Follow TV Tropes

Following

History Main / TechPoints

Go To

OR

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

to:

* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' ''VideoGame/MarvelUltimateAlliance'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
Is there an issue? Send a MessageReason:
None


* Both ''Franchise/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

to:

* Both ''Franchise/BioShock'' The first two ''VideoGame/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.
Is there an issue? Send a MessageReason:
None


* ''RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.

to:

* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.
Is there an issue? Send a MessageReason:
None


* The two ''DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.

to:

* The two ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.
Is there an issue? Send a MessageReason:
None


* In ''LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.

to:

* In ''LostSoulsMUD'', ''VideoGame/LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.
Is there an issue? Send a MessageReason:
None


* The ''{{X-Men Legends}}'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

to:

* The ''{{X-Men Legends}}'' ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FinalFantasyTacticsAdvanced'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.

to:

** ''VideoGame/FinalFantasyTacticsAdvanced'' ''VideoGame/FinalFantasyTacticsAdvance'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FinalFantasyTacticsAdvanced'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' implements the PointBuildSystem of its [[TabletopGame/VampireTheMasquerade tabletop source material]] by rewarding the player with character points for quests and miscellaneous objectives instead of XP. These points can then be spent to learn or level up the PC's skills and attributes.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FinalFantasyV'' has Ability Points (ABP) that unlock skills particular to that job class, including the skill that's already permanently equipped[[note]]except for a Monk's Kick, for some reason[[/note]. Once a skill is unlocked, it can be equipped to ''any'' job.

to:

** ''VideoGame/FinalFantasyV'' has Ability Points (ABP) that unlock skills particular to that job class, including the skill that's already permanently equipped[[note]]except for a Monk's Kick, for some reason[[/note].reason[[/note]]. Once a skill is unlocked, it can be equipped to ''any'' job.
Is there an issue? Send a MessageReason:
None


* ''{{Disgaea}}'''s skill system works this way, with the possibility of nigh-infinitely leveling up individual skills.

to:

* ''{{Disgaea}}'''s ''Franchise/{{Disgaea}}'''s skill system works this way, with the possibility of nigh-infinitely leveling up individual skills.

Added: 279

Changed: 9

Is there an issue? Send a MessageReason:
None


** ''VideoGame/FinalFantasyV'' has Ability Points (ABP) that unlock skills particular to that job class, including the skill that's already permanently equipped[[note]]except for a Monk's Kick, for some reason[[/note]. Once a skill is unlocked, it can be equipped to ''any'' job.



** ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyXIII'' arguably use Tech Points ''in place of'' ExperiencePoints; they're used for increasing stats in addition to learning new abilities in both games, while your characters don't have true "levels" in either.

to:

** ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyXIII'' arguably use Tech Points ''in place of'' ExperiencePoints; they're used for increasing stats in addition to learning new abilities in both games, while your characters don't have true "levels" in either.
Is there an issue? Send a MessageReason:
None


* ''LegendOfDragoon'' has a nested Tech Point system of sorts: Gaining levels unlocks each of the characters' Additions (timed-button-press attack sequences) except the final one, which must be earned by mastering all of the character's previous skills. Meanwhile, extending the duration of Dragoon transformations is linked not to ''this'' process, but rather to the amount of [[ChargeMeter Spirit Points]] generated with each attack (or special equipment, or used items, and so on). Additions are generally split between "high damage yield" and "high SP yield," except for characters who flounder with both because [[MagikarpPower their Level 5 Dragoon Magic is so insanely powerful]].

to:

* ''LegendOfDragoon'' ''VideoGame/TheLegendOfDragoon'' has a nested Tech Point system of sorts: Gaining levels unlocks each of the characters' Additions (timed-button-press attack sequences) except the final one, which must be earned by mastering all of the character's previous skills. Meanwhile, extending the duration of Dragoon transformations is linked not to ''this'' process, but rather to the amount of [[ChargeMeter Spirit Points]] generated with each attack (or special equipment, or used items, and so on). Additions are generally split between "high damage yield" and "high SP yield," except for characters who flounder with both because [[MagikarpPower their Level 5 Dragoon Magic is so insanely powerful]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrains
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Battlefield}}: [[VideoGame/BattlefieldBadCompany Bad Company 2]]'', there is standard ExperiencePoints which goes to increasing your level which gives you weapons and specializations all classes can use. Every class and vehicles in general have their own separate TechPoints bar needed to unlock new gadgets, specializations and weapons for to be used for that class of TechPoints.
* ''VideoGame/CallOfDuty'' games with the Create-a-Class system do similar: experience points go towards increasing rank and unlocking weapons, perks, and whatnot. The weapons and perks themselves have their own points systems that go towards unlocking more attachments or upgrading a perk to its Pro version.

