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ok, no more putting words in peoples\' mouths here. they said all-stars is INSPIRED by many games, including smash. they didn\'t say they\'re completely copying.
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* SonyComputerEntertainment isn't even trying to hide that ''VideoGame/PlayStationAllStarsBattleRoyale'' is wholeheartedly copying the concept of ''VideoGame/SuperSmashBros''. First, a {{Wii}} can be seen in a production video detailing the inspirations, and Superbot has admitted to borrowing from ''SSB'' to make the game.
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* SonyComputerEntertainment isn't even trying to hide [=SuperBot=] confirmed that ''VideoGame/PlayStationAllStarsBattleRoyale'' is wholeheartedly copying the concept of (in part) inspired by ''VideoGame/SuperSmashBros''. First, a {{Wii}} can be seen in a production video detailing However, the inspirations, and Superbot has admitted HateDumb seems to borrowing think that means the developers are admitting ''All-Stars'' is a ''complete'' ripoff of ''Smash'', completely ignoring the fact that the developers politely explained they're fans of fighting games '''in general'''; examples of this include their implementation of consistent knockback power, intentionally-designed combos, blocking (a particularly different concept from ''SSB'' to make ''Smash'''s shielding) and the game.super system (which is really more like the tiered super system from a traditional fighter than the ''Final Smashes'' in ''Smash''), so the haters are usually unfair about the similarities.
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Unnecessary text in parenthesis, seemingly there to make it seem \"not so bad\" to playsatation aficionados that Sony would dare use concepts from a Nintendo product. Removed it for, you know, being unnecessary.
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* SonyComputerEntertainment isn't even trying to hide that ''VideoGame/PlayStationAllStarsBattleRoyale'' is wholeheartedly copying the concept (not gameplay, ''concept'') of ''VideoGame/SuperSmashBros''. First, a {{Wii}} can be seen in a production video detailing the inspirations, and Superbot has admitted to borrowing from ''SSB'' to make the game.
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* SonyComputerEntertainment isn't even trying to hide that ''VideoGame/PlayStationAllStarsBattleRoyale'' is wholeheartedly copying the concept (not gameplay, ''concept'') of ''VideoGame/SuperSmashBros''. First, a {{Wii}} can be seen in a production video detailing the inspirations, and Superbot has admitted to borrowing from ''SSB'' to make the game.
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* ''VideoGame/{{AirMech}}'''s developer Carbon Games have never been shy about their game being a tribute to ''VideoGame/HerzogZwei''. In addition, the {{Steam}} description of the game describes the gameplay as "[[VideoGame/DefenseOfTheAncients DotA]]-style", acknowledging the game's other main influence.
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* ''GearsOfWar'' creator Cliff Bleszinski frequently cited the game ''Kill.Switch'' as the inspiration for ''Gears of War'''s [[TakeCover cover system]].
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* ''GearsOfWar'' creator Cliff Bleszinski frequently cited the game ''Kill.Switch'' as the inspiration for ''Gears of War'''s [[TakeCover cover system]]. He also cited both ''Franchise/{{Halo}}'' and ''VideoGame/ResidentEvil4'' as gameplay inspirations, particularly their focus on creating "memorable moments".
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* When ''Franchise/{{Halo}}'' was first announced, many people were quick to point out the similarities between the titular celestial super-structure and Creator/LarryNiven's ''Literature/{{Ringworld}}''. {{Bungie}}'s public liaison actually went on record as saying that the fortress worlds in Halo have more in common with the orbitals in TheCulture than they do with the Ringworld of Niven's Literature/KnownSpace. Granted, this statement may have been done to deliberately distance Bungie's creation from Niven's for legal reasons (a Ringworld game already exists under copyright) but the depiction of The Covenant in Halo partially mirroring the [[ScaryDogmaticAliens Idirans]] in ''TheCulture/ConsiderPhlebas'' seems to lend further credence to this particular inspiration.
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New one
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* The [[MissingEpisode Long Lost Prologue]] of ''Webcomic/OurLittleAdventure'' shows the Palm Tree Ghost saying the comic was inspired by The Order of the Stick. The prologue does warn [[FanDumb certain fanboys]] of OOTS not to attack it because of the similar theme, but there are a few [[TheyCopiedItSoItSucks labelled it as an OOTS knockoff]] anyway.
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--'''Attributed to Charles Caleb Colton'''
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--'''Attributed to Charles Caleb Colton'''
Colton''' (although he probably stole it from someone else)
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-->"We’ve always been very open about the huge influences that {{ICO}}, [[ShadowOfTheColossus SoTC]] and {{Okami}} had on us during our development."
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fix the namespace stuff, yeah
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* The makers of the ''{{Wii}}'' game ''TheConduit'' have stated they are taking tips from ''{{Halo}}'', and trying to make the Wii's Halo.
