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* In the fifth and final game, "Videogame/Legacy of Kain: Defiance", Raziel gains multiple elemental upgrades for his Wraith Blade to eventually meet his destiny.

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* In the fifth and final game, "Videogame/Legacy ''Videogame/Legacy of Kain: Defiance", Defiance'', Raziel gains multiple elemental upgrades for his Wraith Blade to eventually meet his destiny.
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* In the fifth and final game, "Videogame/Legacy of Kain: Defiance", Raziel gains multiple elemental upgrades for his Wraith Blade to eventually meet his destiny.
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* In "FairyTail", all the magic in Edolas comes in this form, however Edolas magic/weapons are of significantly lower quality than Earthland magic (The flame staff can only do one strong attack before expiring)

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* In "FairyTail", all the magic in Edolas comes in this form, however Edolas magic/weapons are of significantly lower quality than Earthland magic (The flame staff can only do one '''one''' strong attack before expiring)
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* In "FairyTail", all the magic in Edolas comes in this form, however Edolas magic/weapons are of significantly lower quality than Earthland magic (The flame staff can only do one strong attack before expiring)
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* In ''Videogame/DungeonsOfDredmor'', damage buffs are standard weapon enchantments from the Anvil of Krong, and commonly applied by various [[PowerUp potions, mushrooms]], and [[StatusBuff passive buff skills]].
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* The ''LegendGameSystem'' not only has the basic Flame Blade spell, but the tactician class also has one that lets their allies' weapons cut away magical buffs.

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* In ''{{Magicka}}'' one of the options you have in spellcasting is to channal your spell through your melee weapon.

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* In ''{{Magicka}}'' one of the options you have in spellcasting is to channal channel your spell through your melee weapon.



* In ''ExitFate'', the *strike spells.

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* In ''ExitFate'', ''VideoGame/LastScenario'', Gust Strike and Rocksmash, Gust Strike being the first spell you ever get.
* In ''VideoGame/ExitFate'',
the *strike spells.
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* Fayt from ''[[{{Ptitlesx6sdsh1}} Star Ocean: Till the End of Time]]'' can impart his sword with basic elemental powers, and in late-game, with Holy magic.

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* Fayt from ''[[{{Ptitlesx6sdsh1}} Star Ocean: Till the End of Time]]'' ''StarOceanTillTheEndOfTime'' can impart his sword with basic elemental powers, and in late-game, with Holy magic.
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** The astral vine spell is occasstionally use to boost a sword.

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** The astral vine Astral Vine spell is occasstionally use temporarily charges an object with magical energy so that it can hurt mazoku - it's frequently used by Zelgadis to boost enhance his sword. Amelia invented a sword.
similar spell, Visfarank, which [[ElementalPunch affects the caster's hands and feet]].
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** Also the "Mighty Wallop" line of spells, which make bludgeoning weapons hit as if they're ''x'' times bigger than the actually are.
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* {{Pathfinder}}, being based on ''DungeonsAndDragons 3.5'', shares most of its examples. The magus class combines duskblade-style spell channeling with the ability to grant temporary enchantments to its weapon.

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* {{Pathfinder}}, ''{{Pathfinder}}'', being based on ''DungeonsAndDragons 3.5'', shares most of its examples. The magus class combines duskblade-style spell channeling with the ability to grant temporary enchantments to its weapon.
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** The artificer's "Weapon Augmentation" spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.
** The arcane spell "Magic Blade", "Greater Magic Blade" which enchants a weapon with a +x to attack/damage.
** The arcane spell "Fire Blade" which covers a blade in fire for bonus fire damage.
** The druid spells "Magic Fang", "Greater Magic Fang", and "Superior Magic Fang" that does the same thing as magic blade, but for a creature's natural weapons.
** The paladin spell "Holy Sword" turns a sword into a holy blade for a ton of bonuses and awesomeness.
** The ''Expanded Psionics Handbook'' introduces the "Metaphysical Weapon", "Metaphysical Claw", "Claws of Energy", and "Weapon of Energy" powers.

