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** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadow the Hedgehog}}'', ''{{Sonic the Hedgehog 2006}}'' and ''SonicUnleashed''.
to:
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''VideoGame/SonicHeroes'', ''{{Shadow the Hedgehog}}'', ''{{Sonic the Hedgehog 2006}}'' and ''SonicUnleashed''.
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* ''MarvelVsCapcom3'' has one that also includes a voice clip collection.
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* ''StarFoxAdventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
to:
* ''StarFoxAdventures'' ''VideoGame/StarFoxAdventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
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None
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* ''GoldenSun''.
to:
* ''GoldenSun''.''GoldenSun: The Lost Age'' had a pretty well-hidden one, which required talking to a specific NPC in the multiplayer battle arena while holding L or R. It only played songs you'd already heard on that save file, but using a completed save unlocked every track.
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* The third world in the Wii ''ABoyAndHisBlob'' has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: [[spoiler: remixes of the tunes from the original NES game]].
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Moving to appropriate namespace.
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* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
to:
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog [[VideoGame/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
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DKC sequels
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*** DKC2 and DKC3 also have music test cheats - but if you use all 3 save slots, the only way to access DKC2's music test is to delete a saved game, as it can only be accessed on the screen where you choose your game mode (press down 5 times with 2 player mode highlighted). Very annoying. DKC3 fixed this by using a password system for it's cheats, including the music test.
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*** That's background music for a screensaver app. Unfortunately, the music for Carnival Night, Icecap, Launch Base, and ''Sonic 3'''s end credits are missing, presumably because [[TheyChangedItNowItSucks they didn't want you to know that the PC version of]] ''[[CutSong Sonic 3]]'' [[CutSong replaced those tracks!]]
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Add folders.
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Sometimes it allows you to hear the entirety of a WastedSong.
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Sometimes it allows you to hear the entirety of a WastedSong.
WastedSong.
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[[AC:ActionAdventure]]
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[[folder: Action Adventure ]]
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[[AC:ActionGame]]
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[[folder: Action Game ]]
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[[AC:DrivingGame]]
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[[folder: Driving Game ]]
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* ''KirbyAirRide'' has a pretty good one, having all background music and noises. However, you must unlock the sound tests of many songs through gameplay.
[[AC:FightingGame]]
[[AC:FightingGame]]
to:
* ''KirbyAirRide'' ''Kirby Air Ride'' has a pretty good one, having all background music and noises. However, you must unlock the sound tests of many songs through gameplay.
[[AC:FightingGame]][[/folder]]
[[folder: Fighting Game ]]
[[folder: Fighting Game ]]
Changed line(s) 28,29 (click to see context) from:
* At least the {{SNES}} version of ''TeenageMutantNinjaTurtlesTournamentFighters''.
* All three ''SuperSmashBros.'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You could spend literally DAYS listening to everything, considering that the song list for ''Brawl'' alone tops out at around 300-some tracks. (Many would argue that it's [[CrowningMusicOfAwesome well worth the time, though.]])
* All three ''SuperSmashBros.'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You could spend literally DAYS listening to everything, considering that the song list for ''Brawl'' alone tops out at around 300-some tracks. (Many would argue that it's [[CrowningMusicOfAwesome well worth the time, though.]])
to:
* At least the {{SNES}} version of ''TeenageMutantNinjaTurtlesTournamentFighters''.
''TeenageMutantNinjaTurtlesTournamentFighters''.
* All three ''SuperSmashBros.'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You could spend literallyDAYS days listening to everything, considering that the song list for ''Brawl'' alone tops out at around 300-some tracks. (Many would argue that it's [[CrowningMusicOfAwesome well worth the time, though.]])
* All three ''SuperSmashBros.'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You could spend literally
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[[AC:FirstPersonShooter]]
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[[folder: First Person Shooter ]]
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[[AC:General]]
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[[folder: General ]]
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[[AC:PlatformGame]]
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[[folder: Platform Game ]]
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[[AC:PuzzleGame]]
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[[folder: Puzzle Game ]]
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[[AC:RhythmGame]]
* ''RhythmHeaven''.
* ''RhythmHeaven''.
