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* ''Fez'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.

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* ''Fez'' ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.



* ''LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.

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* ''LittleBigPlanet'', ''VideoGame/LittleBigPlanet'', though you could "jump" forward and backwards in depth in certain spots.



* {{Valkyrie Profile}}

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* {{Valkyrie Profile}}
''{{Valkyrie Profile}}''



* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.

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* ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in the series to be side view in the action scenes (top down in the overworld), while the ''VideoGame/TheLegendOfZelda'', ''VideoGame/{{The Legend Of Zelda|I}}'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
* The ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.



* ''{{Spyro}} Year of the Dragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.

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* ''{{Spyro}} Year of the Dragon'' ''VideoGame/SpyroYearOfTheDragon'' had side scrolling areas with secondary characters.
* ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.[[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] [[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).

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* The ''VideoGame/MarioAndLuigi'' games are usually ThreeQuartersView, but have a bunch of side-scrolling segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. [[note]]There are some points where the Bros. are separated that indeed have the camera in a side view.[/note]] ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
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* ''[[{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]

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* ''[[{{Gradius}} ''[[VideoGame/{{Gradius}} Salamander]]'' and its sequel alternates between this and a [[VerticalScrollingShooter top-down view.]]
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* The ''{{Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.

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* The ''{{Contra}}'' ''{{VideoGame/Contra}}'' series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
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* ''VideoGame/{{Nidhogg}}'' is a 2D fencing game, with a hint of "tug-o-war".

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* ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.


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** ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.
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* The [[VideoGame/MarioAndLuigi Mario & Luigi]] games were usually TopDownView, but had a bunch of side-scrolling segments.

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* The [[VideoGame/MarioAndLuigi Mario & Luigi]] ''VideoGame/MarioAndLuigi'' games were are usually TopDownView, ThreeQuartersView, but had have a bunch of side-scrolling segments.segments. ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' use ThreeQuartersView all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling. ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' and ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' feature SideView for half of the sum overworld exploration, though only during clearly delineated sections of the game world ([[FantasticVoyagePlot inside Bowser's body]] for the former, [[DreamLand the Dream World]] in the latter).
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DepthPerplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls.

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DepthPerplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls.
walls. [[CheatedAngle Cheated Angles]] are also very likely to be encountered.
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* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Modern Sonic's levels in ''VideoGame/SonicGenerations''.

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* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Modern Classic Sonic's levels in ''VideoGame/SonicGenerations''.
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[[caption-width-right:256:''VideoGame/MegaMan1 ({{NES}})'': The Blue Bomber goes to work.]]

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[[caption-width-right:256:''VideoGame/MegaMan1 ({{NES}})'': The [[caption-width-right:256:The Blue Bomber goes to work.]]
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* {{Valkyrie Profile}}

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[[quoteright:256:[[VideoGame/MegaMan http://static.tvtropes.org/pmwiki/pub/images/NES_Mega_Man.png]]]]
[[caption-width-right:256:''VideoGame/MegaMan ({{NES}})'': The Blue Bomber goes to work.]]

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[[quoteright:256:[[VideoGame/MegaMan [[quoteright:256:[[VideoGame/MegaMan1 http://static.tvtropes.org/pmwiki/pub/images/NES_Mega_Man.png]]]]
[[caption-width-right:256:''VideoGame/MegaMan [[caption-width-right:256:''VideoGame/MegaMan1 ({{NES}})'': The Blue Bomber goes to work.]]



* ''TheAdventureOfLink'' being the only game in ''TheLegendOfZelda'' series to be side view in the action scenes (top down in the overworld), while the first game and ''LinksAwakening'' have side view areas.

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* ''TheAdventureOfLink'' ''VideoGame/ZeldaIITheAdventureOfLink'' being the only game in ''TheLegendOfZelda'' the series to be side view in the action scenes (top down in the overworld), while the first game ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and ''LinksAwakening'' ''VideoGame/TheLegendOfZeldaOracleGames'' have side view areas.
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* Some parts of the daytime levels in ''SonicUnleashed'', as well as the levels in ''SonicColors'' and Modern Sonic's levels in ''SonicGenerations''.

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* Some parts of the daytime levels in ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', as well as the levels in ''SonicColors'' ''VideoGame/SonicColors'' and Modern Sonic's levels in ''SonicGenerations''.''VideoGame/SonicGenerations''.
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* Interestingly, despite being 3D, ''{{Wild ARMs 4}}'' had areas that would switch to this perspective for platforming elements.

