Follow TV Tropes

Following

History Main / RightHandedLeftHandedGuns

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Canadian redesign, the C7, featured a number of improvements over the M16, including an ejector port deflector and ambidextrous controls for left-handed shooters. These features were eventually worked into the [=M16A2=].
Is there an issue? Send a MessageReason:
None


* ''CounterStrike'' may have started this trope. The modeler for the game was apparently left-handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].

to:

* ''CounterStrike'' ''VideoGame/{{Counter-Strike}}'' may have started this trope. The modeler for the game was apparently left-handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].
Is there an issue? Send a MessageReason:
None


* ''CounterStrike'' may have started this Trope. The modeler for the game was apparently left handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].
** It's particularly noticable on the Steyr Aug ([[{{Aka47}} Bullpup]]), which is equipped with an asymmetrical scope, and thus using the scope would require holding it in a [[GangstaStyle very awkward position]] indeed.

to:

* ''CounterStrike'' may have started this Trope. trope. The modeler for the game was apparently left handed left-handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].
** It's particularly noticable noticeable on the Steyr Aug ([[{{Aka47}} Bullpup]]), which is equipped with an asymmetrical scope, and thus using the scope would require holding it in a [[GangstaStyle very awkward position]] indeed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* For years, Remington has been making [[http://www.remington.com/products/firearms/left-hand/model-700-cdl-lh.aspx left-handed bolt-action guns]], and Model 870 shotguns.
Is there an issue? Send a MessageReason:
None


A trope starting to crop up in videogames, in which a firearm is clearly not designed to be used in the hand it's being held in; since all FPS protagonists are right handed, this has them holding left-handed guns. Or when wielding GunsAkimbo, a left-handed gun in the right hand and right-handed gun in the left.

to:

A trope starting to crop up in videogames, in which a firearm is clearly not designed to be used in the hand it's being held in; since almost all FPS protagonists are right handed, this has them holding left-handed guns. Or when wielding GunsAkimbo, a left-handed gun in the right hand and right-handed gun in the left.
Is there an issue? Send a MessageReason:
None


* ''CounterStrike'' is believed to have started this Trope. The modeler for the game was apparently left handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].

to:

* ''CounterStrike'' is believed to may have started this Trope. The modeler for the game was apparently left handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].
Is there an issue? Send a MessageReason:
awkward phrasing


* ''CounterStrike'' is reported to start this Trope. The modeler for the game was apparently left handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].

to:

* ''CounterStrike'' is reported believed to start have started this Trope. The modeler for the game was apparently left handed and wanted to play the game like that. So he created a technically anatomically correct gun. However, since playing with a left handed gun is confusing for most of the right handed world, they added an option for a right handed model. Of course, to save time and resources, they basically [[AmbidextrousSprite mirrored the gun model]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***Except the sights are necessarily offset to the left, and the charging handle is on the right-hand side.
Is there an issue? Send a MessageReason:
None


* HaloReach's DMR ejects spent cases to the right, but the cocking handle (?) is on the left and visibly slides back and forth with each shot, putting the user's face in danger if he should ever look down the sight when firing.

to:

* HaloReach's DMR ejects spent cases to the right, but the cocking charging handle (?) is on the left and visibly slides back and forth with each shot, putting the user's face in danger if he should ever look down the sight when firing.
Is there an issue? Send a MessageReason:
None


* Strangely inverted with ModernWarfare and the sequel - some guns have NO ejection port at all on their models, usually because they're on the right side of the gun, and even when aiming down the sight you wouldn't see that side of the gun.

to:

* Strangely inverted with ModernWarfare and the sequel - some guns have NO ejection port at all on their models, usually because they're on the right side of the gun, and even when aiming down the sight you wouldn't see that side of the gun.gun anyway.
Is there an issue? Send a MessageReason:
None


* ''FarCry 2'' goes to a ridiculous extent with this, doing it even when it results in a horribly awkward animation (a Springfield with a lefty bolt) or really wouldn't matter (the upward-ejecting Desert Eagle has the barrel lock swapped). Even the PKM (which already ejects to the left) is mirrored, this time so the belt is more visible. Also, the player yanks on the AR-16 charging bolt every time he reloads.

to:

* ''FarCry 2'' goes to a ridiculous extent with this, doing it even when it results in a horribly awkward animation (a Springfield with a lefty bolt) or really wouldn't matter (the upward-ejecting Desert Eagle has the barrel lock swapped). Even the PKM (which already ejects to the left) is mirrored, this time so the belt is more visible. Also, the player yanks on the AR-16 charging bolt every time he reloads.



