Follow TV Tropes

Following

Context Main / Roguelike

Go To

1[[quoteright:291:[[VideoGame/AncientDomainsOfMystery https://static.tvtropes.org/pmwiki/pub/images/adom_6451.png]]]]
2[[caption-width-right:291:[[ASCIIArt Typical graphics]] of early roguelikes.\
3[[NintendoHard Typical gameplay]] of all roguelikes.]]
4%%
5->''"The [[RandomNumberGod RNG]] giveth, and the RNG taketh away..."''
6-->-- '''Common saying in roguelike circles'''
7
8Roguelikes are a broad [[VideoGameGenres genre]] of video games in which the gameplay is built around two main features:
9
10* '''[[RandomlyGeneratedLevels Random procedural generation]]''': Level designs and gameplay elements are generated randomly and are intended to be different on every playthrough.
11* '''[[{{Permadeath}} Permanent character death]]''': If the player loses, the game must be restarted from the beginning with a new character.
12
13The main hallmark of a roguelike is that it is designed to be replayed frequently and to give a new and different experience every time, by using random generation to create unpredictable level arrangements. A single playthrough of a roguelike is typically referred to as a "run", which ends either when the game is completed or (more likely) when the player loses.
14
15Because a roguelike's challenges are randomly-generated and always different, this gives them a greater replay value than games in which levels are hand-designed. However, the trade-off is that level designs tend to be less creative than a hand-crafted experience, as the algorithm which designs the levels can only follow a limited set of rules. This also means there is no way to create a definitive {{Walkthrough}} for a roguelike — one can only advise the player on which decisions are generally best to take.
16
17The {{Trope Maker|s}} for the genre is the 1980 video game ''VideoGame/{{Rogue}}'', a terminal-based DungeonCrawling game which popularized the gameplay combination of random level generation and permadeath. ''Rogue'''s design inspired a huge family of dungeon crawlers over the next few decades, which became known as "roguelikes".
18
19Since the 2000s, the design philosophy of procedural generation and permadeath found its way into many other games as well, and the term "roguelike" began to be applied more generally to such games. See the [[Analysis/{{Roguelike}} Analysis]] page for more details on the history of roguelikes.
20
21Common tropes and mechanics in roguelikes include:
22
23* {{Macrogame}}: Some aspect of the game carries over from one playthrough to the next, even when the player gets defeated and has to start over. Examples could be a currency that persists beyond death, or items that become available in future playthroughs once unlocked in-game. This was less common in early roguelikes, which fully expected you to restart from the very beginning after a death. In modern roguelikes, it is common for your in-game actions to have at least some indirect effect on how the game will play out next time.
24* SuspendSave: Roguelikes typically have OnlyOneSaveFile per character, and do not allow or expect you to reload a save other than to resume a game already in progress. This prevents players from SaveScumming, which could otherwise be used to circumvent {{Permadeath}}.
25* RPGElements: The original dungeon crawlers were essentially single-character {{RPG}}s, and thus naturally had RPG mechanics such as [[TheSixStats stats]], ExperiencePoints and [[CharacterLevel levelling up]]. However, modern roguelikes still often retain RPG-like mechanics, even if the game is not a RolePlayingGame.
26* [[SkillScoresAndPerks Perks]]: In modern roguelikes, it's common for the player to be regularly gifted with special abilities which remain with them for the rest of the game, often as a reward for stage completion or when gaining an experience level. A common practice is for the game to offer a random selection of perks (usually [[RuleOfThree three]]) and allow the player to pick one, which gives them some limited control over their progression. A "perk reroll" feature is also quite common, allowing the player a second chance to get a perk they want (usually for a price).
27* RandomlyGeneratedLoot: Since roguelikes are designed for a random challenge, it's not too uncommon for this principle to be applied to the game's loot system too. Several of the early classic dungeon-crawlers had quite sophisticated item generation mechanics, making it possible to acquire powerful items simply by good luck.
28* RandomDrops: Since roguelikes are built for randomized gameplay, accommodating a random drop mechanic is straightforward and some include this as a secondary method of obtaining items. Games may also include a RandomDropBooster to allow players to exploit this.
29* [[RandomEvent Random Events]]: To keep the player on their toes, roguelikes will sometimes have infrequent, unpredictable events which affect the current level, usually making it more difficult. An example would be a sudden change of weather which affects combat.
30* DungeonShop: Shops appear periodically during gameplay, even in places where you wouldn't expect them, and can be vital lifelines for a flagging player (or detriment if it’s gold for random loot which may have negative effects on your build). Sometimes they are random and only appear if you're lucky; other times, they appear in predictable locations and may be useful as safe stopping points. Some games may even provide perks which are specifically geared toward finding shops, or getting in-store discounts. If staffed by a shopkeeper, ShopliftAndDie may be in effect, especially when the shop is a physical location in the game world.
31* ResourcesManagementGameplay: Since roguelikes are randomly generated, the resources available to the player are not guaranteed and may be different each playthrough. For example, an item that got the player out of a tough spot before might not be available the next time around. Thus, there is an element of carefully making use of whatever resources the player has to hand. Sometimes this involves carefully rationing the resources you have, or taking risks to secure resources that you need.
32* LimitedLoadout: On the flipside of resource management, some roguelikes are capable of giving the player ''too many'' resources, since random generation can provide a potentially limitless supply. To counter this, games may put a tight limit on the player's inventory and force them to choose which items are most important to them.
33
34Roguelikes have a reputation for being [[NintendoHard infamously difficult and unforgiving]], which is largely due to the influence of early dungeon-crawlers such as ''VideoGame/{{NetHack}}'' and ''VideoGame/{{Angband}}'' — these games took {{Permadeath}} very seriously indeed and did little to protect the player from fatal mistakes, instead using death as a way to teach the player what not to do next time. ''VideoGame/{{NetHack}}'', in particular, originated the concept of "YetAnotherStupidDeath" due to the absurd number of different ways a player can die in the game.
35
36While modern roguelikes are usually friendlier, games in the genre still tend to be quite challenging — after all, there is no point in permadeath if it is easy to avoid dying. Still, some modern roguelikes have taken steps to soften the punishment, such as by limiting failures to just the current level, or by allowing the player to carry some of their efforts over to their next playthrough when they die so that they at least have a better chance on future runs.
37
38Compare VideoGameRandomizer, a type of GameMod which adds roguelike-style randomness to a previously static game. [[DeckbuildingGame Deckbuilding Games]] often overlap with roguelikes due to the inherent randomization of card draws. See also RandomEncounters and RandomlyGeneratedQuests, which are types of procedural content that are often incorporated into [[RolePlayingGame Role Playing Games]].
39----
40!!Roguelike games
41[[index]]
42* ''VideoGame/TwentyXX'' and ''VideoGame/ThirtyXX'' combine roguelike elements with the fast-paced, tight platforming of ''VideoGame/MegaManX''.
43* ''VideoGame/AbandonShip'', a naval roguelike that is more-or-less a Golden Age of Sail version of ''VideoGame/{{FTL}}''.
44* ''VideoGame/AbomiNation'', which is also a MonsSeries
45* ''VideoGame/AbsentedAgeSquarebound'', a roguelite that combines Action RPG and tile turn-based gameplay.
