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* ''VideoGame/TheLegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
to:
* ''VideoGame/TheLegendOfZeldaALinkToThePast2'' ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
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* In the [[{{VideoGame/Persona}} first]] [[{{VideoGame/Persona2}} two]] ''Persona'' games, walking around restored magic points.
* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and KingdomHearts3D each spell would recharge itself after being cast.
* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and KingdomHearts3D each spell would recharge itself after being cast.
to:
* In the [[{{VideoGame/Persona}} first]] [[{{VideoGame/Persona2}} two]] ''Persona'' games, first ''{{VideoGame/Persona}}'', and ''{{VideoGame/Persona2}}'', walking around restored restores magic points.
points.
* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', andKingdomHearts3D ''KingdomHeartsDreamDropDistance'',, each spell would recharge itself after being cast.
* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and
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* In some ''{{Castlevania}}'' games, magic would restore over time. Some games would have an equippable item that sped up the restoration.
** In additional to the classic "hearts as mana" system, the ''{{Castlevania}}'' games ''Dawn of Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana that slowly regenerates on its own (though you can speed it up with food, equipment, or in the case of Soma, equipping a certain soul).
** In additional to the classic "hearts as mana" system, the ''{{Castlevania}}'' games ''Dawn of Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana that slowly regenerates on its own (though you can speed it up with food, equipment, or in the case of Soma, equipping a certain soul).
to:
* In some ''{{Castlevania}}'' games, magic would restore over time. Some games would have an equippable item that sped up the restoration. \n This includes:
**In additional to the classic "hearts as mana" system, the ''{{Castlevania}}'' games ''Dawn of Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana that slowly regenerates on its own (though you can speed it up with food, equipment, or in the case of Soma, equipping a certain soul).''CastlevaniaCircleOfTheMoon''
** ''CastlevaniaHarmonyOfDissonance''
** ''CastlevaniaChroniclesOfSorrow''
** ''CastlevaniaPortraitOfRuin''
** ''CastlevaniaOrderOfEcclesia''
** ''CastlevaniaHarmonyOfDespair''
**
** ''CastlevaniaHarmonyOfDissonance''
** ''CastlevaniaChroniclesOfSorrow''
** ''CastlevaniaPortraitOfRuin''
** ''CastlevaniaOrderOfEcclesia''
** ''CastlevaniaHarmonyOfDespair''
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* ''VideoGame/LegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
to:
* ''VideoGame/LegendOfZeldaALinkToThePast2'' ''VideoGame/TheLegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
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Namespace move. Please don\'t create new work or creator pages in Main/
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* ''LegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
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* ''LegendOfZeldaALinkToThePast2'' ''VideoGame/LegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
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* ''LegendOfZeldaALinkToThePast2'' not only does this for the magic meter, but for ''arrows'', which is hard to justify unless Link has a magic quiver that replicates them over time.
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* Mages in ''Literature/{{Ra}}'' regenerate mana. With foresight, mana can be stored in objects, allowing more to regenerate and increasing the amount to hand.
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* ''VideoGame/{{Arcanum}}: Of Steamworks and Magick Obscura'' uses "Fatigue" as Mana, which regenerated at a rate based on a character's Constitution stat.
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* The Mana Meter in some of the ''ElderScrolls'' games gradually restores itself.
** Since ''Oblivion'', to be precise -- ''Morrowind'' had brought in regenerating ''fatigue''[[hottip:*:Stamina, but oddly named]], ''Oblivion'' brought in this trope, and ''Skyrim'' brought in RegeneratingHealth.
** Since ''Oblivion'', to be precise -- ''Morrowind'' had brought in regenerating ''fatigue''[[hottip:*:Stamina, but oddly named]], ''Oblivion'' brought in this trope, and ''Skyrim'' brought in RegeneratingHealth.
to:
* The Mana Meter in some of the ''ElderScrolls'' ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since''Oblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise -- ''Morrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought in regenerating ''fatigue''[[hottip:*:Stamina, ''fatigue''[[note]]Stamina, but oddly named]], named[[/note]], ''Oblivion'' brought in this trope, and ''Skyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought in RegeneratingHealth.
