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* ''PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.

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* ''PhantasyStarIII'', ''VideoGame/PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.



** ''[[ArcanumOfSteamworksAndMagickObscura Arcanum: Of Steamworks & Magick Obscura]]'' also has this kind of ending, displaying how the player's actions influenced the fate of certain states and factions of the gameworld.

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** ''[[ArcanumOfSteamworksAndMagickObscura Arcanum: Of Steamworks & Magick Obscura]]'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' also has this kind of ending, displaying how the player's actions influenced the fate of certain states and factions of the gameworld.
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** In the first ''[[StarOcean1 Star Oean]]'', the way the main character reacts with the other characters affects his RelationshipValues with them, which in turn affect the way the story unfolds and which of the the MultipleEndings the player gets.

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** In the first ''[[StarOcean1 Star Oean]]'', Ocean]]'', the way the main character reacts with the other characters affects his RelationshipValues with them, which in turn affect the way the story unfolds and which of the the MultipleEndings the player gets.



** This is a common trope in the ''StarOcean'' series in general, only averted with the [[StarOcean4 fourth game]].

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** This is a common trope in the ''StarOcean'' series in general, only averted with the [[StarOcean4 fourth game]].''VideoGame/StarOceanTheLastHope''.
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* ''JadeEmpire'' did most of the above for well over 20 variations on its ending. It had different endings based on your KarmaMeter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.

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* ''JadeEmpire'' ''VideoGame/JadeEmpire'' did most of the above for well over 20 variations on its ending. It had different endings based on your KarmaMeter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.
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* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]

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* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]]]
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has ones unlocked by beating the FinalBoss at different points in the story on a NewGamePlus, ''VideoGame/ChronoTrigger'' style. They mainly revolve around [[spoiler:what various characters would use Ubiquity's powers for]].

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** ''VideoGame/FireEmblemAwakening'' has two endings based on a choice in the final chapter. [[spoiler:[[PlayerCharacter The Avatar]] can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima but have Grima come back again in the future.]]
*** [[spoiler:Not that it matters, since the Avatar comes back to life while Grima remains dead forever if the player chooses to sacrifice the Avatar.]]
* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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** ''VideoGame/FireEmblemAwakening'' has two endings based on a choice in the final chapter. [[spoiler:[[PlayerCharacter The Avatar]] can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima but have Grima come back again in the future.]]
***
one thousand years.]] [[spoiler:Not that it matters, since the Avatar comes back to life while Grima remains dead forever if the player chooses to sacrifice the Avatar.]]
* ''Mystery ''FireEmblem Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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The Golden Ending mentioned for 1 doesn\'t happen. You\'re automatically considered canistered regardless of what happens in that game.


* The ''{{Geneforge}}'' series of games by Spiderweb does this pretty well. For each game, there are at least half a dozen different endings, depending on which faction you completed the main quests for, who you betrayed or killed, and various other actions through the course of the game (such as how many crazy-inducing augmentation canisters you used). However, there's only one canon ending per game, since the next game has to have a definite starting point.
** The first three somewhat glossed it over, leaving the assumption that the choice made at the end of the previous games weren't so relevant to the beginning of each game. The last considered the 'stalemate' ending of the fourth to be canon, a compromise which also happened to be a fan favorite.
** Also note that this is one of the games where most of the endings suck. For instance, in the first game, your only chance at a traditional "good" ending is to [[spoiler:kill the villain and destroy the [[ArtifactOfDoom Geneforge]] [[NintendoHard without ever using]] a [[UpgradeArtifact canister]]]]. Alternately, you can [[spoiler:use canisters, but destroy the Geneforge anyway. Your people will be saved, but the canisters permanently mark you as no longer fully human, and you're left financially rewarded but rejected and friendless]]. A couple of the other endings allow for your personal survival at the expense of your entire society, and most of the rest kill you and lead to a bloody war.

