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[[AC:Real Life]]
* When Battleships were used for their guns, even if they didn't score a direct hit, shells that alnded close to an enemy vessel usually took damage, especially if the shell struck underwater. For example, the Iowa Class Battleships shells could travel roughly up to 24 miles, and on impact, create a crater that could envelope a football field.
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* ''VideoGame/{{AgeOfEmpires|I}}'' has catapults and juggernauts, while [[VideoGame/AgeOfEmpiresII the sequel]] introduces mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.

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* ''VideoGame/{{AgeOfEmpires|I}}'' ''VideoGame/{{Age Of Empires|I}}'' has catapults and juggernauts, while [[VideoGame/AgeOfEmpiresII the sequel]] introduces mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.



* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. SPGs (Self-Propelled Guns), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.

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* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. SPGs [=SPGs=] (Self-Propelled Guns), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.
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* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. SPGs (Self-Propelled Guns), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.
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* ''AgeOfEmpiresI'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.

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* ''AgeOfEmpiresI'' ''VideoGame/{{AgeOfEmpires|I}}'' has catapults and juggernauts, while [[VideoGame/AgeOfEmpiresII the sequel introduce sequel]] introduces mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.
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* ''Left4Dead2'' has the GrenadeLauncher do this. Direct impacts will heavily damage zombies and anyone else caught in the radius will be damaged as well. This is amplified with incendiary ammo where the splash damage will set anything on fire as long as they get hit.
** Explosive ammo makes your gun have splash damage capabilities. allowing you to shred common infected as long as the splash damage area hits them. Shotguns are extremely powerful with this ammo since a clustered group of zombies can killed in a single shot. However, explosive ammo can harm you as well if you are too close and if you get too close to your explosive shots with a shotgun, you will stumble backwards.
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Namespace stuff Of Doom.


** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers, and Corsairs.

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** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers, and Corsairs.



* ''{{Doom}}'': rocket launcher, same as ''{{Quake}}''.

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* ''{{Doom}}'': ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.



* A necessity in ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!

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* A necessity in ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, EliteMooks, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!SpitefulAI!

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* ''TabletopGame/{{Warhammer 40000}}'' in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.

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* ''TabletopGame/{{Warhammer 40000}}'' in Fifth edition has this effect uses Blast Templates for Ordinance weapons like rocket launchers, Ordinance, and certain Psyker spells. The templates have a small hole in the center, which hit vehicles, as is placed over the intended target. Against Infantry, a direct hits often are crippling, but hits where hit and a splash damage hit deal the center same damage. However, as of Fifth edition, splash damage against Vehicles is half the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker Strength of a direct hit. The way damage against vehicles and not as likely is calculated, this means a splash damage hit will do absolutely ''nothing'' to take a vehicle 99 times out the enemy.
of 100.


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** Interestingly, splash damage in the doom engine is an infinitely-tall cylinder rather than a sphere.
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* ''{{Iji}}'': splash damage is the main exception of FriendlyFireProof - which comes in very handy in a PacifistRun.

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* ''{{Iji}}'': splash ''VideoGame/{{Iji}}'': Splash damage is the main exception of FriendlyFireProof - which comes in very handy in a PacifistRun.
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misuse as emphasis


* A necessity in ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!

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* A necessity in ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!
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This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack.
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* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''TabletopGame/{{Shadowrun}}'', TabletopGame/TheWorldOfDarkness, ''TabletopGame/{{Paranoia}}'', ''TabletopGame/{{Deadlands}}'', and dozens of others.

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* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''TabletopGame/{{Shadowrun}}'', TabletopGame/TheWorldOfDarkness, ''TabletopGame/TheWorldOfDarkness'' games, ''TabletopGame/{{Paranoia}}'', ''TabletopGame/{{Deadlands}}'', and dozens of others.
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** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
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* ''[[MegaMan Mega Man 4]]'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[SplashDamageAbuse explosion hits his weak spot]].

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* ''[[MegaMan Mega Man 4]]'': ''VideoGame/MegaMan 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[SplashDamageAbuse explosion hits his weak spot]].
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* The ''{{Tribes}}'' series, being a game where players are zipping across the map on {{Jet Pack}}s at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[AbnormalAmmo exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.
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* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Loch'n'Load have impressive blast radii.

