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->''"By the way, if you're every playing a wizard, a smart DM will always target wizards first, especially high levels, because if you're obviously a wizard, any one with any kind of intelligence knows that you are the guy who dishes out pain, and dishes out pain in, like, a wide area of effect. So don't be the kind of wizard who dresses like fucking Gandalf"''
-->-- ''WebVideo/CounterMonkey'', [[https://www.youtube.com/watch?v=WKgmhmEtgx4 part 1]] of the ''Literature/ThievesWorld'' tale
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DrawAggro is a useful way to [[DefiedTrope defy this]], as long as it's not the mage drawing the enemy attention.
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* Averted in ''VideoGame/DarkSouls2'': If you kill the Skeleton Lord Pyromancer, he summons '''Wheel Skeletons''', therefore he should be the last one to be killed.

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* Averted Inverted in ''VideoGame/DarkSouls2'': If you kill the Skeleton Lord Pyromancer, he summons '''Wheel Skeletons''', therefore he should be the last one to be killed.
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* In ''VideoGame/TeamFortress2'', the only priority for a Sniper higher than killing [[ShootTheMedicFirst Medics]] and their patients is killing any ''other'' sniper in the area before he kills you. However, a good Sniper won't ''seek out'' enemy Snipers the same way he looks for Medics because this wastes so much time as to turn both teams' Snipers into TheLoad. Going for Engineers is something between ShootTheMedicFirst and this trope, given he builds and repairs both Dispensers (healing) and Sentries (which can kill boat loads of your teammates).

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* In ''VideoGame/TeamFortress2'', the only priority for a Sniper higher than killing [[ShootTheMedicFirst Medics]] and their patients is killing any ''other'' sniper in the area before he kills you. However, a good Sniper won't ''seek out'' enemy Snipers the same way he looks for Medics because this wastes so much time as to turn both teams' Snipers into TheLoad.TheLoad (known as "weighted companion sniper"). Going for Engineers is something between ShootTheMedicFirst and this trope, given he builds and repairs both Dispensers (healing) and Sentries (which can kill boat loads of your teammates).
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** When fighting [[spoiler:Team Tarquin]], the Order is quick to dog-pile on the arcane caster the second they get the chance, knowing he's physically the weakest. However, said team also has a powerful [[PsychicPowers psion]], who might not be as strong as the arcane caster, but still isn't anything to sneeze at.

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** When fighting [[spoiler:Team Tarquin]], the Order is quick to dog-pile on the arcane caster the second they get the chance, knowing he's chance - not only is he physically the weakest.weakest, but [[spoiler: Sabine]] revealed that he has a Contingency spell that will automatically beam him away. However, said team also has a powerful [[PsychicPowers psion]], who might not be as strong as the arcane caster, but still isn't anything to sneeze at.
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* ''VideoGame/DarkSouls'': The [[{{Necromancer}} Catacomb Necromancers]] will keep resurrecting the [[DemBone skeletons]] until you kill them. Nevertheless, once you killed them, they do not respawn. Therefore they're top priority targets.

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* ''VideoGame/DarkSouls'': The [[{{Necromancer}} Catacomb Necromancers]] will keep resurrecting the [[DemBone [[DemBones skeletons]] until you kill them. Nevertheless, once you killed them, they do not respawn. Therefore they're top priority targets.
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* ''VideoGame/DarkSouls'': The [[{{Necromancer}} Catacomb Necromancers]] will keep resurrecting the [[DemBone skeletons]] until you kill them. Nevertheless, once you killed them, they do not respawn. Therefore they're top priority targets.
* Averted in ''VideoGame/DarkSouls2'': If you kill the Skeleton Lord Pyromancer, he summons '''Wheel Skeletons''', therefore he should be the last one to be killed.
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* ''Videgame/DarkestDungeons'': While in most cases this applies, what with mages throwing incantations that can move your party around and give you enough stress to drive you insane, [[spoiler:this is the worst of ideas when fighting the Swine King, as killing Wilbur (the aforementioned mage) will piss the king off so darned much he'll start hitting your entire party at once with horrifically powerful attacks. So don't touch Wilbur until the King's dead.]]

