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** Due to the metagame explanation, (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as Mind Rape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]

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** Due to the metagame explanation, (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as Mind Rape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]]] However, Blue is usually portrayed as being more gentle than Black in this regard, as Blue tends to aim at the library/deck instead of at the hand.

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** A spell called Mind Rape "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''evil''...
** Another spell exists in the divination category called Terrible Secret, which causes the caster to reveal a mind-shattering secret to his opponent. The secret is so horrifying it causes the creature's brain to simply malfunction. It can also be applied to a group with the upgraded Terrible Revelation.
** The Mind Flayers (Illithids) have psionic powers that can mind rape a character; possible effects include permanent insanity, rage, confusion, coma, and death. The worst turns a victim into the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.
** Depending on how it's used, "Wish" can forcibly alter someone's alignment, whether or not they are okay with it. Even using it to make an evil character good forcibly alters their mind and personality. Given the casting time, this is an instant transformation, which means that all of the personality alterations occur within seconds.

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** A spell called Mind Rape "Book The ''Book of Vile Darkness" sourcebook. It Darkness'' sourcebook introduces a spell explicitly called ''mind rape'', which lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an the [evil] tag, which is D&D's way of marking a spell as, well, ''evil''...
tag.
** Another spell exists in the divination category called Terrible Secret, ''terrible secret'', which causes the caster to reveal a mind-shattering secret to his opponent. The secret is so horrifying it causes the creature's brain to simply malfunction. It can also be applied to a group with the upgraded Terrible Revelation.
''terrible revelation''.
** The Mind Flayers (Illithids) have psionic powers that can mind rape ''feeblemind'' spell obliterates a character; possible effects include permanent insanity, rage, confusion, coma, character's mind, reducing their Intelligence and death. Charisma (which, aside from the obvious, represents a character's ability to understand their surroundings) to 1 each. The worst turns a victim into character is essentially reduced to an animal, unable to comprehend language in any form or do much in the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.way of self-care.
** Depending on how it's used, "Wish" ''wish'' can forcibly alter someone's alignment, whether or not they are okay with it. Even using it to make an evil character good forcibly alters their mind and personality. Given the casting time, this is an instant transformation, which means that all of the personality alterations occur within seconds.



** The Feeblemind spell obliterates a character's mind, reducing their Intelligence and Charisma (which, aside from the obvious, represents a character's ability to understand their surroundings) to 1 each. The character is essentially reduced to an animal, unable to comprehend language in any form or do much in the way of self-care.

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** The Feeblemind spell obliterates illithids, commonly [[ExactlyWhatItSaysOnTheTin known as]] the [[Characters/DungeonsAndDragonsMindFlayers mind flayers]], have psionic powers that can mind rape a character's mind, reducing character; possible effects include permanent insanity, rage, confusion, coma, and death. The worst turns a victim into the illithid's "thrall", or complete slave, a state that can usually only be undone by a third party killing the illithid.
** The ''TabletopGame/DarkSun'' setting has zhackals, intelligent, psionic jackals. They're omnivores that need to supplement
their Intelligence and Charisma (which, aside from the obvious, represents diet with a character's ability to understand very specific {{emotion|eater}}: that of a dying creature. So their surroundings) to 1 each. The character is essentially reduced to an animal, unable to comprehend language in any form packs will stalk a weak or do much in dying creature until it's on the way very verge of self-care.death, then combine their mental efforts to repeatedly hit their target with ''ego whip'', a psionic power that fills the victim's mind with feelings of inferiority and worthlessness, eroding their sense of self. After enough of this, the poor victim will stop clinging to life, and the zhackal pack will feast. Yes, ''Dark Sun'' has a monster that will Mind Rape you to death.
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** The Feeblemind spell obliterates a character's mind, reducing their Intelligence and Charisma (which, aside from the obvious, represents a character's ability to understand their surroundings) to 1 each. The character is essentially reduced to an animal, unable to comprehend language in any form or do much in the way of self-care.
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** Of course, if the Mind mage isn't feeling especially subtle that day, there's always the "Mind Flay" spell, which simply reaches out and rips the subject mind into pieces, dealing potentially ''lethal'' damage in the process from the sheer psychic destruction involved. With a bit of extra effort you can even make it [[WoundThatWillNotHeal Aggravated]], or throw in some Insanity for flavor.
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* ''{{TabletopGame/Infernum}}'' is full of this. First, you have powers like "Eat the Mind" (you literally tear apart and consume an opponent's mind through a psychic link), or "Nightmare Form" (not only can you become the living embodiment of a creature's worst fears, you become so convincing an embodiment you can kill them ''through sheer terror''). Then, you have more subtle attacks... Imps can shrink down to such a tiny size they can crawl in through your ear and take control of your body by physically manipulating your brain. [[HornyDevils Malcubi]] can physically enter your dream if they touch you. Many demons have the power to possess you, either simply riding around as a spirit in your head or outright using your body for themselves. The kicker? ''These are your player characters'', and you're encouraged to do this ''to your enemies''.

