History Main / ScoringPoints

8th Feb '17 3:48:45 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}''[='=]s scoring is based strictly on accuracy. Getting a Justice gets you 100% of the note score, [[RankInflation getting a Justice Critical gets you 101%]], Attack gets you 50%, and a Miss gets you nothing. Hold and Slide notes are each counted as multiple notes. The score is based around 1,000,000 being a 100% score, with 1,010,000 as the actual maximum score obtainable.
6th Jan '17 2:00:43 AM Morgenthaler
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* ''MadWorld'' uses points to determine your progress in a level. At certain score plateaus, new areas or power-ups will be opened in the level. You need a minimum score to face the level's boss. The score itself is justified as being the scoring system of the ShowWithinAShow lethal game, ''Deathwatch''.

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* ''MadWorld'' ''VideoGame/MadWorld'' uses points to determine your progress in a level. At certain score plateaus, new areas or power-ups will be opened in the level. You need a minimum score to face the level's boss. The score itself is justified as being the scoring system of the ShowWithinAShow lethal game, ''Deathwatch''.



* Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In StreetsofRage 3, earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.

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* Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In StreetsofRage 3, ''VideoGame/StreetsofRage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.



* Alien vs. Predator on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.

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* Alien vs. Predator ''VideoGame/AlienVsPredator'' on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.
4th Jan '17 3:36:34 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.

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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; notes[[note]]more specifically, 100% is based off of an all-Perfect run where all the Break notes are hit for 2500 points each[[/note]]; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.
31st Dec '16 10:31:28 PM kensu
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* Alien vs. Predator on the Jaguar kept score in all three scenarios, but in the Predator's scenario they double as ExperiencePoints. You gain new weapons when you reach set scores.
29th Nov '16 1:08:51 PM MrLavisherMoot
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** ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' and ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.

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** ''[[VideoGame/GrandTheftAutoClassic Grand ''VideoGame/{{Grand Theft Auto]]'' Auto|Classic}}'' and ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.
29th Nov '16 12:34:43 PM MrLavisherMoot
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** ''VideoGame/GrandTheftAutoClassic'' and ''VideoGame/GrandTheftAutoII'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.

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** ''VideoGame/GrandTheftAutoClassic'' ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'' and ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' in particular emphasize the need to acquire enough points before the player can move on to a new story arc or city. It even keeps tabs of the five highest scores the player amasses in each level. Note that saving a game also took money. No donation, no salvation. 50,000, which was a lot. And it's only in ''GTA 2'' that you can save.
14th Oct '16 2:00:26 PM nombretomado
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* ''RockBand'' has fans. Do well, get more fans. Do bad, lose some fans. While you'll need a few to access certain areas, you [[DoubleUnlock also need stars]], and the chances of having enough stars but not enough fans are next to nil (it has good old-fashioned points too, but being a rhythm game, they're important. (They're converted to stars at the end of a song.)

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* ''RockBand'' ''VideoGame/RockBand'' has fans. Do well, get more fans. Do bad, lose some fans. While you'll need a few to access certain areas, you [[DoubleUnlock also need stars]], and the chances of having enough stars but not enough fans are next to nil (it has good old-fashioned points too, but being a rhythm game, they're important. (They're converted to stars at the end of a song.)



* The ''{{O|suTatakaeOuendan}}uendan'' series (including, by extension, ''EliteBeatAgents'') uses a weird segregated system for its scoring and ranking. While normal gameplay uses a standard scoring system (which uses a difficulty-based formula that can lead to PinballScoring on higher difficulties, ''especially'' if you factor in the Invisible modifier in ''Ouendan 2''), your rank is determined not by your score but on the percentage of 300-point hits you scored in the song. The max rank you can normally get is an A rank with 90% or higher 300-point hits; however, your rank is bumped up a grade if you don't miss any notes, making the true maximum rank an S rank. Because of the incongruity between points and rank, it's possible to get an S-rank, then get a higher scoring A-rank, which will replace the S.

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* The ''{{O|suTatakaeOuendan}}uendan'' ''VideoGame/{{O|suTatakaeOuendan}}uendan'' series (including, by extension, ''EliteBeatAgents'') ''VideoGame/EliteBeatAgents'') uses a weird segregated system for its scoring and ranking. While normal gameplay uses a standard scoring system (which uses a difficulty-based formula that can lead to PinballScoring on higher difficulties, ''especially'' if you factor in the Invisible modifier in ''Ouendan 2''), your rank is determined not by your score but on the percentage of 300-point hits you scored in the song. The max rank you can normally get is an A rank with 90% or higher 300-point hits; however, your rank is bumped up a grade if you don't miss any notes, making the true maximum rank an S rank. Because of the incongruity between points and rank, it's possible to get an S-rank, then get a higher scoring A-rank, which will replace the S.
21st Sep '16 1:31:34 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' uses accuracy-based scoring, and weighs each type of note differently: up to 500 points for hitting a Tap note, 1,000 for a Hold note, and 1,500 points for a Slide note. Breaks are weird, in that not only can you get up to 2600 points per note, but each of the combo-incrementing judge ranks has a few "sub-ranks" that have a slight influence on your score (50-150 points). Score is also expressed as an "Achievement" percentage, and you need an Achievement rating of 80% or higher to clear the Song. Achievement can go slightly above 100% depending on how you hit Break notes; it's even possible to get 100% ''without'' getting an "All Perfect" as a result.
21st Sep '16 1:26:15 AM LucaEarlgrey
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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points, and each worth is worth a fixed amount of points. Getting a COOL gets you 100% of the note value, GREAT gets you 70%, GOOD gets you 40%, and BAD gets you nothing.[[note]]In older games, the ratio is 100:50:10:0 instead. If [=COOLs=] are not enabled, in these games, GREAT gives you 100% of the note value, GOOD 50%, and BAD 0%.[[/note]]

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* ''VideoGame/PopNMusic''[='=]s scoring acts similar to that of current ''VideoGame/DanceDanceRevolution'' games. The maximum score on a song is 100,000 points, and each worth is worth a fixed amount of points. Getting a COOL gets you 100% of the note value, GREAT gets you 70%, GOOD gets you 40%, and BAD gets you nothing.[[note]]In older games, the ratio is 100:50:10:0 instead. If [=COOLs=] are not enabled, in these games, GREAT gives you 100% of the note value, GOOD 50%, 20%, and BAD 0%.[[/note]]
21st Sep '16 1:25:33 AM LucaEarlgrey
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* ''VideoGame/GrooveCoaster'' has a chain-based scoring system, which combined with the game doubling how much your chain increases with each hit once you hit 10 chain, means that a single mistake can warrant a restart. Its arcade charts and releases are somewhat better about this: you can get up to 850,000 points for hitting notes accurately, up to 100,000 points for your maximum chain, and 50,000 points if you clear the song, resulting in a maximum score of 1,000,000.
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