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[[folder: Rhythm Game ]]
* ''RhythmHeaven''.
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[[AC:{{Roguelike}}]]
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[[folder: Roguelike ]]
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[[AC:RolePlayingGame]]
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[[folder: Role Playing Game ]]
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* ''GoldenSun''.
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* ''GoldenSun''.
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[[AC:ShootEmUp]]
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[[folder: Shoot Em Up ]]
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[[AC:StealthBasedGame]]
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[[folder: Stealth Based Game ]]
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[[AC:TurnBasedStrategy]]
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[[folder: Turn Based Strategy ]]
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[[/folder]]
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* ''MetalWalker'' has one in the area where you find the special Land Core.
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None
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* ''{{Boktai}}'' gives you a sound test once you beat the game. One irritating feature was that some tracks could only be played when the game detected sunlight, and others could only be played when it ''didn't''.
to:
* ''{{Boktai}}'' gives you a sound test once you beat as a BraggingRightsReward after collecting all the game.Silver Coins. One irritating feature was that some tracks could only be played when the game detected sunlight, and others could only be played when it ''didn't''.
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** I might be worth noting that the Sound Tests for the above can actually [[CheatCode serve]] [[DebugRoom another]] [[GuideDangIt purpose.]]
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** [[BigNo Shockingly averted]] for SonicColors.
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** [[BigNo Shockingly averted]] for SonicColors.
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** A budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, apparently for no better reason than to give the fangame and Flash animation community a leg-up.
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TGM 3: gypped
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* The arcade game ''TetrisTheGrandMaster 3: Terror-Instinct'' has one, but it only plays one of the game's songs and three sound effects. This is enough to verify that the board is working but not enough to rip an OST.
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* ''{{Amplitude}}'' allows playing the studio version of any completed song.
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** All of the MetroidVania 's for the NintendoDS have one.
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* ''{{Boktai}}'' gives you a sound test once you beat the game. One irritating feature was that some tracks could only be played when the game detected sunlight, and others could only be played when it ''didn't''.
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None
Changed line(s) 30,31 (click to see context) from:
* ''MagicalGirlLyricalNanoha A's Portable: The Battle of Aces'' have both a voice and music test in the Character Viewer.
to:
* ''MagicalGirlLyricalNanoha A's Portable: The Battle of Aces'' have has both a voice and music test in the Character Viewer.
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* ''MagicalGirlLyricalNanoha A's Portable: The Battle of Aces'' have both a voice and music test in the Character Viewer.
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new example
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* ''KirbyAirRide'' has a pretty good one, having all background music and noises. However, you must unlock the sound tests of many songs through gameplay.
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** I might be worth noting that the Sound Tests for the above can actually [[CheatCode serve]] [[DebugRoom another]] [[GuideDangIt purpose.]]
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* ''SuperRobotWars'' games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units!
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Changed line(s) 11,22 (click to see context) from:
* ''{{Mother 3}}''
** ''{{Earthbound}}'', albeit only via its hidden DebugMode.
* ''ChronoTrigger'' (among the additions to the {{PlayStation}} and NintendoDS versions)
* ''FireEmblem''
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
** The ''SonicRushSeries'', ''SonicAdvanceTrilogy'', ''[[SonicAdventureSeries Sonic Adventure]]'' and ''[[SonicAdventureSeries Sonic Adventure 2]]''.
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadow the Hedgehog}}'', ''{{Sonic the Hedgehog 2006}}'' and ''SonicUnleashed''.
* ''RhythmHeaven''.
* ''MetalGear Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''MetalGear 2'' had an EasterEgg radio frequency which did this, and ''MetalGearSolid Integral'' did a similar thing (but ''only'' with WastedSong tracks).
* Several old DOS games allowed in the Setup (and sometimes in the GUI) to do this.
** ''{{Earthbound}}'', albeit only via its hidden DebugMode.
* ''ChronoTrigger'' (among the additions to the {{PlayStation}} and NintendoDS versions)
* ''FireEmblem''
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
** The ''SonicRushSeries'', ''SonicAdvanceTrilogy'', ''[[SonicAdventureSeries Sonic Adventure]]'' and ''[[SonicAdventureSeries Sonic Adventure 2]]''.
