History Main / TimeLimitBoss

17th Oct '17 7:12:48 PM LucaEarlgrey
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** The first end-of-Zone boss in ''VideoGame/SonicMania'' is an AdvancingBossOfDoom and you only have 90 seconds to destroy it before you run out of ground and are forced into a BottomlessPit.

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** The first end-of-Zone boss in ''VideoGame/SonicMania'' ''VideoGame/SonicMania''[='=]s Green Hill Zone Act 2 boss, the Death Egg Robot, is an AdvancingBossOfDoom and you only have 90 seconds to destroy it before you run out of ground and are forced into a BottomlessPit.
17th Oct '17 7:11:51 PM LucaEarlgrey
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** The first end-of-Zone boss in ''VideoGame/SonicMania'' is an AdvancingBoss of doom and you only have 90 seconds to destroy it before you run out of ground and are forced into a BottomlessPit.

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** The first end-of-Zone boss in ''VideoGame/SonicMania'' is an AdvancingBoss of doom AdvancingBossOfDoom and you only have 90 seconds to destroy it before you run out of ground and are forced into a BottomlessPit.
17th Oct '17 7:11:44 PM LucaEarlgrey
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** The first end-of-Zone boss in ''VideoGame/SonicMania'' is an AdvancingBoss of doom and you only have 90 seconds to destroy it before you run out of ground and are forced into a BottomlessPit.
6th Oct '17 7:39:50 AM mario0987
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** There is also Larry. He will kill you if he does not go down in 10 turns.
29th Sep '17 2:14:17 PM rjd1922
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* In ''VideoGame/{{Metroid}} Fusion'', [[spoiler:the TrueFinalBoss appears at the end of a LoadBearingBoss sequence. You'll probably have only a minute or so left to beat it for good]].
** Also, in ''VideoGame/MetroidPrime 3'', you only have so long on the opening planet to beat Ridley before you fall to your doom.
** ''Metroid Prime 2'' gives you eight minutes to fight the final boss ([[spoiler:Dark Samus for the third time, and it is cheap, as she stalls... a ''lot'']]).

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* In ''VideoGame/{{Metroid}} Fusion'', ''VideoGame/MetroidFusion'', [[spoiler:the TrueFinalBoss PostFinalBoss, the Omega Metroid, appears at the end of a LoadBearingBoss sequence. You'll probably have only a minute or so left to beat it for good]].
** Also, in ''VideoGame/MetroidPrime 3'', you only have so long on the opening planet to beat Ridley before you fall to your doom.
** ''Metroid Prime 2''
''VideoGame/MetroidPrime2Echoes'' gives you eight minutes to fight the final boss ([[spoiler:Dark Samus for the third time, and it is cheap, as she stalls... a ''lot'']]).



*** There's also the final set of bosses in ''Corruption'', who are at the end of a long path where your health is constantly being drained, to put it simply.

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*** ** In ''VideoGame/MetroidPrime3Corrpution'', you only have so long on the opening planet to beat Ridley before you fall to your doom.
**
There's also the final set of bosses in ''Corruption'', who are at the end of a long path where your health is constantly being drained, to put it simply.
26th Sep '17 11:33:29 PM harharhar
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* You're given eight minutes to get through ''VideoGame/{{Persona 3}}''[='s=] second full moon operation, which includes a boss fight.
** Also, most bonus bosses have a "turn limit" before they fire off a 9999 Almighty spell.
* ''VideoGame/Persona5'' imposes a 30 minute time limit on you for the fight against [[spoiler: Shadow Okamura]]. Its obligatory bonus boss is also timed, though in a different manner, as if you're unable to deal enough damage within a certain number of turns, they'll get bored of fighting you and end things on the spot with an unavoidable TotalPartyKill instead of continuing the battle.
* ''VideoGame/ShinMegamiTenseiIV'' has the DLC BonusBoss, [[spoiler:Masakado's Shadow]]. You have only ten turns to beat him before [[spoiler:an ICBM destroys all of Tokyo]].
* ''VideoGame/ShinMegamiTenseiIVApocalypse'' has each of the Fiend battles in [[BrutalBonusLevel Twisted Tokyo]]. You have ten turns to beat the target before you're taken out of the dungeon automatically. Fortunately, this does not result in a GameOver, and any damage you dealt will carry over to the next encounter with them.

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* ''Franchise/ShinMegamiTensei'' series occasionally pepper you with bosses that you have to kill fast.
**
You're given eight minutes to get through ''VideoGame/{{Persona 3}}''[='s=] second full moon operation, which includes a boss fight.
** Also, most Most bonus bosses in ''VideoGame/Persona3'' have a "turn limit" before they fire off a 9999 Almighty spell.
*
spell. In ''VideoGame/Persona4'', the ultimate bonus boss also does the same.
**
''VideoGame/Persona5'' imposes a 30 minute time limit on you for the fight against [[spoiler: Shadow Okamura]]. Its obligatory bonus boss is also timed, though in a different manner, as if you're unable to manner: Every few turns you must deal enough damage within a certain number of turns, to them, failing which they'll get bored of fighting you and end things on the spot with an unavoidable TotalPartyKill instead of continuing the battle.
* ** ''VideoGame/ShinMegamiTenseiIV'' has the DLC BonusBoss, [[spoiler:Masakado's Shadow]]. You have only ten turns to beat him before [[spoiler:an ICBM destroys all of Tokyo]].
* ** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has each of the Fiend battles in [[BrutalBonusLevel Twisted Tokyo]]. You have ten turns to beat the target before you're taken out of the dungeon automatically. Fortunately, this does not result in a GameOver, and any damage you dealt will carry over to the next encounter with them.
11th Sep '17 11:28:47 PM bt8257
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{{Boss battle}}s in many {{Shoot Em Up}}s are timed, usually to prevent you from [[{{Whoring}} infinitely "milking" a boss by shooting down projectiles and support enemies without killing it]]. After the time limit runs out, the boss usually escapes or self-destructs, allowing you to proceed to the next level anyway, though often you will be penalized by getting reduced end-of-stage bonuses.

