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* ''TheDungeonOfDoom'' turns the cursor into a broadsword.

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* ''TheDungeonOfDoom'' ''VideoGame/TheDungeonOfDoom'' turns the cursor into a broadsword.



* In ''TheSeventhGuest'', you have a few "horror"-themed icons to show different actions. A skeletal hand will beckon or point when you can move somewhere and wag when you can't. When you find a "hot spot" the cursor is an eyeball, and a puzzle is indicated by a skull with an exposed, pulsing brain.

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* In ''TheSeventhGuest'', ''VideoGame/TheSeventhGuest'', you have a few "horror"-themed icons to show different actions. A skeletal hand will beckon or point when you can move somewhere and wag when you can't. When you find a "hot spot" the cursor is an eyeball, and a puzzle is indicated by a skull with an exposed, pulsing brain.
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Namespace


* In ''TheNeverhood'', the cursor is your standard arrow--but like everything else in the game, it's made of clay.

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* In ''TheNeverhood'', ''VideoGame/TheNeverhood'', the cursor is your standard arrow--but like everything else in the game, it's made of clay.
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* In the ''{{Touhou}}'' fangame ''MariAri'', the cursor is one of Alice's dolls.

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* In the ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' fangame ''MariAri'', the cursor is one of Alice's dolls.
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* ''VideoGame/LiveALive'' has a different one for each chapter. The cursor for the final chapter depends on which character you decided to be the main hero.
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* ''{{Runescape}}'' implemented that in 2010.
* The cursor in the ''Literature/{{Discworld}}'' adventure game was a spark from a magical accident that happens at the end of the first cutscene.

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* ''{{Runescape}}'' ''VideoGame/RuneScape'' implemented that in 2010.
* The cursor in the ''Literature/{{Discworld}}'' adventure game ''VideoGame/{{Discworld}}'' was a spark from a magical accident that happens at the end of the first cutscene.
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* In ''{{Myst}}'', it's your hand.

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* In ''{{Myst}}'', ''VideoGame/{{Myst}}'', it's your hand.



** In ''WonderProjectJ'' the cursor is Tinker. In the sequel, the cursor is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and Josette, respectively.

to:

** In ''WonderProjectJ'' ''VideoGame/WonderProjectJ'' the cursor is Tinker. In the sequel, the cursor is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and Josette, respectively.



** In ''[[SonicTheHedgehog Sonic Battle]]'', the cursor is an [[TakeAThirdOption arrow ''and'' your character]].

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** In ''[[SonicTheHedgehog Sonic Battle]]'', ''VideoGame/SonicBattle'', the cursor is an [[TakeAThirdOption arrow ''and'' your character]].
lu127 MOD

Changed: 10

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* In ''OdinSphere'' the cursor is your current character's weapon.

to:

* In ''OdinSphere'' ''VideoGame/OdinSphere'' the cursor is your current character's weapon.
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the namespace


* The cursor in the ''{{Discworld}}'' adventure game was a spark from a magical accident that happens at the end of the first cutscene.

to:

* The cursor in the ''{{Discworld}}'' ''Literature/{{Discworld}}'' adventure game was a spark from a magical accident that happens at the end of the first cutscene.
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* In the ''WarCraft'' (RTS) series the cursor is the hand of whatever race you're currently playing as. Some characters are quite aware of the fact that they are being poked by a hand.

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* In the ''WarCraft'' (RTS) series the cursor is the hand of whatever race you're currently playing as. [[StopPokingMe Some characters are quite aware of the fact that they are being poked by a hand.]]
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* The ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map, a hand cursor for worker units and a sword cursor for military units.

to:

* The ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map, map which changed to a hand cursor for worker units if workers were selected and it was held over a resource and changed into a sword cursor for military units.
when held over an enemy.
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* ''DungeonOfDoom'' turns the cursor into a broadsword.

to:

* ''DungeonOfDoom'' ''TheDungeonOfDoom'' turns the cursor into a broadsword.
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Namespace changing, yeah.


* In the ''[[WarCraft WarCraft]]'' (RTS) series the cursor is the hand of whatever race you're currently playing as. Some characters are quite aware of the fact that they are being poked by a hand.

to:

* In the ''[[WarCraft WarCraft]]'' ''WarCraft'' (RTS) series the cursor is the hand of whatever race you're currently playing as. Some characters are quite aware of the fact that they are being poked by a hand.



** In ''BlackAndWhite'', your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things, and even pet or slap. It'll also change depending on your alignment.
** The hand in ''{{DungeonKeeper}}'' work like those in ''{{BlackAndWhite}}'' and ''{{Creatures}}''. Though more so, the hand can, in fact, possess said creatures and become their minds. The ''Dungeon Keeper'' series example would be one of the most extreme examples of this trope.

to:

** In ''BlackAndWhite'', ''VideoGame/BlackAndWhite'', your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things, and even pet or slap. It'll also change depending on your alignment.
** The hand in ''{{DungeonKeeper}}'' ''DungeonKeeper'' work like those in ''{{BlackAndWhite}}'' ''VideoGame/BlackAndWhite'' and ''{{Creatures}}''. Though more so, the hand can, in fact, possess said creatures and become their minds. The ''Dungeon Keeper'' series example would be one of the most extreme examples of this trope.



