weapon and a vantage point for a Dynamic Entry and utterly destroy it — this is hugely satisfying to anyone who played the earlier game.
  • Ultima Underworld 2 has the Trilkhai, who share their felinity, their backstory and the letters in their name with the Kilrathi of the Wing Commander series.
  • The Peanuts iPhone/iPad game "Snoopy's Street Fair" has plenty of these, especially with regard to minor characters who have their own booths. Frieda has a cat-petting booth featuring her cat Faron (who disappeared after only a few strips), Emily (who met Charlie Brown at a dance studio) is selling dance supplies, Lydia (the girl who constantly changed her name) has a "Guess the Name" booth, and Shermy, who sold root beer in one of the early strips, is back in business.
  • In the "Kirby Quest" minigame in Kirby Mass Attack, Escargoon from Kirby of the Stars makes an appearance if King Dedede gets a chance to attack.
    • Other minigames also contain references to past Kirby games and the anime such as Customer Service appearing on the game over screen of "Strato Patrol EOS", Macho-San/Max Flexer, and Chef Osaka/Shitake appearing in "Kirby Quest", and one of Kirby's attacks in the minigame being Kabuki Kirby from Kirby 3D. This is just the tip of the iceberg if you're a longtime Kirby fan.
  • In the intro of Sim City 2000 you'll see a UFO flying into the centre of a spiral galaxy. Fast forward to Spore, where you explore a galaxy in the last stage. If you manage to navigate to the centre of that galaxy, you'll be greeted by that same UFO, who refers to itself as "Steve" and gives you a congratulatory speech.
  • In Baldur's Gate there are merchants selling items belonging to a lot of the companions of the Nameless One in Planescape: Torment, such as Vhailor's helm, Dakkon's zerth blade etc.
    • In Shadows of Amn, Imoen hints that their captor have taken and sold the party's gear. You will thoughout the game come across items you could potensionally have in Baldur's Gate.
  • The Team Fortress 2 short "Meet the Sniper" begins with Sniper poking a bobblehead in his van. Many people mistake the bobblehead for G-man, but it's actually Civilian from Team Fortress Classic, which had ten classes instead of nine.
    • The absence of the Civilian class is also referenced in-game. When playing on Harvest during the month of October, you will find a gravestone which reads "R.I.P. The tenth class".
    • Demoman wears an eyepatch and knit cap just like the TFC Demoman did.
    • The Engineer Update showed us that TFC Engineer is TF2 Engineer's father.
    • Team Fortress Comics #3 has (nearly) the entire TFC team form Team Gray, with the only missing member being the Medic, whom has been replaced by the Team Fortress 2 one. The TFC logo is even added to drive the point across.
  • In Resident Evil Gaiden, Barry Burton comments on the darkness in his boss's office, only to be told that the the closet the lightbulbs are in a closet locked by a missing crest. Several of the Resident Evil games involve searching for crests to unlock doors.
  • One of the secrets linked to an achievement in Serious Sam 3: BFE is Sam's "classic outfit". Said classic outfit consists solely of the bright red Converse-like sneakers Sam wore in every other game.
  • The only commercial for the GBA game Golden Sun had nothing to do with the game. Fast forward ten years, to the DS game and everything makes sense.
  • In one of the first small scenes of Dm C Devil May Cry, an explosion causes a white wig to land on Dante's head, causing him to look like the Dante from the original series, upon which, after a pause, he says "Not in a million years" and shrugs the hairpiece off.
  • In the 2012 Twisted Metal game, the second boss will occasionally tell the player Mr. Grimm that when he's dead, she might use his skull for a helmet. This alludes to Twisted Metal: Black, where the incarnation of Mr. Grimm in that game was a Vietnam veteran who ate his dead squadmate and did the same thing with his skull.
  • JoJo's Bizarre Adventure: Heritage for the Future: Most notably, Young Joseph is one big Mythology Gag for Part 2, in a game based off of Part 3.
    • His Hamon Crossbow special is the same weapon he used when fighting Wham. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wham.
    • His Hamon Cola special is the same move he used to punish a racist New York cop at the stat of Part 2.
    • He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
    • His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments.
    • Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in, hits Silver Chariot, causing it to turn into its Requiem form from Part 5 and put the opponent to sleep. A Part 3 game with a super move that references to Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
    • The attract mode sequence also flashes manga panels from parts 1 and 2.
