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* The free speech synthesis program [=ReadPlease=] 2003. The current voice is associated with the speaker's portrait. Don't click on the portrait.

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* The free speech synthesis program [=ReadPlease=] 2003. The current voice is associated with the speaker's portrait. Don't Hovering the mouse on the portrait brings up a tooltip that says "Please do not click on face", and clicking on it results in the portrait.selected voice complaining about the user clicking on their face.
--> Ouch! That hurt. This is [voice], speaking, and I would appreciate it if you don't click on my face again. You have clicked on my face [n] times. I have been talking it over with the others in here, and they don't much like it either.
--> Ouch! I told you before, that really hurts. I have already asked you [n] times to stop clicking on my face. How would you like it if someone kept clicking on your face? It is bad enough that we are all trapped inside your computer. I will not ask you again. Thank you very much.
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In games that have units vocally acknowledge when you select them, clicking too often can make them annoyed/sarcastic. Although a few games had used this trope [[OlderThanTheyThink earlier]], Creator/BlizzardEntertainment is best known for using it in ''VideoGame/WarcraftOrcsAndHumans'' (the TropeNamer) and making it a standard feature of all their games; it has since spread to other companies and is now almost considered a mandatory feature for any RealTimeStrategy game. Because of the inherent nature of this trope, it is always a case of BreakingTheFourthWall.

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In games that have units vocally acknowledge when you select them, clicking too often can make them annoyed/sarcastic.annoyed or sarcastic, or both. Although a few games had used this trope [[OlderThanTheyThink earlier]], Creator/BlizzardEntertainment is best known for using it in ''VideoGame/WarcraftOrcsAndHumans'' (the TropeNamer) and making it a standard feature of all their games; it has since spread to other companies and is now almost considered a mandatory feature for any RealTimeStrategy game. Because of the inherent nature of this trope, it is always a case of BreakingTheFourthWall.
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* In the Living Books version of the ''WesternAnimation/{{Arthur}}'' novel ''Arthur's Computer Adventure'', there is a lamp that gets irritated at you for clicking on it.

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* In the Living Books version of the ''WesternAnimation/{{Arthur}}'' novel ''Arthur's Computer Adventure'', there is a lamp that gets irritated at you for clicking on it. If you click too many times, it'll leave in a huff.

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* Creator/BlizzardEntertainment, after [[TropeCodifier codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The {{Trope Namer|s}} is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]
** Referenced in ''[=StarCraft=] Brood War'', with Artanis's "Stop poking me! What do I look like, an orc?", and with the Protoss Observer transmitting Neil Armstrong's famous "A small step for a man..." interrupted midway by "Stop poking me!" said by an orc over the radio.

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* Creator/BlizzardEntertainment, after [[TropeCodifier codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' ''Franchise/StarCraft'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The {{Trope Namer|s}} is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]
** Referenced in ''[=StarCraft=] ''VideoGame/StarCraftI: Brood War'', with Artanis's "Stop poking me! What do I look like, an orc?", and with the Protoss Observer transmitting Neil Armstrong's famous "A small step for a man..." interrupted midway by "Stop poking me!" said by an orc over the radio.



** The Valkyries in ''VideoGame/{{Starcraft}}'' provided a ShoutOut to Film/YoungFrankenstein.
** ''VideoGame/WarcraftOrcsAndHumans''[='=]s Human Footman class would quip "Why do you keep touching me?" while ''VideoGame/WarcraftII'''s would quip "Are you still touching me?" The former of which was used in the [[BuffySpeak disco-y]] hidden music track on the expansion CD.

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** The Valkyries in ''VideoGame/{{Starcraft}}'' provided ''Franchise/StarCraft'' provide a ShoutOut to Film/YoungFrankenstein.
''Film/YoungFrankenstein''.
** ''VideoGame/WarcraftOrcsAndHumans''[='=]s Human Footman class would quip "Why do you keep touching me?" while ''VideoGame/WarcraftII'''s ''VideoGame/{{Warcraft}} II'''s would quip "Are you still touching me?" The former of which was used in the [[BuffySpeak disco-y]] hidden music track on the expansion CD.