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* ''{{TabletopGame/Infernum}}'' is full of this. First, you have powers like "Eat the Mind" (you literally tear apart and consume an opponent's mind through a psychic link), or "Nightmare Form" (not only can you become the living embodiment of a creature's worst fears, you become so convincing an embodiment you can kill them ''through sheer terror''). Then, you have more subtle attacks... Imps can shrink down to such a tiny size they can crawl in through your ear and take control of your body by physically manipulating your brain. [[HornyDevils [[SuccubiAndIncubi Malcubi]] can physically enter your dream if they touch you. Many demons have the power to possess you, either simply riding around as a spirit in your head or outright using your body for themselves. The kicker? ''These are your player characters'', and you're encouraged to do this ''to your enemies''.
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Up To Eleven is a defunct trope


** In Battle For Zendikar, members of Ulamog's lineage have an ability called "Ingest" which exiles the top card of someone's library when they hit them (essentially erasing those memories for good) flavoured as those spells having been eaten. This is taken UpToEleven by Ulamog himself, who merely has to attack to devour the top ''twenty'' cards (most decks are approximately 60 cards), no damage necessary.

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** In Battle For Zendikar, members of Ulamog's lineage have an ability called "Ingest" which exiles the top card of someone's library when they hit them (essentially erasing those memories for good) flavoured as those spells having been eaten. This is taken UpToEleven by Ulamog himself, who merely has to attack to devour the top ''twenty'' cards (most decks are approximately 60 cards), no damage necessary.

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Indent and natter fix


* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''evil''... amusingly, there is another spell, "Programmed Amnesia", that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.
** The implication is that the Mind Rape spell is something that a) hurts a lot and b) is actually forcibly removing the memories and character traits. Programmed Amnesia is a subtle blocking of certain parts. Both are a violation, but the implication is that the Amnesia is supposed to be used for blocking traumatic experiences and such.

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* ''TabletopGame/DungeonsAndDragons''
**
A spell ''called'' called Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''evil''... amusingly, there is another spell, "Programmed Amnesia", that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.\n** The implication is that the Mind Rape spell is something that a) hurts a lot and b) is actually forcibly removing the memories and character traits. Programmed Amnesia is a subtle blocking of certain parts. Both are a violation, but the implication is that the Amnesia is supposed to be used for blocking traumatic experiences and such.



** In the TableTopGame/{{Pathfinder}} [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'', which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]



* ''TabletopGame/MageTheAwakening'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of Mind Rape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around Mind Rape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.

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* ''TabletopGame/ChroniclesOfDarkness''
**
''TabletopGame/MageTheAwakening'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of Mind Rape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around Mind Rape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.



** ''TabletopGame/BeastThePrimordial'' has Nightmares, one of the eponymous Beasts' two primary powersets. Nightmares allow you to attack a mortal's mind with crippling fear. Each Nightmare allows you to shape that fear to a specific purpose, whether it be terrifying the target so that he flees in mindless panic, implanting him with such paranoia that he cannot trust anyone, or simply blasting him with such raw terror that he literally dies.

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** ''TabletopGame/BeastThePrimordial'' has ''TabletopGame/BeastThePrimordial''
***
Nightmares, one of the eponymous Beasts' two primary powersets. Nightmares allow you to attack a mortal's mind with crippling fear. Each Nightmare allows you to shape that fear to a specific purpose, whether it be terrifying the target so that he flees in mindless panic, implanting him with such paranoia that he cannot trust anyone, or simply blasting him with such raw terror that he literally dies.