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* ''Videgame/DarkestDungeons'': ''Videgame/DarkestDungeon'': While in most cases this applies, what with mages throwing incantations that can move your party around and give you enough stress to drive you insane, [[spoiler:this is the worst of ideas when fighting the Swine King, as killing Wilbur (the aforementioned mage) will piss the king off so darned much he'll start hitting your entire party at once with horrifically powerful attacks. So don't touch Wilbur until the King's dead.]]
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* ''Videgame/DarkestDungeons'': While in most cases this applies, what with mages throwing incantations that can move your party around and give you enough stress to drive you insane, [[spoiler:this is the worst of ideas when fighting the Swine King, as killing Wilbur (the aforementioned mage) will piss the king off so darned much he'll start hitting your entire party at once with horrifically powerful attacks. So don't touch Wilbur until the King's dead.]]
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[[folder:Real Life]]
* Pretty much any soldier on the battlefield [[CommunicationsOfficer carrying a radio]] can find himself on the wrong end of this trope, particularly if he is [[PersonOfMassDestruction trained in calling in air strikes and artillery fire.]]
[[/folder]]
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!!Examples

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!!Examples
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[[folder:Anime and Manga]]
* Averted in FairyTail: Due to the increasing trend of combining martial arts with age-old magic, empowering the user's body based on the level of their magic and how they use it, the mage is the LAST guy you want to take potshots at. Two MageKiller assassins figured this out the hard way. Eight in-universe years after Natsu meets Lucy, magic-martial arts has grown so popular there's now a martial arts grand tournament focused on magic. Subverted multiple times when enemy mages try to pick off the younger but powerful mages, only for them to pull out a secret weapon and pummel the enemy with it, or their comrades to get enraged and hit the enemy even harder.

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[[folder:Anime and & Manga]]
* Averted in FairyTail: ''Manga/FairyTail'': Due to the increasing trend of combining martial arts with age-old magic, empowering the user's body based on the level of their magic and how they use it, the mage is the LAST guy you want to take potshots at. Two MageKiller assassins figured this out the hard way. Eight in-universe years after Natsu meets Lucy, magic-martial arts has grown so popular there's now a martial arts grand tournament focused on magic. Subverted multiple times when enemy mages try to pick off the younger but powerful mages, only for them to pull out a secret weapon and pummel the enemy with it, or their comrades to get enraged and hit the enemy even harder.
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[[folder:Anime and Manga]]
* Averted in FairyTail: Due to the increasing trend of combining martial arts with age-old magic, empowering the user's body based on the level of their magic and how they use it, the mage is the LAST guy you want to take potshots at. Two MageKiller assassins figured this out the hard way. Eight in-universe years after Natsu meets Lucy, magic-martial arts has grown so popular there's now a martial arts grand tournament focused on magic. Subverted multiple times when enemy mages try to pick off the younger but powerful mages, only for them to pull out a secret weapon and pummel the enemy with it, or their comrades to get enraged and hit the enemy even harder.
[[/folder]]
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* In ''VideoGame/WorldOfWarcraft'', during the Burning Crusade and Cataclysm expansions, the first rule of pulling in heroic dungeons was [[ShootTheMedic "kill the healer"]] while the second was "kill the mage." The most important priority was to stop the enemy healer from making the entire pull take four times longer. The second most important priority was not letting your entire team get burned to death.

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* In ''VideoGame/WorldOfWarcraft'', during the Burning Crusade and Cataclysm expansions, the first rule of pulling in heroic dungeons was [[ShootTheMedic [[ShootTheMedicFirst "kill the healer"]] while the second was "kill the mage." The most important priority was to stop the enemy healer from making the entire pull take four times longer. The second most important priority was not letting your entire team get burned to death.
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* Common advice for ''VideoGame/GrimGrimoire'', especially where Grimalkin are concerned. Your rampaging dragon or chimera won't last long after a tiny cat-mage puts it to sleep.
* The DualBoss fights of ''SuperMarioRPG'' usually had a wizardy character paired with a more physical character (Grate Guy/Knife Guy, Domino/Cloaker, etc.) The wizard character was almost always much easier to take down (and usually had more annoying and/or damaging attacks to boot).
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* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out (In particular, not to dress "Like fucking Gandalf" and to carry a sword- not learn to ''use'' it, but have it as cover).

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* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers.dealers and masters of StandardStatusEffects. Even with one spell each, they can kill a party, as Spoony himself once demonstrated. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out (In particular, not to dress "Like fucking Gandalf" and to carry a sword- not learn to ''use'' it, but have it as cover).