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* The makers of the ''{{Wii}}'' game ''TheConduit'' have stated they are taking tips from ''{{Halo}}'', ''Franchise/{{Halo}}'', and trying to make the Wii's Halo.
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-->"We’ve always been very open about the huge influences that [[{{ICO}} Ico]], [[ShadowOfTheColossus SoTC]] and {{Okami}} had on us during our development."
* David Jaffe has gone on record saying both that ''VideoGame/GodOfWar'' was heavily inspired by ''DevilMayCry'' and later on that he think's Devil May Cry's fighting system is better. [[http://www.gamespot.com/users/JLuke360/video_player?id=JHRnxDb55bgLuj7f See for yourself]].
* David Jaffe has gone on record saying both that ''VideoGame/GodOfWar'' was heavily inspired by ''DevilMayCry'' and later on that he think's Devil May Cry's fighting system is better. [[http://www.gamespot.com/users/JLuke360/video_player?id=JHRnxDb55bgLuj7f See for yourself]].
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-->"We’ve always been very open about the huge influences that [[{{ICO}} Ico]], {{ICO}}, [[ShadowOfTheColossus SoTC]] and {{Okami}} had on us during our development."
* David Jaffe has gone on record saying both that ''VideoGame/GodOfWar'' was heavily inspired by''DevilMayCry'' ''VideoGame/DevilMayCry'' and later on that he think's Devil May Cry's fighting system is better. [[http://www.gamespot.com/users/JLuke360/video_player?id=JHRnxDb55bgLuj7f See for yourself]].
* David Jaffe has gone on record saying both that ''VideoGame/GodOfWar'' was heavily inspired by
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* Supposedly, when the Wachowskis were peddling the script for ''TheMatrix'', they brought with them a comic book and told prospective buyers that, basically they wanted to do something like that as a movie. The comic in question? ''GhostInTheShell''.
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* Supposedly, when the Wachowskis were peddling the script for ''TheMatrix'', ''Film/TheMatrix'', they brought with them a comic book and told prospective buyers that, basically they wanted to do something like that as a movie. The comic in question? ''GhostInTheShell''.
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** Also ''{{The Invisibles}}''.
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** Also ''{{The Invisibles}}''.''TheInvisibles''.
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* The deveopers of ''CartoonNetworkPunchTimeExplosion'' have admitted to being heavily influenced by ''SuperSmashBros''. [[http://www.nintendoworldreport.com/interview/26388 They even had testers play both games one after another to make their own game feel like SSB as much as possible]].
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* The deveopers of ''CartoonNetworkPunchTimeExplosion'' have admitted to being heavily influenced by ''SuperSmashBros''.''VideoGame/SuperSmashBros''. [[http://www.nintendoworldreport.com/interview/26388 They even had testers play both games one after another to make their own game feel like SSB as much as possible]].
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* SonyComputerEntertainment isn't even trying to hide that ''VideoGame/PlayStationAllStarsBattleRoyale'' is wholeheartedly copying the concept (not gameplay, ''concept'') of ''VideoGame/SuperSmashBros''. First, a {{Wii}} can be seen in a production video detailing the inspirations, and Superbot has admitted to borrowing from ''SSB'' to make the game.
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* Beenox, when making ''VideoGame/TheAmazingSpiderMan'', stated that they took inspiration from ''VideoGame/BatmanArkhamAsylum'' and ''VideoGame/BatmanArkhamCity'' when creating the game's combat.
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* It is often said that [[ThereAreTwoKindsOfPeopleInTheWorld there are two kinds of guitarists in the world]]: those who say they have been influenced by JimiHendrix, and those who lie. Note that many famous rock and metal guitarists of TheSeventies and TheEighties fall into the former category.
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* The deveopers of ''CartoonNetworkPunchTimeExplosion'' have admitted to being heavily influenced by ''SuperSmashBros''. [[http://www.nintendoworldreport.com/interview/26388 They even had testers play both games one after another to make their own game feel like SSB as much as possible]].
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Just the inspiration being obvious is not enough. There has to be a direct admittance that this is so. Admitting in the form of a TakeThat might still count, as it's just denying that they are following this trope, [[ImplausibleDeniability even when we know better]].
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Just the inspiration being obvious is not enough. There has to be a direct admittance that this is so. Admitting in the form of a TakeThat might still count, as it's just denying that they are following this trope, [[ImplausibleDeniability even when we know better]].
better]]. For this kind of thing in fiction, see IrritationIsTheSincerestFormOfFlattery.
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* ''DorfQuest'' has stated from the beginning that it was inspired by ''RubyQuest'' and was an attempt at another sort of "quest".
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* ''DorfQuest'' has stated from the beginning that it was inspired by ''RubyQuest'' ''Roleplay/RubyQuest'' and was an attempt at another sort of "quest".
