Follow TV Tropes

Following

History Main / ShiftingSandLand

Go To

OR

Is there an issue? Send a MessageReason:
Expanded an example


** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the Yarna desert, roamed by Pokeys (cactus-like enemies from ''Franchise/SuperMarioBros'') and divided into a network of paths by rows of cacti that will hurt Link if he runs into them.

to:

** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the ''VideoGame/TheLegendOfZeldaLinksAwakening'': Yarna desert, Desert is a small dry region close to Animal Village that is initially blocked off by a sleeping walrus. Once Link moves it away with the help of Marin, he can travel through it to slay a Lanmola for the Angler Key. It is roamed by Pokeys (cactus-like enemies from ''Franchise/SuperMarioBros'') and divided into a network of paths by rows of cacti that will hurt Link if he runs into them.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

** ''VideoGame/MarioPartyTheTop100'': World 2-2 and the later half of World 2-3 in Minigame Island resemble a sandy desert. The minigames featured within take place in similar environments.
Is there an issue? Send a MessageReason:
Basically cross-wicking.

Added DiffLines:

* ''VideoGame/Bayonetta3'': One of the trips through the multiverse sees Bayonetta and Viola explore an alternate Cairo, Egypt. The stages set here start out in the middle of a vast desert, where rushing rivers of sand are present as hazards. Viola also falls to dehydration at the beginning and relies on Cheshire to dig up water for her.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MarioKart64'' has Kalimari Desert.
** ''VideoGame/MarioKartSuperCircuit'' has Yoshi Desert and Sunset Wilds.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]]
** ''VideoGame/MarioKartDoubleDash'' has Dry Dry Desert.
** ''VideoGame/MarioKartDS'' has Desert Hills.
** ''VideoGame/MarioKartWii'' has Dry Dry Ruins, a desert-themed battle course called Thwomp Desert, and Desert Hills as a [[NostalgiaLevel retro track]].
** ''VideoGame/MarioKart7'' has Shy Guy Bazaar, and Kalimari Desert as a retro track.
** ''VideoGame/MarioKart8'' has Bone-Dry Dunes, and Dry Dry Desert as a retro track.

to:

** ''VideoGame/MarioKart64'' has ''VideoGame/MarioKart64'': Kalimari Desert.
Desert, which is always played during sunset. Its main feature is a train that is being driven through looping rails, making it a dangerous obstacle as the racers' track intersects with the train's rails in two points.
** ''VideoGame/MarioKartSuperCircuit'' has ''VideoGame/MarioKartSuperCircuit'': Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx. Sunset Wilds.Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]]
** ''VideoGame/MarioKartDoubleDash'' has ''VideoGame/MarioKartDoubleDash'': Dry Dry Desert.
** ''VideoGame/MarioKartDS'' has
Desert Hills.
is a vast desert with ruins and pyramids that decorate the background. There's also a large sand sinkhole that must be avoided at all costs, as falling onto the center will get the careless driver eaten by a large Piranha Plant.
** ''VideoGame/MarioKartDS'': Desert Hills, which is based on the desert levels from ''VideoGame/SuperMarioBros3'' and features many of its original elements such as pyramids, Fire Snakes and the Angry Sun (Pokeys are present as well, but they weren't present in ''Super Mario Bros. 3'' itself, so their presence here is credited to the desert levels from ''VideoGame/SuperMarioBros2'' instead).
** ''VideoGame/MarioKartWii'' has Dry Dry Ruins, a desert-themed [[RuinsForRuinsSake Ruins]] (a cross between [[VideoGame/MarioKartSuperCircuit Yoshi Desert]] and [[VideoGame/MarioKartDoubleDash Dry Dry Desert]]) and the battle course called Thwomp Desert, and Desert (where a Thwomp crashes down to cause ripples through the sand). Desert Hills as a [[NostalgiaLevel retro track]].
from ''VideoGame/MarioKartDS'' also returns.
** ''VideoGame/MarioKart7'' has ''VideoGame/MarioKart7'': Shy Guy Bazaar, Bazaar an ArabianNightsDays version of this setting, as it features palatial buildings and references to the Arabian-inspired ''VideoGame/SuperMarioBros2'' (such as flying carpets, Cobrats and drawings of Phanto). There's also Kalimari Desert Desert, which returns from ''Mario Kart 64'' and serves as a retro track.
TheWildWest equivalent.
** ''VideoGame/MarioKart8'' ''VideoGame/MarioKart8'': Special Cup has Bone-Dry Dunes, complete with [[SandIsWater rivers of sand and even sand fountains]] you can bounce off of. Banana Cup has Dry Dry Desert as from ''Double Dash!!'', which is a retro track.bit less dry than before, now featuring an oasis where the players drive underwater, passing over underwater jets similar to the pipes in Dolphin Shoals. Lastly, the DLC of ''8 Deluxe'' brings back Kalimari Desert, which now features a lap where the drivers have to go through the train's tracks (this is also the case for the second version of this track in ''VideoGame/MarioKartTour'').

Added: 887

Changed: 55

Is there an issue? Send a MessageReason:
None


* Many ''Franchise/FireEmblem'' games feature a desert level, which imposes large movement and sometimes defense penalties for most unit types. It's particularly bad for mounted units, who can be reduced to moving ''one tile at a time''.

to:

* Many ''Franchise/FireEmblem'' games feature a desert level, which imposes large movement and sometimes defense penalties for most unit types. It's particularly bad for mounted units, who can be reduced to moving ''one tile at a time''. Notable locations that take place in a desert include:
** Khadein from ''VideoGame/FireEmblemMysteryOfTheEmblem'' is a country located on the continent of Archanea, known for its skillful mages and scholars.
** Arcadia from the [[VideoGame/FireEmblemTheBlazingBlade Elibe]] [[VideoGame/FireEmblemTheBlazingBlade games]], which is a secret desert city where dragons and humans co-exist peacefully.
** Jehanna from ''VideoGame/FireEmblemTheSacredStones'' is a country on Magvel ruled by Queen Isamaire.
** Plegia from ''VideoGame/FireEmblemAwakening'' is home to the Grimleal, who worship the Fell Dragon, Grima. It is also home to swamps as well as deserts.
** The Queendom of Solm from ''VideoGame/FireEmblemEngage'' is a desert nation ruled by Queen Seforia, along with the crown princess Timerra and the second prince Fogado.
** Vanaheimr, the Realm of Light, in ''VideoGame/FireEmblemHeroes'' is a desert realm with many oases scattered around.
Is there an issue? Send a MessageReason:
None


* The Hidden Sand Village is a fighting arena in many ''Anime/[[Naruto]]'' fighting games.

to:

* The Hidden Sand Village is a fighting arena in many ''Anime/[[Naruto]]'' ''Anime/{{Naruto}}'' fighting games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Hidden Sand Village is a fighting arena in many ''Anime/[[Naruto]]'' fighting games.

Added: 1883

Changed: 717

Is there an issue? Send a MessageReason:
None


** The one in ''VideoGame/FinalFantasyV'' even has a pyramid.

to:

** The one [[BonusDungeon Earthgift Shrine]] in the remakes of ''VideoGame/FinalFantasyI'' has a sandy desert floor that doubles as an UnnaturallyLoopingLocation. Following the arrows formed by the palm trees leads you to an oasis that has the stairs to the next floor. It's also home to a unique SandWorm monster that has the most health of any non-boss creature in the game. Fortunately, it's a rare encounter.
** The Great Desert of Moore
in ''VideoGame/FinalFantasyV'' even is a desert where the sand forms flowing currents that block the way to the ruins of Gohn. The party has to kill an enormous SandWorm and use its carcass as a pyramid.bridge to cross. When the worlds merge, it obliterates most of [[TheLostWoods the Great Forest of Moore]] while the currents stop, allowing access to the pyramid at its center. TheVeryDefinitelyFinalDungeon's first section is also a desert full of sand currents.



