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** Specifically, the ''Graf Zeppelin'' would have mounted a total of ''sixteen'' 15 cm guns, each of the same type that comprised the secondary armament of both the ''Bismarck''- and ''Scharnhorst''-class battleships, as well as the ''Deutschland''-class "pocket battleships"... none of which mounted more than twelve such weapons.
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* ''Literature/ADesolationCalledPeace'': The stars of the Teixcalaanli GalacticSuperpower's navy are ''Eternal''-class flagships. Each one carries huge numbers of "Shard" starfighters and also has more than enough heavy weaponry onboard to [[OrbitalBombardment sterilize a planet]].
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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[Characters/CaptainAmericaAllies John Walker's former sidekick]].

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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[Characters/CaptainAmericaAllies [[Characters/CaptainAmericaSupportingCharacters John Walker's former sidekick]].

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**


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* ''Literature/CiaphasCain'': One series of footnotes has Vail try to make sense of Cain's self-centered writings where he doesn't bother to name the ship he's on: first he calls it a battleship (so Vail deduces he's on the flagship Throne Eternal), then mentions attached fighter squadrons that aren't on a battleship (so Vail guesses he's on a cruiser), then says there are no flight decks (so it might be the Throne Eternal after all).
-->'''Vail:''' I give up.
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* ''VideoGame/KantaiCollection'':

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* ''VideoGame/KantaiCollection'':''VideoGame/KanColle'':

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** Both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete with integrated {{Wave Motion Gun}}s.
** Most recent CoolShip from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams.

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** Both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete with integrated {{Wave Motion Gun}}s.
Gun}}s. However the Earth Alliance ships tend to have the same issue the Feds from UC faced but much worse. While the issue was kinda solved by adding MS catapaults the poor Drake-class still gets easily massacred while the Nelson only does slightly better. ZAFT and ORB ships tend to play the trope much better.
** Most recent The CoolShip from Ptolemaiosfrom ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams.Gundams. But its replace Ptolemaios 2 is massive up-armed and gets even further upgraded in the movie pretty much making it an independant battleship. The Spaceships used by the Earth nations in S1, Virginia and Laohu classes were pretty much MS comtainers with thrusters but with the intrduction of GN Tau Drives Volga-class is created with can back up its own MS with beams and missiles and is later upgraded to the Volga-class and supplemented by the Nile-class.
**

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* There are, many, many examples in ''Franchise/{{Gundam}}'', starting with the original ''Anime/MobileSuitGundam'' and its ''White Base''. Basically, any CoolShip in the saga ''has'' to be a carrier to launch titular HumongousMecha (and normal fighters) but, depending on the series, can have more or less firepower to make it a battleship. Most recent CoolShip from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams. However, both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete with integrated {{Wave Motion Gun}}s.
** It should be noted, however that in most ''Gundam'' series, these types of ship are usually limited to very short production runs. The original series's Pegasus class had less than ten ships of the line. In later series, we see the carrier elements becoming more prominent in ship design. Only two ships were built of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'''s Archangel class.
** Also notable is the fact that TheFederation from the original series followed the traditional "you can only have one or the other" mentality, with older ships even being forced to carry HumongousMecha ''strapped to their hulls'' when the latter were introduced. This was the primary reason they came so close to being trounced by Zeon early in the series.

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* There are, many, many examples in ''Franchise/{{Gundam}}'', starting with the original ''Anime/MobileSuitGundam'' and its ''White Base''. ''Franchise/{{Gundam}}'' . Basically, any CoolShip in the saga ''has'' to be a carrier to launch titular HumongousMecha (and normal fighters) but, depending on the series, can have more or less firepower to make it a battleship. Most recent CoolShip from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams. However, both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' battleship.
** The Universal Century ''Anime/MobileSuitGundam''
and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete its ''White Base'' although Zeon had been mass producing warships with integrated {{Wave Motion Gun}}s.
** It should be noted, however that in most ''Gundam'' series, these types of ship are usually limited to very short production runs. The original series's Pegasus class had less than ten ships of the line. In later series, we see the carrier elements becoming more prominent in ship design. Only two ships were built of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'''s Archangel class.
** Also notable is the fact that
MS hangers well before TheFederation from made the original series White Base. From the Musai-class light cruiser to the massive Gwazine-class. Initially the Federation followed the traditional "you can only have one or the other" mentality, with older ships even being forced to carry HumongousMecha ''strapped to their hulls'' when the latter were introduced. This was the primary reason they came so close to being trounced by Zeon early in the series. However during later series like the ''Anime/MobileSuitZetaGundam'' the Alexandria-class cruisers and the Dogosse Giar-class battleships with Mobile Suit hangers have begun replacing older ships.
** Both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete with integrated {{Wave Motion Gun}}s.
** Most recent CoolShip from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams.
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More accurate.