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* Interestingly, despite being 3D, ''{{Wild ''VideoGame/{{Wild ARMs 4}}'' had areas that would switch to this perspective for platforming elements.
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[[quoteright:256:[[Game/MegaMan http://static.tvtropes.org/pmwiki/pub/images/NES_Mega_Man.png]]]]
[[caption-width-right:256:''Game/MegaMan ({{NES}})'': The Blue Bomber goes to work.]]

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[[quoteright:256:[[Game/MegaMan [[quoteright:256:[[VideoGame/MegaMan http://static.tvtropes.org/pmwiki/pub/images/NES_Mega_Man.png]]]]
[[caption-width-right:256:''Game/MegaMan [[caption-width-right:256:''VideoGame/MegaMan ({{NES}})'': The Blue Bomber goes to work.]]



* The ''Game/MegaMan'' series-- with the notable exception of 8, where the tops of platforms were visible.

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* The ''Game/MegaMan'' ''VideoGame/MegaMan'' series-- with the notable exception of 8, where the tops of platforms were visible.
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* The MarioAndLuigi games were usually TopDownView, but had a bunch of side-scrolling segments.

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* The MarioAndLuigi [[VideoGame/MarioAndLuigi Mario & Luigi]] games were usually TopDownView, but had a bunch of side-scrolling segments.
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* ''SuperMarioGalaxy'' and its [[SuperMarioGalaxy2 sequel]] had certain sections in 2D.

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* ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' and its [[SuperMarioGalaxy2 [[VideoGame/SuperMarioGalaxy2 sequel]] had certain sections in 2D.
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No, it didn\'t. The trope is not \"Side-Scroller\".


* ''Game/MegaMan''

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* ''Game/MegaMan''The ''Game/MegaMan'' series-- with the notable exception of 8, where the tops of platforms were visible.
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Also known as Front View (for an unknown reason), this is a video game perspective in which all objects are viewed strictly from the side, with little or no amount of their tops or bottoms visible. This is the classic perspective for 2D {{Platform Game}}s, {{Metroidvania}} games, {{Fighting Game}}s and {{Horizontal Scrolling Shooter}}s. This perspective has fallen out of favor with modern 3D games.

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Also known as Front View (for an unknown reason), View, this is a video game perspective in which all objects are viewed strictly from the side, with little or no amount of their tops or bottoms visible. This is the classic perspective for 2D {{Platform Game}}s, {{Metroidvania}} games, {{Fighting Game}}s and {{Horizontal Scrolling Shooter}}s. This perspective has fallen out of favor with modern 3D games.
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[[AC:Other Media]]
* Fantastic Mr. Fox has a few action scenes like this.
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* ''PaperMario: The Thousand Year Door'' and ''SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.

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* ''PaperMario: The Thousand Year Door'' ''VideoGame/PaperMarioTheThousandYearDoor'' and ''SuperPaperMario'' ''VideoGame/SuperPaperMario'' played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips.

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Removed: 21

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* ''RatchetAndClank Up Your Arsenal'' had the Captain Qwark stages as side scrollers.
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<<|VideoGameTropes|>>

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* ''RatchetAndClank Up Your Arsenal'' ''RatchetAndClankUpYourArsenal'' had the Captain Qwark stages as side scrollers.
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<<|VideoGameTropes|>>
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* Some parts of the daytime levels in ''SonicUnleashed''.
** Repeated throughout SonicColors.

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* Some parts of the daytime levels in ''SonicUnleashed''.
** Repeated throughout SonicColors.
''SonicUnleashed'', as well as the levels in ''SonicColors'' and Modern Sonic's levels in ''SonicGenerations''.
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8 used it too


* ''Game/MegaMan 1-7'' ''9'' and ''10'' used this, but ''8'', notably, did not.

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* ''Game/MegaMan 1-7'' ''9'' and ''10'' used this, but ''8'', notably, did not.''Game/MegaMan''
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* The ''{{Splatterhouse}}'' reboot shifts into 2D sidescrolling mode during certain segments.
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* ''SuperMarioGalaxy'' had certain sections in 2D.

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* ''SuperMarioGalaxy'' and its [[SuperMarioGalaxy2 sequel]] had certain sections in 2D.

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** Repeated throughout SonicColors.



* ''Game/MegaMan 1-7'' and ''9'' used this, but ''8'', notably, did not.

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* ''Game/MegaMan 1-7'' and ''9'' and ''10'' used this, but ''8'', notably, did not.
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* Similarly, ''Crush'' was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
* ''Fez'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
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* ''RatchetAndClank Up Your Arsenal'' had the Captain Quark stages as side scrollers.

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* ''RatchetAndClank Up Your Arsenal'' had the Captain Quark Qwark stages as side scrollers.

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