* Strangely inverted with ModernWarfare and the sequel - some guns have NO ejection port at all on their models.

to:

* Strangely inverted with ModernWarfare and the sequel - some guns have NO ejection port at all on their models.models, usually because they're on the right side of the gun, and even when aiming down the sight you wouldn't see that side of the gun.
Is there an issue? Send a MessageReason:
None


* AK series weapons have an ejection port on the right side that is far enough away from the shooter so that you can shoot it lefty. However, all the controls are on the right...

to:

* AK series weapons have an ejection port on the right side that is far enough away from the shooter so that you can shoot it lefty. However, Whilst all the controls are on the right...right, it's easy enough to operate them with the right hand whilst keeping the left hand on the pistol grip.

Added: 150

Changed: 164

Is there an issue? Send a MessageReason:
None


** The German-exclusive weapons in ''Left4Dead 2'' also have this issue, the weapons being pretty much directly ported from ''Counter-Strike Source''.



** Averted also in Medal of Honor: Underground

to:

** Averted also in Medal of Honor: Underground''MedalOfHonor: Underground''.



* Zigzagged in the ''Bad Company'' spinoffs for the ''BattlefieldSeries''. The some weapons are modeled properly, while some are modeled weirdly.
** A great example from an earlier Battlefield is in Battlefield Vietnam, where the Vietcong's bolt action rife is left-handed, requiring the player character to do a (totally freakin' sweet) action to work the bolt.

to:

* Zigzagged in the ''Bad Company'' spinoffs for the ''BattlefieldSeries''. The some Some weapons are modeled properly, while some are modeled weirdly.
** A great example from an earlier Battlefield is in Battlefield Vietnam, where the Vietcong's bolt action rife is left-handed, requiring the player character to do a (totally totally freakin' sweet) sweet action to work the bolt.



* {{Halo}}: Reach's DMR ejects spent cases to the right, but the cocking handle (?) is on the left and visibly slides back and forth with each shot, putting the user's face in danger if he should ever look down the sight when firing.

to:

* {{Halo}}: Reach's HaloReach's DMR ejects spent cases to the right, but the cocking handle (?) is on the left and visibly slides back and forth with each shot, putting the user's face in danger if he should ever look down the sight when firing.



* Left 4 Dead 2, the German exclusive snipers are both bolt actions with the bolt handles on the weapons left side but are held right handed.

to:

* Left 4 Dead 2, the German exclusive snipers are both bolt actions with the bolt handles on the weapons left side but are held right handed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The {{Marathon}} Trilogy contains examples of this trope played straight, and being intentionally averted: right-handed sidearms (like the standard issue magnum automatic) will have correctly displayed right-handed actions and ejection ports, but when you pick up a second from a fallen (right-handed) comrade, it will suddenly be left-handed. This effect is caused by the guns-in-hand animation being flipped on the X axis for dual wielding, instead of adding a memory-hogging second graphic set.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's particularly noticable on the Steyr Aug ([[{{Aka47}} Bullpup]]), which is equipped with an asymmetrical scope, and thus using the scope would require holding it in a [[GangstaStyle very awkward position]] indeed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a neat aversion, your Spartan can unlock a piece of armor which makes your left arm robotic and switches your use to that arm.
Is there an issue? Send a MessageReason:
None



to:

* The M16, while not deliberately ambidextrous, is quite easy for a left-hander to use.
Is there an issue? Send a MessageReason:
None



to:

* Left 4 Dead 2, the German exclusive snipers are both bolt actions with the bolt handles on the weapons left side but are held right handed.
Is there an issue? Send a MessageReason:
None


* Fire a Napoleonic musket on the left hand side and you'll find a quite large amount of gunpowder explode in the pan centimetres from your eyeball

to:

* Fire a Napoleonic musket on the left hand side and you'll find a quite large amount of gunpowder explode in the pan centimetres from your eyeball
eyeball.
* AK series weapons have an ejection port on the right side that is far enough away from the shooter so that you can shoot it lefty. However, all the controls are on the right...
Is there an issue? Send a MessageReason:
None



to:

* {{Halo}}: Reach's DMR ejects spent cases to the right, but the cocking handle (?) is on the left and visibly slides back and forth with each shot, putting the user's face in danger if he should ever look down the sight when firing.



