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''TabletopGame/PsionicsTheNextStageInHumanEvolution''
** Powerful psychokinetics are capable of using Psychic Surgery to add, remove, and alter memories, alter personalities, and implant post-hypnotic triggers. Given enough time and power, you can use it to make people into your loyal slaves and look into every memory they've got.
** Telempathy can be used to send memories and feelings, so you could force someone to relive the negative experiences of others or their own. Even experiences they'd buried or forgotten.
** The Mindf*cker archetype is a bit of an expert at this.
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** What the Emperor uses on Horus, destroying his soul, which was some really nasty business -- ending the HorusHeresy.

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** What the Emperor uses on Horus, destroying his soul, which was some really nasty business -- ending the HorusHeresy.Literature/HorusHeresy.
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Adding examples, correcting examples.

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**** Which source books is this spell found in? D&D wiki does not have any spells called Terrible Secret or Terrible Revelation.


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*** Prediction of Failure doesn't make you panic, it just makes you shaken (the lowest level of fear effect) and sickened (still not as bad as nausea). Not quite an [[AndIMustScream]] when you consider that enemies aren't so horribly wracked with failures they're unable to fight.
** Depending on how it's used "Wish" can forcibly alter someone's alignment, whether or not they are okay with it. Even using it to make an evil character good forcibly alters their mind and personality. Given the casting time, this is an instant transformation, which means that all of the personality alterations occur within seconds.
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** ''TabletopGame/{{GURPS}} Literature/{{Discworld}}'' brings in the Break Mental Walls spell, which strips away the barriers people erect to deal with all the things about themselves they don't want to acknowledge; while it's in effect, the character is largely incapacitated and has to make a Fright Check every ten minutes. The more unpleasant mental traits the character has and cruel things they've done recently, the longer the spell lasts. It doesn't work, or doesn't work entirely, on three categories of people: people who're truly saintly, people who already know and like themselves, and complete psychopaths.

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** ''TabletopGame/{{GURPS}} Literature/{{Discworld}}'' brings in the Break Mental Walls spell, which strips away the barriers people erect to deal with all the things about themselves they don't want to acknowledge; while it's in effect, the character is largely incapacitated and has to make a Fright Check every ten minutes. The more unpleasant mental traits the character has and cruel things they've done recently, the longer the spell lasts. It doesn't work, or doesn't work entirely, on three categories of people: people who're truly saintly, people who already know and like themselves, and complete psychopaths. (Inspired, of course, by Granny's spell on the Duchess in ''Discworld/WyrdSisters'', who unfortunately turned out to be in the third category.)
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Besides FATAL really needing few mentions outside the Darth Wiki, that stupid armor is more like Baleful Polymorph.


* Some of the racist armor in TabletopGame/{{FATAL}} screws with the wearer's character.
** Hell, playing that game is MindRape.
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** Specifically, the Worst Nightmare comes into play when a character dies, but a manitou has decided to get the corpse up and running again. The Manitou puts the character's soul through their worst nightmare in an attempt to breakt heir will and gain a hold. It does this ''every night'' to the Harrowed, not stopping until it gains total control over the dead man.
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** Another spell exists in the divination category called Terrible Secret, which causes the caster to reveal a mind-shattering secret to his opponent. The secret is so horrifying it causes the creatures brain to simply malfunction and potentially. It can also be applied to a group with the upgraded Terrible Revelation.
** The Mindflayers (Illithids) have psionic powers that can mind rape a character; possible effects include permanent insanity, rage, confusion, coma, and death. The worst turns a victim into the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.

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** Another spell exists in the divination category called Terrible Secret, which causes the caster to reveal a mind-shattering secret to his opponent. The secret is so horrifying it causes the creatures creature's brain to simply malfunction and potentially.malfunction. It can also be applied to a group with the upgraded Terrible Revelation.
** The Mindflayers Mind Flayers (Illithids) have psionic powers that can mind rape a character; possible effects include permanent insanity, rage, confusion, coma, and death. The worst turns a victim into the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.



** In the TableTopGame/{{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]
* ''[[TabletopGame/MageTheAwakening Mage: The Awakening]]'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.

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** In the TableTopGame/{{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' Command'', which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]
* ''[[TabletopGame/MageTheAwakening Mage: The Awakening]]'' ''TabletopGame/MageTheAwakening'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.



* Subverted with the acamoth. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...

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* ** Subverted with the acamoth. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...



** Two vampire clans have this as a power. In the ''TabletopGame/VampireTheMasquerade'', Malkavians used Dementation to drive potential victims and rivals insane. In ''TabletopGame/VampireTheRequiem'', Nosferatu use Nightmare to inspire great fear... and break minds with it.