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* The ''{{Geneforge}}'' series of games by Spiderweb does this pretty well. For each game, there are at least half a dozen different endings, depending on which faction you completed the main quests for, who you betrayed or killed, and various other actions through the course of the game (such as how many crazy-inducing augmentation canisters you used). [[CuttingOffTheBranches However, there's only one canon ending per game, since the next game has to have a definite starting point.
** The first three somewhat glossed it over, leaving the assumption that the choice made at the end of the previous games weren't so relevant to the beginning of each game. The last considered the 'stalemate' ending of the fourth to be canon, a compromise which also happened to be a fan favorite.
** Also note that
point.]] Also, this is one of the games where a rather dark series; most of the endings suck. For instance, in the first game, your only chance at a traditional "good" plain suck and there is never an ending is to [[spoiler:kill the villain and destroy the [[ArtifactOfDoom Geneforge]] [[NintendoHard without ever using]] a [[UpgradeArtifact canister]]]]. Alternately, you can [[spoiler:use canisters, but destroy the Geneforge anyway. Your people will be saved, but the canisters permanently mark you as no longer fully human, and you're left financially rewarded but rejected and friendless]]. A couple of the other endings allow for your personal survival that isn't at the expense of your entire society, and most of the rest kill you and lead to a bloody war.least [[BittersweetEnding bittersweet]].
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* The obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/The Tower of Druaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.

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* The obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/The Tower of Druaga''), ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.
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* The obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/The Tower of Druaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.
** Most positive endings include Gil and Ki returning the Blue Crystal Rod to the god Anu, marrying, and becoming King and Queen of Babylim. Other positive endings involve Gil and Ki ascending to heaven and becoming immortal, and Gil resurrecting his father Marduk.
** The negative endings mostly involve Gil becoming corrupted. Among them include Gil becoming an evil god and the Blue Crystal Rod breaking, being separated from Ki due to arrogance, or fighting against Anu and [[TakenForGranite turned into a statue]].
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*** ''New Vegas'' in particular has four very specific paths that factor heavily into the epilogues depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]] and the WildCard path.

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*** ''New Vegas'' in particular has four very specific paths that factor heavily into the epilogues depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]] House]], and the WildCard path.



** [[spoiler:Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]

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** [[spoiler:Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan Kerghan, then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]



** While a cat in the DevelopersRoom tells you ''VideoGame/ChronoTrigger'' has 10 endings, it officially has 12 endings, 2 more if you count {{Non Standard Game Over}}s, and one more for the DS UpdatedRerelease, giving us grand total of 15. Moreover, the 2 "normal" endings that are easily achievable without a NewGamePlus have two major variations each depending on whether or not you crash your time machine, and several smaller ones, for example managing to save Lara. Two of the other endings are basically just glorified credit rolls, though.

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** While a cat in the DevelopersRoom tells you ''VideoGame/ChronoTrigger'' has 10 endings, it officially has 12 endings, 2 more if you count {{Non Standard Game Over}}s, and one more for the DS UpdatedRerelease, giving us a grand total of 15. Moreover, the 2 "normal" endings that are easily achievable without a NewGamePlus have two major variations each depending on whether or not you crash your time machine, and several smaller ones, for example ones (for example, managing to save Lara.Lara). Two of the other endings are basically just glorified credit rolls, though.



* When ''VideoGame/{{MOTHER|1}}'' was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When [[BigBad Giegue]] flees in the original Japanese version, [[spoiler:Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear.]] In the UpdatedRerelease ''MOTHER 1+2'', when Giegue flees, [[spoiler:an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returned to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, [[TheStinger ending with Ninten's dad calling on the phone.]]]]

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* When ''VideoGame/{{MOTHER|1}}'' was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When [[BigBad Giegue]] flees in the original Japanese version, [[spoiler:Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear.]] In the UpdatedRerelease ''MOTHER 1+2'', when Giegue flees, [[spoiler:an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returned returning to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, [[TheStinger ending with Ninten's dad calling on the phone.]]]]



