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* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.

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* High-Explosive shells in ''WorldOfTanks'' ''MultiTrackDriftingWorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.
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* Explosive weapons in ''VideoGame/{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.

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* Explosive weapons in ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.
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* ''Franchise/{{Halo}}'' series has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' gameplay.

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* The ''Franchise/{{Halo}}'' series has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, ''VideoGame/{{Halo 4}}''[='s=] version of the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' series's gameplay.
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* Explosive weapons in ''{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.

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* Explosive weapons in ''{{X-COM}}'' ''VideoGame/{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.



** Similarly, ''EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]].

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** Similarly, ''EmpireEarth'' * ''VideoGame/EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]].
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[[caption-width-right:300:Attack ''areas'', not targets.]]
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* ''SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[Franchise/{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.

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* ''SuperSmashBros'': ''VideoGame/SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[Franchise/{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
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** ''VideoGame/{{FreeCiv}}'' has [[NukeEm Nuclear (missile) units]]. It may be [[InfinityPlusOneSword very expensive and require much research on the]] {{Tech Tree}} but its attack destroys all units within a 3x3 radius. It is most often used to clear out cities containing large numbers of defending units, but becomes even more legendary when [[CrowningMomentOfAwesome they can nuke up to 4 cities with one blast]], provided you detonate the nuke between the 4 cities and those cities are all located within a 3x3 area. To discourage [[ILoveNuclearPower liberal use of nukes]], [[VideoGameCrueltyPunishment nuclear winter will start if enough of the world has been hit by nukes]]. Its only weakness is that if your enemies have SDI defense buildings or [[CoolBoat AEGIS cruiser4s]] near your intended detonation sites, in which case your nuclear unit is shot down and disappears into thin air.
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** * ''VideoGame/{{FreeCiv}}'' has [[NukeEm Nuclear (missile) units]]. It may be [[InfinityPlusOneSword very expensive and require much research on the]] {{Tech Tree}} but its attack destroys all units within a 3x3 radius. It is most often used to clear out cities containing large numbers of defending units, but becomes even more legendary when [[CrowningMomentOfAwesome they can nuke up to 4 cities with one blast]], provided you detonate the nuke between the 4 cities and those cities are all located within a 3x3 area. To discourage [[ILoveNuclearPower liberal use of nukes]], [[VideoGameCrueltyPunishment nuclear winter will start if enough of the world has been hit by nukes]]. Its only weakness is that if your enemies have SDI defense buildings or [[CoolBoat AEGIS cruiser4s]] cruisers]] near your intended detonation sites, in which case your nuclear unit is shot down and disappears into thin air.
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----** ''VideoGame/{{FreeCiv}}'' has [[NukeEm Nuclear (missile) units]]. It may be [[InfinityPlusOneSword very expensive and require much research on the]] {{Tech Tree}} but its attack destroys all units within a 3x3 radius. It is most often used to clear out cities containing large numbers of defending units, but becomes even more legendary when [[CrowningMomentOfAwesome they can nuke up to 4 cities with one blast]], provided you detonate the nuke between the 4 cities and those cities are all located within a 3x3 area. To discourage [[ILoveNuclearPower liberal use of nukes]], [[VideoGameCrueltyPunishment nuclear winter will start if enough of the world has been hit by nukes]]. Its only weakness is that if your enemies have SDI defense buildings or [[CoolBoat AEGIS cruiser4s]] near your intended detonation sites, in which case your nuclear unit is shot down and disappears into thin air.
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Adding namespaces; fixing colon-cancerous example formatting


* ''Franchise/{{Halo}}'' series: Has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' gameplay.
* ''VideoGame/PlantsVsZombies'': has the Melon-pult.
* ''VideoGame/MegaMan 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[SplashDamageAbuse explosion hits his weak spot]].

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* ''Franchise/{{Halo}}'' series: Has series has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' gameplay.
* ''VideoGame/PlantsVsZombies'': ''VideoGame/PlantsVsZombies'' has the Melon-pult.
* ''VideoGame/MegaMan 4'': In ''VideoGame/MegaMan4'', to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[SplashDamageAbuse explosion hits his weak spot]].



* ''WaterWarfare's'' buckets and water bombs--along with its bazookas and launchers--provide a [[WaterBalloonsAndSquirtGuns very literal example.]]

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* ''WaterWarfare's'' ''VideoGame/WaterWarfare''[='s=] buckets and water bombs--along with its bazookas and launchers--provide a [[WaterBalloonsAndSquirtGuns very literal example.]]
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* ''SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.

to:

* ''SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[{{Kirby}} [[Franchise/{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
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* The Energy Explosion power works like this in HeroClix. It acts like a normal ranged attack, but anyone next to a target is also dealt damage equal to the number of targets the attack could have had.
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* ''WarCraft'' has units and heroes that can do splash damage. The Orb of Fire also grants any hero using it splash damage.

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* ''WarCraft'' ''VideoGame/WarcraftIII'' has units and heroes that can do splash damage. The Orb of Fire also grants any hero using it splash damage.
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*''VideoGame/EtrianOdyssey'' does this with the basic fire rune, dealing fire damage to both the selected target and any adjacent targets on the same row.
**''VideoGame/{{Persona Q}}'', using Etrian Odyssey IV's engine, also uses this for Zen's Fire Spray skill and the enemy-exclusive Fire Dance.
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In contrast, an AreaOfEffect weapon has constant damage/effects over its footprint.

