Follow TV Tropes

Following

History Main / SeeTheWhitesOfTheirEyes

Go To

OR

Is there an issue? Send a MessageReason:
None


* During UsefulNotes/TheVietnamWar, American jets carries carried the [[http://en.wikipedia.org/wiki/AIM-7_Sparrow Sparrow missile]] which was designed to shoot down Russian bombers ''beyond visual range''. Unfortunately, due to [[ObstructiveCodeOfConduct rules of engagement]], commanders instructed fighter pilots to only fire on a hostile aircraft after ''visual'' identification , completely negating the technological advantage of the long range missile. The missiles were completely ill suited for tracking maneuvering targets in a dogfight and achieved a kill rate of under 10%.

to:

* During UsefulNotes/TheVietnamWar, American jets carries carried the [[http://en.wikipedia.org/wiki/AIM-7_Sparrow Sparrow missile]] which was designed to shoot down Russian bombers ''beyond visual range''. Unfortunately, due to [[ObstructiveCodeOfConduct rules of engagement]], commanders instructed fighter pilots to only fire on a hostile aircraft after ''visual'' identification , identification, completely negating the technological advantage of the long range missile. The missiles were completely ill suited for tracking maneuvering targets in a dogfight and achieved a kill rate of under 10%.
Is there an issue? Send a MessageReason:
None


* Averted in ''VideoGame/StarRuler''. Even the weakest, smallest, lowest-tech weapons have ranges measured in fractions of an AU (about 150 million km or 8 light-seconds) and ranges only go up from there.

to:

* Averted in ''VideoGame/StarRuler''. Even the weakest, smallest, lowest-tech weapons have ranges measured in fractions of an AU (about 150 million km or 8 light-seconds) light-minutes) and ranges only go up from there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in ''VideoGame/StarRuler''. Even the weakest, smallest, lowest-tech weapons have ranges measured in fractions of an AU (about 150 million km or 8 light-seconds) and ranges only go up from there.
Is there an issue? Send a MessageReason:
None


* Averted largely in ''Anime/StarshipOperators'' where the trainee crew who mans the ship for the majority of the show stress the ranges involved in combat early on. Several of the enemies ships play with this concept, running in stealth mode (drifting into a "no miss" range and attack angle, featuring extremely advanced stealth), a remote drone Hyperjumping all over the place like a bunny on steroids (thus avoiding the return fire by not being there when it is ready), or just plain running in (featuring a nigh invincible bow designed specifically for ramming other ships).

to:

* Averted largely in ''Anime/StarshipOperators'' ''LightNovel/StarshipOperators'' where the trainee crew who mans the ship for the majority of the show stress the ranges involved in combat early on. Several of the enemies ships play with this concept, running in stealth mode (drifting into a "no miss" range and attack angle, featuring extremely advanced stealth), a remote drone Hyperjumping all over the place like a bunny on steroids (thus avoiding the return fire by not being there when it is ready), or just plain running in (featuring a nigh invincible bow designed specifically for ramming other ships).
Is there an issue? Send a MessageReason:
None


[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the [[UsefulNotes/TheAmericanRevolution Battle of Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, were less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.

to:

[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the [[UsefulNotes/TheAmericanRevolution Battle of Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, enemy forces (British cavalry), were less than 10 feet away. The battle became known as The Waxhaws Massacare, Unfortunately, Buford issued the defeat of order too late, and the Americans cavalry was so great.able to charge at them without sustaining significant casualties. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.
Is there an issue? Send a MessageReason:
None


* In ''Film/{Battleship}}'', ''Missouri'' engages the alien ship at close enough range that they not only can see each other visually, the shells can be fired directly at the alien ship without having to go through a ballistic arc.

to:

* In ''Film/{Battleship}}'', ''Film/{{Battleship}}'', ''Missouri'' engages the alien ship at close enough range that they not only can see each other visually, the shells can be fired directly at the alien ship without having to go through a ballistic arc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/{Battleship}}'', ''Missouri'' engages the alien ship at close enough range that they not only can see each other visually, the shells can be fired directly at the alien ship without having to go through a ballistic arc.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the [[UsefulNotes/TheAmericanRevolution Battle of Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.

to:

[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the [[UsefulNotes/TheAmericanRevolution Battle of Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where were less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.
Is there an issue? Send a MessageReason:
None


[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.

to:

[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Battle of Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.
Is there an issue? Send a MessageReason:
None


