History Main / TimeLimitBoss

11th Sep '17 11:28:47 PM bt8257
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{{Boss battle}}s in many {{Shoot Em Up}}s are timed, usually to prevent you from [[{{Whoring}} infinitely "milking" a boss by shooting down projectiles and support enemies without killing it]]. After the time limit runs out, the boss usually escapes or self-destructs, allowing you to proceed to the next level anyway, though often you will be penalized by getting reduced end-of-stage bonuses.

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{{Boss battle}}s in many {{Shoot Em Up}}s a ShootEmUp are timed, usually to prevent you from [[{{Whoring}} infinitely "milking" a boss by shooting down projectiles and support enemies without killing it]]. After the time limit runs out, the boss usually escapes or self-destructs, allowing you to proceed to the next level anyway, though often you will be penalized by getting reduced end-of-stage bonuses.
26th Aug '17 3:15:36 AM Uyyy
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* {{Downplayed}} with the [[FinalBoss Final Bosses]] of ''[[Franchise/FatalFrame Project Zero 2: Wii Edition]]''; they're not ''actually'' timed, but how fast or slow it takes to beat them (along with whether or not you fulfilled other conditions beforehand) determines which of the game's MultipleEndings you get.
19th Aug '17 4:06:42 PM KandC
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* ''DragonQyestVI'' has a SecretEnding where defeating the BonusBoss within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult either.

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* ''DragonQyestVI'' ''VideoGame/DragonQuestVI'' has a SecretEnding where defeating the BonusBoss within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult either.
28th Jun '17 1:39:01 PM KingLyger
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* The summon Odin in the ''Franchise/FinalFantasy'' games, particularly in [[VideoGame/FinalFantasyIV IV]], [[VideoGame/FinalFantasyV V]], and [[VideoGame/FinalFantasyVIII VIII]], will usually give you a time limit of one minute or thereabouts, before he [[OneHitKill kills your party off]]. In some games, the countdown starts ''before'' the battle, meaning you have to reach him first.
** Let's just say ''Franchise/FinalFantasy'' series loves this, and has given these to bosses like Plague from ''VideoGame/FinalFantasyIV'' and the UpdatedRerelease of ''VideoGame/FinalFantasyVI''.
*** The Demon Walls which will eventually crush you.
*** You better kill the Tonberrys before they get close enough to one-shot everyone.
** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.

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* The summon Odin in the ''Franchise/FinalFantasy'' games, ''Franchise/FinalFantasy''
** Odin,
particularly in [[VideoGame/FinalFantasyIV IV]], [[VideoGame/FinalFantasyV V]], ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'' and [[VideoGame/FinalFantasyVIII VIII]], ''[[VideoGame/FinalFantasyVIII VIII]]'', will usually give you a time limit of one minute or thereabouts, before he [[OneHitKill kills your party off]].off]] with the Zansetsuken. In some games, the countdown starts ''before'' the battle, meaning you have to reach him first.
** Let's just say ''Franchise/FinalFantasy'' series loves this, and has given these to bosses like Plague from ''VideoGame/FinalFantasyIV'' and the UpdatedRerelease of ''VideoGame/FinalFantasyVI''.
***
The Demon Walls Wall is a recurring boss which will eventually crush you.
***
slowly moves towards the player party. If the Wall gets to close, it uses a "Crush" attack that [[OneHitKO instantly kills the target]].
**
You better kill the Tonberrys before they get close enough to one-shot everyone.
use the Chef's Knife, which either hits the damage cap, or does so much damage that it might as well be instant death.
** The optional boss Plague from ''VideoGame/FinalFantasyIV'' casts Doom on every party member, giving you only a certain amount of time to defeat it. Winning nets you the Ribbon, though, so it might very well be worth it.
** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first.him. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.



