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* '''[[RandomlyGeneratedLevels Random procedural generation]]''': Level designs are generated randomly and are intended to be different on every playthrough.
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* '''[[RandomlyGeneratedLevels Random procedural generation]]''': Level designs and gameplay elements are generated randomly and are intended to be different on every playthrough.
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Because a roguelike's challenges are randomly-generated, there is no way to create a definitive {{Walkthrough}} to get a player through a roguelike - one can only advise the player on which decisions are generally best to take. This gives roguelikes a greater replay value than games in which levels are hand-designed.
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Because a roguelike's challenges are randomly-generated, there is no way to create a definitive {{Walkthrough}} to get a player through a roguelike them - one can only advise the player on which decisions are generally best to take. This gives roguelikes a greater replay value than games in which levels are hand-designed.
hand-designed. However, the trade-off is that level designs tend to be more generic and less creative than a hand-crafted experience, as the algorithm which designs the levels can only follow a limited set of rules.
* [[RandomEvent Random Events]]: To keep the player on their toes, roguelikes will sometimes have infrequent, unpredictable events which affect the current level, usually making it more difficult. An example would be a sudden change of weather which affects combat.
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Compare VideoGameRandomizer, a type of GameMod which adds roguelike-style randomness to a previously static game.
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Compare VideoGameRandomizer, a type of GameMod which adds roguelike-style randomness to a previously static game.
game. See also RandomEncounters and RandomlyGeneratedQuests, which are types of procedural content that are often incorporated into [[RolePlayingGame Role Playing Games]].
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* ''VideoGame/NovaDrift'', a roguelite interpretation of ''VideoGame/{{Asteroids}}''.
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** ''VideoGame/HellgateLondon'', ''VideoGame/{{MYTHOS}}'' and ''VideoGame/{{Torchlight}}'', which are all {{Spiritual Successor}}s made by the remains of Blizzard North.
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** ''VideoGame/HellgateLondon'', ''VideoGame/{{MYTHOS}}'' ''MYTHOS'' and ''VideoGame/{{Torchlight}}'', which are all {{Spiritual Successor}}s made by the remains of Blizzard North.
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** ''VideoGame/DarkestDungeon2''
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** ''VideoGame/DarkestDungeon2'' ''VideoGame/DarkestDungeonII''
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fixing redlink
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* ''VideoGame/AbomiNation'', which is also a MonsGame
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* ''VideoGame/AbomiNation'', which is also a MonsGameMonsSeries
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* ''VideoGame/AbomiNation'', which is also a MonsGame
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* ''VideoGame/{{Deepwoken}}'': ActionRPG roguelike that also has some PVP combat.
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* ''Mysterious Dungeon'' (''Fushigi no Dungeon'') games, all but one of which are licensed spinoffs of other franchises:
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* ''Mysterious Dungeon'' (''Fushigi no Dungeon'') games, The ''VideoGame/MysteryDungeon'' series, all but one of which are licensed spinoffs of other franchises:
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** The ''Torneko no Daibouken'' (''Torneko's Great Adventure'') spin-off series from ''VideoGame/DragonQuest''
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** The [[/index]]The ''Torneko no Daibouken'' (''Torneko's Great Adventure'') spin-off series from ''VideoGame/DragonQuest''''VideoGame/DragonQuest''[[index]]
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** ''Etrian Mystery Dungeon'', based on the ''VideoGame/EtrianOdyssey'' series.
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** ''Etrian [[/index]]''Etrian Mystery Dungeon'', based on the ''VideoGame/EtrianOdyssey'' series.[[index]]
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** ''VideoGame/{{FATE}}'', a "cover band" version
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** ''VideoGame/{{FATE}}'', ''VideoGame/{{Fate}}'', a "cover band" version
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** ''VideoGame/{{SYNTHETIK2}}''
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** ''VideoGame/{{SYNTHETIK2}}''''VideoGame/Synthetik2''
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* ''VideoGame/LuckBeALandlord'', a roguelite slot machine game.
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* ''VideoGame/LuckBeALandlord'', a roguelite slot machine game.game where new symbols that affect the payout are added with each spin.
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* ''VideoGame/LuckBeALandlord''
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* ''VideoGame/LuckBeALandlord''''VideoGame/LuckBeALandlord'', a roguelite slot machine game.
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%%
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* ''VideoGame/PlateUp''
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* ''VideoGame/HandOfFate''
** ''VideoGame/HandOfFate2''
** ''VideoGame/HandOfFate2''
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* ''VideoGame/HomeBehind'' has you liberating a country from a vicious civil war, with side scrolling combat & an over the top map layer.
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* ''VideoGame/HomeBehind'' has you liberating a country from a vicious civil war, with side scrolling side-scrolling combat & an over the top over-the-top map layer.
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* ''VideoGame/HomeBehind has you liberating a country from a vicious civil war, with side scrolling combat & an over the top map layer.
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* ''VideoGame/HomeBehind'' has you liberating a country from a vicious civil war, with side scrolling combat & an over the top map layer.
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* ''VideoGame/AHintOfATint'' - comparatively easier interpretation of simultaneous turn-based roguelike gameplay. Includes a heavily story-based mode.
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* ''VideoGame/AHintOfATint'' - comparatively easier interpretation of simultaneous turn-based roguelike gameplay. Includes a heavily story-based mode.
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Added Knight vs Giant
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* ''VideoGame/KnightVsGiant'', a roguelite based on the Myth/ArthurianLegend.
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[[/index]]
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----
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* ''VideoGame/BeyondAppleManor'' (UsefulNotes/AppleII, 1978): Predates the TropeNamer; one of the first games with RandomlyGeneratedLevels.
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* ''VideoGame/BeyondAppleManor'' ''VideoGame/BeneathAppleManor'' (UsefulNotes/AppleII, 1978): Predates the TropeNamer; one of the first games with RandomlyGeneratedLevels.
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* ''VideoGame/{{Gunvein}}'' has a Roguelike ArrangeMode that randomizes non-boss enemy spawns and the order of the first three stages. The Standard variant gives the player a unique ship that can choose from one of three upgrades every time it fills the [[ExperiencePoints EXP bar]], while the Minimal variant gives the player a choice between the three regular ships without any upgrade system.
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* ''VideoGame/VampireSurvivors'', a game where you must survive long enough against endless hordes of enemies with ever-increasing auto-BulletHell.
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* ''VideoGame/{{Oaken}}'', a deckbuilding game about forest spirits.