    • One of Dio and Shadow Dio's special moves is Space Ripper Stingy Eyes, the same Eye Beams he used to fatally wound Jonathan at the end of Part 1 (And used by Straights in Part 2)
    • When hit by Alessi's Stand, Old Joseph becomes Young Joseph. When Young Joseph is hit, he gets even younger and is reading a Superman comic, just how he was in a flashback in Part 2.
    • Nena (One of Dio's Stand assassins) cameos in one of Hol Horse's intros where he dismounts an elephant and bids her farewell. ("Jada, aishiteru ze."translation )
    • Old Joseph says his signature "Your next words will be..." to Dio in his ending. And Dio walks right into it.
  • Sorcery Saga kicks off with the main character having to climb a magic tower and retrieve a magic orb as part of the final exam for her school, in a direct reference to the plot of the original Madou Monogatari.
  • Animal Crossing: New Leaf has several references to previous games in the series:
    • In the beginning, Rover mentions that he hasn't ridden the train since 2002—the release year of the original game.
    • When discussing your first down payment with Tom Nook, he mentions that it's easier to make money on your own than to get low-paying part-time work...like he gave you in the previous games.
    • Timmy and Tommy sometimes mention that their shop doesn't have a points system, referencing the shop in City Folk.
    • Gulliver mentions that he has a hard time convincing people that he's been to space. In Wild World and City Folk, he arrives in a spaceship instead of washing up on shore like the first game and New Leaf.
    • Pete says that he doesn't fly when delivering letters anymore because someone would shoot him down with a slingshot. That "someone" being the Player Character of City Folk.
    • Characters will talk about trains as a metaphor for the games, saying that the train is the fourth-generation versionnote , that it's completely different from the past two generationsnote , and that it's "inherited" some of the "DNA" from the first generationnote .
    • In Happy Home Designer, the special characters have alternate outfits. For the Resetti Brothers, their alternate clothes are the same ones they wore in the original Japanese editions of the first game.
  • Might and Magic X is filled with references to pre-Ubisoft works in the franchise. Though the Receding Horizons and Jassad's Bestiarynote  quests might not count, as they imply that Ashan might be in the New World Computing verse, which would make those quests closer to Call Backs than this trope.
  • In Japan, the Fatal Fury series is known as Garou Densetsu. However, official Japanese artwork of Terry Bogard often features him wearing a baseball cap with the Fatal Fury logo on its crown.
  • Fate/hollow ataraxia has some references to other works in the Nasuverse. For example, there's a Lampshade Hanging of how Tohsaka is pretty clearly an expy of Tohno Akiha, though it isn't stated outright. There are also two new movies playing, both of them nonsensical. They're called NEKOARC and TIGERDOJO. In allcaps.
  • A running gag in Hyperdimension Neptunia Re;Birth1 is that most people have inexplicable difficulty pronouncing Neptune's name. On one occasion, it's accidentally rendered "Neptunia." This is a Mythology Gag rather than a form of Title Drop because it's also the case in the original Japanese voice track, where Neptunia isn't part of the title — the last word of the Japanese title for the series is simply "Neptune", after the protagonist, but it was changed to "Neptunia" for overseas release, which this references.
  • The "BFF" trio of Liberty Lee, Summer Holiday, and Travis Scott in The Sims 4 share their names, appearances and personality traits with Liberty, Summer, and Travis from MySims. A Love Triangle between the three friends is also a plot point in MySims Kingdom.
    • The Get Together expansion introduces a perky DJ named Candy Behr, who takes her name from long-time recurring MySims character DJ Candy "Supergroove". Her sister, Yuki, has no connection to her MySims analogue, but MySims dolls for both characters can be found in their respective bedrooms.
  • Battle Zone 1998 opens up with a camera panning around a boxy, green vector graphics tank within a mountain range before zooming out, revealing that it's just a radar display on a Hover Tank. The gag is repeated in the game's main menu background, which has vector graphics versions of the games hover tanks fighting within a mountain range.
  • The Alternate Continuity remake Lufia: Curse of the Sinistrals has quite a few throughout:
    • In Elcid, instead of using lemon to flavour the foul navaroa fish, they instead use herbs, a la the herbs used by the Wizard of Taste in Lufia & The Fortress of Doom.
    • Several areas take their names from towns in Lufia II: Rise of the Sinistrals. The Tanbel Abandoned Mine, named for Guy's hometown in the original (he and Jessy are moved to Parcelyte in this version), is where Jessy is taken by Idura after she's kidnapped.
    • When seeking out the Treasure Sword in Lufia II, the party has to split up to fight the bosses of the dungeon. This time around, the party gets split up at the beginning of the dungeon and then reunites in time for the boss fight.
