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* ''VideoGame/RedZone'': Both helicopter and on-foot levels have a top-down view. Unusual for a UsefulNotes/SegaGenesis game, walls and structural objects are rendered with a 3D perspective that varies with the player's position, though it's fairly obvious that the latter are composed of flat sprites stacked on top of copies of themselves.
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* ''VideoGame/RedZone'': Both helicopter and on-foot levels have a top-down view. Unusual for a UsefulNotes/SegaGenesis Platform/SegaGenesis game, walls and structural objects are rendered with a 3D perspective that varies with the player's position, though it's fairly obvious that the latter are composed of flat sprites stacked on top of copies of themselves.
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* ''VideoGame/SwordDancer'' is one of many RPG for the UsefulNotes/PC98 that use this style. Although in battle this changes to a 2D FightingGame perspective. One of the first games to do this.
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* ''VideoGame/SwordDancer'' is one of many RPG for the UsefulNotes/PC98 Platform/PC98 that use this style. Although in battle this changes to a 2D FightingGame perspective. One of the first games to do this.
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crosswicking
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* ''VideoGame/PaqueretteDownTheBunburrows'': The player can see the entire level, but bunnies can't. This means bunnies can run into dead ends or enter tunnels with Pâquerette on the other side. Conveniently, bunnies keep no memory of the level layout.
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* ''Film/TheSwarm2021'': The first shots of the movie are a top-down view of a road through a cornfield as the intro credits roll.
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* ''Film/TheSwarm2021'': ''Film/TheSwarm2020'': The first shots of the movie are a top-down view of a road through a cornfield as the intro credits roll.
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* ''Film/Exit0'': The first shot of the movie is a top-down view of the car containing [[TheProtagonist The Protagonists]] driving along.
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* ''Film/Exit0'': The first shot of the movie is a top-down view of the car containing [[TheProtagonist The Protagonists]] driving along.along a road.
* ''Film/TheSwarm2021'': The first shots of the movie are a top-down view of a road through a cornfield as the intro credits roll.
* ''Film/TheSwarm2021'': The first shots of the movie are a top-down view of a road through a cornfield as the intro credits roll.
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* ''VideoGame/Action52''
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I have to give the two film examples a folder so it won't be confusing.
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[[AC:Films -- Live-Action]]
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* ''VideoGame/GrandTheftPizzaDelivery'': [[ZigZaggedTrope Zigzagged]]. For the most part, the game is viewed in this manner, but in the over-world, while the cars are shown like this, the buildings are seen from a ThreeQuartersView, likely to make navigating the over-world easier.