** Bikanel Island in ''VideoGame/FinalFantasyX''.

to:

** Bikanel Island in ''VideoGame/FinalFantasyX''.''VideoGame/FinalFantasyX'' is a vast, sandy desert. Tidus wakes up in a small oasis and quickly finds Kimahri trying to get to a vantage point at the top of a dune only to keep sliding back down. The local monsters include {{Sand Worm}}s and hostile desert plants that live in antlion-like pits.



%%* ''Franchise/KingdomHearts'': Agrabah in every game where it appears (which is most of them).

to:

%%* * ''Franchise/KingdomHearts'': Agrabah in every game where it appears (which in a lot of the games and usually feautres this trope in some form.
** In ''VideoGame/KingdomHeartsI'', leaving the city of Agrabah initially leads you into the middle of the desert, where you find Carpet. Trying to leave the desert on foot in any direction just leads you back to the city. After that point, you only return to this area to fight [[{{Superboss}} Kurt Zisa]], who sets up a barrier to keep you from leaving during the fight. Depending on how you move, the minor changes in topography created by the small drifts of sand can either help or hinder your attempts to dodge his attacks.
** In ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHearts358DaysOver2'', the Windswept Ruins are half-buried in sand dunes and surrounded by sandy cliffs. The furthest area of the ruins
is most a bridge leading to a tower surrounded by enormous sandfalls. When fleeing the ruins on Carpet in ''II'', one of them).the last hazards you have to dodge is the sand erupting around you. In ''Days'', the Antlion dives into the sand to move around the ruined buildings.


Added DiffLines:

* In ''VideoGame/SwordOfMana'', the city of Jadd is surrounded by deserts. East of the city is a maze of desert valleys surrounded by cliffs and sandy caves that the protagonists have to traverse to reach Lady Medusa. Aboveground, slow-moving sand currents alternately lead you and misdirect you depending on the area. At one point, you even have to fall through a whirlpool of sand to progress into the next cave.
Is there an issue? Send a MessageReason:
Expanded an example


** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The Desert of Mystery and its dungeon from ''A Link to the Past'' return, now as an enclosed territory that can only be accessed from [[BubblegloopSwamp Misery Mire]] in Lorule (incidentially, Desert Palace's boss isn't fought there, but in the sandy part of Misery Mire itself).

to:

** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The Desert of Mystery and its dungeon from ''A Link to the Past'' return, now as an enclosed territory that can only be accessed from [[BubblegloopSwamp Misery Mire]] in Lorule (incidentially, Desert Palace's boss isn't fought there, but in the sandy part of Misery Mire itself). It can only be properly navigated by using the Sand Rod (which allows Link to create solid sand bridges and reach key areas that lead to the entrance to Desert Palace). Once inside the dungeon, Link has to find a way to fill the western rooms with a large torrent of sand so he can reach spots that are unreachable even with the Sand Rod, and eventually find the Titan's Mitt to lift heavy boulders.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/LuigisMansionDarkMoon'' has the Old Clockworks, which [[HailfirePeaks combines]] this trope with EternalEngine, and BigBoosHaunt. Sand can be absorbed with the Poltergust 5000, but there are other dangers to watch for (such as ghosts disguised as mummies). The boss is the Overset Possessor, which takes control of the topmost floor's clock.

to:

** ''VideoGame/LuigisMansionDarkMoon'' has the ''VideoGame/LuigisMansionDarkMoon'': The Old Clockworks, which Clockworks [[HailfirePeaks combines]] combine]] this trope with EternalEngine, EternalEngine and BigBoosHaunt. Sand can be absorbed with the Poltergust 5000, but there are other dangers to watch for (such as ghosts disguised as mummies). The boss is the Overset Possessor, which takes control of the topmost floor's clock.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friendly undead and sentient robots. AS it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]

to:

* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friendly undead and sentient robots. AS As it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friednly undead and sentient robots. AS it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]

to:

* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friednly friendly undead and sentient robots. AS it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friednly undead and sentient robots. AS it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]
Is there an issue? Send a MessageReason:
None


** The game has a massive one of these at the southern end of the continent of Kalimdor. It's actually two zones: Tanaris and Uldum (the latter was introduced in the ''Cataclysm'' expansion). Tanaris is littered with bones, while Uldum is Egyptian-themed. Unfortunately, due to poor quest design, both areas are universally hated.

to:

** The game has a massive one of these at the southern end of the continent of Kalimdor. It's actually two three neighboring zones: the bone-riddled Tanaris to the east, the bug-infested Silithus to west, and the Egyption-themed Uldum to the south (the latter was introduced in the ''Cataclysm'' expansion). Tanaris is littered with bones, while Uldum is Egyptian-themed. Unfortunately, due to poor quest design, both areas are universally hated.expansion).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EtrianOdyssey'' (both the original game and its remake ''Millenium Girl'') has the Sandy Barrens, a desolate desert with dried, withered flora overrun by monsters and creatures, though it's also inhabited by a reclusive race known as the Forest Folk. Its primary features are spots that warp explorers from one room to another, currents of sand that are impossible to override (thus acting like conveyor belts), one-way junctions through certain walls, and a large area patrolled by F.O.E. and the boss Iwaoropenelep. This stratum returns in ''Etrian Odyssey Nexus'', though the warp points are removed (they now appear in one of the game's mini-dungeons, Illusory Woods). ''Nexus'' also features the MiniDungeon Forest of the End, which has even larger rivers of sand (though here they're pretty useful to dodge the F.O.E., even when they dive under that flowing sand).

to:

* ''VideoGame/EtrianOdyssey'' ''VideoGame/EtrianOdysseyI'' (both the original game and its remake ''Millenium Girl'') has the Sandy Barrens, a desolate desert with dried, withered flora overrun by monsters and creatures, though it's also inhabited by a reclusive race known as the Forest Folk. Its primary features are spots that warp explorers from one room to another, currents of sand that are impossible to override (thus acting like conveyor belts), one-way junctions through certain walls, and a large area patrolled by F.O.E. and the boss Iwaoropenelep. This stratum returns in ''Etrian Odyssey Nexus'', ''VideoGame/EtrianOdysseyNexus'', though the warp points are removed (they now appear in one of the game's mini-dungeons, Illusory Woods). ''Nexus'' also features the MiniDungeon Forest of the End, which has even larger rivers of sand (though here they're pretty useful to dodge the F.O.E., even when they dive under that flowing sand).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:L-R, top-to-bottom: ''VideoGame/{{Paper Mario|64}}'', ''VideoGame/MetroidFusion'', ''VideoGame/BanjoKazooie'', ''VideoGame/SonicAdventure'', ''VideoGame/Uncharted3DrakesDeception'', ''VideoGame/{{EarthBound|1994}}''.]]