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* In ''TeamFortress2'', ''VideoGame/TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Loch'n'Load have impressive blast radii.
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* A necessity in ''{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!

to:

* A necessity in ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the {{Spiteful AI}}!
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* ''DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.
* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''{{Shadowrun}}'', the WorldOfDarkness, ''{{Paranoia}}'', ''{{Deadlands}}'', and dozens of others.
* ''{{Warhammer 40000}}'' in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.

to:

* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.
* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''{{Shadowrun}}'', the WorldOfDarkness, ''{{Paranoia}}'', ''{{Deadlands}}'', ''TabletopGame/{{Shadowrun}}'', TabletopGame/TheWorldOfDarkness, ''TabletopGame/{{Paranoia}}'', ''TabletopGame/{{Deadlands}}'', and dozens of others.
* ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.
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fixed red links


* ''DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefullSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a SavingThrow or do more damage.

to:

* ''DungeonsAndDragons'' in all its editions, and ''{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefullSpell [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a SavingThrow saving throw or do more damage.
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* ''PlantsVsZombies'': has the Melon-pult.

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* ''PlantsVsZombies'': ''VideoGame/PlantsVsZombies'': has the Melon-pult.
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* ''AgeOfEmpiresI'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.
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Why didn\'t you link this?


* Warhammer 40,000 in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.

to:

* Warhammer 40,000 ''{{Warhammer 40000}}'' in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.
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* [[Warhammer40000 Warhammer 40,000]] in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.

to:

* [[Warhammer40000 Warhammer 40,000]] 40,000 in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.
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Added link to Warhammer40000


* Warhammer40000 in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.

to:

* Warhammer40000 [[Warhammer40000 Warhammer 40,000]] in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.
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Updating based on this chart. Deleted objects are most likely using Area Of Effect


** Terran: [[TankGoodness Siege Tanks]], [[HumongousMecha Thor]]'s MacrossMissileMassacre, [[KillItWithFire Firebats]], [[CoolBike Hellions]] and Valkyries
** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers, Corsairs, and Colossi.
** [[HordeOfAlienLocusts Zerg]]: [[ActionBomb Baneling]] and Lurkers.

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** Terran: [[TankGoodness Siege Tanks]], [[HumongousMecha Thor]]'s MacrossMissileMassacre, [[KillItWithFire Firebats]], [[CoolBike Hellions]] [[SquishyWizard Raven's]] [[AttackDrone Hunter Seeker Missile]], and Valkyries
[[NukeEm nukes]].
** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers, Corsairs, and Colossi.Corsairs.
** [[HordeOfAlienLocusts Zerg]]: [[ActionBomb Baneling]] Ultralisks and Lurkers.
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[[AC:Table Top Games]]
* DungeonsAndDragons in all its editions and {{Pathfinder}}, its 3.75 successor, both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefullSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a SavingThrow or do more damage.
* Many Table Top Role Playing Games use a mechanic like this for grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ShadowRun, TheWorldOfDarkness, {{Paranoia}}, DeadLands, and dozens of others.

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[[AC:Table Top [[AC:Tabletop Games]]
* DungeonsAndDragons ''DungeonsAndDragons'' in all its editions editions, and {{Pathfinder}}, its ''{{Pathfinder}}'' (basically D&D 3.75 successor, 75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefullSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a SavingThrow or do more damage.
* Many Table Top Role Playing Games games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ShadowRun, TheWorldOfDarkness, {{Paranoia}}, DeadLands, ''{{Shadowrun}}'', the WorldOfDarkness, ''{{Paranoia}}'', ''{{Deadlands}}'', and dozens of others.
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** Orcs: Tauren Chieftain, Tauren, Demolisher

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** Orcs: Tauren Chieftain, Tauren, DemolisherCatapult/Demolisher



** Night Elf: Chimera

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** Night Elf: ChimeraWarden, Chimera Ballista/Glaive Thrower
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* A recent trend in RuneScape's most powerful enemies. The older generations of monsters, including bosses, could only target a single player at a time. The Corporeal Beast was the first monster to target an area rather than a player, sending a slow projectile that splashes out smaller ones, which do unblockable damage and home onto players that are close enough during the splash. Nowadays, many bosses use such mechanics, requiring players to actually move around and adding another degree of interactivity to the formerly rather bland combat.
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* A recent trend in RuneScape's most powerful enemies. The older generations of monsters, including bosses, could only target a single player at a time. The Corporeal Beast was the first monster to target an area rather than a player, sending a slow projectile that splashes out smaller ones, which do unblockable damage and home onto players that are close enough during the splash. Nowadays, many bosses use such mechanics, requiring players to actually move around and adding another degree of interactivity to the formerly rather bland combat.
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Added DiffLines:

* ''{{Unreal}}'' series: rocket launcher, flak cannon, bio-rifle, [[SphereOfDestruction shock combo]].
** ''Unreal Tournament 2004'': the Paladin's weapon normally fires an explosive shell but if fired while the Paladin's shield is up, the tank will release a fairly powerful shockwave that deals damage to and knocks back anyone nearby.
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* ''[[WingCommander Wing Commander II]]'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).\\

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* ''[[WingCommander Wing Commander II]]'' ''VideoGame/WingCommander II'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).\\

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