** The german army G36 standard assault rifle is designed to be used by right- and left-handed soldiers. The ejector is on the right side of the weapon, but a good distance away from the optics, so that a left-handed shooter won't be hit in the face by the casings. Also it has a symmetric grip and the safety-switch on BOTH sides of the grip, so that it can easily be operated from the left hand. It is, however, more difficult for a left-handed soldier to carry the rifle, as it misses a hole for the carrying belt on the right side of the weapon, but this is mainly to avoid interference of the belt with the ejector.

to:

** The german German army G36 standard assault rifle is designed to be used by right- and left-handed soldiers. The ejector is on the right side of the weapon, but a good distance away from the optics, so that a left-handed shooter won't be hit in the face by the casings. Also it has a symmetric grip and the safety-switch on BOTH sides of the grip, so that it can easily be operated from the left hand. It is, however, more difficult for a left-handed soldier to carry the rifle, as it misses a hole for the carrying belt on the right side of the weapon, but this is mainly to avoid interference of the belt with the ejector.



* Fire a napoleonic musket on the left hand side and you'll find a quite large amount of gunpowder explode in the pan centimetres from your eyeball

to:

* Fire a napoleonic Napoleonic musket on the left hand side and you'll find a quite large amount of gunpowder explode in the pan centimetres from your eyeball
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A great example from an earlier Battlefield is in Battlefield Vietnam, where the Vietcong's bolt action rife is left-handed, requiring the player character to do a (totally freakin' sweet) action to work the bolt.
Is there an issue? Send a MessageReason:
None


A trope starting to crop up in videogames, in which a firearm is clearly not designed to be used in the hand it's being held in; since all FPS protagonists are right handed, this has them holding left-handed guns.

to:

A trope starting to crop up in videogames, in which a firearm is clearly not designed to be used in the hand it's being held in; since all FPS protagonists are right handed, this has them holding left-handed guns.
guns. Or when wielding GunsAkimbo, a left-handed gun in the right hand and right-handed gun in the left.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Averted also in Medal of Honor: Underground
Is there an issue? Send a MessageReason:
None


* ''FarCry 2'' goes to a ridiculous extent with this, doing it even when it results in a horribly awkward animation (a Springfield with a lefty bolt) or really wouldn't matter (the upward-ejecting Desert Eagle has the barrel lock swapped). Even the PKM (which already ejects to the left) is mirrored, this time so the belt is more visible.

to:

* ''FarCry 2'' goes to a ridiculous extent with this, doing it even when it results in a horribly awkward animation (a Springfield with a lefty bolt) or really wouldn't matter (the upward-ejecting Desert Eagle has the barrel lock swapped). Even the PKM (which already ejects to the left) is mirrored, this time so the belt is more visible. Also, the player yanks on the AR-16 charging bolt every time he reloads.
Is there an issue? Send a MessageReason:
None



to:

* Even worse the MMO Fallen Earth. The bolt handle is on the left, yet the character uses the right hand to eject spent shells from rifles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted, interestingly, in the grand-daddy of all modern FPS games, ''{{Doom}}'': the marine in that game is actually left handed.
Is there an issue? Send a MessageReason:
None



to:

* Strangely inverted with ModernWarfare and the sequel - some guns have NO ejection port at all on their models.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The german army G36 standard assault rifle is designed to be used by right- and left-handed soldiers. The ejector is on the right side of the weapon, but a good distance away from the optics, so that a left-handed shooter won't be hit in the face by the casings. Also it has a symmetric grip and the safety-switch on BOTH sides of the grip, so that it can easily be operated from the left hand. It is, however, more difficult for a left-handed soldier to carry the rifle, as it misses a hole for the carrying belt on the right side of the weapon, but this is mainly to avoid interference of the belt with the ejector.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Another direction neutral design is the WWII Bren light machine gun. It also feeds from the top and ejects rounds downwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Or the fact that the left hand just has to ''hold'' the gun, while the right hand manipulates the cartridges/cylinder/loading gate.

Top