Added: 95

Changed: 363

Is there an issue? Send a MessageReason:
None


[[quoteright:291:[[VideoGame/PaperMario64 https://static.tvtropes.org/pmwiki/pub/images/PMsndlnd_6069.png]]]]
[[caption-width-right:291:[-If you can't [[{{Pun}} sand]] the heat, stay out of the desert.-] ]]

to:

[[quoteright:291:[[VideoGame/PaperMario64 https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16701889220.41854600
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/PMsndlnd_6069.png]]]]
[[caption-width-right:291:[-If you can't [[{{Pun}} sand]] the heat, stay out of the desert.-] ]]
org/pmwiki/pub/images/desert_level_collage_2.png]]
%%
Is there an issue? Send a MessageReason:
None


*** ''VideoGame/PaperMario64'': The Dry Dry Desert. Oddly, the game got its vulture out of the way right before entering as an optional boss, there's no quicksand, and the Bandits have more in common visually with Shy Guys than the turbaned fellows in Dry Dry Outpost (though they are said to be descendants of thieves, but don't interact with you as such), but the Pokeys will be your hostile animated cacti this evening, and dust devils are an annoyance if you're not trying to get certain optional stuff, since they send you to a random part of the desert.

to:

*** ''VideoGame/PaperMario64'': The Dry Dry Desert.Desert, which provides both the page image and quote. Oddly, the game got its vulture out of the way right before entering as an optional boss, there's no quicksand, and the Bandits have more in common visually with Shy Guys than the turbaned fellows in Dry Dry Outpost (though they are said to be descendants of thieves, but don't interact with you as such), but the Pokeys will be your hostile animated cacti this evening, and dust devils are an annoyance if you're not trying to get certain optional stuff, since they send you to a random part of the desert.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Gerudo Desert (luckily, no quicksand or mazes here) followed by the Arbiter's Grounds, a sand-filled TempleOfDoom with many quicksand pits that must be waded through, other times crossed with the magnetic Spinner. Switches or objects are sometimes buried in the sand as well, requiring you to dig them out in wolf form.

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Gerudo Desert (luckily, no quicksand or mazes here) followed by the Arbiter's Grounds, a sand-filled TempleOfDoom with many quicksand pits that must be waded through, other times crossed with the magnetic Spinner.Spinner, as well as a lot of [[BigBoosHaunt undead enemies]]. Switches or objects are sometimes buried in the sand as well, requiring you to dig them out in wolf form.
Is there an issue? Send a MessageReason:


** The zone of Vol'dun in the ''Battle for Azeroth'' expansion is full of traditional desert things like snakes and foxes, except the snakes and foxes are humanoid and can talk (and are called Sethrakk and Vulpera, respectively). There are also huge ruins (in this case, the buildings are {{Mayincatec}} because that's the style the Trolls use), and spirits, treasures and [[EverythingsBetterWithLlamas alpaca]] [[HorseOfADifferentColor mounts]].

to:

** The zone of Vol'dun in the ''Battle for Azeroth'' expansion is full of traditional desert things like snakes and foxes, except the snakes and foxes are humanoid and can talk (and are called Sethrakk and Vulpera, respectively). There are also huge ruins (in this case, the buildings are {{Mayincatec}} because that's the style the Trolls use), and spirits, treasures and [[EverythingsBetterWithLlamas alpaca]] alpaca [[HorseOfADifferentColor mounts]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The second open-world section of ''VideoGame/MetroExodus'' takes place in the dried-up bed of the former Caspian Sea. Its oil rigs are still in operation, run by slavers led by a man calling himself The Baron. Sandstorms occasionally make navigation difficult.

Added: 1612

Changed: 866

Is there an issue? Send a MessageReason:
Crosswicking


** ''Mario Party 7'': Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style, as the players have to pay the Chain Chomps to steal the rivals' stars (as all players already have them at hand since the start of the party session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halving the prices to ride the Chain Chomps.

to:

** ''Mario Party 7'': ''VideoGame/MarioParty6'':
*** The solo board Thirsty Gulch takes place in a scorched mesa in the midst of a sandy canyon, and has many cacti along the way. The objective is to land onto the space that is located at the end of the path to win the challenge and receive a rare minigame as a reward. But if they move past that space, they'll reach an edge and make it crumble, falling onto a river and losing the game.
*** The minigame Pokey Punch-out takes place in a sandy desert with ruins (including a pyramid in the background). The characters have to use punches and kickes to take down the Pokeys that pop up from the ground. Each spherical segment of a Pokey grants one point upon being hit. The character with the highest score after 30 seconds wins.
** ''VideoGame/MarioParty7'':
Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style, as the players have to pay the Chain Chomps to steal the rivals' stars (as all players already have them at hand since the start of the party session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halving the prices to ride the Chain Chomps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NoMoreHeroesIII'': The area where the famous Thunder Dome takes place is one vast, bright yellow sandy desert with few features. Other than the mildly tall dunes, this helps Travis avoid getting lost, as the main attractions of the place can be seen in plain sight from anywhere.

Added: 41

Changed: 4740

Removed: 15388

Is there an issue? Send a MessageReason:
None



to:

[[index]]
* ShiftingSandLand/PlatformGame
[[/index]]



