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* ''TabletopGame/SevenWonders'':
** In the original game, the value of each scientific symbol increases if you gather several copies of one symbol (1/4/9/16/... points for 1/2/3/4... copies) or sets of three different ones (7 points per set).
** In the ''Duel'' spin-off:
*** Scientific symbols are useless on their own, but getting a matching pair lets you take a Progress Token, and collecting 6 different ones is an InstantWinCondition.
*** In ''Agora'', each pair of 2 blue buildings gives you an additional Senate action whenever you take a Senator. This maxes out at 3 actions.
* ''TabletopGame/SushiGo'' and its UpdatedRerelease ''Sushi Go Party!'' are {{drafting|Mechanic}} games that rely heavily on collecting favourable sets of cards:
** If you take a wasabi card, the value of your next nigiri will be tripled.
** Tempura cards are scored in pairs, sashimi cards are scored in trios, and the green tea ice cream dessert is scored in groups of four. It's all or nothing -- leftover cards have no value. Denying someone their third sashimi can be devastating.
** A set of 1/2/3/4 different onigiri shapes is worth 1/4/9/16 points. The more onigiri shapes you have, the more valuable each card is on average.
** A set of 1/2/3/4/5 dumplings is worth 1/3/6/10/15 points, so the value of each dumpling increases the more of them you take.
** Exaggerated with the eel. One card is worth ''-3'' points, but a set of 2 or more gives you 7 points.
** Zig-zagged with the tofu. One tofu card is worth 2 points and a pair of them is worth 6, but if you gather 3 or more, they all become worth 0.

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Indentation, word cruft.


* In ''TabletopGame/{{Monopoly}}'', the player is only allowed to build houses and hotels on properties where they own the entire color block. Just owning the entire block doubles the basic rent.
** Railroads and Utilities have similar perks. Each Railroad the player owns doubles the rent. The two Utilities, the Electric Company and the Waterworks, normally charge rent equal to four times the number of the dice roll which landed the player on the Utility. If both Utilities are owned by one player, the multiplier is increased to ''ten''.

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* In ''TabletopGame/{{Monopoly}}'', ''TabletopGame/{{Monopoly}}'':
** Owning an entire block of properties doubles
the player is only allowed basic rent, and allows the owner to build houses and hotels on properties where they own to increase the entire color block. Just owning the entire block doubles the basic rent.
rent further.
** Railroads and Utilities have similar perks. Each Railroad the player owns doubles the rent. The two Utilities, the Electric Company and the Waterworks, normally charge rent equal to four times the number of the dice roll which landed the player on the Utility. If both Utilities are owned by one player, the multiplier is increased to ''ten''.ten.



* The most ubiquitous example of this trope in ''TabletopGame/MagicTheGathering'' is the "Urzatron": Urza's Mine, Urza's Tower, and Urza's Power Plant. They give one mana each normally, but if you control all three, you get a total of seven mana from them.
** Speaking of ''Magic'', ''Visions'' had Feral Shadow, Breathstealer, and Urborg Panther. Sacrifice all three of them to bring Spirit of the Night into play directly from your deck.

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* ''TabletopGame/MagicTheGathering'':
**
The most ubiquitous example of this trope in ''TabletopGame/MagicTheGathering'' is the "Urzatron": "Urzatron" lands: Urza's Mine, Urza's Tower, and Urza's Power Plant. They give one mana each normally, but if you control all three, you get a total of seven mana from them.
** Speaking of ''Magic'', ''Visions'' had Feral Shadow, Breathstealer, and Urborg Panther. Sacrifice all three of them to bring Spirit of the Night into play directly from your deck.



* In ''TabletopGame/YuGiOh'', the five Exodia cards are worthless on their own. Get all five in your hand, and you automatically win the game. [[note]]They have to be in your hand; somehow managing to get all five onto the field, while an impressive feat, does nothing.[[/note]]
** There are also dozens of archetypes that entire decks can be built around (Six Samurai, Laval, Ice Barrier, Evol, Archfiends...)