** ''Literature/{{Thrawn}}: the titular admiral has to put his ''Arquitens''-class light cruisers into stratosphere (less than 50 km from their target) for their shots not to lose so much power that they'd become useless (Thrawn noted that this would be the case even if his target ''wasn't'' shielded). Noting that these light cruisers are modern 325-meter long military warships, this by extension implies that the vast majority of warships used in the ''Star Wars'' universe aren't capable of OrbitalBombardment, which explains a great deal. His Star Destroyer can, but it still has to get rather close by orbital standards.

to:

** ''Literature/{{Thrawn}}: ''Literature/{{Thrawn}}'': the titular admiral has to put his ''Arquitens''-class light cruisers into stratosphere (less than 50 km from their target) for their shots not to lose so much power that they'd become useless (Thrawn noted that this would be the case even if his target ''wasn't'' shielded). Noting that these light cruisers are modern 325-meter long military warships, this by extension implies that the vast majority of warships used in the ''Star Wars'' universe aren't capable of OrbitalBombardment, which explains a great deal. His Star Destroyer can, but it still has to get rather close by orbital standards.

Added: 1139

Changed: 40

Is there an issue? Send a MessageReason:
None


** And finally re-{{justified}} in the post-Creator/{{Disney}} acquisition ''Franchise/StarWarsExpandedUniverse'', where it's stated that the plasma casters used in the 'verse are in fact relatively short-ranged, losing cohesion and power after a few hundred kilometers at most.

to:

** And finally re-{{justified}} in the post-Creator/{{Disney}} acquisition ''Franchise/StarWarsExpandedUniverse'', where it's stated that the plasma casters used in the 'verse are in fact relatively short-ranged, losing cohesion and power after a few hundred kilometers at most. Several works use this as a plot point:
**''Literature/{{Thrawn}}: the titular admiral has to put his ''Arquitens''-class light cruisers into stratosphere (less than 50 km from their target) for their shots not to lose so much power that they'd become useless (Thrawn noted that this would be the case even if his target ''wasn't'' shielded). Noting that these light cruisers are modern 325-meter long military warships, this by extension implies that the vast majority of warships used in the ''Star Wars'' universe aren't capable of OrbitalBombardment, which explains a great deal. His Star Destroyer can, but it still has to get rather close by orbital standards.
** ''Literature/ThrawnTreason'': a ship Thrawn is chasing is able to escape because, at 1,200 kilometers distance, it's "well beyond the range of [a Star Destroyer's] turbolasers."
** ''Film/TheLastJedi'': the chase sequence that makes up the main plot of the movie is entirely dependent on the idea that the '''''enormous''''' turbolaser batteries on the ''Supremacy'' have an effective range of just a couple thousand kilometers before damage fall-off over range makes them useless against anything with shields.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in ''Tabletopgame/StarFinder'', where a hex in space combat represents an abstraction to allow combat to occur.
* Hilariously exaggerated in ''Tabletopgame/XWingMiniatures'' and ''Tabletopgame/StarWarsArmada''. In X-Wing, starfighters occupy the entirety of their approximately 1" x 1" base. At this scale, maximum range for weapons would be a few hundred yards. In Armada, given even the smallest ships represent capital ships from Star Wars, the ranges are a little better but still laughably short. Given both games are adaptations of Star Wars, it keeps in the spirit of the fiction.
** Looking at the page image for X-Wing, that small, red, piece of cardboard behind the X-Wing miniature? That's maximum range. To scale, these pilots can't hit each other past distances a modern rifleman can manage.
** Looking at the page image for Armada, that large ship is a Victory class Star Destroyer and about 900 meters long. The ruler just in front of it is maximum range. Even generously assuming it can shoot five kilometers, that would embarrass a World War I Navy.

Removed: 569

Is there an issue? Send a MessageReason:
Dewicking, since it's an inaccessible roleplay filed under Unpublished Works now.