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** Two vampire clans Both ''Vampire'' games have a clan with this as a power. In the ''TabletopGame/VampireTheMasquerade'', Malkavians used use Dementation to drive potential victims and rivals insane. In ''TabletopGame/VampireTheRequiem'', Nosferatu use Nightmare to inspire great fear... and break minds with it.
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** The card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370384 Extirpate]] deserves mention. It excises all spells with a given name from the player's library (the planeswalker "knowledge pool"), hand (his or her mind) and graveyard, so that they cannot even be easily recovered or reused. Moreover, it cannot be responded to, so the affected player (planeswalker) cannot even avoid it eg. with a counter-spell. The card image is telling.
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** In the {{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]

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** In the {{Pathfinder}} TableTopGame/{{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]
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* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''[[ExactlyWhatItSaysOnTheTin evil]]''... amusingly, there is another spell, ''Programmed Amnesia'', that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.

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* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''[[ExactlyWhatItSaysOnTheTin evil]]''...''evil''... amusingly, there is another spell, ''Programmed Amnesia'', that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.



** In the {{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is ExactlyWhatItSoundsLike (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]

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** In the {{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is ExactlyWhatItSoundsLike exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]
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** In the novel ''Planeswalker'', [[spoiler:[[TheDragon Gix]]]] does this to Xantcha with frightening ease, leading her to muse that his name must be the Phyrexian word for "rape".
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* In ''TabletopGame/FengShui'''s dystopian 2056 juncture, the Bureau of Happiness and Productivity are one of the most horrific agencies of the Buro. Apart from making [[GettingSmiliesPantedOnYourSoul happiness drugs]] for the populace, they also specialize in breaking people through drugs and psychological torture to create the sociopathic slaves known as Bonechills.

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* In ''TabletopGame/FengShui'''s dystopian 2056 juncture, the Bureau of Happiness and Productivity are one of the most horrific agencies of the Buro. Apart from making [[GettingSmiliesPantedOnYourSoul [[GettingSmiliesPaintedOnYourSoul happiness drugs]] for the populace, they also specialize in breaking people through drugs and psychological torture to create the sociopathic slaves known as Bonechills.
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* In ''TabletopGame/FengShui'''s dystopian 2056 juncture, the Bureau of Happiness and Productivity are one of the most horrific agencies of the Buro. Apart from making [[GettingSmiliesPantedOnYourSoul happiness drugs]] for the populace, they also specialize in breaking people through drugs and psychological torture to create the sociopathic slaves known as Bonechills.
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** The psycho/hypnotherapy Space Marines undergo as part of their conversion from human to Astartes is a limited form of MindRape, a sort of mental TheSpartanWay. Grey Knight training takes this even further, involving as it does the "[[MarkOfTheBeast Six Hundred and Sixty-Six]] Rites of the Emperor", which is essentially longhand for 666 mind rapes.

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** And there's an in-story example in ''Agents of Artifice'', where [[spoiler:Jace Beleren does this to Tezzeret after winning a duel against him, in a rare hero-to-villain example.]]

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** And there's an in-story example in ''Agents of Artifice'', where [[spoiler:Jace Beleren does this to Tezzeret after winning a duel against him, in a rare hero-to-villain example.]]]] Represented in-game by the card [[http://magiccards.info/m13/en/61.html Mind Sculpt]].
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** [[http://magiccards.info/arb/en/28.html The Nemesis of Reason]] forces the opponent to discard ten cards from his or her library each time it attacks. In other words, it is so horrifyingly ''[[EldritchAbomination wrong]]'' that it erases ''one sixth of your mind'' (standard decks consist of about 60 cards) when it looks at you funny.
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** What the Emperor uses on Horus destroying, destroying his soul, which was some really nasty business -- ending the HorusHeresy.

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** What the Emperor uses on Horus destroying, Horus, destroying his soul, which was some really nasty business -- ending the HorusHeresy.



** In the {{Pathfinder}} [[Splatbook supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is ExactlyWhatItSoundsLike (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]

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** In the {{Pathfinder}} [[Splatbook [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is ExactlyWhatItSoundsLike (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]



** There is also "Dislodge the Soul" a spell that allows one to mess around with a person's soul so that they lose all feeling of connection or empathy for other humans (this is represented in game terms by automatically failing any roll to prevent a ding to the KarmaMeter), an experience that can be intensely disturbing for those who experience it. The only way to recover (without magic) is to engage in activities that reaffirm one's connection to humanity (such as a parent playing with their children); this naturally becomes more difficult as [[KarmaMeter Morality]] decreases. It is also possible for the casting mage to take a glimpse at what lies behind the damaged soul. Most find it ''incredibly'' disturbing; the Echo Walkers (who invented the spell) find it ''inspirational'', as they believe it lets them see the [[OurAngelsAreDifferent angels]] they want to emulate.
** Partially subverted with the acamoth. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...