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* In ''TabletopGame/YuGiOh'', the ''TabletopGame/YuGiOh'':
** The
five Exodia cards are worthless on their own. Get all five in your hand, and you automatically win the game. [[note]]They have to be in your hand; somehow managing to get all five onto the field, while an impressive feat, does nothing.[[/note]]
** There are also dozens of archetypes that entire decks can be built around (Six Samurai, Laval, Ice Barrier, Evol, Archfiends...)



* Fourth Edition ''TabletopGame/DungeonsAndDragons'' has the Adventurer's Vault 2, which offers a few item sets. Most are the typical matched armor and/or weapon sets that gain additional bonuses when a character has more pieces of the set equipped. There are also a few 'group' sets which have similar bonuses for each member of the adventuring party using them.

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* ''TabletopGame/DungeonsAndDragons'':
**
Fourth Edition ''TabletopGame/DungeonsAndDragons'' has the Adventurer's Vault 2, which offers a few item sets. Most are the typical matched armor and/or weapon sets that gain additional bonuses when a character has more pieces of the set equipped. There are also a few 'group' sets which have similar bonuses for each member of the adventuring party using them.
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* ''VideoGame/{{Warframe}}'' has some mods come in sets. Set mods give a bonus whose efficiency is multiplied by the number of mods in the set you currently have equipped, encouraging you to equip more of that set's mods.
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Removing a bit from Kamen Rider Geats - the Buckle system doesn't have special combos; instead there's just one Buckle that enhances everything else it's paired with.


** In ''Series/KamenRiderGeats'', any Rider can use any Raise Buckle, but certain Raise Buckles have better compatability with certain Rider's Core ID's. Furthermore, certain sets of two Raise Buckles also combo with each other.

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** In ''Series/KamenRiderGeats'', any Rider can use any Raise Buckle, but certain Raise Buckles have better compatability compatibility with certain Rider's Riders' Core ID's. Furthermore, certain sets of two Raise Buckles also combo with each other.[=IDs=].
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** One classic example is the Macedonian Army organized by Philip III and used by UsefulNotes/AlexanderTheGreat in his conquests:

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** One classic example is the Macedonian Army organized by Philip III and used by UsefulNotes/AlexanderTheGreat in his conquests:conquests:\\

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* ''VideoGame/FinalFantasyXI'' has two different kinds of set bonuses. The first and by far the most common type requires that all pieces of a particular set be equipped in order to get the effect, which for the most part isn't worth it, though the Usukane Haramaki set is fantastically powerful for Monks and Puppetmasters, and the full Perle Hauberk set is good for Dragoons and Dark Knights. The second type, used only in Campaign armour, allows for a partial bonus if two or more pieces of the set are equipped. Unfortunately, Campaign armour is so underpowered that even this doesn't make it useful. RainbowPimpGear still rules the day for the majority of jobs.
** This has changed in later addons, as armor from Ambuscade, for example, also have the cumulative bonuses for each piece of armor after the first and are rather powerful pieces.

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* ''VideoGame/FinalFantasyXI'' has two different kinds of set bonuses. The first and by far the most common type requires that all pieces of a particular set be equipped in order to get the effect, which for the most part isn't worth it, though the Usukane Haramaki set is fantastically powerful for Monks and Puppetmasters, and the full Perle Hauberk set is good for Dragoons and Dark Knights. The second type, used only in Campaign armour, allows for a partial bonus if two or more pieces of the set are equipped. Unfortunately, Campaign armour is so underpowered that even this doesn't make it useful. RainbowPimpGear still rules the day for the majority of jobs.
**
jobs. This has changed in later addons, as armor from Ambuscade, for example, also have the cumulative bonuses for each piece of armor after the first and are rather powerful pieces.



