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* Another variant can be seen in {{VideoGame/Unreal}}, in [[TheOneWith the level with]] the Warlord boss. However, instead of stalactites trying to kill you, you have a single one that is conveniently placed just over the boss itself. Shooting it makes it fall on the boss to [[AnticlimaxBoss outright kill it]]. Unless, of course, [[TooStupidToLive you were standing right below the stalactite when you shot it]].
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* A version of this appears in first {{HarryPotterr}} game (at least on the PC). Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.
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* Some ''[[TheLegendOfZelda Zelda]]'' games. Most frustrating in ''OcarinaOfTime'', where they tend to be way up where you can't really see them.
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* ''{{Braid}}'' features one in the final level, which could've been used to jump up to where the princess is. [[spoiler:She herself was trying to drop it on you]]. Also, if you [[spoiler:get all the stars]], you ''can'' use it to get up there.
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In platform video games, completely inanimate objects in the ceiling seem to know when a player is approaching and fall down accordingly. And only the player because the scenery just don't care about the enemies somehow.
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In platform video games, completely inanimate objects in the ceiling seem to know when a player is approaching and fall down accordingly. And only the player because the scenery just don't doesn't care about the enemies somehow.
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* Partially averted in DragonquestVIII where the icicles in the Snow cavern will fall right behind you. They're actually required to complete a puzzle in order to navigate the grotto.
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* ''CrystalCaves''
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* ''CrystalCaves''''CrystalCaves''. But only some of the stalactites fall with that characteristic "paouwh" sound.
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<<|VideoGameTropes|>>
<<|VideoGameDifficultyTropes|>>
<<|VideoGameTropes|>>
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<<|VideoGameTropes|>>
<<|VideoGameDifficultyTropes|>>
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* Chandeliers
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* Chandeliers[[FallingChandelierOfDoom Chandeliers]]
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* All over the place in world 3 of NewSuperMarioBrosWii. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
* Found in the level 'Forty Below Fridge' in WarioLand 4.
* Found in the level 'Forty Below Fridge' in WarioLand 4.
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* All over the place in world 3 of NewSuperMarioBrosWii.''NewSuperMarioBrosWii''. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
* Found in the level 'Forty Below Fridge' inWarioLand 4.''WarioLand 4''.
* Found in the level 'Forty Below Fridge' in
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* In the Wilderness levels of LittleBigPlanet- These actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
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* In the Wilderness levels of LittleBigPlanet- ''LittleBigPlanet''- These actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
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* The SNES "Aladdin" game had tons of these on later levels.
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* The SNES "Aladdin" ''Disney/{{Aladdin}}'' game had tons of these on later levels.
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* Bloblonia is full of them in the Wii version of ''{{a boy and his blob}}.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely imprevious to everything from enemies to [[SuperDrowningSkills water.]]
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* Bloblonia is full of them in the Wii version of ''{{a boy and his blob}}.''ABoyAndHisBlob.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely imprevious impervious to everything from enemies to [[SuperDrowningSkills [[SuperNotDrowningSkills water.]]
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* The first ''DuckTales'' NES game had some in Himalayas.
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* The first ''DuckTales'' ''[[DuckTalesNESGames DuckTales]]'' NES game had some in Himalayas.
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* The first DuckTales NES game had some in Himalayas.
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* The first DuckTales ''DuckTales'' NES game had some in Himalayas.
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* These can be found in level 4 of ''{{Battletoads}}.
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* These can be found in level 4 of ''{{Battletoads}}.''{{Battletoads}}''.
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Notice: In RealLife, falling icicles kill tens of people each year.
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Notice: In RealLife, falling icicles kill tens of people each year.
year although it's the mass of the upper part of the icicle, not the pointy end that's lethal.
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Chandelier doesn\'t try to fall on you.
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* In ''YouHaveToBurnTheRope'', ''you'' have to drop one.
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!!Examples of malevolent coconuts:
* ''{{Kirby}}'' games have explosive coconuts which fall when being under them.
* ''Linus Spacehead'' has got bouncing coconuts (brown for some reason) which fall when approached.
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* ''IWannaBeTheGuy'' has [[{{understatement}} quite a few of them]]. After a while, you learn not to bat an eye when spikes fall diagonally, sideways, or even upwards and start chasing you around the screen. In one case, there is a rocket powered spike. This game also features malevolent stalactites, malevolent ceilings, [[EverythingTryingToKillYou malevolent apples]], ...
** [[CompletelyMissingThePoint They're really more like giant cherries]]...
*** [[RunningGag Delicious Fruit.]]
** [[CompletelyMissingThePoint They're really more like giant cherries]]...
*** [[RunningGag Delicious Fruit.]]
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* ''IWannaBeTheGuy'' has [[{{understatement}} quite a few of them]]. After a while, you learn not to bat an eye when spikes fall diagonally, sideways, or even upwards and start chasing you around the screen. In one case, there is a rocket powered spike. This game also features malevolent stalactites, malevolent ceilings, [[EverythingTryingToKillYou malevolent apples]], ...
** [[CompletelyMissingThePoint They're really more like giant cherries]]...
*** [[RunningGag Delicious Fruit.]]fruit]], ...
** [[CompletelyMissingThePoint They're really more like giant cherries]]...
*** [[RunningGag Delicious Fruit.]]
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*[[TheElderScrollsFour Oblivion]] has traps where either the floor descends and spikes pop up through holes, or where the Floor Rises to impale the Player on ceiling-mounted spikes.
** This is particularly evil because in one Ruin you have to rise up to the ceiling in order to press a button to advance further...
** This is particularly evil because in one Ruin you have to rise up to the ceiling in order to press a button to advance further...
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Tomb Raider
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* Plenty of these in the Nepal level of ''TombRaider Legend'', but [[JustifiedTrope justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
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* These can be found in level 4 of ''{{Battletoads}}.
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* In ''YouHaveToBurnTheRope'', ''you'' have to drop one.
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* One un-common type of traps in ''{{Game/Jumper}}'' series are falling spikes. A memorable instance is at the end of 6-3 in ''Jumper Two''.
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* In ''{{Purple}}'', you can meet a handful of these in World 5.
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* Stages 1-2 and 4-3 in ''{{Purple}}''. Each features one somewhere.
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* A handful of these can be found in ice levels of ''{{Kirby}}'s dreamland 3''.
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* A handful of these can be found in ice levels of ''{{Kirby}}'s dreamland Dreamland 3''.
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* A handful of these can be found in ice levels of ''{{Kirby}}'s dreamland 3''.
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!!Examples of malevolent chandeliers:
* Some ''{{Castlevania}}'' games have them.
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* Some ''{{Castlevania}}'' games have them.
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** Daytime Holoska stage in ''SonicUnleashed'' has a few of those icicles.
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** [[CompletelyMissingThePoint They're really more like giant cherries]]
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** [[CompletelyMissingThePoint They're really more like giant cherries]]cherries]]...
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** [[CompletelyMissingThePoint They're really more like giant cherries]]
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** The ones in the NES Double Dragon fell randomly, not timed to fall when you got near. These don't count as "stalactite spite".
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<<|Sublime Rhyme|>>
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<<|Sublime Rhyme|>>
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* One of the traps in the snow-themed stages of ''Oh No! More {{Lemmings}}''.