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* In ''Webcomic/TheOrderOfTheStick'', when fighting [[spoiler:Team Tarquin]], the Order is quick to dog-pile on the arcane caster the second they get the chance, knowing he's physically the weakest. However, said team also has a powerful [[PsychicPowers psion]], who might not be as strong as the arcane caster, but still isn't anything to sneeze at.

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* In ''Webcomic/TheOrderOfTheStick'', when ''Webcomic/TheOrderOfTheStick'':
** When
fighting [[spoiler:Team Tarquin]], the Order is quick to dog-pile on the arcane caster the second they get the chance, knowing he's physically the weakest. However, said team also has a powerful [[PsychicPowers psion]], who might not be as strong as the arcane caster, but still isn't anything to sneeze at.at.
** In the Battle of Azure City, Hinjo tells the group to ignore the fighting on the walls and go straight for Xykon, knowing that Xykon's power is enough to "alter the course of the entire battlefield" on its own, so he wants Xykon taken out or at the very least distracted ASAP.
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* ''VideoGame/BaldursGate'': Mages are so powerful that it is strongly advised you kill, disintegrate, swarm with insects or otherwise nullify them as quickly as possible, if not more so. The druid spell ''Insect Plague'' is very useful when confronted with multiple mages, especially if you know the fight is coming and begin casting the spell before they engage.
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* In ''VideoGame/WorldOfWarcraft'', during the Burning Crusade and Cataclysm expansions, the first rule of pulling in heroic dungeons was [[ShootTheMedic "kill the healer"]] while the second was "kill the mage." The most important priority was to stop the enemy healer from making the entire pull take four times longer. The second most important priority was not letting your entire team get burned to death.
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** Literal example with the Wizard Zombie, who [[BalefulPolymorph turns more of your plants into useless sheep]] unless you kill it (which will revert all transformed plants back).

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** Literal example with the Wizard Zombie, who [[BalefulPolymorph turns more and more of your plants into useless sheep]] unless you kill it quickly (which will revert all transformed plants back).
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** Literal example with the Wizard Zombie, who [[BalefulPolymorph turns more of your plants into useless sheep]] unless you kill it (which will revert all transformed plants back).
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* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out.

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* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out.out (In particular, not to dress "Like fucking Gandalf" and to carry a sword- not learn to ''use'' it, but have it as cover).
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* In ''VideoGame/TeamFortress2'', the only priority for a Sniper higher than killing [[ShootTheMedicFirst Medics]] and their patients is killing any ''other'' sniper in the area before he kills you. However, a good Sniper won't ''seek out'' enemy Snipers the same way he looks for Medics because this wastes so much time as to turn both teams' Snipers into TheLoad. Going for Engineers is something between ShootTheMedicFirst and this trope, given he builds and repairs both Dispensers (healing) and Sentries (which can kill boat loads of your teammates).
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Compare ShootTheMedicFirst, which is specifically for healers and support types, and StraightForTheCommandeer, which is targeting the leader or general.

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Compare ShootTheMedicFirst, which is specifically for healers and support types, and StraightForTheCommandeer, StraightForTheCommander, which is targeting the leader or general.
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Compare ShootTheMedicFirst, which is specifically for healers and support types.

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Compare ShootTheMedicFirst, which is specifically for healers and support types.
types, and StraightForTheCommandeer, which is targeting the leader or general.
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* Inverted by [[MageKiller Jedi-hunters]], or at least former Jedi-hunter [[spoiler: Atton Rand]], during the [[VideoGame/KnightsOfTheOldRepublic Jedi Civil War]]. Rather than attack [[MagicKnight Jedi]] directly, it was far safer and more effective to gun down their {{Muggle}} allies first.
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* ''TabletopGame/DungeonsAndDragons'', 1st Edition TabletopGame/ForgottenRealms Campaign Setting boxed set booklet ''Cyclopedia of the Realms'', section "Pirate Isles of the Inner Sea". On pirate ships it was a standard procedure for archers to make anyone who was appearing to cast a spell their first target.