46* ''VideoGame/{{Aeruta}}''
47* ''VideoGame/AgainstTheMoon''
48* ''VideoGame/AgainstTheStorm''
49* ''VideoGame/AlphaMan''
50* ''VideoGame/AncientDomainsOfMystery'', perhaps the best-known open-world roguelike. Part of the Berlin Interpretation's canon.
51* ''VideoGame/{{Angband}}'', the second-most influential roguelike around and the parent of an entire subgenre. Part of the Berlin Interpretation's canon.
52* ''VideoGame/ANNOMutationem'': The 'Mysterious Console' [[DownloadableContent DLC]] is a roguelike minigame traversing several dungeons combined with BulletHell elements.
53* ''VideoGame/AnomalyCollapse'' one lane strategy game roguelike
54* ''VideoGame/{{Archero}}''
55* ''VideoGame/{{Arknights}}'' has a roguelike mode called "Integrated Strategies".
56* ''VideoGame/{{Atomicrops}}'' Plays like a combination of Nuculear Throne and Rune Factory
57* ''VideoGame/AstralAscent''
58* ''VideoGame/AwayJourneyToTheUnexpected'', made as a love letter to {{Anime}}.
59* ''VideoGame/AzureDreams''
60* ''VideoGame/BackpackHero'' a Roguelike that plays like Item Management in Resident Evil 4
61* ''VideoGame/BadNorth'', a minimalist RealTimeStrategy game with a roguelite progression that places the player in the role of a king defending his islands from the overwhelming hordes of Vikings.
62* ''VideoGame/{{Balatro}}'', a deckbuilding roguelite based on {{TabletopGame/Poker}}.
63* ''VideoGame/{{Baroque}}'' (Sega Saturn, [=PSX=], [=PS2=], and Wii)
64* ''VideoGame/Beacon2018'', an isometric shooter roguelike. Its main gimmick is harvesting genes from fallen enemies, which change your stats and enable mutations that can be as simple as having robotic parts grafted to your chest for better armor to becoming an eldritch fire demon.
65* ''VideoGame/{{BELOW}}'', a minimalist game about reaching the bottom of a great cave system, with a significant focus on survival elements.
66* ''VideoGame/BeneathAppleManor'' (Platform/AppleII, 1978): Predates the {{Trope Namer|s}}; one of the first games with RandomlyGeneratedLevels.
67* ''VideoGame/TheBindingOfIsaac'' combines roguelike elements with Zelda-esque dungeons, twinstick shooter gameplay, and gallons of NightmareFuel.
68* ''VideoGame/BionicDues'' throws in customisation of a squad of four [[HumongousMecha Humongous Mechas]], while adding smaller bite-sized dungeons to be completed as a final battle approaches over time.
69* ''VideoGame/BitDungeon''
70* ''VideoGame/BlackFuture88'', a RunAndGun roguelike where the player has to ascend a tower full of guards and bosses to kill its insane owner, while being on a strict time limit.
71* ''VideoGame/BlazBlueEntropyEffect'', a spinoff of the ''Franchise/BlazBlue'' series.
72* ''VideoGame/BlazingBeaks'' top down shooter roguelike featuring birds
73* ''VideoGame/BomberCrew'', where you manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based on the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
74** ''VideoGame/SpaceCrew'', its RecycledINSPACE sequel which has you facing off against TheGreys instead.
75* ''VideoGame/BombermanTower'', a ''VideoGame/{{Bomberman}}'' fangame that uses the 2D platformer gameplay of ''Pocket Bomberman''
76* ''[[VideoGame/BPMBulletsPerMinute BPM: Bullets Per Minute]]''
77* ''VideoGame/{{Bonfire}}''
78* ''VideoGame/{{Brogue}}''
79* ''VideoGame/BroodStar'' takes roguelike design elements and applies them to a VerticalScrollingShooter.
80* ''VideoGame/{{Brotato}}'' plays similar to Vampire Survivors
81* ''VideoGame/BrutalOrchestra''
82* ''VideoGame/CastleOfTheWinds''
83* ''VideoGame/{{Cataclysm}}'', zombie apocalypse roguelike.
84* ''VideoGame/CatacombKids'', a roguelite with {{Platformer}} and HackAndSlash elements in a classical dungeon setting.
85* ''VideoGame/CaveNoire'', a 1991 Japanese exclusive Game Boy game from Konami, that centres on 4 distinct roguelike questlines divided into 10 difficulty levels.
86* ''VideoGame/CavesOfQud'', a sci-fi game with ASCII graphics.
87* ''VideoGame/CHANGEAHomelessSurvivalExperience'', ExactlyWhatItSaysOnTheTin, is a realistic homelessness simulator.
88* ''VideoGame/ChronoArk'', which has the aspects of both deckbuilding roguelikes such as ''VideoGame/SlayTheSpire'' and party-based [=RPGs=].
89* ''VideoGame/CityOfBrass'', a 3D first-person HackAndSlash roguelike about looting an abandoned Arabian city.
90* ''VideoGame/CobaltCore'', a sci-fi DeckbuildingGame in which a team of three out of eight characters, each with their own unique cards and upgrades, navigate branching paths in various space sectors in order to end a time loop caused by an unstable spaceship's core.
91* ''VideoGame/{{Cogmind}}''
92* ''VideoGame/TheConsumingShadow'', [[Creator/HPLovecraft Lovecraftian]] roguelike set in a modern-day England, a few days before an Elder God is set to return to the realm.
93* ''VideoGame/{{Convoy}}'', a roguelike where a spaceship crashed onto a PostApocalyptic planet divided by ''Film/MadMax''-style factions, and you have to obtain four parts necessary for repairing the ship, while dealing with the frequent attackers through vehicular combat.
94* ''VideoGame/CrabChampions'' a TPS Roguelite by Noisestorm the same guy who made the popular Crab Rave music video
95* ''VideoGame/TheCrackpetShow'' is inspired by ''Enter the Gungeon'', being a roguelite with bullet hell shooter mechanics.
96* ''VideoGame/CrayonChronicles'' is a roguelike with a campaign that lasts 2-4 hours, and is chock-full of content to encourage multiple playthroughs.
97* ''VideoGame/{{Crowntakers}}'', a roguelike version of a ''VideoGame/KingsBounty''-style roleplaying game.
98* ''VideoGame/CrownTrick''
99* ''VideoGame/{{CRYPTARK}}'' is a ShootEmUp/roguelike hybrid, where you play a mech-suited contractor hired by a MegaCorp to clear out a number of derelict spaceships. You have a finite budget for supplies and weapons, and if you end any mission in the red, your contract is terminated and you have to start over.
100* ''VideoGame/CryptOfTheNecrodancer'' combines roguelike dungeon crawling with a RhythmGame.
101** The sequel, ''VideoGame/CadenceOfHyrule'', tosses in a randomly generated ''Franchise/TheLegendOfZelda'' overworld that connects the dungeons.
102* ''VideoGame/CryingSuns'', a roguelike based around commanding a ship in a classic Sci-Fi setting.
103* ''VideoGame/{{Cuisineer}}'' has the player gather ingredients for its SimulationGame portion by slaying food-based monsters in randomly-generated dungeons.
104* ''VideoGame/CultOfTheLamb''
105* ''VideoGame/CuriousExpedition''
106** ''VideoGame/CuriousExpedition2''
107* ''VideoGame/CurseOfTheDeadGods'' is an isometric ActionRPG roguelike game, that relies on typical roguelike mechanics, is DarkerAndEdgier, and features a {{Mayincatec}} aesthetic.
