History Main / TheTurretmaster

15th Jan '17 7:21:26 PM DodleR
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* ''VideoGame/{{Ghost Recon}}'' Some of the entries of this saga have classes like the engineer class in Future Soldier, which can deploy a little turret to attack the players of the enemy team.
* ''VideoGame/{{Killzone}}'' Killzone 2,3 and Shadow fall have the engineer class, the one that has the ability to place turrets around the map to assist to their team.
15th Jan '17 2:54:51 PM HighCrate
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* ''{{VideoGame/Overwatch}}'' has Torbjörn and Symmetra who can both deploy different kinds of sentry guns, while one of Bastion's two forms is a Gatling turret for point defense.

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* ''{{VideoGame/Overwatch}}'' has Torbjörn ''{{VideoGame/Overwatch}}'':
** Torbjorn is a fairly traditional FPS example, with the ability to deploy a single stationary turret
and upgrade or heal it by whacking it with his repair hammer. The turret deals decent damage and automatically fires at anything within its fairly generous range, making it a pain for flankers whose usual defense is remaining unnoticed and/or moving too fast to be reliably focused down. Torb's ultimate ability, Molten Core, vastly upgrades the turret's firepower and survivability to the point that it requires a coordinated team effort to take it down, and it's usually easier just to wait for the duration to expire if possible.
**
Symmetra who can both deploy different kinds of up to six small sentry guns, while one turrets that attack with a homing laser that deals a small amount of Bastion's two forms damage and slows the target down. The most common strategy is to deploy them around a Gatling turret chokepoint where they can focus their fire on an intruder, nicknamed a "carwash" because it resembles an automatic carwash shooting jets of water at a car. She earns an achievement for point defense.hitting an enemy with all six turrets plus her own handheld homing laser at once.
15th Jan '17 1:08:36 PM DodleR
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* Venomancer from ''VideoGame/Dota2'' has the ability to deploy Plague wards that can attack enemy units and structures, while being inmune to magic.
4th Dec '16 12:21:11 AM lava84flow
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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
26th Nov '16 1:59:24 PM Gatordragon24
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** As a ShoutOut to ''Team Fortress 2'', Barik has a special skin based off of the Engineer. The skin is even voiced by the Engineer's voice actor.
26th Nov '16 1:57:30 PM Gatordragon24
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* ''VideoGame/{{Paladins}}'' has Barik, a frontliner who deploys turrets and shields to control the area. While his turrets are not that powerful, enemies that they mark are damaged more by Barik's blunderbuss. His ultimate creates a flamethrower turret in a dome sheild that burns any enemy who dares enter the dome.
23rd Oct '16 8:16:58 AM Hanz
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* ''GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''VideoGame/GuildWars''.

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* ''GuildWars2'' ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''VideoGame/GuildWars''.
23rd Oct '16 8:16:43 AM Hanz
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* ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''{{Guild Wars}}''.

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* ''VideoGame/GuildWars2'' ''GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''{{Guild Wars}}''.''VideoGame/GuildWars''.
17th Sep '16 7:28:27 AM Pseudoname
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* ''VideoGame/{{Evolve}}'' has Bucket, a support character who can deploy multiple sentry guns. They don't do much individually, but get caught in the crossfire and you'll start hurting.
21st Jun '16 11:55:29 PM ThemJohns
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* In, ''VideoGame/PathOfExile'', Totems are immobile objects that can use various skills. Totems can do a variety of things such as cast an aura, shoot flames, fire huge crossbow bolts, and even summon an ancestral spirit that attacks with a copy of your weapon. Any magic or ranged skill can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].

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* In, In ''VideoGame/PathOfExile'', Totems are immobile objects that can use various skills. Totems can do a variety of things such as cast an aura, shoot flames, fire huge crossbow bolts, and even summon an ancestral spirit that attacks with a copy of your weapon. Any magic or ranged skill can be modified be used by a totem with the right support gem as well. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].
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