History Main / TheBattlestar

15th Mar '17 12:51:09 PM AFP
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*** As revealed in ''VideoGame/MassEffect3'', any ship can be classified as a dreadnought if it's fitted with powerful enough guns. Outfitting all civilian ships (including 3 massive liveships used for all food production) with the powerful Thanix cannons counts, although the quarians [[LoopholeAbuse claim otherwise]], because they'd be in violation of Citadel law if they had that many dreadnoughts.

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*** As revealed in ''VideoGame/MassEffect3'', any ship can be classified as a dreadnought if it's fitted with powerful enough guns. Outfitting all civilian ships (including 3 massive liveships used for all food production) with the powerful Thanix cannons counts, although the quarians claim that [[LoopholeAbuse claim otherwise]], because they'd be in violation Citadel Law]] doesn't apply to them since they were effectively kicked out of Citadel law if they had that many dreadnoughts.Space centuries ago. Joker, normally a very light-hearted ComicRelief character, [[OOCIsSeriousBusiness angrily points out]] how irresponsible it is to put such powerful weapons on otherwise defenseless civilian ships, making them irresistable (and undefendable) targets rather than noncombatants.
1st Mar '17 8:43:13 PM Caps-luna
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** However they did have a blacktop capable of serving a limited number of VTOLs installed aft of the battery.
28th Feb '17 1:38:07 AM Yalsaris63
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* In ''VideoGame/{{Stellaris}}'' [[SpaceFighter Strikecraft]] hangars are huge-sized components that take up the same slots as weapons, so only cruisers and battleships are large enough to carry them. They can be pretty well-armed, and armor and shields take up different slots (point-defense are weapons though), but still not to the same degree as purely weapons-carrying ships.

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* In ''VideoGame/{{Stellaris}}'' ''VideoGame/{{Stellaris}}'', [[SpaceFighter Strikecraft]] hangars are huge-sized components that take up the same slots as weapons, so only cruisers and battleships are large enough to carry them. They can be pretty well-armed, and armor and shields take up different slots (point-defense are weapons though), but still not to the same degree as purely weapons-carrying ships.
15th Feb '17 1:11:56 PM Morgenthaler
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* The ''Saratoga'' of ''SpaceAboveAndBeyond''.

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* The ''Saratoga'' of ''SpaceAboveAndBeyond''.''Series/SpaceAboveAndBeyond''.
18th Jan '17 5:25:08 PM BirdAlliance
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* ''VideoGame/CallOfDutyInfiniteWarfare'' features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The [[MileLongSpaceship Olympus Mons]] is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.

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* ''VideoGame/CallOfDutyInfiniteWarfare'' features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The [[MileLongSpaceship [[MileLongShip Olympus Mons]] is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.
12th Jan '17 8:07:46 AM GopherBroke
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* ''VideoGame/CallOfDutyInfiniteWarfare features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The [[MileLongSpaceship Olympus Mons]] is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.

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* ''VideoGame/CallOfDutyInfiniteWarfare ''VideoGame/CallOfDutyInfiniteWarfare'' features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The [[MileLongSpaceship Olympus Mons]] is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.
12th Jan '17 8:02:25 AM GopherBroke
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* ''VideoGame/CallOfDutyInfiniteWarfare features several examples, since all destroyers carry small fighting craft for self-defense or to launch limited assaults. The [[MileLongSpaceship Olympus Mons]] is the only ship actually designated as a carrier, and is easily the most dangerous combat spacecraft in the game.
7th Jan '17 4:08:07 PM nombretomado
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** ''Star Trek: Starfleet Command'', being based on ''StarFleetBattles'' has these too.

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** ''Star Trek: Starfleet Command'', being based on ''StarFleetBattles'' ''TabletopGame/StarFleetBattles'' has these too.
25th Dec '16 7:41:04 AM GentlemensDame883
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Furthermore, depending on the FasterThanLightTravel system used by the work, the carrier strike group system used in RealLife may not work. In RealLife, enemy ships have to battle through fighter screens and escorts to get to the lightly-armored carrier, with the fates of ''Prince of Wales'', ''Repulse'' and ''Yamato'' providing object lessons as to the impossibility of uncovered surface elements closing with carriers. However, in a universe where the FTL has a lack of NoWarpingZone, enemy battleships could bypass screening elements to "jump" into close quarters combat and shred carriers with alpha strikes, denying your side most of its strikecraft and thus offensive power, insofar as this is a universe where fighters have useful anti-capital firepower. In such a universe, it would only make sense to armor and upgun carriers to survive these sorts of lightning strikes, thus giving rise to the battlestar concept.

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Furthermore, depending on the FasterThanLightTravel system used by the work, the carrier strike group system used in RealLife may not work. In RealLife, enemy ships have to battle through fighter screens and escorts to get to the lightly-armored carrier, with the fates of ''Prince of Wales'', ''Repulse'' demonstrating battleship vulnerability to air attack and ''Yamato'' providing object lessons as to the impossibility of uncovered surface elements closing with carriers. However, in a universe where the FTL has a lack of NoWarpingZone, enemy battleships could bypass screening elements to "jump" into close quarters combat and shred carriers with alpha strikes, denying your side most of its strikecraft and thus offensive power, insofar as this is a universe where fighters have useful anti-capital firepower. In such a universe, it would only make sense to armor and upgun carriers to survive these sorts of lightning strikes, thus giving rise to the battlestar concept.
21st Dec '16 5:42:22 PM H2SO4
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** ''Videogame/StarcraftIILegacyOfTheVoid'' reveals that the Protoss have an even better example than Carriers: the Arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of destroying planets, and a ''miniature sun'' to power it all. By the time ''Legacy'' rolls around, only one arkship is left, the ''Spear of Adun''. This ship serves as the mobile base of operations during the game. By they way, these ships are '''74 kilometers long'''

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** ''Videogame/StarcraftIILegacyOfTheVoid'' reveals that the Protoss have an even better example than Carriers: the Arkships. Three arkships were created by the Protoss at the height of their civilization as safeguards against extinction. An arkship contains the following: a Protoss Grand Preserver who has the memories of nearly every generation of Protoss before them, an army of Templar warriors kept in stasis, factories capable of producing advanced war machines, weapons capable of destroying planets, and a ''miniature sun'' to power it all. By the time ''Legacy'' rolls around, only one arkship is left, the ''Spear of Adun''. This ship serves as the mobile base of operations during the game. By they way, these ships are '''74 kilometers long'''long''', and it dwarfs even a ''Zerg Leviathan''.
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