108* ''VideoGame/{{CTHON}}'' is a VideoGame/Wolfenstein3D-styled version.
109* ''VideoGame/DaikaijuDaikessen: Rogue''
110* ''VideoGame/DandyAce'', an overhead action-roguelike in the mode of ''VideoGame/{{Hades}}''.
111* ''VideoGame/DarkestDungeon'': A side-scrolling roguelite with turn-based combat and sanity depleting mechanics. Notably, your characters can die for good but you can replace them with identical (albeit low level) ones while conserving macrogame upgrades.
112** ''VideoGame/DarkestDungeonII''
113* ''VideoGame/{{Dawncaster}}'' is a roguelike, DeckbuildingGame with strong RolePlayingGame mechanics and story. It is also available only as a mobile game for IOS and Android.
114* ''VideoGame/DeadCells'' is a roguelite done like a {{Main/Metroidvania}}, and with combat reminiscent of {{VideoGame/Bloodborne}}.
115* ''VideoGame/DeadEndRoad'', a car-driving SurvivalHorror roguelite.
116* ''VideoGame/DeadEstate'', an isometric horror roguelite.
117* ''{{VideoGame/Deadlink}}'', a roguelike FirstPersonShooter set in a cyberpunk setting.
118* ''VideoGame/{{Deathloop}}'', a roguelite ImmersiveSim where you repeat the same 24 hours over and over again as you attempt to take out 8 Bond-esque super-villains in their shared IslandBase, picking up new weapons, abilities, and knowledge over each loop.
119* ''VideoGame/DeathRoadToCanada'': A RoadTripPlot from [[OnlyInFlorida Florida]] to Canada, trying to escape a zombie apocalypse that has destroyed most of civilization. It's a lot sillier than it sounds.
120* ''VideoGame/{{Deathstate}}'', a bullet hell roguelite with Lovecraftian themes.
121* ''VideoGame/{{Deepwoken}}'': ActionRPG roguelike that also has some PVP combat.
122* ''VideoGame/DemonCrawl'' is VideoGame/{{Minesweeper}} greatly expanded with RPG elements into a quest/progression system. All of the boards are randomly generated.
123* ''VideoGame/DepthsOfFearKnossos'' is a first person 3D roguelite where you play as Theseus after he's been thrown into Minotaur's labyrinth, and must defeat the lesser bosses before being able to slay the beast itself.
124* ''VideoGame/DesktopDungeons'' is part roguelike, part puzzle game.
125* ''VideoGame/DesperateEscape'', a roguelite stealth-based game about traversing a randomly generated warehouse to find car parts.
126* ''VideoGame/DespotsGame''
127* ''VideoGame/{{Diablo}}'' and its sequels, which take the roguelike formula into real time. It's also more lenient, at least in lower difficulties — rather than being permanently killed, you're teleported back to town with no equipment when you die, but with your level and everything in your personal chest intact. It also spawns an entity called "your corpse" on the spot where you died that has all your goodies on it. They became a GenreKiller in that almost all new post-''Diablo'' roguelikes take inspiration from it instead of ''Rogue'' itself until in the late {{Noughties}} where a sort of "roguelike Renaissance" occurred thanks to several successful indie roguelikes. Its own clones include:
128** ''VideoGame/{{Fate}}'', a "cover band" version
129** ''VideoGame/HellgateLondon'', ''MYTHOS'' and ''VideoGame/{{Torchlight}}'', which are all {{Spiritual Successor}}s made by the remains of Blizzard North.
130** ''VideoGame/DiabloRL'', i.e. Diablo roguelike, is more of a roguelike than a "Diablolike" due to its turn-based nature.
131** ''VideoGame/TitanQuest'' and its SpiritualSuccessor ''VideoGame/GrimDawn'', heavily based on Diablo II but with a unique hybrid class system, though they lack real death punishment or randomly-generated maps — the exception to the latter are certain dungeons in ''Grim Dawn'', which are expressly randomized.
132** ''VideoGame/PathOfExile'', which messes with most of Diablo II's core mechanics but very much maintains its spirit.
133** ''VideoGame/GreedBlackBorder'' and ''VideoGame/SpaceHack'', Diablo [[RecycledInSpace IN SPACE!]]
134* ''VideoGame/DiceyDungeons'' mixes roguelike with {{RPG}}-style combat where dice are used to determine the effects of actions.
135* ''VideoGame/DigimonWorld2'' combines roguelike with ([[Franchise/{{Digimon}} obviously]]) {{Mon}}s, set completely in the Digital World. Notably the game allows players to recruit the monsters in the dungeons and add them to their party, and is in fact necessary to progress the plot at certain points.
136* ''VideoGame/DinsCurse''
137* ''VideoGame/{{Dnd}}'', the UrExample of Roguelikes. It predates ''Rogue'' by several years, but has many features that would eventually become commonplace in the roguelike genre.
138* ''VideoGame/DontStarve'': Survival Game in a strange land, after a GentlemanAndAScholar gets trapped in it by a [[DealWithTheDevil handsome devil who promised him great knowledge]].
139* ''VideoGame/{{Doors|Roblox}}'': Roblox horror game with randomly generated rooms that each contain multiple threats.
140* ''VideoGame/{{DRL}}'' (originally known as ''Doom, the roguelike'')
141** ''VideoGame/AliensTheRoguelike'' is basically the ''Franchise/{{Alien}}'' equivalent of ''Doom, the roguelike'', except this one has [[AnAdventurerIsYou character classes]] and is (especially if you play in darkness and, with headphones) [[ParanoiaFuel MUCH scarier…]]
142** ''VideoGame/CastlevaniaTheRoguelike'', with sprites or with ASCII graphics.
143** ''VideoGame/ZeldaRoguelike''
144** ''VideoGame/RockmanRoguelike''
145** ''VideoGame/MetroidRoguelike''
146* ''VideoGame/DoorInTheWoods'', a largely traditional ASCII-style simultaneous turn-based roguelike, set in the modern day after it was devastated by Lovecraftian forces, to the point even saving in it is impossible.
147* ''VideoGame/DotaUnderlords''
148* ''VideoGame/DragonCrystal''
149* ''VideoGame/DragonFinSoup'' uses roguelike mechanics with a story mode as well as standard permadeath roguelike modes.
150* ''VideoGame/DragonQuestMonsters'', especially the Game Boy and Game Boy Advance installments. ''VideoGame/DragonQuestMonstersJoker'' eschewed it in favor of 3D, although ''VideoGame/DragonQuestMonstersJoker2'' added some light roguelike elements in the bonus dungeons.
151* ''VideoGame/{{Dreamscaper}}''
152* ''VideoGame/TheDrop''
153* ''VideoGame/DungeonCrawl''. A roguelike with a laundry list of unique features to increase the focus on player skill rather than luck. Part of the Berlin Interpretation canon.
154* ''VideoGame/TheDungeonOfDoom'' (aka ''The Dungeon Revealed'')
155* ''VideoGame/DungeonsOfDredmor'' not only has sprite graphics, but also animations, sound effects, background music, DifficultyLevels, and the option to turn off Permadeath, all of which are very rare for roguelikes.