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** The artificer's arcane spell "Magic Weapon" and "Greater Magic Weapon" which enchant a weapon with a +x to attack/damage. A druid can do the same thing to natural weapons (claws, etc.) with the "Magic Fang" line of spells. Other spells exist to bless a weapon (for fighting evil creatures), turn it into a specific metal (such as silver to fight [[{{Lycanthropy}} lycanthropes]]), or even turn it into PureEnergy that passes through non-living material like armor. Psionics gets in on the action with "Metaphysical Weapon/Claw" and "Weapon/Claws of Energy".
** The [[{{Eberron}} artificer]]'s
"Weapon Augmentation" spell infusion does this, allowing him to temporarly temporarily imbue a weapon with the abilities of any magical weapon.
** The arcane spell "Magic Blade", "Greater Magic Blade" which enchants a weapon with a +x to attack/damage.
** The arcane spell "Fire Blade" which covers a blade in fire for bonus fire damage.
** The druid spells "Magic Fang", "Greater Magic Fang", and "Superior Magic Fang" that does the same thing as magic blade, but for a creature's natural weapons.
** The
paladin spell "Holy Sword" turns and the {{Eberron}} cleric spell "Heroes' Blade" turn a sword into a holy blade for a ton of bonuses and awesomeness.
** The ''Expanded Psionics Handbook'' introduces [[MagicKnight duskblade]] takes a different approach, with the "Metaphysical Weapon", "Metaphysical Claw", "Claws of Energy", ability to cast spells on enemies as they strike them with their weapons. The arcane archer and "Weapon enlightened fist {{Prestige Class}}es get more limited versions based on arrows and [[ElementalPunch fists]] respectively.
* {{Pathfinder}}, being based on ''DungeonsAndDragons 3.5'', shares most
of Energy" powers.
its examples. The magus class combines duskblade-style spell channeling with the ability to grant temporary enchantments to its weapon.
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* In the ''{{MARDEK}}'' series, while it isn't an actual buff or effect, [[MagicKnight Mardek's]] Magic Sword abilities such as Flame Slash and Earth Slash are explained as being sword attacks [[TouchedByVorlons enchanted by Rodolph's power]].

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* In the ''{{MARDEK}}'' series, while it isn't an actual buff or effect, [[MagicKnight Mardek's]] Magic Sword abilities such as Flame Slash and Earth Slash are explained as being sword attacks [[TouchedByVorlons enchanted by Rodolph's Rohoph's power]].
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** The artificer's "Augment Weapon" spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.

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** The artificer's "Augment Weapon" "Weapon Augmentation" spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.
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* In ''ExitFate'', the *strike spells.
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* In the ''{{MARDEK}}'' series, while it isn't an actual buff or effect, [[MagicKnight Mardek's]] Magic Sword abilities such as Flame Slash and Earth Slash are explained as being sword attacks [[TouchedByVorlons enchanted by Rodolph's power]].
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See also ItemCrafting, which lets you permanently add effects like these to a weapon. Not to be confused with ElementalCrafting or SocketedEquipment. Compare and contrast to TheMagicTouch

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See also ItemCrafting, which lets you permanently add effects like these to a weapon. Not to be confused with ElementalCrafting or SocketedEquipment. Compare and contrast to TheMagicTouch TheMagicTouch.






* The command styles in ''[[{{ptitleua124i3d}} Kingdom Hearts: Birth by Sleep]]''.

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* The command styles in ''[[{{ptitleua124i3d}} Kingdom Hearts: Birth by Sleep]]''.''KingdomHeartsBirthBySleep''.
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* Dual techs between Crono & Marle or Lucca in ''ChronoTrigger'' produced this effect.
* This ability is a trademark of Shamans in ''WorldOfWarcraft'', used to improve a weapon's melee speed, spellcasting power, or healing power.
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** The druid spell "Magic Fang" and "Greater Magic Fang" who does the same thing as magic blade, but for a creature's natural weapons.