** Later we get introduced to the human battleplates, which are equally well-fitting. They are in fact rather large mobile cities, with not just fleets of fighters and frigates but also room for thousands of crew members and self-grown food stores that will last indefinitely. They were originally designed to prevent {{Colony Drop}}s, but could still be used for military defense in their home systems (they were too big for [[PortalNetwork wormgates]]). With the advent of the [[{{Teleportation}} teraport]], battleplates could escape their home system, putting them at the front line of most major conflicts. All human battleplates are named for major asteroid impacts, since those were the events they were designed to prevent. The ''Tunguska'' was the first one shown in the series.

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** Later we get introduced to the human battleplates, which are equally well-fitting. They are in fact rather large mobile cities, with not just fleets of fighters and frigates but also room for thousands of crew members and self-grown food stores that will last indefinitely. They were originally designed to prevent {{Colony Drop}}s, but could still be used for military defense in their home systems (they were too big for [[PortalNetwork wormgates]]). With the advent of the [[{{Teleportation}} [[DestructiveTeleportation teraport]], battleplates could escape their home system, putting them at the front line of most major conflicts. All human battleplates are named for major asteroid impacts, since those were the events they were designed to prevent. The ''Tunguska'' was the first one shown in the series.
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* With experiments in [[MagneticWeapon naval rail guns,]] the idea of fitting these weapons to aircraft carriers has come up. Aircraft carriers often already have a gigantic power supply in the form of nuclear reactors. It wouldn't' affect the flight operations much to add such weapons (theoretically) and it would be chaper long term than launching planes and using missiles on low threat targets. Less a battleship and carrier in one than a monitor and a carrier in one.
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*** And all the WWII era USN destroyers undergoing the FRAM upgrade programs had thier torpedo armaments removed to be replaced in part by landing pads for dron helicopters (intended for recon purposes, they could not be armed).

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*** And all the WWII era USN destroyers undergoing the FRAM upgrade programs had thier their torpedo armaments removed to be replaced in part by landing pads for dron helicopters (intended for recon purposes, they drone helicopters, [[AttackDrone which could not be armed).drop two homing torpedoes on enemy subs.]]
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* In the MassiveMultiplayerCrossover ''[[FanFic/SovereignGFCOrigins Origins]]'', one of the characters from [[ALongTimeAgoInAGalaxyFarFarAway a galaxy far, far away]] (taken quite literally -- ''Franchise/StarWarsLegends'' is far in this fanfic's past) wonders why [[Franchise/MassEffect everyone]] [[VideoGame/{{Borderlands}} else]] doesn't build these (her ''Revenant''-class [[MileLongShip Star Dreadnaught]] is 35km long and houses thousands of [[SpaceFighter starfighters]]). Turns out she just needs to look further -- [[spoiler:Franchise/{{Halo}}]] does this as per its canon. The single-purpose ships of the previous story (''FanFic/{{Fractured}}'') come in for some verbal abuse as ''not'' being battlestars (and thus, useless in this universe where [[LensmanArmsRace battlestar-type ships are common everywhere else]]).

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* In the MassiveMultiplayerCrossover ''[[FanFic/SovereignGFCOrigins Origins]]'', ''Fanfic/{{Origins}}'', one of the characters from [[ALongTimeAgoInAGalaxyFarFarAway a galaxy far, far away]] (taken quite literally -- ''Franchise/StarWarsLegends'' is far in this fanfic's past) wonders why [[Franchise/MassEffect everyone]] [[VideoGame/{{Borderlands}} else]] doesn't build these (her ''Revenant''-class [[MileLongShip Star Dreadnaught]] is 35km long and houses thousands of [[SpaceFighter starfighters]]). Turns out she just needs to look further -- [[spoiler:Franchise/{{Halo}}]] does this as per its canon. The single-purpose ships of the previous story (''FanFic/{{Fractured}}'') come in for some verbal abuse as ''not'' being battlestars (and thus, useless in this universe where [[LensmanArmsRace battlestar-type ships are common everywhere else]]).
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Updated Eve Online section to match current carrier/supercarrier/titan capabilities


* Played with a little in ''VideoGame/EveOnline''; many ships of all sizes and shapes are capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only ''true'' carriers (which cannot carry ''any'' ballistic, beam, or missile weaponry) can launch '''manned''' fighters, which are significantly more powerful than the unmanned drones and can be sent off to escort other players whilst carriers sit far away from trouble. Carriers can still mount some pretty formidable defenses, though, and their ability to repair and restore the shields of other ships can make them a fairly significant passive threat even without their fighters in play.
** Then there's the Mothership/Supercarrier and the even bigger Titan. They can carry ''players.''
*** Supercarriers had their ability to carry clone vats dropped and titans had their ability to carry drones dropped as well. The Titan could still be considered this trope taken to logical extremes.

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* Played with a little in ''VideoGame/EveOnline''; many ships of all sizes and shapes are capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only ''true'' carriers (which cannot carry ''any'' ballistic, beam, or missile weaponry) can launch '''manned''' fighters, which are significantly more powerful than the unmanned drones and can be sent off to escort other players maneuver freely whilst carriers sit far away from trouble. Carriers can still mount some pretty formidable defenses, though, and their ability to repair and restore the shields of other ships can make them a fairly significant passive threat even without their fighters in play.
trouble.
** Then there's the Mothership/Supercarrier Mothership/Supercarrier. In addition to carrying fighters and bombers, friendly players killed in combat can be recloned in supercarriers and return to the even bigger Titan. They can carry ''players.''
*** Supercarriers had their ability
fight with a ship from the supercarrier's bay.
** While Titans in general are dedicated weapons platforms, the Guristas Komodo has fighter bays in addition
to carry clone vats dropped and titans had their ability to carry drones dropped as well. The Titan could still be considered this trope taken to logical extremes.the more conventional missile banks.
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** Protoss carriers are also shown to have formidable weapons in ExpandedUniverse and the intro of the original game. Not so much in the game. A fan-made video shows the ''Ganthritor'' (Tassadar's flagship) OneHitKill several ''Behemoth''-class battlecruisers withotu even launching its interceptors.
** ''Videogame/StarcraftIILegacyOfTheVoid'' reveals that the Protoss have an even better example than Carriers: the Arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of destroying planets, and a ''miniature sun'' to power it all. By the time ''Legacy'' rolls around, only one arkship is left, the ''Spear of Adun''. This ship serves as the mobile base of operations during the game. By they way, these ships are '''74 kilometers long''', and it dwarfs even a ''Zerg Leviathan''.

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** Protoss carriers are mostly not examples; they carry fighter-bomber drones called Interceptors (that are also shown built within the carrier's decks) and a WaveMotionGun for OrbitalBombardment, but according to various EU materials like the Field Manual, they can't use that weapon against other ships and have formidable weapons in ExpandedUniverse and the intro of the original game. Not so much in the game. A fan-made video shows the no armaments for "standard combat." However, Tassadar's flagship ''Ganthritor'' (Tassadar's flagship) OneHitKill several ''Behemoth''-class plays it straight, being a "super-carrier" with extra weapon emplacements that allows it to engage enemy ships without relying solely on Interceptors. It destroyed an [[https://web.archive.org/web/20080201052345/http://eu.starcraft2.com/features/protoss/carrier.xml entire squadron]] of terran battlecruisers withotu even launching its interceptors.
single-handedly during the Great War.
** ''Videogame/StarcraftIILegacyOfTheVoid'' reveals that adds the Protoss have an even better example than Carriers: the Arkships.arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of destroying cleansing life from planets, and a ''miniature sun'' to power it all. By the time ''Legacy'' rolls around, only one arkship is left, the ''Spear of Adun''.Adun'', and the process used to create them is LostTechnology that baffles even the current protoss. This ship serves as the mobile base of operations during the game. By they way, these ships are '''74 kilometers long''', and it dwarfs even a ''Zerg Leviathan''.
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* Another never finished project was Nazi Germanies ''Graf Zeppelin.'' Like other World War II German surface ships, all their carrier designs were focused on hunting merchant ships. For some reason though, it was thought that carrier ''itself'' should engage merchant vessels and keep the bulk of it's airwing spotting and ready to attack any warships that might intervene. As a result, ''Graf Zeppelin'' would have had a pretty substantial array of guns if completed.