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In contrast, an AreaOfEffect weapon has constant equal distribution of its damage/effects over its footprint.
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** Terran: [[TankGoodness Siege Tanks]], [[KillItWithFire Firebats]], [[SquishyWizard Raven's]] [[AttackDrone Hunter Seeker Missile]], and [[NukeEm nukes]].

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** Terran: [[TankGoodness Siege Tanks]], Tanks]] (only when in siege mode), [[KillItWithFire Firebats]], [[SquishyWizard Raven's]] [[AttackDrone Hunter Seeker Missile]], and [[NukeEm nukes]].
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** Similarly, ''EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]].
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* ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.

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* ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' ''TableTopGames/{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.
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This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack.

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This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack.
attack. Examples of such weapons usually have an ArbitraryMinimumRange, so that you don't hit yourself or your own men.
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* The ''{{Tribes}}'' series, being a game where players are zipping across the map on {{Jet Pack}}s at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[AbnormalAmmo exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.

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* The ''{{Tribes}}'' ''VideoGame/{{Tribes}}'' series, being a game where players are zipping across the map on {{Jet Pack}}s at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[AbnormalAmmo exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.
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* If a ''{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.
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Added Halo, whose exclusion from this article was almost criminal!

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* ''Franchise/{{Halo}}'' series: Has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' gameplay.
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* In [[IronKingdoms Warmachine/Hordes]], some attacks can cause splash damage. When such an attack is aimed at a main target, it'll do full damage to said main target and reduced damage (called blast damage) to everything else in range if the attack hits, but if the attack misses, the AOE will fly off elsewhere while still doing blast damage. This fly-off-elsewhere rule [[SplashDamageAbuse can be used to "extend" the distance of the attack]].
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* ResidentEvil4 departs from previous games by including splash damage with all explosive-based weapons. The rocket launcher can now wipe out an entire horde of enemies rather than a single target.

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* ResidentEvil4 ''VideoGame/ResidentEvil4'' departs from previous games by including splash damage with all explosive-based weapons. The rocket launcher can now wipe out an entire horde of enemies rather than a single target.
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* ''{{Unreal}}'' series: rocket launcher, flak cannon, bio-rifle, [[SphereOfDestruction shock combo]].
** ''Unreal Tournament 2004'': the Paladin's weapon normally fires an explosive shell but if fired while the Paladin's shield is up, the tank will release a fairly powerful shockwave that deals damage to and knocks back anyone nearby.

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* ''{{Unreal}}'' ''VideoGame/{{Unreal}}'' series: rocket launcher, flak cannon, bio-rifle, [[SphereOfDestruction shock combo]].
** ''Unreal ''VideoGame/{{Unreal Tournament 2004'': 2004}}'': the Paladin's weapon normally fires an explosive shell but if fired while the Paladin's shield is up, the tank will release a fairly powerful shockwave that deals damage to and knocks back anyone nearby.
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* ''ValkyriaChronicles'': Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[BoomHeadShot headshots on the exposed troops]].

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* ''ValkyriaChronicles'': ''VideoGame/ValkyriaChronicles'': Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[BoomHeadShot headshots on the exposed troops]].
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[[AC:Tabletop Games]]

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[[AC:Tabletop Games]][[AC:TabletopGames]]



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* ''Left4Dead2'' has the GrenadeLauncher do this. Direct impacts will heavily damage zombies and anyone else caught in the radius will be damaged as well. This is amplified with incendiary ammo where the splash damage will set anything on fire as long as they get hit.

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* ''Left4Dead2'' ''VideoGame/Left4Dead2'' has the GrenadeLauncher do this. Direct impacts will heavily damage zombies and anyone else caught in the radius will be damaged as well. This is amplified with incendiary ammo where the splash damage will set anything on fire as long as they get hit.
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* ''PokemonBlackAndWhite'': A handful of moves were introduced that, in double and triple battles, deal normal damage to their target, as well as a smaller amount of damage to opponents next to the target.
** [[IncrediblyLamePun In Pokemon Mystery Dungeon, the attack Splash has the user splash to an adjacent square and if they hit someone, it does five damage to both the user and the victim. Splash averts this in the main series by doing no damage.]]

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* ''PokemonBlackAndWhite'': ''VideoGame/PokemonBlackAndWhite'': A handful of moves were introduced that, in double and triple battles, deal normal damage to their target, as well as a smaller amount of damage to opponents next to the target.
** [[IncrediblyLamePun In Pokemon Mystery Dungeon, VideoGame/PokemonMysteryDungeon, the attack Splash has the user splash to an adjacent square and if they hit someone, it does five damage to both the user and the victim. Splash averts this in the main series by doing no damage.]]
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* ResidentEvil4 departs from previous games by including splash damage with all explosive-based weapons. The rocket launcher can now wipe out an entire horde of enemies rather than a single target.

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A: this is a game mechanic trope, you\'ll only see it in game mechanics, not reality. B: Real life sections always go at the bottom.


[[AC:Real Life]]
* When Battleships were used for their guns, even if they didn't score a direct hit, shells that alnded close to an enemy vessel usually took damage, especially if the shell struck underwater. For example, the Iowa Class Battleships shells could travel roughly up to 24 miles, and on impact, create a crater that could envelope a football field.



* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.

to:

* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns), Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.modules.

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