** The ''VideoGame/{{Starcraft}}'' critters do it better: Click them enough and [[https://www.youtube.com/watch?v=BZB9TUHG-fw they explode]] in a ''nuclear explosion''. It doesn't do any damage to other units, but can potentially scare the heck out of another person in casual multiplayer.
*** ''VideoGame/WarcraftIII'' takes the poking further by having various ''Film/MontyPythonAndTheHolyGrail'' jokes being said among the human units, and veiled pokes at the ChurchOfHappyology among the Scourge's more intelligible units. Also, several rare/unique units have some ''massively long'' "annoyed" quotes. The Pit Lord gets even more egregious with line with him publicly coming out to his girlfriend as a demon over a daytime talk show.
** The Thor unit in ''VideoGame/StarcraftII'' combines a fourth wall break with a ShoutOut, [[Film/{{Predator}} "I am here, click me!"]]

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** The ''VideoGame/{{Starcraft}}'' ''Franchise/StarCraft'' critters do it better: Click them enough and [[https://www.youtube.com/watch?v=BZB9TUHG-fw they explode]] in a ''nuclear explosion''. It doesn't do any damage to other units, but can potentially scare the heck out of another person in casual multiplayer.
*** ''VideoGame/WarcraftIII'' ''VideoGame/{{Warcraft}} III'' takes the poking further by having various ''Film/MontyPythonAndTheHolyGrail'' jokes being said among the human units, and veiled pokes at the ChurchOfHappyology among the Scourge's more intelligible units. Also, several rare/unique units have some ''massively long'' "annoyed" quotes. The Pit Lord gets even more egregious with line with him publicly coming out to his girlfriend as a demon over a daytime talk show.
** The Thor unit in ''VideoGame/StarcraftII'' ''VideoGame/StarCraftII'' combines a fourth wall break with a ShoutOut, [[Film/{{Predator}} "I am here, click me!"]]



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Foxy's trigger is staring at the bed for 15 seconds, not honking Freddy.


* Honking the Freddy Plush's nose too many times in ''VideoGame/FiveNightsAtFreddys4'' will set Foxy off.

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* In the ''VideoGame/WorldOfAssassinationTrilogy'', Much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out, or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap. Impressive, as there are multiple spoken languages across the games, with various British English, American English, Mexican-Spanish, Colombian Spanish, Indian, and Chinese voice actors with different accents, colloquialisms, and dialects specific to their respective levels, Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog so they wouldn't replace his voice with generic dialog.

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* In the ''VideoGame/WorldOfAssassinationTrilogy'', The ''VideoGame/WorldOfAssassinationTrilogy'':
**
Much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out, or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap. Impressive, as there are multiple spoken languages across the games, with various British English, American English, Mexican-Spanish, Colombian Spanish, Indian, and Chinese voice actors with different accents, colloquialisms, and dialects specific to their respective levels, Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog so they wouldn't replace his voice with generic dialog.dialog.
** In ''VideoGame/Hitman3[='s=]'' Mendoza level, 47 can interact with Diana and one of the targets, Tamara Vidal, using his Tobias Rieper alias. The more times he talks to them, the more suspicious Tamara becomes, and the more Diana will try to shoo him away. Eventually, Tamara becomes fed up and [[spoiler:leads 47 into a trap with five bodyguards ready to kill him, as she's figured out his true identity. This is actually an opportunity to assassinate Vidal (along with the five bodyguards) as the room they're in has no civilians and 47 must kill everyone in the room, leaving no witnesses]].
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** Easier to miss, if you right click on Dunkin at Feldepost's Inn in Beregost he will straightly shout "Hey don't click me! I don't want any trouble!"
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* In ''Videogame/GodOfWarRagnarok'', ringing the bell to summon Ratatoskr while he's already there will have him first tell you that he's already there. Ringing the bell even more will get increasingly frustrated dialog until he angrily snaps at you, at which point his dialog will loop.