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* Another never finished project was Nazi Germanies Germany's ''Graf Zeppelin.'' Like other World War II German surface ships, all their carrier designs were focused on hunting merchant ships. For some reason though, it was thought that carrier ''itself'' should engage merchant vessels and keep the bulk of it's airwing spotting and ready to attack any warships that might intervene. As a result, ''Graf Zeppelin'' would have had a pretty substantial array of guns if completed.

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* Played with a little in ''VideoGame/EveOnline''; essentially every ship class is capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only ''true'' carriers (which cannot carry ''any'' ballistic, beam, or missile weaponry) can launch '''manned''' fighters, which are significantly more powerful than the unmanned drones and can be sent off to escort other players whilst carriers sit far away from trouble. Carriers can still mount some pretty formidable defenses, though, and their ability to repair and restore the shields of other ships can make them a fairly significant passive threat even without their fighters in play.

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* Played with a little in ''VideoGame/EveOnline''; essentially every ship class is many ships of all sizes and shapes are capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only ''true'' carriers (which cannot carry ''any'' ballistic, beam, or missile weaponry) can launch '''manned''' fighters, which are significantly more powerful than the unmanned drones and can be sent off to escort other players whilst carriers sit far away from trouble. Carriers can still mount some pretty formidable defenses, though, and their ability to repair and restore the shields of other ships can make them a fairly significant passive threat even without their fighters in play.


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* In ''[=DarkSpace=]'', this trope is zigzagged.
** "Tier 1" ships only have a single role battle role, and "Carrier" is a battle role, so a Tier 1 Carrier is always purely a carrier, with only a few point defense beams of its own.
** However, Tier 2 ships have two battle roles at once, so most Tier 2 Carriers - such as the [[TheEmpire UGTO]]'s Assault Carrier, which packs Torpedo Launchers - are examples.
** The Tier 3 [[TheFederation ICC]] Dreadnought, the Strike Carrier, may be the Most Triumphant Example for this game. With its three battle roles being Carrier, [[StealthInSpace ECM]], and Cannons, it's a low-profile sustained damage-dealer carrier-gunboat, with a uniquely powerful shield layout giving it even more enhanced staying power and recoverability in return for the loss of any meaningful armor-based defenses.
** The iconic UGTO Agincourt Supercarrier, however, is a subversion, as it has more fighter bays than any other ship in space - even more than Command Stations! - but despite being Tier 2, its secondary role is... point defense, meaning it offers incredible coverage, but no additional offensive ability.
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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[ComicBook/CaptainAmericaAllies John Walker's former sidekick]].

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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[ComicBook/CaptainAmericaAllies [[Characters/CaptainAmericaAllies John Walker's former sidekick]].
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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[ComicBook/USAgent John Walker's former sidekick]].

to:

Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[ComicBook/USAgent [[ComicBook/CaptainAmericaAllies John Walker's former sidekick]].
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Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[Characters/CaptainAmerica John Walker's former sidekick]].

to:

Not to be confused with the 1981 game show ''Series/{{Battlestars}}'', the elite Autobot fighters from ''[[Manga/TransformersZone Transformers: Return of Convoy]]'', or [[Characters/CaptainAmerica [[ComicBook/USAgent John Walker's former sidekick]].
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* The Equinox from ''VideoGame/StarlinkTheBattleForAtlas'' houses and transports the player's various space fighters.

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* The Equinox from ''VideoGame/StarlinkTheBattleForAtlas'' ''VideoGame/StarlinkBattleForAtlas'' houses and transports the player's various space fighters.
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* The Equinox from ''VideoGame/StarlinkTheBattleForAtlas'' houses and transports the player's various space fighters.
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* Every ''VideoGame/SuperRobotWars'' game, virtually every mission, has you launching from some battleship or other. They both join in the fray as lumbering, slow (but rather durable) ships of the line, and provide a place for weakened mechs to dock and repair/refuel. The above examples from ''Franchise/{{Gundam}}'' and ''Anime/{{Macross}}'' are common, as well as originals such as the ''Hagane'' and ''Shirogane''. The ''Kurogane'' even has a giant ''[[ThisIsADrill drill]]'' on the front to ''[[RammingAlwaysWorks ram things]]''.