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** There is also "Dislodge the Soul" Soul", a spell that allows one to mess around with a person's soul so that they lose all feeling of connection or empathy for other humans (this is represented in game terms by automatically failing any roll to prevent a ding to the KarmaMeter), an experience that can be intensely disturbing for those who experience it. The only way to recover (without magic) is to engage in activities that reaffirm one's connection to humanity (such as a parent playing with their children); this naturally becomes more difficult as [[KarmaMeter Morality]] decreases. It is also possible for the casting mage to take a glimpse at what lies behind the damaged soul. Most find it ''incredibly'' disturbing; the Echo Walkers (who invented the spell) find it ''inspirational'', as they believe it lets them see the [[OurAngelsAreDifferent angels]] they want to emulate.
** Partially subverted * Subverted with the acamoth. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...



* ''TabletopGame/{{Exalted}}'' has quite a lot of mindrape powers, most spectacular being the Border of Kaleidoscopic Logic Kung Fu style, which cannot only fundamentally and permanently rewrite one's mind, but also do things like permanently locking the target in an illusion of being a perfect, flawless being, or denying the target the capability to comprehend any spoken or written language, ever.

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* ''TabletopGame/{{Exalted}}'' has quite a lot of mindrape powers, most spectacular being the Border of Kaleidoscopic Logic Kung Fu martial arts style, which cannot doesn't only fundamentally and permanently rewrite one's mind, but also do does things like permanently locking the target in an illusion of being a perfect, flawless being, or denying the target the capability to comprehend any spoken or written language, ever.
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It Got Worse de-wicking.


** Oh, there is one that beats this by several orders of magnitude: the process of [[DealWithTheDevil becoming an akuma]]. The ''mind''rape part, which goes on for hours, is bad enough. The next part, the ''soul'' rape, goes on for ''days''. At the end of it, your personality and memories have been hacked up with a rusty cleaver and put together in a variety of horrible fashions (such as your happy childhood being converted into fifteen years of hellish abuse), and your former Motivation has been violently ripped out and replaced with an Urge, essentially a command that you can't gainsay (such as to end the worship of Ahlat or corrupt the Dragon-Blooded with demonic taint). And [[ItGotWorse it gets worse]]. If you complete your Urge, you have to ''go through the whole thing again in order to get a new one''. (And if your Urge becomes impossible, such as if you're programmed to kill someone and he gets hit by a stray Death of Obsidian Butterflies, you almost invariably go mad.) Unsurprisingly, the Yozis take care not to advertise that this is what happens when you sign up to their "get more power by serving the Yozis" deal.

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** Oh, there is one that beats this by several orders of magnitude: the process of [[DealWithTheDevil becoming an akuma]]. The ''mind''rape part, which goes on for hours, is bad enough. The next part, the ''soul'' rape, goes on for ''days''. At the end of it, your personality and memories have been hacked up with a rusty cleaver and put together in a variety of horrible fashions (such as your happy childhood being converted into fifteen years of hellish abuse), and your former Motivation has been violently ripped out and replaced with an Urge, essentially a command that you can't gainsay (such as to end the worship of Ahlat or corrupt the Dragon-Blooded with demonic taint). And [[ItGotWorse it gets worse]].worse. If you complete your Urge, you have to ''go through the whole thing again in order to get a new one''. (And if your Urge becomes impossible, such as if you're programmed to kill someone and he gets hit by a stray Death of Obsidian Butterflies, you almost invariably go mad.) Unsurprisingly, the Yozis take care not to advertise that this is what happens when you sign up to their "get more power by serving the Yozis" deal.
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** The Mindflayers (Illithids) have psionic powers that can mind rape a character; possible effects include permanent insanity, rage, confusion, coma, and death.

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** The Mindflayers (Illithids) have psionic powers that can mind rape a character; possible effects include permanent insanity, rage, confusion, coma, and death. The worst turns a victim into the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.
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** There are a good number of Charms that do this, but it's no surprise that the most detailed of them emerge from [[CompleteMonster the Ebon Dragon]]. Some of these fun tricks include Golden Years Tarnished Black (which target a beloved memory and paint it in the worst possible light), Want Becomes Need (which targets any memory and turns it into an almost fetishistic compulsion for the target), and Everything Gets Worse (which targets hated memories and makes them all that much worse).

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** There are a good number of Charms that do this, but it's no surprise that the most detailed of them emerge from [[CompleteMonster the Ebon Dragon]].Dragon. Some of these fun tricks include Golden Years Tarnished Black (which target a beloved memory and paint it in the worst possible light), Want Becomes Need (which targets any memory and turns it into an almost fetishistic compulsion for the target), and Everything Gets Worse (which targets hated memories and makes them all that much worse).

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removing some natter.


* The Nightbringer of ''{{TabletopGame/Warhammer 40000}}'', an OmnicidalManiac PhysicalGod that usually takes the form of a [[RuleOfCool forty-foot-tall, flying, metal]] [[TheGrimReaper Grim Reaper]] is reputed to have, at the dawn of time, Mind Raped proto-life so comprehensively that he ''instilled the fear of death'' in all living creatures in the galaxy (except the Orkz).
** As well as creating entire races just so they would fear it and then proceed to feed on that fear.

