Is there an issue? Send a MessageReason:
None
Changed line(s) 85 (click to see context) from:
to:
* Each of the four [[AnimalMecha Divine Beasts]] from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a unique 'cry' that rings out when the player first encounters them, and whenever the player manipulates an aspect of them to assist with navigating their interiors and solving the puzzles within.
Is there an issue? Send a MessageReason:
None
Changed line(s) 71 (click to see context) from:
* All Franchise/{{Pokemon}} have a distinctive cry; while the anime has them speak their own names, the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhyhorn's are basically the same, for example, as are Pidgeot and Chansey). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
to:
* ''Franchise/{{Pokemon}}'':
** AllFranchise/{{Pokemon}} Pokémon have a distinctive cry; while the anime [[PokemonSpeak has them speak say their own names, names]], the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhyhorn's are basically the same, for example, as are Pidgeot and Chansey). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
** All
Added DiffLines:
** The Ultra Beasts, which hail from [[AnotherDimension Ultra Space]], have alien cries that all feature the same distinct metallic "hwoo" sound towards the end. [[OlympusMons The Cosmog line and Necrozma]], which also come from Ultra Space, feature the exact same sound (though Cosmog's is trunciated).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:WebAnimation]]
* A powerful Grimm stalking the world in ''WebAnimation/{{RWBY}}'', the Nuckelavee, can be identified from far away by a signature, horrifying, and painful [[https://www.youtube.com/watch?v=7RRyGfgpMTE shriek]].
[[/folder]]
* A powerful Grimm stalking the world in ''WebAnimation/{{RWBY}}'', the Nuckelavee, can be identified from far away by a signature, horrifying, and painful [[https://www.youtube.com/watch?v=7RRyGfgpMTE shriek]].
[[/folder]]
Is there an issue? Send a MessageReason:
Rhydon has a much higher-pitched screech, but Rhyhorn's is the same. Also Pidgeot and Chansey are identical.
Changed line(s) 71 (click to see context) from:
* All Franchise/{{Pokemon}} have a distinctive cry; while the anime has them speak their own names, the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhydon's are basically the same, for example). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
to:
* All Franchise/{{Pokemon}} have a distinctive cry; while the anime has them speak their own names, the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhydon's Rhyhorn's are basically the same, for example).example, as are Pidgeot and Chansey). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Interestingly, the iconic high-pitched, almost pinched sound in the Rex's roar was provided by a baby elephant's first attempts at trumpeting. The rest of it was built out of a lion, a tiger and an alligator.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 47 (click to see context) :
* When designing the roar of the Tyrannosaurus Rex from ''Film/JurassicPark'', the sound team started out by combining the sounds of a lion, a tiger and an alligator, but they were worried the end result sounded too generic. It wasn't until a trip to the zoo and hearing the distinctive note of a baby elephant's first attempts at trumpeting that [[https://youtu.be/sd8Rk8_dUh4?t=13 this nightmarish bellow]] was born. To this day, no other dinosaur has ever come close to matching that unmistakable, terrifying sound.
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
to:
* When designing the roar of the Tyrannosaurus Rex from ''Film/JurassicPark'', the sound team started out by combining the sounds of a lion, a tiger and an alligator, but they were worried the end result sounded too generic. It wasn't until a trip to the zoo and hearing the distinctive note of a baby elephant's first attempts at trumpeting that [[https://youtu.be/sd8Rk8_dUh4?t=13 this nightmarish bellow]] was born. To this day, no other dinosaur has ever come close to matching that unmistakable, terrifying sound.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
A Signature Roar is usually a result of a RoarBeforeBeating. Compare HellIsThatNoise, SignatureSoundEffect and MightyRoar.
to:
A Signature Roar is usually a result of a RoarBeforeBeating. [[RoarBeforeBeating followed by beating]]. Compare HellIsThatNoise, SignatureSoundEffect and MightyRoar.
MightyRoar. When the signature roar comes out of an obviously different creature as a comedic ShoutOut to the original monster, see SillyAnimalSound.
Is there an issue? Send a MessageReason:
None
Changed line(s) 71,72 (click to see context) from:
* All {{Pokemon}} have a distinctive cry; while the anime has them speak their own names, the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhydon's are basically the same, for example). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
** Going further, Pikachu had its iconic anime cry in ''[[VideoGame/PokemonRedAndBlue Pokemon Yellow]]'' ("Pikachu!")and now has a similar cry in ''VideoGame/PokemonXAndY''. ("Pika Pika!")