* In ''VideoGame/BillyVsSNAKEMAN'', some teams of allies have extra bonuses on top of individual ally bonuses.
** Wearing all three pieces of a cosplay set during [[UnexpectedGameplayChange BillyCon]] gives you that set's "combo", a fourth cosplay piece for all intents and purposes.
* ''VideoGame/MonsterHunter'' has every set of armor only provide bonus skills and resistances when the full 5-piece set is worn--or at least combined with equipment that gives similar skills.
** Later installments change this up by requiring only a few pieces from a set, but not all.

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* In ''VideoGame/BillyVsSNAKEMAN'', some teams of allies have extra bonuses on top of individual ally bonuses.
**
bonuses. Wearing all three pieces of a cosplay set during [[UnexpectedGameplayChange BillyCon]] gives you that set's "combo", a fourth cosplay piece for all intents and purposes.
* ''VideoGame/MonsterHunter'' has every set of armor only provide bonus skills and resistances when the full 5-piece set is worn--or at least combined with equipment that gives similar skills.
**
skills. Later installments change this up by requiring only a few pieces from a set, but not all.

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[[folder:Multiple Media]]
* ''Toys/{{BIONICLE}}'':
** The 36 [[MaskOfPower Great Masks of Power]] that combine into the six Golden Masks with [[AllYourPowersCombined all the powers of the originals]].
** The six Great Kanoka Disks. On their own, they contain [[ElementalPowers the power of the basic elements]]. Combined, they become the Disk of Time which gets carved into the Mask of Time. Merging different powered Kanoka disks is standard parctice for creating any type of powered Kanohi mask.
** The Golden Armor. Wearing the full set not only destroys all nearby Kraata worms that power the villain's Rahkshi army, it also gains the abilities of the Rahkshi it killed, meaning a total of 42 wildly varied special powers.
[[/folder]]



* ''Toys/{{BIONICLE}}'': the Golden Armor.
** And long before that, the masks that would combine into a Golden Mask with [[AllYourPowersCombined all the powers of the other masks]] and the six Great Kanoka Disks that combined into an ultimate disk used [[spoiler: to make the Mask of Time.]]
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** In ''Series/KamenRiderGeats'', any Rider can use any Raise Buckle, but certain Raise Buckles have better compatability with certain Rider's Core ID's. Furthermore, certain sets of two Raise Buckles also combo with each other.
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Crosswicking Dislyte

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* ''VideoGame/{{Dislyte}}'': Equipping all items part of a Relic Set (4 for a 4-Piece/UNA set, 2 for a 2-Piece/MUI set) on an Esper will grant them a bonus depending on the Relic Set in question. For example, ''War Machine'' increases the attack stat by 30% while ''Wind Walker'' will increase speed by 25%.
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** Later installments change this up by requiring only a few pieces from a set, but not all.

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* Combined arms warfare is based on using different kinds of units (often of different specialization) to cover each other's weaknesses and better hit the enemy's. One classic example is the Macedonian Army organized by Philip III and used by UsefulNotes/AlexanderTheGreat in his conquests: composed by Thessalian and Companion heavy cavalry, ''prodromoi'', Paeonian and Thracian light cavalry, the heavy infantry of the Foot Companions and the Hypaspists, Peltasts (light skirmisher infantry) and archers, plus allied and mercenary Greek and (later) Oriental units, the units, organized in a precise order of battle and acting on standardized tactics, the most basic being the use of the Foot Companions' phalanx to pin down the main enemy force and make it vulnerable to the charges of the cavalry, to overcome even numerically superior forces. Its successors, the Hellenistic Armies, remained dominant in the Mediterranean until they abandoned the combined arms approach in favor of a more powerful phalanx of Foot Companions, becoming vulnerable when faced by the more versatile Parthians (who favored {{Horse Archer}}s to weaken the enemy and heavy cavalry charges the moment the enemy became vulnerable) and [[UsefulNotes/TheGloryThatWasRome the Ancient Roman Army]] (that became quite efficient in disassembling the phalanx).

