History Main / TimeLimitBoss

24th Jun '16 3:57:10 PM Serac
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** In ''VideoGame/KirbyPlanetRobobot'', the third phase of the FinalBoss involves it slowly counting down from 5 (which it utilises as an attack). Once it reaches "GO!", it launches several "FATAL ERROR" screens towards the camera that are so deadly that they bring a full health bar to ''one point'' (anything lower, and you're done for). You can avoid these with a [[SpinToDeflectStuff barrel roll]], and if you manage to survive, it begins the countdown anew.

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** In ''VideoGame/KirbyPlanetRobobot'', the third phase of the FinalBoss involves it slowly counting down from 5 (which it utilises as an attack). Once it reaches "GO!", it launches several "FATAL ERROR" screens towards the camera that are so deadly that they bring a full health bar to ''one point'' (anything lower, and you're done for). You can avoid these with a [[SpinToDeflectStuff barrel roll]], them, however, and if you manage to survive, it begins the countdown anew.
18th Jun '16 2:39:53 PM SpinAttaxx
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* In ''VideoGame/KirbysAdventure'', you battle Nightmare's first form while ''[[AutoScrollingLevel falling from space]]''. If you don't kill the star orb quickly, he flies away (off of the scrolling screen) and you die by smashing into the ground.
** ''VideoGame/KirbysDreamLand2'' ends with fighting Dark Matter. Its final form is fought on an AutoScrollingLevel, and when it reaches the bottom, it gains a new, unblockable, undodgeable attack that comes out instantly and deals 2 (out of 6) damage. You need to finish it off before it attacks again.

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* ''Franchise/{{Kirby}}'':
**
In ''VideoGame/KirbysAdventure'', you battle Nightmare's first form while ''[[AutoScrollingLevel falling from space]]''. If you don't kill the star orb quickly, he flies away (off of the scrolling screen) and you die by smashing into the ground.
** Like Nightmare above, Dark Matter's final form in ''VideoGame/KirbysDreamLand2'' ends with fighting Dark Matter. Its final form is fought on an AutoScrollingLevel, and when it reaches the bottom, it gains a new, unblockable, undodgeable attack that comes out instantly and deals 2 (out of 6) damage. You need to finish it off before it attacks again.again.
** In ''VideoGame/KirbyPlanetRobobot'', the third phase of the FinalBoss involves it slowly counting down from 5 (which it utilises as an attack). Once it reaches "GO!", it launches several "FATAL ERROR" screens towards the camera that are so deadly that they bring a full health bar to ''one point'' (anything lower, and you're done for). You can avoid these with a [[SpinToDeflectStuff barrel roll]], and if you manage to survive, it begins the countdown anew.
7th May '16 12:51:39 PM Rorosilky5
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* In ''VideoGame/SonicAdventure'', Egg Viper eventually becomes one of these when it starts destroying one of the six platforms with each of its attacks. If you don't defeat it quickly enough, Sonic will fall to his death with nothing left to stand on.
* The giant sphinx boss of Sandopolis Zone in ''VideoGame/Sonic3AndKnuckles'' will crush you against the far left wall if you don't beat him in time.

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* ''Franchise/SonicTheHedgehog'':
**
In ''VideoGame/SonicAdventure'', Egg Viper eventually becomes one of these when it starts destroying one of the six platforms with each of its attacks. If you don't defeat it quickly enough, Sonic will fall to his death with nothing left to stand on.
* ** The giant sphinx boss of Sandopolis Zone in ''VideoGame/Sonic3AndKnuckles'' will crush you against the far left wall if you don't beat him in time.time.
** Most of the TrueFinalBoss fights qualify for this, you are in SuperMode, and if you don't defeat the final boss under the limit of 50 rings, you'll die instantly and lose a life.
17th Feb '16 6:38:01 PM DiabulusPyrus
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** King Bob-omb in VideoGame/MarioAndLuigiPaperJam also counts. You have four (three in the Boss Battle Ring) minutes to defeat it, or he'll explode for massive damage and wipe out your entire party (even if you reach the AbsurdlyHighLevelCap!). However, you can add one minute to the timer by successfully countering one of its attacks.
*** Actually, it's possible to tank the explosion. However, this is not recommended, as it takes an absurdly amount of preparation and you'll not receive any experience, money, or items.
14th Jan '16 10:34:34 PM Ferot_Dreadnaught
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->''"The boss disregarded you. No reward. You lost half of {{s|coringPoints}}pirits and half of [[BodyCountCompetition dead]] revived."''

