History Main / TimeLimitBoss

12th Apr '18 6:31:22 AM DanteVin
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* All multi-player raid boss battles in ''VideoGame/GranblueFantasy'' are timed, with each raid lasting up to a maximum of 90 minutes. Failure to defeat the primary target in a raid will result to a lose, leading to no rewards earned.
31st Mar '18 2:04:46 PM nombretomado
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* {{Downplayed}} with the [[FinalBoss Final Bosses]] of ''[[Franchise/FatalFrame Project Zero 2: Wii Edition]]''; they're not ''actually'' timed, but how fast or slow it takes to beat them (along with whether or not you fulfilled other conditions beforehand) determines which of the game's MultipleEndings you get.

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* {{Downplayed}} with the [[FinalBoss Final Bosses]] of ''[[Franchise/FatalFrame ''[[VideoGame/FatalFrameIICrimsonButterfly Project Zero 2: Wii Edition]]''; they're not ''actually'' timed, but how fast or slow it takes to beat them (along with whether or not you fulfilled other conditions beforehand) determines which of the game's MultipleEndings you get.
7th Mar '18 8:41:22 PM Luigifan
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** Most of the TrueFinalBoss fights qualify for this, you are in SuperMode, and if you don't defeat the final boss under the limit of 50 rings, you'll die instantly and lose a life.

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** Most of the TrueFinalBoss fights qualify for this, this: you are in SuperMode, and if you don't defeat the final boss under the limit of 50 rings, you'll die instantly and lose a life.instantly. Thankfully, most of these let you pick up more rings during the battle, but these tend to either be finite in quantity or barely appear regularly enough to offset the countdown.



* In ''VideoGame/DonkeyKong64'', Dogadon eventually becomes one of these in his second appearance -- take too long to kill it after it starts to make the platform sink, and eventually the lava will kill you. The FinalBoss [[spoiler:is a more direct example; it's set up as a boxing fight in which the player has 12 timed rounds (3 minutes apiece) in which to K.O. King [[NamesToRunAwayFromReallyFast K. Rool]]. K. Rool has five "forms" (actually, more like tactics) - one for each of the playable Kongs to battle - and the defeat of one form will cause the fight to move on to the next round, bringing in the next Kong (and recharging the player's health.) But if a round's timer expires before K. Rool's current stratagem has been beaten, the next round will begin with the player fighting the same form as before, with as much health as he had as the previous round ended; K. Rool, on the other hand, will be fully healed. If all 12 rounds pass before the player has beaten all five tactics, the player loses the fight, regardless of his or her remaining health.]]

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* In ''VideoGame/DonkeyKong64'', Dogadon eventually becomes one of these in his second appearance -- take too long to kill it after it starts to make the platform sink, and eventually the lava will kill you. The FinalBoss [[spoiler:is a more direct example; it's set up as a boxing fight in which the player has 12 timed rounds (3 minutes apiece) in which to K.O. King [[NamesToRunAwayFromReallyFast K. Rool]]. K. Rool has five "forms" (actually, more like tactics) - one for each of the playable Kongs to battle - and the defeat of one form will cause the fight to move on to the next round, bringing in the next Kong (and recharging the player's health.) health). But if a round's timer expires before K. Rool's current stratagem has been beaten, the next round will begin with the player fighting the same form as before, with as much health as he had as the previous round ended; K. Rool, on the other hand, will be fully healed. If all 12 rounds pass before the player has beaten all five tactics, the player loses the fight, regardless of his or her remaining health.]]



** Done in VideoGame/MarioAndLuigiDreamTeam with the Battle Ring bosses (which all have a turn limit). Bad enough again the normal ones (Antasma X is virtually impossible to kill if you fail to counter properly, since if it puts you to sleep, you miss one whole turn in the process), worse in Hard Mode against Giant Bosses. Why? Because they give you the EXACT amount of turns needed to win... assuming you do everything perfectly. As in, get max damage on every turn and counter every single projectile. Even Drilldigger, the '''first''' giant boss can be ThatOneBoss under these conditions!

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** Done in VideoGame/MarioAndLuigiDreamTeam with the Battle Ring bosses (which all have a turn limit). Bad enough again the normal ones (Antasma X is virtually impossible to kill if you fail to counter properly, since if it puts you to sleep, you miss one whole turn in the process), worse in Hard Mode against Giant Bosses. Why? Because they give you the EXACT amount of turns needed to win... assuming you do everything perfectly. As in, get max damage on every turn and counter every single projectile. Even Drilldigger, the '''first''' giant boss boss, can be ThatOneBoss under these conditions!



*** Actually, it's possible to tank the explosion. However, this is not recommended, as it takes an absurdly amount of preparation and you'll not receive any experience, money, or items.

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*** Actually, it's possible to tank the explosion. However, this is not recommended, as it takes an absurdly absurd amount of preparation and you'll not you won’t receive any experience, money, or items.



** In ''VideoGame/MetroidPrime3Corrpution'', you only have so long on the opening planet to beat Ridley before you fall to your doom.

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** In ''VideoGame/MetroidPrime3Corrpution'', ''VideoGame/MetroidPrime3Corruption'', you only have so long on the opening planet to beat Ridley before you fall to your doom.



** So did the series' BigBad {{That One|Boss}} FinalBoss at the end of Zero 4. Just a couple of minutes to beat a NintendoHard game's NintendoHard boss!? Garble garble garble!