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* Combined arms warfare is based on using different kinds of units (often of different specialization) to cover each other's weaknesses and better hit the enemy's. enemy's.
**
One classic example is the Macedonian Army organized by Philip III and used by UsefulNotes/AlexanderTheGreat in his conquests: conquests:
composed by of Thessalian and Companion heavy cavalry, ''prodromoi'', Paeonian and Thracian light cavalry, the heavy infantry of the Foot Companions and the Hypaspists, Peltasts (light skirmisher infantry) and archers, plus allied and mercenary Greek and (later) Oriental units, the units, units. The units were organized in a precise order of battle and acting on standardized tactics, the most basic being the use of the Foot Companions' phalanx to pin down the main enemy force and make it vulnerable to the charges of the cavalry, to overcome even numerically superior forces. forces.
**
Its successors, the Hellenistic Armies, remained dominant in the Mediterranean until they abandoned the combined arms approach in favor of a more powerful phalanx of Foot Companions, becoming vulnerable when faced by the more versatile Parthians (who favored {{Horse Archer}}s to weaken the enemy and heavy cavalry charges the moment the enemy became vulnerable) and [[UsefulNotes/TheGloryThatWasRome the Ancient Roman Army]] (that became quite efficient in disassembling the phalanx).

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* ''VideoGame/DragonQuestVII'' uses this during the Style Contests in Litorud. Matching certain weapons, armor and accessories together (like [[PlayboyBunny Bunny Ears, Bunny Suit, Fishnet Stockings, and a Silver Tray]]) gives you bonus points for coordination.

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* ''VideoGame/DragonQuestVII'' and ''VideoGame/DragonQuestV'' uses this during the Style Contests in Litorud. Matching certain weapons, armor and accessories together (like [[PlayboyBunny Bunny Ears, Bunny Suit, Fishnet Stockings, and a Silver Tray]]) Tray]], all-Zenithian gear or the Boxer Shorts and Pot Lid and nothing else) gives you bonus points for coordination.


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* ''{{VideoGame/Valheim}}'': Different armor sets hae different effects, like the Root et increasing bow skill but slowing you down, the Fenris set increasing move speed and unarmed damage, the Troll set making you sneakier, etc.
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* ''[[VideoGame/MagicalVacation Magical Starsign]]'' features several sets that grant special skills once the full ensemble is equipped i.e the Cat set greatly increments agility, the Winged set allows the wearing to always act first in battle, and the Cash set increases money won from battles by 30%.
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YMMV


** Further on in the game, as more and more sets became available, partial sets became the norm rather than the exception: using two or three sets which maximized as many stats as possible (and, preferably, gave the ever-coveted +Recharge Rate or +Defense) was referred to as "[[FanNickname Frankenslotting]]."

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** Further on in the game, as more and more sets became available, partial sets became the norm rather than the exception: using two or three sets which maximized as many stats as possible (and, preferably, gave the ever-coveted +Recharge Rate or +Defense) was referred to as "[[FanNickname Frankenslotting]]."+Defense).
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* Artifacts in ''VideoGame/GenshinImpact'' tend to come in sets of five. Equipping two of the same set grants you one bonus while four of the same set garners a second bonus.

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* ''VideoGame/MegaManX'''s armor system in ''VideoGame/MegaManX8'' allows him to interchange parts between the two armors, Icarus and Hermes. However, if he instead equips a complete set, a special ability of that armor will be available for use: Icarus comes with the series' trademark [[SmartBomb Giga Attack]], while Hermes has the [[HourOfPower X-Drive]], increasing the capabilities of the Hermes armor further.
** The Junk Armor in ''VideoGame/MegaManZero 4'' comes in three pieces: head, body and legs. Only when Zero equips all three parts should the armor's ability be in effect: [[GlassCannon doubling his attack power while halving his defense]].