[[folder:Web Original]]
* Fights between superheroes and supervillains are, by definition, almost always close-range (if not hand-to-hand range) affairs. This was surprisingly averted in one ''Roleplay/{{Global Guardians|PBEMUniverse}}'' story in which Corona, a super-heroine with light- and laser-generating powers, defeated the BigBad by sniping him from low Earth orbit, making use of the near-infinite range of her blasts, and the fact that she had hyperaccurate telescopic vision. He never had a chance to even respond because of the distances involved.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* The Caroleans, the elite force of the 17th century Swedish Empire's army, were sepcifically trained to do this for a few reasons. First, as mentioned elsewhere, the flintlocks they carried were wildly inaccurate even at relatively short distances, therefore they had to be close and still fire in volleys by rank. Second, because reload times were long (experienced soldiers could reload a flintlock in under two minutes), the mechanics of battle tended to favor the side that fired last. A typical Carolean attack would have them marching slowly at an enemy until they fired, then they would double time it to within 20-50 yards and then fire en masse before completing the charge with pikes and broadswords. This had a powerful psychological effect on enemies and allowed Sweden to make up for its numerically inferior army.

to:

* The Caroleans, the elite force of the 17th century Swedish Empire's army, were sepcifically specifically trained to do this for a few reasons. First, as mentioned elsewhere, the flintlocks they carried were wildly inaccurate even at relatively short distances, therefore they had to be close and still fire in volleys by rank. Second, because reload times were long (experienced soldiers could reload a flintlock in under two minutes), the mechanics of battle tended to favor the side that fired last. A typical Carolean attack would have them marching slowly at an enemy until they fired, then they would double time it to within 20-50 yards and then fire en masse before completing the charge with pikes and broadswords. This had a powerful psychological effect on enemies and allowed Sweden to make up for its numerically inferior army.
Is there an issue? Send a MessageReason:
None


[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the American was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.

to:

[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the American Americans was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.



* ''Literature/MenMartinsAndMachines'' has "Don't shoot until you see the green of their teeth." In that case they were the width of an airlock door away, however.

to:

* ''Literature/MenMartinsAndMachines'' ''Literature/MenMartiansAndMachines'' has "Don't shoot until you see the green of their teeth." In that case they were the width of an airlock door away, however.
Is there an issue? Send a MessageReason:
None


* ''Literature/MartiansMenAndMachines'' has "Don't shoot until you see the green of their teeth." In that case they were the width of an airlock door away, however.

to:

* ''Literature/MartiansMenAndMachines'' ''Literature/MenMartinsAndMachines'' has "Don't shoot until you see the green of their teeth." In that case they were the width of an airlock door away, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/MartiansMenAndMachines'' has "Don't shoot until you see the green of their teeth." In that case they were the width of an airlock door away, however.
Is there an issue? Send a MessageReason:
I am a history fantatic, and I wanted to add context to the phrase


[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.

to:

[[TropeNamer Named after]] the [[BeamMeupScotty supposed]] famous quote of Col. William Prescott in the battle of [[UsefulNotes/TheAmericanRevolution Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. It is not meant literally, as one can only see the whites of ones eye at about ten feet. The effective range of flintlock musketry was about to 75-100 yards, well beyond ten feet! It actually meant "don't fire until you get further orders." The one time someone meant it literally was during the American Revolution when John Buford told his men to fire when the enemy, elite British cavalry, where less than 10 feet away. The battle became known as The Waxhaws Massacare, the defeat of the American was so great. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Caroleans, the elite force of the 17th century Swedish Empire's army, were sepcifically trained to do this for a few reasons. First, as mentioned elsewhere, the flintlocks they carried were wildly inaccurate even at relatively short distances, therefore they had to be close and still fire in volleys by rank. Second, because reload times were long (experienced soldiers could reload a flintlock in under two minutes), the mechanics of battle tended to favor the side that fired last. A typical Carolean attack would have them marching slowly at an enemy until they fired, then they would double time it to within 20-50 yards and then fire en masse before completing the charge with pikes and broadswords. This had a powerful psychological effect on enemies and allowed Sweden to make up for its numerically inferior army.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Largely averted in ''Series/TheExpanse''. Ship-to-ship combat changes weapons from guided torpedoes to rail guns and [[GatlingGood Point Defense Cannons]] as ranges fall. Rail guns tend to be the province of big ships; when someone manages to mount one (and power it) on a frigate-sized vessel, the result can [[spoiler:go toe-to-toe with a Battleship]].
Is there an issue? Send a MessageReason:
None


** HMS Glowworm got into the same situation in 1940 vs the German cruiser Admiral Hipper. Although by the end some of her manoeuvres were random (her bridge had been destroyed), the 1,350 ton destroyer fought so hard against her 16,270 ton opponent that her commander was awarded the Victoria Cross posthumously, partly on the recommendation of the German captain, who wrote to the British authorities via the Red Cross, giving a statement of the valiant courage Roope had shown when engaging a much superior ship in close battle.

