History Main / TechPoints

19th May '18 1:44:09 AM RedScharlach
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* ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.

to:

* ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.
acquire.



*** The only ones are Underwater (useless for the most part), Enemy Skill (you get more than you can use at a time anyway), and the Master materias (which, after a '''ton''' of LevelGrinding, can be obtained in bulk by trading mastered Materia of the corresponding type, and those Materia ''do'' replicate.)

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*** The only ones are Underwater (useless for the most part), Enemy Skill (you get more than you can use at a time anyway), and the Master materias (which, after a '''ton''' of LevelGrinding, can be obtained in bulk by trading mastered Materia materia of the corresponding type, and those Materia materia ''do'' replicate.)
6th Dec '17 8:46:03 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, you gain proficiency with weapons, spells and skills by using them. You reach new ExperienceLevels (that allow you to increase your attributes) with each 10 skill points gained in any single "major" skill (tagged at the start of the game).

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* In ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls''
** Throughout much of the
series, you gain proficiency with weapons, spells and skill points toward increasing your skills by successfully using them. You reach new ExperienceLevels (that allow (For example, if you sneak around a lot, your Sneak skill will increase. Cast Destruction class spells and your Destruction skill will increase. Hit things with a sword and your Blade/Long Blade/One-Handed skill will increase. Etc.) After 10 increases of your major/minor skills (set during character creation at the beginning of the game), you will gain a CharacterLevel. This allows you to increase a few of your attributes) Attributes (Strength, Intelligence, etc.), with each 10 multipliers based on the Attributes which govern the skills you leveled up. (For example, if you increased your Heavy Armor skill points gained 5 times, you'll have a 5x multiplier for the Endurance skill which governs it.) Unfortunately, if you aren't careful to max out your multipliers and level inefficiently, you may end up experiencing EmptyLevels (which, in games with extreme LevelScaling like ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', can be ''deadly'').
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' makes some radical changes to the series' standard system for the first time. Leveling up by increasing skills remains the same, however, Attributes are removed. Instead, when you level up, you choose to give a 10 point increase to your Health, Magicka, or Fatigue. Further, ''Skyrim'' borrows the idea of "Perks" from its {{Creator/Bethesda}} sister series, VideoGame/{{Fallout}}. For every level, you may choose one Perk
in any single "major" skill (tagged at the start of the game).skill trees which will further increase your proficiency in that skill. The higher your skill score in that skill tree, the more perks you have access to select.
2nd Aug '17 10:43:43 AM CosmicFerret
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* ''{{DragonQuest}}'' VIII, IX, and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

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* ''{{DragonQuest}}'' VIII, IX, ''VideoGame/DragonQuestVIII'', ''VideoGame/DragonQuestIX'', and the two Dragon Quest Monsters Joker ''VideoGame/DragonQuestMonsters: Joker'' games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.
20th Apr '17 11:54:13 AM Karxrida
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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrains

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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrainsterrains.
* ''VideoGame/FireEmblemHeroes'': Characters obtain new weapons and learn new skills by spending Skill Points. Each character has their own SP, which is increased by defeating enemies, leveling up, merging with duplicates, or for healers, healing allies.
5th Mar '17 8:02:26 PM nombretomado
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* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

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* The ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' ''VideoGame/MarvelUltimateAlliance'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
11th Dec '15 7:46:33 AM Nohbody
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* Both ''Franchise/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.

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* Both ''Franchise/BioShock'' The first two ''VideoGame/BioShock'' games have ADAM, the [[AppliedPhlebotinum sea slug extract]] Rapture revolves around. Its main use to the player is as currency to buy new plasmids, tonics and health/EVE upgrades.
1st Nov '15 5:13:15 PM nombretomado
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* ''RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.

to:

* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.
10th Apr '15 8:21:47 PM nombretomado
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* The two ''DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.

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* The two ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' games have Atma Points, which are used to unlock skills.
29th Mar '15 10:14:17 PM jormis29
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* In ''LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.

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* In ''LostSoulsMUD'', ''VideoGame/LostSoulsMUD'', skill advancement is determined by experience gained with that skill through practice and training.
28th Jan '15 6:17:33 PM StFan
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* The ''{{X-Men Legends}}'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.

to:

* The ''{{X-Men Legends}}'' ''VideoGame/XMenLegends'' games and ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'' use the 'Distribute points at level-up' variant for skills (''Legends'' also does it for stats). It can be quite intimidating trying to distribute points for characters you haven't used in a long time. ''Ultimate Alliance'' also allows you to redistribute skill points at will.
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