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* Divinipedia, the wiki for ''VideoGame/KidIcarus'', has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.
* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon's hand, usually themed after the latest book's protagonist.

to:

* In general, it is possible to do this on any website using customized [=CSS=]. The practice was [[https://community.fandom.com/wiki/Customization_policy specifically banned]] on wikis hosted by Fandom due to being considered an accessibility issue, though individual users can still enable it for themselves via their own custom CSS if they choose.
**
Divinipedia, the wiki for ''VideoGame/KidIcarus'', has had a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.
* ** The ''Literature/WingsOfFire'' wiki has had a cursor shaped like a dragon's hand, usually themed after the latest book's protagonist.
protagonist.

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* The old UsefulNotes/NintendoEntertainmentSystem emulator [=NESticle=] turns your cursor into a bleeding, severed hand.

to:

* The old UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem emulator [=NESticle=] turns your cursor into a bleeding, severed hand.
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[[caption-width-right:192:[-L-R: ''VideoGame/DungeonKeeper'', ''VideoGame/HeroesOfMightAndMagic'', ''VideoGame/Persona5Royal'', ''VideoGame/SteamWorldQuest'', ''VideoGame/SpongeBobSquarePantsOperationKrabbyPatty'', ''VideoGame/AgeOfEmpiresII''-]]]

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[[caption-width-right:192:[-L-R: ''VideoGame/DungeonKeeper'', ''VideoGame/HeroesOfMightAndMagic'', ''VideoGame/Persona5Royal'', ''VideoGame/SteamWorldQuest'', ''VideoGame/SpongeBobSquarePantsOperationKrabbyPatty'', ''[[VideoGame/SpongeBobSquarePantsOperationKrabbyPatty SpongeBob SquarePants: Operation Krabby Patty]]'', ''VideoGame/AgeOfEmpiresII''-]]]
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* ''VideoGame/ANNOMutationem'': The PC port's cursor is given a bright color and sonorous look to match the game's menu design.
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%% Please start a new thread if you'd like to discuss a new image.

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%% Please start do not replace or remove without starting a new thread if you'd like to discuss a new image.thread.

Added: 705

Removed: 177

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%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1620415225047791300
%% Please start a new thread if you'd like to discuss a new image.


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%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=90skyvvh
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Previous Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1620415225047791300
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[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cursors.png]]
[[caption-width-right:192:[-L-R: ''VideoGame/DungeonKeeper'', ''VideoGame/HeroesOfMightAndMagic'', ''VideoGame/Persona5Royal'', ''VideoGame/SteamWorldQuest'', ''VideoGame/SpongeBobSquarePantsOperationKrabbyPatty'', ''VideoGame/AgeOfEmpiresII''-]]]
%%
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* ''VideoGame/Persona5'': In the PC port, the mouse cursor takes the form of Joker's dagger.
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* ''VideoGame/LiveALive'' has a different one for each chapter. The cursor for the final chapter depends on which character you decided to be the main hero.

to:

* ''VideoGame/LiveALive'' has a different one for each chapter. The cursor for the final chapter depends on which character you decided to be the main hero. The remake Averts this to a generic quill, but keeps the old cursors as chapter cleared icons.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy Navi]] as the Wiimote pointer. ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy [[VideoGame/TheLegendOfZeldaOcarinaOfTime Navi]] as the Wiimote pointer. ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.



--> '''Priest (VideoGame/WarcraftIII)''': [[WesternAnimation/ToyStory I have been chosen]] by [[MediumAwareness the big metal hand in the sky]]!

to:

--> '''Priest (VideoGame/WarcraftIII)''': [[WesternAnimation/ToyStory [[WesternAnimation/ToyStory1 I have been chosen]] by [[MediumAwareness the big metal hand in the sky]]!
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* ''VideoGame/{{Splatoon}}'' has a squid-shaped cursor that bobs up and down.

to:

* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' has a squid-shaped cursor that bobs up and down.

Added: 111

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[[AC:Webcomics]]
* ''Webcomic/{{Huckleberry}}'' has an orange arrow cursor, like the arrows of the orange golem.

Added: 288

Changed: 131

Removed: 137

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[[AC:Websites]]
* Divinipedia, the wiki for ''VideoGame/KidIcarus'', has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.
* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon's hand, usually themed after the latest book's protagonist.