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadow the Hedgehog}}'', ''{{Sonic the Hedgehog 2006}}'' and ''SonicUnleashed''.
* ''RhythmHeaven''.
* ''MetalGear Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''MetalGear 2'' had an EasterEgg radio frequency which did this, and ''MetalGearSolid Integral'' did a similar thing (but ''only'' with WastedSong tracks).
* Several old DOS games allowed in the Setup (and sometimes in the GUI) to do this.
to:
[[AC:ActionAdventure]]
*''{{Mother 3}}''
** ''{{Earthbound}}'', albeitOne ROM combo in ''LaMulana'' does this.
* ''TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]]'', after you get all figurines.
* ''{{Iji}}'' has a classic sound test menu.
* ''{{Castlevania}}: Dracula X'' has CD's you can collect to not onlyvia its hidden DebugMode.
* ''ChronoTrigger'' (among the additionslisten to the {{PlayStation}} and NintendoDS versions)
* ''FireEmblem''
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
** The ''SonicRushSeries'', ''SonicAdvanceTrilogy'', ''[[SonicAdventureSeries Sonic Adventure]]'' and ''[[SonicAdventureSeries Sonic Adventure 2]]''.
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadowmusic but also change the Hedgehog}}'', ''{{Sonic background music when you play through the Hedgehog 2006}}'' and ''SonicUnleashed''.
* ''RhythmHeaven''.
* ''MetalGear Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''MetalGear 2'' had an EasterEgg radio frequency which did this, and ''MetalGearSolid Integral'' did a similar thing (but ''only'' with WastedSong tracks).
* Several old DOS games allowed in the Setup (and sometimes in the GUI) to do this.levels.
[[AC:ActionGame]]
*
** ''{{Earthbound}}'', albeit
* ''TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]]'', after you get all figurines.
* ''{{Iji}}'' has a classic sound test menu.
* ''{{Castlevania}}: Dracula X'' has CD's you can collect to not only
* ''ChronoTrigger'' (among the additions
* ''FireEmblem''
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
** The ''SonicRushSeries'', ''SonicAdvanceTrilogy'', ''[[SonicAdventureSeries Sonic Adventure]]'' and ''[[SonicAdventureSeries Sonic Adventure 2]]''.
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadow
* ''RhythmHeaven''.
* ''MetalGear Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''MetalGear 2'' had an EasterEgg radio frequency which did this, and ''MetalGearSolid Integral'' did a similar thing (but ''only'' with WastedSong tracks).
* Several old DOS games allowed in the Setup (and sometimes in the GUI) to do this.
[[AC:ActionGame]]
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* ''GoldenSun''.
* ''{{Kirby}}'' games of all sorts.
* {{Meteos}}
* Registered copies of ''{{Wolfenstein 3D}}'' had "Robert's Jukebox", which gave the user access to three different menus of songs. However, you could find out about it only by buying and reading the Hint Manual.
* [[{{Nintendo wars}} Advance wars]]: Days of ruin (Dark conflict for you Europeans) had this, and were Labeled With Creative names Such as 'Hope never dies: Brenners/'O'Brians (EU) Theme' based off of the {{Catch Phrase}} "When theres life, Theres Hope"
* ''{{Kirby}}'' games of all sorts.
* {{Meteos}}
* Registered copies of ''{{Wolfenstein 3D}}'' had "Robert's Jukebox", which gave the user access to three different menus of songs. However, you could find out about it only by buying and reading the Hint Manual.
* [[{{Nintendo wars}} Advance wars]]: Days of ruin (Dark conflict for you Europeans) had this, and were Labeled With Creative names Such as 'Hope never dies: Brenners/'O'Brians (EU) Theme' based off of the {{Catch Phrase}} "When theres life, Theres Hope"
to:
[[AC:DrivingGame]]
*
* ''{{Kirby}}'' games
* {{Meteos}}
* Registered copies of ''{{Wolfenstein 3D}}'' had "Robert's Jukebox", which gave
* [[{{Nintendo wars}} Advance wars]]: Days of ruin (Dark conflict for you Europeans) had this, and were Labeled With Creative names Such as 'Hope never dies: Brenners/'O'Brians (EU) Theme' based off of the {{Catch Phrase}} "When theres life, Theres Hope"
[[AC:FightingGame]]
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* One ROM combo in ''LaMulana'' does this.
