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** Not exactly a single battle, but a sequence of battles and the use of controls during the runaway train sequence in ''VII''. Cid's party must catch up with the train carrying a Huge Materia by moving two levers, fight several large mooks on board, and be able to stop the train before it crashes into North Corel.

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** Not exactly a single battle, but a sequence of battles and the use of controls during the runaway train sequence in ''VII''. Cid's party must catch up with the train carrying a Huge Materia by moving two levers, fight several large mooks on board, and be able to stop the train before it crashes into North Corel.Corel within ten minutes.
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** Not exactly a single battle, but a sequence of battles and the use of controls during the runaway train sequence in ''VII''. Cid's party must catch up with the train carrying a Huge Materia by moving two levers, fight several large mooks on board, and be able to stop the train before it crashes into North Corel.
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* Every single boss in ''WarioLand 4'', made harsher on [[HarderThanHard Super Hard]] difficulty.

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* Every single boss in ''WarioLand ''VideoGame/WarioLand 4'', made harsher on [[HarderThanHard Super Hard]] difficulty.
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* In ''MarioAndLuigiSuperstarSaga'', the later fights against the Koopa Kids have them accompanied by Bob-Ombs that will explode after eight turns. You have to beat them before then.
** Every single boss in the Gauntlet in MarioAndLuigiBowsersInsideStory has to beaten within a turn limit, which is aggravating against [[spoiler: Dark Star X]], and plain cruel when you have to beat every boss in order in 35 turns straight.

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* In ''MarioAndLuigiSuperstarSaga'', ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the later fights against the Koopa Kids have them accompanied by Bob-Ombs that will explode after eight turns. You have to beat them before then.
** Every single boss in the Gauntlet in MarioAndLuigiBowsersInsideStory [[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]] has to beaten within a turn limit, which is aggravating against [[spoiler: Dark Star X]], and plain cruel when you have to beat every boss in order in 35 turns straight.
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* In SuperMarioGalaxy2, you have to fight the bosses Gobblegut and Peewee Piranha with a time limit ticking away in the background. Then there's the Boss Blitz Galaxy... a BossRush where you have to beat all five bosses in about 2 minutes at most.

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* In SuperMarioGalaxy2, VideoGame/SuperMarioGalaxy2, you have to fight the bosses Gobblegut and Peewee Piranha with a time limit ticking away in the background. Then there's the Boss Blitz Galaxy... a BossRush where you have to beat all five bosses in about 2 minutes at most.
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** Almost every final boss (not counting some others) in the main series has a time limit whether the structure will self destruct or until a missile strikes.
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* ''MetalGear'':
** ''MetalGear2SolidSnake'' has Running Man who you fight in a corridor of four rooms filled with gas. You have to defeat him by planting mines over his path before your O2 gauge depletes.
** The hand to hand battle against Liquid Snake ''MetalGearSolid''. You have to defeat him within 3 minutes before the bomb he placed nearby detonates.
** Fatman in ''MetalGearSolid2'' is a different case. He plants time bombs during the battle forcing you deactivate it with coolant spray.
** ''MetalGearSolid3'': In the first battle against Volgin, you're given a time limit because Snake had planted C3 on the liquid fuel tanks.
*** In the final battle against The Boss, you're given ten minutes to defeat her because she ordered two [=MiGs=] to bomb the area.
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* Subverted with ''BorderDown''. You get bonus points for killing a boss as close to 0 seconds as possible, with the maximum bonus being 3 million points. The timer will continue to run donw to -30, but after -10 seconds you start ''losing'' points, all the way up to ''-6 million points.''

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* Subverted with ''BorderDown''. You get bonus points for killing a boss as close to 0 seconds as possible, with the maximum bonus being 3 million points. The timer will continue to run donw down to -30, but after -10 seconds you start ''losing'' points, all the way up to ''-6 million points.''
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* Subverted with ''BorderDown''. You get bonus points for killing a boss as close to 0 seconds as possible, with the maximum bonus being 3 million points. The timer will continue to run donw to -30, but after -10 seconds you start ''losing'' points, all the way up to ''-6 million points.''
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** The fight with Ragnarok in ''ArcanaHeart 3'' has a 60 second time limit. If you lose by time-up, you get the bad ending and can't continue.
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** It's also present in [[Portal2 the sequel]], where [[spoiler:the entire facility is about to go down in a nuclear meltdown due to Wheatley's gross incompetence. The point of the battle is to corrupt him enough via personality cores so that he can be replaced with [=GLaDOS=] so that she stops the meltdown.]]