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* Hideki Kamiya, the director of ''{{Okami}}'' said the ''{{Zelda}}'' games influenced this game. Although he thought ''Twilight Princess'' could have looked better, he admitted that [[http://www.joystiq.com/2007/03/06/okami-creator-disappointed-by-twilight-princess/ "it's no overstatement to say that I created Okami because of Zelda."]]
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* Hideki Kamiya, the director of ''{{Okami}}'' said the ''{{Zelda}}'' ''Zelda'' games influenced this game. Although he thought ''Twilight Princess'' could have looked better, he admitted that [[http://www.joystiq.com/2007/03/06/okami-creator-disappointed-by-twilight-princess/ "it's no overstatement to say that I created Okami because of Zelda."]]
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* David Jaffe has gone on record saying both that ''GodOfWar'' was heavily inspired by ''DevilMayCry'' and later on that he think's Devil May Cry's fighting system is better. [[http://www.gamespot.com/users/JLuke360/video_player?id=JHRnxDb55bgLuj7f See for yourself]].
** Likewise, the developers of ''VideoGame/DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of ''GodOfWar'', essentially.
** Likewise, the developers of ''VideoGame/DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of ''GodOfWar'', essentially.
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* David Jaffe has gone on record saying both that ''GodOfWar'' ''VideoGame/GodOfWar'' was heavily inspired by ''DevilMayCry'' and later on that he think's Devil May Cry's fighting system is better. [[http://www.gamespot.com/users/JLuke360/video_player?id=JHRnxDb55bgLuj7f See for yourself]].
** Likewise, the developers of ''VideoGame/DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of''GodOfWar'', ''VideoGame/GodOfWar'', essentially.
** Likewise, the developers of ''VideoGame/DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of
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What part of \"where the creator of a Follow The Leader work has explicitly stated\" did you not understand?
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* Looking at videos and screenshots, it's pretty obviously where ''[[PlaystationAllStarsBattleRoyale Playstation All-Stars Battle Royale]]'' is [[SuperSmashBros getting its "inspiration" from]]...
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* Looking at videos and screenshots, it's pretty obviously where ''[[PlaystationAllStarsBattleRoyale Playstation All-Stars Battle Royale]]'' is [[SuperSmashBros getting its "inspiration" from]]...
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* In an interview, the director of ''{{Xenogears}}'' was asked "You're a fan of ''GGundam'', aren't you?" His response was simply to smile.
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* In an interview, the director of ''{{Xenogears}}'' ''VideoGame/{{Xenogears}}'' was asked "You're a fan of ''GGundam'', aren't you?" His response was simply to smile.
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* The producers of ''Tallafornia'' openly stated that they were trying to make ''JerseyShore'' [[RecycledINSPACE in Tallaght]].
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* Around the late '90s a low-budget CD-ROM called "Pac Pack" could be found in many computer stores. [[ShoddyKnockoffProduct While the cover has a decidedly more]] ''PacMan''-ish [[CoversAlwaysLie design than the games contained]], the blurb on the back touts plainly that "Pac Guy" is "a ''Pac-Man'' ripoff - but a ripoff with style." The various sequels were less audacious, [[WritingAroundTrademarks recoloring the main character green and giving him the more lawyer-friendly moniker of "Pea Guy"]].
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->''Imitation is the sincerest form of flattery.''\\
-- '''Attributed to Charles Caleb Colton'''
-- '''Attributed to Charles Caleb Colton'''
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-- '''Attributed
--'''Attributed to Charles Caleb Colton'''
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** Likewise, the developers of ''DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of GodOfWar, essentially.
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** Likewise, the developers of ''DantesInferno'' ''VideoGame/DantesInferno'' have happily stated they were just out to make a ''DivineComedy'' version of GodOfWar, ''GodOfWar'', essentially.
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Line cutting, and personal comment..
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* I can''NOT'' believe that no one has mentioned the classic animated show TheFlintstones, which was Hanna Barbera openly admitted was inspired by TheHoneymooners.
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An example I thought of
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* I can''NOT'' believe that no one has mentioned the classic animated show TheFlintstones, which was Hanna Barbera openly admitted was inspired by TheHoneymooners.
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** Not just the comic, too. Watch the GITS movie's scene of Kusanagi going invisible. Then watch the Trinity scene.
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** Not just the comic, too. Watch the GITS movie's scene of Kusanagi going invisible. Then watch the Trinity scene. They specifically showed the movie to Joel Silver to give him an idea how they wanted ''The Matrix'' to look.
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The show can't be open. We need word from the creators.
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* ''TheBigO'' is quite open about being {{Batman}} [[AC:[[{{Recycled IN SPACE}} With Mecha!]]]]
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* ''TheBigO'' is quite open about being {{Batman}} [[AC:[[{{Recycled IN SPACE}} With Mecha!]]]]