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* In ''VideoGame/MarioVsDonkeyKong 2: March of the Minis'', repeatedly closing the DS to put it in sleep mode will make Mario stop saying things like 'I love-a this game!' and 'Bye bye!' and start shouting 'Hey, come back here!'. Keep doing it and he'll despairingly cry 'Not again!'



* ''VideoGame/MarioVsDonkeyKong 2'': Closing the DS repeatedly will make Mario say "Hey, come back here!". Do it enough times and he gives a frustrated-sounding "Not again!".

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* In ''VideoGame/MarioVsDonkeyKong 2'': Closing 2: March of the DS Minis'', repeatedly closing the DS to put it in sleep mode will make Mario say "Hey, stop saying things like 'I love-a this game!' and 'Bye bye!' and start shouting 'Hey, come back here!". Do here!'. Keep doing it enough times and he gives a frustrated-sounding "Not again!".he'll despairingly cry 'Not again!'



** In ''VideoGame/{{Earthbound}}'', there's an NPC in the Twoson hotel who will pay you to leave him alone if you talk to him enough.

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** In ''VideoGame/{{Earthbound}}'', ''VideoGame/Earthbound1994'', there's an NPC in the Twoson hotel who will pay you to leave him alone if you talk to him enough.
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[[folder:Platform game]]
* ''VideoGame/KirbysReturnToDreamlandDeluxe'': If you speak to Magolor too many times in a row, he starts urging you to stop wasting time and go back to your quest.
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* In the ''VideoGame/WorldOfAssassinationTrilogy'', much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out, or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap most of the time. Impressive, as there are multiple spoken languages in the trilogy, with varying British English, American English, Rioplatense-Spanish, Indian, and Chinese voice actors with different accents and dialects, their own colloquialisms, and lines specific to the language. Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog so they wouldn't replace it with generic dialog.

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* In the ''VideoGame/WorldOfAssassinationTrilogy'', much Much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out, or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap most of the time. trap. Impressive, as there are multiple spoken languages in across the trilogy, games, with varying various British English, American English, Rioplatense-Spanish, Mexican-Spanish, Colombian Spanish, Indian, and Chinese voice actors with different accents and dialects, their own accents, colloquialisms, and lines dialects specific to the language. their respective levels, Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog so they wouldn't replace it his voice with generic dialog.
Is there an issue? Send a MessageReason:
None


* In the ''VideoGame/WorldOfAssassinationTrilogy'', much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap most of the time. An impressive feat too, as there are lines in various accents and dialects too (British English, American English, Rioplatense-Spanish, Indian, and Chinese), each language with their own set of voice actors, colloquialisms and lines. Generally speaking, the only time the voices don't match up with the intended voice of the NPC is with Elusive Targets, as they often reuse generic lines from what closest matches their voice. Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog.

to:

* In the ''VideoGame/WorldOfAssassinationTrilogy'', much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out out, or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap most of the time. An impressive feat too, Impressive, as there are lines multiple spoken languages in various accents and dialects too (British the trilogy, with varying British English, American English, Rioplatense-Spanish, Indian, and Chinese), each language Chinese voice actors with different accents and dialects, their own set of voice actors, colloquialisms colloquialisms, and lines. Generally speaking, the only time the voices don't match up with the intended voice of the NPC is with Elusive Targets, as they often reuse generic lines from what closest matches their voice. specific to the language. Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog so they wouldn't replace it with generic dialog.
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[[folder:Stealth-Based Game]]
* In the ''VideoGame/WorldOfAssassinationTrilogy'', much of the dialog for doing weird things in front of civilians and guards (such as bumping into them, knocking them out or pointing a gun at them) is quite varied, to the point that it avoids falling into the WelcomeToCorneria trap most of the time. An impressive feat too, as there are lines in various accents and dialects too (British English, American English, Rioplatense-Spanish, Indian, and Chinese), each language with their own set of voice actors, colloquialisms and lines. Generally speaking, the only time the voices don't match up with the intended voice of the NPC is with Elusive Targets, as they often reuse generic lines from what closest matches their voice. Notably, in "The Undying/ Returns", which features Creator/SeanBean, the developers went out of their way to record this kind of extra dialog.
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* The weather app YoWindow has this as one if its Easter Eggs. The weather "map" is an interactive view of a farmhouse, with surrounding fields, barn, dirt road, etc. Usually grazing in the field is either a cow or a horse. When you roll your pointer over the animal once, it tells you its name. Roll over it again, and it will tell you "Cows/horses do ''not'' fly." If you click on it, the animal will hover in the air. The more times you click on it, the higher it will go. When you move your pointer to click on it while in mid-air, it repeatedly asks you to stop what you're doing and return it to solid ground.

