History Main / ScoringPoints

9th Apr '17 11:03:34 AM nombretomado
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** RoosterTeeth tracks Karma, which is reduced by "Lame" or "Flamebait" posts and increased by funny or clever ones. There is also a system of achievements (Awards) for participating in site activities, and sponsors of the site have small yellow stars next to their names.

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** RoosterTeeth Creator/RoosterTeeth tracks Karma, which is reduced by "Lame" or "Flamebait" posts and increased by funny or clever ones. There is also a system of achievements (Awards) for participating in site activities, and sponsors of the site have small yellow stars next to their names.
5th Apr '17 7:22:39 AM Morgenthaler
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3rd Apr '17 8:29:28 AM anza_sb
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3rd Apr '17 8:20:40 AM anza_sb
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[[quoteright:256:[[Franchise/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/high_scores.gif]]]]
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1st Apr '17 5:45:56 PM Vilui
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* Many RTS's, among them ''VideoGame/{{StarCraft}}'', ''VideoGame/{{Warcraft}}'', and ''VideoGame/DawnOfWar'', award points at the end of the match. ''VideoGame/{{StarCraft}}'', for instance, bases them on units killed versus units lost, buildings destroyed versus buildings lost, and resources mined and consumed. The scores are purely cosmetic and don't really affect anything.

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* Many RTS's, [=RTSs=], among them ''VideoGame/{{StarCraft}}'', ''VideoGame/{{Warcraft}}'', and ''VideoGame/DawnOfWar'', award points at the end of the match. ''VideoGame/{{StarCraft}}'', for instance, bases them on units killed versus units lost, buildings destroyed versus buildings lost, and resources mined and consumed. The scores are purely cosmetic and don't really affect anything.
1st Apr '17 5:38:20 PM Vilui
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As games moved from the arcades to the home consoles and home computers, initially many games still had points there, even the ones that had endings, but like said above, players didn't care and went for the ending, it helps that in the home version, you couldn't show your high scores to everyone until the days of internet, and also, many games that came in cartridges couldn't even save your high scores after you turned off your console unless the cart had a save battery, as games progressed, they dropped scores.

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As games moved from the arcades to the home consoles and home computers, initially many games still had points there, even the ones that had endings, but like as said above, players didn't care and went for the ending, it ending. It helps that in the home version, you couldn't show your high scores to everyone until the days of internet, and also, many games that came in cartridges couldn't even save your high scores after you turned off your console unless the cart had a save battery, as games progressed, they dropped scores.
battery.
8th Feb '17 3:48:45 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}''[='=]s scoring is based strictly on accuracy. Getting a Justice gets you 100% of the note score, [[RankInflation getting a Justice Critical gets you 101%]], Attack gets you 50%, and a Miss gets you nothing. Hold and Slide notes are each counted as multiple notes. The score is based around 1,000,000 being a 100% score, with 1,010,000 as the actual maximum score obtainable.
6th Jan '17 2:00:43 AM Morgenthaler
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* ''MadWorld'' uses points to determine your progress in a level. At certain score plateaus, new areas or power-ups will be opened in the level. You need a minimum score to face the level's boss. The score itself is justified as being the scoring system of the ShowWithinAShow lethal game, ''Deathwatch''.

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* ''MadWorld'' ''VideoGame/MadWorld'' uses points to determine your progress in a level. At certain score plateaus, new areas or power-ups will be opened in the level. You need a minimum score to face the level's boss. The score itself is justified as being the scoring system of the ShowWithinAShow lethal game, ''Deathwatch''.



* Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In StreetsofRage 3, earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.

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* Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In StreetsofRage 3, ''VideoGame/StreetsofRage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.



* Alien vs. Predator on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.

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* Alien vs. Predator ''VideoGame/AlienVsPredator'' on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.
4th Jan '17 3:36:34 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.

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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; notes[[note]]more specifically, 100% is based off of an all-Perfect run where all the Break notes are hit for 2500 points each[[/note]]; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.
31st Dec '16 10:31:28 PM kensu
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* Alien vs. Predator on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.
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