to:

* In ''VideoGame/{{Battlefield}}: [[VideoGame/BattlefieldBadCompany Bad Company 2]]'', 2]]'' and ''VideoGame/{{Battlefield 3}}'', there is are standard ExperiencePoints which goes to increasing your level which gives you weapons and specializations all classes can use. Every class and vehicles in general have their own separate TechPoints bar needed to unlock new gadgets, specializations and weapons for to be used for that class of TechPoints.
* ''VideoGame/CallOfDuty'' games with the Create-a-Class system do similar: experience points go towards increasing rank and unlocking weapons, perks, and whatnot. The weapons and perks themselves have their own points systems that go towards unlocking more attachments or upgrading a perk to its Pro version.version (except in ''VideoGame/CallOfDutyBlackOps'', which instead has the player spend [=CODPoints=] gained alongside the normal experience points to unlock attachments).
Is there an issue? Send a MessageReason:
None


* Both ''VideoGame/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

to:

* Both ''VideoGame/BioShock'' ''Franchise/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.
Is there an issue? Send a MessageReason:
None


* Appears in many ''FinalFantasy'' games with a job system. ''VideoGame/FinalFantasyV'' gave each job a fixed progression of abilities that are learned with AP. ''FinalFantasyTactics'' let the player decide which abilities to learn for each job.

to:

* Appears in many ''FinalFantasy'' ''Franchise/FinalFantasy'' games with a job system. ''VideoGame/FinalFantasyV'' gave each job a fixed progression of abilities that are learned with AP. ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' let the player decide which abilities to learn for each job.



** ''FinalFantasyTactics'' combines Job Points with a PointBuildSystem; the sequels changed things so that you only earn AP after a battle and the techniques are learned from your equipment when in a certain character class.

to:

** ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' combines Job Points with a PointBuildSystem; the sequels changed things so that you only earn AP after a battle and the techniques are learned from your equipment when in a certain character class.



** ''FinalFantasyX2'' lets you select a specific ability to gain, each of which has its own Ability Points requirement. You get one point for using any technique (that's not Attack or Item) in battle. Gaining new abilities unlocks more abilities for you to learn as well (for example, a Songstress cannot learn Sleepy Shuffle until she's learned Samba of Silence).
** ''VideoGame/FinalFantasyIX'' deployed perhaps the most complicated twist of any of them. Each character has various passive skills that can only be equipped permanently once mastered via TP accrual. Of course, once learned, they still have to ''be'' equipped, using a third set of points that provides a {{Cap}} on the number of skills you can use at one time. ''DissidiaFinalFantasy'' used a similar system; in ''IX'', you gained new skills by wearing new equipment (providing, of all things, an ''incentive'' for LevelGrinding), but in ''D:FF'' you pick them up naturally via level progression and they cost more "inventory points" to deploy when non-mastered.

to:

** ''FinalFantasyX2'' ''VideoGame/FinalFantasyX2'' lets you select a specific ability to gain, each of which has its own Ability Points requirement. You get one point for using any technique (that's not Attack or Item) in battle. Gaining new abilities unlocks more abilities for you to learn as well (for example, a Songstress cannot learn Sleepy Shuffle until she's learned Samba of Silence).
** ''VideoGame/FinalFantasyIX'' deployed perhaps the most complicated twist of any of them. Each character has various passive skills that can only be equipped permanently once mastered via TP accrual. Of course, once learned, they still have to ''be'' equipped, using a third set of points that provides a {{Cap}} on the number of skills you can use at one time. ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' used a similar system; in ''IX'', you gained new skills by wearing new equipment (providing, of all things, an ''incentive'' for LevelGrinding), but in ''D:FF'' you pick them up naturally via level progression and they cost more "inventory points" to deploy when non-mastered.
Is there an issue? Send a MessageReason:
None