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** So did the series' BigBad {{That One|Boss}} FinalBoss at the end of Zero 4.''Zero 4''. Just a couple of minutes to beat a NintendoHard game's NintendoHard boss!? Garble garble garble!



* ''VideoGame/KingdomHeartsI'' has [[spoiler:Phantom]], a BonusBoss who also [[BarrierChangeBoss shifts what he is vulnerable to around]]. In a subversion of the trope, you fight him in front of the clock tower which ticks down the counter towards removing your characters from the fight. The counter seems impossibly fast, until you realise [[spoiler:you can target the clock hand itself and you have a spell that stops time.]]

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* ''VideoGame/KingdomHeartsI'' has [[spoiler:Phantom]], a BonusBoss who also [[BarrierChangeBoss shifts what he is vulnerable to around]]. In a subversion of the trope, you fight him in front of the clock tower which ticks down the counter towards removing your characters from the fight. The counter seems impossibly fast, until you realise [[spoiler:you can target the clock hand itself and you have a spell that stops time.]]time]].



** In the second Sonic/Shadow {{duel|Boss}}, the runway you are sprinting across seems to stretch on into infinity... until you allow 10 minutes to pass. Then [[spoiler:the road collapses in front of you.]]

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** In the second Sonic/Shadow {{duel|Boss}}, the runway you are sprinting across seems to stretch on into infinity... until you allow 10 minutes to pass. Then [[spoiler:the road collapses in front of you.]]you]].
16th Feb '18 6:54:03 AM kyojikasshu
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** The hand to hand battle against Liquid Snake ''VideoGame/MetalGearSolid''. You have to defeat him within 3 minutes before the bomb he placed nearby detonates.

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** The hand to hand battle against Liquid Snake ''VideoGame/MetalGearSolid''. You have to defeat him within 3 minutes before the bomb he placed nearby detonates. Oh, and Liquid spends the first thirty seconds taunting you and telling you that you'll die if you fall off of [=REX=], so you actually only have two and a half minutes to beat him, though if you lose and continue, he doesn't repeat that dialogue, giving you the full three minutes.
4th Feb '18 12:51:36 PM nombretomado
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* All bosses in the ''{{NiGHTS}}'' games are these, as [=NiGHTS=] is invulnerable from all damage but is threatened via the host waking up (and thus ending [[AmbiguousGender his/her]] existence until the following night). However, the bosses DO try to attack [=NiGHTS=] for the most part, as getting attacked will cause the countdown to skip seconds.

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* All bosses in the ''{{NiGHTS}}'' ''VideoGame/{{NiGHTS|Into Dreams}}'' games are these, as [=NiGHTS=] is invulnerable from all damage but is threatened via the host waking up (and thus ending [[AmbiguousGender his/her]] existence until the following night). However, the bosses DO try to attack [=NiGHTS=] for the most part, as getting attacked will cause the countdown to skip seconds.
3rd Feb '18 6:14:51 AM morenohijazo
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* ''VideoGame/{{Terraria}}'' has bosses which run away when the sun comes up. Skeletron Prime, however, chases you faster than you can run with an accessory that ''doubles'' your running speed and kills you in one hit. On multiplayer servers, this had resulted in him slaughtering hordes of (constantly respawning) players for several minutes.

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* ''VideoGame/{{Terraria}}'' has ''VideoGame/{{Terraria}}'':
** Many
bosses which have to be defeated before sunrise, or they will run away when the sun comes up. away. Skeletron Prime, however, chases and Skeletron Prime will [[StalkedByTheBell try to instantly kill you]] instead. The Wall of Flesh will travel from one end of the map to the other as you faster than fight it, and will instantly kill you can run with an accessory that ''doubles'' if it reaches the other side, which has the side effect of the "time limit" being different depending on the size of your running speed world.
** While not exactly a time limit, do be careful to not lure Plantera to the surface or outside of the Underground Jungle. If you do, it won't take kindly to it
and kills rip you in one hit. On multiplayer servers, this had resulted in to shreds. As of 1.3, the same goes for Duke Fishron if you lure him slaughtering hordes of (constantly respawning) players for several minutes.outside the Ocean.
** The Pumpkin and Frost Moon events have the major boss-level enemies fleeing extremely quickly at 4:30AM, while it is possible to catch lesser mobs remaining as they do not flee as quickly.
15th Dec '17 11:39:30 PM harharhar
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* ''Videogame/Hearthstone'' contains a few adventure bosses who, if you don't beat them in certain number of turns, begin spamming combos and cards that are guaranteed to end you.

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* ''Videogame/Hearthstone'' ''Videogame/{{Hearthstone}}'' contains a few adventure bosses who, if you don't beat them in certain number of turns, begin spamming combos and cards that are guaranteed to end you.
15th Dec '17 11:38:57 PM harharhar
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* ''Videogame/Hearthstone'' contains a few adventure bosses who, if you don't beat them in certain number of turns, begin spamming combos and cards that are guaranteed to end you.
15th Dec '17 11:36:15 PM harharhar
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If a TimeLimitBoss has a short fuse before ending the fight, it may be considered a RushBoss as well.
13th Dec '17 8:09:14 PM LucaEarlgrey
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* If you take too long to defeat a boss in ''VideoGame/{{SATAZIUS}}'' other than the FinalBoss, you won't get a new weapon at the start of the next stage.
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