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* The Nightbringer of ''{{TabletopGame/Warhammer 40000}}'', 40000}}'':
** The Nightbringer,
an OmnicidalManiac PhysicalGod that usually takes the form of a [[RuleOfCool forty-foot-tall, flying, metal]] metal [[TheGrimReaper Grim Reaper]] is reputed to have, at the dawn of time, Mind Raped proto-life so comprehensively that he ''instilled the fear of death'' in all living creatures in the galaxy (except the Orkz).
** As well as creating
Orkz). He may have also created entire races just so they would fear it and then proceed to feed on that their fear.



** Since PsychicPowers are drawn from a hell-dimension Psykers face a lifetime with the threat of suddenly being attacked at any moment. For the lucky ones, Mind Rape. For the unlucky ones, DemonicPossession.
** The {{training|FromHell}} of a psyker probably involves preventative Mind Rape, as evidenced by the "sanctioning side effects" table in DarkHeresy. Among the results are: [[EyeScream eyes burned out]], white hair and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.



*** And since PsychicPowers are drawn from a [[HyperspaceIsAScaryPlace hell-dimension]] Psykers in general face a lifetime with the threat of suddenly being Mind Raped at any moment. For the lucky ones, MindRape is the worst thing that happens. For the unlucky ones [[TheCorruption there]] [[BodyHorror is]] [[TheDarkSide worse]]. [[DemonicPossession Much worse]]. For the very lucky, it's a [[BurnTheWitch short]] [[BetterToDieThanBeKilled lifetime]].
*** The entire {{training|FromHell}} of a ''normal'' psyker is like this too, as evidenced by the "sanctioning side effects" table in DarkHeresy. Among the results are: [[EyeScream eyes burned out]], [[LockedIntoStrangeness white hair]] and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing and twitching whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.
*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as doing this to everyone - including ''themselves'', at least while using their [[AmplifierArtifact Animus Speculum]].
** Inquisitors frequently use this one. Inquisitor {{Ravenor}} is particularly adept at this. Partially subverted in the Ravenor series of novels where the titular character performs the closest thing to a benign MindRape, taking physical and mental control of the wearer but still being them at the same time. This is almost always traumatic and allows Ravenor total access to any and all of the persons memories. He only does it as a last resort.

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*** And since PsychicPowers are drawn from a [[HyperspaceIsAScaryPlace hell-dimension]] Psykers in general face a lifetime with the threat of suddenly being Mind Raped at any moment. For the lucky ones, MindRape is the worst thing that happens. For the unlucky ones [[TheCorruption there]] [[BodyHorror is]] [[TheDarkSide worse]]. [[DemonicPossession Much worse]]. For the very lucky, it's a [[BurnTheWitch short]] [[BetterToDieThanBeKilled lifetime]].
*** The entire {{training|FromHell}} of a ''normal'' psyker is like this too, as evidenced by the "sanctioning side effects" table in DarkHeresy. Among the results are: [[EyeScream eyes burned out]], [[LockedIntoStrangeness white hair]] and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing and twitching whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.
*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as doing this to everyone - including ''themselves'', at least while using their [[AmplifierArtifact Animus Speculum]].
** Inquisitors frequently use this one. Inquisitor {{Ravenor}} is particularly adept at this. Partially subverted in the Ravenor series of novels where the titular character performs the closest thing to a benign MindRape, taking physical and mental control of the wearer but still being them at the same time. This is almost always traumatic and allows Ravenor total access to any and all of the persons memories. He only does it as a last resort.



** Normally the good guys don't get to do this, but in the book "Exalted Deeds", the good counterpart to the "Book of Vile Darkness", there's an Exalted Spell that does this.
*** Specifically, "Sanctify the Wicked" traps an evil person's soul in a crystal and aggressively CareBearStare's them until they are ready to be let out. When they emerge, their alignment has radically shifted to be the Good alignment you prescribed. You basically break their mind and permanently change their entire personality. And this is supposed to be a ''Good'' act.
**** The process is less "breaking their mind" and more "exposing the error of their ways". The alignment change is of the creature's own will - it's just that in the ''TabletopGame/{{Dungeons and Dragons}}'' setting, the world is supposed to be such that any sentient creature that sees pure Good is always going to choose that path. Extremely powerful Good creatures, like the higher angels and gods, have similar abilities that are in some cases instantaneous. Note that even Demons and creatures literally created from pure evil can be sanctified - unlike most settings, the fall from heaven works both ways.
** Surprised no one has mentioned the Mindflayers (Illithids). They have tentacles that they use, at close range, to actually penetrate the head of the victim, suck the brain out and eat it. At a distance, they have psionic powers that can mind rape a character as well; possible effects include permanent insanity, rage, confusion, coma, and death. I'd say that pretty well qualifies.
** In 4th Edition, there is a "psychic" damage type, implied to be exactly this. ''[[FridgeHorror It can kill people.]]''