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* Every ''VideoGame/SuperRobotWars'' game, virtually every mission, has you launching from some battleship or other. They both join in the fray as lumbering, slow (but rather durable) ships of the line, and provide a place for weakened mechs to dock and repair/refuel. The above examples from ''Franchise/{{Gundam}}'' and ''Anime/{{Macross}}'' are common, as well as originals such as the ''Hagane'' and ''Shirogane''. The ''Kurogane'' even has a giant ''[[ThisIsADrill drill]]'' on the front to ''[[RammingAlwaysWorks ram things]]''. Also, if any of these are shot down, it's instant GameOver for you.
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* In ''VideoGame/CryingSuns'', all battleships pull double-duty as carriers. How many guns a battleship can mount, and how many squadrons it can deploy at once, varies by class: the Kaos class deploys the most squadrons but has the least guns, the Jericho class has the most guns but deploys the fewest squadrons, and the rest fall somewhere in the middle.

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* In ''VideoGame/{{Stellaris}}'', [[SpaceFighter Strikecraft]] hangars are huge-sized components that take up the same slots as weapons, so only cruisers and battleships are large enough to carry them. They can be pretty well-armed, and armor and shields take up different slots (point-defense are weapons though), but still not to the same degree as purely weapons-carrying ships.

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* In ''VideoGame/{{Stellaris}}'', [[SpaceFighter Strikecraft]] hangars are huge-sized components that take up the same special weapons slots as weapons, so only available to cruisers and battleships are large enough to carry them. battleships. They can be pretty well-armed, and armor and shields take up different slots (point-defense are weapons though), slots, but still not to the same degree as purely weapons-carrying ships.
** The Federations DLC introduces the Juggernaut class, which has six hangars and two [[WaveMotionGun X-sized weapon slots]] as well as two [[MobileFactory shipyards]] capable of building independent
ships.
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** Frigates, which carry no fighters and instead operate in "wolf-pack" flotillas. They lack batteries of broadside guns and, while they do possess a spinal gun, they're too small (on average 200-ish meters) for said guns to have either the length or power generation to penetrate the shielding of bigger ships (per the codex, all ships including frigates have spinal guns that can spam the equivalent of nukes every two seconds, it's just that "nuke" [[ShownTheirWork is a rather broad range]]). As a result, their main weapons are their point-defense lasers (frigates are often deployed as anti-fighter escorts for the more heavily armed cruisers) and their torpedo tubes (which launch masses of "disruptor torpedoes", which tear apart targets on a space time molecular level via TechnoBabble).

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** Frigates, which carry no fighters and instead operate in "wolf-pack" flotillas. They lack batteries of broadside guns and, while they do possess a spinal gun, they're too small (on average 200-ish meters) for said guns to have either the length or power generation to penetrate the shielding of bigger ships (per the codex, all ships including frigates have spinal guns that can spam the equivalent of nukes every two seconds, it's just that "nuke" [[ShownTheirWork is a rather broad range]]). As a result, their main weapons are their point-defense lasers (frigates are often deployed as anti-fighter escorts for the more heavily armed cruisers) and their torpedo tubes (which launch masses of "disruptor torpedoes", which tear apart targets on a space time molecular level via TechnoBabble).MinovskyPhysics).

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Reorganised the introduction, see discussion - feel free to improve.


The flagship of the future that encompasses both artillery and piloting tropes: a [[MilitaryMashupMachine hybrid carrier/battleship]].

Let's backtrack a bit.



Instead, the flagship of the future becomes something that encompasses both artillery and piloting tropes: a [[MilitaryMashupMachine hybrid carrier/battleship]]. It has the heavy armor and big guns of a battleship, along with the fighters and point defense weapons of a carrier. This makes perfect sense, [[SpaceIsAir assuming carrying fighters in space makes sense]], because:

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Instead, This progression takes us back to the flagship of the future becomes something that encompasses both artillery and piloting tropes: a [[MilitaryMashupMachine hybrid carrier/battleship]]. battlestar: It has the heavy armor and big guns of a battleship, along with the fighters and point defense weapons of a carrier. This makes perfect sense, [[SpaceIsAir assuming carrying fighters in space makes sense]], because:
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** ''Gloriana''-class battleships are so large, the smallest of which is still 20 kilometers long, that they are a class of their own. Only 20 were ever made, one for each Space Marine Legion during the Great Crusade, and each an AceCustom tailored to their Primarch's request, which inevitably turned them into their respective legion's flagship.
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stick my nose in


* The Imperial Star Destroyers from ''StarWars'', and their Rebel Alliance counterparts, the Mon Calamari Star Cruisers.