*** In Vegnagun's case, it's less OneHitKill and more DownerEnding.

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*** In Vegnagun's case, it's less OneHitKill and more DownerEnding.DownerEnding, since his attack isn't just a TotalPartyKill, it wipes out all of Spira. There's no amount of Phoenix Downs anywhere that can bring you back from that.
1st May '17 10:37:30 PM Chabal2
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* ''DragonQyestVI'' has a SecretEnding where defeating the BonusBoss within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult either.
25th Apr '17 7:20:22 PM cantab
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* ''VideoGame/KingdomHeartsI'' has [[spoiler:Phantom]], a BonusBoss who also [[BarrierChangeBoss shifts what he is vulnerable to around]].

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* ''VideoGame/KingdomHeartsI'' has [[spoiler:Phantom]], a BonusBoss who also [[BarrierChangeBoss shifts what he is vulnerable to around]]. In a subversion of the trope, you fight him in front of the clock tower which ticks down the counter towards removing your characters from the fight. The counter seems impossibly fast, until you realise [[spoiler:you can target the clock hand itself and you have a spell that stops time.]]
3rd Apr '17 4:21:10 PM Bugfragged
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* [[spoiler:Remi]] from ''VideoGame/FarawayStory'' manages to combine this with MarathonBoss. She has quadruple digit magic resistance and decently high physical defense, in addition to abilities like reflecting 25% of physical attacks, regeneration, and a SuperMode that increases her defenses further. The player characters are in a hurry, so they establish a time limit of 10 minutes to beat her before resorting to a backup plan.
5th Mar '17 9:20:34 PM darthmohawk1
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** Like Nightmare above, Dark Matter's final form in ''VideoGame/KirbysDreamLand2'' is fought on an AutoScrollingLevel, and when it reaches the bottom, it gains a new, unblockable, undodgeable attack that comes out instantly and deals 2 (out of 6) damage. You need to finish it off before it attacks again.

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** Like Nightmare above, Dark Matter's final form in ''VideoGame/KirbysDreamLand2'' is fought on an AutoScrollingLevel, and when it reaches the bottom, it gains a new, unblockable, undodgeable attack that comes out instantly and deals 2 (out of 6) damage.(i.e. Kirby burning up in the atmosphere). You need to finish it off before it attacks again.
16th Feb '17 5:15:17 PM Twiddler
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Sometimes your greatest foe is not the GiantEnemyCrab standing in front of you -- its the countdown right above his head.

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Sometimes your greatest foe is not the GiantEnemyCrab standing in front of you -- its it's the countdown right above his head.



* ''VideoGame/{{Destiny}}'' typically gives it's Raid bosses special "enrage timers", forcing players to kill them before they activated. The first one would constantly summon [[DemonicSpiders Praetorians]] to attack the players when the Enrage timer activated, while the second one would constantly spam the Oversoul, which would quickly result in a TotalPartyKill. To make matters worse, the latter was preceded by an FlunkyBoss whose [[BrownNote Liturgy of Death]] would do the same thing.

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* ''VideoGame/{{Destiny}}'' typically gives it's its Raid bosses special "enrage timers", forcing players to kill them before they activated. The first one would constantly summon [[DemonicSpiders Praetorians]] to attack the players when the Enrage timer activated, while the second one would constantly spam the Oversoul, which would quickly result in a TotalPartyKill. To make matters worse, the latter was preceded by an FlunkyBoss whose [[BrownNote Liturgy of Death]] would do the same thing.
16th Feb '17 5:13:33 PM Twiddler
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* In the Super NES game ''ThePeaceKeepers'', during the boat stage (The Crazy Horse), you have 60 seconds to destroy the white Orbot. If you don't defeat him in time, then he will sink the ship and escape.

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* In the Super NES game ''ThePeaceKeepers'', ''VideoGame/ThePeaceKeepers'', during the boat stage (The Crazy Horse), you have 60 seconds to destroy the white Orbot. If you don't defeat him in time, then he will sink the ship and escape.
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