** Going further, Pikachu had its iconic anime cry in ''[[VideoGame/PokemonRedAndBlue Pokemon Yellow]]'' ("Pikachu!")and now has a similar cry in ''VideoGame/PokemonXAndY''. ("Pika Pika!")
to:
* All {{Pokemon}} Franchise/{{Pokemon}} have a distinctive cry; while the anime has them speak their own names, the video games have them making digital noises (often being more advanced and realistic sounding the farther along you go). The earlier games had a tendency to reuse sound clips for multiple species with some modulation, though, with some Pokemon sharing cries as a result (Charizard and Rhydon's are basically the same, for example). As of ''VideoGame/PokemonXAndY'', almost all of the cries have been redone, making many of them more distinct and/or realistic, as well as giving each Pokemon numerous variations of their cry that are used in Pokemon Amie for the sake of expressing different emotions like joy, anger, and sorrow.
** Going further, Pikachu had its iconic anime cry in ''[[VideoGame/PokemonRedAndBlue Pokemon Yellow]]''("Pikachu!")and ("Pikachu!") and now has a similar cry in ''VideoGame/PokemonXAndY''. ("Pika Pika!")
** Going further, Pikachu had its iconic anime cry in ''[[VideoGame/PokemonRedAndBlue Pokemon Yellow]]''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder: Comics]]
*In more recent comics, ''Comics/IncredibleHulk'' has one. It's often rendered in green, sound-effect text, regardless of the color of the other sound cues.
[[/folder]]
*In more recent comics, ''Comics/IncredibleHulk'' has one. It's often rendered in green, sound-effect text, regardless of the color of the other sound cues.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 40,41 (click to see context) from:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries. The Balrog was apparently voiced by the ound of a lump of concrete dragged on the ground, then slowed down.
to:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries. The Balrog was apparently voiced by the ound sound of a lump of concrete dragged on the ground, then slowed down.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* Both Franchise/{{Alien}}s (aka Xenomorphs) and Franchise/{{Predator}}s have distinctive roars or screetches that are instantly recognizable.
to:
* Both Franchise/{{Alien}}s (aka Xenomorphs) and Franchise/{{Predator}}s have distinctive roars or screetches screeches that are instantly recognizable.
Is there an issue? Send a MessageReason:
same image, higher quality
Changed line(s) 4 (click to see context) from:
[[quoteright:350:[[Franchise/{{Godzilla}} http://static.tvtropes.org/pmwiki/pub/images/6eaa4cc1b4ed0c0aca81d85ecde8c744.jpg]]]]
to:
[[quoteright:350:[[Franchise/{{Godzilla}} http://static.tvtropes.org/pmwiki/pub/images/6eaa4cc1b4ed0c0aca81d85ecde8c744.org/pmwiki/pub/images/signature_roar_4.jpg]]]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
** [[https://youtu.be/ihd_uzrX2Bw The recent reboot certainly did it great justice.]]
to:
Is there an issue? Send a MessageReason:
Added collapsible folders.
Changed line(s) 16 (click to see context) from:
[[AC:Anime & Manga]]
to:
[[folder: Anime &
Changed line(s) 23 (click to see context) from:
[[AC: Film]]
to:
[[folder: Film ]]
Changed line(s) 34,36 (click to see context) from:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries. The Balrog was apparently voiced by the ound of a lump of concrete dragged on the ground, then slowed down.
[[AC:Literature]]
[[AC:Literature]]
to:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries. The Balrog was apparently voiced by the ound of a lump of concrete dragged on the ground, then slowed down.
[[AC:Literature]][[/folder]]
[[folder: Literature ]]
[[folder: Literature ]]
Changed line(s) 41 (click to see context) from:
[[AC:LiveActionTV]]
to:
[[folder: Live Action TV ]]
Changed line(s) 46 (click to see context) from:
[[AC: Video Games]]
to:
[[folder: Video
Changed line(s) 63,64 (click to see context) from:
[[AC: Western Animation]]
to:
[[folder: Western
Changed line(s) 67,69 (click to see context) from:
[[AC:Real Life]]
* Many animals have a distinctive roar that is impossible to mistake for anything else, such as lions, elephants, bears, and so on. It would probably be easier to list animals that ''don't'' have a unique roar.