* In ''TheElderScrolls'' series, you gain proficiency with weapons, spells and skills by using them. You reach new ExperienceLevels (that allow you to increase your attributes) with each 10 skill points gained in any single "major" skill (tagged at the start of the game).

to:

* In ''TheElderScrolls'' ''Franchise/TheElderScrolls'' series, you gain proficiency with weapons, spells and skills by using them. You reach new ExperienceLevels (that allow you to increase your attributes) with each 10 skill points gained in any single "major" skill (tagged at the start of the game).
Is there an issue? Send a MessageReason:
None


* ''{{DragonQuest}} IX'' and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

to:

* ''{{DragonQuest}} IX'' ''{{DragonQuest}}'' VIII, IX, and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.
Is there an issue? Send a MessageReason:
None


* ''BillyVsSNAKEMAN'' has Jutsu XP, which are primarily used to learn jutsu techniques. [=BvS=] also has ZP in the Zombja side area, to learn Z-Skills; and MJXP in the Mahjong minigame to learn new ways to cheat the NPC opponents.

to:

* ''BillyVsSNAKEMAN'' ''VideoGame/BillyVsSNAKEMAN'' has Jutsu XP, which are primarily used to learn jutsu techniques. [=BvS=] also has ZP in the Zombja side area, to learn Z-Skills; and MJXP in the Mahjong minigame to learn new ways to cheat the NPC opponents.



* ''DCUniverseOnline'' has both normal XP (which, on level up, gives you alternately a Power or Skill point) and Feat Points, which award a free Skill point every 100 you get. While levels are capped normally, Feats Points are only limited by how many of the (non-repeatable) Feats you can achieve.

to:

* ''DCUniverseOnline'' ''VideoGame/DCUniverseOnline'' has both normal XP (which, on level up, gives you alternately a Power or Skill point) and Feat Points, which award a free Skill point every 100 you get. While levels are capped normally, Feats Points are only limited by how many of the (non-repeatable) Feats you can achieve.



* In ''NetHack'', you need both "skill slots" (gained through Experience Points) and a certain number of successful uses of the item/spell in question to advance a skill.

to:

* In ''NetHack'', ''VideoGame/NetHack'', you need both "skill slots" (gained through Experience Points) and a certain number of successful uses of the item/spell in question to advance a skill.

Changed: 298

Removed: 185

Is there an issue? Send a MessageReason:
None


* Subverted in the first ''KingdomHearts''. When you deflect an attack or capitalize on an enemy's weakness, you earn tech points, and the word tech, along with the number of points flashes on the screen. However, the tech points in this game are in fact bonus experience points.
** Played straight with the link points accumulated by your dream eater allies in ''VideoGame/KingdomHearts3D'', which are used to unlock new commands and abilities on their link grids.

to:

* Subverted in the first ''KingdomHearts''. When you deflect an attack or capitalize on an enemy's weakness, you earn tech points, and the word tech, along with the number of points flashes on the screen. However, the tech points in this game are in fact bonus experience points.
** Played straight with the link
Link points accumulated by your dream eater allies in ''VideoGame/KingdomHearts3D'', which are used to unlock new commands and abilities on their link grids.
Is there an issue? Send a MessageReason:
None


** ''FinalFantasyTactics'' combines Job Points with a PointBuildSystem; the sequels changed things so that you only earn AP after a battle and the techniques are learned from your equipment, not your character class.

to:

** ''FinalFantasyTactics'' combines Job Points with a PointBuildSystem; the sequels changed things so that you only earn AP after a battle and the techniques are learned from your equipment, not your equipment when in a certain character class.
Is there an issue? Send a MessageReason:
None


** Inverted in ''VideoGame/FinalFantasyXII''; all characters receive "License Points," but only active characters receive XP.

to:

** Inverted in ''VideoGame/FinalFantasyXII''; ''VideoGame/FinalFantasyXII'' has License Points that make more spells and gear usable, which all characters receive "License Points," but only from battle (only active characters receive XP.XP).
Is there an issue? Send a MessageReason:
None


** ''FinalFantasyIX'' deployed perhaps the most complicated twist of any of them. Each character has various passive skills that can only be equipped permanently once mastered via TP accrual. Of course, once learned, they still have to ''be'' equipped, using a third set of points that provides a {{Cap}} on the number of skills you can use at one time. ''DissidiaFinalFantasy'' used a similar system; in ''IX'', you gained new skills by wearing new equipment (providing, of all things, an ''incentive'' for LevelGrinding), but in ''D:FF'' you pick them up naturally via level progression and they cost more "inventory points" to deploy when non-mastered.
* Appears in the ''{{Grandia}}'' series, with separate experience for character levels, magic, and skills.