[[folder:Platform Games]]
* Stage 2 of ''VideoGame/AladdinVirginGames'' takes place in a desert. In this stage, Aladdin must collect the three pieces of the Scarab, while dodging the palace guards, snakes, and Iago.
* Gobi's Valley in ''VideoGame/BanjoKazooie''. Sand doesn't suck the player in, but it's so hot that walking on it is harmful. There are also many pyramids with different traps and challenges.
* ''VideoGame/{{Bug}}'':
** The original game has Reptilia, an American desert filled with cacti, [[ScaryScorpions scorpions]], ''literal'' [[StrongAnts army ants]] that fired grenades, cowboy snakes, green chameleons ([[FridgeLogic don't ask]]), and the ever-annoying {{invincible|MinorMinion}} horned lizards.
** ''Bug Too!'' has "Lawrence of Arachnia", which takes place on the set of the titular film. Scene 2 in particular takes place in the sandy parts of the desert.
* ''VideoGame/ClusterTruck'' has its first world as a desert, except with a whole ton of trucks populating it instead of anything else.
* ''VideoGame/CommanderKeen'':
** In ''Secret of the Oracle'', the 4th EpisodicGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
** In the fanmade Episode 8 (''Dead in the Desert''), Keen is stranded in a desert planet. Many of the levels explored here are set on hot yellow sandy dunes, many of which have a labyrinthic design underground, though there are some levels showcasing other settings (such as LethalLavaLand and DownTheDrain) for variety's sake. Once Keen retrieves the PlotCoupon that allows him to repair his ship and escape, he's betrayed by a creature who was trying to help him, and the climax pits the two in a boss battle. After Keen defeats his enemy, he escapes the planet and the episode ends.
%%* In ''VideoGame/DisneyPrincessEnchantedJourney'', Agrabah is this.
* ''VideoGame/DonkeyKong64'' has Angry Aztec. The main floor hazard here is lots and lots of sand, but it doesn't swallow you up; it just hurts for a slice of melon, complete with {{Knockback}}, if you touch it when you're not {{invincib|ilityPowerUp}}le.
* In ''VideoGame/TheFlintstones1993'', the third level, Desert Drive, takes place in a desert. In this level, Fred drives the Flintmobile across the desert in search of [[StrayingBaby Pebbles]], dealing with such hazards as cacti, quicksand, and cow skulls.
* The Deserts around Spargus City in ''VideoGame/Jak3Wastelander''.
* ''Franchise/{{Kirby}}'' examples:
** The second stage of [[PalmtreePanic Ice Cream Island]] in ''VideoGame/KirbysAdventure'' and its GBA remake is a desert island.
** ''VideoGame/KirbysDreamLand3'' has the first true desert world in the series, Sand Canyon, as the game's third world.
** ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' also has Rock Star, a [[ShatteredWorld shattered]] desert planet, as the second planet Kirby and company travel to, though the latter levels don't have a sand theme.
** Sky Sands from ''VideoGame/KirbyAirRide'' is a desert track. And not to mention, Top Ride's Sand track.
** ''VideoGame/KirbysEpicYarn'' has Pyramid Sands and Dusk Dunes as sand-themed levels, both located in the second world, Hot Land.
** Raisin Ruins in ''VideoGame/KirbysReturnToDreamLand'' also has a fair bit of RuinsForRuinsSake, as the name would imply.
** Yellow Dunes in ''VideoGame/KirbyAndTheRainbowCurse''.
** Gigabyte Grounds in ''VideoGame/KirbyPlanetRobobot''. It also has a few EternalEngine elements to it, owing to the game's "Machinery and Robot" theme.
** Originull Wasteland in ''VideoGame/KirbyAndTheForgottenLand''. It's actually a dried-up sea, with shipwrecks and dead marine animals as far as the eye can see.
* ''VideoGame/LittleBigPlanet:''
** The Mexican-themed Canyons from the first game.
** The Egypt-themed Golden Sands from the PSP game.
** La Marionetta from the PS Vita game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors.
* ''WesternAnimation/LooneyTunes'' games:
** In ''VideoGame/TheBugsBunnyBirthdayBlowout'', Stage 2 takes place in a desert.
** In ''VideoGame/LooneyTunes (1992)'', Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss.
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', Act One of "Red Rock Rondevous" and Act One of "Granite Gulch" take place in the sandy parts of the desert.
* In ''VideoGame/LostHome'', the second world is a desert where the player encounters enemies like buzzards and meerkats, and includes a level where it is possible to die from the heat.
* Several of these are to be found in the ''Franchise/MegaMan'' franchise, usually with Arabian-themed bosses at the end.
** Pharaoh Man in ''VideoGame/MegaMan4''.
** Flame Man from ''VideoGame/MegaMan6'' takes place around in an [[{{Qurac}} Arabian]] temple filled with oil.
** Ground Man in ''VideoGame/MegaManAndBass'' has a temple full of it.
** Commando Man in ''VideoGame/MegaMan10''.
** Overdrive Ostrich's stage in ''VideoGame/MegaManX2''. First part of the level features a sandstorm (albeit one created by a machine). The boss fight zone wraps around, creating a sense of "featureless desolate expanse."
** ''VideoGame/MegaManZero1'' has one which, like some other areas in the game, hosts more than one stage; in fact, it is technically the most-visited area mission-wise, with two missions fully traversing it and two missions requiring you to travel a short distance through it before going underground. This is perhaps intentional, since it's the first game in a series in which most of the Earth is now a barren wasteland. All four times you must deal with [[NinjaPirateZombieRobot fire-breathing camels]].
** ''VideoGame/MegaManZero2'' kicks off in a desert as well, and has you face off against a titanic Scorpion robot.
** ''VideoGame/MegaManZX'' features a desert as well.
* ''VideoGame/OriAndTheWillOfTheWisps'' has the Windswept Wastes, the once-home of the Gorleks before TheCorruption forced them to flee, leaving behind [[BuildLikeAnEgyptian Egyptian-esque ruins]].
* In ''VideoGame/{{Quackshot}}'', Mexico and Egypt both start out as desert-themed levels. Both these levels end at a pyramid with a LockedDoor which Donald needs a key from another level to unlock.
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has the Stinking Dry Desert, which serves as the second world of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, and hopping toads. The boss of the world is a spitting cobra.
* ''Quik the Thunder Rabbit'' has Oblivion Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of [[AllDesertsHaveCacti saguaros]] and palm trees.
* The Planets Aridia and Tabora in the ''VideoGame/RatchetAndClank'' series. Tabora is sort of a [[HailfirePeaks double dip]], as the caverns below the desert are filled with [[LethalLavaLand hot lava]].
* ''VideoGame/RaymanOrigins'' has the Desert of Dijiridoos and Grumbling Grottoes which are also [[HailfirePeaks mixed]] with GustyGlade and BandLand.
* ''VideoGame/RocketKnightAdventures'':
** Stage 2 in ''Sparkster: Rocket Knight Adventures 2'' ([[UsefulNotes/SegaGenesis Genesis]]) takes place in a desert. This stage features TempleOfDoom, LethalLavaLand and EternalEngine [[HailfirePeaks elements all within it]].
** Stage 5 in ''Sparkster'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) also takes place in a desert, with a few TempleOfDoom elements as well. Generalissimo Lioness' Wolf Soldiers are even dressed in Arabian garb for this stage. The boss of the stage is a robotic SegmentedSerpent.
* ''VideoGame/{{Shantae}}''
** ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the sky.
** ''VideoGame/ShantaeRiskysRevenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the ScorpionPeople, quicksand, and a FantasyCounterpartCulture of Egypt.
** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior. Encountered in the level are cactus-like Spikebugs, BirdPeople [[BombardierMook who drop said Spikebugs from the air]], a bow-wielding AmazonBrigade, and {{Sand Worm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command]].

to:

[[folder:Platform [[folder:Puzzle Games]]
* Stage 2 of ''VideoGame/AladdinVirginGames'' takes place in a desert. In this stage, Aladdin must collect the ''VideoGame/{{Meteos}}'' has three pieces of {{Single Biome Planet}}s that fit this. Anasaze has a WildWest motif, Dawndus is in perpetual twilight due the Scarab, while dodging atmosphere bending the palace guards, snakes, and Iago.
* Gobi's Valley in ''VideoGame/BanjoKazooie''. Sand doesn't suck the player in, but
sunlight it recieves (which leads to it's so hot that walking on it is harmful. There are also many pyramids with different traps city-dwelling citizens to become insomniacs who fake sleeping), and challenges.
Forte is a meteor-ravaged wasteland where it's denizens live inside the planet's giant cracks.
* ''VideoGame/{{Bug}}'':
** The original game has Reptilia, an American
World 3 of ''VideoGame/PuzzleAndDragons: Super Mario Bros. Edition'' breaks the ''Mario'' tradition of the desert filled with cacti, [[ScaryScorpions scorpions]], ''literal'' [[StrongAnts army ants]] that fired grenades, cowboy snakes, green chameleons ([[FridgeLogic don't ask]]), and the ever-annoying {{invincible|MinorMinion}} horned lizards.
** ''Bug Too!'' has "Lawrence of Arachnia", which takes place on the set
world being World 2, due to [[UndergroundLevel a cave world]] being World 2 instead.
* ''VideoGame/TheWitness'': The northwest portion
of the titular film. Scene 2 in particular takes place in the sandy parts of the desert.
* ''VideoGame/ClusterTruck'' has its first world as a desert, except with a whole ton of trucks populating it instead of anything else.
* ''VideoGame/CommanderKeen'':
** In ''Secret of the Oracle'', the 4th EpisodicGame in the series, the north-west section of the World Map consists of a desert. It
island contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
** In the fanmade Episode 8 (''Dead in the Desert''), Keen is stranded in
a desert planet. Many of the levels explored here are set on hot yellow and sandy dunes, many of which have a labyrinthic design underground, though there are some levels showcasing other settings (such as LethalLavaLand and DownTheDrain) for variety's sake. Once Keen retrieves the PlotCoupon that allows him to repair his ship and escape, he's betrayed by a creature who was trying to help him, and the climax pits the two in a boss battle. After Keen defeats his enemy, he escapes the planet and the episode ends.
%%* In ''VideoGame/DisneyPrincessEnchantedJourney'', Agrabah is this.
* ''VideoGame/DonkeyKong64'' has Angry Aztec. The main floor hazard here is lots and lots of sand, but it doesn't swallow you up; it just hurts for a slice of melon,
cliffs, complete with {{Knockback}}, if you touch it when you're not {{invincib|ilityPowerUp}}le.
a temple.
[[/folder]]