156* ''VideoGame/DungeonOfTheEndless'' combines this with TowerDefense, RealTimeStrategy, and TurnBasedStrategy.
157* ''VideoGame/{{Dungeonmans}}'' supplements an old-school roguelike with meta-progression between characters, making it more beginner-friendly.
158* ''VideoGame/DungeonsOfAether''
159* ''VideoGame/{{Dungreed}}''
160* ''VideoGame/{{Duskers}}''
161* The Adventure mode of ''VideoGame/DwarfFortress''. Fortress Mode retains the aesthetic, but {{Genre Shift}}s to a city builder[=/=]survival game.
162* ''VideoGame/EagleIsland''[='=]s whole concept revolves around a PlatformGame with procedurally generated loot, terrain, and monsters that are different every time the level is replayed.
163* ''VideoGame/EarthNight'', which has the core of an EndlessRunningGame, but with distinct, though procedurally generated levels. Moreover, each level is an enormous dragon you run from tail towards head, collecting treasure off its back and dodging enemies before finally stabbing it through the skull.
164* ''VideoGame/Eldritch2013'' is a roguelike deprived of RPGElements and with a FirstPersonShooter[=/=]PlatformGame[=/=]StealthBasedGame gameplay.
165* ''VideoGame/{{Elona}}'' is this in tandem with also possessing farming sim elements, as well as references to many of the other roguelikes listed on this page.
166* ''VideoGame/{{Emberlight}}'', an isometric take on ''VideoGame/DarkestDungeon''[='=]s formula, with a heavy focus on PowerCopying and your own characters becoming corrupted throughout each run.
167* ''VideoGame/EndlessDungeon'' combines this with TowerDefense, RealTimeStrategy, and Twinstick Shooter.
168* ''VideoGame/EnterTheGungeon'' is a mix of roguelike and BulletHell shooter systems.
169* ''VideoGame/EquinTheLantern''
170** ''VideoGame/Equin2TheWarrenPeace''
171* ''VideoGame/{{Everspace}}'' is a 3D space shooter with roguelike progression and randomly-generated encounters.
172* ''VideoGame/EvolutionWorlds'', albeit with a turn-based battle system.
173* ''VideoGame/FabularOnceUponASpacetime'', ActionRPG/Roguelite hybrid set in futuristic Middle Ages/folktale-inspired universe.
174* ''VideoGame/{{FARA}}'', a largely text-based, browser-based roguelike set in a vast open world that emphasizes freedom of exploration and interaction.
175* ''VideoGame/FarCry6'' the 3 villain DLCs are roguelikes
176* ''VideoGame/FatalLabyrinth''
177* ''VideoGame/FeralFury''
178* ''VideoGame/FightsInTightSpaces'' is a deckbuilding roguelike inspired by {{Fight Scene}}s.
179* ''VideoGame/FinalFantasyX2 Last Mission'' is an extra included with the International and HD Remaster versions of ''Final Fantasy X-2''. It abandons anything resembling normal ''Franchise/FinalFantasy''-style gameplay in favor of a system like this.
180* ''VideoGame/FinalFantasyXIV'' has a GameWithinAGame, the 'Deep Dungeons'. In practice, these are Roguelikes that have an entirely separate progression system from the rest of the game. Each tier of the dungeon has 10 floors, with the first nine being randomly generated, and the tenth always being a boss. Additionally, there are 'Accursed Hoard' caches that can only be unveiled with a special item; finding one yields loot that can be redeemed outside of the Deep Dungeon. Lastly, if you max out your Aetherpool weapon and armor, you can 'cash out' a permanent version of a class Aetherpool weapon, at the cost of resetting your Aetherpool progression in Deep Dungeons to +1/+1.
181* ''VideoGame/TheFlameInTheFlood'' is a top-down 3D survival game set in a flooded post-apocalyptic America, with gameplay split between on-foot and raft-sailing sections.
182* ''VideoGame/{{Flinthook}}'', a SpacePirate-themed PlatformGame with {{Metroidvania}} elements, with randomly generated levels.
183* ''VideoGame/ForTheKing'' is a roguelike that seeks to replicate a tabletop adventure.
184* ''VideoGame/FreakyAwesome'' is a real-time top-down roguelike where the player character is a mutant who can only heal through consuming mutagenic liquid that'll eventually turn them into yet another mutated form, over and over again.
185* ''VideoGame/FuryUnleashed'', which is equal parts roguelike and action-platformer.
186* ''VideoGame/FTLFasterThanLight'' mixes roguelike with RealTimeWithPause space battles.
187* ''VideoGame/GalakZTheDimensional'' mixes roguelike elements with space shooter gameplay. The normal gameplay mode only allows the player to save progress at the end of a season (consisting of five episodes): dying forces players to start over from the beginning of the season. An arcade mode is also available that eases the difficulty slightly by saving progress after every episode.
188* ''VideoGame/GatewayToApshai,'' the ActionizedSequel to ''Temple of Apshai''
189* ''VideoGame/GearHead''
190* ''VideoGame/GeneticDisaster'' a roguelite that plays similar to Enter the Gungeon
191* ''VideoGame/{{Gimmiko}}''
192* ''VideoGame/{{Gloom}}'' - combines side-scrolling slasher action in the style of ''VideoGame/SaltAndSanctuary'' with ''VideoGame/TheBindingOfIsaac''-style roguelite structure
193* ''VideoGame/GodOfWarRagnarok'': The game’s free DLC; Valhalla combines its combat system with roguelike gameplay.
194* ''VideoGame/GoingUnder''
195* ''VideoGame/GoldenLight'': a 3D first-person Roguelite with SurvivalHorror and SurrealHorror elements.
196* ''VideoGame/GoldenKroneHotel''
197* ''VideoGame/TheGuidedFateParadox''
198** ''VideoGame/TheAwakenedFateUltimatum''
199* ''VideoGame/GunfireReborn''
200* ''VideoGame/{{Gunvein}}'' has a Roguelike ArrangeMode that randomizes non-boss enemy spawns and the order of the first three stages. The Standard variant gives the player a unique ship that can choose from one of three upgrades every time it fills the [[ExperiencePoints EXP bar]], while the Minimal variant gives the player a choice between the three regular ships without any upgrade system.
201* ''VideoGame/HackSlashLoot''
202* ''VideoGame/{{Hades}}'', an isometric action RPG roguelike featuring Greek mythology and loads and loads of story and dialogue.
203* ''VideoGame/HadesVanquish'' is a roguelike PlatformGame with a strong emphasis on UnderTheSea action and maintaining an OxygenMeter.
204* ''VideoGame/HandOfFate''
205** ''VideoGame/HandOfFate2''
206* ''VideoGame/HasBeenHeroes''
207* ''VideoGame/HaveANiceDeath2022''
208* ''[[VideoGame/HeartAndSlash Heart&Slash]]'' is a 3D roguelike/brawler game with ''VideoGame/DevilMayCry'' elements.
209* ''VideoGame/HearthstoneHeroesOfWarcraft'': Dungeon Run, Battlegrounds, Monster Hunt, Rumble Run, The Great Dalarian Heist and Tombs of Terror Modes where you can select a character (Dungeon Run has one of the starting heroes, Rumble Run puts you in control of Rikkar, the others involve characters who combine two classes) and fight random bosses and get either cards that support whichever character's deck you chose or overpowered treasures.