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{{Boss battle}}s in many {{Shoot Em Up}}s a ShootEmUp are timed, usually to prevent you from [[{{Whoring}} infinitely "milking" a boss by shooting down projectiles and support enemies without killing it]]. After the time limit runs out, the boss usually escapes or self-destructs, allowing you to proceed to the next level anyway, though often you will be penalized by getting reduced end-of-stage bonuses.
26th Aug '17 3:15:36 AM Uyyy
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* {{Downplayed}} with the [[FinalBoss Final Bosses]] of ''[[Franchise/FatalFrame Project Zero 2: Wii Edition]]''; they're not ''actually'' timed, but how fast or slow it takes to beat them (along with whether or not you fulfilled other conditions beforehand) determines which of the game's MultipleEndings you get.
19th Aug '17 4:06:42 PM KandC
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* ''DragonQyestVI'' has a SecretEnding where defeating the BonusBoss within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult either.

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* ''DragonQyestVI'' ''VideoGame/DragonQuestVI'' has a SecretEnding where defeating the BonusBoss within a set number of turns results in him not only acknowledging your superiority, but also unleashing a complete and utter CurbStomp on the FinalBoss, laughing all the while. Of course, if you're leveled to the point where you can beat him that fast, said FinalBoss isn't exactly difficult either.
28th Jun '17 1:39:01 PM KingLyger
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* The summon Odin in the ''Franchise/FinalFantasy'' games, particularly in [[VideoGame/FinalFantasyIV IV]], [[VideoGame/FinalFantasyV V]], and [[VideoGame/FinalFantasyVIII VIII]], will usually give you a time limit of one minute or thereabouts, before he [[OneHitKill kills your party off]]. In some games, the countdown starts ''before'' the battle, meaning you have to reach him first.
** Let's just say ''Franchise/FinalFantasy'' series loves this, and has given these to bosses like Plague from ''VideoGame/FinalFantasyIV'' and the UpdatedRerelease of ''VideoGame/FinalFantasyVI''.
*** The Demon Walls which will eventually crush you.
*** You better kill the Tonberrys before they get close enough to one-shot everyone.
** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.

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* The summon Odin in the ''Franchise/FinalFantasy'' games, ''Franchise/FinalFantasy''
** Odin,
particularly in [[VideoGame/FinalFantasyIV IV]], [[VideoGame/FinalFantasyV V]], ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'' and [[VideoGame/FinalFantasyVIII VIII]], ''[[VideoGame/FinalFantasyVIII VIII]]'', will usually give you a time limit of one minute or thereabouts, before he [[OneHitKill kills your party off]].off]] with the Zansetsuken. In some games, the countdown starts ''before'' the battle, meaning you have to reach him first.
** Let's just say ''Franchise/FinalFantasy'' series loves this, and has given these to bosses like Plague from ''VideoGame/FinalFantasyIV'' and the UpdatedRerelease of ''VideoGame/FinalFantasyVI''.
***
The Demon Walls Wall is a recurring boss which will eventually crush you.
***
slowly moves towards the player party. If the Wall gets to close, it uses a "Crush" attack that [[OneHitKO instantly kills the target]].
**
You better kill the Tonberrys before they get close enough to one-shot everyone.
use the Chef's Knife, which either hits the damage cap, or does so much damage that it might as well be instant death.
** The optional boss Plague from ''VideoGame/FinalFantasyIV'' casts Doom on every party member, giving you only a certain amount of time to defeat it. Winning nets you the Ribbon, though, so it might very well be worth it.
** Optional boss Gogo the Mimic in ''VideoGame/FinalFantasyV'', in an unusually [[ClassicVideoGameScrewYous psychologically cruel]] variant on the trope. Gogo lives in a sunken tower, guarding a unique and valuable treasure (The [[AndYourRewardIsClothes Mime Job Class]]), so your party only has seven minutes to get in, get to the bottom, kill Gogo, get the treasure, and get out. Upon reaching Gogo, the player's instinct is to start unloading everything they have on him, most world-killy first.him. However, he'll counter EVERYTHING you do with something that hurts even more -- even if you can deplete his HP this way, you won't have enough time to make it out alive. The [[PuzzleBoss trick]]? ''[[SheatheYourSword Do nothing]].'' Sit there as the counter ticks closer to CriticalExistenceFailure and do nothing but pray Gogo decides to wander off soon enough to allow you to leave alive, several minutes, usually. It's utterly nerve-wracking.



*** In Vegnagun's case, it's less OneHitKill and more DownerEnding.

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*** In Vegnagun's case, it's less OneHitKill and more DownerEnding.DownerEnding, since his attack isn't just a TotalPartyKill, it wipes out all of Spira. There's no amount of Phoenix Downs anywhere that can bring you back from that.
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