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** It's also present in [[Portal2 [[{{Portal2}} the sequel]], where [[spoiler:the entire facility is about to go down in a nuclear meltdown due to Wheatley's gross incompetence. The point of the battle is to corrupt him enough via personality cores so that he can be replaced with [=GLaDOS=] so that she stops the meltdown.]]

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* ''{{Portal}}'': [[spoiler:The final boss is the only explicitly timed puzzle in the game, wherein Glados pumps the room full of poison gas, setting a time limit before you die.]]

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* ''{{Portal}}'': [[spoiler:The final boss is the only explicitly timed puzzle in the game, wherein Glados [=GLaDOS=] pumps the room full of poison gas, setting a time limit before you die.]]
** It's also present in [[Portal2 the sequel]], where [[spoiler:the entire facility is about to go down in a nuclear meltdown due to Wheatley's gross incompetence. The point of the battle is to corrupt him enough via personality cores so that he can be replaced with [=GLaDOS=] so that she stops the meltdown.
]]
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In fact, this whole bit is natter. Removed.


* In ''MajorasMask'', once you reach the top of Clock Tower and challenge Skull Kid, you have five minutes to beat him before the moon crashes. Since beating him involves playing one song on your ocarina, however, this isn't too difficult. [[spoiler:And then the ''[[FinalBoss real battle]]'' begins...]] which is ''not'' timed, thank goodness!

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* In ''MajorasMask'', once you reach the top of Clock Tower and challenge Skull Kid, you have five minutes to beat him before the moon crashes. Since beating him involves playing one song on your ocarina, however, this isn't too difficult. [[spoiler:And then the ''[[FinalBoss real battle]]'' begins...]] which is ''not'' timed, thank goodness!]]
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Unnecessary exclamation marks.


* In ''MajorasMask'', once you reach the top of Clock Tower and challenge Skull Kid, you have five minutes to beat him before the moon crashes. Since beating him involves playing one song on your ocarina, however, this isn't too difficult. [[spoiler:And then the ''[[FinalBoss real battle]]'' begins...]] which is ''not'' timed, thank goodness!!!

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* In ''MajorasMask'', once you reach the top of Clock Tower and challenge Skull Kid, you have five minutes to beat him before the moon crashes. Since beating him involves playing one song on your ocarina, however, this isn't too difficult. [[spoiler:And then the ''[[FinalBoss real battle]]'' begins...]] which is ''not'' timed, thank goodness!!!goodness!
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* ''{{ResidentEvil4}}'' has [[spoiler: Krauser]] who sets up time bombs on the tower on which you're fighting. Obviously you need to defeat this boss before the tower goes boom.

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* ''{{ResidentEvil4}}'' ''ResidentEvil4'' has [[spoiler: Krauser]] who sets up time bombs on the tower on which you're fighting. Obviously you need to defeat this boss before the tower goes boom.
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* The [[BonusBoss Super Virage]] boss in the [[TheLegendOfDragoon Forbidden Land]] has eleven lives and each turn it loses a life. If you're unable to kill it before the time is out he will die releasing a super powerful energetic attack on the whole party. Still, you can simply defend when it has few lives left and call it a day.
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* Margulis in ''{{Xenosaga}} Episode II''. Once you get his health down far enough, you'll be given a number of turns until forced H Stop, which is an instant GameOver.
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** Similarly, Gold Bat in the first game gives you a certain amount of rounds before he kills you. However, he takes pity on you and gives you one round more than stated.
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** In terms of regular bosses, there's the Fawful Express, which will send Giant Bowser plummeting to his doom if not beaten before the train crosses the bridge.
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** Kirby's Dreamland 2 ends with fighting Dark Matter. Its final form is fought on a FixedScrollingLevel and when it reaches the bottom it gains a new, unblockable, undodgeable attack that comes out instantly and deals 2 (out of 6) damage. You need to finish it off before it attacks again.
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Attempt better phrasing.


