History Main / ScoringPoints

30th Jul '16 4:18:20 AM LucaEarlgrey
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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points. Getting a GREAT gets you 100% of the amount of points per note, a GOOD gives you 20%, and a BAD gets you no points. This changes if the COOL judgement is enabled, in which case COOL gives you 100%, GREAT 50%, and GOOD 10%. Like in DDR, combo has no influence on your score.

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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points, and each worth is worth a fixed amount of points. Getting a GREAT COOL gets you 100% of the amount of points per note, a note value, GREAT gets you 70%, GOOD gives gets you 20%, 40%, and a BAD gets you no points. This changes if nothing.[[note]]In older games, the COOL judgement ratio is 100:50:10:0 instead. If [=COOLs=] are not enabled, in which case COOL these games, GREAT gives you 100%, GREAT 100% of the note value, GOOD 50%, and GOOD 10%. Like in DDR, combo has no influence on your score.BAD 0%.[[/note]]
30th Jul '16 4:15:04 AM LucaEarlgrey
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* ''VideoGame/CrossBeats'' has two scoring systems:
** The first is the standard scoring system: Flawless is worth 100 points, Super is worth 50 points, Cool is worth 10 points, and everything else is worth nothing.
** The second is Clear Rate, which is used to determine the amount of Rank Points you get from the song, and is shown only at the end of the song. 80% of your Clear Rate is determined by note judgements (with Flawless and Super both weighing twice as much as Cool), and 20% by max combo.
27th Jul '16 2:47:55 AM murazrai
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* ''VideoGame/EightBeatStory'' actually scales the scores earned per note so that the scores, skills notwithstanding, are similar across difficulties and the scores are ranked against predetermined checkpoints after a game session is complete.
24th Jun '16 6:28:20 AM klausbaudelaire
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** Later ''GTA'' games, starting from ''The Ballad of Gay Tony'' ExpansionPack for ''VideoGame/GrandTheftAutoIV'', introduced a scoring system as a bonus objective to give players an incentive for finishing missions skillfully rather than just merely passing it regardless of how badly the player fared with it. Naturally, players are penalised for either failing or skipping a mission or a segment thereof, or using [[WarpWhistle taxi trip skips]] to get to a particular place in an instant.
27th May '16 4:08:04 AM AgProv
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** The UrExample is parody panel game radio show ''Radio/ImSorryIHaventAClue'', which dispensed with the whole tedious bisiness of keeping score almost from the very start, and LampShades this continually.
9th May '16 5:18:59 PM KamenRiderOokalf
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* The original ''VideoGame/MegaMan'' had a score counter, which was completely useless. (Particularly since the game was so NintendoHard that you'd usually get a few game overs, losing all your points.) It even had power-ups that did nothing but add points at the end of the level. For obvious reasons, later games in the franchise dropped the score counter entirely.

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* The original ''VideoGame/MegaMan'' ''VideoGame/MegaMan1'' had a score counter, which was completely useless. (Particularly since the game was so NintendoHard that you'd usually get a few game overs, losing all your points.) It even had power-ups that did nothing but add points at the end of the level. For obvious reasons, later games in the franchise dropped the score counter entirely.
28th Apr '16 3:35:48 AM ThatBitterTase
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* Parodied in ''VideoGame/SkullGirls". One of the fighters, Cerebella, has a move that if used to kill or on a defeated opponent, will score her 2000 points. It's the only move to score any points and the game doesn't keep track of how many you have.

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* Parodied in ''VideoGame/SkullGirls".''VideoGame/SkullGirls''. One of the fighters, Cerebella, has a move that if used to kill or on a defeated opponent, will score her 2000 points. It's the only move to score any points and the The game doesn't keep track have a score system, but that's the amount of how many points you have.get for killing an enemy with the same move in ''VideoGame/{{Battletoads}}''.
12th Apr '16 3:26:09 AM Sabrewing
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* Despite being modeled much closer to a game like ''Franchise/TheLegendOfZelda'', both ''VideoGame/StarTropics'' and its sequel ''Zoda's Revenge'' have score counters which grade your performance in the various dungeon areas. They never impact anything.
22nd Jan '16 10:27:58 PM nombretomado
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** Likewise, its spiritual successor ''MockTheWeek''.

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** Likewise, its spiritual successor ''MockTheWeek''.''Series/MockTheWeek''.



** {{QI}} is a prime example of this, as the difficulty is compounded by the fact that points (plus or minus) seem to be awarded arbitrarily by both the scorer and StephenFry.

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** {{QI}} ''Series/{{QI}}'' is a prime example of this, as the difficulty is compounded by the fact that points (plus or minus) seem to be awarded arbitrarily by both the scorer and StephenFry.Creator/StephenFry.
18th Jan '16 11:23:07 AM SiennaCiShan
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* Parodied in ''VideoGame/SkullGirls". One of the fighters, Cerebella, has a move that if used to kill or on a defeated opponent, will score her 2000 points. It's the only move to score any points and the game doesn't keep track of how many you have.
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