** Since
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* ''{{Diablo}} 2''.
to:
* ''{{Diablo}} ''VideoGame/{{Diablo}} 2''.
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* ''CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
to:
* ''CallOfCthulhu''.''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
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* In ''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHeartsCoded'', each spell would recharge itself after being cast.
to:
* In ''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and KingdomHearts3D each spell would recharge itself after being cast. cast.
** The ManaMeter in KingdomHeartsII recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
** The ManaMeter in KingdomHeartsII recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
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* ''[[TalesOfMajEyal Tales of Maj'Eyal]]'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
to:
* ''[[TalesOfMajEyal Tales of Maj'Eyal]]'' ''TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
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* ''Franchise/StarWars'' games which let the player control a Jedi almost always have the Force pool regenerate on its own when the player is not using their powers.
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* The ''GoldenSun'' series has "psynergy points" restored by walking around the world.
to:
* The ''GoldenSun'' ''VideoGame/GoldenSun'' series has "psynergy points" restored by walking around the world.
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* ''VideoGame/{{Nox}}'' had "mana stones": stationary glowing pillars that quickly restored your mana if you stood nearby. Particularly when playing as wizard, controlling large conglomerations of mana stones was essential to winning long battles.
to:
* ''VideoGame/{{Nox}}'' had "mana stones": stationary glowing pillars that quickly restored your mana if you stood nearby. nearby, though individual mana stones could be drained of mana, requiring a few seconds for them to refill with more mana. Particularly when playing as wizard, controlling large conglomerations of mana stones was essential to winning long battles.battles.
**mana also regenerated very slowly away from mana stones, but mana stones are a much faster means of mana regeneration.
**mana also regenerated very slowly away from mana stones, but mana stones are a much faster means of mana regeneration.
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* ''VideoGame/Ys'': Some of the games have the MagicMeter refill in various ways. In some games, it refills automatically. In others, it refills when attacking enemies normally.
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* ''VideoGame/Ys'': ''VideoGame/{{Ys}}'': Some of the games have the MagicMeter refill in various ways. In some games, it refills automatically. In others, it refills when attacking enemies normally.
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* ''VideoGame/Ys'': Some of the games have the MagicMeter refill in various ways. In some games, it refills automatically. In others, it refills when attacking enemies normally.
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** In additional to the classic "hearts as mana" system, the ''{{Castlevania}}'' games ''Dawn of Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana that slowly regenerates on its own (though you can speed it up with food, equipment, or in the case of Soma, equipping a certain soul).
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* {{Diablo}} 2
to:
* {{Diablo}} 2''{{Diablo}} 2''.
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* In the MythAdventures series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
to:
* In the MythAdventures ''MythAdventures'' series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
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* In EvilIslands, since for some reason the magic meter is shared with the stamina, you can recharge magic by resting (simply standing still without atacking).
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* In EvilIslands, ''EvilIslands'', since for some reason the magic meter is shared with the stamina, you can recharge magic by resting (simply standing still without atacking).
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* {{Trickster Online}}: Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).
to:
* {{Trickster Online}}: ''{{Trickster Online}}'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).
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* In additional to the classic "hearts as mana" system, the ''{{Castlevania}}'' games ''Dawn of Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana that slowly regenerates on its own (though you can speed it up with food, equipment, or in the case of Soma, equipping a certain soul).
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* The Mana Meter in some of the ''ElderScrolls'' games gradually restores itself.
to:
* The Mana Meter in some of the ''ElderScrolls'' games gradually restores itself. itself.
** Since ''Oblivion'', to be precise -- ''Morrowind'' had brought in regenerating ''fatigue''[[hottip:*:Stamina, but oddly named]], ''Oblivion'' brought in this trope, and ''Skyrim'' brought in RegeneratingHealth.