to:

** ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' deployed perhaps the most complicated twist of any of them. Each character has various passive skills that can only be equipped permanently once mastered via TP accrual. Of course, once learned, they still have to ''be'' equipped, using a third set of points that provides a {{Cap}} on the number of skills you can use at one time. ''DissidiaFinalFantasy'' used a similar system; in ''IX'', you gained new skills by wearing new equipment (providing, of all things, an ''incentive'' for LevelGrinding), but in ''D:FF'' you pick them up naturally via level progression and they cost more "inventory points" to deploy when non-mastered.
* Appears in the ''{{Grandia}}'' ''Franchise/{{Grandia}}'' series, with separate experience for character levels, magic, and skills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Played straight with the link points accumulated by your dream eater allies in ''VideoGame/KingdomHearts3D'', which are used to unlock new commands and abilities on their link grids.
Is there an issue? Send a MessageReason:
None


** MUA doesn't give them out at every level, but has a few that can be accessed without needing to level up (such as mastering someone's training CD mission, or putting Iron Man in your team and activating the console in his lab).

to:

** MUA ''MUA'' doesn't give them out at every level, but has a few that can be accessed without needing to level up (such as mastering someone's training CD mission, or putting Iron Man in your team and activating the console in his lab).



* VideoGame/TheWorldEndsWithYou has this in that you get 'PP' pin points to level up your pins to get higher attack power, and sometimes they evolve into better more powerful pins.
* Using a type of gun in VideoGame/{{Borderlands}} (SMG, Shotgun, Pistol etc.) gives you points towards proficiency with that gun type. When you gain a proficiency level, it boosts either reload time, accuracy or power for all guns of that type, as opposed to the generic level which lets you choose new skills.

to:

* VideoGame/TheWorldEndsWithYou ''VideoGame/TheWorldEndsWithYou'' has this in that you get 'PP' pin points to level up your pins to get higher attack power, and sometimes they evolve into better more powerful pins.
* Using a type of gun in VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' (SMG, Shotgun, Pistol etc.) gives you points towards proficiency with that gun type. When you gain a proficiency level, it boosts either reload time, accuracy or power for all guns of that type, as opposed to the generic level which lets you choose new skills.



* In Deadly Sin 2, you gain one Skill Point each time you level up, but you also gain them by using Magic Node Shards and completing quests.
* {{DragonQuest}} IX and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

to:

* In Deadly ''Deadly Sin 2, 2'', you gain one Skill Point each time you level up, but you also gain them by using Magic Node Shards and completing quests.
* {{DragonQuest}} IX ''{{DragonQuest}} IX'' and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.
Is there an issue? Send a MessageReason:
None


** ''XS2'' had an annoying variation where you needed both Skill Points AND Class Points to unlock new skills.

to:

** ''XS2'' ''[=XS2=]'' had an annoying variation where you needed both Skill Points AND Class Points to unlock new skills.

Changed: 5

Removed: 58

Is there an issue? Send a MessageReason:
None






** VideoGame/TheWorldEndsWithYou has this in that you get 'PP' pin points to level up your pins to get higher attack power, and sometimes they evolve into better more powerful pins.

to:

** * VideoGame/TheWorldEndsWithYou has this in that you get 'PP' pin points to level up your pins to get higher attack power, and sometimes they evolve into better more powerful pins.




----
<<|VideoGameTropes|>>
<<|VideoGameInterfaceElements|>>

to:

\n----\n<<|VideoGameTropes|>>\n<<|VideoGameInterfaceElements|>>----
Is there an issue? Send a MessageReason:
None



to:

* {{DragonQuest}} IX and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

Added: 210

Changed: 426

Is there an issue? Send a MessageReason:
None


* Both [[BioShock BioShock]] games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

to:

* ''VideoGame/CallOfDuty'' games with the Create-a-Class system do similar: experience points go towards increasing rank and unlocking weapons, perks, and whatnot. The weapons and perks themselves have their own points systems that go towards unlocking more attachments or upgrading a perk to its Pro version.
* Both [[BioShock BioShock]] ''VideoGame/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

Top