* In addition to [[SpiritualSuccessor sharing]] most of the ''Dungeons and Dragons'' examples, the ''TableTopGame/{{Pathfinder}}'' [[{{Sourcebook}} supplement Ultimate Magic]], there is a whole raft of these sort of spells. They range from ''Murderous Command'', which is exactly what it sounds like (you order someone to kill the person closest to them), ''Malicious Spite'' (make someone hate another person for days and work to harm them constantly), and the granddaddy of them all, ''[[FateWorseThanDeath Prediction of Failure]]'', which forces you to experience the pain and grief of every single failure and mistake you will ever make ''in your life'' [[AndIMustScream all at once. FOREVER.]]



* Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as Mind Rape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]

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* *''TabletopGame/MagicTheGathering'':
**
Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' explanation, (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as Mind Rape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]



* ''TabletopGame/{{Exalted}}'' has quite a lot of mindrape powers, most spectacular being the Border of Kaleidoscopic Logic martial arts style, which doesn't only fundamentally and permanently rewrite one's mind, but also does things like permanently locking the target in an illusion of being a perfect, flawless being, or denying the target the capability to comprehend any spoken or written language, ever.

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* ''TabletopGame/{{Exalted}}'' has quite a lot of mindrape powers, powers:
** The
most spectacular being may be the Border of Kaleidoscopic Logic martial arts style, which doesn't only fundamentally and permanently rewrite one's mind, but also does things like permanently locking the target in an illusion of being a perfect, flawless being, or denying the target the capability to comprehend any spoken or written language, ever.



* ''TabletopGame/{{Deadlands}}'', the only game that has a space in the character's sheet for "your Worst nightmare.". Believe it or not, this description is actually functional to the game.
** Specifically, the Worst Nightmare comes into play when a character dies, but a manitou has decided to get the corpse up and running again. The Manitou puts the character's soul through their worst nightmare in an attempt to break their will and gain a hold. It does this ''every night'' to the Harrowed, not stopping until it gains total control over the dead man.

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* ''TabletopGame/{{Deadlands}}'', the only game that has a space in the character's sheet for "your Worst nightmare.". Believe it or not, this description is actually functional to the game.
**
game. Specifically, the Worst Nightmare comes into play when a character dies, but a manitou has decided to get the corpse up and running again. The Manitou puts the character's soul through their worst nightmare in an attempt to break their will and gain a hold. It does this ''every night'' to the Harrowed, not stopping until it gains total control over the dead man.



* ''TabletopGame/EclipsePhase'': Don't get involved with [[TheVirus the Exsurgent virus]]. Mind Rape is the ''nicest'' thing that will happen to you if you do.

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* ''TabletopGame/EclipsePhase'': ''TabletopGame/EclipsePhase'':
**
Don't get involved with [[TheVirus the Exsurgent virus]]. Mind Rape is the ''nicest'' thing that will happen to you if you do.Infected are completel warped and reshaped, [[BodyHorror body]] and mind until they're completely unrecognizable.

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** In 4th Edition, there is a "psychic" damage type, implied to be exactly this. It can kill people.



** We haven't even gotten into [[PsychicPowers psionic]] characters yet. High-end powers can do utterly catastrophic things to people's minds.

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** We haven't even gotten into [[PsychicPowers psionic]] characters yet. High-end powers can do utterly catastrophic things to people's minds. 4th and 5th Edition even added a Psychic damage type to keep track of just how much, and it can indeed kill people. It also bears mentioning that spells and abilities that deal Psychic damage often have a different effect, often crippling: At the cantrip level you can give someone enough brain-ache to weaken their next saving throw, at high levels you can cripple someone's brain so thoroughly they can't even ''talk'' for at least a month even if the damage doesn't do them in.
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* ''{{TabletopGame/Warhammer 40000}}'':

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* ''{{TabletopGame/Warhammer 40000}}'':''TabletopGame/Warhammer40000'':



* Several Vampire Disciplines in ''TabletopGame/VampireTheMasquerade'' are able to do this, most notably ''[[CompellingVoice Dominate]]'' and ''[[InfectiousInsanity Dementation]]''. Malkavian Elders once did ''something'', somewhere in the Dark Ages, that Malkavians lost ''Dementation'' and gained ''Dominate'' in place of it, until the Antitribu did their own with The Great Prank, resulting in ''Dementation'' for the whole clan once again.

