History Main / UnwinnableJokegame

10th Jan '16 3:17:40 PM Beed28
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Maybe I'm being too harsh.
* The ''VideoGame/SuperMarioWorld'' ROMHack ''JUMP'' has the level Chains of Atrophy, full of devious puzzles. No matter what you do, however, one puzzle involving a P-Switch near the end is downright impossible to complete.
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* The ''VideoGame/SuperMarioWorld'' ROMHack ''JUMP'' Some {{Creepypasta}} style games are intentionally impossible to beat. ''VideoGame/SonicExe'' for example has the level Chains of Atrophy, full of devious puzzles. No you playing as Tails, Knuckles and Dr. Eggman retrospectively, but no matter what you do, however, one puzzle involving a P-Switch near you'll always end up being killed by Sonic.exe himself at the end is downright impossible to complete. of each level.
10th Jan '16 1:17:49 PM Beed28
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If this level was beatable, there would be walkthroughs and You Tube videos on it. But I can't find any.
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* The ''VideoGame/SuperMarioWorld'' ROMHack ''JUMP'' has the level Chains of Atrophy, full of devious puzzles. No matter what you do, however, one puzzle involving a P-Switch near the end is downright impossible to complete.
4th Jan '16 4:58:52 PM LucaEarlgrey
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->''"This is the [[ExactWords Impossible]] difficulty, boys. Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."'' -->--'''Music/LouReed''', ''VideoGame/PennAndTellersSmokeAndMirrors'' on Impossible difficulty
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->''"This is the [[ExactWords Impossible]] Impossible difficulty, boys. Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."'' -->--'''Music/LouReed''', ''VideoGame/PennAndTellersSmokeAndMirrors'' on Impossible difficulty ''VideoGame/PennAndTellersSmokeAndMirrors''
12th Dec '15 10:42:03 AM Creepypastafan206
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[-[[caption-width-right:250:Nobody has won. Nobody ever will.[[note]][[https://www.youtube.com/watch?v=reFPscApObs This guy]] does okay.[[/note]]]]-]
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[-[[caption-width-right:250:Nobody has won. Nobody ever will.[[note]][[https://www.youtube.com/watch?v=reFPscApObs com/watch?v=_giTK__WVOw&ab_channel=AlbertC This guy]] does okay.[[/note]]]]-]
10th Dec '15 6:42:07 PM TARINunit9
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* ''VideoGame/{{Iji}}'' has a hidden difficulty "reallyjoel's Dad". Supposedly, you have two minuets to kill all the enemies and get to the exit or you explode. Not only is killing all the enemies in two minutes completely impossible, but the source code reveals that the laser barrier blocking the exit won't open even if you do. Unless, of course, you're [[MemeticBadass reallyjoel's Dad]]. ** "reallyjoel's Dad mode" is a running gag in RemarGames, though since the other games are [[http://www.youtube.com/watch?v=gfM3vtVlCTw technically possible]] we can't list them on this page.
10th Dec '15 6:34:35 PM TARINunit9
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* A [[BlackHumor darkly humorous]] folklore game is ''Russian Roulette with a semi-auto pistol''. For those who aren't gun nuts: a revolver, the type of handgun you usually play Russian Roulette with, has several (five to seven) chambers, one of which is loaded. So your chance of survival after a round of Russian Roulette is 5/6 (or 4/5, or 6/7, depending on the model of revolver). A semi-auto pistol has only one chamber. It is loaded with one round. Playing the game will kill you with 100% probability (actually 90% to 99%, depending on the [[ShurFineGuns gun quality]]).
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* A [[BlackHumor darkly humorous]] folklore game is ''Russian Roulette with a semi-auto pistol''. For those who aren't gun nuts: a revolver, the type of handgun you usually play Russian Roulette with, has several (five to seven) chambers, chambers (traditionally six, occasionally five or seven for different size bullets), one of which is loaded. So your chance of survival after a round of Russian Roulette is 5/6 (or 4/5, or 6/7, depending on the model of revolver). A semi-auto pistol has only one chamber. It The bullet is loaded with one round. fed into that chamber automatically. Playing the game will kill you with 100% probability (actually 90% to (or 99%, depending on the [[ShurFineGuns gun quality]]).
19th Nov '15 6:54:46 AM IvanovTroping97
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* ''VideoGame/RetroCityRampage'' has the Hastings Betting Zoo's "Donkey Race", where the player can bet from $5 to $100000 on a different donkey. Except the donkey the player has chosen will never win, no matter how much money is bet on it. To further lampshade that, most donkeys are named with mocking names, like "Badluck, "Youlose" & "Thxfoyomoney".
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* ''VideoGame/RetroCityRampage'' has the Hastings Betting Zoo's "Donkey Race", where the player can bet from $5 to $100000 money on a different donkey.donkey racer. Except the donkey the player has chosen will never win, no matter how much money is bet on it. To further lampshade that, most donkeys are named with mocking names, like "Badluck, "Badluck", "Youlose" & "Thxfoyomoney".
19th Nov '15 6:53:44 AM IvanovTroping97
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* ''VideoGame/RetroCityRampage'' has the Hastings Betting Zoo's "Donkey Race", where the player can bet from $5 to $100000 on a different donkey. Except the donkey the player has chosen will never win, no matter how much money is bet on it. To further lampshade that, most donkeys are named with mocking names, like "Badluck, "Youlose" & "Thxfoyomoney".

* ''VideoGame/RetroCityRampage'' has the Hastings Betting Zoo's "Donkey Race", where the player can bet from $5 to $100000 on a different donkey. Except the donkey the player has chosen will never win, no matter how much money is bet on it. To further lampshade that, most donkeys are named with mocking names, like "Badluck, "Youlose" & "Thxfoyomoney".
19th Nov '15 6:53:04 AM IvanovTroping97
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Added DiffLines:
* ''VideoGame/RetroCityRampage'' has the Hastings Betting Zoo's "Donkey Race", where the player can bet from $5 to $100000 on a different donkey. Except the donkey the player has chosen will never win, no matter how much money is bet on it. To further lampshade that, most donkeys are named with mocking names, like "Badluck, "Youlose" & "Thxfoyomoney".
15th Nov '15 5:37:19 PM nombretomado
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** The intro screen promises that I-Mockery will donate money to charity for every player that clears 20 lines or more in A-Type mode (no such promises for VideoGame/{{R-Type}} [[CrowningMomentOfFunny mode]]). However, once you breach the 15-line mark, NES characters fall instead of Tetris blocks. They... can't fit together in any line-clearing fashion. Then the game's ending chastizes you for not even being able to clear twenty measly lines. Truly, one of I-Mockery's cruelest AprilFoolsDay jokes of all time. It's still possible to sneak in a Tetris after you clear line 16, if an I piece is next, clearing 20 lines total. However, you still do not advance to level 3, as the game refuses to recognize that last cleared line, and sticks the counter at 19.
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** The intro screen promises that I-Mockery will donate money to charity for every player that clears 20 lines or more in A-Type mode (no such promises for VideoGame/{{R-Type}} ''VideoGame/RType'' [[CrowningMomentOfFunny mode]]). However, once you breach the 15-line mark, NES characters fall instead of Tetris blocks. They... can't fit together in any line-clearing fashion. Then the game's ending chastizes you for not even being able to clear twenty measly lines. Truly, one of I-Mockery's cruelest AprilFoolsDay jokes of all time. It's still possible to sneak in a Tetris after you clear line 16, if an I piece is next, clearing 20 lines total. However, you still do not advance to level 3, as the game refuses to recognize that last cleared line, and sticks the counter at 19.
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