History Main / SlidingScaleOfObjectiveVsSubjectiveGames

2nd May '15 7:59:59 PM nombretomado
Is there an issue? Send a Message
namespacing
* ''[[CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
to:
* ''[[CalvinAndHobbes ''[[ComicStrip/CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
23rd Nov '13 9:44:51 AM Antwan
Is there an issue? Send a Message
* ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]].
to:
* ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw [[Series/WinLoseOrDraw drawing]] or [[{{Pyramid}} [[Series/{{Pyramid}} defining while avoiding a specific word]].
8th Feb '13 9:22:29 AM MidnightRambler
Is there an issue? Send a Message
Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more often higher up the scale.
to:
Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] {{Tabletop RPG}}s fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more often higher up the scale.
9th Mar '12 1:54:33 PM nombretomado
Is there an issue? Send a Message
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. ''{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.
to:
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. ''{{Chess}}'', ''TabletopGame/{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.

* ''{{Chess}}'' is well known to be here.
to:
* ''{{Chess}}'' ''TabletopGame/{{Chess}}'' is well known to be here.
30th Dec '11 12:16:08 AM Korval
Is there an issue? Send a Message
Added DiffLines:
** Note that while videogames are completely objective in terms of rule enforcement, the actual rules themselves are hidden behind the programming. This leads to things like GoodBadBugs, where the actual rules enforced are not quite what the player might think or the instruction manual might say.
10th Nov '11 11:05:25 PM kuyanJ
Is there an issue? Send a Message
linked Film Noir
* ''Scene Three Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
to:
* ''Scene Three Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, FilmNoir, for example?).
10th Nov '11 11:03:23 PM kuyanJ
Is there an issue? Send a Message
italicizing work titles
* Some theater sports, for example Typewriter.
to:
* Some theater sports, for example Typewriter. ''Typewriter''.
10th Nov '11 11:02:22 PM kuyanJ
Is there an issue? Send a Message
* ''AbsoluteBalderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
to:
* ''AbsoluteBalderdash'': ''Absolute Balderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
10th Nov '11 10:59:55 PM kuyanJ
Is there an issue? Send a Message
* {{Chess}} is well known to be here.
to:
* {{Chess}} ''{{Chess}}'' is well known to be here.

* ''CorruptAWish'': What counts as a corruption is subjective, but you must post a wish.
to:
* ''CorruptAWish'': ''Corrupt A Wish'': What counts as a corruption is subjective, but you must post a wish.
10th Nov '11 10:58:52 PM kuyanJ
Is there an issue? Send a Message
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) tend to fall in this category.
to:
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) ''{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.

* Charades: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]]. * Absolute Balderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking. * ApplesToApples
to:
* Charades: ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]]. * Absolute Balderdash: ''AbsoluteBalderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking. * ApplesToApples ''ApplesToApples''

* Corrupt Wish: What counts as a corruption is subjective, but you must post a wish. * Scene Three Ways: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?). * Spacejump
to:
* Corrupt Wish: ''CorruptAWish'': What counts as a corruption is subjective, but you must post a wish. * Scene ''Scene Three Ways: Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?). * Spacejump ''Spacejump''

* Some forum games, such as ITT: we are [insert character trope]
to:
* Some forum games, such as ITT: ''ITT: we are [insert character trope] trope]'' on the TVTropes fora.

* [[CalvinAndHobbes Calvinball]] is a fictional game in this category.
to:
* [[CalvinAndHobbes Calvinball]] ''[[CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
This list shows the last 10 events of 21. Show all.