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* ''Franchise/MegaMan''
**
''VideoGame/MegaManX'''s armor system in ''VideoGame/MegaManX8'' allows him to interchange parts between the two armors, Icarus and Hermes. However, if he instead equips a complete set, a special ability of that armor will be available for use: Icarus comes with the series' trademark [[SmartBomb Giga Attack]], while Hermes has the [[HourOfPower X-Drive]], increasing the capabilities of the Hermes armor further.
** The Junk Armor in ''VideoGame/MegaManZero 4'' ''VideoGame/MegaManZero4'' comes in three pieces: head, body and legs. Only when Zero equips all three parts should the armor's ability be in effect: [[GlassCannon doubling his attack power while halving his defense]].
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Related to GottaCatchThemAll. Compare CounterpartArtifacts.

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Related to GottaCatchThemAll. Compare CounterpartArtifacts.
CounterpartArtifacts and SignatureDevice.
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%% Image originally selected for FullSetBonus per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1322539350086059300
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[[quoteright:350:[[Franchise/GreenLantern https://static.tvtropes.org/pmwiki/pub/images/kyle_rayner_lantern_rings.jpg]]]]
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** In ''Series/KamenRiderSaber'', the Riders draw their power from magical storybooks. Any Rider can use any storybook, but they get a better effect if they use ones from the set that matches their ElementalPower.

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** In ''Series/KamenRiderSaber'', the Riders draw their power from magical storybooks. Any Rider can use any storybook, but they get a better effect if they use ones from the set that matches their ElementalPower.{{Elemental Power|s}}.

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indentation


** ''Series/KamenRiderOOO'':
*** OOO's [[TransformationTrinket belt]] is powered by inserting Core Medals into three slots, corresponding to the Head, Body, and Legs of his [[HenshinHero transformed form]]. Using three Medals of the same color creates a "Combo" which gives him increased powers and a new ability at the cost of leaving him exhausted when he powers down. The Greeed villains similarly gain increased powers the more Medals they have, along with a special SetBonus of their own when they have all nine of their respective color. It's most notable with Gamel, whose bonus ability is a TouchOfDeath that takes him from the least dangerous of the Greeed to a PersonOfMassDestruction.

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** ''Series/KamenRiderOOO'':
*** OOO's
Series/KamenRiderOOO's [[TransformationTrinket belt]] is powered by inserting Core Medals into three slots, corresponding to the Head, Body, and Legs of his [[HenshinHero transformed form]]. Using three Medals of the same color creates a "Combo" which gives him increased powers and a new ability at the cost of leaving him exhausted when he powers down. The Greeed villains similarly gain increased powers the more Medals they have, along with a special SetBonus of their own when they have all nine of their respective color. It's most notable with Gamel, whose bonus ability is a TouchOfDeath that takes him from the least dangerous of the Greeed to a PersonOfMassDestruction.