    • Taking a page from his appearance in Lufia: The Legend Returns, the Sinistral of Chaos's power is used to turn a bride-to-be against her groom.
  • Goosebumps: The Game uses a more down-tempo version of the television series' theme for the main menu.
  • Call of Duty: Modern Warfare 2's Private Allen, the first playable character and also the first to be killed off, shares his name with a Red Shirt from the first level of Medal of Honor: Allied Assault, by the same developers pre-Infinity Ward.
  • Hometown Story is a shop-running game made by the creator of the Harvest Moon farming simulation games. The game itself has farms as the reliable sources of fresh produce, but they are nowhere near big enough to produce what the owners sell the player. The dairy/egg farm runs with one chicken and one cow and the fruit/vegetable one sells fruit from trees the yard clearly doesn't have. Both are exaggerations of the Acceptable Breaks from Reality Harvest Moon has in regards to real life farming.
  • Taming Dreams has the occasional reference to MARDEK. Near the beginning of the third chapter, Mardek is asked whether he's actually three blokes. In the same chapter, Elwyen mentions she'd like to be pretty and blue, a reference to her color scheme (including her hair) in the original game.
  • Kingdom of Loathing:
    • Before making their aforementioned Sleeper Hit satirical MMORPG, Asymmetric Publications made a game called Krakrox the Barbarian. Not only is Krakrox a historical figure in the Kingdom, but several of the early items game from that game as well, such as the Ring of Half-Assed Regeneration. They also formerly ran a blog, which they reference from time to time. The palindromic haiku you perform to get the Pagoda came from there.
    • Some of the things you can dig out of the garbage pits of Hobopolis are obsolete items from early versions of the crafting system, or now-useless items from some of the first in-game events. The "Baby Bugged Bugbear" can glitch some other such items back into existence, including a feather-headdress that was part of the original tutorial quest.
  • Minecraft: Story Mode:
    • The Order of the Stone's name comes from Minecraft's original title of "Minecraft: Order of the Stone". It was changed in order to avoid confusion/mixup with the webcomic The Order of the Stick.
    • In Episode 3, when Lukas struggles to figure out what to call a herd of Endermen, one of the dialogue options is to call them a "Haunting". Word of God says that you call a herd of them "a Haunting of Endermen".
  • Being a reboot to the classic franchise and and a Genre Throwback to 90s shooters, DOOM is filled with these.
    • Several from Doom 3: One of the fingerprint scanners you have to use requires Z-Sec clearance, and you can find the (sadly unusable) Soul Cube in Olivia's office. You can also find a playable Super Turbo Turkey Puncher 3 arcade cabinet.
    • The illustration of the Doomguy fighting demons has them drawn very similarly in appearance to the original game's cover art.
    • The doors in the foundry level make the classic Doom Doors sounds.
    • Later in the game while in Hell, there's an arena based off the "Dead Simple" level in Doom 2.
    • The Doom 2 manual states that the Spider Mastermind isn't equipped with a plasma gun, and thank god for that. Guess what the Spider Mastermind has in this game.
    • The theme for the game that plays in both the opening and the ending, as well as part of various tracks, is a very heavy synthetic remix of the iconic At Doom's Gate song from the first Doom. The ambient music that plays after returning to the destroyed Argent facility sounds much like the opening notes of 'E 1 M 2' as well.
    • The way the demons finally trapped the Doomguy before the events of the game? They got him stuck by dropping the ceiling upon him.
    • The Icon of Sin is back (albeit dead), and even plays the original message from Doom 2 (and spits out a collectible) if you fire a rocket into its forehead.
  • In The Jackbox Party Pack 3, during the login screen for Guesspionage, two co-workers can be heard discussing a portal apparently visible behind a Burger King. One of the two happens to be voiced by developer Arnie Niekamp, host of Hello From The Magic Tavern, which happens to start with Arnie following a portal behind a Burger King.
  • In Star Wars: Rebel Assault II, while Rookie One and Ru Murleen are Dressing as the Enemy on board the Super Star Destroyer, he asks her "Hey, aren't you a little short for a Stormtrooper?" Later, Darth Vader says to Admiral Sarn: "You have failed me for the last time", as he Force chokes him.
  • In Super Paper Mario, the Sammer Guys are named after various random and bizarre things from previous Mario games, e.g.: Shoe of Kuribo, Mustard of Doom, Quizmo Question That Has No Answer.

http://tvtropes.org/pmwiki/pmwiki.php/MythologyGag/Videogames