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* ''Fatal Labyrinth''

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* ''Fatal Labyrinth''''FatalLabyrinth''
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there probably _was_ a version of Rogue with a town somewhere, but...


* ''{{Diablo}}'' series, with its randomly generated dungeons and loot (not to mention the original game's single town sitting atop a giant multi-level dungeon with a MacGuffin at the bottom, straight out of ''Rogue'') is often regarded as a roguelike. ''Diablo'' itself has been so influential that ''it'' has spawned several “Diablolikes” over the years:

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* ''{{Diablo}}'' series, with its randomly generated dungeons and loot (not to mention the original game's single town sitting atop a giant multi-level dungeon with a MacGuffin at the bottom, straight out of ''Rogue'') ''Angband'') is often regarded as a roguelike. ''Diablo'' itself has been so influential that ''it'' has spawned several “Diablolikes” over the years:

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It\'s nowhere near like a roguelike at all.


** ''{{Borderlands}}'' is a FirstPersonShooter, but takes a lot of inspiration from ''Diablo''.



* Adventurer mode of ''DwarfFortress''

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* Adventurer The Adventure mode of ''DwarfFortress''''DwarfFortress'', complete with ASCII graphics.
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These aren\'t Roguelikes, so excised them from the actual index.

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[[/index]]


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[[index]]
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* ''{{PokemonMysteryDungeon}}'', One of the rare few with a fairly strong plot, made even stranger since it's a ''Pokemon'' game.

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* ''{{PokemonMysteryDungeon}}'', ''{{Pokemon Mystery Dungeon}}'', One of the rare few with a fairly strong plot, made even stranger since it's a ''Pokemon'' game.
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* ''{{PkemonMysteryDungeon}}'', One of the rare few with a fairly strong plot, made even stranger since it's a ''Pokemon'' game.

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* ''{{PkemonMysteryDungeon}}'', ''{{PokemonMysteryDungeon}}'', One of the rare few with a fairly strong plot, made even stranger since it's a ''Pokemon'' game.
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* ''{{PkemonMysteryDungeon}}'', One of the rare few with a fairly strong plot, made even stranger since it's a ''Pokemon'' game.
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* ''[[http://www.attnam.com/index.php IVAN]]''

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* ''[[http://www.attnam.com/index.php IVAN]]''''{{Iter Vehemens Ad Necem}}''
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redundant; copying the save file is the original definition of Save Scumming, which as already stated, is disallowed


* Roguelikes usually take FinalDeath to the extreme. They usually allow only a single save per character, do not allow you to quit without saving or dying, and delete that save file upon the character's death. SaveScumming is thus flatly disallowed (unless the player copies the save file, which is often considered cheating.)

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* Roguelikes usually take FinalDeath to the extreme. They usually allow only a single save per character, do not allow you to quit without saving or dying, and delete that save file upon the character's death. SaveScumming is thus flatly disallowed (unless the player copies the save file, which is often considered cheating.)disallowed.
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* ''{{Recettear}}'' in Dungeon Mode.
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* ''ZAngband'' - a spin-off of {{Angband}}
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* ''[[http://www.t-o-m-e.net Tales of Middle Earth]]'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) ''{{Dragonball}}''-[[SoCoolItsAwesome themed one]].

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* ''[[http://www.t-o-m-e.net Tales of Middle Earth]]'', ''TalesOfMajEyal'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) ''{{Dragonball}}''-[[SoCoolItsAwesome themed one]].
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* ''[[http://www.t-o-m-e.net Tales of Middle Earth]]'', loosely. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) ''{{Dragonball}}''-[[SoCoolItsAwesome themed one]].

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* ''[[http://www.t-o-m-e.net Tales of Middle Earth]]'', loosely. although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[ObviousBeta slightly buggy]]) ''{{Dragonball}}''-[[SoCoolItsAwesome themed one]].
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* ZettaiHeroKaizouKeikaku - By the {{Disgaea}} team.

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* ZettaiHeroKaizouKeikaku ZettaiHeroProject - By the {{Disgaea}} team.
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* ZettaiHeroKaizouKeikaku - An Eastern RPG series.