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*** OOO's [[TransformationTrinket belt]] is powered by inserting Core Medals into three slots, corresponding to the Head, Body, and Legs of his [[HenshinHero transformed form]]. Using three Medals of the same color creates a "Combo" which [[SuperMode gives him increased powers and a new ability at the cost of leaving him exhausted when he powers down]].
--->'''''Green:''''' Stag Beetle[[note]]Kuwagata[[/note]] (ShockAndAwe) + Mantis[[note]]Kamakiri[[/note]] ([[BladeBelowTheShoulder wrist scythes]]) + Grasshopper[[note]]Batta[[/note]] (InASingleBound) = '''[=GataKiriBa=]''' ([[MesACrowd self-duplication]])\\
'''''Yellow''''': Lion[[note]]Raion[[/note]] (BlindedByTheLight) + Tiger[[note]]Tora[[/note]] (WolverineClaws) + Cheetah (SuperSpeed) = '''[=RaToraTah=]''' ([[InstantDeathRadius aura of searing heat]])\\
'''''Grey''''': Rhino[[note]]Sai[[/note]] (UseYourHead) + Gorilla (RocketPunch) + Elephant[[note]]Zou[[/note]] (ShockwaveStomp) = '''[=SaGoZo=]''' (GravityMaster)\\
'''''Blue''''': Orca[[note]]Shachi[[/note]] ([[SuperSenses sonar]]) + Eel[[note]]Unagi[[/note]] (electrified [[WhipItGood whips]]) + Octopus[[note]]Tako[[/note]] ([[WallCrawl sticking to walls]]) = '''[=ShaUTa=]''' ([[ElementalShapeshifter transforming into water]])\\
'''''Red''''': Hawk[[note]]Taka[[/note]] ([[SuperSenses enhanced vision]]) + Peacock[[note]]Kujaku[[/note]] ([[LuckilyMyShieldWillProtectMe shield]] that shoots {{Fireballs}}) + Condor ([[ArmedLegs talons]]) = '''[=TaJaDor=]''' (PowerGivesYouWings + ReverseShrapnel). Fittingly for [[MidSeasonUpgrade OOO's strongest "normal" Combo]], [=TaJaDor=]'s Medals are ''exactly'' the same shade of red, and the MotifMerger on its chest doesn't resemble three separate animals but a {{phoenix}}.\\
'''''Purple''''': Pteradactyl ({{Flight}}) + Triceratops (extending [[SpikesOfVillainy shoulder spikes]]) + Tyrannosaurus (TailSlap) = '''[=PuToTyranno=]''' ([[AnIcePerson deathly chill]] + ImmortalBreaker). As OOO's SuperpoweredEvilSide, [=PuToTyranno=]'s Medals are normally only usable as a complete set.\\
'''''Orange''''': Cobra (SummonMagic) + Turtle[[note]]Kame[[/note]] ([[LuckilyMyShieldWillProtectMe dual shields]]) + Crocodile[[note]]Wani[[/note]] (ArmedLegs) = '''[=BuraKaWani=]''' (HealingFactor)
*** The villains similarly gain increased powers the more Medals they have, along with a special SetBonus of their own when they have all nine of their respective color. It's most notable with [[TheBrute Gamel]], whose [[TouchOfDeath bonus ability]] takes him from the least dangerous of the Greeed to a PersonOfMassDestruction.

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*** OOO's [[TransformationTrinket belt]] is powered by inserting Core Medals into three slots, corresponding to the Head, Body, and Legs of his [[HenshinHero transformed form]]. Using three Medals of the same color creates a "Combo" which [[SuperMode gives him increased powers and a new ability at the cost of leaving him exhausted when he powers down]].
--->'''''Green:''''' Stag Beetle[[note]]Kuwagata[[/note]] (ShockAndAwe) + Mantis[[note]]Kamakiri[[/note]] ([[BladeBelowTheShoulder wrist scythes]]) + Grasshopper[[note]]Batta[[/note]] (InASingleBound) = '''[=GataKiriBa=]''' ([[MesACrowd self-duplication]])\\
'''''Yellow''''': Lion[[note]]Raion[[/note]] (BlindedByTheLight) + Tiger[[note]]Tora[[/note]] (WolverineClaws) + Cheetah (SuperSpeed) = '''[=RaToraTah=]''' ([[InstantDeathRadius aura of searing heat]])\\
'''''Grey''''': Rhino[[note]]Sai[[/note]] (UseYourHead) + Gorilla (RocketPunch) + Elephant[[note]]Zou[[/note]] (ShockwaveStomp) = '''[=SaGoZo=]''' (GravityMaster)\\
'''''Blue''''': Orca[[note]]Shachi[[/note]] ([[SuperSenses sonar]]) + Eel[[note]]Unagi[[/note]] (electrified [[WhipItGood whips]]) + Octopus[[note]]Tako[[/note]] ([[WallCrawl sticking to walls]]) = '''[=ShaUTa=]''' ([[ElementalShapeshifter transforming into water]])\\
'''''Red''''': Hawk[[note]]Taka[[/note]] ([[SuperSenses enhanced vision]]) + Peacock[[note]]Kujaku[[/note]] ([[LuckilyMyShieldWillProtectMe shield]] that shoots {{Fireballs}}) + Condor ([[ArmedLegs talons]]) = '''[=TaJaDor=]''' (PowerGivesYouWings + ReverseShrapnel). Fittingly for [[MidSeasonUpgrade OOO's strongest "normal" Combo]], [=TaJaDor=]'s Medals are ''exactly'' the same shade of red, and the MotifMerger on its chest doesn't resemble three separate animals but a {{phoenix}}.\\
'''''Purple''''': Pteradactyl ({{Flight}}) + Triceratops (extending [[SpikesOfVillainy shoulder spikes]]) + Tyrannosaurus (TailSlap) = '''[=PuToTyranno=]''' ([[AnIcePerson deathly chill]] + ImmortalBreaker). As OOO's SuperpoweredEvilSide, [=PuToTyranno=]'s Medals are normally only usable as a complete set.\\
'''''Orange''''': Cobra (SummonMagic) + Turtle[[note]]Kame[[/note]] ([[LuckilyMyShieldWillProtectMe dual shields]]) + Crocodile[[note]]Wani[[/note]] (ArmedLegs) = '''[=BuraKaWani=]''' (HealingFactor)
***
down. The Greeed villains similarly gain increased powers the more Medals they have, along with a special SetBonus of their own when they have all nine of their respective color. It's most notable with [[TheBrute Gamel]], Gamel, whose [[TouchOfDeath bonus ability]] ability is a TouchOfDeath that takes him from the least dangerous of the Greeed to a PersonOfMassDestruction.