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* The weather app YoWindow has this as one if of its Easter Eggs. The weather "map" is an interactive view of a farmhouse, with surrounding fields, barn, dirt road, etc. Usually grazing in the field is either a cow or a horse. When you roll your pointer over the animal once, it tells you its name. Roll over it again, and it will tell you "Cows/horses do ''not'' fly." If you click on it, the animal will hover in the air. The more times you click on it, the higher it will go. When you move your pointer to click on it while in mid-air, it repeatedly asks you to stop what you're doing and return it to solid ground.

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If Mega Man Star Force counts...


* Creator/BlizzardEntertainment, after [[TropeMakers codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The {{Trope Namer|s}} is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]

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* Creator/BlizzardEntertainment, after [[TropeMakers [[TropeCodifier codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The {{Trope Namer|s}} is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]



* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'', if you talk to Arikado enough times after fighting Graham, he will get angry with you and change his dialogue to "GO NOW!".

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* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'', ''VideoGame/CastlevaniaAriaOfSorrow'', if you talk to Arikado enough times after fighting Graham, he will get angry with you and change his dialogue to "GO NOW!".



* ''VideoGame/OneStepFromEden'': The Shopkeeper, when poked in the shop screen has different things to say depending on which version is selling things. The basic version says things happily:
--> I'm... not for sale.\\
Yes.\\
No.\\
Poke



* ''VideoGame/SpaceQuest IV''[[note]]which, incidentally, was published about three years before ''Warcraft: Orcs and Humans''[[/note]] has an interesting example. If you ask a character the same question three times in a row, you get the following:

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* ''VideoGame/SpaceQuest IV''[[note]]which, ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers''[[note]]which, incidentally, was published about three years before ''Warcraft: Orcs and Humans''[[/note]] has an interesting example. If you ask a character the same question three times in a row, you get the following:



** The first time you meet [[ThoseTwoGuys Bud and Lou]] in ''VideoGame/{{Mother 3}}'', Lou will ask you to [[LeaningOnTheFourthWall "stop pressing that thing"]], but, of course, you have to keep doing it if you want to get out of the dialogue window.

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** The first time you meet [[ThoseTwoGuys Bud and Lou]] in ''VideoGame/{{Mother 3}}'', ''VideoGame/Mother3'', Lou will ask you to [[LeaningOnTheFourthWall "stop pressing that thing"]], but, of course, you have to keep doing it if you want to get out of the dialogue window.



---> '''Edér:''' This is why you were traveling alone.
---> '''Pallegina:''' Do you think if you click on me enough, I'll lay an egg? Sorry to disappoint you.

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---> '''Edér:''' This is why you were traveling alone.
--->
alone.\\
'''Pallegina:''' Do you think if you click on me enough, I'll lay an egg? Sorry to disappoint you.



-->"This isn't social media."
-->"Are you just lonely?"

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-->"This isn't social media."
-->"Are
"\\
"Are
you just lonely?"
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* Creator/BlizzardEntertainment, after [[TropeMaker codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The TropeNamer is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]

to:

* Creator/BlizzardEntertainment, after [[TropeMaker [[TropeMakers codifying this]], raised it to an art form. ''VideoGame/{{Starcraft}}'' and all ''VideoGame/{{Warcraft}}'' games (including ''VideoGame/WorldOfWarcraft'') have characters getting angry, doing comedy routines, or just providing additional insight into their characters. The TropeNamer {{Trope Namer|s}} is the original ''Warcraft'' orc's [[https://www.youtube.com/watch?v=by8AZX9dyiw "Stop poking me!"]]
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** "In case you haven't noticed, THERE'S A FUCKING WAR GOING ON OVER HERE!!!"