210* ''VideoGame/HellboyWebOfWyrd''
211* ''VideoGame/{{Hengband}}'', a Japanese game derived from ''VideoGame/ZAngband''.
212* ''VideoGame/HeroSiege''
213* ''VideoGame/{{hets}}'' is a freeware roguelike PlatformGame defined by minimalistic graphics, persistent enemies, and lots of shooting.
214* ''VideoGame/AHintOfATint'' - comparatively easier interpretation of simultaneous turn-based roguelike gameplay. Includes a heavily story-based mode.
215* ''VideoGame/Hitman3'' has its very own roguelike game mode; ''[[Hitman3/Hitman3Freelancer Freelancer]]'', which, in a complete 180 from the usual consistent stealth experience, offers a semi-loud approach with random elements. The goal being that you take down a string of syndicates with several targets in each location, with a final stage that asks you to identify the "Leader" of the syndicate from other potential targets. The mode features randomised targets, random money drops, shopkeepers to buy weapons from, item boxes that help you in the level, and also largely relegates Silent Assassin to an objective, rather than the end-goal.
216* ''VideoGame/HiveJump'' is a ''VideoGame/{{Abuse}}''-esque RunAndGun version with a turn-based meta-game layered over it.
217* ''VideoGame/HomeBehind'' has you liberating a country from a vicious civil war, with side-scrolling combat & an over-the-top map layer.
218* ''VideoGame/HonkaiStarRail'' features the Simulated Universe as a major game mode, in which you traverse a randomized series of rooms with random enemies and events in between, ultimately culminating in a final boss battle. Defeating enemies or seeing random events grants boons you can collect in the form of Blessings that affect the strength of your team, as well as powerful items called Curios that can be either beneficial or detrimental to your adventure. Later updates have introduced Simulated Universe: Expansion Modules to the mode, which feature alternative gameplay and new mechanics from the base Simulated Universe adventure and can be completed to unlock even more Blessings for the base Simulated Universe.
219* ''[[VideoGame/HyperRogue HyperRogue]]'', which plays out on a non-Euclidean hyperbolic surface, giving navigation and running away some novel dynamics.
220* ''VideoGame/ImmortalRedneck'' is a 90s [[FirstPersonShooter FPS]] version. It has persistence in the form of being able to use gold from your last run to purchase permanent upgrades.
221* ''VideoGame/{{Incursion}}''
222* ''VideoGame/InfraArcana'', a freeware roguelike with a traditional gameplay but greater use of graphics and sound, and which has a Lovecraftian plot where your character battles a cult in order to reach The Shining Trapezohedron, with both their life and their sanity at stake.
223* ''VideoGame/ImmortalRogue'', which is about a vampire who is forced to sleep for a century every time he dies, and who alters the future every time he successfully feeds on someone important.
224* ''VideoGame/{{Ironcast}}'', which contains the permadeath aspect of Roguelikes, and combines it with an RPG/match-3-puzzle-game combat system. With {{Steampunk}} [[HumongousMecha Humongous Mechas]].
225* ''VideoGame/IterVehemensAdNecem''
226* ''VideoGame/IzunaLegendOfTheUnemployedNinja''
227* The ''VideoGame/JauntTrooper'' series
228* ''VideoGame/JupiterHell'' (The SpiritualSuccessor to the above ''DRL'')
229* ''VideoGame/KeeperRL''
230* ''VideoGame/KnightVsGiant'', a roguelite based on the Myth/ArthurianLegend.
231* ''VideoGame/{{Larn}}''
232* ''VideoGame/TheLastSpell'' A Tower Defense Roguelite
233* ''VideoGame/TheLegendOfBumbo'' a match-3 puzzle game like Candy Crush but is also a deckbuilding roguelite & a spin-off of The Binding of Isaac
234* ''VideoGame/LegendOfDungeon''
235* ''[[VideoGame/LethalCrisis Lethal Crisis Proto Sphere]]'', a hybrid of a roguelike and an action-platformer.
236* ''VideoGame/LetItDie''
237* ''VideoGame/LiberalCrimeSquad'', a PoliticalCartoon roguelike.
238* ''VideoGame/{{Liberte}}'', a card-building roguelike based on the French Revolution.
239* ''VideoGame/LoopHero'', in which adventures consist of nothing but a looping path and low-tier monsters until terrain is added to the map via [[DeckbuildingGame a deck of cards]].
240* ''VideoGame/{{Loopmancer}}'', HeroicBloodshed meets roguelike in a futuristic version of Hong Kong.
241* ''VideoGame/LuckBeALandlord'', a roguelite slot machine game where new symbols that affect the payout are added with each spin.
242* ''VideoGame/LufiaIIRiseOfTheSinistrals'': The "Ancient Cave", a completely optional side dungeon that [[SidetrackedByTheGoldSaucer many people spent more time on than the actual adventure itself]] (and was made available as an entire new game mode if you beat NewGamePlus).
243* ''VideoGame/{{Magicite}}''
244* ''VideoGame/MegaCityForce'', a [=2D=] shooter heavily inspired by ''ComicBook/JudgeDredd'' and ''Film/{{Robocop|1987}}''.
245* ''VideoGame/MetallicChild''
246* ''VideoGame/{{Meteorfall}}''
247* ''VideoGame/MewGenics'': Mixes Roguelike with TurnBasedTactics and a side of RaisingSim, and a whole lot of cats.
248* ''VideoGame/MightyDoom''
249* ''VideoGame/{{Mistover}}''
250* ''VideoGame/{{Moria}}'' - an early example, largely overshadowed by its descendant ''Angband'' and its myriad variants.
251* ''Monster Gate'' 1 and 2, two GBA games that function very much like the ''Mysterious Dungeon'' games, but only had a Japanese release.
252** The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.
253* ''VideoGame/MonsterTrain'' is a roguelike, DeckbuildingGame much akin to ''VideoGame/SlayTheSpire'', with TowerDefense-like elements.
254* ''VideoGame/{{Monstrum}}'' mixes roguelike elements with elements from the SurvivalHorror genre.
255* ''VideoGame/{{Moonlighter}}''
256* ''VideoGame/MordheimCityOfTheDamned'': A roguelike TurnBasedStrategy game with RPGElements.
257* The ''VideoGame/MysteryDungeon'' series, all but one of which are licensed spinoffs of other franchises:
258** ''VideoGame/ChocobosDungeon'', based on the ''Franchise/FinalFantasy'' series.
259** [[/index]]''Etrian Mystery Dungeon'', based on the ''VideoGame/EtrianOdyssey'' series.[[index]]
260** ''Mystery Chronicle: One-Way Heroics'', based on ''VideoGame/OneWayHeroics''.
261** ''The Nightmare of Druaga'', based on the series of ''VideoGame/TheTowerOfDruaga''.
262** ''VideoGame/PokemonMysteryDungeon'', based on the ''Franchise/{{Pokemon}}'' series, is likely the one best known in the West.
263** ''VideoGame/ShirenTheWanderer'': The exception.
264** [[/index]]The ''Torneko no Daibouken'' (''Torneko's Great Adventure'') spin-off series from ''VideoGame/DragonQuest''[[index]]
265** ''VideoGame/TouhouGensoWanderer'', a Franchise/TouhouProject fan game that was published by Aquastyle.