** The prequel, Koudelka, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time consuming than winning.

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** The prequel, Koudelka, {{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time consuming than winning.



** Also, ''Fire Emblem: Sword of Seals'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].

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** Also, ''Fire Emblem: Sword of Seals'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained, obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].



* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]



** There are actually two extra endings, one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]

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** There are actually two extra endings, endings; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]



** The ''Guardian Heroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.

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** The ''Guardian Heroes'' ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.



** Interesting that it had a ScrewThisImOuttaHere ending, because the lack of save games resulted in more than a few players choosing such an ending theirselves, rather than finish the thing.

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** Interesting that it had a ScrewThisImOuttaHere ending, because the lack of save games resulted in more than a few players choosing such an ending theirselves, themselves, rather than finish the thing.



*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's which has your ending leave an immoral serial killer on the loose, etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings SerialEscalation.

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*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's which has your ending leave an immoral serial killer on the loose, etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.



* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler:[[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler: Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]]. Your moral choices affect the outcome of each choice, such as a Renegade Shepard taking the [[spoiler:Control ending, resulting in him setting himself up effectively as a [[AGodAmI god-like dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]

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* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler:[[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler: Refusal, [[spoiler:Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]]. ]] Your moral choices affect the outcome of each choice, such as a Renegade Shepard taking the [[spoiler:Control ending, resulting in him setting himself up effectively as a [[AGodAmI god-like dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]



** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] and involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] and involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler: winning the fight against Lloyd and Marta]] and involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.

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** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler: winning [[spoiler:winning the fight against Lloyd and Marta]] and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.



* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.

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* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.



* ''VideoGame/EternalSonata'' has two endings, If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]

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* ''VideoGame/EternalSonata'' has two endings, endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]
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* In ''VideoGame/DarkScavenger'', you get a LastSecondEndingChoice.
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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' had "segmented endings".
** ''{{FInal Fantasy XIII-2}}'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]

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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' ''VideoGame/FinalFantasyX2'' had "segmented endings".
** ''{{FInal Fantasy XIII-2}}'' ''VideoGame/FinalFantasyXIII2'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]

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* Several ''DragonQuest'' games feature multiple endings:** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]** In ''VideoGame/DragonQuestV'', the ending can be altered depending on the player's choice on who the protagonist should marry half way through the game.** In ''VideoGame/DragonQuestVIII'', the ending can be altered depending on whether or not the player has obtained a specific item during the EndGamePlus.* ''PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.

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* Several ''DragonQuest'' games feature multiple endings:** endings:
**
In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]** ]]
**
In ''VideoGame/DragonQuestV'', the ending can be altered depending on the player's choice on who the protagonist should marry half way halfway through the game.game.
** In ''VideoGame/DragonQuestVIII'', the ending can be altered depending on whether or not the player has obtained a specific item during the EndGamePlus.EndGamePlus.
* ''PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.game.
* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.



* In the Pokèstar Studios in ''PokemonBlack2AndWhite2'' you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.

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* In the Pokèstar Studios in ''PokemonBlack2AndWhite2'' ''PokemonBlack2AndWhite2'', you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.



** [[spoiler: Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]

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** [[spoiler: Which [[spoiler:Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]



** It should be noted, that aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident locks you out of the true ending. The game does not tell you this, as the series evolved the other endings rely less on team kills to the point the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protonist, defeating bonus bosses or being at a set level)

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** It should be noted, that aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident locks you out of the true ending. The game does not tell you this, as the series evolved the other endings rely less on team kills to the point the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protonist, protagonist, defeating bonus bosses bosses, or being at a set level)level.)



** The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, [[spoiler:if you gathered all Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.]]

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** The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, [[spoiler:if you gathered all the Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.]]



** ''VideoGame/FableII'''s ending sequence actually ''lacks'' a "good" or "evil" choice. [[spoiler:Regardless of your goodness or evilness, you kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the BigBad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish and be abandoned, and so on.]]

