History Main / SplashDamage

1st Oct '17 10:36:09 AM nombretomado
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* If a ''{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.

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* If a ''{{jubeat}}'' ''VideoGame/{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.
27th Aug '17 1:35:11 AM SeptimusHeap
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* ''{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.

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* ''{{Quake}}'' ''VideoGame/{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.''VideoGame/{{Quake}}''.
16th Jul '17 5:25:08 PM nombretomado
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** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.

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** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 [=WW2=] stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
18th May '17 2:56:05 AM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'': All of [[HandicappedBadass Ibaraki-dōji]]'s skills are this. That, and coupled with the fact that he's abnormally strong compared to other attainable ''shikigami'', he can easily become a GameBreaker for players fortunate enough to summon him.
-->'''Ibaraki-dōji:''' Marvel before my strength!
7th May '17 5:33:02 PM nombretomado
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* ''StarCraft'' features various units in both one and two, not including the powerful AOE spells.

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* ''StarCraft'' ''VideoGame/StarCraft'' features various units in both one and two, not including the powerful AOE spells.
20th Apr '17 9:52:19 AM FF32
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** ''VideoGame/{{Persona Q}}'', using Etrian Odyssey IV's engine, also uses this for Zen's Fire Spray skill and the enemy-exclusive Fire Dance.

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** ''VideoGame/{{Persona Q}}'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', using Etrian Odyssey IV's engine, also uses this for Zen's Fire Spray skill and the enemy-exclusive Fire Dance.
8th Jan '17 9:49:49 AM nombretomado
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* In [[IronKingdoms Warmachine/Hordes]], some attacks can cause splash damage. When such an attack is aimed at a main target, it'll do full damage to said main target and reduced damage (called blast damage) to everything else in range if the attack hits, but if the attack misses, the AOE will fly off elsewhere while still doing blast damage. This fly-off-elsewhere rule [[SplashDamageAbuse can be used to "extend" the distance of the attack]].

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* In [[IronKingdoms [[TabletopGame/IronKingdoms Warmachine/Hordes]], some attacks can cause splash damage. When such an attack is aimed at a main target, it'll do full damage to said main target and reduced damage (called blast damage) to everything else in range if the attack hits, but if the attack misses, the AOE will fly off elsewhere while still doing blast damage. This fly-off-elsewhere rule [[SplashDamageAbuse can be used to "extend" the distance of the attack]].
30th Sep '16 10:21:15 AM Menarker
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This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack. Examples of such weapons usually have an ArbitraryMinimumRange, so that you don't hit yourself or your own men.

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This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack. Examples of such weapons usually have an ArbitraryMinimumRange, so that you don't hit yourself or your own men.
men. A limiting factor of Splash Damage is the fact that the commonly explosive nature of this trope normally causes friendly fire if allies are within the area thus mandating strategic positioning and planning if one hopes to prevent loss or injuries of friendly units. As such it this trope is rarely combined with FriendlyFireproof, although it is usually a tremendous boon when the two do meet.
1st Sep '16 12:30:47 PM Morgenthaler
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1st Sep '16 12:23:45 PM Morgenthaler
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* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.

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* High-Explosive shells in ''WorldOfTanks'' ''MultiTrackDriftingWorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.
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