266*** ''VideoGame/TouhouGensoWandererLotusLabyrinth'', a sequel to the above game.
267* ''VideoGame/NeonAbyss'', a run 'n' gun rouglite where you travel through the abyss to kill the Modern Gods.
268* ''VideoGame/NeoScavenger''
269* ''VideoGame/NetHack'', the best-known and most influential of all roguelikes. Part of the Berlin Interpretation's canon.
270** ''VideoGame/SlashEM''
271*** ''VideoGame/SlashEmExtended''
272* ''VideoGame/NickelodeonAllStarBrawl'': The Campaign mode of ''2'' is one of these with you fighting brainwashed characters, mooks, bosses or collecting power-ups from vendors such as [[WesternAnimation/JimmyNeutronBoyGenius Hugh Neutron]] or [[WesternAnimation/AvatarTheLastAirbender The Cabbage Merchant]] or Perks from [[WesternAnimation/MyLifeAsATeenageRobot Nora Wakeman]].
273* ''VideoGame/{{Noita}}'', a platformer roguelite with physics simulation elements, allowing you to tunnel through the game world and interact with bodies of liquids, as well as other features.
274* ''VideoGame/{{Necropolis}}''
275* ''VideoGame/NoDelivery''
276* ''VideoGame/NovaDrift'', a roguelite interpretation of ''VideoGame/{{Asteroids}}''.
277* ''VideoGame/NuclearThrone'' is a [[TopDownView Top-Down]] ShootEmUp version.
278* ''VideoGame/{{Oaken}}'', a deckbuilding game about forest spirits.
279* ''Omega'' (no relation to the next entry below) was one of the first roguelikes to feature a large and detailed overworld instead of being mostly confined to one or more dungeons.
280* ''VideoGame/OmegaLabyrinthLife'' and its predecessors are Rogue-lites that feature randomly generated dungeons for you to crawl through, with a {{Macrogame}} to help improve your chances and flesh out the world and its cast.
281* ''VideoGame/OneStepFromEden'', combining ''VideoGame/MegaManBattleNetwork'' with ''VideoGame/SlayTheSpire''.
282* ''VideoGame/OneWayHeroics'', which has a [[AutoScrollingLevel mechanic that's normally found in platformers]].
283* ''VideoGame/OperationSTEEL'', a [[/index]]HorizontalScrollingShooter[[index]] that randomizes enemy formations and their attacks, and features powerup drops and shops, the contents of which are also randomized. Bosses, both midbosses and end-of-stage bosses are randomly picked from a pool of pre-made bosses at the end of every stage except for the [[/index]]FinalBoss[[index]].
284* ''VideoGame/OurDarkerPurpose'', which brings a healthy dose of SurvivalHorror to the mix.
285* ''VideoGame/OtherworldLegends'', a roguelite BeatEmUp made by the developers of VideoGame/SoulKnight.
286* ''VideoGame/{{OTXO}}'', a VideoGame/HotlineMiami-esque top down shooter that has you blasting your way through a mysterious supernatural mansion in search of its heart and the one you love.
287* ''VideoGame/OutThere'', which was heavily inspired by ''VideoGame/FTLFasterThanLight''.
288* ''VideoGame/PaintTheTownRed'', a first-person BeatEmUp with a rogue-lite mode called "Beneath".
289* ''VideoGame/ParanauticalActivity'', which brings the roguelike formula into that of a fast-paced FirstPersonShooter.
290* ''VideoGame/PatchQuest'', a {{Mon}} roguelike[=/=]{{Metroidvania}} hybrid game.
291* ''VideoGame/PathOfAchra''
292* ''VideoGame/{{Pathway}}'': a roguelike[=/=]TurnBasedTactics hybrid game.
293* ''VideoGame/PawapokeDash'', in the Hell Dungeon story mode. Interestingly, the series in general are sports-themed visual novels heavy on randomness that erases your custom character when you fail a story.
294* ''VideoGame/{{Peglin}}'': A game best described as a "Pachinko Roguelike".
295* ''VideoGame/ThePersistence''
296* ''VideoGame/PhantomRose''
297* ''VideoGame/PicayuneDreams'' plays like a combination of Yume Nikki and Brotato
298* ''VideoGame/Pikmin2'': Still follows the RealTimeStrategy formula of [[VideoGame/Pikmin2001 the original]], but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.
299* ''VideoGame/PixelDungeon''
300** ''VideoGame/ShatteredPixelDungeon'': A standalone GameMod of the above, adding a lot of features and rebalancing some aspects
301* ''VideoGame/PlateUp''
302* ''VideoGame/PokemonEmeraldRogue'' ROM Hack for Pokemon Emerald that turns it into a Roguelike similar to Slay the Spire
303* ''VideoGame/{{Polygod}}''
304* ''VideoGame/{{Porklike}}: [[https://krystman.itch.io/porklike Wurst Comes to Worst]]'': A retro-styled roguelike for the PICO-8 fantasy console, in which you must ascend the ten floors of the evil Wurstlord's tower to steal his legendary Kielbasa.
305* ''VideoGame/PostVoid'' is another fast-paced first person shooter with roguelike elements.
306* ''VideoGame/{{Powder}}'', a roguelike developed originally for the Platform/GameBoyAdvance (and now ported to other systems)
307* ''[[VideoGame/Prey2017 Prey: Mooncrash]]'' - you play through a variety of randomly generated first-person ImmersiveSim simulations of various members attempts to escape a doomed moon base to find out what exactly went wrong.
308* ''VideoGame/{{Prospector}}''
309* ''VideoGame/PuellaMagiMadokaMagicaPortable'', the [[LicensedGame PSP game for the anime]], is a roguelike/adventure game.
310* ''VideoGame/QuestOfDungeons'' Traditional Roguelike
311* ''VideoGame/QuitToday'' A beat-em-up roguelike
312* ''VideoGame/{{Rad}}'' Hack and Slash Roguelike published by Namco
313* ''VideoGame/RainbowSixSmol''
314* ''[[VideoGame/RagnarokRoguelike Ragnarok]]''
315* ''VideoGame/RecettearAnItemShopsTale'' in Dungeon Mode.
316* ''VideoGame/RedRogue'': A Homage to the {{Trope Namer|s}} involving the now widowed lover of @ guided by his revenant to retrieve the Amulet of Yendor and restore him to life. Unlike the original, it is in a side-scrolling platformer format with no jumping. Combat system derives from a rudimentary casting and enchantment system with dual-wielding a main weapon and a throwable weapon.
317* ''VideoGame/{{Redungeon}}''
318* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore''
319* ''VideoGame/RenownedExplorers'': a hybrid roguelike TurnBasedTactics Game.
320* ''VideoGame/ResidentEvil7Biohazard'' Ethan Must Die game mode has randomized gameplay
321* ''VideoGame/{{Returnal}}'', a hybrid third-person shooter/SurvivalHorror roguelike with BulletHell elements set in an extraterrestrial planet.
322* ''VideoGame/{{Revita}}'', a rougelite twin-stick platformer where your HP serves as your main currency.''
323* ''VideoGame/{{Riftbound}}'' A lane defender Roguelike similar to Plants vs Zombies
324* ''VideoGame/RiskOfRain'', another hybrid of a roguelike and an action-platformer, this time in space.