[[folder:Racing Games]]
* In ''VideoGame/TheFlintstones1993'', the third level, Desert Drive, takes place in a desert. In this level, Fred drives the Flintmobile across the desert in search of [[StrayingBaby Pebbles]], dealing with such hazards as cacti, quicksand, and cow skulls.
* The Deserts around Spargus City in ''VideoGame/Jak3Wastelander''.
* ''Franchise/{{Kirby}}'' examples:
''VideoGame/BanjoPilot'':
** The second stage of [[PalmtreePanic Ice Cream Island]] in ''VideoGame/KirbysAdventure'' and its GBA remake is a desert island.
** ''VideoGame/KirbysDreamLand3'' has the first true desert world in the series, Sand Canyon, as the game's third world.
** ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' also has Rock Star, a [[ShatteredWorld shattered]] desert planet, as the second planet Kirby and company travel to, though the latter levels don't have a sand theme.
** Sky Sands from ''VideoGame/KirbyAirRide'' is a desert track. And not to mention, Top Ride's Sand track.
** ''VideoGame/KirbysEpicYarn'' has Pyramid Sands and Dusk Dunes as sand-themed levels, both located in the second world, Hot Land.
** Raisin Ruins in ''VideoGame/KirbysReturnToDreamLand'' also has a fair bit of RuinsForRuinsSake, as the name would imply.
** Yellow Dunes in ''VideoGame/KirbyAndTheRainbowCurse''.
** Gigabyte Grounds in ''VideoGame/KirbyPlanetRobobot''. It also has a few EternalEngine elements to it, owing to the game's "Machinery and Robot" theme.
** Originull Wasteland in ''VideoGame/KirbyAndTheForgottenLand''. It's actually a dried-up sea, with shipwrecks and dead marine animals as far as the eye can see.
* ''VideoGame/LittleBigPlanet:''
** The Mexican-themed Canyons from the first game.
** The Egypt-themed Golden Sands from the PSP game.
** La Marionetta from the PS Vita game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors.
* ''WesternAnimation/LooneyTunes'' games:
** In ''VideoGame/TheBugsBunnyBirthdayBlowout'', Stage 2 takes place in a desert.
** In ''VideoGame/LooneyTunes (1992)'', Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss.
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', Act One of "Red Rock Rondevous" and Act One of "Granite Gulch" take place in the sandy parts of the desert.
* In ''VideoGame/LostHome'', the second world is a desert where the player encounters enemies like buzzards and meerkats, and includes a level where it is possible to die from the heat.
* Several of these are to be found in the ''Franchise/MegaMan'' franchise, usually with Arabian-themed bosses at the end.
** Pharaoh Man in ''VideoGame/MegaMan4''.
** Flame Man from ''VideoGame/MegaMan6'' takes place around in an [[{{Qurac}} Arabian]] temple filled with oil.
** Ground Man in ''VideoGame/MegaManAndBass'' has a temple full of it.
** Commando Man in ''VideoGame/MegaMan10''.
** Overdrive Ostrich's stage in ''VideoGame/MegaManX2''. First part of the level features a sandstorm (albeit one created by a machine). The boss fight zone wraps around, creating a sense of "featureless desolate expanse."
** ''VideoGame/MegaManZero1'' has one which, like some other areas in the game, hosts more than one stage; in fact, it is technically the most-visited area mission-wise, with two missions fully traversing it and two missions requiring you to travel a short distance through it before going underground. This is perhaps intentional, since it's the first game in a series in which most of the Earth is now a barren wasteland. All four times you must deal with [[NinjaPirateZombieRobot fire-breathing camels]].
** ''VideoGame/MegaManZero2'' kicks off in a desert as well, and has you face off against a titanic Scorpion robot.
** ''VideoGame/MegaManZX'' features a desert as well.
* ''VideoGame/OriAndTheWillOfTheWisps'' has the Windswept Wastes, the once-home of the Gorleks before TheCorruption forced them to flee, leaving behind [[BuildLikeAnEgyptian Egyptian-esque ruins]].
* In ''VideoGame/{{Quackshot}}'', Mexico and Egypt both start out as desert-themed levels. Both these levels end at a pyramid with a LockedDoor which Donald needs a key from another level to unlock.
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has the Stinking Dry Desert,
Jinxy's Dunes, which serves as the second world track of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act Honeycomb Cup.
** Gobi's Valley, which serves
as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, the fourth and hopping toads. The boss final track of the world is a spitting cobra.
Jiggy Cup.
* ''Quik the Thunder Rabbit'' Sand Ocean from VideoGame/FZero.
* Every ''VideoGame/MarioKart''
has Oblivion had a desert race starting with ''VideoGame/MarioKart64''.
** ''VideoGame/MarioKart64'' has Kalimari Desert.
** ''VideoGame/MarioKartSuperCircuit'' has Yoshi
Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of [[AllDesertsHaveCacti saguaros]] and palm trees.
* The Planets Aridia and Tabora in the ''VideoGame/RatchetAndClank'' series. Tabora is sort of a [[HailfirePeaks double dip]], as the caverns below the
Sunset Wilds.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert are filled courses for some reason, as they share a tileset and background with [[LethalLavaLand hot lava]].
* ''VideoGame/RaymanOrigins''
Sunset Wilds.[[/note]]
** ''VideoGame/MarioKartDoubleDash''
has the Dry Dry Desert.
** ''VideoGame/MarioKartDS'' has
Desert of Dijiridoos Hills.
** ''VideoGame/MarioKartWii'' has Dry Dry Ruins, a desert-themed battle course called Thwomp Desert,
and Grumbling Grottoes which are also [[HailfirePeaks mixed]] with GustyGlade Desert Hills as a [[NostalgiaLevel retro track]].
** ''VideoGame/MarioKart7'' has Shy Guy Bazaar,
and BandLand.
* ''VideoGame/RocketKnightAdventures'':
Kalimari Desert as a retro track.
** Stage 2 in ''Sparkster: Rocket Knight Adventures ''VideoGame/MarioKart8'' has Bone-Dry Dunes, and Dry Dry Desert as a retro track.
* ''VideoGame/NeedForSpeed: Hot Pursuit
2'' ([[UsefulNotes/SegaGenesis Genesis]]) takes has three[[note]]six if you count the [[LevelInReverse reversed levels]][[/note]] tracks that take place in a desert. This stage features TempleOfDoom, LethalLavaLand and EternalEngine [[HailfirePeaks elements all within it]].
** Stage 5 in ''Sparkster'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) also takes place in
desert.
* ''VideoGame/PokemonDash'' has
a desert, lot of desert areas. Along with a few TempleOfDoom elements as well. Generalissimo Lioness' Wolf Soldiers are even dressed in Arabian garb for this stage. The boss of the stage is a robotic SegmentedSerpent.
* ''VideoGame/{{Shantae}}''
** ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the sky.
** ''VideoGame/ShantaeRiskysRevenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the ScorpionPeople, quicksand, and a FantasyCounterpartCulture of Egypt.
** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of
slowing Pikachu down, they occasionally feature a sandstorm that destroyed the town centuries prior. Encountered in the level are cactus-like Spikebugs, BirdPeople [[BombardierMook who drop said Spikebugs from the air]], a bow-wielding AmazonBrigade, and {{Sand Worm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command]].which can slow down even more.