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** Normally the good guys don't get to do this, but in the book "Exalted Deeds", the good counterpart to the "Book of Vile Darkness", there's an Exalted Spell that does this.
*** Specifically, "Sanctify the Wicked" traps an evil person's soul in a crystal and aggressively CareBearStare's them until they are ready to be let out. When they emerge, their alignment has radically shifted to be the Good alignment you prescribed. You basically break their mind and permanently change their entire personality. And this is supposed to be a ''Good'' act.
****
The process is less "breaking their mind" and more "exposing the error of their ways". The alignment change is of the creature's own will - it's just that in the ''TabletopGame/{{Dungeons and Dragons}}'' setting, the world is supposed to be such that any sentient creature that sees pure Good is always going to choose that path. Extremely powerful Good creatures, like the higher angels and gods, have similar abilities that are in some cases instantaneous. Note that even Demons and creatures literally created from pure evil can be sanctified - unlike most settings, the fall from heaven works both ways.
** Surprised no one has mentioned the
Mindflayers (Illithids). They have tentacles that they use, at close range, to actually penetrate the head of the victim, suck the brain out and eat it. At a distance, they (Illithids) have psionic powers that can mind rape a character as well; character; possible effects include permanent insanity, rage, confusion, coma, and death. I'd say that pretty well qualifies.
death.
** In 4th Edition, there is a "psychic" damage type, implied to be exactly this. ''[[FridgeHorror It can kill people.]]''



** On a different line of logic, if a player cannot draw a card because his/her library (Magic-speak for a player's deck while in a game) is empty, he/she immediately loses, described in-universe as that planeswalker going insane and being unable to continue fighting. There are some spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190177 Traumatize]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597 Glimpse the Unthinkable]] that put cards directly from your opponent's library into their graveyard, which tend to have this type of theme.
*** And the original [[http://www.coolstuffinc.com/images/Products/mtg%20art/Sixth/Millstone.jpg Millstone]] is essentially magically-aided brain torture through loud and repetitive noises.

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** On a different line of logic, if a player cannot draw a card because his/her library (Magic-speak for a player's deck while in a game) is empty, he/she immediately loses, described in-universe as that planeswalker going insane and being unable to continue fighting. There are some spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190177 Traumatize]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597 Glimpse the Unthinkable]] that put cards directly from your opponent's library into their graveyard, which tend to have this type of theme.
*** And the
theme. The original [[http://www.coolstuffinc.com/images/Products/mtg%20art/Sixth/Millstone.jpg Millstone]] is essentially magically-aided brain torture through loud and repetitive noises.
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* ''[[TabletopGame/MageTheAwakening Mage: The Awakening]]'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of a CosmicHorror''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.

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* ''[[TabletopGame/MageTheAwakening Mage: The Awakening]]'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of a CosmicHorror''.an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.



** Partially subverted with the [[CosmicHorror acamoth]]. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...

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** Partially subverted with the [[CosmicHorror acamoth]].acamoth. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...
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* ''TabletopGame/{{Scion}}'': The Justice Purview has this as part of its schtick. Everything from making the victim suffer the effects of a crime they committed, to haunting them with the ghosts of their victims, to making them suffer decades of imprisonment, in their minds, in the space of minutes of real time. And most of these powers result in long lasting damage to the victim. And for a fair number of these powers, there's not even a requirement that the victim be guilty of anything.

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* ''TabletopGame/{{Scion}}'': The Justice Purview has this as part of its schtick. Everything from making the victim target suffer the effects of a crime they committed, to haunting them with the ghosts of their victims, to making them suffer decades of imprisonment, in their minds, in the space of minutes of real time. And most of these powers result in long lasting damage to the victim. And for a fair number of these powers, there's not even a requirement that the victim be guilty of anything.target.

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duplicate examples.


* In ''TabletopGame/MagicTheGathering'', most cards that force a player to discard cards from their hand or their deck are flavored like this. It doesn't help matters that these cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both.



* Thanks to the (somewhat bizarre) metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing spells and allies) most spells forcing players to discard cards come across this way. [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=34789 cases]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=157422 in]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=51092 point.]]

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* Thanks Due to the (somewhat bizarre) metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing spells and allies) memorized spells) most spells forcing players to discard cards come across this way. are flavored as MindRape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both.[[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=34789 cases]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=157422 in]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=51092 point.]]
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*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as being able to do this to everyone, including ''themselves'' if using their [[AmplifierArtifact Animus Speculum]].

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*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as being able to do doing this to everyone, everyone - including ''themselves'' if ''themselves'', at least while using their [[AmplifierArtifact Animus Speculum]].
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*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as being able to do this to everyone, including ''themselves'' when they use their Animus Speculum.