* In ''{{Kirby}}''\'s Adventure, you battle Power Orb in ''[[FixedScrollingLevel fixed scrolling stage]]'' which if you won't kill Power Orb quickly, level will smash you.

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* In ''{{Kirby}}''\'s Adventure, you battle Power Orb in a ''[[FixedScrollingLevel fixed scrolling stage]]'' which if stage]]''. If you won't don't kill Power Orb quickly, level will smash you.the orb flies away (off of the scrolling screen) and you die by smashing into the ground.
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editting out language, was a bit excessive.


** MetroidPrime 2 gives you 8 minutes to fight the final boss ([[spoiler:Dark Samus for the third time, and it is bullshit cheap as she stalls like fuck]]).

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** MetroidPrime 2 gives you 8 minutes to fight the final boss ([[spoiler:Dark Samus for the third time, and it is bullshit cheap as she stalls like fuck]]).stalls]]).
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* While all ''AceCombat'' missions are timed, final bosses frequently have a separate, much shorter, timer for the last stage of the fight. Other missions frequently require the player to take down a bomber or flying fortress before it exits the map.
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** Since Prime 2 also has the whole concept of taking constant damage in the Dark World unless you're in the safe zone, two bosses, [[spoiler: The Boost Guardian and Quadraxis]], are fought in arenas where there is no safe zone, basically making it a timed fight where you get more time when you get pickups and lose time when you get hit.

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* Every boss battle in GuitarHero III must be won before the arrow reaches the skull. If you can't beat them before then, they get one last solo, then you automatically fail.

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* Every boss battle in GuitarHero III must be won before the arrow reaches the skull. If you can't beat them before then, they get one last solo, then you solo while your health drains automatically fail.at a steady pace. A SelfImposedChallenge is to see how far into the rival's final solo you can get before finishing them off with items, before you run out of health from the drain.
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** Optional boss Gogo the Mimic in ''FinalFantasyV'', in an unusually [[TheDevTeamAreSadists psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsPants Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out--no shortcuts like Teleporting out after allowed. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first. However, he'll counter EVERYTHING you do with something that hurts even more--even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''Do nothing.'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.

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** Optional boss Gogo the Mimic in ''FinalFantasyV'', in an unusually [[TheDevTeamAreSadists psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsPants [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out--no shortcuts like Teleporting out after allowed. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first. However, he'll counter EVERYTHING you do with something that hurts even more--even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''Do nothing.'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.
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** Zalera in FFXII has a five minute time-limit before you're forcibly thrown out of the arena. [[NighInvulnerable He's invulnerable to damage]] [[FlunkyBoss as long as he has flunky skeletons]], then he spams level-specific ailment skills, which essentially limits the levels you can fight him efficiently to 35, 49, 55, and 91. [[ReviveKillsZombie Good thing he's undead...]]

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** Zalera in FFXII [[FinalFantasyXII FFXII]] has a five minute time-limit before you're forcibly thrown out of the arena. [[NighInvulnerable He's invulnerable to damage]] [[FlunkyBoss as long as he has flunky skeletons]], then he spams level-specific ailment skills, skills (not blockable if your party members are the same level as the spell), which essentially limits the levels you can fight him efficiently to 35, 49, 55, and 91. [[ReviveKillsZombie Good thing he's undead...]]
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** Zalera in FFXII has a five minute time-limit before you're forcibly thrown out of the arena. [[NighInvulnerable He's invulnerable to damage]] [[FlunkyBoss as long as he has flunky skeletons]], then he spams level-specific ailment skills, which essentially limits the levels you can fight him efficiently to 35, 49, 55, and 91. [[ReviveKillsZombie Good thing he's undead...]]
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Power Orb

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* In ''{{Kirby}}''\'s Adventure, you battle Power Orb in ''[[FixedScrollingLevel fixed scrolling stage]]'' which if you won't kill Power Orb quickly, level will smash you.
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*** And don't forget Yojimbo, whose "Zanmato" attack can KO even ContractualBossImmunity in a single hit.

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