[[quoteright:350:[[VideoGame/TeamFortress2 http://static.tvtropes.org/pmwiki/pub/images/350px-Engywithsg_5976.png]]]]
[[caption-width-right:350:"I built that."]]

->''"Turret, what would I do without ya?"''
-->--'''Axton''', ''VideoGame/{{Borderlands 2}}''

In the realm of VideoGames, most know of TheBeastmaster and TheMinionMaster. Their major strength comes from their summoned companions. The Turret Master takes similar cues, but places his defense more in line with technology and traps.

In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of an automated Turret. Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''VideoGame/{{Torchlight}}'''s stick that shoots fire.

What exactly this ability entails varies a bit: Some suffer from {{Weak Turret Gun}}s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a SquishyWizard as TheMinionMaster commonly is. This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form other traps, as well.

You play one of these in most TowerDefence games.

See also TheEngineer, TheMinionMaster, [[DroneDeployer The Drone Deployer]] and TheBeastmaster.
* The Assassin from ''VideoGame/DiabloII'' is one of the earlier forms of this, having a line of Trap abilities that worked to summon turrets. A similar idea existed in a spell, called Guardian in the first game, and Hydra in the next two, which would summon a three-headed beast that would shoot firebolts.
* In ''VideoGame/DiabloIII'', the Demon Hunter has an ability to drop a sentry turret. Heavily customizable. Also, the Wizard can summon a Hydra, a standby from the original game that lobs fireballs at nearby enemies.
* The Shaman class in ''VideoGame/WorldOfWarcraft''. Their Totems function as a fantastic equivalent to most sci-fi turrets, offering variously restorative effects, offensive and defensive status enhancements, and direct damage (both burst and DPS).
* The Arbiter skills for ''VideoGame/{{Torchlight}}'''s vanquisher class is based on this.
* The Assassin from ''Warrior Epic'', an obscure ''Diablo''-inspired MMO.
* Jack and Angie Shirly from ''VideoGame/GranadoEspada'': Jack can use a spear, but Angie has this as her only line of defense.
* TheEngineer of ''VideoGame/TeamFortress2'' - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. Even the level 1 standard turret is a significant threat, and all turrets can effectively keep a bead on even the [[FragileSpeedster Scout]] (providing they enter its detection radius in its forward arc). He also has a different kind of a turret - a mini-sentry, [[WeakTurretGun weaker]] but cheaper and capable of being quickly deployed in just about any place to [[GoddamnedBats persistently bug enemies]], as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time except in Mann vs. Machine mode. Another piece of equipment, the Wrangler, allows the Engineer to manually control his turret, boosting its durability and rate of fire and enabling the Engineer to make it overcome its targeting limitations (finite detection radius, [[ArtificialStupidity fixation on invulnerable targets]], shooting suspected disguised spies) while losing its ability to engage on its own, and leaving it inactive for a short time after disengaging.
%% Yes, would-be natterers, we KNOW that the Engineer has other valuable buildings. It does not need to be pointed out in a thunderingly-misguided attempt to detract from the validity of this example, ghost fleet especially if you add at end "But yeah you're pretty much right."
* The Imperial Guard's hero unit in Warhammer 40,000: ''VideoGame/DawnOfWar'', the Lord General, has several turrets at his disposal. As does the Space Marine Techmarine in the second game. Tau Broadside Battlesuits are an interesting variation: the Tau don't have turrets in the traditional sense, but Broadsides can "Entrench", making them immobile but activating the [[{{BFG}} BFGs]] on their backs, essentially turning themselves ''into'' turrets.
* Another FPS example is Roland of ''VideoGame/{{Borderlands}}''. His Scorpio turret features DeployableCover and can heal allies and/or dispense ammo depending on how the player specs.
** ''Borderlands'' also has the Crimson Engineer and Combat Medic enemies (which drop turrets and healing tower...things, respectively), as well as the badass versions of the shock/pyro/chemical troopers (which drop elementally specific turrets). The reason Roland has the same abilities is because he was a former Crimson Engineer.
** ''VideoGame/{{Borderlands 2}}'' has Axton, whose turret is purely combat-focused and packs much heavier firepower than Roland's. However, it lacks many of the Scorpio's support abilities. It does have much more versatility in deployment; with the right skills, the turret can be teleported to any point in line of sight, attach to walls or ceilings, deploy shields, or even deploy multiple turrets.
* ''VideoGame/MassEffect3'' has several examples.