to:

** HMS Glowworm got into the same situation in 1940 vs the German cruiser Admiral Hipper. Although by the end some of her manoeuvres were random (her bridge had been destroyed), the 1,350 ton destroyer fought so hard against her 16,270 ton opponent that her commander was awarded the Victoria Cross posthumously, partly on the [[WorthyOpponent recommendation of the German captain, captain]], who wrote to the British authorities via the Red Cross, giving a statement of the valiant courage Roope had shown when engaging a much superior ship in close battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Something similar happened during the First Battle of Guadalcanal, when in a night action in near-complete darkness the US destroyer ''Laffey'' passed so close to the Japanese battleship ''Hiei'' (just ''6 meters'' away) that the former was able to rake it with her guns causing extensive damage, and the latter as in the previous example was unable to depress its weapons to return fire.

Added: 1193

Changed: 41

Is there an issue? Send a MessageReason:
None


** And finally re-{{justified}} in the post-Creator/{{Disney}} acquisition ''Franchise/StarWarsExpandedUniverse'', where it's stated that the plasma casters used in the 'verse are in fact relatively short-ranged, losing cohesion and power after a few hundred kilometers at most.



* In the first ''Literature/HonorHarrington'' book, Honor's ship is outfitted with a weapon called the grav lance that's capable of taking down almost any ship, but requires the attacker to close to more or less suicidal range in order to fire it. Between that and the fact that the ship's more traditional weapons had to be gutted to fit in the lance, it was declared a failure and pretty much disappears after the first book. The rest of series averts this consistently and without mercy. Starship engagements take place almost entirely at ranges that need to have the commanders looking at the little glowing maps with little explosion icons popping up for a hit. Probably a byproduct of the fact that this [[SciFiWritersHaveNoSenseOfScale sci-fi writer is trying to demonstrate he has a sense of scale just fine]], thanks. As the series progresses, new technologies that extend the range of ship weapons make the Kingdom of Manticore Navy one of the most dangerous navies in the region.

to:

* In the first ''Literature/HonorHarrington'' book, Honor's ship is outfitted with a weapon called the grav lance that's capable of taking down almost any ship, but requires the attacker to close to more or less suicidal range in order to fire it.it (which is still about 25,000 kilometers). Between that and the fact that the ship's more traditional weapons had to be gutted to fit in the lance, it was declared a failure and pretty much disappears after the first book. The rest of series averts this consistently and without mercy. Starship engagements take place almost entirely at ranges that need to have the commanders looking at the little glowing maps with little explosion icons popping up for a hit. Probably a byproduct of the fact that this [[SciFiWritersHaveNoSenseOfScale sci-fi writer is trying to demonstrate he has a sense of scale just fine]], thanks. As the series progresses, new technologies that extend the range of ship weapons make the Kingdom of Manticore Navy one of the most dangerous navies in the region.


Added DiffLines:

* {{Justified}} in ''LightNovel/HeavyObject''. The guns on Objects (a "land battleship"-style MilitaryMashupMachine which is the primary combatant in the 'verse) ''are'' capable of engaging faraway targets with indirect fire, but most fights ''between Objects'' take place at knife-fighting ranges of 5-10 km because punching through the tough "onion armor" on their hulls usually requires multiple direct hits on the same point (to give you an idea, [[SuperToughness the first Object ever fielded shrugged off a direct hit from a submarine-launched nuclear ballistic missile]]). Indirect fire is still part of the playbook, just not usually against other Objects, with the exception of the Amazon arc: the signature ability of the enemy Object, a railgun-based artillery piece dubbed Break Carrier, is accurately striking faraway targets with plunging fire from beyond visual range (behind mountains in this case).
Is there an issue? Send a MessageReason:
None


* Many filmmakers hearken back to [[SpaceIsAnOcean naval or submarine combat as the closest metaphor for space combat available]], and consequently use visual devices and images consistent with the representation of eighteenth-century seagoing vessels shooting at each other to place space battles on film. Of course, they might do that just because they know SpaceIsAnOcean. As it is, naval vessels have had the capacity to engage with guns at ranges of tens of thousands of meters since the late nineteenth century, albeit it took a while for fire control to make firing at said ranges accurate rather than [[ATeamFiring spray and pray]]. Even torpedoes, relatively slow and short-ranged weapons, have had [[http://en.wikipedia.org/wiki/Type_93_torpedo 10-20 kilometer ranges since at least the 1940s]]. Nowadays guided/homing missiles give the capacity to engage targets at ''hundreds'' of kilometers.