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->''"The boss disregarded you. No reward. You lost half of {{s|coringPoints}}pirits spirits and half of [[BodyCountCompetition dead]] dead revived."''
13th Jan '16 11:04:16 PM josh6243
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* ''VideoGame/SuperMarioWorldPiranhaIsland'': The first phase of the Piranha Wizard battle in Piranha Castle involves dodging projectiles from him and his cronies for 70 seconds.
23rd Nov '15 12:21:22 AM Sammettik
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** You also get more points for beating the boss as fast as possible.



*** You can OneHitKill ''him'' by hitting switches to send him into the supply depot by... ''another'' route. And by OneHitKill, we mean StuffBlowingUp.
18th Oct '15 10:15:25 AM StFan
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* Old King Coal in ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]''. You get two and a half minutes before the boiler you're fighting in reaches "maximum temperature", where it will stay on permanently and quickly deplete your air, and then your health.

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* ''VideoGame/BanjoTooie'':
**
Old King Coal in ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]''.Coal. You get two and a half minutes before the boiler you're fighting in reaches "maximum temperature", where it will stay on permanently and quickly deplete your air, and then your health.
7th Oct '15 11:21:19 PM DrMcWeazel
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* ''VideoGame/{{Destiny}}'' has two Raid bosses that both have enrage timers, forcing players to kill them before they activated. The first one would constantly summon [[DemonicSpiders Praetorians]] to attack the players when the Enrage timer activated, while the second one would constantly spam the Oversoul, which would quickly result in a TotalPartyKill. To make matters worse, the latter was preceded by an FlunkyBoss whose [[BrownNote Liturgy of Death]] would do the same thing.

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* ''VideoGame/{{Destiny}}'' has two typically gives it's Raid bosses that both have enrage timers, special "enrage timers", forcing players to kill them before they activated. The first one would constantly summon [[DemonicSpiders Praetorians]] to attack the players when the Enrage timer activated, while the second one would constantly spam the Oversoul, which would quickly result in a TotalPartyKill. To make matters worse, the latter was preceded by an FlunkyBoss whose [[BrownNote Liturgy of Death]] would do the same thing.thing.
** Later Raids would introduce even more bosses with even more Enrage Timers, most of which would boil down to the same thing, but a few (like Golgoroth) could be surmounted and the boss killed, albeit with great difficulty.
24th Sep '15 7:30:28 PM Berrenta
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* ''VideoGame/VirtualOn'' has a final boss like this, sort of. Losing to the boss lets you continue as normal. Winning by time out [[NonStandardGameOver kills you]], and you get the very unspectacular [[MultipleEndings bad ending]]. Strangely, [[InsaneTrollLogic this means that trying to hurt or kill yourself is important if you have more health left than the boss, but don't think you can kill it in time]]. To defeat it normally, try shooting it when it [[ForMassiveDamage turns gold]] and fires its [[WaveMotionGun Sun Cannon]].

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* ''VideoGame/VirtualOn'' has a final boss like this, sort of. Losing to the boss lets you continue as normal. Winning by time out [[NonStandardGameOver kills you]], and you get the very unspectacular [[MultipleEndings bad ending]]. Strangely, [[InsaneTrollLogic this means that trying to hurt or kill yourself is important if you have more health left than the boss, but don't think you can kill it in time]]. To defeat it normally, try shooting it when it [[ForMassiveDamage turns gold]] gold and fires its [[WaveMotionGun Sun Cannon]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeLimitBoss