History Main / ScoringPoints

29th Nov '16 1:08:51 PM MrLavisherMoot
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** ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' and ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.

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** ''[[VideoGame/GrandTheftAutoClassic Grand ''VideoGame/{{Grand Theft Auto]]'' Auto|Classic}}'' and ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.
29th Nov '16 12:34:43 PM MrLavisherMoot
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** ''VideoGame/GrandTheftAutoClassic'' and ''VideoGame/GrandTheftAutoII'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.

to:

** ''VideoGame/GrandTheftAutoClassic'' ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' and ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.
14th Oct '16 2:00:26 PM nombretomado
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* ''RockBand'' has fans. Do well, get more fans. Do bad, lose some fans. While you'll need a few to access certain areas, you [[DoubleUnlock also need stars]], and the chances of having enough stars but not enough fans are next to nil (it has good old-fashioned points too, but being a rhythm game, they're important. (They're converted to stars at the end of a song.)

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* ''RockBand'' ''VideoGame/RockBand'' has fans. Do well, get more fans. Do bad, lose some fans. While you'll need a few to access certain areas, you [[DoubleUnlock also need stars]], and the chances of having enough stars but not enough fans are next to nil (it has good old-fashioned points too, but being a rhythm game, they're important. (They're converted to stars at the end of a song.)



* The ''{{O|suTatakaeOuendan}}uendan'' series (including, by extension, ''EliteBeatAgents'') uses a weird segregated system for its scoring and ranking. While normal gameplay uses a standard scoring system (which uses a difficulty-based formula that can lead to PinballScoring on higher difficulties, ''especially'' if you factor in the Invisible modifier in ''Ouendan 2''), your rank is determined not by your score but on the percentage of 300-point hits you scored in the song. The max rank you can normally get is an A rank with 90% or higher 300-point hits; however, your rank is bumped up a grade if you don't miss any notes, making the true maximum rank an S rank. Because of the incongruity between points and rank, it's possible to get an S-rank, then get a higher scoring A-rank, which will replace the S.

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* The ''{{O|suTatakaeOuendan}}uendan'' ''VideoGame/{{O|suTatakaeOuendan}}uendan'' series (including, by extension, ''EliteBeatAgents'') ''VideoGame/EliteBeatAgents'') uses a weird segregated system for its scoring and ranking. While normal gameplay uses a standard scoring system (which uses a difficulty-based formula that can lead to PinballScoring on higher difficulties, ''especially'' if you factor in the Invisible modifier in ''Ouendan 2''), your rank is determined not by your score but on the percentage of 300-point hits you scored in the song. The max rank you can normally get is an A rank with 90% or higher 300-point hits; however, your rank is bumped up a grade if you don't miss any notes, making the true maximum rank an S rank. Because of the incongruity between points and rank, it's possible to get an S-rank, then get a higher scoring A-rank, which will replace the S.
21st Sep '16 1:31:34 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.
21st Sep '16 1:26:15 AM LucaEarlgrey
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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points, and each worth is worth a fixed amount of points. Getting a COOL gets you 100% of the note value, GREAT gets you 70%, GOOD gets you 40%, and BAD gets you nothing.[[note]]In older games, the ratio is 100:50:10:0 instead. If [=COOLs=] are not enabled, in these games, GREAT gives you 100% of the note value, GOOD 50%, and BAD 0%.[[/note]]