to:

* Many filmmakers hearken back to [[SpaceIsAnOcean naval or submarine combat as the closest metaphor for space combat available]], and consequently use visual devices and images consistent with the representation of eighteenth-century seagoing vessels shooting at each other to place space battles on film. Of course, they might do that just because they know SpaceIsAnOcean. As it is, naval vessels have had the capacity to engage with guns at ranges of tens of thousands of meters since the late nineteenth century, albeit it took a while for fire control to make firing at said ranges accurate rather than [[ATeamFiring spray and pray]]. Even torpedoes, relatively slow and short-ranged weapons, have had [[http://en.wikipedia.org/wiki/Type_93_torpedo 10-20 kilometer ranges since at least the 1940s]]. Nowadays carrier-based aircraft and guided/homing missiles give the capacity to engage targets at ''hundreds'' of kilometers.
Is there an issue? Send a MessageReason:
None


-> "Far range" is not visible to the naked eye, and that's what most aerial battles look like: Something shows up on a computer, a jet fires a missile at seemingly nothing and then, a few minutes later, something blows up somewhere that you cannot see. It's less like "high-stakes plane jockeying" and more like "filing a request for death" that another department, miles away, might or might not grant.

to:

-> "Far range" ->''"'Far range' is not visible to the naked eye, and that's what most aerial battles look like: Something shows up on a computer, a jet fires a missile at seemingly nothing and then, a few minutes later, something blows up somewhere that you cannot see. It's less like "high-stakes plane jockeying" and more like "filing a request for death" that another department, miles away, might or might not grant. "''

Added: 241

Changed: 1545

Removed: 1330

Is there an issue? Send a MessageReason:
None


Although not exclusively, this presents a particular problem for armed spacegoing vessels, where the loss of this rather useful bit of technology invariably leads to confrontations and battles against other vessels at near-point-blank range. And God help you if your opponent is packing an InvisibilityCloak. This has also led to a common starship design configuration where most of the ship's weaponry is placed [[SpaceIsAnOcean broadside-style]] along the flanks of the ship's superstructure. It has also brought about the need for super-advanced, highly technological warlike civilizations to engage in {{Old School Dogfight}}ing.

to:

Although not exclusively, this presents a particular problem for armed spacegoing vessels, where the loss of this rather useful bit of technology invariably leads to confrontations and battles against other vessels at near-point-blank range. And God help you if your opponent is packing an InvisibilityCloak. This has also led to a common starship design configuration where most of the ship's weaponry is placed [[SpaceIsAnOcean [[StandardStarshipScuffle broadside-style]] along the flanks of the ship's superstructure. It has also brought about the need for super-advanced, highly technological warlike civilizations to engage in {{Old School Dogfight}}ing.













* In the [[Literature/TheCulture Culture]] series of sf novels by [[Creator/IainBanks Iain M. Banks]], this trope is deliberately {{Subverted}} and [[PlayingWithATrope played with]] in that the titular Culture, one of the most progressive and advanced interstellar societies, totally avoids the use of ground combat and traditional soldiery, and instead prefers to go to war with starships that are essentially big engines with weapon nodules at both ends, and which are capable of causing stars hundreds of light years away to go nova. This strongly informs the outcomes of several of the novels, especially the first, ''Literature/ConsiderPhlebas'', due to the fact that aggressor societies tend to trip all over themselves in attempting to fight the Culture on conventional terms, using starships as methods of conveyance of troops towards Culture habitats, while the Culture merely evacuates their population to a safe distance and either commandeers or detonates the enemy ships on approach.

to:

\n* In the [[Literature/TheCulture Culture]] ''Literature/TheCulture'' series of sf SF novels by [[Creator/IainBanks Iain M. Banks]], this trope is deliberately {{Subverted}} and [[PlayingWithATrope played with]] in that the titular eponymous Culture, one of the most progressive and advanced interstellar societies, totally avoids the use of ground combat and traditional soldiery, and instead prefers to go to war with starships that are essentially big engines with weapon nodules at both ends, and which are capable of causing stars hundreds of light years away to go nova. This strongly informs the outcomes of several of the novels, especially the first, ''Literature/ConsiderPhlebas'', due to the fact that aggressor societies tend to trip all over themselves in attempting to fight the Culture on conventional terms, using starships as methods of conveyance of troops towards Culture habitats, while the Culture merely evacuates their population to a safe distance and either commandeers or detonates the enemy ships on approach.



