History Main / TheTurretmaster

21st May '16 8:47:50 AM Generality
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* In ''VideoGame/DiabloIII'', the Demon Hunter has an ability to drop a sentry turret. Heavily customizable. Also, the Wizard can summon a Hydra.

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* In ''VideoGame/DiabloIII'', the Demon Hunter has an ability to drop a sentry turret. Heavily customizable. Also, the Wizard can summon a Hydra.Hydra, a standby from the original game that lobs fireballs at nearby enemies.
17th May '16 11:32:27 AM MadCat221
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-->*Whirrrrrr-click*\\

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-->*Whirrrrrr-click*\\-->* Whirrrrrr-click*\\



* Whirrrrr-'''BEEPBEEPBEEP'''*\\

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* Whirrrrr-'''BEEPBEEPBEEP'''*\\Whirrrrr-'''[[EnemyDetectingRadar BEEPBEEPBEEP]]'''*\\
13th May '16 5:59:09 AM ThemJohns
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* ''VideoGame/PathOfExile'' has Totems that can cast skills. While a few skills summon a Totem by itself, any magic or ranged skill can be modified with the Spell Totem skill gem to summon a Totem that uses that skill for you. Normally you can only have one Totem summoned at a time, but this limit can be increased with a certain Unique and a Keystone passive that lets you summon an extra Totem, but [[PowerAtAPrice curses you when your totem dies or removes the ability to deal damage directly]], respectively.

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* ''VideoGame/PathOfExile'' has Totems that can cast skills. While a few skills summon a Totem by itself, any magic or ranged skill can be modified with the Spell Totem skill gem to summon a Totem that uses that skill for you. Normally you can only have one Totem summoned at a time, but this limit can be increased with there are a certain Unique and few ways to get more, the most easily obtainable one being a Keystone passive that lets you summon an extra Totem, but [[PowerAtAPrice curses that prevents you when your totem dies or removes the ability to deal from dealing damage directly]], respectively.directly]].



* ''{{VideoGame/Overwatch}}'' has Torbjörn and Symmetra who can both deploy different kinds of sentry guns, while one of Bastion's two forms is a shielded Gatling turret for point defense.

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* ''{{VideoGame/Overwatch}}'' has Torbjörn and Symmetra who can both deploy different kinds of sentry guns, while one of Bastion's two forms is a shielded Gatling turret for point defense.
9th May '16 9:44:12 PM MadCat221
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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]]) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]]) targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
9th May '16 9:43:38 PM MadCat221
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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode.

to:

* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]]) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
9th May '16 9:35:25 PM MadCat221
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----

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-->*Whirrrrrr-click*\\
*Whirrrrrr-click*\\
*Whirrrrr-'''BEEPBEEPBEEP'''*\\
*'''''[[MoreDakka BLAMBLAMBLAMBLAMBLAMBLAMBLAM]]'''''*
22nd Apr '16 1:31:17 AM aye_amber
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* ''MondayNightCombat'' is sort of weird about this; any class can set up a turret in one of the designated areas as long as they can pay for it. However, the Support uses his Firebase ability to deploy a smaller turret anywhere he likes that can buff teammates at the highest level.

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* ''MondayNightCombat'' ''VideoGame/MondayNightCombat'' is sort of weird about this; any class can set up a turret in one of the designated areas as long as they can pay for it. However, the Support uses his Firebase ability to deploy a smaller turret anywhere he likes that can buff teammates at the highest level.
27th Feb '16 4:16:38 AM ProfessorDetective
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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in mann vs machine co-op mode.

to:

* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in mann vs machine co-op Mann vs. Machine mode.



* Player-characters and NPC's with engineering expertise in ''VideoGame/StarTrekOnline'' can do this during ground missions; setting up phaser & disruptor turrets as well as mortar & mini photon torpedo launchers. The Fabrication Specialist kit has the most turret options.

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* Player-characters and NPC's with engineering expertise in ''VideoGame/StarTrekOnline'' can do this during ground missions; setting up phaser & and disruptor turrets as well as mortar & mini photon torpedo launchers. The Fabrication Specialist kit has the most turret options.



* In ''VideoGame/{{Hellsinker}}'', if Kagura is equiped with Epileptic Chariot, she can be played like this.

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* In ''VideoGame/{{Hellsinker}}'', if Kagura is equiped equipped with Epileptic Chariot, she can be played like this.



* In the original ''Videogame/PlanetSide'', players specializing in Combat Engineering can deploy multiple Spitfire turrets, trashcan sized motion-sensitive turrets mounting twin 12mm guns. Further specialization allows them to deploy an AntiAir variant or Spitfires that are invisible til they detect an enemy. Specialized engineers could also upgrade the static base turrets with additional weaponry, and deploy a powerful manned turret in the field. ''Planetside 2'' however, limits Engineers to a single active turret; a manned AntiInfantry or laser-guided AntiArmor turret, or an automated WeakTurretGun.

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* In the original ''Videogame/PlanetSide'', players specializing in Combat Engineering can deploy multiple Spitfire turrets, trashcan sized motion-sensitive turrets mounting twin 12mm guns. Further specialization allows them to deploy an AntiAir variant or Spitfires that are invisible til until they detect an enemy. Specialized engineers could also upgrade the static base turrets with additional weaponry, and deploy a powerful manned turret in the field. ''Planetside 2'' however, limits Engineers to a single active turret; a manned AntiInfantry or laser-guided AntiArmor turret, or an automated WeakTurretGun.
9th Feb '16 1:26:03 PM Cobalt58
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See also TheEngineer, TheMinionMaster, and TheBeastmaster.

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See also TheEngineer, TheEngineer, TheMinionMaster, [[DroneDeployer The Drone Deployer]] and TheBeastmaster.
3rd Feb '16 7:17:21 PM joseph864
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Added DiffLines:

* ''VideoGame/{{Fallout 4}}'' has an interesting, unintended example of this trope. When in any of your settlements, one of the main defenses you can construct are automated turrets. You can build them instantly, provided you have the resources, and connections to generators if required. As a result, if any of your settlements come under attack, you could quickly start constructing turrets rather than attacking directly.
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