* Divinipedia, the wiki for VideoGame/KidIcarus has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.



* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon's hand, usually themed after the latest book's protagonist.

to:

* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon's hand, usually themed after the latest book's protagonist.
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None


* ''VideoGame/SixCatsUnder'': The cursor acts as the PlayerCharacter, since you're playing the ghost of an elderly cat lady.
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* ''VideoGame/SixCatsUnder'': The cursor acts as the PlayerCharacter, since you're playing the ghost of an elderly cat lady.

Added: 274

Changed: 1

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* ''VideoGame/GrandTheftAuto'': When using the in-game internet in the HD-era games, take a close look at the cursor. Instead of the index finger being raised on the hand-shaped pointer as it would be on a normal Windows computer, it's [[FlippingTheBird the middle finger]].



* ''VideoGame/HypnospaceOutlaw'' introduces these in its Hypnospace Plus expansion pack, as appropriate for a game based on 90s computing.

to:

* ''VideoGame/HypnospaceOutlaw'' introduces these in its Hypnospace Plus expansion pack, as appropriate for a game based on 90s '90s computing.
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Refined an Extrapower example.


* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': The cursor is an angled stylus coming out of a softly flashing stylus.

to:

* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': The cursor is an angled a stylus coming out of paired with a softly flashing stylus.star. During cutscenes, the stylus rests under the star. In combat or menus, the stylus is pointed out at an angle.
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* ''VideoGame/{{Phantasmagoria}}'' makes your cursor an occult looking cross with a circle around the top.
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Added Carmageddon.

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* The first ''VideoGame/{{Carmageddon}}'' game uses a severed hand (with blood dripping out of it) for its cursor.

Added: 677

Changed: 212

Removed: 53

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Added something; etc.


** ''VideoGame/MystIV'' takes it even further. Not only is the cursor actually your hand, you can use it to interact with things that are ordinarily useless by tapping on them to hear the sound they make. Also, some objects can't be touched (usually due to high voltage), causing the cursor to recoil and the screen to shake (since the orientation of the screen is pretty much tied to where the hand is at).

to:

** ''VideoGame/MystIV'' takes it even further. Not only is the cursor actually your hand, but you can also use it to interact with things that are ordinarily useless by tapping on them to hear the sound they make. Also, some objects can't be touched (usually due to high voltage), causing the cursor to recoil and the screen to shake (since the orientation of the screen is pretty much tied to where the hand is at).



* ''VideoGame/{{Ripper}}'' has a spinning knife as your cursor that points in the directions you can move, and spins in a circle when idle. Dialogue is triggered by a talking skull connected to a partial spine, and interactions in puzzles is used with regular Windows-like cursors, red for hotspots and white for idle.

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* ''VideoGame/{{Ripper}}'' has a spinning knife as your cursor that points in the directions you can move, and spins in a circle when idle. Dialogue is triggered by a talking skull connected to a partial spine, and interactions in puzzles is are used with regular Windows-like cursors, red for hotspots and white for idle.



* ''VideoGame/{{Starcraft}}'' has... some fiddly scifi thing... for its "click me, I'm selectable" cursor. And the standard arrow is green with a dash of TronLines.

to:

* ''VideoGame/{{Starcraft}}'' has... some fiddly scifi sci-fi thing... for its "click me, I'm selectable" cursor. And the standard arrow is green with a dash of TronLines.



* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses different cusors depends on what faction the player is playing as.

to:

* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses different cusors depends cursors depending on what faction the player is playing as.





* In some games the cursor itself exists in universe.

to:

\n\n* In some games the cursor itself exists in universe.in-universe.



** In ''VideoGame/{{Anachronox}}'' your cursor is in world, but still arrow like, but is in fact Fatima, your [[spoiler: dead secretary brought back to life in a]] Life Cursor.




to:

** In ''VideoGame/{{Anachronox}}'' your cursor is in world, but still arrow like, arrow-like, but is in fact Fatima, your [[spoiler: dead secretary brought back to life in a]] Life Cursor.



Cursor.



* Divinipedia, the wiki for VideoGame/KidIcarus has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.