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** ''VideoGame/FableII'''s ending sequence actually ''lacks'' a "good" or "evil" choice. [[spoiler:Regardless of your goodness or evilness, you kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the BigBad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish and or be abandoned, and so on.]]



* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler: dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler: travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to this will cause Marth to [[spoiler: fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler: dispel [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler: travel [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to this will cause Marth to [[spoiler: fall [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]



** ''{{FInal Fantasy XIII-2}}'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler: in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]

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** ''{{FInal Fantasy XIII-2}}'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler: in [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]



** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand. the PS3 version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler: [[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler: the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler: Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]]. Your moral choices affect the outcome of each choice such as a Renegade Shepard taking the [[spoiler: Control ending, resulting in him setting himself up effectively as a [[AGodAmI god-like dictator.]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler: Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]

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** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand. hand, the PS3 version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler: [[KillEmAll [[spoiler:[[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler: the [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler: Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]]. Your moral choices affect the outcome of each choice choice, such as a Renegade Shepard taking the [[spoiler: Control [[spoiler:Control ending, resulting in him setting himself up effectively as a [[AGodAmI god-like dictator.]]]], dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler: Crucible [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]



* In ''[[PhantasyStar Phantasy Star Portable]]'' there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler: involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]

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* In ''[[PhantasyStar Phantasy Star Portable]]'' Portable]]'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler: involves [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]



*** The remake adds another ending that is one huge WhatTheHellPlayer: [[spoiler: You become the murderer's accomplice and destroy incriminating evidence.]] It also adds an extra epilogue if you achieve the true ending ''and'' complete a certain bonus dungeon.

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*** The remake adds another ending that is one huge WhatTheHellPlayer: [[spoiler: You [[spoiler:You become the murderer's accomplice and destroy incriminating evidence.]] It also adds an extra epilogue if you achieve the true ending ''and'' complete a certain bonus dungeon.



*** Bad Neutral: [[spoiler: You fail to do the barrier events or Gin being dead during that playthrough means that demons will continuously flood the earth at the end with no way to close it. It's also the only one that doesn't earn any achievements for getting it]].

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*** Bad Neutral: [[spoiler: You [[spoiler:You fail to do the barrier events or Gin being dead during that playthrough means that demons will continuously flood the earth at the end with no way to close it. It's also the only one that doesn't earn any achievements for getting it]].



*** Mutable (Chaos): [[spoiler: Also known as the Meritorious ending. You ally with Yamato Hotsuin and convince Polaris to being a world ruled with meritocracy (a mild case of SocialDarwinism), where those with skills and talents prosper and the rest are weeded out.]]

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*** Mutable (Chaos): [[spoiler: Also [[spoiler:Also known as the Meritorious ending. You ally with Yamato Hotsuin and convince Polaris to being bring a world ruled with meritocracy (a mild case of SocialDarwinism), where those with skills and talents prosper and the rest are weeded out.]]



** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:Getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] and involves [[spoiler: Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] and involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler: winning the fight against Lloyd and Marta]] and involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.

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** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:Getting [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] and involves [[spoiler: Emil [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] and involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler: winning the fight against Lloyd and Marta]] and involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.
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** ''VideoGame/ShinMegamiTenseiIV'' also has a Law, Neutral, and Chaos ending in addition to a fourth ending unlocked by making a certain choice near the end of the game.

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* Several ''DragonQuest'' games feature multiple endings:
** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]
** In ''VideoGame/DragonQuestV'', the ending can be altered depending on the player's choice on who the protagonist should marry half way through the game.
** In ''VideoGame/DragonQuestVIII'', the ending can be altered depending on whether or not the player has obtained a specific item during the EndGamePlus.
* ''PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.
* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.

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* Several ''DragonQuest'' games feature multiple endings:
**
endings:** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]
**
]]** In ''VideoGame/DragonQuestV'', the ending can be altered depending on the player's choice on who the protagonist should marry half way through the game.
game.** In ''VideoGame/DragonQuestVIII'', the ending can be altered depending on whether or not the player has obtained a specific item during the EndGamePlus.
EndGamePlus.* ''PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.
game.* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.