** The Geth Engineer in multiplayer can deploy a turret that shoots at enemies and restores friendly shields.
** The Human Engineer has a similar ability in the Combat Drone, but the Drone is mobile where the turret is stationary.
** The Cerberus Combat Engineer can also deploy a turret, which will cut down anyone out of cover in seconds if it gets the chance to.
** An Engineer Shepard, in addition to their own mobile Combat Drone and stationary Sentry Turret, can hack enemy turrets and synthetics, causing them to attack their allies for a short while.
** Tali, in addition to her combat drone, also has a "Defense Drone", that sticks closer to her than the combat drone does. It acts like a point defense weapon. Shepard can also acquire one via unlocking it via dialog with Tali and select it as a bonus power.
* Weavel from ''VideoGame/MetroidPrimeHunters'' can turn the lower half of his body into a sentry turret.
* The Combat Engineers of the Malta Group and anyone with the Devices powerset in ''VideoGame/CityOfHeroes'' were capable of summoning a hovering Gun Drone turret. Later on, the Devices version of the Gun Drone was given the ability to move.
** Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool. Since Traps was also a possible power set for Masterminds, it was possible to make a character that was both a MinionMaster (or [[TheBeastmaster Beast Master]]) and a Turret Master.
* Krotera from ''VideoGame/{{Iji}}'': You could actually damage him by kicking the turrets at him.
* Player-characters and NPC's with engineering expertise in ''VideoGame/StarTrekOnline'' can do this during ground missions; setting up phaser and disruptor turrets as well as mortar & mini photon torpedo launchers. The Fabrication Specialist kit has the most turret options.
* ''VideoGame/{{Brink}}'' has an engineer class who can do this.
* Dwarven Engineers in ''VideoGame/WarhammerOnline'' can build several different types of {{steampunk}} turret, up to and including flamethrower and grenade launcher turrets. The Chaos Magus class can summon demons, but all the do is stand their and shoot people with magic, so they're basically turrets.
* Heimerdinger from ''VideoGame/LeagueOfLegends'' builds turrets as his main method of offense. They fire standard bullets plus a piercing laser periodically. He can also create a super-powered version of his turrets.
** Zyra's abilities are somewhat similar. Her normal spells summon thorns and vines, but she can also plant buds that will attack on their own if Zyra casts her damaging spells on them.
* In the olden days of ''VideoGame/HeroesOfNewerth'', there once was a hero [[MemeticBadass so]] [[GameBreaker overpowered]], it is widely recognized as ''the'' best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That [[SarcasmMode hero]] was Steam Turret. While immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet [[TheEngineer Engineer]] was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it was immune to every ability, not to mention the Engineer had some good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret was [[DemotedToExtra succeeded by the Engineer]] and can no longer carry items or even autoattack, but found a new role as a potent crowd control ability thanks to its suppressive fire.
* ''VideoGame/{{BioShock 2}}'' has a new breed of Big Daddies called "Rumblers", which have shoulder-mounted [=RPGs=] for crowd control, as well as portable miniature-turrets for scattered enemies. While the player character can also deploy any mini-turrets he comes across, he can only hold as many as four on him. The Rumbler, however, can throw as many as he'd like while within combat.
** The ''Security Command'' plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets [[HoistByHisOwnPetard fire on himself as soon as they land]]
* In ''VideoGame/CavesOfQud'', you can make turrets out of any gun. Yes, you can even make a musket turret.
* ''VideoGame/PathOfExile'' has Totems that can cast skills. While a few skills summon a Totem by itself, any magic or ranged skill can be modified with the Spell Totem skill gem to summon a Totem that uses that skill for you. Normally you can only have one Totem summoned at a time, but there are a few ways to get more, the most easily obtainable one being a Keystone passive [[PowerAtAPrice that prevents you from dealing damage directly]].
* The turrets dropped by the Ranger class tree in ''{{Dragonica}}'' are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.
* ''VideoGame/MondayNightCombat'' is sort of weird about this; any class can set up a turret in one of the designated areas as long as they can pay for it. However, the Support uses his Firebase ability to deploy a smaller turret anywhere he likes that can buff teammates at the highest level.