* The ''Iris'' games from the ''AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also had unlockable songs.
* ''BreathOfFire'' 3 and 4 let you build music shops in the optional Fairy Villages.
* On the GameBoyAdvance port of ''DonkeyKongCountry'', hold Select while pressing B, A, L, L, A, Down on the game select screen.
** And in the SNES version, press Down, A, R, B, Y, Down, A, Y. Rare likes having FunWithAcronyms.
* The ''{{Touhou}}'' games.
* ''TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack.
* ''{{Disgaea}}''. You have to buy the songs with in-game currency, though.
* ''TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]]'', after you get all figurines.
* ''{{Iji}}'' has a classic sound test menu.
* The ''Iris'' games from the ''AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also had unlockable songs.
* ''BreathOfFire'' 3 and 4 let you build music shops in the optional Fairy Villages.
* On the GameBoyAdvance port of ''DonkeyKongCountry'', hold Select while pressing B, A, L, L, A, Down on the game select screen.
** And in the SNES version, press Down, A, R, B, Y, Down, A, Y. Rare likes having FunWithAcronyms.
* The ''{{Touhou}}'' games.
* ''TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack.
* ''{{Disgaea}}''. You have to buy the songs with in-game currency, though.
* ''TheLegendOfZelda: [[TheLegendOfZeldaTheMinishCap The Minish Cap]]'', after you get all figurines.
* ''{{Iji}}'' has a classic sound test menu.
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* Pretty much every game in the TalesSeries.
* ''RadicalDreamers'' - at least the FanTranslation.
* In ''FinalFantasyX'' and ''FinalFantasyX2'', you had to actually ''buy'' the "spheres" that would let you listen to the music.
* ''RadicalDreamers'' - at least the FanTranslation.
* In ''FinalFantasyX'' and ''FinalFantasyX2'', you had to actually ''buy'' the "spheres" that would let you listen to the music.
Changed line(s) 47,49 (click to see context) from:
* Most games by {{tri-Ace}}, including ''ValkyrieProfile'' and the ''StarOcean'' games.
* ''{{Castlevania}}: Dracula X'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels.
* Most ''WildARMs'' games.
* ''{{Castlevania}}: Dracula X'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels.
* Most ''WildARMs'' games.
to:
[[AC:FirstPersonShooter]]
*
[[AC:General]]
* Several old DOS games
[[AC:PlatformGame]]
* ''SonicTheHedgehog'' [[Game/SonicTheHedgehog 1]], [[SonicTheHedgehog2 2]] [[SonicTheHedgehog3 and]] [[SonicAndKnuckles 3]].
** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
** The ''SonicRushSeries'', ''SonicAdvanceTrilogy'', ''[[SonicAdventureSeries Sonic Adventure]]'' and ''[[SonicAdventureSeries Sonic Adventure 2]]''.
** The ''{{Sonic Storybook Series}}'', ''SonicHeroes'', ''{{Shadow the
* ''{{Castlevania}}: Dracula X'' has CD's you can collect to not only listen to
* ''{{Kirby}}'' games of all sorts.
* On the
* Most ''WildARMs'' games.
** And in the SNES version, press Down, A, R, B, Y, Down, A, Y. Rare likes having FunWithAcronyms.
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* As an additional NewGamePlus bonus in the second Original Generation SuperRobotWars GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
* ''Pokémon Mystery Dungeon - Explorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. You'd think more DS games would have that last feature...
* ''ThunderForce II'' through ''V''. Strangely, there isn't one for ''VI'', which doesn't even have an original soundtrack officially released.
* ''{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which didn't have an OST mode proper, you could use background video mode to listen to the songs without having to play them.
* ''Pokémon Mystery Dungeon - Explorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. You'd think more DS games would have that last feature...
* ''ThunderForce II'' through ''V''. Strangely, there isn't one for ''VI'', which doesn't even have an original soundtrack officially released.