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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points, and each worth is worth a fixed amount of points. Getting a COOL gets you 100% of the note value, GREAT gets you 70%, GOOD gets you 40%, and BAD gets you nothing.[[note]]In older games, the ratio is 100:50:10:0 instead. If [=COOLs=] are not enabled, in these games, GREAT gives you 100% of the note value, GOOD 50%, 20%, and BAD 0%.[[/note]]
21st Sep '16 1:25:33 AM LucaEarlgrey
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* ''VideoGame/GrooveCoaster'' has a chain-based scoring system, which combined with the game doubling how much your chain increases with each hit once you hit 10 chain, means that a single mistake can warrant a restart. Its arcade charts and releases are somewhat better about this: you can get up to 850,000 points for hitting notes accurately, up to 100,000 points for your maximum chain, and 50,000 points if you clear the song, resulting in a maximum score of 1,000,000.
8th Sep '16 5:46:43 PM MandL27
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* Racing games often have a variant of this, a "Best times" or "Time attack" function, this is when the game counts how much time you took to finish the race, and of course, the lowest, the better, sometimes there's even a TimeTrial mode, where you race alone so other cars won't disturb you, even other genres like plataformers have Time Attack modes and sometimes the game counts how much time you took to clear it whole, some games have huge communities focused on getting best times.

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* Racing games often have a variant of this, a "Best times" or "Time attack" function, this is when the game counts how much time you took to finish the race, and of course, the lowest, the better, sometimes there's even a TimeTrial mode, where you race alone so other cars won't disturb you, even other genres like plataformers have Time Attack modes and sometimes the game counts how much time you took to clear it whole, some the whole thing. Some games have huge communities [[{{Speedrun}} focused on getting best times.
times]].
2nd Sep '16 4:14:39 PM TheGameMaster
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** ''VideoGame/GrandTheftAutoSanAndreas'' completely destroys this by having a save point right next to a casino, resulting in money only being limited by how much time you're willing to spend saving and loading the game instead of actually playing it. Money as scoring has been gradually replaced by the 100% completion award and some achievements that aren't tracked such as having fancy, usually unique, cars in your garages, made harder by the games their tendency to forget some of the cars in your garage sometimes. Also something that you can impress people with is showing off what bugs you found that aren't listed on the many websites/forums about the game. Stuff that you discovered on your own. Personally, i had a save that upon loading allowed you to make a tank go from standstill to catapulted into the air without using any cheats. Anyways, the amount of money doesn't matter much anymore.

to:

** ''VideoGame/GrandTheftAutoSanAndreas'' completely destroys this by having a save point right next to a casino, resulting in money only being limited by how much time you're willing to spend saving and loading the game instead of actually playing it. Money as scoring has been gradually replaced by the 100% completion award and some achievements that aren't tracked such as having fancy, usually unique, cars in your garages, made harder by the games their tendency to forget some of the cars in your garage sometimes. Also something that you can impress people with is showing off what bugs you found that aren't listed on the many websites/forums about the game. Stuff that you discovered on your own. Personally, i had a save that upon loading allowed you to make a tank go from standstill to catapulted into the air without using any cheats. Anyways, the amount of money doesn't matter much anymore.
18th Aug '16 9:13:22 PM CamelCase
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* You can do this by collecting Score Bubbles (or other collectibles) in ''VideoGame/LittleBigPlanet''.
4th Aug '16 12:49:37 PM Morgenthaler
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* ''VideoGame/TheClub'' has been unfavorably compared to other more action-focused shooters by some. However, as discussed in a PA podcast (link at the bottom of [[http://www.penny-arcade.com/2008/1/25/ this page]]), the aim of the game is more about finding the right pace, maintaining a combo and trying to get a perfect 'lap' in order to maximize your score, making it more comparable to other games by Bizzarre Creations, such as ''GeometryWars'' and ''VideoGame/ProjectGothamRacing''.

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* ''VideoGame/TheClub'' has been unfavorably compared to other more action-focused shooters by some. However, as discussed in a PA podcast (link at the bottom of [[http://www.penny-arcade.com/2008/1/25/ this page]]), the aim of the game is more about finding the right pace, maintaining a combo and trying to get a perfect 'lap' in order to maximize your score, making it more comparable to other games by Bizzarre Creations, such as ''GeometryWars'' ''VideoGame/GeometryWars'' and ''VideoGame/ProjectGothamRacing''.
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