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** "In "''In case you haven't noticed, THERE'S A FUCKING WAR GOING ON OVER HERE!!!"HERE!!!''"
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In games that have units vocally acknowledge when you select them, clicking too often can make them annoyed/sarcastic. Although a few games had used this trope [[OlderThanTheyThink earlier]], Creator/BlizzardEntertainment is best known for using it in ''VideoGame/WarcraftOrcsAndHumans'' (the TropeNamer) and making it a standard feature of all their games; it has since spread to other companies and is now almost considered a mandatory feature for any RealTimeStrategy game. BreakingTheFourthWall is optional, but usually adds to the fun.

to:

In games that have units vocally acknowledge when you select them, clicking too often can make them annoyed/sarcastic. Although a few games had used this trope [[OlderThanTheyThink earlier]], Creator/BlizzardEntertainment is best known for using it in ''VideoGame/WarcraftOrcsAndHumans'' (the TropeNamer) and making it a standard feature of all their games; it has since spread to other companies and is now almost considered a mandatory feature for any RealTimeStrategy game. BreakingTheFourthWall is optional, but usually adds to Because of the fun.
inherent nature of this trope, it is always a case of BreakingTheFourthWall.
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* In the second through fifth ''VideoGame/{{Disgaea}}'' games, you can occasionally find friendly [=NPCs=] in Item World provide various services. If you talk to some of them too many times, they'll get annoyed and fight you, which may or may not let you reap some additional benefits by defeating them. The friendly-[=NPCs=]-turned-bosses tend to be quite powerful relative to the enemies of the Item World you're in; depending on the game, this may trap you in an unescapable battle, costing you your hard-earned progress!

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* In the second through fifth ''VideoGame/{{Disgaea}}'' games, you can occasionally find friendly [=NPCs=] in Item World provide various services. If you talk to some of them too many times, they'll get annoyed and fight you, which may or may not let you reap some additional benefits by defeating them. The friendly-[=NPCs=]-turned-bosses tend to be quite powerful relative to the enemies of the Item World you're in; depending on the game, this may trap you in an unescapable battle, battle as well, costing you your hard-earned progress!
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* In the second through fifth ''VideoGame/{{Disgaea}}'' games, you can occasionally find friendly [=NPCs=] in Item World provide various services. If you talk to some of them too many times, they'll get annoyed and fight you, which may or may not let you reap some additional benefits by defeating them.

to:

* In the second through fifth ''VideoGame/{{Disgaea}}'' games, you can occasionally find friendly [=NPCs=] in Item World provide various services. If you talk to some of them too many times, they'll get annoyed and fight you, which may or may not let you reap some additional benefits by defeating them. The friendly-[=NPCs=]-turned-bosses tend to be quite powerful relative to the enemies of the Item World you're in; depending on the game, this may trap you in an unescapable battle, costing you your hard-earned progress!
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* ''VideoGame/EndlessSpace2'': Making excessive offers on the diplomacy screen will result in some of these. Here are some from Jenestra of the Lumeris {{TheSyndicate}} Syndicate.

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* ''VideoGame/EndlessSpace2'': Making excessive offers on the diplomacy screen will result in some of these. Here are some from Jenestra of the Lumeris {{TheSyndicate}} Syndicate.[[TheSyndicate Syndicate]].
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* ''VideoGame/EndlessSpace2'': Making excessive offers on the diplomacy screen will result in some of these. Here are some from Jenestra of the Lumeris {{TheSyndicate}} Syndicate.
-->"This isn't social media."
-->"Are you just lonely?"