** Desert Dodge in ''VideoGame/SegaSonicTheHedgehog''
** Sandopolis Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', and Desert Palace Zone in the 2-Player mode.
** Yellow Desert in ''VideoGame/SonicBlast''.
** Sand Hill in ''VideoGame/SonicAdventure''.
** Wild Canyon, Hidden Base and Sand Ocean in ''VideoGame/SonicAdventure2''.
** Mirage Road in ''VideoGame/{{Sonic Rush|Series}}''.
** Dusty Desert in ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'', of the SandIsWater variety.
** And the first level of ''VideoGame/SonicAndTheSecretRings'', fitting for a game based on the Literature/ArabianNights.
** Shamar in ''VideoGame/SonicUnleashed''.
** Oil Desert Zone in ''VideoGame/SonicTheHedgehog4''.
** Desert Ruins in ''VideoGame/SonicLostWorld''.
** Mirage Saloon Zone in ''VideoGame/SonicMania'', with a couple of [[TheWildWest Wild West]] vibes.
** ''VideoGame/SonicForces''' GreenHillZone appears to be mixed with a desert, because of Eggman's industries taking over the area. The [[SandIsWater waterfall is sandy]], too.
* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme and Ottoh Tomb]], though this trope is more present in the first one. The enemies are vultures, giant sand verms and walking cactuses, and the Hero can suffer hallucinations from the heat and get stuck in moving sand.
* ''Franchise/SpyroTheDragon'' has an assortment of desert levels in the first three games, complete with an unusually sensible distribution of cacti (no clearly non-American style desert has them). The majority of the Peace Keepers world is arid/desert (with little actual sand); Scorch in the second game is Arabian-style with sloping hills of sand acting as the level borders; the third game's Desert Ruins is a (presumably Egyptian-style) ruin half-buried in the sands of the desert, and Dino Mines in the third game is Wild West in concept.
* ''VideoGame/StriderArcade'' has a desert camp stage exclusive to the UsefulNotes/PCEngine version, where it is (optionally) inserted between the original first two levels.
* The ''Franchise/SuperMarioBros'' games frequently include a desert world with pyramids and [[AllDesertsHaveCacti Pokey]], usually as the second world in the game:
** ''VideoGame/SuperMarioBros2'' has Worlds 2 and 6. In addition to classic features like quicksands, sand-dwelling enemies (including the debut of the living cacti known as Pokey) and an overall arid environment, these worlds have various caves and dungeons where Mario and his friends have to dig through sand. And since there are many enemies patrolling the inner parts of the sand, the holes the dig leaves will make them fall under and approach the characters, potentially harming them.
** In ''VideoGame/SuperMarioBros3'', World 2 takes place in Desert Land. Some levels do have oasis with water where Mario and Luigi can swin in, while others have pyramids (and one of them can be explored from the interior). Fire Snakes, Chain Chomps, Fire Bros. (only present in a hidden part of the map) and the Angry Sun are first seen here as well.
** ''VideoGame/SuperMarioLand'' has Birabuto, one of Sarasaland's kingdoms. Uniquely for a ''Mario'' game, it is the ''first'' world. It is based on real-life Egypt, and many pyramids can be seen on the background. The boss is King Totomesu, a living sphinx that breathes fire.
** ''VideoGame/SuperMario64'': The TropeNamer is Shifting Sand Land, the eighth world. It is a relatively flat location packed with hazards like instant-death quicksand, Fly Guys, Pokeys and a pyramid full of traps (and home to the level's boss: Eyerok). A small oasis is located here as well.
** ''VideoGame/NewSuperMarioBros'': World 2 in all games in the subseries (called Layer-Cake Desert in ''VideoGame/NewSuperMarioBrosU''). Besides bringing back features seen in previous games' desert levels, these worlds also introduce geyser-like streams of sand that elevate Mario and his friends towards higher spots, including Star Coins that would be unreachable otherwise.
** ''VideoGame/SuperMarioGalaxy'' has the Dusty Dune Galaxy, while ''VideoGame/SuperMarioGalaxy2'' has the Slipsand Galaxy. In both games, the nonstandard gravity makes sand move and behave in unique ways (sometimes working in Mario's favor, sometimes not).
** ''VideoGame/SuperMario3DLand'': Desert stages are scattered throughout the worlds, such as 3-1 (a large sandy terrain which has a tall tower where the level's exit lies at the top, and is home to the sand-dwelling Sandmaargh), 5-1 (a sandy DeathMountain that has to be climbed while dealing with enemies like Pokeys and Boomerang Bros.) and 6-2 (the interior of a pyramid filled with dunes that rise and lower periodically).
** ''VideoGame/SuperMario3DWorld'': The map of World 2 is desert-themed, but only the first level (Conkdor Canyon) is actually set in a desert; the sandfalls located in certain spots can be used to reach high places. There's also Plessie's Dune Downhill in World 8, where sand sculptures modeled after Bowser can be found.
** ''VideoGame/SuperMarioOdyssey'': Tostarena in the Sand Kingdom is a desert with ruins, a Mexican-inspired town, and sombrero wearing sugar skull inhabitants. It's the third world (followng up the Cap and Cascade Kingdoms), and is unique in that the desert is initially ''cold'' (to the point some ice crystals are formed), though this is reversed later when the heat is restored. Outside this kingdom, and as an EasterEgg, [[spoiler:at the ''very'' edge of the grasslands surrounding Peach's Castle you can see a desert, a reference to how desert worlds often come after grass ones in the ''Mario'' series.]]
** In ''VideoGame/SuperMarioMaker2'', this is one of the added settings for level making and playing, being available in four of the game styles (including the one based on ''VideoGame/SuperMarioBros1'', which didn't have any explicitly themed worlds at all). The excluded style is ''VideoGame/SuperMarioWorld'', which instead receives a level theme based on Chocolate Island (a DeathMountain world). When played in Night mode, wind will blow (its direction and rate will depend on the game style).
** ''VideoGame/MarioAdventure''[='=]s seventh world is ostensibly this, but it functions more as a MinigameGame of sorts.
* In the ''VideoGame/TinyToonAdventures'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, Stage 2-1 takes place in a desert. In the first half of the stage, you have to deal with [[QuicksandSucks quicksand]], and in the second half, you find an oasis.
* In ''VideoGame/WackyRaces1991'', Stage A-2 takes place in a desert, with giant armadillos, [[ScaryScorpions scorpions]], and [[QuicksandSucks quicksand]]. The boss of this stage is Sgt. Blast and Private Meekly in the Army Surplus Special.
%%* ''VideoGame/WarioLand'':
%%** Desert Ruins from ''VideoGame/WarioLand3''.
%%** Arabian Night from ''VideoGame/WarioLand4''.
%%** Pecan Sands from ''VideoGame/WarioWorld''.
%%** Whoopsy Desert and Disturbing Tomb from ''VideoGame/WarioLandShakeIt''.
%%* The Wasteland levels in ''VideoGame/WonderBoy1'' and ''VideoGame/AdventureIsland'' series, where [[WizardNeedsFoodBadly food]] [[DroughtLevelOfDoom is scarce]], unsurprisingly.
* There is World 2 in ''VideoGame/YoshisWoollyWorld'' which combines this with LethalLavaLand.