* ''Videogame/IMissTheSunrise'' has two endings, called "optimist" and "pessimist". The former involves fighting the BigBad, the latter involves siding with them.

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* ''Videogame/IMissTheSunrise'' has two endings, called "optimist" and "pessimist". The former involves fighting the BigBad, the latter involves siding with them.them.
* ''VideoGame/EternalSonata'' has two endings, If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]

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* Hanako Games specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.

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* Hanako Games Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.novels.
* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has over a dozen bad endings depicting the princess' demise ranging from swords and arrows to poisoned chocolate. It only has one good end where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.
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* In ''SailorMoonAnotherStory'', there are two endings that will play out depending on how you defeat [[BigBad Apsu]], who [[spoiler:has fused with Sin the second time you fight her]]:

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* In ''SailorMoonAnotherStory'', ''VideoGame/SailorMoonAnotherStory'', there are two endings that will play out depending on how you defeat [[BigBad Apsu]], who [[spoiler:has fused with Sin the second time you fight her]]:
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*** Neutral: [[spoiler:Also known as the Restorer ending. You ally with Daichi and convince Polaris to restore the world, bringing you back to the time before the events of the game start, i.e. pressing the ResetButton.]]

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*** Neutral: [[spoiler:Also known as the Restorer ending. You ally with Daichi and convince Polaris to restore the world, bringing you back to the time before the events of the game start, i.e. pressing the ResetButton. It concludes with a message asking whether or not Polaris will just destroy Earth again.]]



*** Fixed+: [[spoiler:Also known as the Triumphant ending. You ally with Daichi and convince Polaris to restore the world without hitting the ResetButton.]]

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*** Fixed+: [[spoiler:Also known as the Triumphant Restorer ending. You ally with Daichi and convince Polaris to restore the world without hitting world, identically to the ResetButton.normal Restorer ending. The difference is that, having recruited every party member and made them all grow and develop, this development shines through in the restored world. The message at the end states that Polaris definitely will not just destroy Earth again.]]
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* ''Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler: dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler: travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to this will cause Marth to [[spoiler: fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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** ''VideoGame/FireEmblemAwakening'' has two endings based on a choice in the final chapter. [[spoiler:[[PlayerCharacter The Avatar]] can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima at the risk of Grima coming back again in the future.]]

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** ''VideoGame/FireEmblemAwakening'' has two endings based on a choice in the final chapter. [[spoiler:[[PlayerCharacter The Avatar]] can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima at the risk of but have Grima coming come back again in the future.]] ]]
*** [[spoiler:Not that it matters, since the Avatar comes back to life while Grima remains dead forever if the player chooses to sacrifice the Avatar.]]
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** Technically there's a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. Getting both endings and all the bad ending cutscenes is required to unlock the True Ending.
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* NipponIchi games such as ''{{Disgaea}}'', ''MakaiKingdom'', and ''Disgaea 2'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)

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* NipponIchi games such as ''{{Disgaea}}'', the ''Franchise/{{Disgaea}}'' series and ''MakaiKingdom'', and ''Disgaea 2'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
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* Like ''Indiana Jones and the Fate of Atlantis'', ''FrontMission 3'' had multiple completely different paths through the game, specifically two. And like ''Fate of Atlantis'', the branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.

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* Like ''Indiana Jones and the Fate of Atlantis'', ''FrontMission ''VideoGame/FrontMission 3'' had multiple completely different paths through the game, specifically two. And like ''Fate of Atlantis'', the branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.
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*** Fallout: New Vegas in particular has four very specific paths that factor heavily into the epilogues depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]] and the WildCard path.

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*** Fallout: New Vegas ''New Vegas'' in particular has four very specific paths that factor heavily into the epilogues depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]] and the WildCard path.



