History Main / TheTurretmaster

9th Apr '18 9:45:37 AM CaptainCrawdad
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* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.

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* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' ''VideoGame/QuakeII'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
9th Apr '18 9:44:49 AM CaptainCrawdad
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* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.

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* TheEngineer ''Team Fortress'' is a line of ''VideoGame/TeamFortress2'' - related class-based team multiplayer games all featuring an Engineer character who makes turrets.
** The original ''Team Fortress'' was a mod of ''VideoGame/{{Quake}}'' and features a turret-making Engineer as one of the playable classes.
** ''VideoGame/TeamFortressClassic'', made on the ''VideoGame/HalfLife'' engine, also features a turret-constructing Engineer class
**''VideoGame/TeamFortress2'': made on the ''VideoGame/HalfLife2'' engine, features an Engineer that is
known enough to be the page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.


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* ''Weapons Factory'' is a mod of ''VideoGame/Quake2'' based heavily on the original ''Team Fortress'' mod of ''Quake''. It features an Engineer who can create a sentry gun that automatically attacks enemies as well as an ammo depot that provides ammo to characters standing on it. Engineers can help their sentry guns out by throwing magnetic grenades that pull enemies into the center of their blast radius to draw them into the line of fire of the sentry gun.
14th Feb '18 3:26:58 AM DarkStorm
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* The recently-added [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).

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* The recently-added [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
10th Dec '17 2:04:19 PM nombretomado
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* The turrets dropped by the Ranger class tree in ''{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.

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* The turrets dropped by the Ranger class tree in ''{{Dragonica}}'' ''VideoGame/{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.
23rd Jul '17 9:45:13 PM ThemJohns
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* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That [[SarcasmMode hero]] was Steam Turret. While immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet [[TheEngineer Engineer]] was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it was immune to every ability, not to mention the Engineer had some good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret was [[DemotedToExtra succeeded by the Engineer]] and can no longer carry items or even autoattack, but found a new role as a potent crowd control ability thanks to its suppressive fire.

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* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That [[SarcasmMode hero]] was game: The Engineer's Steam Turret. While The first version of the Steam Turret gained a copy of Engineer's items, which meant it scales. What made it insanely overpowered was that even if it was immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet [[TheEngineer Engineer]] was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it extremely fast, was immune to every ability, not to mention the ability since it was a non-organic gadget and could only be destroyed with autoattacks, and Engineer had some himself supports it with his good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret disabling abilities. Eventually it was [[DemotedToExtra succeeded by the Engineer]] and can no longer carry items completely reworked to have a suppressive fire without any autoattacks or scaling, but even autoattack, but found a new role then it remains useful as a potent strong crowd control ability thanks to its suppressive fire.ability.
3rd Jun '17 11:27:14 AM ThraggLootrippa
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** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, while everyone else can build six turrets per HQ building).

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** Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' very strong turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, population cap while everyone else can build six turrets per HQ building).building, and their rate of fire is glacial).
1st Jun '17 12:00:46 PM Discar
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-->--'''Axton''', ''VideoGame/{{Borderlands 2}}''

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-->--'''Axton''', -->-- '''Axton''', ''VideoGame/{{Borderlands 2}}''
14th Mar '17 5:55:01 AM Getta
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In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of an automated Turret. Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''VideoGame/{{Torchlight}}'''s stick that shoots fire.

What exactly this ability entails varies a bit: Some suffer from {{Weak Turret Gun}}s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a SquishyWizard as TheMinionMaster commonly is. This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form other traps, as well.

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In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of [[SentryGun an automated Turret. Turret.]] Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''VideoGame/{{Torchlight}}'''s stick that shoots fire.

What exactly this ability entails varies a bit: Some suffer from {{Weak Turret Gun}}s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a SquishyWizard as TheMinionMaster commonly is. Sometimes they might be able to [[RemovableTurretGun pick their turrets up and wield them like a normal hand weapon.]] This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form [[TrapMaster other traps, traps]], as well.
6th Mar '17 10:27:35 AM MurlocAggroB
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** It also has Probius, who creates more powerful Photon Cannons, but the cannons only last eleven seconds and must be deployed near a [[ConstructAdditionalPylons Pylon]] (also created by Probius).
10th Feb '17 5:50:24 AM Chabal2
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* The Imperial Guard's hero unit in Warhammer 40,000: ''VideoGame/DawnOfWar'', the Lord General, has several turrets at his disposal. As does the Space Marine Techmarine in the second game. Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets.

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* The ''VideoGame/DawnOfWar'':
** One
Imperial Guard's Guard hero unit in Warhammer 40,000: ''VideoGame/DawnOfWar'', ''Retribution'', the Lord General, has several turrets at his disposal. As does disposal, as do the Space Marine Astartes Techmarine in the and Ork Mekboy.
** The
second game. mission of Retribution's campaign has your forces pursued by a Baneblade, which you lack the weaponry to defeat. As you progress, you destroy several targeting cogitators, which causes turrets to shoot their own men, and ends by causing enormous PlasmaCannon-equipped turrets to shoot the Baneblade.
**
Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets.turrets (severely limiting their usefulness is the fact that they cost large amounts of cap, while everyone else can build six turrets per HQ building).
** The Dark Eldar don't have turrets except those on Listening Posts. Instead, their Torture Pits can be upgraded to deal damage and knockback to nearby troops.



** ''VideoGame/NovaCovertOps'' gives an option to make the turrets deal line damage.




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* ''VideoGame/CommandAndConquerGenerals'': The Chinese Overlord tank can equip itself with a gatling turret (or bunker or speaker tower) to give itself a good AntiAir and AntiInfantry weapon. In the expansion, the Emperor tank comes with one preinstalled, letting you add a bunker or healing tower.
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