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*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as being able to do this to everyone, including ''themselves'' when they use if using their [[AmplifierArtifact Animus Speculum.Speculum]].
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*** Also, a number of sources describe [[AntiMagic Pariahs]], or Untouchables, as having this effect on psykers. In fact, the [[http://sg.tacticalwargames.net/fanatic/96ca.pdf rules for using Culexus Assassins in Inquisitor]] describe them as being able to do this to everyone, including ''themselves'' when they use their Animus Speculum.
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* ''{{TabletopGame/Infernum}}'' is full of this. First, you have powers like "Eat the Mind" (you literally tear apart and consume an opponent's mind through a psychic link), or "Nightmare Form" (not only can you become the living embodiment of a creature's [[HighOctaneNightmareFuel worst fears]], you become so convincing an embodiment you can kill them ''through sheer terror''). Then, you have more subtle attacks... Imps can shrink down to such a tiny size they can crawl in through your ear and take control of your body by physically manipulating your brain. [[HornyDevils Malcubi]] can physically enter your dream if they touch you. Many demons have the power to possess you, either simply riding around as a spirit in your head or outright using your body for themselves. The kicker? ''These are your player characters'', and you're encouraged to do this ''to your enemies''.

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* ''{{TabletopGame/Infernum}}'' is full of this. First, you have powers like "Eat the Mind" (you literally tear apart and consume an opponent's mind through a psychic link), or "Nightmare Form" (not only can you become the living embodiment of a creature's [[HighOctaneNightmareFuel worst fears]], fears, you become so convincing an embodiment you can kill them ''through sheer terror''). Then, you have more subtle attacks... Imps can shrink down to such a tiny size they can crawl in through your ear and take control of your body by physically manipulating your brain. [[HornyDevils Malcubi]] can physically enter your dream if they touch you. Many demons have the power to possess you, either simply riding around as a spirit in your head or outright using your body for themselves. The kicker? ''These are your player characters'', and you're encouraged to do this ''to your enemies''.
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** In the {{Pathfinder}} [[Splatbook supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'' which is ExactlyWhatItSoundsLike (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]

