History Main / ScoringPoints

29th Apr '18 12:46:23 AM LucaEarlgrey
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* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, an all-Pure run, or a [[CallAHitPointASmeerp Pure Memory]], will almost always have a score of just slightly over 10,000,000.

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* ''Arcaea''[='=]s ''VideoGame/{{Arcaea}}''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, an all-Pure run, or a [[CallAHitPointASmeerp Pure Memory]], will almost always have a score of just slightly over 10,000,000.
28th Apr '18 1:17:05 PM wingedcatgirl
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* ''VideoGame/MortalKombat1'' is the only game in [[Franchise/MortalKombat its series]] to have a scoring system. Bonuses could be earned by such (future) series staples as a FlawlessVictory, a [[FinishingMove Fatality]], or finding and beating the GuideDangIt secret character.
21st Apr '18 6:05:50 PM nombretomado
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* Creator/{{Sierra}} had an age-old tradition of giving out points whenever the player did something positive, often for completely arbitrary reasons to inspire players to come back to the game later to try and [[HundredPercentCompletion get all the points]]. For their more comedic games, the developers would deliberately give goofy, arbitrary scores for some actions, most {{egregious}}ly; in Al Lowe's ''VideoGame/FreddyPharkasFrontierPharmacist'', which has a maximum score of 1,000 points, and you get 500 points for [[MundaneMadeAwesome opening a locked door at the very start of the game]]. Congratulations, you're already halfway done! There were also points for picking up some items that would do nothing but kill you if you hung onto them, such as the spinach dip in ''VideoGame/LeisureSuitLarry 2'' and the unstable ordnance in ''VideoGame/SpaceQuest 4''.

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* Creator/{{Sierra}} had an age-old tradition of giving out points whenever the player did something positive, often for completely arbitrary reasons to inspire players to come back to the game later to try and [[HundredPercentCompletion get all the points]]. For their more comedic games, the developers would deliberately give goofy, arbitrary scores for some actions, most {{egregious}}ly; JustForFun/{{egregious}}ly; in Al Lowe's ''VideoGame/FreddyPharkasFrontierPharmacist'', which has a maximum score of 1,000 points, and you get 500 points for [[MundaneMadeAwesome opening a locked door at the very start of the game]]. Congratulations, you're already halfway done! There were also points for picking up some items that would do nothing but kill you if you hung onto them, such as the spinach dip in ''VideoGame/LeisureSuitLarry 2'' and the unstable ordnance in ''VideoGame/SpaceQuest 4''.
6th Mar '18 8:48:54 PM nombretomado
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* ''TetrisTheGrandMaster'' uses points as the basis for its grade system. [=TGM2=], however, only takes points into consideration in its Normal mode; its Master mode (the ''de facto'' main mode of the game) use a hidden "grade points" system to determine your grade, and the other modes use completion and/or how many levels you complete to determine your ranking. In [=TGM3=], score is just outright useless, being shown only at the end of the game and even then it does nothing to your grade. It's even useless in Easy mode as well, where the game sets off fireworks when you clear lines and the object is not to score points but instead score as many fireworks as possible.

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* ''TetrisTheGrandMaster'' ''VideoGame/TetrisTheGrandMaster'' uses points as the basis for its grade system. [=TGM2=], however, only takes points into consideration in its Normal mode; its Master mode (the ''de facto'' main mode of the game) use a hidden "grade points" system to determine your grade, and the other modes use completion and/or how many levels you complete to determine your ranking. In [=TGM3=], score is just outright useless, being shown only at the end of the game and even then it does nothing to your grade. It's even useless in Easy mode as well, where the game sets off fireworks when you clear lines and the object is not to score points but instead score as many fireworks as possible.
19th Jan '18 4:59:21 AM Cryoclaste
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* On XBox Live and PSN, online leaderboards add a PlayerVersusPlayer aspect to single-player games.

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* On XBox Xbox Live and PSN, online leaderboards add a PlayerVersusPlayer aspect to single-player games.
18th Dec '17 1:15:46 AM Cryoclaste
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** Website/TheEscapist also has achievements (Badges), so that for example watching seven episodes of {{Unskippable}} awards "Fishy [=McSketcherson=]". Also, forumites are awarded journalism-themed titles from "Anonymous Source" to "Nobel Laureate" (15k posts), albeit paying members of the Publisher's Club can invent their own titles.

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** Website/TheEscapist also has achievements (Badges), so that for example watching seven episodes of {{Unskippable}} ''WebVideo/{{Unskippable}}'' awards "Fishy [=McSketcherson=]". Also, forumites are awarded journalism-themed titles from "Anonymous Source" to "Nobel Laureate" (15k posts), albeit paying members of the Publisher's Club can invent their own titles.
23rd Nov '17 2:46:51 PM LucaEarlgrey
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** One is used to determine win/loss status, as the game is a head-to-head game. You get 3 points for hitting a note with a JUST judgement, 2 points for a GREAT, 1 point for a GOOD, and -3 points for a MISS. In addition, when you perform a JUST REFLEC attack, you'll get 10 points, although since a JUST REFLEC can be done if and only if you get a JUST, this means you get 13 points total for the attack. On the other hand, miss a note that was JUST REFLEC'd at you, and you'll lose 10 extra points.

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** One is used to determine win/loss status, as the game is a head-to-head game. You get 3 points for hitting a note with a JUST judgement, 2 points for a GREAT, 1 point for a GOOD, and -3 points for a MISS. In addition, when you perform a JUST REFLEC attack, you'll get 10 points, although since a JUST REFLEC can be done if and only if you get a JUST, this means you get 13 points total for the attack. On the other hand, miss a note that was JUST REFLEC'd at you, and you'll lose 10 extra points. This was adjusted in ''Reflec Beat: Yuukyuu no Reflesia'', to accomomdate the new KEEP judgement (obtained repeatedly from maintaining a long note): JUST is now 6 points, GREAT is now 4 points, GOOD is now 2 points, and KEEP is worth 1 point.
23rd Nov '17 2:43:23 PM LucaEarlgrey
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* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, an all-Pure run, or a [[CallAHitPointASmeerp Pure Memory]], will often have a score of just slightly over 10,000,000.

to:

* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, an all-Pure run, or a [[CallAHitPointASmeerp Pure Memory]], will often almost always have a score of just slightly over 10,000,000.
23rd Nov '17 2:42:47 PM LucaEarlgrey
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* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, a perfect run, or a [[CallAHitPointASmeerp Pure Memory]], will often have a score of just slightly over 10,000,000.

to:

* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, a perfect an all-Pure run, or a [[CallAHitPointASmeerp Pure Memory]], will often have a score of just slightly over 10,000,000.
23rd Nov '17 2:42:13 PM LucaEarlgrey
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* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, a perfect run, or a [[CallAHitPoint Pure Memory]], will often have a score of just slightly over 10,000,000.

to:

* ''Arcaea''[='=]s scoring is based "out of" 10 million points, with the number of points per note being inversely proportional to how many notes there are in the chart. A PURE gives you 100% of the note's value, a FAR gets you 50%, and a LOST gets you nothing. Additionally, if you get an extra-accurate PURE (in fact, this is the ''only'' judgement you'll get when holding down Hold Notes and Arc Notes, other than a LOST), you'll earn 1 additional point. Thus, a perfect run, or a [[CallAHitPoint [[CallAHitPointASmeerp Pure Memory]], will often have a score of just slightly over 10,000,000.
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