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* Several Vampire Disciplines in ''TabletopGame/VampireTheMasquerade'' are able to do this, most notably ''[[CompellingVoice Dominate]]'' [[CompellingVoice Dominate]] and ''[[InfectiousInsanity Dementation]]''. [[InfectiousInsanity Dementation]]. Malkavian Elders once did ''something'', somewhere in the Dark Ages, [[DiscardAndDraw that resulted in Malkavians lost ''Dementation'' losing Dementation and gained ''Dominate'' gaining Dominate in place of it, it]], until the Antitribu ''antitribu'' did their own with The Great Prank, resulting in ''Dementation'' Dementation for the whole clan once again.
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** Oh, there is one that beats this by several orders of magnitude: the process of [[DealWithTheDevil becoming an akuma]]. The ''mind''rape part, which goes on for hours, is bad enough. The next part, the ''soul'' rape, goes on for ''days''. At the end of it, your personality and memories have been hacked up with a rusty cleaver and put together in a variety of horrible fashions (such as your happy childhood being converted into fifteen years of hellish abuse), and your former Motivation has been violently ripped out and replaced with an Urge, essentially a command that you can't gainsay (such as to end the worship of Ahlat or corrupt the Dragon-Blooded with demonic taint). And it gets worse. If you complete your Urge, you have to ''go through the whole thing again in order to get a new one''. (And if your Urge becomes impossible, such as if you're programmed to kill someone and he gets hit by a stray Death of Obsidian Butterflies, you almost invariably go mad.) Unsurprisingly, the Yozis take care not to advertise that this is what happens when you sign up to their "get more power by serving the Yozis" deal.

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** Oh, there is one that beats this by several orders of magnitude: the [[NamesToRunAwayFromReallyFast Desecration]], the process of [[DealWithTheDevil becoming an akuma]]. The ''mind''rape part, which goes on for hours, is bad enough. The next part, the ''soul'' rape, goes on for ''days''. At the end of it, your personality and memories have been hacked up with a rusty cleaver and put together in a variety of horrible fashions (such as your happy childhood being converted into fifteen years of hellish abuse), and your former Motivation has been violently ripped out and replaced with an Urge, essentially a command that you can't gainsay (such as to end the worship of Ahlat or corrupt the Dragon-Blooded with demonic taint). And it gets worse. If you complete your Urge, you have to ''go through the whole thing again in order to get a new one''. (And if your Urge becomes impossible, such as if you're programmed to kill someone and he gets hit by a stray Death of Obsidian Butterflies, you almost invariably go mad.) Unsurprisingly, the Yozis take care not to advertise that this is what happens when you sign up to their "get more power by serving the Yozis" deal.
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** ''TabletopGame/BeastThePrimordial'' has Nightmares, one of the eponymous Beasts' two primary powersets. Nightmares allow you to attack a mortal's mind with crippling fear. Each Nightmare allows you to shape that fear to a specific purpose, whether it be terrifying the target so that he flees in mindless panic, implanting him with such paranoia that he cannot trust anyone, or simply blasting him with such raw terror that he literally dies.
*** Moreover, if you have not inflicted sufficient suffering to keep your Horror happy, it will go exploring the Primordial Dream and invade the dreams of mortals to inflict nightmares (mundane, this time) upon them in order to harvest the pain and fear that it craves.
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** ''TabletopGame/LeviathanTheTempest'' has the Wake, the psycho-spiritual aura generated by the eponymous Leviathan's semi-divine nature. Even under normal circumstances the Wake presses against everyone within the Leviathan's vicinity, imprinting on them an instinctive knowledge of their utter insignificance next to the Leviathan. And for those who suffer a Breaking Point within the Leviathan's Wake, the Wake reaches through the cracks to reshape the mortal into a Beloved, a demented cultist ruled entirely by their devotion to their Leviathan.
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** ''TabletopGame/{{GURPS}} Literature/{{Discworld}}'' brings in the Break Mental Walls spell, which strips away the barriers people erect to deal with all the things about themselves they don't want to acknowledge; while it's in effect, the character is largely incapacitated and has to make a Fright Check every ten minutes. The more unpleasant mental traits the character has and cruel things they've done recently, the longer the spell lasts. It doesn't work, or doesn't work entirely, on three categories of people: people who're truly saintly, people who already know and like themselves, and complete psychopaths. (Inspired, of course, by Granny's spell on the Duchess in ''Discworld/WyrdSisters'', who unfortunately turned out to be in the third category.)