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** In ''Series/KamenRiderSaber'', the Riders draw their power from magical storybooks. Any Rider can use any storybook, but they get a better effect if they use ones from the set that matches their ElementalPower.
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Related to GottaCatchThemAll.

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Related to GottaCatchThemAll. \n Compare CounterpartArtifacts.


* ''VideoGame/DragonQuestVII'' uses this during the Style Contests in Litorud. Matching certain weapons, armor and accessories together (like [[PlayboyBunny Bunny Ears, Bunny Suit, Bunny Tail]] [[TheLastOfTheseIsNotLikeTheOthers and a Silver Tray]]) gives you bonus points for coordination.

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* ''VideoGame/DragonQuestVII'' uses this during the Style Contests in Litorud. Matching certain weapons, armor and accessories together (like [[PlayboyBunny Bunny Ears, Bunny Suit, Bunny Tail]] [[TheLastOfTheseIsNotLikeTheOthers Fishnet Stockings, and a Silver Tray]]) gives you bonus points for coordination.
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* This is essentially the theory behind [[https://en.wikipedia.org/wiki/Vertical_integration vertical integration]]. For example, a mining company might set up a processing plant right next to a mine, so as to not have to pay to haul unprocessed ore very far, adjust the mine's output according to the demand for the finished product, and otherwise be more efficient than a mine and a plant run by unaffiliated organizations. [[RealityEnsues It doesn't always work]], but sometimes it does.

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* This is essentially the theory behind [[https://en.wikipedia.org/wiki/Vertical_integration vertical integration]]. For example, a mining company might set up a processing plant right next to a mine, so as to not have to pay to haul unprocessed ore very far, adjust the mine's output according to the demand for the finished product, and otherwise be more efficient than a mine and a plant run by unaffiliated organizations. [[RealityEnsues [[SurprisinglyRealisticOutcome It doesn't always work]], but sometimes it does.
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** The initial concept of the 'combination artifacts' was introduced in the expansion to Heroes ''II''. The main difference -- and why it counts as less this trope than the Heroes III ones -- was that the combination was ''irreversible'' (in terms of gameplay, if not the story). Of course, storywise it is still a sword, an armor and a helmet, it just takes up a single inventory slot instead of three and grants the powers of all three artifacts (plus a minor additional boost, but the real set bonus was the single slot thing).