to:

** ''VideoGame/SonicDrift 2'' has Desert Dodge in ''VideoGame/SegaSonicTheHedgehog''
** Sandopolis Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', and Desert Palace Zone in
Road, which serves as the 2-Player mode.
** Yellow Desert in ''VideoGame/SonicBlast''.
** Sand Hill in ''VideoGame/SonicAdventure''.
** Wild Canyon, Hidden Base and Sand Ocean in ''VideoGame/SonicAdventure2''.
** Mirage Road in ''VideoGame/{{Sonic Rush|Series}}''.
** Dusty Desert in ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'',
fifth track of the SandIsWater variety.
** And
Purple GP, and the the first level of ''VideoGame/SonicAndTheSecretRings'', fitting for a game based on the Literature/ArabianNights.
** Shamar in ''VideoGame/SonicUnleashed''.
** Oil Desert Zone in ''VideoGame/SonicTheHedgehog4''.
** Desert Ruins in ''VideoGame/SonicLostWorld''.
** Mirage Saloon Zone in ''VideoGame/SonicMania'', with a couple of [[TheWildWest Wild West]] vibes.
** ''VideoGame/SonicForces''' GreenHillZone appears to be mixed with a desert, because of Eggman's industries taking over the area. The [[SandIsWater waterfall is sandy]], too.
* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme and Ottoh Tomb]], though this trope is more present in the first one. The enemies are vultures, giant sand verms and walking cactuses, and the Hero can suffer hallucinations from the heat and get stuck in moving sand.
* ''Franchise/SpyroTheDragon'' has an assortment of desert levels in the first three games, complete with an unusually sensible distribution of cacti (no clearly non-American style desert has them). The majority
track of the Peace Keepers world is arid/desert (with little actual sand); Scorch in White GP. The former requires you to race three laps, while the second game is Arabian-style with sloping hills of sand acting as the level borders; the third game's Desert Ruins latter is a (presumably Egyptian-style) ruin half-buried in the sands of the desert, and Dino Mines in the third game is Wild West in concept.
* ''VideoGame/StriderArcade''
linear course.
** ''VideoGame/TeamSonicRacing''
has a desert camp stage exclusive to the UsefulNotes/PCEngine version, where it is (optionally) inserted between the original first two levels.
* The ''Franchise/SuperMarioBros'' games frequently include a desert world with pyramids and [[AllDesertsHaveCacti Pokey]], usually as the second world in the game:
** ''VideoGame/SuperMarioBros2'' has Worlds 2 and 6. In addition to classic features like quicksands, sand-dwelling enemies (including the debut of the living cacti known as Pokey) and an overall arid environment, these worlds have various caves and dungeons where Mario and his friends have to dig through sand. And since there are many enemies patrolling the inner parts of the sand, the holes the dig leaves will make them fall under and approach the characters, potentially harming them.
** In ''VideoGame/SuperMarioBros3'', World 2
examples. Boo's House takes place in Desert Land. Some levels do have oasis with water where Mario [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]], and Luigi can swin in, while others have pyramids (and one of them can be explored from the interior). Fire Snakes, Chain Chomps, Fire Bros. (only present in a hidden part of the map) and the Angry Sun are first seen here as well.
** ''VideoGame/SuperMarioLand'' has Birabuto, one of Sarasaland's kingdoms. Uniquely for a ''Mario'' game, it is the ''first'' world. It is based on real-life Egypt, and many pyramids can be seen on the background. The boss is King Totomesu, a living sphinx that breathes fire.
** ''VideoGame/SuperMario64'': The TropeNamer is Shifting
Sand Land, the eighth world. It is a relatively flat location packed with hazards like instant-death quicksand, Fly Guys, Pokeys and a pyramid full of traps (and home to the level's boss: Eyerok). A small oasis is located here as well.
** ''VideoGame/NewSuperMarioBros'': World 2 in all games in the subseries (called Layer-Cake Desert in ''VideoGame/NewSuperMarioBrosU''). Besides bringing back features seen in previous games' desert levels, these worlds also introduce geyser-like streams of sand that elevate Mario and his friends towards higher spots, including Star Coins that would be unreachable otherwise.
** ''VideoGame/SuperMarioGalaxy'' has the Dusty Dune Galaxy, while ''VideoGame/SuperMarioGalaxy2'' has the Slipsand Galaxy. In both games, the nonstandard gravity makes sand move and behave in unique ways (sometimes working in Mario's favor, sometimes not).
** ''VideoGame/SuperMario3DLand'': Desert stages are scattered throughout the worlds, such as 3-1 (a large sandy terrain which has a tall tower where the level's exit lies at the top, and is home to the sand-dwelling Sandmaargh), 5-1 (a sandy DeathMountain that has to be climbed while dealing with enemies like Pokeys and Boomerang Bros.) and 6-2 (the interior of a pyramid filled with dunes that rise and lower periodically).
** ''VideoGame/SuperMario3DWorld'': The map of World 2 is desert-themed, but only the first level (Conkdor Canyon) is actually set in a desert; the sandfalls located in certain spots can be used to reach high places. There's also Plessie's Dune Downhill in World 8, where sand sculptures modeled after Bowser can be found.
** ''VideoGame/SuperMarioOdyssey'': Tostarena in the Sand Kingdom is a desert with ruins, a Mexican-inspired town, and sombrero wearing sugar skull inhabitants. It's the third world (followng up the Cap and Cascade Kingdoms), and is unique in that the desert is initially ''cold'' (to the point some ice crystals are formed), though this is reversed later when the heat is restored. Outside this kingdom, and as an EasterEgg, [[spoiler:at the ''very'' edge of the grasslands surrounding Peach's Castle you can see a desert, a reference to how desert worlds often come after grass ones in the ''Mario'' series.]]
** In ''VideoGame/SuperMarioMaker2'', this is one of the added settings for level making and playing, being available in four of the game styles (including the one based on ''VideoGame/SuperMarioBros1'', which didn't have any explicitly themed worlds at all). The excluded style is ''VideoGame/SuperMarioWorld'', which instead receives a level theme based on Chocolate Island (a DeathMountain world). When played in Night mode, wind will blow (its direction and rate will depend on the game style).
** ''VideoGame/MarioAdventure''[='=]s seventh world is ostensibly this, but it functions more as a MinigameGame of sorts.
* In the ''VideoGame/TinyToonAdventures'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, Stage 2-1
Road takes place in a desert. In [[VideoGame/SonicAdventure Sand Hill]]. The latter plays the first half of trope straight, while the stage, you have to deal with [[QuicksandSucks quicksand]], and in the second half, you find an oasis.
* In ''VideoGame/WackyRaces1991'', Stage A-2 takes place in a desert, with giant armadillos, [[ScaryScorpions scorpions]], and [[QuicksandSucks quicksand]]. The boss of this stage is Sgt. Blast and Private Meekly in the Army Surplus Special.
%%* ''VideoGame/WarioLand'':
%%** Desert Ruins from ''VideoGame/WarioLand3''.
%%** Arabian Night from ''VideoGame/WarioLand4''.
%%** Pecan Sands from ''VideoGame/WarioWorld''.
%%** Whoopsy Desert and Disturbing Tomb from ''VideoGame/WarioLandShakeIt''.
%%* The Wasteland levels in ''VideoGame/WonderBoy1'' and ''VideoGame/AdventureIsland'' series, where [[WizardNeedsFoodBadly food]] [[DroughtLevelOfDoom is scarce]], unsurprisingly.
* There is World 2 in ''VideoGame/YoshisWoollyWorld'' which combines this with LethalLavaLand.
former [[HailfirePeaks mixes it with]] BigBoosHaunt.