** Since ''Oblivion'', to be precise -- ''Morrowind'' had brought in regenerating ''fatigue''[[hottip:*:Stamina, but oddly named]], ''Oblivion'' brought in this trope, and ''Skyrim'' brought in RegeneratingHealth.
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* ''[[TalesOfMajEyal Tales of Maj'Eyal]]'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
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This is when {{Mana}}, or a similar special power, recharges itself over time, whether it's magic points (or tech points, or psychic points, etc.) being restored or spell and special attack uses being restored.
to:
This is when {{Mana}}, or a similar special power, recharges itself over time, whether it's magic points (or tech points, or psychic points, etc.) being restored or spell and special attack uses being restored. \n As long as the magic restoration doesn't require using an item, ability, sleeping it off, etc.
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* ''VideoGame/Elvira II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.
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* ''VideoGame/Elvira ''VideoGame/{{Elvira}} II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.
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* ''VideoGame/Elvira II: Jaws of Cerberus''. Power points replenish themselves automatically over time, though very slowly.
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* In additional to the classic "hearts as mana" system in ''{{Castlevania}} Harmony of Despair'', mana also regenerates slowly on its own (though you can speed it up with food, equipment, or in the case of Soma, the Treant soul).
to:
* In additional to the classic "hearts as mana" system in ''{{Castlevania}} Harmony system, the ''{{Castlevania}}'' games ''Dawn of Despair'', Sorrow'', ''Portrait of Ruin'', ''Order of Ecclesia'', and ''Harmony of Despair'' feature mana also that slowly regenerates slowly on its own (though you can speed it up with food, equipment, or in the case of Soma, the Treant equipping a certain soul).
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* In additional to the classic "hearts as mana" system in ''{{Castlevania}} Harmony of Despair'', mana also regenerates slowly on its own (though you can speed it up with food, equipment, or in the case of Soma, the Treant soul).
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* In ''VideoGame/WorldOfWarcraft'', all caster classes, and a couple of physical ones, consistently regenerate their mana. The rate of regeneration is lower in battle than out and can be increased with the Spirit stat. Getting mana regeneration as high as possible is critical for healers above all else.
to:
* In ''VideoGame/WorldOfWarcraft'', all caster classes, and a couple of physical ones, classes consistently regenerate their mana. The rate of regeneration is lower in battle than out and can be increased with the Spirit stat. Getting mana regeneration as high as possible is critical for healers above all else.
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* In ''VideoGame/WorldOfWarcraft'', all caster classes, and a couple of physical ones, consistently regenerate their mana. The rate of regeneration is lower in battle than out and can be increased with the Spirit stat. Getting mana regeneration as high as possible is critical for healers above all else.
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* In at least the first ''{{VideoGame/Persona}}'', in at least the PSP remake, walking around restored magic points.
to:
* In at least the first ''{{VideoGame/Persona}}'', in at least the PSP remake, [[{{VideoGame/Persona}} first]] [[{{VideoGame/Persona2}} two]] ''Persona'' games, walking around restored magic points.
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* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
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* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses. bonuses.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', spell uses restore over time.
** In ''VideoGame/FinalFantasyXIIRevenantWings'', spell uses restore over time.
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In RealmOfTheMadGod MP slowly refills over time. The wisdom stat increases the rate of recovery.
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* In RealmOfTheMadGod ''RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
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* ''VideoGame/{{Nox}}'' had "mana stones": stationary glowing pillars that quickly restored your mana if you stood nearby. Particularly when playing as wizard, controlling large conglomerations of mana stones was essential to winning long battles.
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This is when {{Mana}}, or a similar special power, recharges itself over time, whether it's magic points (or tech points, or psychic points, etc.) being restored or spell and special attack uses being restored.