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** The initial concept of the 'combination artifacts' was introduced in the expansion to Heroes ''II''. The main difference -- and why it counts as less this trope than the Heroes III ones -- was that the combination was ''irreversible'' (in terms of gameplay, if not the story). Of course, storywise it is still a sword, an armor and a helmet, it just takes up a single inventory slot instead of three and grants the powers of all three artifacts (plus a minor (and an additional boost, but the real set bonus was the single slot thing).bonus).
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* ''VideoGame/EnterTheGungeon'' uses a downplayed version with Synergy bonuses. Most items in the game gain a bonus effect if you're also holding an item that triggers the Synergy bonus, although many of them only work for one item and not the other. Some of these bring even mediocre guns into GameBreaker territory. [[spoiler:And The Gunslinger's starting item automatically gives every gun all its Synergy bonuses.]]
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* ''Pinball/GunsNRosesJerseyJack'' allows the player to obtain patches for gameplay perks. Getting certain sets of them bestows further bonuses upon the player - for example, collecting the band's four primary albums doubles the level of every album mode for the rest of the game.
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** Further on in the game, as more and more sets became available, partial sets became the norm rather than the exception: using two or three sets which maximized as many stats as possible (and, preferably, gave the ever-coveted +Recharge Rate or +Defense) was referred to as '[[FanNickname Frankenslotting]]'.

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** Further on in the game, as more and more sets became available, partial sets became the norm rather than the exception: using two or three sets which maximized as many stats as possible (and, preferably, gave the ever-coveted +Recharge Rate or +Defense) was referred to as '[[FanNickname Frankenslotting]]'."[[FanNickname Frankenslotting]]."



* ''VideoGame/TheWitcher3WildHunt'' has a number of custom armor sets called Witcher Gear you can obtain. While each set is designed around amplifying different types of damage(Cat empathizes light attacks, Bear empathizes heavy attacks, etc), there are stat bonuses for having 3 and 6 pieces of a given armor set equipped.

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* ''VideoGame/TheWitcher3WildHunt'' has a number of custom armor sets called Witcher Gear you can obtain. While each set is designed around amplifying different types of damage(Cat damage (Cat empathizes light attacks, Bear empathizes heavy attacks, etc), there are stat bonuses for having 3 and 6 pieces of a given armor set equipped.



* In ''VideoGame/MonsterBoyAndTheCursedKingdom'' every single piece of equipment belongs to a set, with a special bonus provided if you're wearing the fully upgraded complete set. Ironically doing this can actually render the intended InfinityPlusOne equipment second class, as another set has a far more useful stat ability.

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* In ''VideoGame/MonsterBoyAndTheCursedKingdom'' every single piece of equipment belongs to a set, with a special bonus provided if you're wearing the fully upgraded complete set. Ironically doing this can actually render the intended InfinityPlusOne equipment [[InfinityPlusOneSword Infinity Plus One equipment]] second class, as another set has a far more useful stat ability.
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* ''Fanfic/FalloutEquestria'': The Ministry Mare statuettes are based off the Vault Boy bobbleheads from ''Franchise/{{Fallout}}''. Littlepip finds herself stronger or smarter every time she collects one; the "level-up" notes at the end of each chapter put it in game terms, where she is gaining a boost to each stat with every statuette. When she gets the last one, their magic increases, and she immediately decides not to separate them again. The end of chapter note says she got a bonus to her LuckStat for completing the set.

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* ''Fanfic/FalloutEquestria'': The Ministry Mare statuettes are based off the Vault Boy bobbleheads from ''Franchise/{{Fallout}}''.''VideoGame/{{Fallout}}''. Littlepip finds herself stronger or smarter every time she collects one; the "level-up" notes at the end of each chapter put it in game terms, where she is gaining a boost to each stat with every statuette. When she gets the last one, their magic increases, and she immediately decides not to separate them again. The end of chapter note says she got a bonus to her LuckStat for completing the set.
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* In ''TabletopGames/{{Citadels}}'', having all five types of districts in your city will give you bonus points in the final count.

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* In ''TabletopGames/{{Citadels}}'', ''TabletopGame/{{Citadels}}'', having all five types of districts in your city will give you bonus points in the final count.

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