[[folder: Live Action TV ]]

to:

[[folder: Live [[folder:Live Action TV ]]
]]



* In ''Series/{{Battlestar Galactica|2003}}'', they heavily rely on {{Old School Dogfight}}s, and ships often fire at relatively close distances, even despite homing missiles. Even nuclear weapons are deployed at this sort of range.

to:

* In ''Series/{{Battlestar Galactica|2003}}'', ''Series/BattlestarGalactica2003'', they heavily rely on {{Old School Dogfight}}s, and ships often fire at relatively close distances, even despite homing missiles. Even nuclear weapons are deployed at this sort of range.



* Played for laughs in ''Series/WhoseLineIsItAnyway'', where Ryan's suggestion for an "uninspiring battlecry" was "Don't shoot till you see the whites!" [[CrossesTheLineTwice Then Wayne enters the scene as a soldier presumably under Ryan's command.]] Admittedly, [[FridgeBrilliance you'd need to be at close range to discern the enemy's race...]]
* Played straight in all [[Franchise/StargateVerse Stargate series]]: fights between ships invariably happen within visual range.

to:

* Played for laughs in ''Series/WhoseLineIsItAnyway'', where Ryan's suggestion for an "uninspiring battlecry" was "Don't shoot till you see the whites!" [[CrossesTheLineTwice Then Wayne enters the scene as a soldier presumably under Ryan's command.]] Admittedly, [[FridgeBrilliance you'd need to be at close range to discern the enemy's race...]]
* Played straight in all [[Franchise/StargateVerse Stargate series]]: ''Franchise/StargateVerse'' series: fights between ships invariably happen within visual range.
range.



[[folder: Tabletop Games ]]

to:

[[folder: Tabletop [[folder:Tabletop Games ]]
]]



[[folder: Video Games ]]

* ''VideoGame/{{Homeworld}}'', the computer game, where your capital ships, whilst equipped with point defense weaponry, cannot target an enemy ship visible on radar tracking, which is out of visual range.

to:

[[folder: Video Games ]]

[[folder:Video Games]]
* Your capital ships in ''VideoGame/{{Homeworld}}'', the computer game, where your capital ships, whilst equipped with point defense weaponry, cannot target an enemy ship visible on radar tracking, which is out of visual range.



** The tactics of the Reapers in ''VideoGame/MassEffect3'' may make this a JustifiedTrope. The Reapers used their beam weapons, but they also liked to get up close and personal to crush opposing ships with their metallic tentacles. Besides that, in the case of both the Reapers and the Geth, the major battles took place in orbit; firing from a distance would increase the chances of missing the intended target and hitting the planet behind them (A Krogan fleet commander used the same tactic in the Krogan Rebellions, positioning himself between his opponents and the planet they were trying to take back). Since those mass effect accelerators can dispense more destructive power than the Hiroshima bomb, one stray shot could wipe out a whole city.

to:

** The tactics of the Reapers in ''VideoGame/MassEffect3'' may make this a JustifiedTrope. The Reapers used their beam weapons, but they also liked to get up close and personal to crush opposing ships with their metallic tentacles. Besides that, in the case of both the Reapers and the Geth, geth, the major battles took place in orbit; firing from a distance would increase the chances of missing the intended target and hitting the planet behind them (A Krogan krogan fleet commander used the same tactic in the Krogan Rebellions, positioning himself between his opponents and the planet they were trying to take back). Since those mass effect accelerators can dispense more destructive power than the Hiroshima bomb, one stray shot could wipe out a whole city.city.
* In ''VideoGame/{{Rodina}}'', you can spot hostile ships from thousands of kilometres away as red rings on your HUD, but your default weapon sprays bullets so wide its more practical to fight them at a distance of 30 kilometres or ''less''.