[[folder:Puzzle Games]]
* ''VideoGame/{{Meteos}}'' has three {{Single Biome Planet}}s that fit this. Anasaze has a WildWest motif, Dawndus is in perpetual twilight due the atmosphere bending the sunlight it recieves (which leads to it's city-dwelling citizens to become insomniacs who fake sleeping), and Forte is a meteor-ravaged wasteland where it's denizens live inside the planet's giant cracks.
* World 3 of ''VideoGame/PuzzleAndDragons: Super Mario Bros. Edition'' breaks the ''Mario'' tradition of the desert world being World 2, due to [[UndergroundLevel a cave world]] being World 2 instead.
* ''VideoGame/TheWitness'': The northwest portion of the island contains a desert and sandy cliffs, complete with a temple.
[[/folder]]

[[folder:Racing Games]]
* ''VideoGame/BanjoPilot'':
** Jinxy's Dunes, which serves as the second track of the Honeycomb Cup.
** Gobi's Valley, which serves as the fourth and final track of the Jiggy Cup.
* Sand Ocean from VideoGame/FZero.
* Every ''VideoGame/MarioKart'' has had a desert race starting with ''VideoGame/MarioKart64''.
** ''VideoGame/MarioKart64'' has Kalimari Desert.
** ''VideoGame/MarioKartSuperCircuit'' has Yoshi Desert and Sunset Wilds.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]]
** ''VideoGame/MarioKartDoubleDash'' has Dry Dry Desert.
** ''VideoGame/MarioKartDS'' has Desert Hills.
** ''VideoGame/MarioKartWii'' has Dry Dry Ruins, a desert-themed battle course called Thwomp Desert, and Desert Hills as a [[NostalgiaLevel retro track]].
** ''VideoGame/MarioKart7'' has Shy Guy Bazaar, and Kalimari Desert as a retro track.
** ''VideoGame/MarioKart8'' has Bone-Dry Dunes, and Dry Dry Desert as a retro track.
* ''VideoGame/NeedForSpeed: Hot Pursuit 2'' has three[[note]]six if you count the [[LevelInReverse reversed levels]][[/note]] tracks that take place in a desert.
* ''VideoGame/PokemonDash'' has a lot of desert areas. Along with slowing Pikachu down, they occasionally feature a sandstorm which can slow down even more.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicDrift 2'' has Desert Road, which serves as the fifth track of the Purple GP, and the the first track of the White GP. The former requires you to race three laps, while the latter is a linear course.
** ''VideoGame/TeamSonicRacing'' has two examples. Boo's House takes place in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]], and Sand Road takes place in [[VideoGame/SonicAdventure Sand Hill]]. The latter plays the trope straight, while the former [[HailfirePeaks mixes it with]] BigBoosHaunt.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Originull Wasteland in ''VideoGame/KirbyAndTheForgottenLand''. It's actually a dried-up sea, with shipwrecks and dead marine animals as far as the eye can see.
Is there an issue? Send a MessageReason:
There's a page for this game now


* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''VideoGame/MonsterHunter4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

to:

* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''VideoGame/MonsterHunter4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' ''VideoGame/MonsterHunterGenerations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is it's where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

Added: 1267

Changed: 424

Is there an issue? Send a MessageReason:
Crosswicking


** ''VideoGame/MarioParty3'': Spiny Desert is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in an oasis moat). There are two Millenium Stars in the board, but only one of them is real while the other is a mirage.

to:

** ''VideoGame/MarioParty3'': ''VideoGame/MarioParty3'':
***
Spiny Desert is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in an oasis moat). There are two Millenium Stars in the board, but only one of them is real while the other is a mirage.mirage.
*** In the minigame Boulder Ball, one player stands atop a sandy slope and uses a machine to drop boulders onto it, while the other three have to scale the slope to reach the solo player. If a player is hit by a boulder, they'll be stunned and will slide down. If the solo player manages to keep away all three characters for 30 seconds, they win; but if one of the climbing characters manages to reach the goal, then the trio wins.
*** In the minigame Storm Chasers, the players are in a corral located in a desert surrounded by cacti, while holding a potted Piranha Plant. Above the area of the corral is a raining cloud, and the players' objective is to chase the cloud so its water can feed the Piranha Plant. After 30 seconds, whichever Plant received the most water will grow taller than the rest, and its player will win the minigame.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MarioParty3'': Spiny Desert is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in a oasis moat). There are two Millenium Stars in the board, but only one of them is real while the other is a mirage.

to:

** ''VideoGame/MarioParty3'': Spiny Desert is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in a an oasis moat). There are two Millenium Stars in the board, but only one of them is real while the other is a mirage.
Is there an issue? Send a MessageReason:
Oops


** ''Mario Party 7'': Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style, as the players have to pay the Chain Chomps to steal the rivals' stars (as all players already have them at hand since the start of the party session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halves the prices to ride the Chain Chomps.

to:

** ''Mario Party 7'': Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style, as the players have to pay the Chain Chomps to steal the rivals' stars (as all players already have them at hand since the start of the party session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halves halving the prices to ride the Chain Chomps.

Added: 2006

Changed: 596

Is there an issue? Send a MessageReason:
Expanded the Mario Party examples. The third game doesn't have a page yet, so the link is a redirect, but soon we'll have a proper page for it! =D


* ''VideoGame/MarioParty'': Western Land in ''2'', Spiny Desert in ''3'', and Pyramid Park in ''7''. Western Land breaks the trend of desert levels in ''Mario'' games in that it has Wild West motifs instead of Middle East ones. The latter two are thematically more familiar in this sense, but while Spiny Desert plays like most boards in the series (its only oddity is that, despite its name, it doesn't feature any [[TheSpiny actual Spinies]]), Pyramid Park breaks the gameplay style by featuring Chain Chomps paid to steal the rivals' stars (as all players already have them at hand since the start of the party session).

to:

* ''VideoGame/MarioParty'': ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty2'':
Western Land in ''2'', Spiny Desert in ''3'', Land. Uniquely among the majority of worlds and Pyramid Park in ''7''. Western Land breaks the trend of desert levels in the ''Mario'' games in that it has Wild West motifs instead of franchise, this board isn't designed with Egyptian or Middle East ones. The latter two motifs in mind, but instead those based on the stereotypical Wild West. Players are dressed like, and thematically more familiar roleplay as, cowboys in this sense, but while favor of the law. The board takes place in a desert next to a plateau, and features many saloons where the inhabitants live. Some of the walkable parts of the board have rails built within, so when a character lands on an Event Space a train will ride that part; if a character is in the middle of the train's route, they'll have to run to the board's starter area.
** ''VideoGame/MarioParty3'':
Spiny Desert plays like most boards is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in a oasis moat). There are two Millenium Stars in the series (its board, but only oddity one of them is that, despite its name, it doesn't feature any [[TheSpiny actual Spinies]]), real while the other is a mirage.
** ''Mario Party 7'':
Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style by featuring style, as the players have to pay the Chain Chomps paid to steal the rivals' stars (as all players already have them at hand since the start of the party session).session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halves the prices to ride the Chain Chomps.

Top