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** The druid spell spells "Magic Fang" and Fang", "Greater Magic Fang", and "Superior Magic Fang" who that does the same thing as magic blade, but for a creature's natural weapons.
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* The astral vine spell is occasstionally use to boost a sword.

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* ** The astral vine spell is occasstionally use to boost a sword.
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* The astral vine spell is occasstionally use to boost a sword.





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\n** The ''Expanded Psionics Handbook'' introduces the "Metaphysical Weapon", "Metaphysical Claw", "Claws of Energy", and "Weapon of Energy" powers.

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* The NintendoDS remake of ''FinalFantasyIV'' gives Cid the "Upgrade" ability, which lets him use certain items to add an element to his [[DropTheHammer hammer's]] attacks.

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* ** The NintendoDS remake of ''FinalFantasyIV'' gives Cid the "Upgrade" ability, which lets him use certain items to add an element to his [[DropTheHammer hammer's]] attacks. attacks.
** The SpellBlade class in ''FinalFantasyTacticsA2'' attacks with a sword imbued with one of various StandardStatusEffects.
** ''FinalFantasyTacticsAdvance'' has the Gladiator class, several of their abilities wrap their sword in elemental magic (fire, ice, lightning)
** In ''FinalFantasyIX'' Vivi could do this for Steiner when they were in the same party.



* The SpellBlade class in ''FinalFantasyTacticsA2'' attacks with a sword imbued with one of various StandardStatusEffects.



* ''FinalFantasyTacticsAdvance'' has the Gladiator class, several of their abilities wrap their sword in elemental magic (fire, ice, lightning)
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* In ''{{Magicka}}'' one of the options you have in spellcasting is to channal your spell through your melee weapon.
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** The arcane spell "Magic Blade", "Greater Magic Blade" which enchants a weapon with a +x damage.

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** The arcane spell "Magic Blade", "Greater Magic Blade" which enchants a weapon with a +x damage.to attack/damage.
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Is there an issue? Send a MessageReason:
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** The artificer's ''Augment Weapon'' spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.

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** The artificer's ''Augment Weapon'' "Augment Weapon" spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.



** The Paladin spell "Holy Sword" turns a sword into a holy blade for a ton of bonuses and awesomeness.


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** The Paladin paladin spell "Holy Sword" turns a sword into a holy blade for a ton of bonuses and awesomeness.

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* ''DungeonsAndDragons'':
** The artificer's ''Augment Weapon'' spell does this, allowing him to temporarly imbue a weapon with the abilities of any magical weapon.
** The arcane spell "Magic Blade", "Greater Magic Blade" which enchants a weapon with a +x damage.
** The arcane spell "Fire Blade" which covers a blade in fire for bonus fire damage.
** The druid spell "Magic Fang" and "Greater Magic Fang" who does the same thing as magic blade, but for a creature's natural weapons.
** The Paladin spell "Holy Sword" turns a sword into a holy blade for a ton of bonuses and awesomeness.

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!!Examples:






* The Bladecharge command style in ''[[{{ptitleua124i3d}} Kingdom Hearts: Birth by Sleep]]'' turns the Keyblade into a giant sword of light.

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* The Bladecharge command style styles in ''[[{{ptitleua124i3d}} Kingdom Hearts: Birth by Sleep]]'' turns the Keyblade into a giant sword of light.Sleep]]''.



* Several mage abilities in ''DragonAgeOrigins'' add elemental damage/effects to your entire party's weapons.

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* Several mage abilities in ''DragonAgeOrigins'' add elemental damage/effects to your entire party's weapons.weapons.
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Tweaking the article


See also ItemCrafting, which lets you permanently add effects like these to a weapon. Not to be confused with ElementalCrafting. Compare and contrast to TheMagicTouch

to:

See also ItemCrafting, which lets you permanently add effects like these to a weapon. Not to be confused with ElementalCrafting.ElementalCrafting or SocketedEquipment. Compare and contrast to TheMagicTouch

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