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! Psychic Assaults

* In ''TabletopGame/MagicTheGathering'', most cards that force a player to discard cards from their hand or their deck are flavored like this. It doesn't help matters that these cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both.
* The Nightbringer of ''{{TabletopGame/Warhammer 40000}}'', an OmnicidalManiac PhysicalGod that usually takes the form of a [[RuleOfCool forty-foot-tall, flying, metal]] [[TheGrimReaper Grim Reaper]] is reputed to have, at the dawn of time, Mind Raped proto-life so comprehensively that he ''instilled the fear of death'' in all living creatures in the galaxy (except the Orkz).
** As well as creating entire races just so they would fear it and then proceed to feed on that fear.
** Eldar Farseers can have a psychic ability called 'Mind War,' essentially a Mind Rape as a weapon to burn out an enemy's brain and kill them.
** The process of creating an astropath involves a normal human psyker making psychic contact with the Emperor for a brief instant. The process is so traumatic that it burns out the subject's eyes.
*** And since PsychicPowers are drawn from a [[HyperspaceIsAScaryPlace hell-dimension]] Psykers in general face a lifetime with the threat of suddenly being Mind Raped at any moment. For the lucky ones, MindRape is the worst thing that happens. For the unlucky ones [[TheCorruption there]] [[BodyHorror is]] [[TheDarkSide worse]]. [[DemonicPossession Much worse]]. For the very lucky, it's a [[BurnTheWitch short]] [[BetterToDieThanBeKilled lifetime]].
*** The entire {{training|FromHell}} of a ''normal'' psyker is like this too, as evidenced by the "sanctioning side effects" table in DarkHeresy. Among the results are: [[EyeScream eyes burned out]], [[LockedIntoStrangeness white hair]] and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing and twitching whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.
** Inquisitors frequently use this one. Inquisitor {{Ravenor}} is particularly adept at this. Partially subverted in the Ravenor series of novels where the titular character performs the closest thing to a benign MindRape, taking physical and mental control of the wearer but still being them at the same time. This is almost always traumatic and allows Ravenor total access to any and all of the persons memories. He only does it as a last resort.
** What the Emperor uses on Horus destroying, destroying his soul, which was some really nasty business -- ending the HorusHeresy.
* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''[[ExactlyWhatItSaysOnTheTin evil]]''... amusingly, there is another spell, ''Programmed Amnesia'', that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.
** The implication is that with the Mind Rape spell is something that a) hurts a lot and b) is actually forcibly removing the memories and character traits. Selective Amnesia is a subtle blocking of certain parts. Both are a violation, but the implication is that the Amnesia is supposed to be used for blocking traumatic experiences and such.
** Another spell exists in the divination category called Terrible Secret, which causes the caster to reveal a mind-shattering secret to his opponent. The secret is so horrifying it causes the creatures brain to simply malfunction and potentially. It can also be applied to a group with the upgraded Terrible Revelation.
** Normally the good guys don't get to do this, but in the book "Exalted Deeds", the good counterpart to the "Book of Vile Darkness", there's an Exalted Spell that does this.
*** Specifically, "Sanctify the Wicked" traps an evil person's soul in a crystal and aggressively CareBearStare's them until they are ready to be let out. When they emerge, their alignment has radically shifted to be the Good alignment you prescribed. You basically break their mind and permanently change their entire personality. And this is supposed to be a ''Good'' act.
**** The process is less "breaking their mind" and more "exposing the error of their ways". The alignment change is of the creature's own will - it's just that in the ''TabletopGame/{{Dungeons and Dragons}}'' setting, the world is supposed to be such that any sentient creature that sees pure Good is always going to choose that path. Extremely powerful Good creatures, like the higher angels and gods, have similar abilities that are in some cases instantaneous. Note that even Demons and creatures literally created from pure evil can be sanctified - unlike most settings, the fall from heaven works both ways.
** Surprised no one has mentioned the Mindflayers (Illithids). They have tentacles that they use, at close range, to actually penetrate the head of the victim, suck the brain out and eat it. At a distance, they have psionic powers that can mind rape a character as well; possible effects include permanent insanity, rage, confusion, coma, and death. I'd say that pretty well qualifies.
** In 4th Edition, there is a "psychic" damage type, implied to be exactly this. ''[[FridgeHorror It can kill people.]]''
* ''[[TabletopGame/MageTheAwakening Mage: The Awakening]]'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of a CosmicHorror''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.
** There is also "Dislodge the Soul" a spell that allows one to mess around with a person's soul so that they lose all feeling of connection or empathy for other humans (this is represented in game terms by automatically failing any roll to prevent a ding to the KarmaMeter), an experience that can be intensely disturbing for those who experience it. The only way to recover (without magic) is to engage in activities that reaffirm one's connection to humanity (such as a parent playing with their children); this naturally becomes more difficult as [[KarmaMeter Morality]] decreases. It is also possible for the casting mage to take a glimpse at what lies behind the damaged soul. Most find it ''incredibly'' disturbing; the Echo Walkers (who invented the spell) find it ''inspirational'', as they believe it lets them see the [[OurAngelsAreDifferent angels]] they want to emulate.
** Partially subverted with the [[CosmicHorror acamoth]]. Sure, they're evil, reality-hungry spirits who recreate [[AnotherDimension their horrific home]] in the minds of those they enter...But it was [[DealWithTheDevil entirely consensual]], to the point that whatever they do with their host dings the KarmaMeter, since ''you literally let them in'', and are thus a willing accomplice to their deeds...
** For the [[WellIntentionedExtremist Banishers]], the Awakening (the moment of becoming a mage) itself is MindRape. The point is particularly driven home because it is usually a profound and joyous, inspiring moment (even in some of the less pleasant places, like [[{{Hell}} Pandemonium]] or [[TheNothingAfterDeath Stygia]]). To Banishers, it is unwanted, misunderstood, or traumatic, in a way that causes them to want to destroy all magic.
** Two vampire clans have this as a power. In the ''TabletopGame/VampireTheMasquerade'', Malkavians used Dementation to drive potential victims and rivals insane. In ''TabletopGame/VampireTheRequiem'', Nosferatu use Nightmare to inspire great fear... and break minds with it.
** MindRape tends to be what TabletopGame/{{changeling|TheLost}}s go through during their stay in Arcadia. Notably, the driving ethos of many of the changeling Courts seem akin to the symptoms of post-traumatic stress disorder.
** The Earthbound of ''TabletopGame/DemonTheFallen'' have access to the Lore of Violations. Its second rank is called "Mind Rape," which allows an Earthbound to rummage through a mortal's thoughts and memories, causing physical damage in the process.
* Thanks to the (somewhat bizarre) metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing spells and allies) most spells forcing players to discard cards come across this way. [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=34789 cases]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=157422 in]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=51092 point.]]