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** ''TabletopGame/{{GURPS}} Literature/{{Discworld}}'' brings in the Break Mental Walls spell, which strips away the barriers people erect to deal with all the things about themselves they don't want to acknowledge; while it's in effect, the character is largely incapacitated and has to make a Fright Check every ten minutes. The more unpleasant mental traits the character has and cruel things they've done recently, the longer the spell lasts. It doesn't work, or doesn't work entirely, on three categories of people: people who're truly saintly, people who already know and like themselves, and complete psychopaths. (Inspired, of course, by Granny's spell on the Duchess in ''Discworld/WyrdSisters'', ''Literature/WyrdSisters'', who unfortunately turned out to be in the third category.)
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** MindRape tends to be what TabletopGame/{{changeling|TheLost}}s go through during their stay in Arcadia. Notably, the driving ethos of many of the changeling Courts seem akin to the symptoms of post-traumatic stress disorder.

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** MindRape Mind Rape tends to be what TabletopGame/{{changeling|TheLost}}s go through during their stay in Arcadia. Notably, the driving ethos of many of the changeling Courts seem akin to the symptoms of post-traumatic stress disorder.



* Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as MindRape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]

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* Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as MindRape.Mind Rape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51092 point.]]



* In ''TabletopGame/MutantsAndMasterminds,'' the most expensive version of the Mental Transform power can reprogram memories, mental traits, and personality. Additionally, the optional dreamscape/soulscape combat rules introduced in the Mecha & Manga supplement allow one to implant suggestions, simulate sleep deprivation...[[MindRape or]] [[EmptyShell worse.]]
* ''TabletopGame/EclipsePhase'': Don't get involved with [[TheVirus the Exsurgent virus]]. Mindrape is the ''nicest'' thing that will happen to you if you do.

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* In ''TabletopGame/MutantsAndMasterminds,'' the most expensive version of the Mental Transform power can reprogram memories, mental traits, and personality. Additionally, the optional dreamscape/soulscape combat rules introduced in the Mecha & Manga supplement allow one to implant suggestions, simulate sleep deprivation...[[MindRape or]] or [[EmptyShell worse.]]
* ''TabletopGame/EclipsePhase'': Don't get involved with [[TheVirus the Exsurgent virus]]. Mindrape Mind Rape is the ''nicest'' thing that will happen to you if you do.
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** The psycho/hypnotherapy Space Marines undergo as part of their conversion from human to Astartes is a limited form of MindRape, a sort of mental TheSpartanWay. Grey Knight training takes this even further, involving as it does the "[[MarkOfTheBeast Six Hundred and Sixty-Six]] Rites of the Emperor", which is essentially longhand for 666 mind rapes.

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** The psycho/hypnotherapy Space Marines undergo as part of their conversion from human to Astartes is a limited form of MindRape, Mind Rape, a sort of mental TheSpartanWay. Grey Knight training takes this even further, involving as it does the "[[MarkOfTheBeast Six Hundred and Sixty-Six]] Rites of the Emperor", which is essentially longhand for 666 mind rapes.



* ''TabletopGame/MageTheAwakening'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.

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* ''TabletopGame/MageTheAwakening'' has a spell called "Psychic Violation" which essentially does this to people. The effects include sapping their will, potentially driving them insane, and giving them a pathological need to avoid confronting the caster. There is another spell, "Nightmare Journey", which takes the concept of MindRape Mind Rape a step further by detaching the subject's consciousness, and ''projecting it into the mind of an abomination''. Both spells are mostly practiced by a group of mages whose ''whole creed'' essentially revolves around MindRape, Mind Rape, and can only be performed by a person with a criminal mentality without potentially putting a ding in the KarmaMeter.