* ''VideoGame/TheWaltDisneyWorldExplorer''[='=]s cursor is none other than [[WesternAnimation/PeterPan Tinker Bell]] and her MagicWand, flying in from the upper-right to the center of the screen. The tip of her wand shines with pixie dust when it's over something clickable. She waves her wand down and up when you click on most clickable items, then she either dives into the hotspot (if you clicked on one in the map), flies away off-screen towards the upper-left (if you clicked on an option in a topic's screen), or just stays in place.



* Divinipedia, the wiki for VideoGame/KidIcarus has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.

to:

* Divinipedia, the wiki for VideoGame/KidIcarus has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.
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None

Added DiffLines:

* ''VideoGame/SherlockHolmesTheMysteryOfTheMummy'': The cursor in this game takes the form of a hand holding a smoking pipe. It changes depending on the context of the object that it's held over. If it can be picked up, it's an open hand. If you can go there, it's a pointing hand. If it's a puzzle, it's a hand over a wrench. And if it can be examined, it's a handholding a magnifying glass.

Added: 4111

Changed: 3127

Removed: 4085

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Alphabetized the game, moved the "in some games" aggregate to the back of the alphabetized list, cut some fluff off the Mother example after finding it buried behind D afterwards, then added an Extrapower example.


* ''VideoGame/GoldenEye1997'' has an out-of-game crosshair cursor.
* In the ''VideoGame/{{Warcraft}}'' (RTS) series the cursor is the hand of whatever race you're currently playing as. [[StopPokingMe Some characters are quite aware of the fact that they are being poked by a hand.]]
--> '''Priest (VideoGame/WarcraftIII)''': [[WesternAnimation/ToyStory I have been chosen]] by [[MediumAwareness the big metal hand in the sky]]!
** The Order of the Silver Hand are actually named (out-of-universe) for said Human cursor (a steel gauntlet).

to:

* ''VideoGame/GoldenEye1997'' The ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map which changed to a hand if workers were selected and it was held over a resource and changed into a sword when held over an enemy.
* ''VideoGame/BabaIsYou''
has an out-of-game crosshair cursor.
* In
interesting relationship between the ''VideoGame/{{Warcraft}}'' (RTS) series cursor and the game, where the cursor is an in game object[[note]]it implicitly has the hand of whatever race you're currently playing as. [[StopPokingMe Some characters are quite aware of SELECT attribute, custom levels can make ''any'' object act like the fact that they are being poked by cursor[[/note]]. One hub area even has you transform it into other objects and back. [[spoiler:There is even a hand.]]
--> '''Priest (VideoGame/WarcraftIII)''': [[WesternAnimation/ToyStory I have been chosen]] by [[MediumAwareness the big metal hand
secret level in the sky]]!
** The Order of the Silver Hand are actually named (out-of-universe) for said Human cursor (a steel gauntlet).
cursor!]]



* ''VideoGame/{{Starcraft}}'' has... some fiddly scifi thing... for its "click me, I'm selectable" cursor. And the standard arrow is green with a dash of TronLines.
* In ''VideoGame/TheNeverhood'', the cursor is your standard arrow--but like everything else in the game, it's made of clay.

to:

* ''VideoGame/{{Starcraft}}'' has... some fiddly scifi thing... for its "click me, I'm selectable" cursor. And ''VideoGame/CradleSeries'': Each game has a cursor appropriate to the standard setting, like the Roman-looking arrow is green with a dash head in ''Cradle of TronLines.
Rome''.
* In ''VideoGame/TheNeverhood'', The cursor in ''VideoGame/{{Discworld}}'' was a spark from a magical accident that happens at the end of the first cutscene.
* ''VideoGame/TheDungeonOfDoom'' turns
the cursor into a broadsword.
* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': The cursor
is your standard arrow--but an angled stylus coming out of a softly flashing stylus.
* ''VideoGame/GoldenEye1997'' has an out-of-game crosshair cursor.
* ''VideoGame/HeavyWeapon'' has a neat, radioactive sign-like crosshair for its cursor during gameplay.
* The Flash Game ''VideoGame/HedgehogLaunch'' has an equipment upgrade screen as well as the playing field for hedgehog-launching. The upgrade screen is trying to look
like everything else an ancient black and green monochrome computer screen and uses -- a primitive-looking green arrow. (Imagine if a Speak And Spell had an arrow cursor.)
* ''VideoGame/HypnospaceOutlaw'' introduces these
in the game, it's made its Hypnospace Plus expansion pack, as appropriate for a game based on 90s computing.
* ''VideoGame/JewelQuest 3'' has a cursor that looks sort
of clay.like a gold fountain pen nib.