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* The Imperial Star Destroyers from ''StarWars'', ''Franchise/StarWars'', and their Rebel Alliance counterparts, the Mon Calamari Star Cruisers.Cruisers. In fact, it could be argued that the main reason Star Destroyers are not considered the TropeMaker (despite making their screen debut two years before ''Battlestar Galactica'') is that in their first appearance they were depicted more as TheDreadedDreadnought, and came to embody characteristics of The Battlestar only later in the franchise.
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** Minor military ship types include corvettes (slightly smaller frigates, mostly used for patrol and enforcement instead of fleet combat) and destroyers (only referenced once in a novel, larger than destroyers but smaller than cruisers), but we get little information on them.

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** Minor military ship types include corvettes (slightly smaller frigates, mostly used for patrol and enforcement instead of fleet combat) and destroyers (only referenced once in a novel, larger than destroyers but smaller than cruisers), couple novels), but we get little information on them. The smaller Reaper varieties are classed as "destroyers", but it's unknown whether the Citadel races classed them that way because of their size (at 160 meters in length and fairly bulky, they're about the same mass as a frigate) or because of their firepower (they're noted to have cruiser-level main guns and shielding disproportionately tough for their size, but seem to lack any sort of torpedo tubes or broadsides). Or both.
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** Frigates, which carry no fighters and instead operate in "wolf-pack" flotillas. They lack batteries of broadside guns and, while they do possess a spinal gun, they're too small (on average 150 meters) for said guns to have either the length or power generation to penetrate the shielding of bigger ships (per the codex, all ships including frigates have spinal guns that can spam the equivalent of nukes every two seconds, it's just that "nuke" [[ShownTheirWork is a rather broad range]]). As a result, their main weapons are their point-defense lasers (frigates are often deployed as anti-fighter escorts for the more heavily armed cruisers) and their torpedo tubes (which launch masses of "disruptor torpedoes", which tear apart targets on a space time molecular level via TechnoBabble).

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** Frigates, which carry no fighters and instead operate in "wolf-pack" flotillas. They lack batteries of broadside guns and, while they do possess a spinal gun, they're too small (on average 150 200-ish meters) for said guns to have either the length or power generation to penetrate the shielding of bigger ships (per the codex, all ships including frigates have spinal guns that can spam the equivalent of nukes every two seconds, it's just that "nuke" [[ShownTheirWork is a rather broad range]]). As a result, their main weapons are their point-defense lasers (frigates are often deployed as anti-fighter escorts for the more heavily armed cruisers) and their torpedo tubes (which launch masses of "disruptor torpedoes", which tear apart targets on a space time molecular level via TechnoBabble).
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This trope is named for the Battlestar[[note]]a portmanteau of '''''battle star'''ship''[[/note]] class of warships from ''Series/{{Battlestar Galactica|1978}}'' (1978), one of the [[TropeCodifier first such depictions to reach widespread audiences.]] Often part of a StandardSciFiFleet. May also have a "little brother", the AirborneAircraftCarrier. Naturally comes hand-in-hand with the SpaceFighter; given that strikecraft are an important part of a Battlestar, see also [[Analysis/SpaceFighter their Analysis page]] for some arguments on their use or lack thereof, which may have knock-on effects on the feasibility of Battlestars.

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This trope is named for the Battlestar[[note]]a portmanteau of '''''battle star'''ship''[[/note]] star'''''''ship''[[/note]] class of warships from ''Series/{{Battlestar Galactica|1978}}'' (1978), one of the [[TropeCodifier first such depictions to reach widespread audiences.]] Often part of a StandardSciFiFleet. May also have a "little brother", the AirborneAircraftCarrier. Naturally comes hand-in-hand with the SpaceFighter; given that strikecraft are an important part of a Battlestar, see also [[Analysis/SpaceFighter their Analysis page]] for some arguments on their use or lack thereof, which may have knock-on effects on the feasibility of Battlestars.

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