** ''Super Monday Night Combat'' adds the Combatgirl, who can plant up to four small "Combat Kitties" at a time and can use one of her abilities to Fortify them, increasing their defense and rate of fire for a brief period. Leo is the odd man out, having a turret that fires guided rockets with substantially lower DPS than the Firebase or Combat Kitties, but it also features an aura that gives allies armor and can be used to teleport back to spawn in emergencies. The Gunner class can also use his Deploy skill to lock himself in place and effectively ''become'' a turret -- also with an armor-granting aura.
* The Robotics class in ''VideoGame/GlobalAgenda'' has a variety of turrets among his repertoire, but can also be TheMinionMaster via the use of the robotic drones that give the class its name. It's a matter of the player's preference as to which one they prefer, if it isn't both.
* The titular character from ''VideoGame/LocksQuest'' often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, making him a TrapMaster and a [[TheMinionMaster Minion Master]]...but not a WallMaster.
* ''VideoGame/GuildWars2'' has the Engineer profession who can place turrets around the battlefield, compared to the spirits of the original ''{{Guild Wars}}''.
* ''VideoGame/ChampionsOnline'' has, as one of the available powers in the Gadgeteer set, a combat drone. By clicking one of the buttons on the pet command bar, you can transform it into a surprisingly effective stationary turret.
* The Tactical class in ''VideoGame/EarthDefenseForceInsectArmageddon'' can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of LandMine.
* The title character in ''VideoGame/{{Soulcaster}}'' is a wizard who [[SummonMagic summons ally warriors to fight for him]]. But unlike a typical MinionMaster, they're stationary, and the end result plays like a fantasy version of this trope.
* In ''VideoGame/{{Hellsinker}}'', if Kagura is equipped with Epileptic Chariot, she can be played like this.
* The Monty Moles in ''VideoGame/SuperMarioSunshine''.
* The Raven from ''VideoGame/StarCraftII'' is a flying robot drone that has no attacks of its own at all, but is able to summon a temporary turret that can act defensively or offensively. At full charge you can drop a couple of them into an enemy supply chain to really mess them up. It can also summon point defense drones to protect against projectile weapons.
** Hero Rory Swann is an engineer who can quickly create a powerful [[KillItWithFire flame turret]].
* The recently-added [[Literature/AroundTheWorldInEightyDays Fogger]][[Literature/TwentyThousandLeaguesUnderTheSea naut]] class in ''VideoGame/{{Dofus}}'' is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
* The Engineer class in ''VideoGame/DragonNest'' specializes in summoned robots, many of which are stationary turrets.
* ''{{VideoGame/Overwatch}}'' has Torbjörn and Symmetra who can both deploy different kinds of sentry guns, while one of Bastion's two forms is a Gatling turret for point defense.
* The player in ''Videogame/{{Factorio}}'' has an assortment of powerful weaponry, but they are ([[FireBreathingWeapon for the most part]]) ineffective at stopping ZergRush bug attacks. Factories must be guarded with turrets to prevent the bugs from destroying them. Laser turrets have EasyLogistics but require a power grid, while Gun turrets need no power but require an extensive ammo production and distribution system. Turrets will be needed by the dozens or hundreds to stop the bugs [[GaiasLament as you pollute the environment]] and agitate their [[BigCreepyCrawlies evolution and growth rate]].
* In the original ''Videogame/PlanetSide'', players specializing in Combat Engineering can deploy multiple Spitfire turrets, trashcan sized motion-sensitive turrets mounting twin 12mm guns. Further specialization allows them to deploy an AntiAir variant or Spitfires that are invisible until they detect an enemy. Specialized engineers could also upgrade the static base turrets with additional weaponry, and deploy a powerful manned turret in the field. ''Planetside 2'' however, limits Engineers to a single active turret; a manned AntiInfantry or laser-guided AntiArmor turret, or an automated WeakTurretGun.
* ''VideoGame/{{Fallout 4}}'' has an interesting, unintended example of this trope. When in any of your settlements, one of the main defenses you can construct are automated turrets. You can build them instantly, provided you have the resources, and connections to generators if required. As a result, if any of your settlements come under attack, you could quickly start constructing turrets rather than attacking directly.
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