325** ''VideoGame/RiskOfRain2'', the [[VideoGame3DLeap 3D sequel]]
326* ''VideoGame/RoadNotTaken'' is this with {{Block Puzzle}}s and a romance sidequest.
327* ''VideoGame/ARobotNamedFight'', a Rogue-lite Metroidvania homage with heavy emphasis on the ''Metroid'' part, as well as influences from John Carpenter's The Thing for its monster designs.
328* ''VideoGame/{{Rogue}}'', the {{Trope Namer|s}} and {{Trope Maker|s}}. Part of the Berlin Interpretation's canon.
329* ''VideoGame/RogueHeartsDungeon'', a [[{{NoExportForYou}} Japan only]] EnhancedRemake of Rogue for the [=PS2=].
330* ''VideoGame/RogueKnightRunner'', a hybrid of a roguelike and EndlessRunningGame.
331* ''VideoGame/RogueLegacy'', a PlatformGame/roguelike hybrid featuring randomly generated dungeons and player characters. There is persistence in the form of being able to use money from your last run to purchase permanent upgrades.
332** ''VideoGame/RogueLegacy2''
333* ''VideoGame/RogueLords'', a dark fantasy roguelike RPG where you (as the Devil) send your followers to take back the world from your enemies.
334* ''VideoGame/RogueStormers'' is a VideoGame/{{Contra}}-style RunAndGun version. There is some persistence in the form of earned perks carried over between runs.
335* ''VideoGame/RogueSurvivor'', a ZombieApocalypse roguelike.
336* ''VideoGame/{{Runers}}'' is a 2D top-down real-time roguelike where the player character is a mage who creates new spells through combining runes, a bit like the system in ''VideoGame/{{Magicka}}''.
337* ''VideoGame/SakuraWars: Kimi Aru ga Tame''
338* ''VideoGame/ScarabOfRa''
339* ''VideoGame/ScourgeBringer''
340* ''VideoGame/SecondWind''
341* ''VideoGame/ShadowOfTheDepth'' is a topdown hack and slash
342* ''VideoGame/ShadowOfTheWyrm'', a traditional roguelike game set in a more open and detailed world than is usual for the genre.
343* ''VideoGame/ShatteredPlanet'', a comedic sci-fi take on the subgenre.
344* ''VideoGame/ShotgunKingTheFinalCheckmate'' is a VariantChess kind of Roguelike where each board is called a floor and you power yourself and the enemies with cards given after each floor.
345* ''VideoGame/ShovelKnightDig'' developed by Creator/YachtClubGames and Creator/{{Nitrome}}.
346* ''VideoGame/{{Sil}}'', a successor of Angband, returning to the roots lore-wise: the theme is the [[Literature/TheSilmarillion First Age of Middlearth]].
347* ''VideoGame/SkeletalAvenger''
348* ''VideoGame/SkulTheHeroSlayer''
349* ''VideoGame/SkyRogue'' is an aerial combat roguelike game. Every mission's terrain, enemy and building placements, and mission targets are randomized. Getting shot down ends the run, but spending a special type of currency allows the player to start their next run on a higher mission.
350* ''VideoGame/{{Skyhill}}'' is a 2D sideview turn-based roguelike, where the protagonist is trapped on top of the 100-floor skyscraper after the city he is in has been hit by a bio-weapon, and must reach the exit while fighting the mutated former denizens of the hotel. There's also a significant focus on hunger and ItemCrafting.
351* ''VideoGame/SkyshinesBedlam'', which is played like a cross between ''VideoGame/{{FTL}}'' and a ''VideoGame/TheBannerSaga''-style game, set AfterTheEnd.
352* ''VideoGame/SlayTheSpire'', one of the earliest examples of a roguelike DeckbuildingGame.
353* ''VideoGame/{{Slayer}}'', another first-person roguelike for the Platform/ThreeDOInteractiveMultiplayer which has the ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons and Dragons]]'' branding.[[index]]
354* ''[[VideoGame/SliceAndDice Slice & Dice]]''
355* ''VideoGame/SodaDungeon''
356* ''Sorcery Saga: Curse of the Great Curry God''
357* ''VideoGame/SorryWereOpen'' has turn-based RPG roguelike elements combined with SurvivalHorror, in a WorkplaceHorror retail setting.
358* ''VideoGame/{{Soulash}}''
359* ''VideoGame/{{Soulblight}}''
360* ''VideoGame/SoulKnight'', a RunAndGun shooter with roguelike elements, it has randomly generated dungeons and equipment, BulletHell attack patterns, and whenever you quit the game, you lose all of your gears except your StarterEquipment and lobby upgrades.
361* ''VideoGame/SouthParkSnowDay''
362* ''VideoGame/SoulTide'' contains a watered-down roguelike mode called "Astral Rift" where players have to fight monsters continuously in a linear fashion without outside healing and relying on buffs, party strengths, and wit.
363* ''VideoGame/SpaceBeastTerrorFright''
364* ''VideoGame/SpaceGladiators'' a roguelite that Blobfish made before Brotato
365* ''VideoGame/{{Sparklite}}''
366* ''VideoGame/{{Spelunky}}'', hybrid of a roguelike and a PlatformGame.
367** ''Spelunky 2''
368* The tabletop game ''TabletopGame/TheSPLINTER'' takes the tabletop RPG elements that made Roguelikes Roguelikes and brings them full circle: randomly generated dungeons, a large variety of (very bizzarre) enemies, a focus on (randomly generated) gear for survival, frequent and permanent character death… It feels more like playing a roguelike than playing a tabletop.
369* ''VideoGame/Splatoon3''[='s=] "Side Order" DLC campaign takes place in a 30-floor tower with procedurally generated stages and objectives to clear. Failing to complete a floor's objective will reset the player to the bottom of the tower and destroy any Color Chips they have found. However, all Color Chips lost are converted into a currency called Prlz that Marina can use to unlock [[{{Macrogame}} permanent upgrades]] for Agent 8 and the Pearl Drone.
370* ''VideoGame/{{Sproggiwood}}'' is a simplistic take on the genre that also adds city-building elements.
371* ''VideoGame/StarOfProvidence'', a roguelite BulletHell
372* ''VideoGame/StarRenegades''
373* ''VideoGame/{{Starward Rogue}}'' takes roguelike elements, and adds them to a [[TopDownView top-down]] twin stick shooter with a BulletHell flavor.
374* ''VideoGame/{{Steredenn}}'' is a HorizontalScrollingShooter version.
375* ''VideoGame/{{Stoneshard}}'' plays like a traditional roguelike, but aims to reach the production values of a WesternRPG, with a proper prologue, voice-acted dialogues and more.
376* ''VideoGame/{{Strafe}}''
377* ''VideoGame/StreetsOfRage 4'' has Survival mode in the ''Mr. X Nightmare'' DLC, in which the player fights through an endless array of short levels that each have randomly-chosen enemies, environments, and item drops. At the end of each level, the player can choose one of three perks (such as increased damage or ElementalPowers). The player has only one life in this mode; upon dying, the run ends and the player earns ExperiencePoints that can unlock new moves for their character.
378* ''VideoGame/StreetsOfRogue'' is Rogue meets VideoGame/GrandTheftAuto… minus the auto part, since it doesn't have cars.
379* ''VideoGame/SublevelZero'' [[JustForFun/XMeetsY applies this formula]] to the gameplay of the VideoGame/{{Descent}} series.
380* ''VideoGame/SunlessSea''
381** ''VideoGame/SunlessSkies''
382* ''VideoGame/SuperAutoPets''
383* ''VideoGame/SuperDungeonBros''
384* ''VideoGame/{{SUPERHOT}}: MIND CONTROL DELETE'', a spinoff
385* ''VideoGame/TheSwindle'' is a steampunk cybercrime heist platformer — think VideoGame/PaydayTheHeist in Victorian England as a platforming game and there's your premise.
386* ''VideoGame/SwordOfFargoal''
387* ''[[VideoGame/SwordOfTheStars Sword of the Stars: The Pit]],'' a spinoff game.
388* ''VideoGame/{{SYNTHETIK}}'' is a fast-paced [[ThreeQuartersView 3/4 View]] tactical roguelite-shooter.
389** ''VideoGame/Synthetik2''
390* ''VideoGame/TalesOfMajEyal'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a (slightly buggy) ''Franchise/DragonBall''-themed one.
391* ''VideoGame/{{Tallowmere}}'' is a 2-D hack-and-slash dungeon crawl.
392* ''VideoGame/{{Tangledeep}}''
393* ''VideoGame/TeenageMutantNinjaTurtlesSplinteredFate''
394* ''VideoGame/TempleOfYog''
395* ''VideoGame/TempZero'': A twin-stick and RhythmGame hybrid.
396* ''VideoGame/ThisWarOfMine''
397* ''VideoGame/{{Timestalkers}}'' — also a Climax Entertainment CrisisCrossover.
398* ''VideoGame/TinyHeist'': A roguelike stealth game by Terry Cavanagh.
399* The two ''VideoGame/{{Tobal}}'' games and ''VideoGame/{{Ehrgeiz}}'' have quest modes that mix roguelike and fighter.
400* ''VideoGame/TinyRogues''
401* ''VideoGame/ToejamAndEarl'' has plenty of Rogue-lite elements and isn't super difficult, but with longer games and a lack of carry-over between games more akin to a traditional roguelike. The fourth game, ''Back in the Groove'', adds a {{Macrogame}} that places it firmly in Rogue-lite territory.
402* ''VideoGame/TombRaiderReloaded''
403* ''Tomb of Terror''
404* ''VideoGame/TouhouLostBranchOfLegend'': ''VideoGame/SlayTheSpire'' meets ''Franchise/TouhouProject'' and ''TabletopGame/MagicTheGathering''.
405* ''VideoGame/TowerClimb'', a platformer roguelike with the goal of [[ClimbingTheCliffsOfInsanity climbing up a strange tower]]
406* ''Tower of Doom'' (on the intellivision) was probably the first console roguelike.
407* ''VideoGame/TowerOfGuns'' is a [[FirstPersonShooter 90s-style]] FirstPersonShooter with all typical random elements, including the ''plot''.
408* ''{{VideoGame/Transcendence}}'' (combination of ''VideoGame/NetHack'' and ''VideoGame/StarControl'')
409* ''VideoGame/TrinityFusion''
410* ''VideoGame/{{Tunche}}''
411* ''VideoGame/TurboPug3D'' is about running through a randomly generated TwoPointFiveD voxel world.
412* ''VideoGame/TurnipBoyRobsABank''
413* ''VideoGame/UnderMine''
414* ''VideoGame/{{Unexplored}}'', which uses the typical ''Rogue/Nethack'' premise, but is in real time, and generates its dungeons around key objectives in a more natural, circular manner.
415* ''VideoGame/{{Unloved}}'', a horror [=FPS=] [[InNameOnly very loosely]] based on a ''VideoGame/{{Doom}} II'' WAD, where you make single short runs though randomly-generated dungeons aiming to power up your character over time by acquiring more powerful equipment for your next run and currency to upgrade it.
416* ''VideoGame/UnrealWorld''
417* ''VideoGame/{{Vaccine}}''
418* ''VideoGame/VampireSurvivors'', a game where you must survive long enough against endless hordes of enemies with ever-increasing auto-BulletHell.
419* ''VideoGame/VoidBastards'', a sci-fi [=FPS=] where you play as a prisoner freed from stasis to scavenge necessary parts to repair the prison ship from the nearby abandoned spaceships.
420* ''VideoGame/{{Voidigo}}'' mixes randomly generated maps with ''VideoGame/MonsterHunter''-style boss-hunting and semi-{{Permadeath}}.
421* ''VideoGame/VoidTRrLMVoidTerrarium''
422* ''VideoGame/{{Warpips}}''
423* ''VideoGame/WarriorsOfTheNile'', a roguelite about three Ancient Egyptian heroes.
424* ''VideoGame/{{WASTED}}''
425* ''VideoGame/WatersFine'', a {{Retraux}} diving game with randomly generated reefs.
426* ''VideoGame/{{Wayward}}'', a survival game set on a randomly-generated deserted island.
427* ''VideoGame/{{Wazhack}}'', a 2.5D sidescrolling example.
428* ''VIdeoGame/WeHappyFew'', a combination of roguelikes and first person survival games.
429* ''Videogame/WeWhoAreAboutToDie'', a Roguelite RPG with physics-based combat where you play one of the many gladiators fighting for glory and survival in a pseudo-Roman arena.
430* ''VideoGame/WestOfDead''
431* ''VideoGame/{{Windowkill}}''
432* ''Withering Room'', a sidescrolling horror roguelike.
433* ''VideoGame/WizardOfLegend'', a 2D, top-down roguelite with co-op support, with a gameplay focused on creating magical combos.
434* ''VideoGame/WizardsCastle'': The dungeon is an 8x8x8 cube where only the Entrance/Exit is a fixed feature. All other items are stocked at random, including staircases and sinkholes. Movement is by compass points (N E S W), combat is Attack, Retreat, or Cast a spell, and even the vendors can transact with you by single letter commands.
435* ''VideoGame/WizardWithAGun'', a co-operative survival game in which [[StalkedByTheBell exploring the world can only be done for a limited amount of time before the player must end their run]] and return to their HomeBase, which is conveniently outside of time.
436* ''VideoGame/WorldOfHorror''
437* ''VideoGame/XenoCommand'', a roguelite RealTimeStrategy also by the developers of VideoGame/SoulKnight.
438* ''VideoGame/YashaLegendsOfTheDemonBlade''
439* ''VideoGame/YiXian''
440* ''VideoGame/ZAngband'' - a spin-off of ''VideoGame/{{Angband}}''
441* ''VideoGame/ZenlessZoneZero''
442* ''VideoGame/ZettaiHeroProject'' - By the ''Franchise/{{Disgaea}}'' team. Far more lenient than most in that dying is not only not-permanent, it's encouraged. You still lose your fancy equipment (which becomes more taxing as you go on), but dying provides the same bonuses to base stats and stats per level-up as actually beating a dungeon, in a game where you start each dungeon over at level 1.
443* ''VideoGame/{{Ziggurat}}'' blends this with ''VideoGame/{{Heretic}}''-style FirstPersonShooter. It has a difficulty select, and there is some persistent progression in the form of new characters, weapons, and perks unlocked by completing at least one floor.
444* ''VideoGame/{{Zorbus}}'', a graphical roguelike with dynamic dungeon levels.
445[[/index]]

Top