History Main / SuspiciouslyCrackedWall

26th Aug '15 7:28:28 AM Cryoclaste
Is there an issue? Send a Message


* The "classic" ''SpyroTheDragon'' games have these.

to:

* The "classic" ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games have these.



* The various games in the ''PaperMario'' series each have their own cracked walls and a bomb-based ally with which to blow them up.

to:

* The various games in the ''PaperMario'' ''VideoGame/PaperMario'' series each have their own cracked walls and a bomb-based ally with which to blow them up.
20th Feb '15 11:09:00 AM Slave
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Doom}}'' had [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played dead straight when the wall was set to open on damage, meaning you had to physically attack the wall to make it open.
6th Feb '15 7:26:07 AM Prfnoff
Is there an issue? Send a Message


* ''ZombiesAteMyNeighbors'', some levels are almost completely made of these.

to:

* ''ZombiesAteMyNeighbors'', ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.



* ''TheSimpsonsGame'' has cracked walls which break when Homer hits them.

to:

* ''TheSimpsonsGame'' ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.



* ''{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].

to:

* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].



* These are used for SequenceBreaking in the first three {{Avernum}} games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''MetroidPrime'' games used this a lot, especially the first.
* In ''{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.

to:

* These are used for SequenceBreaking in the first three {{Avernum}} ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* The ''MetroidPrime'' ''VideoGame/MetroidPrime'' games used this a lot, especially the first.
* In ''{{Eversion}}'', ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.



* ''Wild ARMS 3'' has noticeably cracked walls and Clive has bombs.

to:

* ''Wild ARMS 3'' ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.



* ''{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in ''LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].
* In ''{{Day of Defeat}}'' the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in ''DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* If there's a cracked wall in ''{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.

to:

* ''{{Killer7}}'' ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* Cruelly, some cracked walls in ''LaMulana'' ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].
* In ''{{Day of Defeat}}'' ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in ''DevilMayCry ''VideoGame/DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* If there's a cracked wall in ''{{Dubloon}}'', ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.



* In ''{{Pokemon}} Ruby'', ''Sapphire'', and ''Emerald'' there are certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.

to:

* In ''{{Pokemon}} Ruby'', ''Sapphire'', and ''Emerald'' there are ''VideoGaem/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.



* ''{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.

to:

* ''{{Heretic}}'''s ''VideoGame/{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.



* DarkForces has them, esp in the level where you must rescue Crix Madine

to:

* DarkForces ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine



* The RPG parody comic ''{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.

to:

* The RPG parody comic ''{{Adventurers}}'' ''Webcomic/{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.
3rd Feb '15 7:09:59 PM WillKeaton
Is there an issue? Send a Message


* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].

to:

* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In dungeon.''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].first.[[/note]]
3rd Feb '15 7:09:30 PM WillKeaton
Is there an issue? Send a Message


* The MetroidPrime games used this a lot, especially the first.

to:

* The MetroidPrime ''MetroidPrime'' games used this a lot, especially the first.
6th Jan '15 9:52:26 PM KamenRiderOokalf
Is there an issue? Send a Message


[[quoteright:217:[[SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/BathroomBreak_6185.jpg]]]]

to:

[[quoteright:217:[[SilentHill4 [[quoteright:217:[[VideoGame/SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/BathroomBreak_6185.jpg]]]]
22nd Dec '14 11:27:01 AM Browncoat42
Is there an issue? Send a Message

Added DiffLines:

* DarkForces has them, esp in the level where you must rescue Crix Madine
26th Sep '14 7:10:53 AM HeaG
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls with glowing cracks in them, destroying them, by hitting, kicking or shooting, leads you closer to the end.
22nd Sep '14 1:03:40 AM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first[[/note]].
13th Aug '14 8:37:21 PM k.lynch96
Is there an issue? Send a Message
This list shows the last 10 events of 55. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SuspiciouslyCrackedWall