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* ''VideoGame/Warpips''

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* ''VideoGame/Warpips''''VideoGame/{{Warpips}}''
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* ''VideoGame/Warpips''
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* ''VideoGame/DespotsGame''
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* ''VideoGame/LetItDie''


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* ''VideoGame/WorldOfHorror''
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* ''Withering Room'', a sidescrolling horror roguelike.
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Capitalization was fixed from Videogame.We Who Are About To Die to VideoGame.We Who Are About To Die. Null edit to update index.
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Removing bad grammar, and also these aren't very good examples of resource management.


* ResourcesManagementGameplay: Since roguelikes are randomly generated, the resources available to the player are not guaranteed and may be different each playthrough. For example, an item that got the player out of a tough spot before might not be available the next time around. Thus, there is an element of carefully making use of whatever resources the player has to hand. Sometimes this involves carefully rationing the resources you have, or taking risks to secure resources that you need examples include trading health for better loot, a challenge room where you need to survive multiple waves of enemies, or a hard platforming room.

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* ResourcesManagementGameplay: Since roguelikes are randomly generated, the resources available to the player are not guaranteed and may be different each playthrough. For example, an item that got the player out of a tough spot before might not be available the next time around. Thus, there is an element of carefully making use of whatever resources the player has to hand. Sometimes this involves carefully rationing the resources you have, or taking risks to secure resources that you need examples include trading health for better loot, a challenge room where you need to survive multiple waves of enemies, or a hard platforming room.need.
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Removing example due to bad grammar, and also the examples given are too specific.


* [[SkillScoresAndPerks Perks]]: In modern roguelikes, it's common for the player to be regularly gifted with special abilities which remain with them for the rest of the game, often as a reward for stage completion or when gaining an experience level. A common practice is for the game to offer a random selection of perks (usually [[RuleOfThree three]]) and allow the player to pick one (or re-roll them) perks could include reviving once, full health, bullets bouncing off of walls, etc.

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* [[SkillScoresAndPerks Perks]]: In modern roguelikes, it's common for the player to be regularly gifted with special abilities which remain with them for the rest of the game, often as a reward for stage completion or when gaining an experience level. A common practice is for the game to offer a random selection of perks (usually [[RuleOfThree three]]) and allow the player to pick one (or re-roll them) perks could include reviving once, full health, bullets bouncing off of walls, etc.one, which gives them some limited control over their progression. A "perk reroll" feature is also quite common, allowing the player a second chance to get a perk they want (usually for a price).
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Removing the Slay the Spire example as it's too specific and doesn't explain itself - people who haven't played Slay the Spire won't understand what this is referring to.


* SuspendSave: Roguelikes typically have OnlyOneSaveFile per character, and do not allow or expect you to reload a save other than to resume a game already in progress. This prevents players from SaveScumming, which could otherwise be used to circumvent {{Permadeath}} or in a game like Slay the Spire force a player to stick to one path.

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* SuspendSave: Roguelikes typically have OnlyOneSaveFile per character, and do not allow or expect you to reload a save other than to resume a game already in progress. This prevents players from SaveScumming, which could otherwise be used to circumvent {{Permadeath}} or in a game like Slay the Spire force a player to stick to one path.{{Permadeath}}.
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* ''VideoGame/YashaLegendsOfTheDemonBlade''
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* ''VideoGame/TheLegendOfBumbo'' a match-3 puzzle game like Candy Crush but is a deckbuilding roguelite & a spin-off of The Binding of Isaac

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* ''VideoGame/TheLegendOfBumbo'' a match-3 puzzle game like Candy Crush but is also a deckbuilding roguelite & a spin-off of The Binding of Isaac
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* ''VideoGame/TurnipBoyRobsABank''
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* ''VideoGame/TheLegendOfBumbo'' a match-3 puzzle game like Candy Crush but is a deckbuilding roguelite & a spin-off of The Binding of Isaac
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Crosswicking Windowkill

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* ''VideoGame/{{Windowkill}}''
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* ''VideoGame/TrinityFusion''
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* ''VideoGame/GeneticDisaster'' a roguelite that plays similar to Enter the Gungeon
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* ''VideoGame/QuitToday'' A beat-em-up roguelike
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Page moved to disambiguate.


* ''{{VideoGame/Doors}}'': Roblox horror game with randomly generated rooms that each contain multiple threats.

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* ''{{VideoGame/Doors}}'': ''VideoGame/{{Doors|Roblox}}'': Roblox horror game with randomly generated rooms that each contain multiple threats.
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* ''VideoGame/{{Vaccine}}''
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* ''VideoGame/SpaceGladiators'' a roguelite that Blobfish made before Brotato
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* ''VideoGame/CrabChampions'' a TPS Roguelite by Noisestorm the same guy who made the popular Crab Rave music video
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* ''VideoGame/SkeletalAvenger''
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* ''VideoGame/ZenlessZoneZero''
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* ''VideoGame/CultOfTheLamb''
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* ''VideoGame/{{Moonlighter}}''
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* ''VideoGame/{{Sparklite}}''

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Removed: 24

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Added example(s), Alphabetizing example(s)


* ''VideoGame/{{Larn}}''
* ''VideoGame/TheLastSpell'' A Tower Defense Roguelite



* ''VideoGame/{{Larn}}''
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* ''VideoGame/TeenageMutantNinjaTurtlesSplinteredFate''
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* ''VideoGame/{{Aeruta}}''

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