History Main / TechPoints

2nd Aug '17 10:43:43 AM CosmicFerret
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* ''{{DragonQuest}}'' VIII, IX, and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

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* ''{{DragonQuest}}'' VIII, IX, ''VideoGame/DragonQuestVIII'', ''VideoGame/DragonQuestIX'', and the two Dragon Quest Monsters Joker ''VideoGame/DragonQuestMonsters: Joker'' games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.
20th Apr '17 11:54:13 AM Karxrida
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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrains

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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrainsterrains.
* ''VideoGame/FireEmblemHeroes'': Characters obtain new weapons and learn new skills by spending Skill Points. Each character has their own SP, which is increased by defeating enemies, leveling up, merging with duplicates, or for healers, healing allies.
5th Mar '17 8:02:26 PM nombretomado
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* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

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* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' ''VideoGame/MarvelUltimateAlliance'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
11th Dec '15 7:46:33 AM Nohbody
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* Both ''Franchise/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

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* Both ''Franchise/BioShock'' The first two ''VideoGame/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.
1st Nov '15 5:13:15 PM nombretomado
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* ''RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.

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* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.
10th Apr '15 8:21:47 PM nombretomado
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* The two ''DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.

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* The two ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.
29th Mar '15 10:14:17 PM jormis29
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* In ''LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.

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* In ''LostSoulsMUD'', ''VideoGame/LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.
28th Jan '15 6:17:33 PM StFan
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* The ''{{X-Men Legends}}'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

to:

* The ''{{X-Men Legends}}'' ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
21st Oct '14 7:18:29 PM Totema
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** ''VideoGame/FinalFantasyTacticsAdvanced'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.

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** ''VideoGame/FinalFantasyTacticsAdvanced'' ''VideoGame/FinalFantasyTacticsAdvance'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.
21st Oct '14 7:17:55 PM Totema
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Added DiffLines:

** ''VideoGame/FinalFantasyTacticsAdvanced'' uses a similar skill learning system, but instead of using an additional pool of points to equip them, they are tied to a specific grouping of skills (such as Fighter Tech or Black Magic), two of which can be assigned to any character.
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