* In the Pokèstar Studios in {{Pokemon}} Black and White 2 you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.

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* In the Pokèstar Studios in {{Pokemon}} Black and White 2 ''PokemonBlack2AndWhite2'' you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.
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** Another mod, ''[[TwentyTwentySeven 2027]]'', had three endings, which may or may not all be available depending on choices you made throughout the game.

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** Another mod, ''[[TwentyTwentySeven ''[[VideoGame/TwentyTwentySeven 2027]]'', had three endings, which may or may not all be available depending on choices you made throughout the game.
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* Hanako Games specializes in multiple endings. ''Cute Knight'' and its sequel ''CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.

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* Hanako Games specializes in multiple endings. ''Cute Knight'' ''VideoGame/CuteKnight'' and its sequel ''CuteKnightKingdom'' ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.
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* The German RPG-Maker Game ''VideoGame/VampiresDawn'' had five different endings, depending on whether or not TheHero had a high [[KarmaMeter humanity score]] and how nice he was to his would-be LoveInterest. The fifth ending depended on whether or not a certain sidequest was finished and was basically a SequelHook version of the Good/With Love Interest ending, where the FinalBoss finds a way to revive himself. It was made the canon ending in the sequel.
** VideoGame/VampiresDawn 2 had six endings. One for good, one for evil, and that for each of the three difficulty levels. In a bizarre inversion of EasyModeMockery, the endings tended to walk down more and more to the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increased, with the Good/Easy ending being so happy to the point of appearing like a FixFic, while the Good/Difficult ending was downright depressing (actually, most endings were. Good/Easy is the only one where none of the four main characters die, for that matter). However, the Evil/Difficult ending was a CrowningMomentOfAwesome, featuring [[spoiler: TheHero [[OmnicidalNeutral soloing]] and [[ChronicBackstabbingDisorder backstabbing EVERYONE]], then travelling back in time to prevent him ever becoming a vampire, then followed by [[TheReveal The]] [[NarratorAllAlong Reveal]]]].

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* The German RPG-Maker Game ''VideoGame/VampiresDawn'' had ''[[VideoGame/VampiresDawn Vampires Dawn: Reign of Blood]]'' has five different endings, depending on whether or not TheHero had has a [[AlignmentBasedEndings high [[KarmaMeter humanity score]] and [[RelationshipValues how nice he was was]] to his would-be LoveInterest. The fifth ending depended depends on whether or not a certain sidequest was finished and was is basically a SequelHook version of the Good/With Love Interest ending, where the FinalBoss finds a way to revive himself. It was made the canon ending in the sequel.
ending.
** VideoGame/VampiresDawn 2 ''[[VideoGame/VampiresDawn Vampires Dawn II: Ancient Blood]]'' had six endings. One for good, endings; one for evil, good and that one for evil for each of the three difficulty levels. In a bizarre inversion of EasyModeMockery, the endings tended to walk down more and more to the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increased, with the Good/Easy ending being so happy to the point of appearing like a FixFic, while the Good/Difficult ending was downright depressing (actually, most endings were. Good/Easy is the only one where none of the four main characters die, for that matter). However, the Evil/Difficult ending was a CrowningMomentOfAwesome, featuring [[spoiler: TheHero [[OmnicidalNeutral soloing]] and [[ChronicBackstabbingDisorder backstabbing EVERYONE]], then travelling back in time to prevent him ever becoming a vampire, then followed by [[TheReveal The]] [[NarratorAllAlong Reveal]]]].levels.
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** ''The TempleOfElementalEvil'' has these as well.

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** ''The TempleOfElementalEvil'' VideoGame/TempleOfElementalEvil'' has these as well.
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*** As of late, Bioware has said they might consider allowing ''something'' to be imported for the everybody-dies ending, though for obvious reasons it's unlikely to include much in the way of actual gameplay.
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** ''X-2'' also had a "Bad Ending" that you got if you lost the FinalBattle or didn't win it fast enough.

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