* ''{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which didn't have an OST mode proper, you could use background video mode to listen to the songs without having to play them.
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* Once you beat ''LuminousArc,'' you can listen to all the music, sound effects, and dialogue.
* ''StarFox Adventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
* ''StarFox Adventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
to:
* Once you beat ''LuminousArc,'' you can listen to all the music, sound effects, and dialogue.
* ''StarFox Adventures''''StarFoxAdventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].tune!
* ''StarFox Adventures''
* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
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----
to:
[[AC:PuzzleGame]]
* ''{{Meteos}}''
[[AC:RhythmGame]]
* ''RhythmHeaven''.
* ''{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which didn't have an OST mode proper, you could use background video mode to listen to the songs without having to play them.
[[AC:{{Roguelike}}]]
* ''[[PokemonMysteryDungeon Pokémon Mystery Dungeon - Explorers of Sky]]'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. You'd think more DS games would have that last feature...
[[AC:RolePlayingGame]]
* ''{{Mother 3}}''
** ''{{Earthbound}}'', albeit only via its hidden DebugMode.
* ''ChronoTrigger'' (among the additions to the {{PlayStation}} and NintendoDS versions)
* ''GoldenSun''.
* The ''Iris'' games from the ''AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also had unlockable songs.
* ''BreathOfFireIII'' and ''[[BreathOfFireIV IV]]'' let you build music shops in the optional Fairy Villages.
* ''TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack.
* Pretty much every game in the ''TalesSeries''.
* ''RadicalDreamers'' - at least the FanTranslation.
* In ''FinalFantasyX'' and ''FinalFantasyX2'', you had to actually ''buy'' the "spheres" that would let you listen to the music.
* Most games by {{tri-Ace}}, including ''ValkyrieProfile'' and the ''StarOcean'' games.
* Most ''WildARMs'' games.
[[AC:ShootEmUp]]
* The ''{{Touhou}}'' games.
* ''ThunderForce II'' through ''V''. Strangely, there isn't one for ''VI'', which doesn't even have an original soundtrack officially released.
[[AC:StealthBasedGame]]
* ''MetalGear Ghost Babel'' had one as an unlockable for completing all the VR Missions.
** ''MetalGear 2'' had an EasterEgg radio frequency which did this, and ''MetalGearSolid Integral'' did a similar thing (but ''only'' with WastedSong tracks).
[[AC:TurnBasedStrategy]]
* ''FireEmblem''
* ''[[NintendoWars Advance Wars]]: Days of Ruin'' (''Dark Conflict'' for Europeans) had this, and were labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Theme".
* ''{{Disgaea}}''. You have to buy the songs with in-game currency, though.
* As an additional NewGamePlus bonus in the second Original Generation ''SuperRobotWars'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
* Once you beat ''LuminousArc,'' you can listen to all the music, sound effects, and dialogue.
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[[CosmosCosmicAdventure Cosmo's Cosmic Adventure]] had a sound test accessible from the main menu.
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* ''{{Purple}}'' has a sound test for which you unlock tracks as you first hear them in the game.
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Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also DebugMode.) Why this was included in ''home console'' games (often with no arcade counterpart) is anyone's guess.
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Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also DebugMode.) Why this was included in ''home console'' games (often with no arcade counterpart) is anyone's guess.
was probably [[CrowningMusicOfAwesome for the player's benefit]].
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[[CosmosCosmicAdventure Cosmo's Cosmic Adventure]] had a sound test accessible from the main menu.
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* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VarableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
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* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VarableMix [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
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* ''DiddyKongRacing'' has one accessible via a cheat code, but it is [[ObviousBeta sadly incomplete]], displaying numbers rather than track titles, lacking the ability to listen to any of the [[VarableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
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** ''Sonic3DBlast'', ''SonicR'', and ''SonicTheFighters''.
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* ''StarFox Adventures'' has its SoundTest available from Slippy's part of the main menu... once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, even numbers. And you'll probably want to turn the SFX volume all the way down, because every once in a while, Slippy snaps his fingers in time with... something, but not necessarily what's playing... which might not even be a tune!
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* Once you beat ''LuminousArc,'' you can listen to all the music, sound effects, and dialogue.