The exact form can vary wildly. Sometimes the recharge can happen anywhere, sometimes it requires walking around, sometimes it requires standing still, sometimes it requires an item equipped, and sometimes the recharge only happens in certain spots.
This does not preclude magic also being restored by a healing area or item, but those tend to heal a greater amount than this trope, to make up for them not being as readily accessible.
Many modern [=RPGs=] actually use a hybrid form: you have both the (slowly) regenerating mana that limits how many spells can be cast in succession and the spell {{Cool Down}}s, which limits how often a spell can be cast.
A SisterTrope to ManaPotion, RegeneratingHealth, GradualRegeneration.
Compare TraumaInn, HealingSpring, HealingCheckpoint.
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!!Examples
* Special attacks in ''{{Videogame/Xenoblade}}'' automatically recharge after using, although the more powerful ones take longer to recharge.
* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.
* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
* In at least the first ''{{VideoGame/Persona}}'', in at least the PSP remake, walking around restored magic points.
* In ''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHeartsCoded'', each spell would recharge itself after being cast.
* In some ''{{Castlevania}}'' games, magic would restore over time. Some games would have an equippable item that sped up the restoration.
* In ''{{Crystalis}}'', equipping Deo's Pendant gradually restores MP when the player stands still.
* The Mana Meter in some of the ''ElderScrolls'' games gradually restores itself.
* The ink bottles in ''{{Okami}}'' refill themselves gradually.
* In ''VagrantStory'', magic and health restore a point every few seconds.
* {{Diablo}} 2
** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.
* The ''GoldenSun'' series has "psynergy points" restored by walking around the world.
* In the MythAdventures series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Happens that way in ''TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.
* In EvilIslands, since for some reason the magic meter is shared with the stamina, you can recharge magic by resting (simply standing still without atacking).
* ''DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
* ''CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
In RealmOfTheMadGod MP slowly refills over time. The wisdom stat increases the rate of recovery.
* {{Trickster Online}}: Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).
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The exact form can vary wildly. Sometimes the recharge can happen anywhere, sometimes it requires walking around, sometimes it requires standing still, sometimes it requires an item equipped, and sometimes the recharge only happens in certain spots.
This does not preclude magic also being restored by a healing area or item, but those tend to heal a greater amount than this trope, to make up for them not being as readily accessible.
Many modern [=RPGs=] actually use a hybrid form: you have both the (slowly) regenerating mana that limits how many spells can be cast in succession and the spell {{Cool Down}}s, which limits how often a spell can be cast.
A SisterTrope to ManaPotion, RegeneratingHealth, GradualRegeneration.
Compare TraumaInn, HealingSpring, HealingCheckpoint.
----
!!Examples
* Special attacks in ''{{Videogame/Xenoblade}}'' automatically recharge after using, although the more powerful ones take longer to recharge.
* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.
* In ''VideoGame/FinalFantasyXII'', walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
* In at least the first ''{{VideoGame/Persona}}'', in at least the PSP remake, walking around restored magic points.
* In ''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHeartsCoded'', each spell would recharge itself after being cast.
* In some ''{{Castlevania}}'' games, magic would restore over time. Some games would have an equippable item that sped up the restoration.
* In ''{{Crystalis}}'', equipping Deo's Pendant gradually restores MP when the player stands still.
* The Mana Meter in some of the ''ElderScrolls'' games gradually restores itself.
* The ink bottles in ''{{Okami}}'' refill themselves gradually.
* In ''VagrantStory'', magic and health restore a point every few seconds.
* {{Diablo}} 2
** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.
* The ''GoldenSun'' series has "psynergy points" restored by walking around the world.
* In the MythAdventures series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Happens that way in ''TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.
* In EvilIslands, since for some reason the magic meter is shared with the stamina, you can recharge magic by resting (simply standing still without atacking).
* ''DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
* ''CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
In RealmOfTheMadGod MP slowly refills over time. The wisdom stat increases the rate of recovery.
* {{Trickster Online}}: Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).
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