History Main / SetBonus

1st Feb '16 5:48:23 PM nombretomado
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* ''TacticsOgre'' Also used the set equipment variant, usually giving the character a lesser weight penalty.
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* ''TacticsOgre'' ''VideoGame/TacticsOgre'' Also used the set equipment variant, usually giving the character a lesser weight penalty.
25th Jan '16 4:17:16 PM Tavernier
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* The Seven Chaos Emeralds in nearly all ''SonicTheHedgehog'' media; collecting them all allows access to Sonic's (and sometimes' another's) SuperMode. Individually, they rarely serve as anything more important than a PlotCoupon, maybe they might even allow for CutscenePowerToTheMax, but in terms of functional gameplay, nada.
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* The Seven Chaos Emeralds in nearly all ''SonicTheHedgehog'' media; which are usually valuable to the player only when they are all collected. Originally, [[PlotCoupon collecting them them]] unlocked the GoodEnding, and in later games the TrueFinalBoss. They became very notable during the end of the classic era, when collecting all allows access to Sonic's (and sometimes' another's) SuperMode.seven bestowed a SuperMode on Sonic or an ally during actual gameplay (''Sonic 3 & Knuckles'' had the Super Emeralds -- collecting all of ''those'' induced an even greater Super Mode). Individually, they rarely serve as anything more important than a PlotCoupon, maybe they might even allow for CutscenePowerToTheMax, but in terms of functional gameplay, nada.
29th Dec '15 9:28:40 PM nombretomado
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* In ''TheSlayers'', Lina has four magical amplifiers (that she bought off of Xellos) that work better in tandem then separately.
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* In ''TheSlayers'', ''{{LightNovel/Slayers}}'', Lina has four magical amplifiers (that she bought off of Xellos) that work better in tandem then separately.
4th Dec '15 5:39:12 AM REV6Pilot
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* ''VideoGame/TeamFortress2'' uses these, with one for every class but TheEngineer. They are quite blatantly RevenueEnhancingDevices, being difficult to [[ItemCrafting craft in game]] and being offered in a bundle for a discount. However, the second wave of sets don't require the themed hat to get the bonus, so they are more feasible to collect without spending real money. ** This is parodied by the "Dual-Purpose Fruit" set, of which one component is actually a long existing item, as the effect is "Reduces the chance of hunger by 13%". [[MetaphoricallyTrue 0 is in fact equal to 87% of 0.]] ** As of the July 10, 2013 Update, however, the original 8 sets no longer affect gameplay, changing this from SetBonus to a CosmeticAward which leave [[CallingCard specialized markers]] whenever you get a kill while using them.
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* ''VideoGame/TeamFortress2'' uses used these, with one for every class but TheEngineer. They are were quite blatantly blatant RevenueEnhancingDevices, being difficult to [[ItemCrafting craft in game]] and being offered in a bundle for a discount. However, the The second wave of sets don't didn't require the themed hat to get the bonus, so they are more feasible to collect without spending real money. money. As of the July 10, 2013 update, however, the original eight sets no longer affect gameplay, changing this from set bonus to a CosmeticAward which leave [[CallingCard specialized markers]] whenever you get a kill while using them. ** This is was parodied by the "Dual-Purpose Fruit" set, of which one component is actually a long existing item, as the effect is "Reduces the chance of hunger by 13%". [[MetaphoricallyTrue 0 is in fact equal to 87% of 0.]] ** As of the July 10, 2013 Update, however, the original 8 sets no longer affect gameplay, changing this from SetBonus to a CosmeticAward which leave [[CallingCard specialized markers]] whenever you get a kill while using them.]]
8th Nov '15 2:22:08 AM LordInsane
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* ''VideoGame/StarTrekOnline'' has a number of item sets that follow this trope. All but one consist of three items (from September 2012 onward. Before there had been a four-item set), with the exception consisting of two items. Generally one power is added when two items are combined, and a second when three are combined (some sets also grant an additional power at that point if used on the right ship).
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* ''VideoGame/StarTrekOnline'' has a number of item sets that follow this trope. All but one consist of three items (from September 2012 onward. Before there had been a four-item set), with the exception consisting of two items.items (several ''list'' four items, but this is because Romulan Singularity Cores and Warpcores are mutually exclusive and can only be used on specific ships, so any core-including set has to have both as alternatives). Generally one power is added when two items are combined, and a second when three are combined (some sets also grant an additional power at that point if used on the right ship).
10th Oct '15 10:05:16 AM nombretomado
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** Kyle Rayner (pictured) learns the [[AllYourPowersCombined benefits]] and the [[SuperPowerMeltdown downsides]] of using a ring of every color in the {{New 52}}. He later learns how to invoke this with a single ring, which leads to becoming a [[SuperMode White Lantern]].
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** Kyle Rayner (pictured) learns the [[AllYourPowersCombined benefits]] and the [[SuperPowerMeltdown downsides]] of using a ring of every color in the {{New ComicBook/{{New 52}}. He later learns how to invoke this with a single ring, which leads to becoming a [[SuperMode White Lantern]].
3rd Oct '15 8:32:36 PM nombretomado
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* In ''AnimalCrossing'', you get bonus points for your HRA score by collecting pieces of furniture sets, themes, and series.
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* In ''AnimalCrossing'', ''VideoGame/AnimalCrossing'', you get bonus points for your HRA score by collecting pieces of furniture sets, themes, and series.
21st Sep '15 6:08:16 AM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'' there are a few different types of sets. Upgraded equipment (with a purple name) and Secret Dungeon equipment (with a tan/"gold" name), most costumes (save for the earlier sets), and some accessories all receive set bonuses dependent on how many pieces you wear, usually a decent stat bonus but also some specialty effects, such as reduced damage from certain enemies or even an extra level to certain skills.
12th Sep '15 12:34:35 PM nombretomado
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* In ''Franchise/GreenLantern'' this is the case when anyone wears more than one lantern ring, the wielder gets to essentially dual wield (or multi wield) superpowers. Combining different colored rings can be even more spectacular since they have interesting synergies. Hal Jordan has [[http://static.tvtropes.org/pmwiki/pub/images/RingyHal2_7629.jpg done this]] twice with Green and Yellow rings. In ''BrightestDay'', [[spoiler:Krona]] did this with rings of ''every'' color!
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* In ''Franchise/GreenLantern'' this is the case when anyone wears more than one lantern ring, the wielder gets to essentially dual wield (or multi wield) superpowers. Combining different colored rings can be even more spectacular since they have interesting synergies. Hal Jordan has [[http://static.tvtropes.org/pmwiki/pub/images/RingyHal2_7629.jpg done this]] twice with Green and Yellow rings. In ''BrightestDay'', ''ComicBook/BrightestDay'', [[spoiler:Krona]] did this with rings of ''every'' color!
6th Sep '15 7:49:53 PM nombretomado
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* A minor example, but in the second NeverwinterNights Expansion, Hordes of the Underdark, if you can find and equip all of Lord Nasher's lost equipment, they each become far more powerful.
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* A minor example, but in the second NeverwinterNights ''VideoGame/NeverwinterNights'' Expansion, Hordes of the Underdark, if you can find and equip all of Lord Nasher's lost equipment, they each become far more powerful.
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