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* ZettaiHeroKaizouKeikaku - An Eastern RPG series.By the {{Disgaea}} team.
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* Roguelikes, especially the well-known or popular ones, have been under continual development for many years, making them extraordinarily large and complex. Many have to use both capital and lowercase letters to have enough inputs for their commands, and some go even further. Interactions are also often very intricate; TheDevTeamThinksOfEverything is named for a catchphrase among the {{NetHack}} community.

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* Roguelikes, especially the well-known or popular ones, have often been under continual development for many years, making them extraordinarily large and complex. Many have to use both capital and lowercase letters to have enough inputs for their commands, and some go even further. Interactions are also often very intricate; TheDevTeamThinksOfEverything is named for a catchphrase among the {{NetHack}} community.
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at best, has a few roguelike elements


* ''FalloutNewVegas'' Hardcore Mode
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More like a Dungeon Crawler. Doesn't have enough roguelike features


* Most ''ShinMegamiTensei'' games, including the ''{{Persona}}'' subseries.
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* Confounding the player's need for LevelGrinding, most Roguelikes have some kind of built-in time limit that ''requires'' the player to push on into harder content. The original Rogue, for example, [[WizardNeedsFoodBadly required you to eat food every so often or starve to death]], and it was nearly impossible to find more food on a dungeon level once you'd cleaned it out -- but going down to the next dungeon level meant fighting tougher monsters.

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* Confounding the player's need for LevelGrinding, most Roguelikes have [[AntiGrinding some kind of built-in time limit limit]] that ''requires'' the player to push on into harder content. The original Rogue, for example, [[WizardNeedsFoodBadly required you to eat food every so often or starve to death]], and it was nearly impossible to find more food on a dungeon level once you'd cleaned it out -- but going down to the next dungeon level meant fighting tougher monsters.
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* Confounding the player's need for LevelGrinding, most Roguelikes have some kind of built-in time limit that ''requires'' the player to push on into harder content. The original Rogue, for example, required you to eat food every so often or starve to death, and it was nearly impossible to find more food on a dungeon level once you'd cleaned it out -- but going down to the next dungeon level meant fighting tougher monsters.

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* Confounding the player's need for LevelGrinding, most Roguelikes have some kind of built-in time limit that ''requires'' the player to push on into harder content. The original Rogue, for example, [[WizardNeedsFoodBadly required you to eat food every so often or starve to death, death]], and it was nearly impossible to find more food on a dungeon level once you'd cleaned it out -- but going down to the next dungeon level meant fighting tougher monsters.
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* ''RogueSurvivor'', a ZombieApocalypse roguelike.
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See also MultiUserDungeon ({{MUD}}) for another genre of [=RPG=] with its roots in TextAdventure games.

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See also MultiUserDungeon ({{MUD}}) for another a related genre of [=RPG=] with its roots in TextAdventure games.
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See also MultiUserDungeon ({{MUD}})for another genre of [=RPG=] with its roots in TextAdventure games.

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See also MultiUserDungeon ({{MUD}})for ({{MUD}}) for another genre of [=RPG=] with its roots in TextAdventure games.
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See also MultiUserDungeon for another genre of [=RPG=] with its roots in TextAdventure games.

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See also MultiUserDungeon for ({{MUD}})for another genre of [=RPG=] with its roots in TextAdventure games.
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See also MultiUserDungeon for another genre of [=RPG=] with its roots in TextAdventure games.


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* ZettaiHeroKaizouKeikaku - An Eastern RPG series.
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* ''FalloutNewVegas'' Hardcore Mode
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* ''{{Titan Quest}}''

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* ''{{Titan Quest}}''Quest}}'', though it lacks real death punishment or randomly-generated maps.
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Okay I can't figure out how to fix that so I'll leave it like this for now, otherwise I would


** ''{{Slashem SLASH'EM}}''

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** ''{{Slashem SLASH'EM}}''{{Slashem}}
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** ''SLASH'EM''

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** ''SLASH'EM''''{{Slashem SLASH'EM}}''

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