** For the [[WellIntentionedExtremist Banishers]], the Awakening (the moment of becoming a mage) itself is MindRape. The point is particularly driven home because it is usually a profound and joyous, inspiring moment (even in some of the less pleasant places, like [[{{Hell}} Pandemonium]] or [[TheNothingAfterDeath Stygia]]). To Banishers, it is unwanted, misunderstood, or traumatic, in a way that causes them to want to destroy all magic.

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** For the [[WellIntentionedExtremist Banishers]], the Awakening (the moment of becoming a mage) itself is MindRape.Mind Rape. The point is particularly driven home because it is usually a profound and joyous, inspiring moment (even in some of the less pleasant places, like [[{{Hell}} Pandemonium]] or [[TheNothingAfterDeath Stygia]]). To Banishers, it is unwanted, misunderstood, or traumatic, in a way that causes them to want to destroy all magic.

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** Specifically, the Worst Nightmare comes into play when a character dies, but a manitou has decided to get the corpse up and running again. The Manitou puts the character's soul through their worst nightmare in an attempt to breakt heir will and gain a hold. It does this ''every night'' to the Harrowed, not stopping until it gains total control over the dead man.

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** Specifically, the Worst Nightmare comes into play when a character dies, but a manitou has decided to get the corpse up and running again. The Manitou puts the character's soul through their worst nightmare in an attempt to breakt heir break their will and gain a hold. It does this ''every night'' to the Harrowed, not stopping until it gains total control over the dead man.


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** One subset of the exhumans, the cheerfully named "soul-eater" subfaction, are in the habit of getting hold of people's egos (stored minds) and ripping out the parts they like, to graft onto their own egos.
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** On a different line of logic, if a player cannot draw a card because his/her library (Magic-speak for a player's deck while in a game) is empty, he/she immediately loses, described in-universe as that planeswalker going insane and being unable to continue fighting. There are some spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190177 Traumatize]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597 Glimpse the Unthinkable]] that put cards directly from your opponent's library into their graveyard, which tend to have this type of theme. The original [[http://www.coolstuffinc.com/images/Products/mtg%20art/Sixth/Millstone.jpg Millstone]] is essentially magically-aided brain torture through loud and repetitive noises.

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** On a different line of logic, if a player cannot draw a card because his/her library (Magic-speak for a player's deck while in a game) is empty, he/she immediately loses, described in-universe as that planeswalker going insane and being unable to continue fighting. There are some spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190177 Traumatize]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597 Glimpse the Unthinkable]] that put cards directly from your opponent's library into their graveyard, which tend to have this type of theme. The original [[http://www.coolstuffinc.com/images/Products/mtg%20art/Sixth/Millstone.[[http://media.wizards.com/2015/images/daily/cardart_ANT_Millstone.jpg Millstone]] is essentially magically-aided brain torture through loud and repetitive noises.
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* Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as MindRape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both.[[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=34789 cases]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=157422 in]] [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=51092 point.]]

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* Due to the metagame explanation for ''TabletopGame/MagicTheGathering'' (basically, two almost-all-powerful wizards fighting, with cards representing memorized spells) most spells forcing players to discard cards are flavored as MindRape. These cards tend to be blue (the color of the mind, mind control and trickery, among other things), black (the color of corruption, insanity and power at all costs, among other things) or both.[[http://ww2. [[http://gatherer.wizards.com/gatherer/CardDetails.aspx?&id=34789 cases]] [[http://ww2.com/Pages/Card/Details.aspx?multiverseid=34789 Cases]] [[http://gatherer.wizards.com/gatherer/CardDetails.aspx?&id=157422 com/Pages/Card/Details.aspx?multiverseid=157422 in]] [[http://ww2.[[http://gatherer.wizards.com/gatherer/CardDetails.aspx?&id=51092 com/Pages/Card/Details.aspx?multiverseid=51092 point.]]
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* Several Vampire Disciplines in ''TabletopGame/VampireTheMasquerade'' are able to do this, most notably ''[[CompellingVoice Dominate]]'' and ''[[InfectiousInsanity Dementation]]''. Malkavian Elders once did ''something'', somewhere in the Dark Ages, that Malkavians lost ''Dementation'' and gained ''Dominate'' in place of it, until the Antitribu did their own with The Great Prank, resulting in ''Dementation'' for the whole clan once again.
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** The card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370384 Extirpate]] deserves mention. It excises all spells with a given name from the player's library (the planeswalker "knowledge pool"), hand (his or her mind) and graveyard, so that they cannot even be easily recovered or reused. Moreover, it cannot be responded to, so the affected player (planeswalker) cannot even avoid it eg. with a counter-spell. The card image is telling.