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** The ''VideoGame/TotalWarWarhammer'' trilogy has a wide variety of these whenever you select an enemy on the campaign map, with Lizardmen spouting BlackSpeech. Notable is this standard Skaven response:
-->"No-no! NEED my [[FantasticDrug warp-token stash]]!"
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* ''VideoGame/MarioVsDonkeyKong 2'': Closing the DS repeatedly will make Mario say "Hey, come back here!". Do it enough times and he gives a frustrated-sounding "Not again!".

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* ''VideoGame/{{Civilization}} V'': Chatting to another leader enough times in a turn will prompt a response, which for leaders who dislike you will be something like "I wonder if you have anything better to do than talk to me all the time. Although I suspect you don't."



* ''VideoGame/LeagueOfLegends'' has Mordekaiser, who has one of his sound clips while moving as [[BreakingTheFourthWall "You only need to click once, fool!"]]

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* ''VideoGame/LeagueOfLegends'' has the original version of Mordekaiser, who has had one of his sound clips while moving as [[BreakingTheFourthWall "You only need to click once, fool!"]]
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* Richard Gray is a character in both the ''VideoGame/GrimTales'' and ''VideoGame/DetectivesUnited'' series of {{hidden object game}}s. He is a ghost bound into his own skull, which appears on the inventory bar. Clicking on the skull when it's lit up and dancing causes Richard to provide some helpful advice as well as some fun snark. Clicking on the skull when it's silent will often garner a reaction along these lines, sometimes with the exact phrase.
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* In ''VideoGame/LamplightCity'', during the game's Prologue chapter, it is possible to make Detective Fordham ring the counter bell in the flower shop several times after already having used it to summon Mrs. Hanbrook. Mrs. Hanbrook will get increasingly annoyed by Fordham's repeated use of the bell the more he does it, eventually culminating in her letting out a scream of frustration. Fordham's partner, Detective Leger, though amused by his friend's antics, will step in and tell him to give it a rest at this point.

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-->'''Warden (Aggressive):''' Can I get you a ladder... so you can get off my back?!

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-->'''Warden --->'''Warden (Aggressive):''' Can I get you a ladder... so you can get off my back?!back?!
** In ''VideoGame/DragonAgeII'', [[PlayerCharacter Hawke]] will get irritated and snap at the player if they click on him/her too many times. (This is only present in the PC version, however, as console players don't have the option.)



* ''VideoGame/PillarsOfEternity'' has them when you rapidly click the character portraits of anyone besides the Watcher (the main character). Each character has multiple lines, and most are even in-universe pokings by the Watcher, though Pallegina breaks the fourth wall once.

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* ''VideoGame/PillarsOfEternity'' has them when you rapidly click the character portraits of anyone besides the Watcher (the main character). Each character has multiple lines, and most are even in-universe pokings pokes by the Watcher, though Pallegina breaks the fourth wall once.



* ''VideoGame/AzurLane'' gives each ship girl her own reaction lines if you "touch" her. Some will get upset about it, while the blatantly {{Yandere}} Taihou demands that you touch her more often (and never touch anybody else)...or else.

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* ''VideoGame/AzurLane'' gives each ship girl her own reaction lines if you "touch" her. Some will get upset about it, while the blatantly {{Yandere}} Taihou demands that you touch her more often (and never touch anybody else)... or else.



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[[caption-width-right:350:To not lose against the terrorists, don't poke your units.\\

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[[caption-width-right:350:To not lose win against the terrorists, don't poke your units.\\
Willbyr MOD

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[[caption-width-right:350:To not lose against the terrorists, don't poke your units.]]
[[caption-width-right:350:[[http://skunk-works.deviantart.com/art/Command-and-Conquer-Blues-49287105 Image]] by [[http://skunk-works.deviantart.com Skunk-Works]]. Used with permission.]]

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[[caption-width-right:350:To not lose against the terrorists, don't poke your units.]]
[[caption-width-right:350:[[http://skunk-works.
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[-[[http://skunk-works.
deviantart.com/art/Command-and-Conquer-Blues-49287105 Image]] by [[http://skunk-works.deviantart.com Skunk-Works]]. Used with permission.]]
-]]]



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** "Ignoring the kommandant! He appears to be the victim of some sort of enemy nerve gas!"

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