[[folder: Web Comics ]]

to:

[[folder: Web Comics ]][[folder:Web Comics]]



[[folder: Web Original]]
* Fights between superheroes and supervillains are, by definition, almost always close-range (if not hand-to-hand range) affairs. This was surprisingly averted in one ''[[Roleplay/GlobalGuardiansPBEMUniverse Global Guardians]]'' story in which Corona, a super-heroine with light- and laser-generating powers, defeated the BigBad by sniping him from low earth orbit, making use of the near-infinite range of her blasts, and the fact that she had hyperaccurate telescopic vision. He never had a chance to even respond because of the distances involved.

to:

[[folder: Web [[folder:Web Original]]
* Fights between superheroes and supervillains are, by definition, almost always close-range (if not hand-to-hand range) affairs. This was surprisingly averted in one ''[[Roleplay/GlobalGuardiansPBEMUniverse Global Guardians]]'' ''Roleplay/{{Global Guardians|PBEMUniverse}}'' story in which Corona, a super-heroine with light- and laser-generating powers, defeated the BigBad by sniping him from low earth Earth orbit, making use of the near-infinite range of her blasts, and the fact that she had hyperaccurate telescopic vision. He never had a chance to even respond because of the distances involved.



[[folder: Real Life ]]

to:

[[folder: Real Life ]]
[[folder:Real Life]]



** Which was still far better than [[TheScrappy the AIM-4 Falcon]].

to:

** Which was still far better than [[TheScrappy [[ScrappyWeapon the AIM-4 Falcon]].
Is there an issue? Send a MessageReason:
None


* Webcomic/SchlockMercenary mentioned this as a quote from ''[[BigBookOfWar The Seventy Maxims of Maximally Effective Mercenaries]]'':

to:

* Webcomic/SchlockMercenary ''Webcomic/SchlockMercenary'' mentioned this as a quote from ''[[BigBookOfWar The Seventy Maxims of Maximally Effective Mercenaries]]'':
Is there an issue? Send a MessageReason:
None


** Juggernauts could fire across half the map in their normal attack mode in the last mission of the NOD campaign. This was so they could pound the Threshold tower's defenses, but any juggernauts had this modified range (cue pounding of their ion cannon structure, which is another sidenote altogether...)

to:

** Juggernauts could fire across half the map in their normal attack mode in the last mission of the NOD campaign. This was so they could pound the Threshold tower's defenses, but any juggernauts had this modified range (cue range. (Cue pounding of their ion cannon structure, which is another sidenote altogether...)



* ''Webcomic/DarthsAndDroids'' pokes fun at this in [[http://darthsanddroids.net/episodes/0964.html one strip]], where the transports are ordered to fly DIRECTLY at the Star Destroyers, because their weapons are calibrated to aim at targets at "ultra long range," not right next to the ship. Before they can readjust their weapons, the transport is gone.

to:

* ''Webcomic/DarthsAndDroids'' pokes fun at this in [[http://darthsanddroids.net/episodes/0964.html one strip]], strip,]] where the transports are ordered to fly DIRECTLY at the Star Destroyers, because their weapons are calibrated to aim at targets at "ultra long range," not right next to the ship. Before they can readjust their weapons, the transport is gone.
Is there an issue? Send a MessageReason:
None


* The longest-ranged anticapital gun in the later ''[[[VideoGame/{{X}} X-Universe]]'' games [[ArbitraryMaximumRange fades out]] at 6.62 km. Factor in, that's only two to three times longer than the ''ship'' is, and that the effective range (i.e. where a moving target is likely to avoid it) is often a kilometer or so shorter. Averted with missile frigates, however, whose MacrossMissileMassacre can blow away targets from nearly 80 kilometers away (though effective range is closer to 30 km because of sensor range limitations, unless you have another ship [[TargetSpotter acting as a spotter]]). Weapon ranges remain equally pathetic in ''Videogame/XRebirth'', where the Plasma/JET LR DeathRay on the Olmekron has a range shorter than ship it's mounted on.

to:

* The longest-ranged anticapital gun in the later ''[[[VideoGame/{{X}} ''[[VideoGame/{{X}} X-Universe]]'' games [[ArbitraryMaximumRange fades out]] at 6.62 km. Factor in, that's only two to three times longer than the ''ship'' is, and that the effective range (i.e. where a moving target is likely to avoid it) is often a kilometer or so shorter. Averted with missile frigates, however, whose MacrossMissileMassacre can blow away targets from nearly 80 kilometers away (though effective range is closer to 30 km because of sensor range limitations, unless you have another ship [[TargetSpotter acting as a spotter]]). Weapon ranges remain equally pathetic in ''Videogame/XRebirth'', where the Plasma/JET LR DeathRay on the Olmekron has a range shorter than ship it's mounted on.

Top