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* ''TabletopGame/DungeonsAndDragons'', 1st Edition TabletopGame/ForgottenRealms Campaign Setting boxed set booklet ''Cyclopedia of the Realms'', section "Pirate Isles of the Inner Sea". On pirate ships it was a standard procedure for archers to make anyone who was appearing to cast a spell their first target. Considering that mages start out with an AC of 9 and can only improve it by means of magical items, archers are deadly to mages who don't have a Protection from Normal Arrows spell up.
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Wizards who serve as {{Enemy Summoner}}s are also disproportionately valuable targets, as killing them off stems the tide of summoned mooks and may even [[KeystoneArmy banish/destroy the existing ones]].
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One of the disadvantages of being on the wrong side of a SquishyWizard is that they are usually ''extremely'' dangerous. On the other hand, they are also the easiest to eliminate. Therefore, taking them out first usually makes the rest of the battle that much easier.

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One of the disadvantages of being on the wrong side of a SquishyWizard wizard is that they are usually ''extremely'' dangerous. [[LinearWarriorsQuadraticWizards dangerous]]. On the other hand, they are also frequently [[SquishyWizard the easiest to eliminate.eliminate]]. Therefore, taking them out first usually makes the rest of the battle that much easier.

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One of the disadvantages of being on the wrong side of a SquishyWizard is that they are usually ''extremely'' dangerous. On the other hand, they are also the easiest to eliminate. Therefore, taking them out first usually makes the rest of the battle that much easier.

This is also a common tactic in settings without actual magic, where destroying the GlassCannon who can destroy half your team in a single attack is a high priority.

Compare ShootTheMedicFirst, which is specifically for healers and support types.
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[[foldercontrol]]

[[folder:Film]]

* In the climax of ''Film/RedSonja'', Sonja is fighting against her ArchNemesis, Queen Gedren. Every time she gets close enough to attack, a {{Mook}} teleports Gedren away and Sonja has to chase her down again, while the mage uses Voodoo-like magic to cut Sonja with a dagger. After this happens two or three times, Sonja has enough and chops the guy's head off.

[[/folder]]

[[folder:Literature]]
* In the ''Literature/TortallUniverse'', Kel often remembers her teacher's advice: When in doubt, shoot the Wizard.

[[/folder]]

[[folder:Tabletop Games]]

* Common advice in ''TabletopGame/{{Shadowrun}}'', where "Geek the mage first" is one of the first rules a new shadowrunner learns.
* ''TabletopGame/DungeonsAndDragons'', 1st Edition TabletopGame/ForgottenRealms Campaign Setting boxed set booklet ''Cyclopedia of the Realms'', section "Pirate Isles of the Inner Sea". On pirate ships it was a standard procedure for archers to make anyone who was appearing to cast a spell their first target.

[[/folder]]

[[folder:Video Games]]

* Killing the casters first is a good rule to follow in ''VideoGame/DungeonsAndDragonsOnline'', given the general danger of spellcasters in D&D in general.
* ''VideoGame/PlantsVsZombies 2''
** The Explorer Zombie wields a torch that can instantly burn your plants, and he moves fast. Thankfully he's about as durable as a common zombie. Using ice-element plants work too, to put out his torch.
** Ra Zombie can steal the suns around him if you're not quick to retrieve them. If you kill him, he'll give the suns back.
** Prospector Zombie, if not taken down fast, can use his dynamite to leap high across your defenses and end up in the last column, then starts eating from the back. Plants that can hit backwards (such as Split Pea) and plants with ice element (which stops the wick) is his perfect counter.
** Piano Zombie can command all the other zombies to dance and switch lanes, screwing with your strategy. Kill him and the zombies will continue walking normally.
** Tomb Raiser Zombie will periodically stop and throw a bone onto a random tile, and a tomb will raise from it, blocking your frontal shots. There's an achievement for killing him before he does so.
* In ''VideoGame/SpyroYearOfTheDragon'', in the Charmed Ridge level, there are cat mages who'll hinder you in many ways, one of them is enlarging the Rhynoc Mooks, making them invincible in the process. Hit the cat mage to make the mooks return to normal and killable.

[[/folder]]

[[folder:Webcomics]]

* In ''Webcomic/TheOrderOfTheStick'', when fighting [[spoiler:Team Tarquin]], the Order is quick to dog-pile on the arcane caster the second they get the chance, knowing he's physically the weakest. However, said team also has a powerful [[PsychicPowers psion]], who might not be as strong as the arcane caster, but still isn't anything to sneeze at.

[[/folder]]

[[folder:Web Video]]

* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out.

[[/folder]]

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