** The ''flavor'' explanation is that a discard spell functions by reaching into the enemy mage's mind and destroying their knowledge of particular spells before they can be cast. There's an example in the Ice Age block novelisations where the protagonist, Archmage Jodah, engages in a battle with an evil wizard. He gains an advantage by using mass-discard spells to tear apart his opponent's mental library of spells.
** And there's an in-story example in ''Agents of Artifice'', where [[spoiler:Jace Beleren does this to Tezzeret after winning a duel against him, in a rare hero-to-villain example.]]
** On a different line of logic, if a player cannot draw a card because his/her library (Magic-speak for a player's deck while in a game) is empty, he/she immediately loses, described in-universe as that planeswalker going insane and being unable to continue fighting. There are some spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190177 Traumatize]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597 Glimpse the Unthinkable]] that put cards directly from your opponent's library into their graveyard, which tend to have this type of theme.
*** And the original [[http://www.coolstuffinc.com/images/Products/mtg%20art/Sixth/Millstone.jpg Millstone]] is essentially magically-aided brain torture through loud and repetitive noises.
** The [[OurDragonsAreDifferent Elder Dragon]] [[PhysicalGod Planeswalker]] [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=201213 Nicol Bolas]] removes your entire hand if he damages you. [[http://wiki.mtgsalvation.com/article/Nicol_Bolas This was translated flavor-wise]] as an innate ability to completely shatter the mind of anyone he touches.
* ''TabletopGame/{{Exalted}}'' has quite a lot of mindrape powers, most spectacular being the Border of Kaleidoscopic Logic Kung Fu style, which cannot only fundamentally and permanently rewrite one's mind, but also do things like permanently locking the target in an illusion of being a perfect, flawless being, or denying the target the capability to comprehend any spoken or written language, ever.
** Oh, there is one that beats this by several orders of magnitude: the process of [[DealWithTheDevil becoming an akuma]]. The ''mind''rape part, which goes on for hours, is bad enough. The next part, the ''soul'' rape, goes on for ''days''. At the end of it, your personality and memories have been hacked up with a rusty cleaver and put together in a variety of horrible fashions (such as your happy childhood being converted into fifteen years of hellish abuse), and your former Motivation has been violently ripped out and replaced with an Urge, essentially a command that you can't gainsay (such as to end the worship of Ahlat or corrupt the Dragon-Blooded with demonic taint). And [[ItGotWorse it gets worse]]. If you complete your Urge, you have to ''go through the whole thing again in order to get a new one''. (And if your Urge becomes impossible, such as if you're programmed to kill someone and he gets hit by a stray Death of Obsidian Butterflies, you almost invariably go mad.) Unsurprisingly, the Yozis take care not to advertise that this is what happens when you sign up to their "get more power by serving the Yozis" deal.
** There are a good number of Charms that do this, but it's no surprise that the most detailed of them emerge from [[CompleteMonster the Ebon Dragon]]. Some of these fun tricks include Golden Years Tarnished Black (which target a beloved memory and paint it in the worst possible light), Want Becomes Need (which targets any memory and turns it into an almost fetishistic compulsion for the target), and Everything Gets Worse (which targets hated memories and makes them all that much worse).
* ''TabletopGame/{{GURPS}}'' has a number of ways to do this. The Terror advantage can cause permanent insanity and even reduce intelligence at high enough level. The spell Fear, Panic, Terror, Madness and Nightmare all can cause this.
** ''TabletopGame/{{GURPS}} Literature/{{Discworld}}'' brings in the Break Mental Walls spell, which strips away the barriers people erect to deal with all the things about themselves they don't want to acknowledge; while it's in effect, the character is largely incapacitated and has to make a Fright Check every ten minutes. The more unpleasant mental traits the character has and cruel things they've done recently, the longer the spell lasts. It doesn't work, or doesn't work entirely, on three categories of people: people who're truly saintly, people who already know and like themselves, and complete psychopaths.
** The "insanity beam" from ''Ultra-Tech'' first hits the target with incapacitating hallucinations of terror, then he drops into a coma where the horror continues unabated. If he survives ''that'' the nightmares continue for a few weeks afterward.
* ''{{TabletopGame/Infernum}}'' is full of this. First, you have powers like "Eat the Mind" (you literally tear apart and consume an opponent's mind through a psychic link), or "Nightmare Form" (not only can you become the living embodiment of a creature's [[HighOctaneNightmareFuel worst fears]], you become so convincing an embodiment you can kill them ''through sheer terror''). Then, you have more subtle attacks... Imps can shrink down to such a tiny size they can crawl in through your ear and take control of your body by physically manipulating your brain. [[HornyDevils Malcubi]] can physically enter your dream if they touch you. Many demons have the power to possess you, either simply riding around as a spirit in your head or outright using your body for themselves. The kicker? ''These are your player characters'', and you're encouraged to do this ''to your enemies''.
* ''TabletopGame/{{Scion}}'': The Justice Purview has this as part of its schtick. Everything from making the victim suffer the effects of a crime they committed, to haunting them with the ghosts of their victims, to making them suffer decades of imprisonment, in their minds, in the space of minutes of real time. And most of these powers result in long lasting damage to the victim. And for a fair number of these powers, there's not even a requirement that the victim be guilty of anything.
* ''TabletopGame/{{Deadlands}}'', the only game that has a space in the character's sheet for "your Worst nightmare.". Believe it or not, this description is actually functional to the game.
* Some of the racist armor in TabletopGame/{{FATAL}} screws with the wearer's character.
** Hell, playing that game is MindRape.
* In ''TabletopGame/MutantsAndMasterminds,'' the most expensive version of the Mental Transform power can reprogram memories, mental traits, and personality. Additionally, the optional dreamscape/soulscape combat rules introduced in the Mecha & Manga supplement allow one to implant suggestions, simulate sleep deprivation...[[MindRape or]] [[EmptyShell worse.]]
* ''TabletopGame/EclipsePhase'': Don't get involved with [[TheVirus the Exsurgent virus]]. Mindrape is the ''nicest'' thing that will happen to you if you do.
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