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** The card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370384 Extirpate]] deserves mention. It excises all spells with a given name from the player's library (the planeswalker "knowledge pool"), hand (his or her mind) and graveyard, graveyard (his or her memories), so that they cannot even be easily recovered or reused. Moreover, it cannot be responded to, so the affected player (planeswalker) cannot even avoid it eg. with a counter-spell. The card image is telling.
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** The {{training|FromHell}} of a psyker probably involves preventative Mind Rape, as evidenced by the "sanctioning side effects" table in DarkHeresy. Among the results are: [[EyeScream eyes burned out]], white hair and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.

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** The {{training|FromHell}} of a psyker probably involves preventative Mind Rape, as evidenced by the "sanctioning side effects" table in DarkHeresy.TabletopGame/DarkHeresy. Among the results are: [[EyeScream eyes burned out]], white hair and gibbering, hair loss, chanting scripture in your sleep, visibly grimacing whenever you hear mention of Holy Terra, and believing that parts of your personality that were ''forcibly removed'' have gained sentience and are tracking you down.
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** In Battle For Zendikar, members of Ulamog's lineage have an ability called "Ingest" which exiles the top card of someone's library when they hit them (essentially erasing those memories for good) flavoured as those spells having been eaten. This is taken UpToEleven by Ulamog himself, who merely has to attack to devour the top ''twenty'' cards (most decks are approximately 60 cards), no damage necessary.
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** Inquisitors frequently use this one. Inquisitor {{Ravenor}} is particularly adept at this.

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** Inquisitors frequently use this one. Inquisitor {{Ravenor}} Literature/{{Ravenor}} is particularly adept at this.

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* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''evil''... amusingly, there is another spell, ''Programmed Amnesia'', that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.
** The implication is that with the Mind Rape spell is something that a) hurts a lot and b) is actually forcibly removing the memories and character traits. Selective Amnesia is a subtle blocking of certain parts. Both are a violation, but the implication is that the Amnesia is supposed to be used for blocking traumatic experiences and such.

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* A spell ''called'' Mind Rape appears somewhere in the ''TabletopGame/{{Dungeons and Dragons}}'' "Book of Vile Darkness" sourcebook. It lets you completely rewrite or erase the victim's memories, feelings, and alignment. Naturally, it has an [evil] tag, which is D&D's way of marking a spell as, well, ''evil''... amusingly, there is another spell, ''Programmed Amnesia'', "Programmed Amnesia", that does nearly the exact same thing with no evil tag. Presumably it's all about the name, or maybe just how you use it.
** The implication is that with the Mind Rape spell is something that a) hurts a lot and b) is actually forcibly removing the memories and character traits. Selective Programmed Amnesia is a subtle blocking of certain parts. Both are a violation, but the implication is that the Amnesia is supposed to be used for blocking traumatic experiences and such.



** Depending on how it's used "Wish" can forcibly alter someone's alignment, whether or not they are okay with it. Even using it to make an evil character good forcibly alters their mind and personality. Given the casting time, this is an instant transformation, which means that all of the personality alterations occur within seconds.

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** Depending on how it's used used, "Wish" can forcibly alter someone's alignment, whether or not they are okay with it. Even using it to make an evil character good forcibly alters their mind and personality. Given the casting time, this is an instant transformation, which means that all of the personality alterations occur within seconds.seconds.
** We haven't even gotten into [[PsychicPowers psionic]] characters yet. High-end powers can do utterly catastrophic things to people's minds.
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**** Which source books is this spell found in? D&D wiki does not have any spells called Terrible Secret or Terrible Revelation.



*** Prediction of Failure doesn't make you panic, it just makes you shaken (the lowest level of fear effect) and sickened (still not as bad as nausea). Not quite an [[AndIMustScream]] when you consider that enemies aren't so horribly wracked with failures they're unable to fight.
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''TabletopGame/PsionicsTheNextStageInHumanEvolution''

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* ''TabletopGame/PsionicsTheNextStageInHumanEvolution''

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