* In ''{{Mario Paint}}'', the cursor is shaped like Mario's glove.

to:

* In ''{{Mario Paint}}'', ''MarioPaint'', the cursor is shaped like Mario's glove.
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* Recently, ''TheLegendOfZelda'' games use these to show off the new controls. ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has [[TheScrappy Navi]] as the Wiimote pointer. ''[[TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' used sparkles as an indicator of where you touched and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.

to:

* Recently, ''TheLegendOfZelda'' games use these to show off the new controls. ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy Navi]] as the Wiimote pointer. ''[[TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.
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None


* The ''AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map, a hand cursor for worker units and a sword cursor for military units.

to:

* The ''AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map, a hand cursor for worker units and a sword cursor for military units.
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removed three cut works


* {{Enzai}} has a key, fitting its prison setting.
* AbsoluteObedience gives you a whip.
* VisualNovel/KichikuMegane has, appropriately enough, a pair of glasses.
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* ''{{GoldenEye}}'' has an out-of-game crosshair cursor.

to:

* ''{{GoldenEye}}'' ''VideoGame/GoldenEye1997'' has an out-of-game crosshair cursor.
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The thing hanging around your screen right now. It's probably just an arrow, but arrows are boring, and if you're playing a video game you don't want to watch boring things. So the developers simply made your cursor into something related to the game and voila, every click is now a step toward immersion!

to:

The thing hanging around your screen right now. It's probably just an arrow, but arrows are boring, and if you're playing a video game game, you don't want to watch boring things. So So, the developers simply made your cursor into something related to the game and voila, every click is now a step toward immersion!
Is there an issue? Send a MessageReason:
None


* In ''[[{{Mario}} Mario Paint]]'', the cursor is shaped like Mario's glove.

to:

* In ''[[{{Mario}} Mario Paint]]'', ''{{Mario Paint}}'', the cursor is shaped like Mario's glove.
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None


* In ''CommandAndConquer'', when you have a unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies.

to:

* In ''CommandAndConquer'', when you have a unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies. The first ''Red Alert'' subtly alters the crosshair design to indicate whether your unit is already in range of its target or not (which obviously only works if only a single unit is selected).
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* The cursor in the ''{{Discworld}}' adventure game was a spark from a magical accident that happens at the end of the first cutscene.

to:

* The cursor in the ''{{Discworld}}' ''{{Discworld}}'' adventure game was a spark from a magical accident that happens at the end of the first cutscene.
Is there an issue? Send a MessageReason:
None



to:

* The ''AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map, a hand cursor for worker units and a sword cursor for military units.
Is there an issue? Send a MessageReason:
None


[[caption-width:238:Genuine WorldWar2 era cursor.]]

to:

[[caption-width:238:Genuine WorldWar2 era cursor.cursors.]]

Added: 110

Changed: 50

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to:

* {{Enzai}} has a key, fitting its prison setting.
* AbsoluteObedience gives you a whip.
* VisualNovel/KichikuMegane has, appropriately enough, a pair of glasses.
Is there an issue? Send a MessageReason:
None


* In the ''[[WarCraft WarCraft]]'' (RTS) series the cursor is the hand of whatever race you're currently playing as.

to:

* In the ''[[WarCraft WarCraft]]'' (RTS) series the cursor is the hand of whatever race you're currently playing as. Some characters are quite aware of the fact that they are being poked by a hand.
Is there an issue? Send a MessageReason:
None


* Recently, ''TheLegendOfZelda'' games use these to show off the new controls. ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has [[TheScrappy Navi]] as the Wiimote pointer. ''[[TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' used the [[ExpositionFairy Exposition Fairies]] as indicators of where you touch.

to:

* Recently, ''TheLegendOfZelda'' games use these to show off the new controls. ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has [[TheScrappy Navi]] as the Wiimote pointer. ''[[TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' used sparkles as an indicator of where you touched and ''[[TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' used the [[ExpositionFairy Exposition Fairies]] as indicators of where Ceila]] (or Leaf/Neri if you touch.were using their powers) to do the same.

Changed: 188

Removed: 228

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Consolidated two mentions of the same game.


** Similarly, the Hand in the ''{{Creatures}}'' series isn't just a pointer, your creatures can see and interact with it.

to:

** Similarly, the Hand in In the ''{{Creatures}}'' series isn't just series, the cursor is known as the Hand--it is, in fact, shaped like a pointer, your creatures hand. It's actually treated as its own separate entity in the game, and you can see name it, and even have Creatures interact with it.it!



* In the ''{{Creatures}}'' series, the cursor is known as the Hand--it is, in fact, shaped like a hand. It's actually treated as its own separate entity in the game, and you can name it, and even have Creatures interact with it!
Is there an issue? Send a MessageReason:
None


The thing hanging around your screen right now. It's probably just an arrow, but arrows are boring, and if you're playing a video game you don't want to watch boring things. So the developers simply made your cursor into something related to the game and voilà , every click is now a step toward immersion!

to:

The thing hanging around your screen right now. It's probably just an arrow, but arrows are boring, and if you're playing a video game you don't want to watch boring things. So the developers simply made your cursor into something related to the game and voilà , voila, every click is now a step toward immersion!



* In ''TheNeverhood'', the cursor is your standard arrow—but like everything else in the game, it's made of clay.

to:

* In ''TheNeverhood'', the cursor is your standard arrow—but arrow--but like everything else in the game, it's made of clay.
Is there an issue? Send a MessageReason:
None


** Same goes for the ''WonderProjectJ'' games, the robot bird is the cursor and the player character.

to:

** Same goes for the In ''WonderProjectJ'' games, the robot bird is the cursor is Tinker. In the sequel, the cursor is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and the player character.Josette, respectively.
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* ''Sburb'' from [[MsPaintAdventures Homestuck]] has a cursor shaped like its logo.

to:

* ''Sburb'' from [[MsPaintAdventures Homestuck]] ''{{Homestuck}}'' has a cursor shaped like its logo.
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to:

* The cursor in the ''{{Discworld}}' adventure game was a spark from a magical accident that happens at the end of the first cutscene.

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