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* The ''Prince of Persia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
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** Some games, like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', use piles of boulders in the same way, functioning as the cracked "wall" of a mountain.
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* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
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-->-- '''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
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-->-- '''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
VideoGame/TheSimpsonsGame.
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* ''VideoGame/MetalGearSolid'' tries to justify the trope by saying the [[BossFight boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls.
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* ''VideoGame/MetalGearSolid'' tries to justify the trope by saying the [[BossFight boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls. His men had them filled them in with plaster, but didn't have time to paint over them, so they're even easier to spot than the usual cracks.
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* The "classic" ''SpyroTheDragon'' games have these.
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* The "classic" ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games have these.
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* The various games in the ''PaperMario'' series each have their own cracked walls and a bomb-based ally with which to blow them up.
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* The various games in the ''PaperMario'' ''VideoGame/PaperMario'' series each have their own cracked walls and a bomb-based ally with which to blow them up.
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* ''VideoGame/{{Doom}}'' had [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played dead straight when the wall was set to open on damage, meaning you had to physically attack the wall to make it open.
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* ''ZombiesAteMyNeighbors'', some levels are almost completely made of these.
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* ''ZombiesAteMyNeighbors'', ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.
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* ''TheSimpsonsGame'' has cracked walls which break when Homer hits them.
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* ''TheSimpsonsGame'' ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
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* ''{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
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* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
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* These are used for SequenceBreaking in the first three {{Avernum}} games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''MetroidPrime'' games used this a lot, especially the first.
* In ''{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* The ''MetroidPrime'' games used this a lot, especially the first.
* In ''{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
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* These are used for SequenceBreaking in the first three {{Avernum}} ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The''MetroidPrime'' ''VideoGame/MetroidPrime'' games used this a lot, especially the first.
* In''{{Eversion}}'', ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* The
* In
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* ''Wild ARMS 3'' has noticeably cracked walls and Clive has bombs.
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* ''Wild ARMS 3'' ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.
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* ''{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in ''LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].
* In ''{{Day of Defeat}}'' the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in ''DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* If there's a cracked wall in ''{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* Cruelly, some cracked walls in ''LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].
* In ''{{Day of Defeat}}'' the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in ''DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* If there's a cracked wall in ''{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
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* ''{{Killer7}}'' ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in''LaMulana'' ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].
* In''{{Day of Defeat}}'' ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in''DevilMayCry ''VideoGame/DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* If there's a cracked wall in''{{Dubloon}}'', ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* Cruelly, some cracked walls in
* In
* There's a notable moment in
* If there's a cracked wall in
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* In ''{{Pokemon}} Ruby'', ''Sapphire'', and ''Emerald'' there are certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
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* In ''{{Pokemon}} Ruby'', ''Sapphire'', and ''Emerald'' there are ''VideoGaem/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
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* ''{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.
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* ''{{Heretic}}'''s ''VideoGame/{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.
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* DarkForces has them, esp in the level where you must rescue Crix Madine
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* DarkForces ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine
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* The RPG parody comic ''{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.
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* The RPG parody comic ''{{Adventurers}}'' ''Webcomic/{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.
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* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].
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* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In dungeon.''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].first.[[/note]]
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* The MetroidPrime games used this a lot, especially the first.
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* The MetroidPrime ''MetroidPrime'' games used this a lot, especially the first.
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[[quoteright:217:[[SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/BathroomBreak_6185.jpg]]]]
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* DarkForces has them, esp in the level where you must rescue Crix Madine
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* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls with glowing cracks in them, destroying them, by hitting, kicking or shooting, leads you closer to the end.
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* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].
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* The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
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* ''VideoGame/SonicHeroes'' has some of these as a minor gimmick in [[BigBoosHaunt Hang Castle]] and [[BigBoosHaunt Mystic]] [[ThatOneLevel Mansion]]. These walls can only be broken with your power character.
** The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
** The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
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* In ''LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
* ''{{Abuse}}'' also has these at times, which can be broken with any weapon.
* ''{{Abuse}}'' also has these at times, which can be broken with any weapon.
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* In ''LegendOfKay'', ''VideoGame/LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
*''{{Abuse}}'' ''VideoGame/{{Abuse}}'' also has these at times, which can be broken with any weapon.
*
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* In ''[[BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[EverythingsBetterWithSpinning drill peck.]]
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* In ''[[BanjoKazooie ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[EverythingsBetterWithSpinning drill peck.]][[ThisIsADrill Bill Drill]].
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-->--'''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
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* Goes hand in hand with the ''CastleVania'' series. In fact, when the trope doesn't pop up in an installment, fans cry foul.
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* Goes hand in hand with the ''CastleVania'' ''Franchise/{{Castlevania}}'' series. In fact, when the trope doesn't pop up in an installment, fans cry foul.
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* When playing ''Left4Dead'' as zombies, a glowing crack appears on walls that can be broken.
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* When playing ''Left4Dead'' ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls that can be broken.
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* In [[VideoGame/{{Quake}} the first]] [[VideoGame/QuakeII two]] ''{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
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* In [[VideoGame/{{Quake}} [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''{{Quake}}'' ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
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* The RPG parody comic ''{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.
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* ''{{Abuse}}'' also has these at times, which can be broken with any weapon.
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* ''{{Abuse}}'' also has these at times, which can be broken with any weapon. weapon.
* The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
* The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
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* ''DukeNukem3D'' has cracked walls you have to break with explosives.
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* ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' has cracked walls you have to break with explosives.
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* [[DefiedTrope Defied]] in the fan remake of ''QuestForGlory II''. Some of the walls of the streets of Shapier look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
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* [[DefiedTrope Defied]] in the fan remake of ''QuestForGlory II''. ''VideoGame/QuestForGloryII''. Some of the walls of the streets of Shapier Shapeir look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
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* In [[BanjoKazooie Banjo-Tooie]], cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[EverythingsBetterWithSpinning drill peck.]]
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* In [[BanjoKazooie Banjo-Tooie]], ''[[BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[EverythingsBetterWithSpinning drill peck.]]
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* In ''BatmanArkhamAsylum'', removable walls -- as well as being explicitly marked in Detective Vision -- are visibly cracked and holed to normal vision.
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* In ''BatmanArkhamAsylum'', ''VideoGame/BatmanArkhamAsylum'', removable walls -- as well as being explicitly marked in Detective Vision -- are visibly cracked and holed to normal vision.
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* ''MetalGearSolid'' tries to justify the trope by saying the [[BossFight boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls.
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* ''MetalGearSolid'' ''VideoGame/MetalGearSolid'' tries to justify the trope by saying the [[BossFight boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls.
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* In some ''DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
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* In some ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
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* In ''FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.
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* In ''FinalFantasyIX'', ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.
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** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones, and tapping with your sword saves you a bomb.
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** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones, and tapping with your sword saves you a bomb.ones.