* ''VisualNovel/{{Kanon}}'' has a blue feather, referring to the theme of wings in the game, and ''VisualNovel/{{Clannad}}'' a branch, referring to the tree on the title screen.
* ''VideoGame/{{Kingsway}}'' is a retro RPG with a fictional operating system built around it, and as such features unlockable custom cursors, such as a sword or skeleton hand.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy Navi]] as the Wiimote pointer. ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.
* ''VideoGame/{{Linx}}'': The game's cursor is brightly colored and metallic to fit the game's aesthetic.
* ''VideoGame/LiveALive'' has a different one for each chapter. The cursor for the final chapter depends on which character you decided to be the main hero.
* In ''VideoGame/MarioPaint'', the cursor is shaped like Mario's glove.
* The battle cursor in ''VideoGame/{{MOTHER 3}}'' is a feather pen.



* In some games the cursor itself exists in universe.
** In ''VideoGame/MarioAndWario'', it's Wanda the Fairy, the player character.
** In ''VideoGame/WonderProjectJ'' the cursor is Tinker. In the sequel, the cursor is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and Josette, respectively.
** Your cursor is also the player character in ''VideoGame/BubbleGhost''.
** In ''VideoGame/SonicBattle'', the cursor used on the map screen is a jagged-looking arrow... [[TakeAThirdOption and your current character]], who appears next to said arrow and attempts to follow it wherever it goes.
** In the ''VideoGame/{{Creatures}}'' series, the cursor is known as the Hand--it is, in fact, shaped like a hand. It's actually treated as its own separate entity in the game, and you can name it, and even have Creatures interact with it!
** In ''VideoGame/BlackAndWhite'', your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things, and even pet or slap. It'll also change depending on your alignment.
** The hand in ''VideoGame/DungeonKeeper'' work like those in ''VideoGame/BlackAndWhite'' and ''VideoGame/{{Creatures}}''. Though more so, the hand can, in fact, possess said creatures and become their minds. The ''Dungeon Keeper'' series example would be one of the most extreme examples of this trope.
** In ''VideoGame/{{Anachronox}}'' your cursor is in world, but still arrow like, but is in fact Fatima, your [[spoiler: dead secretary brought back to life in a]] Life Cursor.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy Navi]] as the Wiimote pointer. ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.
* In ''VideoGame/MarioPaint'', the cursor is shaped like Mario's glove.
* ''VideoGame/JewelQuest 3'' has a cursor that looks sort of like a gold fountain pen nib.
* The Flash Game ''VideoGame/HedgehogLaunch'' has an equipment upgrade screen as well as the playing field for hedgehog-launching. The upgrade screen is trying to look like an ancient black and green monochrome computer screen and uses -- a primitive-looking green arrow. (Imagine if a Speak And Spell had an arrow cursor.)
* ''VideoGame/TheDungeonOfDoom'' turns the cursor into a broadsword.
* For some reason, the battle cursor in ''VideoGame/{{MOTHER 3}}'' is a feather pen...

to:

* In some games the cursor itself exists in universe.
** In ''VideoGame/MarioAndWario'', it's Wanda the Fairy, the player character.
** In ''VideoGame/WonderProjectJ''
''VideoGame/TheNeverhood'', the cursor is Tinker. In your standard arrow--but like everything else in the sequel, game, it's made of clay.
* In ''VideoGame/OdinSphere''
the cursor is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and Josette, respectively.
** Your cursor is also the player character in ''VideoGame/BubbleGhost''.
** In ''VideoGame/SonicBattle'', the cursor used on the map screen is a jagged-looking arrow... [[TakeAThirdOption and
your current character]], who appears next to said arrow and attempts to follow it wherever it goes.
** In the ''VideoGame/{{Creatures}}'' series, the
character's weapon.
* The ''VideoGame/QuestForGlory'' games have fairly generic
cursor is known as the Hand--it is, in fact, shaped icons for actions like a hand. It's actually treated as its own separate entity Walk, Look, Use, etc....except for ''VideoGame/QuestForGloryIV'', which takes place in the game, and you can name it, and even have Creatures interact a DarkerAndEdgier setting rife with it!
**
undead and [[EldritchAbomination Eldritch Abominations]]. In ''VideoGame/BlackAndWhite'', your pointer keeping with this theme, the Look icon is pretty much your own godly a disembodied eyeball, the Use icon is a severed, zombified hand, which you can use to pick up and drop stuff, throw things, and even pet or slap. It'll also change depending on your alignment.
** The hand in ''VideoGame/DungeonKeeper'' work like those in ''VideoGame/BlackAndWhite'' and ''VideoGame/{{Creatures}}''. Though more so,
the hand can, in fact, possess said creatures and become their minds. The ''Dungeon Keeper'' series example would be one of the most extreme examples of this trope.
** In ''VideoGame/{{Anachronox}}'' your cursor is in world, but still arrow like, but is in fact Fatima, your [[spoiler: dead secretary brought back to life in a]] Life Cursor.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[TheScrappy Navi]] as the Wiimote pointer. ''VideoGame/TheLegendOfZeldaSpiritTracks'' used sparkles as an indicator of where you touched and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' used [[ExpositionFairy Ceila]] (or Leaf/Neri if you were using their powers) to do the same.
* In ''VideoGame/MarioPaint'', the cursor is shaped like Mario's glove.
* ''VideoGame/JewelQuest 3'' has a cursor that looks sort of like a gold fountain pen nib.
* The Flash Game ''VideoGame/HedgehogLaunch'' has an equipment upgrade screen as well as the playing field for hedgehog-launching. The upgrade screen is trying to look like an ancient black and green monochrome computer screen and uses -- a primitive-looking green arrow. (Imagine if a Speak And Spell had an arrow cursor.)
* ''VideoGame/TheDungeonOfDoom'' turns the cursor into a broadsword.
* For some reason, the battle cursor in ''VideoGame/{{MOTHER 3}}''
Talk icon is a feather pen...mouth with vampire fangs.



* ''VideoGame/RuneScape'' implemented that in 2010.
* ''Sburb'' from ''Webcomic/{{Homestuck}}'' has a cursor shaped like its logo.



* In ''VideoGame/SimCity 2000'', selecting the Center tool would change your cursor to a set of targeting crosshairs. This made for a nice EasterEgg once the airport became operational:
-->'''[=SimCopter=] One:''' [[OhCrap I'm hit]]! Mayday! ''[=[=][[VideoGameCrueltyPotential crash]][=]=]''
* ''VideoGame/{{Splatoon}}'' has a squid-shaped cursor that bobs up and down.
* ''VideoGame/{{Starcraft}}'' has... some fiddly scifi thing... for its "click me, I'm selectable" cursor. And the standard arrow is green with a dash of TronLines.



* ''Sburb'' from ''Webcomic/{{Homestuck}}'' has a cursor shaped like its logo.
* In ''VideoGame/OdinSphere'' the cursor is your current character's weapon.
* ''VideoGame/RuneScape'' implemented that in 2010.
* The cursor in ''VideoGame/{{Discworld}}'' was a spark from a magical accident that happens at the end of the first cutscene.
* The ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map which changed to a hand if workers were selected and it was held over a resource and changed into a sword when held over an enemy.
* ''VideoGame/LiveALive'' has a different one for each chapter. The cursor for the final chapter depends on which character you decided to be the main hero.
* ''VisualNovel/{{Kanon}}'' has a blue feather, referring to the theme of wings in the game, and ''VisualNovel/{{Clannad}}'' a branch, referring to the tree on the title screen.
* ''VideoGame/HeavyWeapon'' has a neat, radioactive sign-like crosshair for its cursor during gameplay.
* The ''VideoGame/QuestForGlory'' games have fairly generic cursor icons for actions like Walk, Look, Use, etc....except for ''VideoGame/QuestForGloryIV'', which takes place in a DarkerAndEdgier setting rife with undead and [[EldritchAbomination Eldritch Abominations]]. In keeping with this theme, the Look icon is a disembodied eyeball, the Use icon is a severed, zombified hand, and the Talk icon is a mouth with vampire fangs.
* In ''VideoGame/SimCity 2000'', selecting the Center tool would change your cursor to a set of targeting crosshairs. This made for a nice EasterEgg once the airport became operational:
-->'''[=SimCopter=] One:''' [[OhCrap I'm hit]]! Mayday! ''[=[=][[VideoGameCrueltyPotential crash]][=]=]''

to:

* ''Sburb'' from ''Webcomic/{{Homestuck}}'' has a cursor shaped like its logo.
* In ''VideoGame/OdinSphere'' the cursor is your current character's weapon.
* ''VideoGame/RuneScape'' implemented that in 2010.
* The cursor in ''VideoGame/{{Discworld}}'' was a spark from a magical accident that happens at the end of the first cutscene.
* The ''VideoGame/AgeOfEmpires'' series usualy had an arrowhead cursor for navigating the game map which changed to a hand if workers were selected and it was held over a resource and changed into a sword when held over an enemy.
* ''VideoGame/LiveALive'' has a
''VideoGame/TreasurePlanetBattleAtProcyon'' uses different one for each chapter. The cursor for the final chapter cusors depends on which character you decided to be what faction the main hero.
* ''VisualNovel/{{Kanon}}'' has a blue feather, referring to the theme of wings in the game, and ''VisualNovel/{{Clannad}}'' a branch, referring to the tree on the title screen.
* ''VideoGame/HeavyWeapon'' has a neat, radioactive sign-like crosshair for its cursor during gameplay.
* The ''VideoGame/QuestForGlory'' games have fairly generic cursor icons for actions like Walk, Look, Use, etc....except for ''VideoGame/QuestForGloryIV'', which takes place in a DarkerAndEdgier setting rife with undead and [[EldritchAbomination Eldritch Abominations]]. In keeping with this theme, the Look icon
player is a disembodied eyeball, the Use icon is a severed, zombified hand, and the Talk icon is a mouth with vampire fangs.
* In ''VideoGame/SimCity 2000'', selecting the Center tool would change your cursor to a set of targeting crosshairs. This made for a nice EasterEgg once the airport became operational:
-->'''[=SimCopter=] One:''' [[OhCrap I'm hit]]! Mayday! ''[=[=][[VideoGameCrueltyPotential crash]][=]=]''
playing as.



* ''VideoGame/{{Kingsway}}'' is a retro RPG with a fictional operating system built around it, and as such features unlockable custom cursors, such as a sword or skeleton hand.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses different cusors depends on what faction the player is playing as.
* ''VideoGame/{{Splatoon}}'' has a squid-shaped cursor that bobs up and down.
* ''VideoGame/HypnospaceOutlaw'' introduces these in its Hypnospace Plus expansion pack, as appropriate for a game based on 90s computing.
* ''VideoGame/BabaIsYou'' has an interesting relationship between the cursor and the game, where the cursor is an in game object[[note]]it implicitly has the SELECT attribute, custom levels can make ''any'' object act like the cursor[[/note]]. One hub area even has you transform it into other objects and back. [[spoiler:There is even a secret level in the cursor!]]
* ''VideoGame/{{Linx}}'': The game's cursor is brightly colored and metallic to fit the game's aesthetic.
* ''VideoGame/CradleSeries'': Each game has a cursor appropriate to the setting, like the Roman-looking arrow head in ''Cradle of Rome''.

to:

* ''VideoGame/{{Kingsway}}'' is a retro RPG with a fictional operating system built around it, and as such features unlockable custom cursors, such as a sword or skeleton hand.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' uses different cusors depends on what faction
In the player is playing as.
* ''VideoGame/{{Splatoon}}'' has a squid-shaped cursor that bobs up and down.
* ''VideoGame/HypnospaceOutlaw'' introduces these in its Hypnospace Plus expansion pack, as appropriate for a game based on 90s computing.
* ''VideoGame/BabaIsYou'' has an interesting relationship between the cursor and the game, where
''VideoGame/{{Warcraft}}'' (RTS) series the cursor is an in game object[[note]]it implicitly has the SELECT attribute, custom levels can make ''any'' object act like hand of whatever race you're currently playing as. [[StopPokingMe Some characters are quite aware of the cursor[[/note]]. One hub area even has you transform it into other objects and back. [[spoiler:There is even fact that they are being poked by a secret level hand.]]
--> '''Priest (VideoGame/WarcraftIII)''': [[WesternAnimation/ToyStory I have been chosen]] by [[MediumAwareness the big metal hand
in the cursor!]]
* ''VideoGame/{{Linx}}'':
sky]]!
**
The game's Order of the Silver Hand are actually named (out-of-universe) for said Human cursor (a steel gauntlet).



* In some games the cursor itself exists in universe.
** In ''VideoGame/MarioAndWario'', it's Wanda the Fairy, the player character.
** In ''VideoGame/WonderProjectJ'' the
cursor is brightly colored and metallic to fit Tinker. In the game's aesthetic.
* ''VideoGame/CradleSeries'': Each game has a
sequel, the cursor appropriate is [[ExactlyWhatItSaysOnTheTin Bird]]. In both, they serve as your line of communication to Pino and Josette, respectively.
** Your cursor is also
the setting, like player character in ''VideoGame/BubbleGhost''.
** In ''VideoGame/SonicBattle'',
the Roman-looking cursor used on the map screen is a jagged-looking arrow... [[TakeAThirdOption and your current character]], who appears next to said arrow head and attempts to follow it wherever it goes.
** In the ''VideoGame/{{Creatures}}'' series, the cursor is known as the Hand--it is,
in ''Cradle fact, shaped like a hand. It's actually treated as its own separate entity in the game, and you can name it, and even have Creatures interact with it!
** In ''VideoGame/BlackAndWhite'', your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things, and even pet or slap. It'll also change depending on your alignment.
** The hand in ''VideoGame/DungeonKeeper'' work like those in ''VideoGame/BlackAndWhite'' and ''VideoGame/{{Creatures}}''. Though more so, the hand can, in fact, possess said creatures and become their minds. The ''Dungeon Keeper'' series example would be one
of Rome''.
the most extreme examples of this trope.
** In ''VideoGame/{{Anachronox}}'' your cursor is in world, but still arrow like, but is in fact Fatima, your [[spoiler: dead secretary brought back to life in a]] Life Cursor.



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* ''VideoGame/CradleSeries'': Each game has a cursor appropriate to the setting, like the Roman-looking arrow head in ''Cradle of Rome''.
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* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon that can change color like a [=RainWing=].

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* The ''Literature/WingsOfFire'' wiki has a cursor shaped like a dragon that can change color like a [=RainWing=].dragon's hand, usually themed after the latest book's protagonist.
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[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/WW2_Cursor_Theme.jpg]]
[[caption-width-right:238:Genuine UsefulNotes/WorldWar2 era cursors.]]

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[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/WW2_Cursor_Theme.jpg]]
[[caption-width-right:238:Genuine UsefulNotes/WorldWar2 era cursors.]]
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* ''VideoGame/{{Linx}}'': The game's cursor is brightly colored and metallic to fit the game's aesthetic.
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** In ''VideoGame/SonicBattle'', the cursor is an [[TakeAThirdOption arrow ''and'' your character]].

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** In ''VideoGame/SonicBattle'', the cursor used on the map screen is an a jagged-looking arrow... [[TakeAThirdOption and your current character]], who appears next to said arrow ''and'' your character]].and attempts to follow it wherever it goes.
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* Divinipedia, the wiki for VideoGame/KidIcarus has a cursor shaped like a bow and arrow, with the bow firing when you hover over a link.
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baba is example



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* ''VideoGame/BabaIsYou'' has an interesting relationship between the cursor and the game, where the cursor is an in game object[[note]]it implicitly has the SELECT attribute, custom levels can make ''any'' object act like the cursor[[/note]]. One hub area even has you transform it into other objects and back. [[spoiler:There is even a secret level in the cursor!]]

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* ''VideoGame/HypnospaceOutlaw'' introduces these in its Hypnospace Plus expansion pack, as appropriate for a game based on 90s computing.

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