* Many animals have a distinctive roar that is impossible to mistake for anything else, such as lions, elephants, bears, and so on. It would probably be easier to list animals that ''don't'' have a unique roar.
to:
[[folder: Real Life ]]
* Many animals have a distinctive roar that is impossible to mistake for anything else, such as lions, elephants, bears, and so on. It would probably be easier to list animals that ''don't'' have a unique
[[/folder]]
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
to:
* ''VideoGame/DawnOfWar'' has the inimitable BOOM of a Baneblade's main cannon firing.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries.
to:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries.
cries. The Balrog was apparently voiced by the ound of a lump of concrete dragged on the ground, then slowed down.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence.
to:
* The Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence.
presence. The scream is a mix of Fran Walsh (Peter Jackson's wife) screaming into the microphone mixed with pig and horse cries.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
to:
* In ''VideoGame/{{Evolve}}'', each of the monsters has a unique and distinctive roar, most of which seem to incorporate multiple sounds. Goliath has the standard throaty roar overlapping a steady howl, Kraken's roar has a burbling pattern to it, Wraith has a clacking hiss, Behemoth has a [[VocalDissonance high pitched shriek]] combined with some standard dinosaur sounds, and Gorgon has insectile chittering layered over more typical roaring.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC: Western Animation]]
* Let's face it, you know that [[https://youtu.be/UOqbMSzd7Yg?t=15s this]] is ''WesternAnimation/{{Goofy}}'' from audio alone.
* Let's face it, you know that [[https://youtu.be/UOqbMSzd7Yg?t=15s this]] is ''WesternAnimation/{{Goofy}}'' from audio alone.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
to:
* ''Franchise/{{Naruto}}'' has Kurama the Nine-Tailed Fox, who in addition to using stock monster roars has a shrill, rasping howl that contrasts sharply with its deep, gruff speaking voice.
Changed line(s) 48 (click to see context) from:
* Ganon's skreech in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
to:
* Ganon's skreech screech in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* The live-action versions of the Hulk has the title character rarely speaking. He does, however, have a distinctive roar since Lou Ferrigno played him in [[Series/TheIncredibleHulk the TV show]] and voiced him in the [[Film/{{Hulk}} movie]], the other [[Film/TheIncredibleHulk movie]], ''Film/TheAvengers'', and [[WesternAnimation/TheIncredibleHulk the cartoon from the 90's]].
to:
* The live-action versions of the Hulk has the title character rarely speaking. He does, however, have a distinctive roar since Lou Ferrigno played him in [[Series/TheIncredibleHulk the TV show]] and voiced him in the [[Film/{{Hulk}} movie]], the other [[Film/TheIncredibleHulk movie]], ''Film/TheAvengers'', ''Film/{{The Avengers|2012}}'', and [[WesternAnimation/TheIncredibleHulk the cartoon from the 90's]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**[[https://youtu.be/ihd_uzrX2Bw The recent reboot certainly did it great justice.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* TheGrey's alpha wolf, alone among the generic howling of the other wolves, has a distinctive snarl so loud and resonant that it qualifies for this.
to:
* TheGrey's ''Film/TheGrey'''s alpha wolf, alone among the generic howling of the other wolves, has a distinctive snarl so loud and resonant that it qualifies for this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* The Cleric Beast of ''VideoGame/{{Bloodborne}}'' constantly roars at you, unlike most example, he is screaming in agony.
to:
* The Cleric Beast of ''VideoGame/{{Bloodborne}}'' constantly roars at you, unlike most example, examples, he is screaming in agony.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* In ChronoTrigger, Lavos has a very well-recognized [[https://www.youtube.com/watch?v=Dfb_n7wjb5k Sreeeeeeaaaaach-sounding roar.]]
to:
* The Cleric Beast of ''VideoGame/{{Bloodborne}}'' constantly roars at you, unlike most example, he is screaming in agony.
* InChronoTrigger, ''VideoGame/ChronoTrigger'', Lavos has a very well-recognized [[https://www.youtube.com/watch?v=Dfb_n7wjb5k Sreeeeeeaaaaach-sounding roar.]]
* In
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* Ganon's skreech in ''VideoGame/TheLegendOfZelda: VideoGame/OcarinaOfTime''.
to:
* Ganon's skreech in ''VideoGame/TheLegendOfZelda: VideoGame/OcarinaOfTime''.''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
to:
* ''Anime/YuGiOh'' has the Blue-Eyes White Dragon roar, which is oddly high-pitched for such a large monster. Several other monsters also have recognizable roars.
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
** Going further, Pikachu had its iconic anime cry in ''[[PokemonRedAndBlue Pokemon Yellow]]'' ("Pikachu!")and now has a similar cry in ''VideoGame/PokemonXAndY''. ("Pika Pika!")
to:
** Going further, Pikachu had its iconic anime cry in ''[[PokemonRedAndBlue ''[[VideoGame/PokemonRedAndBlue Pokemon Yellow]]'' ("Pikachu!")and now has a similar cry in ''VideoGame/PokemonXAndY''. ("Pika Pika!")
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,32 (click to see context) from:
* The Nazgul in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence.
to:
* The Nazgul Nazgûl in the ''Film/LordOfTheRings'' film trilogy have a distinctive screech that is often the first sign of their presence.